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@@ -114,16 +114,18 @@ public class BowCamera : MonoBehaviour
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needLookAtPoint = false;
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//镜头看向九轴姿态虚拟节点
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this.transform.LookAt(CameraToLook.ins.point);
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- //镜头旋转比值转换
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- Vector3 localEulerAngles = this.transform.localEulerAngles;
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- float angleY = localEulerAngles.y;
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- if (angleY < 180) {
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- angleY = Mathf.Clamp(angleY * bowRotateConvertRate, 0, 180);
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- } else {
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- angleY = Mathf.Clamp((angleY - 360) * bowRotateConvertRate, -180, 0);
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+ if (!CommonConfig.isReleaseVersion) {
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+ //镜头旋转比值转换
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+ Vector3 localEulerAngles = this.transform.localEulerAngles;
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+ float angleY = localEulerAngles.y;
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+ if (angleY < 180) {
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+ angleY = Mathf.Clamp(angleY * bowRotateConvertRate, 0, 180);
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+ } else {
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+ angleY = Mathf.Clamp((angleY - 360) * bowRotateConvertRate, -180, 0);
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+ }
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+ localEulerAngles.y = angleY;
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+ this.transform.localEulerAngles = localEulerAngles;
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}
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- localEulerAngles.y = angleY;
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- this.transform.localEulerAngles = localEulerAngles;
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}
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}
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