@@ -254,7 +254,7 @@ public class ShootCheck : MonoBehaviour
double y = 1.0 / (p1+p2*Mathf.Pow(x, 0.5f)*Mathf.Log(x)+p3/Mathf.Pow(x, 0.5f));
acc = (float) y;
}
- Vector3 keyAcc = new Vector3(ax, ay, az);
+ Vector3 keyAcc = new Vector3(ax, acc, az);
keyAccList.Enqueue(keyAcc);
keyTimeList.Enqueue(t);
return false;