SetUpView.cs 6.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using UnityEngine.Events;
  7. using UnityEngine.SceneManagement;
  8. /* 设置界面 */
  9. public class SetUpView : MonoBehaviour
  10. {
  11. [SerializeField] Image[] crossHairOptionChecks;
  12. InputField inputSize;
  13. InputField inputDistance;
  14. void Start()
  15. {
  16. this.transform.Find("Items/BGM/Check").gameObject.SetActive(UserSettings.ins.openBGM);
  17. this.transform.Find("Items/Effect/Check").gameObject.SetActive(UserSettings.ins.openEffect);
  18. RenderSelectCrossHairOption();
  19. RenderShootLevel();
  20. RenderActualArrowWeight();
  21. InitForRotateConvert();
  22. }
  23. void InitForRotateConvert() {
  24. inputSize = transform.Find("Items/RotateConvert/InputSize").GetComponent<InputField>();
  25. inputDistance = transform.Find("Items/RotateConvert/InputDistance").GetComponent<InputField>();
  26. UnityAction<string> onEndEdit_inputSize = (string str) => {
  27. inputSize.SetTextWithoutNotify("");
  28. float v = (float) System.Math.Round(double.Parse(str), 2);
  29. if (v < 1 || v > 120) {
  30. PopupMgr.ins.ShowTip("输入值不在常规范围内");
  31. return;
  32. }
  33. ShowScreenSize(v);
  34. //save
  35. UserSettings.ins.bowRotateConvert.screenSize = v;
  36. UserSettings.ins.Save();
  37. PopupMgr.ins.ShowTip("游戏旋转角度 : 实际旋转角度 = " + UserSettings.ins.bowRotateConvert.GetRate());
  38. };
  39. UnityAction<string> onEndEdit_inputDistance = (string str) => {
  40. inputDistance.SetTextWithoutNotify("");
  41. float v = (float) System.Math.Round(double.Parse(str), 2);
  42. if (v < 0.1 || v > 100) {
  43. PopupMgr.ins.ShowTip("输入值不在常规范围内");
  44. return;
  45. }
  46. ShowScreenDistance(v);
  47. //save
  48. UserSettings.ins.bowRotateConvert.screenDistance = v;
  49. UserSettings.ins.Save();
  50. PopupMgr.ins.ShowTip("游戏旋转角度 : 实际旋转角度 = " + UserSettings.ins.bowRotateConvert.GetRate());
  51. };
  52. inputSize.onEndEdit.AddListener(onEndEdit_inputSize);
  53. inputDistance.onEndEdit.AddListener(onEndEdit_inputDistance);
  54. ShowScreenSize(UserSettings.ins.bowRotateConvert.screenSize);
  55. ShowScreenDistance(UserSettings.ins.bowRotateConvert.screenDistance);
  56. if (CommonConfig.isReleaseVersion) {
  57. inputSize.transform.parent.gameObject.SetActive(false);
  58. }
  59. }
  60. void ShowScreenSize(float v) {
  61. string vStr = v.ToString("#0.00");
  62. inputSize.transform.Find("Placeholder").GetComponent<Text>().text = $"屏幕尺寸 {vStr} 英寸";
  63. }
  64. void ShowScreenDistance(float v) {
  65. string vStr = v.ToString("#0.00");
  66. inputDistance.transform.Find("Placeholder").GetComponent<Text>().text = $"屏幕距离 {vStr} 米";
  67. }
  68. public void CheckBox(GameObject checkBox) {
  69. AudioMgr.ins.PlayBtn();
  70. checkBox.SetActive(!checkBox.activeSelf);
  71. if (checkBox.transform.parent.gameObject.name.StartsWith("BGM")) {
  72. UserSettings.ins.openBGM = checkBox.activeSelf;
  73. UserSettings.ins.Save();
  74. }
  75. else if (checkBox.transform.parent.gameObject.name.StartsWith("Effect")) {
  76. UserSettings.ins.openEffect = checkBox.activeSelf;
  77. UserSettings.ins.Save();
  78. }
  79. }
  80. public void SelectCrossHairOption(bool on)
  81. {
  82. AudioMgr.ins.PlayBtn();
  83. UserSettings.ins.openCrossHair = on;
  84. UserSettings.ins.Save();
  85. RenderSelectCrossHairOption();
  86. }
  87. void RenderSelectCrossHairOption()
  88. {
  89. crossHairOptionChecks[0].enabled = UserSettings.ins.openCrossHair;
  90. crossHairOptionChecks[1].enabled = !UserSettings.ins.openCrossHair;
  91. }
  92. public void ChangeLanguage()
  93. {
  94. AudioMgr.ins.PlayBtn();
  95. if (TextAutoLanguage.GetLanguage() == LanguageEnum.English)
  96. {
  97. TextAutoLanguage.ChangeLanguage(LanguageEnum.Chinese);
  98. }
  99. else if (TextAutoLanguage.GetLanguage() == LanguageEnum.Chinese) {
  100. TextAutoLanguage.ChangeLanguage(LanguageEnum.English);
  101. }
  102. }
  103. public void ChangeShootLevel()
  104. {
  105. AudioMgr.ins.PlayBtn();
  106. int currentShootLevel = UserSettings.ins.shootLevel;
  107. if (currentShootLevel < 2) {
  108. currentShootLevel++;
  109. } else {
  110. currentShootLevel = 0;
  111. }
  112. UserSettings.ins.shootLevel = currentShootLevel;
  113. UserSettings.ins.Save();
  114. RenderShootLevel();
  115. }
  116. void RenderShootLevel()
  117. {
  118. int currentShootLevel = UserSettings.ins.shootLevel;
  119. int[] textID = {310, 311, 312};
  120. this.transform.Find("Items/ShootLevel/Value").GetComponent<TextAutoLanguage>().SetText(textID[currentShootLevel]);
  121. }
  122. public void ChangeActualArrowWeight() {
  123. AudioMgr.ins.PlayBtn();
  124. float[] itemValues = {20f, 27f, 30.5f};
  125. float actualArrowWeight = UserSettings.ins.actualArrowWeight;
  126. if (actualArrowWeight == itemValues[itemValues.Length - 1]) {
  127. actualArrowWeight = itemValues[0];
  128. } else {
  129. for (int i = 0; i < itemValues.Length; i++) {
  130. if (itemValues[i] == actualArrowWeight) {
  131. actualArrowWeight = itemValues[i + 1];
  132. break;
  133. }
  134. }
  135. }
  136. UserSettings.ins.actualArrowWeight = actualArrowWeight;
  137. UserSettings.ins.Save();
  138. RenderActualArrowWeight();
  139. }
  140. void RenderActualArrowWeight()
  141. {
  142. TextAutoLanguage textAutoLanguage = this.transform.Find("Items/ActualArrowHeight/Value").GetComponent<TextAutoLanguage>();
  143. textAutoLanguage.textFormatArgs = new string[]{UserSettings.ins.actualArrowWeight.ToString()};
  144. textAutoLanguage.SetText(314);
  145. }
  146. public void Back() {
  147. AudioMgr.ins.PlayBtn();
  148. Destroy(this.gameObject);
  149. }
  150. }