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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- /* 界面-游戏开始 */
- public class GameStartView : MonoBehaviour, MenuBackInterface
- {
- void Start() {
- PersistenHandler.ins?.menuBackCtr.views.Add(this);
- HomeMgr.CacheView(this);
- }
- void OnDestroy() {
- PersistenHandler.ins?.menuBackCtr.views.Remove(this);
- HomeMgr.RemoveCacheView(this);
- }
-
- public bool OnMenuBack() {
- Destroy(gameObject);
- return true;
- }
-
- public void GoTo(string target) {
- AudioMgr.ins.PlayBtn();
- switch (target)
- {
- case "闯关":
- GlobalDataTemp.pkMatchType = PKMatchType.None;
- GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/ChallengeOptionView"));
- break;
- case "限时":
- GlobalData.pkMatchType = PKMatchType.None;
- GameMgr.gameType = 1;
- SceneManager.LoadScene("Game", LoadSceneMode.Single);
- break;
- case "PK":
- GlobalDataTemp.pkMatchType = PKMatchType.LocalPK;
- GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/RoleSelectView"));
- break;
- default:
- break;
- }
- }
- public void Back() {
- AudioMgr.ins.PlayBtn();
- Destroy(this.gameObject);
- }
- }
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