GameStartView.cs 1.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5. /* 界面-游戏开始 */
  6. public class GameStartView : MonoBehaviour, MenuBackInterface
  7. {
  8. void Start() {
  9. PersistenHandler.ins?.menuBackCtr.views.Add(this);
  10. HomeMgr.CacheView(this);
  11. }
  12. void OnDestroy() {
  13. PersistenHandler.ins?.menuBackCtr.views.Remove(this);
  14. HomeMgr.RemoveCacheView(this);
  15. }
  16. public bool OnMenuBack() {
  17. Destroy(gameObject);
  18. return true;
  19. }
  20. public void GoTo(string target) {
  21. AudioMgr.ins.PlayBtn();
  22. switch (target)
  23. {
  24. case "闯关":
  25. GlobalDataTemp.pkMatchType = PKMatchType.None;
  26. GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/ChallengeOptionView"));
  27. break;
  28. case "限时":
  29. GlobalData.pkMatchType = PKMatchType.None;
  30. GameMgr.gameType = 1;
  31. SceneManager.LoadScene("Game", LoadSceneMode.Single);
  32. break;
  33. case "PK":
  34. GlobalDataTemp.pkMatchType = PKMatchType.LocalPK;
  35. GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/RoleSelectView"));
  36. break;
  37. default:
  38. break;
  39. }
  40. }
  41. public void Back() {
  42. AudioMgr.ins.PlayBtn();
  43. Destroy(this.gameObject);
  44. }
  45. }