using UnityEngine; using System; [Serializable] public class WeaponAnimations { public AnimationClip Arms_Idle; public AnimationClip Arms_IdleToADS; public AnimationClip Arms_Walk; public AnimationClip Arms_Sprint; public AnimationClip Arms_Fire; public AnimationClip Arms_Lower; public AnimationClip Arms_Raise; public AnimationClip Arms_Reload; public AnimationClip Arms_BlockIdle; public AnimationClip Arms_BlockHit; public AnimationClip Arms_Attack; public AnimationClip Arms_Swing; public AnimationClip Arms_Miss; public AnimationClip Arms_Spin; public AnimationClip Arms_IdleLow; public AnimationClip ADS_Idle; public AnimationClip ADS_Walk; public AnimationClip ADS_Fire; public AnimationClip Weapon_Idle; public AnimationClip Weapon_IdleUnloaded; public AnimationClip Weapon_IdleToADS; public AnimationClip Weapon_Fire; public AnimationClip Weapon_Reload; public AnimationClip Weapon_ADS_Idle; public AnimationClip Weapon_ADS_Fire; public AnimationClip Weapon_Walk; public AnimationClip Weapon_Sprint; public AnimationClip Weapon_Raise; public AnimationClip Weapon_Lower; public AnimationClip Weapon_Attack; public AnimationClip Weapon_Miss; public AnimationClip Weapon_Spin; public AnimationClip Weapon_Block; public AnimationClip Weapon_BlockHit; }