WeaponAnimations.cs 1.3 KB

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  1. using UnityEngine;
  2. using System;
  3. [Serializable]
  4. public class WeaponAnimations {
  5. public AnimationClip Arms_Idle;
  6. public AnimationClip Arms_IdleToADS;
  7. public AnimationClip Arms_Walk;
  8. public AnimationClip Arms_Sprint;
  9. public AnimationClip Arms_Fire;
  10. public AnimationClip Arms_Lower;
  11. public AnimationClip Arms_Raise;
  12. public AnimationClip Arms_Reload;
  13. public AnimationClip Arms_BlockIdle;
  14. public AnimationClip Arms_BlockHit;
  15. public AnimationClip Arms_Attack;
  16. public AnimationClip Arms_Swing;
  17. public AnimationClip Arms_Miss;
  18. public AnimationClip Arms_Spin;
  19. public AnimationClip Arms_IdleLow;
  20. public AnimationClip ADS_Idle;
  21. public AnimationClip ADS_Walk;
  22. public AnimationClip ADS_Fire;
  23. public AnimationClip Weapon_Idle;
  24. public AnimationClip Weapon_IdleUnloaded;
  25. public AnimationClip Weapon_IdleToADS;
  26. public AnimationClip Weapon_Fire;
  27. public AnimationClip Weapon_Reload;
  28. public AnimationClip Weapon_ADS_Idle;
  29. public AnimationClip Weapon_ADS_Fire;
  30. public AnimationClip Weapon_Walk;
  31. public AnimationClip Weapon_Sprint;
  32. public AnimationClip Weapon_Raise;
  33. public AnimationClip Weapon_Lower;
  34. public AnimationClip Weapon_Attack;
  35. public AnimationClip Weapon_Miss;
  36. public AnimationClip Weapon_Spin;
  37. public AnimationClip Weapon_Block;
  38. public AnimationClip Weapon_BlockHit;
  39. }