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狼场景夜晚优化

lvjincheng 4 年之前
父節點
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aa7d74c6cd

+ 6 - 2
Assets/BowArrow/Scenes/GameChallengeScene/DayToNight.cs

@@ -33,14 +33,18 @@ public class DayToNight : MonoBehaviour
 
     public void EnterNight()
     {
-        RenderSettings.fogStartDistance = 5;
+        //需要开一个新的场景,按以下配置来配置下场景并加入BuildSettings中,否则打包发布后代码切换以下雾霾效果会不生效。
+        //个人推测,unity扫描到没使用到这种雾霾的场景,就把该雾霾的引擎代码在打包时剔除掉了
+        // RenderSettings.fogStartDistance = 5;
+        RenderSettings.fogMode = FogMode.Exponential;
+        RenderSettings.fogDensity = 0.06f;
         RenderSettings.fogColor = new Color(37f/255, 52f/255, 63f/255);
         RenderSettings.ambientMode = UnityEngine.Rendering.AmbientMode.Flat;
         RenderSettings.ambientSkyColor = new Color(160f/255, 90f/255, 90f/255);
         RenderSettings.skybox = nightSkyboxMaterial;
         foreach (Transform item in transform) item.gameObject.SetActive(false);
         transform.Find("NightElements").gameObject.SetActive(true);
-        // transform.Find("NightElements/Cloud").gameObject.SetActive(false);
+        transform.Find("NightElements/Cloud").gameObject.SetActive(false);
         // SetFogCamera(true);
     }
 

+ 301 - 0
Assets/BowArrow/Scenes/GameChallengeScene/GameChallengeNightEnv.unity

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+ 7 - 0
Assets/BowArrow/Scenes/GameChallengeScene/GameChallengeNightEnv.unity.meta

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+ 3 - 0
ProjectSettings/EditorBuildSettings.asset

@@ -20,4 +20,7 @@ EditorBuildSettings:
   - enabled: 1
     path: Assets/BowArrow/Scenes/GameChallengeScene/GameChallenge.unity
     guid: 983e1d3256c7dbe49accee6b31bb6d07
+  - enabled: 1
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