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- using UnityEngine;
- using System;
- [Serializable]
- public class WeaponAnimations {
- public AnimationClip Arms_Idle;
- public AnimationClip Arms_IdleToADS;
- public AnimationClip Arms_Walk;
- public AnimationClip Arms_Sprint;
- public AnimationClip Arms_Fire;
- public AnimationClip Arms_Lower;
- public AnimationClip Arms_Raise;
- public AnimationClip Arms_Reload;
- public AnimationClip Arms_BlockIdle;
- public AnimationClip Arms_BlockHit;
- public AnimationClip Arms_Attack;
- public AnimationClip Arms_Swing;
- public AnimationClip Arms_Miss;
- public AnimationClip Arms_Spin;
- public AnimationClip Arms_IdleLow;
- public AnimationClip ADS_Idle;
- public AnimationClip ADS_Walk;
- public AnimationClip ADS_Fire;
- public AnimationClip Weapon_Idle;
- public AnimationClip Weapon_IdleUnloaded;
- public AnimationClip Weapon_IdleToADS;
- public AnimationClip Weapon_Fire;
- public AnimationClip Weapon_Reload;
- public AnimationClip Weapon_ADS_Idle;
- public AnimationClip Weapon_ADS_Fire;
- public AnimationClip Weapon_Walk;
- public AnimationClip Weapon_Sprint;
- public AnimationClip Weapon_Raise;
- public AnimationClip Weapon_Lower;
- public AnimationClip Weapon_Attack;
- public AnimationClip Weapon_Miss;
- public AnimationClip Weapon_Spin;
- public AnimationClip Weapon_Block;
- public AnimationClip Weapon_BlockHit;
- }
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