Jelajahi Sumber

发布版本屏蔽内测功能

lvjincheng 4 tahun lalu
induk
melakukan
da5a40d37c

+ 11 - 9
Assets/BowArrow/Scripts/Game/BowCamera.cs

@@ -114,16 +114,18 @@ public class BowCamera : MonoBehaviour
             needLookAtPoint = false;
             //镜头看向九轴姿态虚拟节点
             this.transform.LookAt(CameraToLook.ins.point);
-            //镜头旋转比值转换
-            Vector3 localEulerAngles = this.transform.localEulerAngles;
-            float angleY = localEulerAngles.y;
-            if (angleY < 180) {
-                angleY = Mathf.Clamp(angleY * bowRotateConvertRate, 0, 180);
-            } else {
-                angleY = Mathf.Clamp((angleY - 360) * bowRotateConvertRate, -180, 0);
+            if (!CommonConfig.isReleaseVersion) {
+                //镜头旋转比值转换
+                Vector3 localEulerAngles = this.transform.localEulerAngles;
+                float angleY = localEulerAngles.y;
+                if (angleY < 180) {
+                    angleY = Mathf.Clamp(angleY * bowRotateConvertRate, 0, 180);
+                } else {
+                    angleY = Mathf.Clamp((angleY - 360) * bowRotateConvertRate, -180, 0);
+                }
+                localEulerAngles.y = angleY;
+                this.transform.localEulerAngles = localEulerAngles;
             }
-            localEulerAngles.y = angleY;
-            this.transform.localEulerAngles = localEulerAngles;
         }
     }
 

+ 3 - 0
Assets/BowArrow/Scripts/View/SetUpView.cs

@@ -55,6 +55,9 @@ public class SetUpView : MonoBehaviour
         inputDistance.onEndEdit.AddListener(onEndEdit_inputDistance);
         ShowScreenSize(UserSettings.ins.bowRotateConvert.screenSize);
         ShowScreenDistance(UserSettings.ins.bowRotateConvert.screenDistance);
+        if (CommonConfig.isReleaseVersion) {
+            inputSize.transform.parent.gameObject.SetActive(false);
+        }
     }
 
     void ShowScreenSize(float v) {