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|
- void RegisterAllStrippedInternalCalls()
- {
- //Start Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
- //System.Boolean Unity.Collections.LowLevel.Unsafe.UnsafeUtility::IsBlittable(System.Type)
- void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsBlittable();
- Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsBlittable();
- //System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::SizeOf(System.Type)
- void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_SizeOf();
- Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_SizeOf();
- //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free(System.Void*,Unity.Collections.Allocator)
- void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
- Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
- //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpy(System.Void*,System.Void*,System.Int64)
- void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
- Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
- //System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Malloc(System.Int64,System.Int32,Unity.Collections.Allocator)
- void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc();
- Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc();
- //End Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
- //Start Registrations for type : Unity.Jobs.JobHandle
- //System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs()
- void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
- Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
- //End Registrations for type : Unity.Jobs.JobHandle
- //Start Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility
- //System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker(System.String,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32)
- void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker();
- Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker();
- //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::BeginSample(System.IntPtr)
- void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample();
- Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample();
- //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::EndSample(System.IntPtr)
- void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample();
- Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample();
- //End Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility
- //Start Registrations for type : UnityEngine.AI.NavMeshAgent
- //System.Boolean UnityEngine.AI.NavMeshAgent::SetDestination_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_AI_NavMeshAgent_SetDestination_Injected();
- Register_UnityEngine_AI_NavMeshAgent_SetDestination_Injected();
- //System.Int32 UnityEngine.AI.NavMeshAgent::get_avoidancePriority()
- void Register_UnityEngine_AI_NavMeshAgent_get_avoidancePriority();
- Register_UnityEngine_AI_NavMeshAgent_get_avoidancePriority();
- //System.Single UnityEngine.AI.NavMeshAgent::get_baseOffset()
- void Register_UnityEngine_AI_NavMeshAgent_get_baseOffset();
- Register_UnityEngine_AI_NavMeshAgent_get_baseOffset();
- //System.Single UnityEngine.AI.NavMeshAgent::get_remainingDistance()
- void Register_UnityEngine_AI_NavMeshAgent_get_remainingDistance();
- Register_UnityEngine_AI_NavMeshAgent_get_remainingDistance();
- //System.Single UnityEngine.AI.NavMeshAgent::get_speed()
- void Register_UnityEngine_AI_NavMeshAgent_get_speed();
- Register_UnityEngine_AI_NavMeshAgent_get_speed();
- //System.Single UnityEngine.AI.NavMeshAgent::get_stoppingDistance()
- void Register_UnityEngine_AI_NavMeshAgent_get_stoppingDistance();
- Register_UnityEngine_AI_NavMeshAgent_get_stoppingDistance();
- //System.Void UnityEngine.AI.NavMeshAgent::get_desiredVelocity_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_AI_NavMeshAgent_get_desiredVelocity_Injected();
- Register_UnityEngine_AI_NavMeshAgent_get_desiredVelocity_Injected();
- //System.Void UnityEngine.AI.NavMeshAgent::get_destination_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_AI_NavMeshAgent_get_destination_Injected();
- Register_UnityEngine_AI_NavMeshAgent_get_destination_Injected();
- //System.Void UnityEngine.AI.NavMeshAgent::get_nextPosition_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_AI_NavMeshAgent_get_nextPosition_Injected();
- Register_UnityEngine_AI_NavMeshAgent_get_nextPosition_Injected();
- //System.Void UnityEngine.AI.NavMeshAgent::get_velocity_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_AI_NavMeshAgent_get_velocity_Injected();
- Register_UnityEngine_AI_NavMeshAgent_get_velocity_Injected();
- //System.Void UnityEngine.AI.NavMeshAgent::set_avoidancePriority(System.Int32)
- void Register_UnityEngine_AI_NavMeshAgent_set_avoidancePriority();
- Register_UnityEngine_AI_NavMeshAgent_set_avoidancePriority();
- //System.Void UnityEngine.AI.NavMeshAgent::set_baseOffset(System.Single)
- void Register_UnityEngine_AI_NavMeshAgent_set_baseOffset();
- Register_UnityEngine_AI_NavMeshAgent_set_baseOffset();
- //System.Void UnityEngine.AI.NavMeshAgent::set_destination_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_AI_NavMeshAgent_set_destination_Injected();
- Register_UnityEngine_AI_NavMeshAgent_set_destination_Injected();
- //System.Void UnityEngine.AI.NavMeshAgent::set_isStopped(System.Boolean)
- void Register_UnityEngine_AI_NavMeshAgent_set_isStopped();
- Register_UnityEngine_AI_NavMeshAgent_set_isStopped();
- //System.Void UnityEngine.AI.NavMeshAgent::set_speed(System.Single)
- void Register_UnityEngine_AI_NavMeshAgent_set_speed();
- Register_UnityEngine_AI_NavMeshAgent_set_speed();
- //System.Void UnityEngine.AI.NavMeshAgent::set_updatePosition(System.Boolean)
- void Register_UnityEngine_AI_NavMeshAgent_set_updatePosition();
- Register_UnityEngine_AI_NavMeshAgent_set_updatePosition();
- //System.Void UnityEngine.AI.NavMeshAgent::set_updateRotation(System.Boolean)
- void Register_UnityEngine_AI_NavMeshAgent_set_updateRotation();
- Register_UnityEngine_AI_NavMeshAgent_set_updateRotation();
- //System.Void UnityEngine.AI.NavMeshAgent::set_velocity_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_AI_NavMeshAgent_set_velocity_Injected();
- Register_UnityEngine_AI_NavMeshAgent_set_velocity_Injected();
- //End Registrations for type : UnityEngine.AI.NavMeshAgent
- //Start Registrations for type : UnityEngine.AndroidJNI
- //System.Boolean UnityEngine.AndroidJNI::CallBooleanMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallBooleanMethod();
- Register_UnityEngine_AndroidJNI_CallBooleanMethod();
- //System.Boolean UnityEngine.AndroidJNI::CallStaticBooleanMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallStaticBooleanMethod();
- Register_UnityEngine_AndroidJNI_CallStaticBooleanMethod();
- //System.Boolean UnityEngine.AndroidJNI::GetStaticBooleanField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStaticBooleanField();
- Register_UnityEngine_AndroidJNI_GetStaticBooleanField();
- //System.Boolean[] UnityEngine.AndroidJNI::FromBooleanArray(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_FromBooleanArray();
- Register_UnityEngine_AndroidJNI_FromBooleanArray();
- //System.Byte[] UnityEngine.AndroidJNI::FromByteArray(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_FromByteArray();
- Register_UnityEngine_AndroidJNI_FromByteArray();
- //System.Char UnityEngine.AndroidJNI::CallCharMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallCharMethod();
- Register_UnityEngine_AndroidJNI_CallCharMethod();
- //System.Char UnityEngine.AndroidJNI::CallStaticCharMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallStaticCharMethod();
- Register_UnityEngine_AndroidJNI_CallStaticCharMethod();
- //System.Char UnityEngine.AndroidJNI::GetStaticCharField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStaticCharField();
- Register_UnityEngine_AndroidJNI_GetStaticCharField();
- //System.Char[] UnityEngine.AndroidJNI::FromCharArray(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_FromCharArray();
- Register_UnityEngine_AndroidJNI_FromCharArray();
- //System.Double UnityEngine.AndroidJNI::CallDoubleMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallDoubleMethod();
- Register_UnityEngine_AndroidJNI_CallDoubleMethod();
- //System.Double UnityEngine.AndroidJNI::CallStaticDoubleMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallStaticDoubleMethod();
- Register_UnityEngine_AndroidJNI_CallStaticDoubleMethod();
- //System.Double UnityEngine.AndroidJNI::GetStaticDoubleField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStaticDoubleField();
- Register_UnityEngine_AndroidJNI_GetStaticDoubleField();
- //System.Double[] UnityEngine.AndroidJNI::FromDoubleArray(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_FromDoubleArray();
- Register_UnityEngine_AndroidJNI_FromDoubleArray();
- //System.Int16 UnityEngine.AndroidJNI::CallShortMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallShortMethod();
- Register_UnityEngine_AndroidJNI_CallShortMethod();
- //System.Int16 UnityEngine.AndroidJNI::CallStaticShortMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallStaticShortMethod();
- Register_UnityEngine_AndroidJNI_CallStaticShortMethod();
- //System.Int16 UnityEngine.AndroidJNI::GetStaticShortField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStaticShortField();
- Register_UnityEngine_AndroidJNI_GetStaticShortField();
- //System.Int16[] UnityEngine.AndroidJNI::FromShortArray(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_FromShortArray();
- Register_UnityEngine_AndroidJNI_FromShortArray();
- //System.Int32 UnityEngine.AndroidJNI::CallIntMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallIntMethod();
- Register_UnityEngine_AndroidJNI_CallIntMethod();
- //System.Int32 UnityEngine.AndroidJNI::CallStaticIntMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallStaticIntMethod();
- Register_UnityEngine_AndroidJNI_CallStaticIntMethod();
- //System.Int32 UnityEngine.AndroidJNI::GetArrayLength(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetArrayLength();
- Register_UnityEngine_AndroidJNI_GetArrayLength();
- //System.Int32 UnityEngine.AndroidJNI::GetStaticIntField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStaticIntField();
- Register_UnityEngine_AndroidJNI_GetStaticIntField();
- //System.Int32 UnityEngine.AndroidJNI::PushLocalFrame(System.Int32)
- void Register_UnityEngine_AndroidJNI_PushLocalFrame();
- Register_UnityEngine_AndroidJNI_PushLocalFrame();
- //System.Int32[] UnityEngine.AndroidJNI::FromIntArray(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_FromIntArray();
- Register_UnityEngine_AndroidJNI_FromIntArray();
- //System.Int64 UnityEngine.AndroidJNI::CallLongMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallLongMethod();
- Register_UnityEngine_AndroidJNI_CallLongMethod();
- //System.Int64 UnityEngine.AndroidJNI::CallStaticLongMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallStaticLongMethod();
- Register_UnityEngine_AndroidJNI_CallStaticLongMethod();
- //System.Int64 UnityEngine.AndroidJNI::GetStaticLongField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStaticLongField();
- Register_UnityEngine_AndroidJNI_GetStaticLongField();
- //System.Int64[] UnityEngine.AndroidJNI::FromLongArray(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_FromLongArray();
- Register_UnityEngine_AndroidJNI_FromLongArray();
- //System.IntPtr UnityEngine.AndroidJNI::CallObjectMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallObjectMethod();
- Register_UnityEngine_AndroidJNI_CallObjectMethod();
- //System.IntPtr UnityEngine.AndroidJNI::CallStaticObjectMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallStaticObjectMethod();
- Register_UnityEngine_AndroidJNI_CallStaticObjectMethod();
- //System.IntPtr UnityEngine.AndroidJNI::ExceptionOccurred()
- void Register_UnityEngine_AndroidJNI_ExceptionOccurred();
- Register_UnityEngine_AndroidJNI_ExceptionOccurred();
- //System.IntPtr UnityEngine.AndroidJNI::FindClass(System.String)
- void Register_UnityEngine_AndroidJNI_FindClass();
- Register_UnityEngine_AndroidJNI_FindClass();
- //System.IntPtr UnityEngine.AndroidJNI::FromReflectedMethod(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_FromReflectedMethod();
- Register_UnityEngine_AndroidJNI_FromReflectedMethod();
- //System.IntPtr UnityEngine.AndroidJNI::GetFieldID(System.IntPtr,System.String,System.String)
- void Register_UnityEngine_AndroidJNI_GetFieldID();
- Register_UnityEngine_AndroidJNI_GetFieldID();
- //System.IntPtr UnityEngine.AndroidJNI::GetMethodID(System.IntPtr,System.String,System.String)
- void Register_UnityEngine_AndroidJNI_GetMethodID();
- Register_UnityEngine_AndroidJNI_GetMethodID();
- //System.IntPtr UnityEngine.AndroidJNI::GetObjectArrayElement(System.IntPtr,System.Int32)
- void Register_UnityEngine_AndroidJNI_GetObjectArrayElement();
- Register_UnityEngine_AndroidJNI_GetObjectArrayElement();
- //System.IntPtr UnityEngine.AndroidJNI::GetObjectClass(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetObjectClass();
- Register_UnityEngine_AndroidJNI_GetObjectClass();
- //System.IntPtr UnityEngine.AndroidJNI::GetStaticFieldID(System.IntPtr,System.String,System.String)
- void Register_UnityEngine_AndroidJNI_GetStaticFieldID();
- Register_UnityEngine_AndroidJNI_GetStaticFieldID();
- //System.IntPtr UnityEngine.AndroidJNI::GetStaticMethodID(System.IntPtr,System.String,System.String)
- void Register_UnityEngine_AndroidJNI_GetStaticMethodID();
- Register_UnityEngine_AndroidJNI_GetStaticMethodID();
- //System.IntPtr UnityEngine.AndroidJNI::GetStaticObjectField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStaticObjectField();
- Register_UnityEngine_AndroidJNI_GetStaticObjectField();
- //System.IntPtr UnityEngine.AndroidJNI::NewGlobalRef(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_NewGlobalRef();
- Register_UnityEngine_AndroidJNI_NewGlobalRef();
- //System.IntPtr UnityEngine.AndroidJNI::NewLocalRef(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_NewLocalRef();
- Register_UnityEngine_AndroidJNI_NewLocalRef();
- //System.IntPtr UnityEngine.AndroidJNI::NewObject(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_NewObject();
- Register_UnityEngine_AndroidJNI_NewObject();
- //System.IntPtr UnityEngine.AndroidJNI::NewObjectArray(System.Int32,System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_NewObjectArray();
- Register_UnityEngine_AndroidJNI_NewObjectArray();
- //System.IntPtr UnityEngine.AndroidJNI::NewStringFromStr(System.String)
- void Register_UnityEngine_AndroidJNI_NewStringFromStr();
- Register_UnityEngine_AndroidJNI_NewStringFromStr();
- //System.IntPtr UnityEngine.AndroidJNI::NewWeakGlobalRef(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_NewWeakGlobalRef();
- Register_UnityEngine_AndroidJNI_NewWeakGlobalRef();
- //System.IntPtr UnityEngine.AndroidJNI::PopLocalFrame(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_PopLocalFrame();
- Register_UnityEngine_AndroidJNI_PopLocalFrame();
- //System.IntPtr UnityEngine.AndroidJNI::ToBooleanArray(System.Boolean[])
- void Register_UnityEngine_AndroidJNI_ToBooleanArray();
- Register_UnityEngine_AndroidJNI_ToBooleanArray();
- //System.IntPtr UnityEngine.AndroidJNI::ToByteArray(System.Byte[])
- void Register_UnityEngine_AndroidJNI_ToByteArray();
- Register_UnityEngine_AndroidJNI_ToByteArray();
- //System.IntPtr UnityEngine.AndroidJNI::ToCharArray(System.Char[])
- void Register_UnityEngine_AndroidJNI_ToCharArray();
- Register_UnityEngine_AndroidJNI_ToCharArray();
- //System.IntPtr UnityEngine.AndroidJNI::ToDoubleArray(System.Double[])
- void Register_UnityEngine_AndroidJNI_ToDoubleArray();
- Register_UnityEngine_AndroidJNI_ToDoubleArray();
- //System.IntPtr UnityEngine.AndroidJNI::ToFloatArray(System.Single[])
- void Register_UnityEngine_AndroidJNI_ToFloatArray();
- Register_UnityEngine_AndroidJNI_ToFloatArray();
- //System.IntPtr UnityEngine.AndroidJNI::ToIntArray(System.Int32[])
- void Register_UnityEngine_AndroidJNI_ToIntArray();
- Register_UnityEngine_AndroidJNI_ToIntArray();
- //System.IntPtr UnityEngine.AndroidJNI::ToLongArray(System.Int64[])
- void Register_UnityEngine_AndroidJNI_ToLongArray();
- Register_UnityEngine_AndroidJNI_ToLongArray();
- //System.IntPtr UnityEngine.AndroidJNI::ToObjectArray(System.IntPtr[],System.IntPtr)
- void Register_UnityEngine_AndroidJNI_ToObjectArray();
- Register_UnityEngine_AndroidJNI_ToObjectArray();
- //System.IntPtr UnityEngine.AndroidJNI::ToSByteArray(System.SByte[])
- void Register_UnityEngine_AndroidJNI_ToSByteArray();
- Register_UnityEngine_AndroidJNI_ToSByteArray();
- //System.IntPtr UnityEngine.AndroidJNI::ToShortArray(System.Int16[])
- void Register_UnityEngine_AndroidJNI_ToShortArray();
- Register_UnityEngine_AndroidJNI_ToShortArray();
- //System.SByte UnityEngine.AndroidJNI::CallSByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallSByteMethod();
- Register_UnityEngine_AndroidJNI_CallSByteMethod();
- //System.SByte UnityEngine.AndroidJNI::CallStaticSByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallStaticSByteMethod();
- Register_UnityEngine_AndroidJNI_CallStaticSByteMethod();
- //System.SByte UnityEngine.AndroidJNI::GetStaticSByteField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStaticSByteField();
- Register_UnityEngine_AndroidJNI_GetStaticSByteField();
- //System.SByte[] UnityEngine.AndroidJNI::FromSByteArray(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_FromSByteArray();
- Register_UnityEngine_AndroidJNI_FromSByteArray();
- //System.Single UnityEngine.AndroidJNI::CallFloatMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallFloatMethod();
- Register_UnityEngine_AndroidJNI_CallFloatMethod();
- //System.Single UnityEngine.AndroidJNI::CallStaticFloatMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallStaticFloatMethod();
- Register_UnityEngine_AndroidJNI_CallStaticFloatMethod();
- //System.Single UnityEngine.AndroidJNI::GetStaticFloatField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStaticFloatField();
- Register_UnityEngine_AndroidJNI_GetStaticFloatField();
- //System.Single[] UnityEngine.AndroidJNI::FromFloatArray(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_FromFloatArray();
- Register_UnityEngine_AndroidJNI_FromFloatArray();
- //System.String UnityEngine.AndroidJNI::CallStaticStringMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallStaticStringMethod();
- Register_UnityEngine_AndroidJNI_CallStaticStringMethod();
- //System.String UnityEngine.AndroidJNI::CallStringMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallStringMethod();
- Register_UnityEngine_AndroidJNI_CallStringMethod();
- //System.String UnityEngine.AndroidJNI::GetStaticStringField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStaticStringField();
- Register_UnityEngine_AndroidJNI_GetStaticStringField();
- //System.String UnityEngine.AndroidJNI::GetStringChars(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStringChars();
- Register_UnityEngine_AndroidJNI_GetStringChars();
- //System.Void UnityEngine.AndroidJNI::CallStaticVoidMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallStaticVoidMethod();
- Register_UnityEngine_AndroidJNI_CallStaticVoidMethod();
- //System.Void UnityEngine.AndroidJNI::CallVoidMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
- void Register_UnityEngine_AndroidJNI_CallVoidMethod();
- Register_UnityEngine_AndroidJNI_CallVoidMethod();
- //System.Void UnityEngine.AndroidJNI::DeleteGlobalRef(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_DeleteGlobalRef();
- Register_UnityEngine_AndroidJNI_DeleteGlobalRef();
- //System.Void UnityEngine.AndroidJNI::DeleteLocalRef(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_DeleteLocalRef();
- Register_UnityEngine_AndroidJNI_DeleteLocalRef();
- //System.Void UnityEngine.AndroidJNI::DeleteWeakGlobalRef(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_DeleteWeakGlobalRef();
- Register_UnityEngine_AndroidJNI_DeleteWeakGlobalRef();
- //System.Void UnityEngine.AndroidJNI::ExceptionClear()
- void Register_UnityEngine_AndroidJNI_ExceptionClear();
- Register_UnityEngine_AndroidJNI_ExceptionClear();
- //System.Void UnityEngine.AndroidJNI::SetObjectArrayElement(System.IntPtr,System.Int32,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_SetObjectArrayElement();
- Register_UnityEngine_AndroidJNI_SetObjectArrayElement();
- //End Registrations for type : UnityEngine.AndroidJNI
- //Start Registrations for type : UnityEngine.Animation
- //System.Boolean UnityEngine.Animation::Play(System.String,UnityEngine.PlayMode)
- void Register_UnityEngine_Animation_Play();
- Register_UnityEngine_Animation_Play();
- //System.Boolean UnityEngine.Animation::PlayDefaultAnimation(UnityEngine.PlayMode)
- void Register_UnityEngine_Animation_PlayDefaultAnimation();
- Register_UnityEngine_Animation_PlayDefaultAnimation();
- //System.Int32 UnityEngine.Animation::GetClipCount()
- void Register_UnityEngine_Animation_GetClipCount();
- Register_UnityEngine_Animation_GetClipCount();
- //System.Int32 UnityEngine.Animation::GetStateCount()
- void Register_UnityEngine_Animation_GetStateCount();
- Register_UnityEngine_Animation_GetStateCount();
- //System.Void UnityEngine.Animation::CrossFade(System.String,System.Single,UnityEngine.PlayMode)
- void Register_UnityEngine_Animation_CrossFade();
- Register_UnityEngine_Animation_CrossFade();
- //System.Void UnityEngine.Animation::StopNamed(System.String)
- void Register_UnityEngine_Animation_StopNamed();
- Register_UnityEngine_Animation_StopNamed();
- //UnityEngine.AnimationState UnityEngine.Animation::GetState(System.String)
- void Register_UnityEngine_Animation_GetState();
- Register_UnityEngine_Animation_GetState();
- //UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32)
- void Register_UnityEngine_Animation_GetStateAtIndex();
- Register_UnityEngine_Animation_GetStateAtIndex();
- //End Registrations for type : UnityEngine.Animation
- //Start Registrations for type : UnityEngine.AnimationClip
- //System.Single UnityEngine.AnimationClip::get_length()
- void Register_UnityEngine_AnimationClip_get_length();
- Register_UnityEngine_AnimationClip_get_length();
- //System.Void UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip)
- void Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip();
- Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip();
- //End Registrations for type : UnityEngine.AnimationClip
- //Start Registrations for type : UnityEngine.AnimationCurve
- //System.Boolean UnityEngine.AnimationCurve::Internal_Equals(System.IntPtr)
- void Register_UnityEngine_AnimationCurve_Internal_Equals();
- Register_UnityEngine_AnimationCurve_Internal_Equals();
- //System.Int32 UnityEngine.AnimationCurve::get_length()
- void Register_UnityEngine_AnimationCurve_get_length();
- Register_UnityEngine_AnimationCurve_get_length();
- //System.IntPtr UnityEngine.AnimationCurve::Internal_Create(UnityEngine.Keyframe[])
- void Register_UnityEngine_AnimationCurve_Internal_Create();
- Register_UnityEngine_AnimationCurve_Internal_Create();
- //System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
- void Register_UnityEngine_AnimationCurve_Evaluate();
- Register_UnityEngine_AnimationCurve_Evaluate();
- //System.Void UnityEngine.AnimationCurve::GetKey_Injected(System.Int32,UnityEngine.Keyframe&)
- void Register_UnityEngine_AnimationCurve_GetKey_Injected();
- Register_UnityEngine_AnimationCurve_GetKey_Injected();
- //System.Void UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr)
- void Register_UnityEngine_AnimationCurve_Internal_Destroy();
- Register_UnityEngine_AnimationCurve_Internal_Destroy();
- //UnityEngine.Keyframe[] UnityEngine.AnimationCurve::GetKeys()
- void Register_UnityEngine_AnimationCurve_GetKeys();
- Register_UnityEngine_AnimationCurve_GetKeys();
- //End Registrations for type : UnityEngine.AnimationCurve
- //Start Registrations for type : UnityEngine.AnimationState
- //System.Single UnityEngine.AnimationState::get_time()
- void Register_UnityEngine_AnimationState_get_time();
- Register_UnityEngine_AnimationState_get_time();
- //System.String UnityEngine.AnimationState::get_name()
- void Register_UnityEngine_AnimationState_get_name();
- Register_UnityEngine_AnimationState_get_name();
- //System.Void UnityEngine.AnimationState::set_speed(System.Single)
- void Register_UnityEngine_AnimationState_set_speed();
- Register_UnityEngine_AnimationState_set_speed();
- //System.Void UnityEngine.AnimationState::set_time(System.Single)
- void Register_UnityEngine_AnimationState_set_time();
- Register_UnityEngine_AnimationState_set_time();
- //System.Void UnityEngine.AnimationState::set_wrapMode(UnityEngine.WrapMode)
- void Register_UnityEngine_AnimationState_set_wrapMode();
- Register_UnityEngine_AnimationState_set_wrapMode();
- //UnityEngine.AnimationClip UnityEngine.AnimationState::get_clip()
- void Register_UnityEngine_AnimationState_get_clip();
- Register_UnityEngine_AnimationState_get_clip();
- //End Registrations for type : UnityEngine.AnimationState
- //Start Registrations for type : UnityEngine.Animator
- //System.Boolean UnityEngine.Animator::GetBoolString(System.String)
- void Register_UnityEngine_Animator_GetBoolString();
- Register_UnityEngine_Animator_GetBoolString();
- //System.Boolean UnityEngine.Animator::get_hasBoundPlayables()
- void Register_UnityEngine_Animator_get_hasBoundPlayables();
- Register_UnityEngine_Animator_get_hasBoundPlayables();
- //System.Int32 UnityEngine.Animator::StringToHash(System.String)
- void Register_UnityEngine_Animator_StringToHash();
- Register_UnityEngine_Animator_StringToHash();
- //System.Single UnityEngine.Animator::get_speed()
- void Register_UnityEngine_Animator_get_speed();
- Register_UnityEngine_Animator_get_speed();
- //System.Void UnityEngine.Animator::CrossFade(System.Int32,System.Single,System.Int32,System.Single,System.Single)
- void Register_UnityEngine_Animator_CrossFade();
- Register_UnityEngine_Animator_CrossFade();
- //System.Void UnityEngine.Animator::GetAnimatorStateInfo(System.Int32,UnityEngine.StateInfoIndex,UnityEngine.AnimatorStateInfo&)
- void Register_UnityEngine_Animator_GetAnimatorStateInfo();
- Register_UnityEngine_Animator_GetAnimatorStateInfo();
- //System.Void UnityEngine.Animator::ResetTriggerString(System.String)
- void Register_UnityEngine_Animator_ResetTriggerString();
- Register_UnityEngine_Animator_ResetTriggerString();
- //System.Void UnityEngine.Animator::SetBoolString(System.String,System.Boolean)
- void Register_UnityEngine_Animator_SetBoolString();
- Register_UnityEngine_Animator_SetBoolString();
- //System.Void UnityEngine.Animator::SetFloatString(System.String,System.Single)
- void Register_UnityEngine_Animator_SetFloatString();
- Register_UnityEngine_Animator_SetFloatString();
- //System.Void UnityEngine.Animator::SetFloatStringDamp(System.String,System.Single,System.Single,System.Single)
- void Register_UnityEngine_Animator_SetFloatStringDamp();
- Register_UnityEngine_Animator_SetFloatStringDamp();
- //System.Void UnityEngine.Animator::SetIntegerString(System.String,System.Int32)
- void Register_UnityEngine_Animator_SetIntegerString();
- Register_UnityEngine_Animator_SetIntegerString();
- //System.Void UnityEngine.Animator::SetLayerWeight(System.Int32,System.Single)
- void Register_UnityEngine_Animator_SetLayerWeight();
- Register_UnityEngine_Animator_SetLayerWeight();
- //System.Void UnityEngine.Animator::SetTriggerString(System.String)
- void Register_UnityEngine_Animator_SetTriggerString();
- Register_UnityEngine_Animator_SetTriggerString();
- //System.Void UnityEngine.Animator::get_deltaPosition_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Animator_get_deltaPosition_Injected();
- Register_UnityEngine_Animator_get_deltaPosition_Injected();
- //System.Void UnityEngine.Animator::set_applyRootMotion(System.Boolean)
- void Register_UnityEngine_Animator_set_applyRootMotion();
- Register_UnityEngine_Animator_set_applyRootMotion();
- //System.Void UnityEngine.Animator::set_speed(System.Single)
- void Register_UnityEngine_Animator_set_speed();
- Register_UnityEngine_Animator_set_speed();
- //End Registrations for type : UnityEngine.Animator
- //Start Registrations for type : UnityEngine.Application
- //System.Boolean UnityEngine.Application::get_isPlaying()
- void Register_UnityEngine_Application_get_isPlaying();
- Register_UnityEngine_Application_get_isPlaying();
- //System.String UnityEngine.Application::get_dataPath()
- void Register_UnityEngine_Application_get_dataPath();
- Register_UnityEngine_Application_get_dataPath();
- //System.String UnityEngine.Application::get_persistentDataPath()
- void Register_UnityEngine_Application_get_persistentDataPath();
- Register_UnityEngine_Application_get_persistentDataPath();
- //System.String UnityEngine.Application::get_productName()
- void Register_UnityEngine_Application_get_productName();
- Register_UnityEngine_Application_get_productName();
- //System.String UnityEngine.Application::get_streamingAssetsPath()
- void Register_UnityEngine_Application_get_streamingAssetsPath();
- Register_UnityEngine_Application_get_streamingAssetsPath();
- //System.String UnityEngine.Application::get_unityVersion()
- void Register_UnityEngine_Application_get_unityVersion();
- Register_UnityEngine_Application_get_unityVersion();
- //System.String UnityEngine.Application::get_version()
- void Register_UnityEngine_Application_get_version();
- Register_UnityEngine_Application_get_version();
- //System.Void UnityEngine.Application::OpenURL(System.String)
- void Register_UnityEngine_Application_OpenURL();
- Register_UnityEngine_Application_OpenURL();
- //System.Void UnityEngine.Application::Quit(System.Int32)
- void Register_UnityEngine_Application_Quit();
- Register_UnityEngine_Application_Quit();
- //System.Void UnityEngine.Application::SetLogCallbackDefined(System.Boolean)
- void Register_UnityEngine_Application_SetLogCallbackDefined();
- Register_UnityEngine_Application_SetLogCallbackDefined();
- //System.Void UnityEngine.Application::set_runInBackground(System.Boolean)
- void Register_UnityEngine_Application_set_runInBackground();
- Register_UnityEngine_Application_set_runInBackground();
- //System.Void UnityEngine.Application::set_targetFrameRate(System.Int32)
- void Register_UnityEngine_Application_set_targetFrameRate();
- Register_UnityEngine_Application_set_targetFrameRate();
- //UnityEngine.RuntimePlatform UnityEngine.Application::get_platform()
- void Register_UnityEngine_Application_get_platform();
- Register_UnityEngine_Application_get_platform();
- //End Registrations for type : UnityEngine.Application
- //Start Registrations for type : UnityEngine.AssetBundle
- //System.Void UnityEngine.AssetBundle::Unload(System.Boolean)
- void Register_UnityEngine_AssetBundle_Unload();
- Register_UnityEngine_AssetBundle_Unload();
- //UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromMemoryAsync_Internal(System.Byte[],System.UInt32)
- void Register_UnityEngine_AssetBundle_LoadFromMemoryAsync_Internal();
- Register_UnityEngine_AssetBundle_LoadFromMemoryAsync_Internal();
- //UnityEngine.AssetBundleRequest UnityEngine.AssetBundle::LoadAssetAsync_Internal(System.String,System.Type)
- void Register_UnityEngine_AssetBundle_LoadAssetAsync_Internal();
- Register_UnityEngine_AssetBundle_LoadAssetAsync_Internal();
- //End Registrations for type : UnityEngine.AssetBundle
- //Start Registrations for type : UnityEngine.AssetBundleCreateRequest
- //UnityEngine.AssetBundle UnityEngine.AssetBundleCreateRequest::get_assetBundle()
- void Register_UnityEngine_AssetBundleCreateRequest_get_assetBundle();
- Register_UnityEngine_AssetBundleCreateRequest_get_assetBundle();
- //End Registrations for type : UnityEngine.AssetBundleCreateRequest
- //Start Registrations for type : UnityEngine.AssetBundleRequest
- //UnityEngine.Object UnityEngine.AssetBundleRequest::GetResult()
- void Register_UnityEngine_AssetBundleRequest_GetResult();
- Register_UnityEngine_AssetBundleRequest_GetResult();
- //End Registrations for type : UnityEngine.AssetBundleRequest
- //Start Registrations for type : UnityEngine.AsyncOperation
- //System.Boolean UnityEngine.AsyncOperation::get_isDone()
- void Register_UnityEngine_AsyncOperation_get_isDone();
- Register_UnityEngine_AsyncOperation_get_isDone();
- //System.Single UnityEngine.AsyncOperation::get_progress()
- void Register_UnityEngine_AsyncOperation_get_progress();
- Register_UnityEngine_AsyncOperation_get_progress();
- //System.Void UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr)
- void Register_UnityEngine_AsyncOperation_InternalDestroy();
- Register_UnityEngine_AsyncOperation_InternalDestroy();
- //System.Void UnityEngine.AsyncOperation::set_allowSceneActivation(System.Boolean)
- void Register_UnityEngine_AsyncOperation_set_allowSceneActivation();
- Register_UnityEngine_AsyncOperation_set_allowSceneActivation();
- //End Registrations for type : UnityEngine.AsyncOperation
- //Start Registrations for type : UnityEngine.Audio.AudioMixer
- //System.Boolean UnityEngine.Audio.AudioMixer::GetFloat(System.String,System.Single&)
- void Register_UnityEngine_Audio_AudioMixer_GetFloat();
- Register_UnityEngine_Audio_AudioMixer_GetFloat();
- //System.Boolean UnityEngine.Audio.AudioMixer::SetFloat(System.String,System.Single)
- void Register_UnityEngine_Audio_AudioMixer_SetFloat();
- Register_UnityEngine_Audio_AudioMixer_SetFloat();
- //End Registrations for type : UnityEngine.Audio.AudioMixer
- //Start Registrations for type : UnityEngine.AudioClip
- //System.Single UnityEngine.AudioClip::get_length()
- void Register_UnityEngine_AudioClip_get_length();
- Register_UnityEngine_AudioClip_get_length();
- //End Registrations for type : UnityEngine.AudioClip
- //Start Registrations for type : UnityEngine.AudioListener
- //System.Single UnityEngine.AudioListener::get_volume()
- void Register_UnityEngine_AudioListener_get_volume();
- Register_UnityEngine_AudioListener_get_volume();
- //System.Void UnityEngine.AudioListener::set_volume(System.Single)
- void Register_UnityEngine_AudioListener_set_volume();
- Register_UnityEngine_AudioListener_set_volume();
- //End Registrations for type : UnityEngine.AudioListener
- //Start Registrations for type : UnityEngine.AudioSettings
- //System.Boolean UnityEngine.AudioSettings::StartAudioOutput()
- void Register_UnityEngine_AudioSettings_StartAudioOutput();
- Register_UnityEngine_AudioSettings_StartAudioOutput();
- //System.Boolean UnityEngine.AudioSettings::StopAudioOutput()
- void Register_UnityEngine_AudioSettings_StopAudioOutput();
- Register_UnityEngine_AudioSettings_StopAudioOutput();
- //End Registrations for type : UnityEngine.AudioSettings
- //Start Registrations for type : UnityEngine.AudioSource
- //System.Single UnityEngine.AudioSource::GetPitch(UnityEngine.AudioSource)
- void Register_UnityEngine_AudioSource_GetPitch();
- Register_UnityEngine_AudioSource_GetPitch();
- //System.Single UnityEngine.AudioSource::get_volume()
- void Register_UnityEngine_AudioSource_get_volume();
- Register_UnityEngine_AudioSource_get_volume();
- //System.Void UnityEngine.AudioSource::PlayHelper(UnityEngine.AudioSource,System.UInt64)
- void Register_UnityEngine_AudioSource_PlayHelper();
- Register_UnityEngine_AudioSource_PlayHelper();
- //System.Void UnityEngine.AudioSource::PlayOneShotHelper(UnityEngine.AudioSource,UnityEngine.AudioClip,System.Single)
- void Register_UnityEngine_AudioSource_PlayOneShotHelper();
- Register_UnityEngine_AudioSource_PlayOneShotHelper();
- //System.Void UnityEngine.AudioSource::SetPitch(UnityEngine.AudioSource,System.Single)
- void Register_UnityEngine_AudioSource_SetPitch();
- Register_UnityEngine_AudioSource_SetPitch();
- //System.Void UnityEngine.AudioSource::Stop(System.Boolean)
- void Register_UnityEngine_AudioSource_Stop();
- Register_UnityEngine_AudioSource_Stop();
- //System.Void UnityEngine.AudioSource::set_clip(UnityEngine.AudioClip)
- void Register_UnityEngine_AudioSource_set_clip();
- Register_UnityEngine_AudioSource_set_clip();
- //System.Void UnityEngine.AudioSource::set_dopplerLevel(System.Single)
- void Register_UnityEngine_AudioSource_set_dopplerLevel();
- Register_UnityEngine_AudioSource_set_dopplerLevel();
- //System.Void UnityEngine.AudioSource::set_loop(System.Boolean)
- void Register_UnityEngine_AudioSource_set_loop();
- Register_UnityEngine_AudioSource_set_loop();
- //System.Void UnityEngine.AudioSource::set_maxDistance(System.Single)
- void Register_UnityEngine_AudioSource_set_maxDistance();
- Register_UnityEngine_AudioSource_set_maxDistance();
- //System.Void UnityEngine.AudioSource::set_minDistance(System.Single)
- void Register_UnityEngine_AudioSource_set_minDistance();
- Register_UnityEngine_AudioSource_set_minDistance();
- //System.Void UnityEngine.AudioSource::set_playOnAwake(System.Boolean)
- void Register_UnityEngine_AudioSource_set_playOnAwake();
- Register_UnityEngine_AudioSource_set_playOnAwake();
- //System.Void UnityEngine.AudioSource::set_time(System.Single)
- void Register_UnityEngine_AudioSource_set_time();
- Register_UnityEngine_AudioSource_set_time();
- //System.Void UnityEngine.AudioSource::set_volume(System.Single)
- void Register_UnityEngine_AudioSource_set_volume();
- Register_UnityEngine_AudioSource_set_volume();
- //UnityEngine.AudioClip UnityEngine.AudioSource::get_clip()
- void Register_UnityEngine_AudioSource_get_clip();
- Register_UnityEngine_AudioSource_get_clip();
- //End Registrations for type : UnityEngine.AudioSource
- //Start Registrations for type : UnityEngine.Behaviour
- //System.Boolean UnityEngine.Behaviour::get_enabled()
- void Register_UnityEngine_Behaviour_get_enabled();
- Register_UnityEngine_Behaviour_get_enabled();
- //System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled()
- void Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
- Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
- //System.Void UnityEngine.Behaviour::set_enabled(System.Boolean)
- void Register_UnityEngine_Behaviour_set_enabled();
- Register_UnityEngine_Behaviour_set_enabled();
- //End Registrations for type : UnityEngine.Behaviour
- //Start Registrations for type : UnityEngine.Camera
- //System.Boolean UnityEngine.Camera::get_allowHDR()
- void Register_UnityEngine_Camera_get_allowHDR();
- Register_UnityEngine_Camera_get_allowHDR();
- //System.Boolean UnityEngine.Camera::get_orthographic()
- void Register_UnityEngine_Camera_get_orthographic();
- Register_UnityEngine_Camera_get_orthographic();
- //System.Int32 UnityEngine.Camera::GetAllCamerasCount()
- void Register_UnityEngine_Camera_GetAllCamerasCount();
- Register_UnityEngine_Camera_GetAllCamerasCount();
- //System.Int32 UnityEngine.Camera::GetAllCamerasImpl(UnityEngine.Camera[])
- void Register_UnityEngine_Camera_GetAllCamerasImpl();
- Register_UnityEngine_Camera_GetAllCamerasImpl();
- //System.Int32 UnityEngine.Camera::get_cullingMask()
- void Register_UnityEngine_Camera_get_cullingMask();
- Register_UnityEngine_Camera_get_cullingMask();
- //System.Int32 UnityEngine.Camera::get_eventMask()
- void Register_UnityEngine_Camera_get_eventMask();
- Register_UnityEngine_Camera_get_eventMask();
- //System.Int32 UnityEngine.Camera::get_pixelHeight()
- void Register_UnityEngine_Camera_get_pixelHeight();
- Register_UnityEngine_Camera_get_pixelHeight();
- //System.Int32 UnityEngine.Camera::get_pixelWidth()
- void Register_UnityEngine_Camera_get_pixelWidth();
- Register_UnityEngine_Camera_get_pixelWidth();
- //System.Int32 UnityEngine.Camera::get_targetDisplay()
- void Register_UnityEngine_Camera_get_targetDisplay();
- Register_UnityEngine_Camera_get_targetDisplay();
- //System.Single UnityEngine.Camera::get_aspect()
- void Register_UnityEngine_Camera_get_aspect();
- Register_UnityEngine_Camera_get_aspect();
- //System.Single UnityEngine.Camera::get_depth()
- void Register_UnityEngine_Camera_get_depth();
- Register_UnityEngine_Camera_get_depth();
- //System.Single UnityEngine.Camera::get_farClipPlane()
- void Register_UnityEngine_Camera_get_farClipPlane();
- Register_UnityEngine_Camera_get_farClipPlane();
- //System.Single UnityEngine.Camera::get_fieldOfView()
- void Register_UnityEngine_Camera_get_fieldOfView();
- Register_UnityEngine_Camera_get_fieldOfView();
- //System.Single UnityEngine.Camera::get_nearClipPlane()
- void Register_UnityEngine_Camera_get_nearClipPlane();
- Register_UnityEngine_Camera_get_nearClipPlane();
- //System.Single UnityEngine.Camera::get_orthographicSize()
- void Register_UnityEngine_Camera_get_orthographicSize();
- Register_UnityEngine_Camera_get_orthographicSize();
- //System.Void UnityEngine.Camera::CalculateObliqueMatrix_Injected(UnityEngine.Vector4&,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_CalculateObliqueMatrix_Injected();
- Register_UnityEngine_Camera_CalculateObliqueMatrix_Injected();
- //System.Void UnityEngine.Camera::CopyFrom(UnityEngine.Camera)
- void Register_UnityEngine_Camera_CopyFrom();
- Register_UnityEngine_Camera_CopyFrom();
- //System.Void UnityEngine.Camera::Render()
- void Register_UnityEngine_Camera_Render();
- Register_UnityEngine_Camera_Render();
- //System.Void UnityEngine.Camera::RenderWithShader(UnityEngine.Shader,System.String)
- void Register_UnityEngine_Camera_RenderWithShader();
- Register_UnityEngine_Camera_RenderWithShader();
- //System.Void UnityEngine.Camera::ScreenPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&)
- void Register_UnityEngine_Camera_ScreenPointToRay_Injected();
- Register_UnityEngine_Camera_ScreenPointToRay_Injected();
- //System.Void UnityEngine.Camera::ScreenToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
- Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
- //System.Void UnityEngine.Camera::WorldToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
- void Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
- Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
- //System.Void UnityEngine.Camera::WorldToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
- void Register_UnityEngine_Camera_WorldToViewportPoint_Injected();
- Register_UnityEngine_Camera_WorldToViewportPoint_Injected();
- //System.Void UnityEngine.Camera::get_backgroundColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_Camera_get_backgroundColor_Injected();
- Register_UnityEngine_Camera_get_backgroundColor_Injected();
- //System.Void UnityEngine.Camera::get_pixelRect_Injected(UnityEngine.Rect&)
- void Register_UnityEngine_Camera_get_pixelRect_Injected();
- Register_UnityEngine_Camera_get_pixelRect_Injected();
- //System.Void UnityEngine.Camera::get_projectionMatrix_Injected(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_get_projectionMatrix_Injected();
- Register_UnityEngine_Camera_get_projectionMatrix_Injected();
- //System.Void UnityEngine.Camera::get_rect_Injected(UnityEngine.Rect&)
- void Register_UnityEngine_Camera_get_rect_Injected();
- Register_UnityEngine_Camera_get_rect_Injected();
- //System.Void UnityEngine.Camera::get_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected();
- Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected();
- //System.Void UnityEngine.Camera::set_aspect(System.Single)
- void Register_UnityEngine_Camera_set_aspect();
- Register_UnityEngine_Camera_set_aspect();
- //System.Void UnityEngine.Camera::set_backgroundColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_Camera_set_backgroundColor_Injected();
- Register_UnityEngine_Camera_set_backgroundColor_Injected();
- //System.Void UnityEngine.Camera::set_clearFlags(UnityEngine.CameraClearFlags)
- void Register_UnityEngine_Camera_set_clearFlags();
- Register_UnityEngine_Camera_set_clearFlags();
- //System.Void UnityEngine.Camera::set_cullingMask(System.Int32)
- void Register_UnityEngine_Camera_set_cullingMask();
- Register_UnityEngine_Camera_set_cullingMask();
- //System.Void UnityEngine.Camera::set_cullingMatrix_Injected(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_set_cullingMatrix_Injected();
- Register_UnityEngine_Camera_set_cullingMatrix_Injected();
- //System.Void UnityEngine.Camera::set_depth(System.Single)
- void Register_UnityEngine_Camera_set_depth();
- Register_UnityEngine_Camera_set_depth();
- //System.Void UnityEngine.Camera::set_depthTextureMode(UnityEngine.DepthTextureMode)
- void Register_UnityEngine_Camera_set_depthTextureMode();
- Register_UnityEngine_Camera_set_depthTextureMode();
- //System.Void UnityEngine.Camera::set_farClipPlane(System.Single)
- void Register_UnityEngine_Camera_set_farClipPlane();
- Register_UnityEngine_Camera_set_farClipPlane();
- //System.Void UnityEngine.Camera::set_fieldOfView(System.Single)
- void Register_UnityEngine_Camera_set_fieldOfView();
- Register_UnityEngine_Camera_set_fieldOfView();
- //System.Void UnityEngine.Camera::set_nearClipPlane(System.Single)
- void Register_UnityEngine_Camera_set_nearClipPlane();
- Register_UnityEngine_Camera_set_nearClipPlane();
- //System.Void UnityEngine.Camera::set_orthographic(System.Boolean)
- void Register_UnityEngine_Camera_set_orthographic();
- Register_UnityEngine_Camera_set_orthographic();
- //System.Void UnityEngine.Camera::set_orthographicSize(System.Single)
- void Register_UnityEngine_Camera_set_orthographicSize();
- Register_UnityEngine_Camera_set_orthographicSize();
- //System.Void UnityEngine.Camera::set_pixelRect_Injected(UnityEngine.Rect&)
- void Register_UnityEngine_Camera_set_pixelRect_Injected();
- Register_UnityEngine_Camera_set_pixelRect_Injected();
- //System.Void UnityEngine.Camera::set_projectionMatrix_Injected(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_set_projectionMatrix_Injected();
- Register_UnityEngine_Camera_set_projectionMatrix_Injected();
- //System.Void UnityEngine.Camera::set_rect_Injected(UnityEngine.Rect&)
- void Register_UnityEngine_Camera_set_rect_Injected();
- Register_UnityEngine_Camera_set_rect_Injected();
- //System.Void UnityEngine.Camera::set_renderingPath(UnityEngine.RenderingPath)
- void Register_UnityEngine_Camera_set_renderingPath();
- Register_UnityEngine_Camera_set_renderingPath();
- //System.Void UnityEngine.Camera::set_targetTexture(UnityEngine.RenderTexture)
- void Register_UnityEngine_Camera_set_targetTexture();
- Register_UnityEngine_Camera_set_targetTexture();
- //System.Void UnityEngine.Camera::set_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected();
- Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected();
- //UnityEngine.Camera UnityEngine.Camera::get_current()
- void Register_UnityEngine_Camera_get_current();
- Register_UnityEngine_Camera_get_current();
- //UnityEngine.Camera UnityEngine.Camera::get_main()
- void Register_UnityEngine_Camera_get_main();
- Register_UnityEngine_Camera_get_main();
- //UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags()
- void Register_UnityEngine_Camera_get_clearFlags();
- Register_UnityEngine_Camera_get_clearFlags();
- //UnityEngine.DepthTextureMode UnityEngine.Camera::get_depthTextureMode()
- void Register_UnityEngine_Camera_get_depthTextureMode();
- Register_UnityEngine_Camera_get_depthTextureMode();
- //UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture()
- void Register_UnityEngine_Camera_get_targetTexture();
- Register_UnityEngine_Camera_get_targetTexture();
- //UnityEngine.RenderingPath UnityEngine.Camera::get_renderingPath()
- void Register_UnityEngine_Camera_get_renderingPath();
- Register_UnityEngine_Camera_get_renderingPath();
- //End Registrations for type : UnityEngine.Camera
- //Start Registrations for type : UnityEngine.CameraRaycastHelper
- //UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
- void Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
- Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
- //UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
- void Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
- Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
- //End Registrations for type : UnityEngine.CameraRaycastHelper
- //Start Registrations for type : UnityEngine.Canvas
- //System.Boolean UnityEngine.Canvas::get_isRootCanvas()
- void Register_UnityEngine_Canvas_get_isRootCanvas();
- Register_UnityEngine_Canvas_get_isRootCanvas();
- //System.Boolean UnityEngine.Canvas::get_overrideSorting()
- void Register_UnityEngine_Canvas_get_overrideSorting();
- Register_UnityEngine_Canvas_get_overrideSorting();
- //System.Boolean UnityEngine.Canvas::get_pixelPerfect()
- void Register_UnityEngine_Canvas_get_pixelPerfect();
- Register_UnityEngine_Canvas_get_pixelPerfect();
- //System.Int32 UnityEngine.Canvas::get_renderOrder()
- void Register_UnityEngine_Canvas_get_renderOrder();
- Register_UnityEngine_Canvas_get_renderOrder();
- //System.Int32 UnityEngine.Canvas::get_sortingLayerID()
- void Register_UnityEngine_Canvas_get_sortingLayerID();
- Register_UnityEngine_Canvas_get_sortingLayerID();
- //System.Int32 UnityEngine.Canvas::get_sortingOrder()
- void Register_UnityEngine_Canvas_get_sortingOrder();
- Register_UnityEngine_Canvas_get_sortingOrder();
- //System.Int32 UnityEngine.Canvas::get_targetDisplay()
- void Register_UnityEngine_Canvas_get_targetDisplay();
- Register_UnityEngine_Canvas_get_targetDisplay();
- //System.Single UnityEngine.Canvas::get_referencePixelsPerUnit()
- void Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
- Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
- //System.Single UnityEngine.Canvas::get_scaleFactor()
- void Register_UnityEngine_Canvas_get_scaleFactor();
- Register_UnityEngine_Canvas_get_scaleFactor();
- //System.Void UnityEngine.Canvas::get_renderingDisplaySize_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
- Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
- //System.Void UnityEngine.Canvas::set_additionalShaderChannels(UnityEngine.AdditionalCanvasShaderChannels)
- void Register_UnityEngine_Canvas_set_additionalShaderChannels();
- Register_UnityEngine_Canvas_set_additionalShaderChannels();
- //System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean)
- void Register_UnityEngine_Canvas_set_overrideSorting();
- Register_UnityEngine_Canvas_set_overrideSorting();
- //System.Void UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single)
- void Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
- Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
- //System.Void UnityEngine.Canvas::set_renderMode(UnityEngine.RenderMode)
- void Register_UnityEngine_Canvas_set_renderMode();
- Register_UnityEngine_Canvas_set_renderMode();
- //System.Void UnityEngine.Canvas::set_scaleFactor(System.Single)
- void Register_UnityEngine_Canvas_set_scaleFactor();
- Register_UnityEngine_Canvas_set_scaleFactor();
- //System.Void UnityEngine.Canvas::set_sortingLayerID(System.Int32)
- void Register_UnityEngine_Canvas_set_sortingLayerID();
- Register_UnityEngine_Canvas_set_sortingLayerID();
- //System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32)
- void Register_UnityEngine_Canvas_set_sortingOrder();
- Register_UnityEngine_Canvas_set_sortingOrder();
- //System.Void UnityEngine.Canvas::set_worldCamera(UnityEngine.Camera)
- void Register_UnityEngine_Canvas_set_worldCamera();
- Register_UnityEngine_Canvas_set_worldCamera();
- //UnityEngine.AdditionalCanvasShaderChannels UnityEngine.Canvas::get_additionalShaderChannels()
- void Register_UnityEngine_Canvas_get_additionalShaderChannels();
- Register_UnityEngine_Canvas_get_additionalShaderChannels();
- //UnityEngine.Camera UnityEngine.Canvas::get_worldCamera()
- void Register_UnityEngine_Canvas_get_worldCamera();
- Register_UnityEngine_Canvas_get_worldCamera();
- //UnityEngine.Canvas UnityEngine.Canvas::get_rootCanvas()
- void Register_UnityEngine_Canvas_get_rootCanvas();
- Register_UnityEngine_Canvas_get_rootCanvas();
- //UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasMaterial()
- void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
- Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
- //UnityEngine.Material UnityEngine.Canvas::GetETC1SupportedCanvasMaterial()
- void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
- Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
- //UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode()
- void Register_UnityEngine_Canvas_get_renderMode();
- Register_UnityEngine_Canvas_get_renderMode();
- //End Registrations for type : UnityEngine.Canvas
- //Start Registrations for type : UnityEngine.CanvasGroup
- //System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts()
- void Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
- Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
- //System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups()
- void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
- Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
- //System.Boolean UnityEngine.CanvasGroup::get_interactable()
- void Register_UnityEngine_CanvasGroup_get_interactable();
- Register_UnityEngine_CanvasGroup_get_interactable();
- //System.Single UnityEngine.CanvasGroup::get_alpha()
- void Register_UnityEngine_CanvasGroup_get_alpha();
- Register_UnityEngine_CanvasGroup_get_alpha();
- //System.Void UnityEngine.CanvasGroup::set_alpha(System.Single)
- void Register_UnityEngine_CanvasGroup_set_alpha();
- Register_UnityEngine_CanvasGroup_set_alpha();
- //End Registrations for type : UnityEngine.CanvasGroup
- //Start Registrations for type : UnityEngine.CanvasRenderer
- //System.Boolean UnityEngine.CanvasRenderer::get_cull()
- void Register_UnityEngine_CanvasRenderer_get_cull();
- Register_UnityEngine_CanvasRenderer_get_cull();
- //System.Boolean UnityEngine.CanvasRenderer::get_cullTransparentMesh()
- void Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh();
- Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh();
- //System.Boolean UnityEngine.CanvasRenderer::get_hasMoved()
- void Register_UnityEngine_CanvasRenderer_get_hasMoved();
- Register_UnityEngine_CanvasRenderer_get_hasMoved();
- //System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth()
- void Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
- Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
- //System.Int32 UnityEngine.CanvasRenderer::get_materialCount()
- void Register_UnityEngine_CanvasRenderer_get_materialCount();
- Register_UnityEngine_CanvasRenderer_get_materialCount();
- //System.Void UnityEngine.CanvasRenderer::Clear()
- void Register_UnityEngine_CanvasRenderer_Clear();
- Register_UnityEngine_CanvasRenderer_Clear();
- //System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
- void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
- Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
- //System.Void UnityEngine.CanvasRenderer::DisableRectClipping()
- void Register_UnityEngine_CanvasRenderer_DisableRectClipping();
- Register_UnityEngine_CanvasRenderer_DisableRectClipping();
- //System.Void UnityEngine.CanvasRenderer::EnableRectClipping_Injected(UnityEngine.Rect&)
- void Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
- Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
- //System.Void UnityEngine.CanvasRenderer::GetColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_CanvasRenderer_GetColor_Injected();
- Register_UnityEngine_CanvasRenderer_GetColor_Injected();
- //System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture)
- void Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
- Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
- //System.Void UnityEngine.CanvasRenderer::SetColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_CanvasRenderer_SetColor_Injected();
- Register_UnityEngine_CanvasRenderer_SetColor_Injected();
- //System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32)
- void Register_UnityEngine_CanvasRenderer_SetMaterial();
- Register_UnityEngine_CanvasRenderer_SetMaterial();
- //System.Void UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh)
- void Register_UnityEngine_CanvasRenderer_SetMesh();
- Register_UnityEngine_CanvasRenderer_SetMesh();
- //System.Void UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32)
- void Register_UnityEngine_CanvasRenderer_SetPopMaterial();
- Register_UnityEngine_CanvasRenderer_SetPopMaterial();
- //System.Void UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture)
- void Register_UnityEngine_CanvasRenderer_SetTexture();
- Register_UnityEngine_CanvasRenderer_SetTexture();
- //System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object)
- void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
- Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
- //System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
- void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
- Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
- //System.Void UnityEngine.CanvasRenderer::set_clippingSoftness_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
- Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
- //System.Void UnityEngine.CanvasRenderer::set_cull(System.Boolean)
- void Register_UnityEngine_CanvasRenderer_set_cull();
- Register_UnityEngine_CanvasRenderer_set_cull();
- //System.Void UnityEngine.CanvasRenderer::set_cullTransparentMesh(System.Boolean)
- void Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh();
- Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh();
- //System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean)
- void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
- Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
- //System.Void UnityEngine.CanvasRenderer::set_materialCount(System.Int32)
- void Register_UnityEngine_CanvasRenderer_set_materialCount();
- Register_UnityEngine_CanvasRenderer_set_materialCount();
- //System.Void UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32)
- void Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
- Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
- //UnityEngine.Material UnityEngine.CanvasRenderer::GetMaterial(System.Int32)
- void Register_UnityEngine_CanvasRenderer_GetMaterial();
- Register_UnityEngine_CanvasRenderer_GetMaterial();
- //End Registrations for type : UnityEngine.CanvasRenderer
- //Start Registrations for type : UnityEngine.CapsuleCollider
- //System.Single UnityEngine.CapsuleCollider::get_height()
- void Register_UnityEngine_CapsuleCollider_get_height();
- Register_UnityEngine_CapsuleCollider_get_height();
- //System.Single UnityEngine.CapsuleCollider::get_radius()
- void Register_UnityEngine_CapsuleCollider_get_radius();
- Register_UnityEngine_CapsuleCollider_get_radius();
- //System.Void UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_CapsuleCollider_get_center_Injected();
- Register_UnityEngine_CapsuleCollider_get_center_Injected();
- //System.Void UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_CapsuleCollider_set_center_Injected();
- Register_UnityEngine_CapsuleCollider_set_center_Injected();
- //System.Void UnityEngine.CapsuleCollider::set_height(System.Single)
- void Register_UnityEngine_CapsuleCollider_set_height();
- Register_UnityEngine_CapsuleCollider_set_height();
- //End Registrations for type : UnityEngine.CapsuleCollider
- //Start Registrations for type : UnityEngine.CharacterController
- //System.Boolean UnityEngine.CharacterController::get_isGrounded()
- void Register_UnityEngine_CharacterController_get_isGrounded();
- Register_UnityEngine_CharacterController_get_isGrounded();
- //System.Single UnityEngine.CharacterController::get_height()
- void Register_UnityEngine_CharacterController_get_height();
- Register_UnityEngine_CharacterController_get_height();
- //System.Single UnityEngine.CharacterController::get_radius()
- void Register_UnityEngine_CharacterController_get_radius();
- Register_UnityEngine_CharacterController_get_radius();
- //System.Void UnityEngine.CharacterController::get_velocity_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_CharacterController_get_velocity_Injected();
- Register_UnityEngine_CharacterController_get_velocity_Injected();
- //UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_CharacterController_Move_Injected();
- Register_UnityEngine_CharacterController_Move_Injected();
- //End Registrations for type : UnityEngine.CharacterController
- //Start Registrations for type : UnityEngine.Collider
- //System.Boolean UnityEngine.Collider::get_isTrigger()
- void Register_UnityEngine_Collider_get_isTrigger();
- Register_UnityEngine_Collider_get_isTrigger();
- //System.Void UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&)
- void Register_UnityEngine_Collider_Raycast_Injected();
- Register_UnityEngine_Collider_Raycast_Injected();
- //UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
- void Register_UnityEngine_Collider_get_attachedRigidbody();
- Register_UnityEngine_Collider_get_attachedRigidbody();
- //End Registrations for type : UnityEngine.Collider
- //Start Registrations for type : UnityEngine.ColorUtility
- //System.Boolean UnityEngine.ColorUtility::DoTryParseHtmlColor(System.String,UnityEngine.Color32&)
- void Register_UnityEngine_ColorUtility_DoTryParseHtmlColor();
- Register_UnityEngine_ColorUtility_DoTryParseHtmlColor();
- //End Registrations for type : UnityEngine.ColorUtility
- //Start Registrations for type : UnityEngine.Component
- //System.Void UnityEngine.Component::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
- void Register_UnityEngine_Component_BroadcastMessage();
- Register_UnityEngine_Component_BroadcastMessage();
- //System.Void UnityEngine.Component::GetComponentFastPath(System.Type,System.IntPtr)
- void Register_UnityEngine_Component_GetComponentFastPath();
- Register_UnityEngine_Component_GetComponentFastPath();
- //System.Void UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object)
- void Register_UnityEngine_Component_GetComponentsForListInternal();
- Register_UnityEngine_Component_GetComponentsForListInternal();
- //System.Void UnityEngine.Component::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
- void Register_UnityEngine_Component_SendMessage();
- Register_UnityEngine_Component_SendMessage();
- //UnityEngine.GameObject UnityEngine.Component::get_gameObject()
- void Register_UnityEngine_Component_get_gameObject();
- Register_UnityEngine_Component_get_gameObject();
- //UnityEngine.Transform UnityEngine.Component::get_transform()
- void Register_UnityEngine_Component_get_transform();
- Register_UnityEngine_Component_get_transform();
- //End Registrations for type : UnityEngine.Component
- //Start Registrations for type : UnityEngine.ComputeBuffer
- //System.IntPtr UnityEngine.ComputeBuffer::InitBuffer(System.Int32,System.Int32,UnityEngine.ComputeBufferType,UnityEngine.ComputeBufferMode)
- void Register_UnityEngine_ComputeBuffer_InitBuffer();
- Register_UnityEngine_ComputeBuffer_InitBuffer();
- //System.Void UnityEngine.ComputeBuffer::CopyCount(UnityEngine.ComputeBuffer,UnityEngine.ComputeBuffer,System.Int32)
- void Register_UnityEngine_ComputeBuffer_CopyCount();
- Register_UnityEngine_ComputeBuffer_CopyCount();
- //System.Void UnityEngine.ComputeBuffer::DestroyBuffer(UnityEngine.ComputeBuffer)
- void Register_UnityEngine_ComputeBuffer_DestroyBuffer();
- Register_UnityEngine_ComputeBuffer_DestroyBuffer();
- //System.Void UnityEngine.ComputeBuffer::InternalSetData(System.Array,System.Int32,System.Int32,System.Int32,System.Int32)
- void Register_UnityEngine_ComputeBuffer_InternalSetData();
- Register_UnityEngine_ComputeBuffer_InternalSetData();
- //End Registrations for type : UnityEngine.ComputeBuffer
- //Start Registrations for type : UnityEngine.ComputeShader
- //System.Int32 UnityEngine.ComputeShader::FindKernel(System.String)
- void Register_UnityEngine_ComputeShader_FindKernel();
- Register_UnityEngine_ComputeShader_FindKernel();
- //End Registrations for type : UnityEngine.ComputeShader
- //Start Registrations for type : UnityEngine.ContactFilter2D
- //System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
- void Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected();
- Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected();
- //End Registrations for type : UnityEngine.ContactFilter2D
- //Start Registrations for type : UnityEngine.Coroutine
- //System.Void UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr)
- void Register_UnityEngine_Coroutine_ReleaseCoroutine();
- Register_UnityEngine_Coroutine_ReleaseCoroutine();
- //End Registrations for type : UnityEngine.Coroutine
- //Start Registrations for type : UnityEngine.Cubemap
- //System.Boolean UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
- void Register_UnityEngine_Cubemap_Internal_CreateImpl();
- Register_UnityEngine_Cubemap_Internal_CreateImpl();
- //System.Boolean UnityEngine.Cubemap::get_isReadable()
- void Register_UnityEngine_Cubemap_get_isReadable();
- Register_UnityEngine_Cubemap_get_isReadable();
- //End Registrations for type : UnityEngine.Cubemap
- //Start Registrations for type : UnityEngine.CubemapArray
- //System.Boolean UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
- void Register_UnityEngine_CubemapArray_Internal_CreateImpl();
- Register_UnityEngine_CubemapArray_Internal_CreateImpl();
- //System.Boolean UnityEngine.CubemapArray::get_isReadable()
- void Register_UnityEngine_CubemapArray_get_isReadable();
- Register_UnityEngine_CubemapArray_get_isReadable();
- //End Registrations for type : UnityEngine.CubemapArray
- //Start Registrations for type : UnityEngine.Cursor
- //System.Void UnityEngine.Cursor::set_lockState(UnityEngine.CursorLockMode)
- void Register_UnityEngine_Cursor_set_lockState();
- Register_UnityEngine_Cursor_set_lockState();
- //System.Void UnityEngine.Cursor::set_visible(System.Boolean)
- void Register_UnityEngine_Cursor_set_visible();
- Register_UnityEngine_Cursor_set_visible();
- //UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState()
- void Register_UnityEngine_Cursor_get_lockState();
- Register_UnityEngine_Cursor_get_lockState();
- //End Registrations for type : UnityEngine.Cursor
- //Start Registrations for type : UnityEngine.Debug
- //System.Boolean UnityEngine.Debug::get_isDebugBuild()
- void Register_UnityEngine_Debug_get_isDebugBuild();
- Register_UnityEngine_Debug_get_isDebugBuild();
- //System.Int32 UnityEngine.Debug::ExtractStackTraceNoAlloc(System.Byte*,System.Int32,System.String)
- void Register_UnityEngine_Debug_ExtractStackTraceNoAlloc();
- Register_UnityEngine_Debug_ExtractStackTraceNoAlloc();
- //System.Void UnityEngine.Debug::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Color&,System.Single,System.Boolean)
- void Register_UnityEngine_Debug_DrawLine_Injected();
- Register_UnityEngine_Debug_DrawLine_Injected();
- //End Registrations for type : UnityEngine.Debug
- //Start Registrations for type : UnityEngine.DebugLogHandler
- //System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object)
- void Register_UnityEngine_DebugLogHandler_Internal_Log();
- Register_UnityEngine_DebugLogHandler_Internal_Log();
- //System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object)
- void Register_UnityEngine_DebugLogHandler_Internal_LogException();
- Register_UnityEngine_DebugLogHandler_Internal_LogException();
- //End Registrations for type : UnityEngine.DebugLogHandler
- //Start Registrations for type : UnityEngine.Display
- //System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&)
- void Register_UnityEngine_Display_RelativeMouseAtImpl();
- Register_UnityEngine_Display_RelativeMouseAtImpl();
- //System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&)
- void Register_UnityEngine_Display_GetRenderingExtImpl();
- Register_UnityEngine_Display_GetRenderingExtImpl();
- //System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&)
- void Register_UnityEngine_Display_GetSystemExtImpl();
- Register_UnityEngine_Display_GetSystemExtImpl();
- //End Registrations for type : UnityEngine.Display
- //Start Registrations for type : UnityEngine.Event
- //System.Boolean UnityEngine.Event::PopEvent(UnityEngine.Event)
- void Register_UnityEngine_Event_PopEvent();
- Register_UnityEngine_Event_PopEvent();
- //System.Char UnityEngine.Event::get_character()
- void Register_UnityEngine_Event_get_character();
- Register_UnityEngine_Event_get_character();
- //System.Int32 UnityEngine.Event::get_button()
- void Register_UnityEngine_Event_get_button();
- Register_UnityEngine_Event_get_button();
- //System.Int32 UnityEngine.Event::get_clickCount()
- void Register_UnityEngine_Event_get_clickCount();
- Register_UnityEngine_Event_get_clickCount();
- //System.Int32 UnityEngine.Event::get_displayIndex()
- void Register_UnityEngine_Event_get_displayIndex();
- Register_UnityEngine_Event_get_displayIndex();
- //System.IntPtr UnityEngine.Event::Internal_Create(System.Int32)
- void Register_UnityEngine_Event_Internal_Create();
- Register_UnityEngine_Event_Internal_Create();
- //System.Single UnityEngine.Event::get_pressure()
- void Register_UnityEngine_Event_get_pressure();
- Register_UnityEngine_Event_get_pressure();
- //System.String UnityEngine.Event::get_commandName()
- void Register_UnityEngine_Event_get_commandName();
- Register_UnityEngine_Event_get_commandName();
- //System.Void UnityEngine.Event::CopyFromPtr(System.IntPtr)
- void Register_UnityEngine_Event_CopyFromPtr();
- Register_UnityEngine_Event_CopyFromPtr();
- //System.Void UnityEngine.Event::Internal_Destroy(System.IntPtr)
- void Register_UnityEngine_Event_Internal_Destroy();
- Register_UnityEngine_Event_Internal_Destroy();
- //System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr)
- void Register_UnityEngine_Event_Internal_SetNativeEvent();
- Register_UnityEngine_Event_Internal_SetNativeEvent();
- //System.Void UnityEngine.Event::Internal_Use()
- void Register_UnityEngine_Event_Internal_Use();
- Register_UnityEngine_Event_Internal_Use();
- //System.Void UnityEngine.Event::get_delta_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Event_get_delta_Injected();
- Register_UnityEngine_Event_get_delta_Injected();
- //System.Void UnityEngine.Event::get_mousePosition_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Event_get_mousePosition_Injected();
- Register_UnityEngine_Event_get_mousePosition_Injected();
- //System.Void UnityEngine.Event::set_character(System.Char)
- void Register_UnityEngine_Event_set_character();
- Register_UnityEngine_Event_set_character();
- //System.Void UnityEngine.Event::set_commandName(System.String)
- void Register_UnityEngine_Event_set_commandName();
- Register_UnityEngine_Event_set_commandName();
- //System.Void UnityEngine.Event::set_displayIndex(System.Int32)
- void Register_UnityEngine_Event_set_displayIndex();
- Register_UnityEngine_Event_set_displayIndex();
- //System.Void UnityEngine.Event::set_keyCode(UnityEngine.KeyCode)
- void Register_UnityEngine_Event_set_keyCode();
- Register_UnityEngine_Event_set_keyCode();
- //System.Void UnityEngine.Event::set_modifiers(UnityEngine.EventModifiers)
- void Register_UnityEngine_Event_set_modifiers();
- Register_UnityEngine_Event_set_modifiers();
- //System.Void UnityEngine.Event::set_mousePosition_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Event_set_mousePosition_Injected();
- Register_UnityEngine_Event_set_mousePosition_Injected();
- //System.Void UnityEngine.Event::set_type(UnityEngine.EventType)
- void Register_UnityEngine_Event_set_type();
- Register_UnityEngine_Event_set_type();
- //UnityEngine.EventModifiers UnityEngine.Event::get_modifiers()
- void Register_UnityEngine_Event_get_modifiers();
- Register_UnityEngine_Event_get_modifiers();
- //UnityEngine.EventType UnityEngine.Event::GetTypeForControl(System.Int32)
- void Register_UnityEngine_Event_GetTypeForControl();
- Register_UnityEngine_Event_GetTypeForControl();
- //UnityEngine.EventType UnityEngine.Event::get_rawType()
- void Register_UnityEngine_Event_get_rawType();
- Register_UnityEngine_Event_get_rawType();
- //UnityEngine.EventType UnityEngine.Event::get_type()
- void Register_UnityEngine_Event_get_type();
- Register_UnityEngine_Event_get_type();
- //UnityEngine.KeyCode UnityEngine.Event::get_keyCode()
- void Register_UnityEngine_Event_get_keyCode();
- Register_UnityEngine_Event_get_keyCode();
- //UnityEngine.PointerType UnityEngine.Event::get_pointerType()
- void Register_UnityEngine_Event_get_pointerType();
- Register_UnityEngine_Event_get_pointerType();
- //End Registrations for type : UnityEngine.Event
- //Start Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
- //System.Boolean UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate()
- void Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
- Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
- //End Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
- //Start Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
- //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedTextureFormat(UnityEngine.TextureFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat();
- //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
- //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
- //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
- //UnityEngine.RenderTextureFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetRenderTextureFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat();
- //End Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
- //Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
- //System.Void UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance()
- void Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
- Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
- //End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
- //Start Registrations for type : UnityEngine.Font
- //System.Boolean UnityEngine.Font::HasCharacter(System.Int32)
- void Register_UnityEngine_Font_HasCharacter();
- Register_UnityEngine_Font_HasCharacter();
- //System.Boolean UnityEngine.Font::get_dynamic()
- void Register_UnityEngine_Font_get_dynamic();
- Register_UnityEngine_Font_get_dynamic();
- //System.Int32 UnityEngine.Font::get_fontSize()
- void Register_UnityEngine_Font_get_fontSize();
- Register_UnityEngine_Font_get_fontSize();
- //System.Void UnityEngine.Font::Internal_CreateFont(UnityEngine.Font,System.String)
- void Register_UnityEngine_Font_Internal_CreateFont();
- Register_UnityEngine_Font_Internal_CreateFont();
- //System.Void UnityEngine.Font::set_characterInfo(UnityEngine.CharacterInfo[])
- void Register_UnityEngine_Font_set_characterInfo();
- Register_UnityEngine_Font_set_characterInfo();
- //UnityEngine.Material UnityEngine.Font::get_material()
- void Register_UnityEngine_Font_get_material();
- Register_UnityEngine_Font_get_material();
- //End Registrations for type : UnityEngine.Font
- //Start Registrations for type : UnityEngine.GameObject
- //System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object)
- void Register_UnityEngine_GameObject_GetComponentsInternal();
- Register_UnityEngine_GameObject_GetComponentsInternal();
- //System.Boolean UnityEngine.GameObject::CompareTag(System.String)
- void Register_UnityEngine_GameObject_CompareTag();
- Register_UnityEngine_GameObject_CompareTag();
- //System.Boolean UnityEngine.GameObject::get_activeInHierarchy()
- void Register_UnityEngine_GameObject_get_activeInHierarchy();
- Register_UnityEngine_GameObject_get_activeInHierarchy();
- //System.Boolean UnityEngine.GameObject::get_activeSelf()
- void Register_UnityEngine_GameObject_get_activeSelf();
- Register_UnityEngine_GameObject_get_activeSelf();
- //System.Int32 UnityEngine.GameObject::get_layer()
- void Register_UnityEngine_GameObject_get_layer();
- Register_UnityEngine_GameObject_get_layer();
- //System.String UnityEngine.GameObject::get_tag()
- void Register_UnityEngine_GameObject_get_tag();
- Register_UnityEngine_GameObject_get_tag();
- //System.Void UnityEngine.GameObject::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
- void Register_UnityEngine_GameObject_BroadcastMessage();
- Register_UnityEngine_GameObject_BroadcastMessage();
- //System.Void UnityEngine.GameObject::GetComponentFastPath(System.Type,System.IntPtr)
- void Register_UnityEngine_GameObject_GetComponentFastPath();
- Register_UnityEngine_GameObject_GetComponentFastPath();
- //System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String)
- void Register_UnityEngine_GameObject_Internal_CreateGameObject();
- Register_UnityEngine_GameObject_Internal_CreateGameObject();
- //System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
- void Register_UnityEngine_GameObject_SendMessage();
- Register_UnityEngine_GameObject_SendMessage();
- //System.Void UnityEngine.GameObject::SetActive(System.Boolean)
- void Register_UnityEngine_GameObject_SetActive();
- Register_UnityEngine_GameObject_SetActive();
- //System.Void UnityEngine.GameObject::set_layer(System.Int32)
- void Register_UnityEngine_GameObject_set_layer();
- Register_UnityEngine_GameObject_set_layer();
- //System.Void UnityEngine.GameObject::set_tag(System.String)
- void Register_UnityEngine_GameObject_set_tag();
- Register_UnityEngine_GameObject_set_tag();
- //UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type)
- void Register_UnityEngine_GameObject_GetComponent();
- Register_UnityEngine_GameObject_GetComponent();
- //UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean)
- void Register_UnityEngine_GameObject_GetComponentInChildren();
- Register_UnityEngine_GameObject_GetComponentInChildren();
- //UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type,System.Boolean)
- void Register_UnityEngine_GameObject_GetComponentInParent();
- Register_UnityEngine_GameObject_GetComponentInParent();
- //UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type)
- void Register_UnityEngine_GameObject_Internal_AddComponentWithType();
- Register_UnityEngine_GameObject_Internal_AddComponentWithType();
- //UnityEngine.GameObject UnityEngine.GameObject::Find(System.String)
- void Register_UnityEngine_GameObject_Find();
- Register_UnityEngine_GameObject_Find();
- //UnityEngine.GameObject UnityEngine.GameObject::FindGameObjectWithTag(System.String)
- void Register_UnityEngine_GameObject_FindGameObjectWithTag();
- Register_UnityEngine_GameObject_FindGameObjectWithTag();
- //UnityEngine.Transform UnityEngine.GameObject::get_transform()
- void Register_UnityEngine_GameObject_get_transform();
- Register_UnityEngine_GameObject_get_transform();
- //End Registrations for type : UnityEngine.GameObject
- //Start Registrations for type : UnityEngine.Gizmos
- //System.Void UnityEngine.Gizmos::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Gizmos_DrawLine_Injected();
- Register_UnityEngine_Gizmos_DrawLine_Injected();
- //System.Void UnityEngine.Gizmos::DrawSphere_Injected(UnityEngine.Vector3&,System.Single)
- void Register_UnityEngine_Gizmos_DrawSphere_Injected();
- Register_UnityEngine_Gizmos_DrawSphere_Injected();
- //System.Void UnityEngine.Gizmos::DrawWireSphere_Injected(UnityEngine.Vector3&,System.Single)
- void Register_UnityEngine_Gizmos_DrawWireSphere_Injected();
- Register_UnityEngine_Gizmos_DrawWireSphere_Injected();
- //System.Void UnityEngine.Gizmos::set_color_Injected(UnityEngine.Color&)
- void Register_UnityEngine_Gizmos_set_color_Injected();
- Register_UnityEngine_Gizmos_set_color_Injected();
- //End Registrations for type : UnityEngine.Gizmos
- //Start Registrations for type : UnityEngine.GL
- //System.Boolean UnityEngine.GL::get_invertCulling()
- void Register_UnityEngine_GL_get_invertCulling();
- Register_UnityEngine_GL_get_invertCulling();
- //System.Void UnityEngine.GL::Begin(System.Int32)
- void Register_UnityEngine_GL_Begin();
- Register_UnityEngine_GL_Begin();
- //System.Void UnityEngine.GL::ClearWithSkybox(System.Boolean,UnityEngine.Camera)
- void Register_UnityEngine_GL_ClearWithSkybox();
- Register_UnityEngine_GL_ClearWithSkybox();
- //System.Void UnityEngine.GL::End()
- void Register_UnityEngine_GL_End();
- Register_UnityEngine_GL_End();
- //System.Void UnityEngine.GL::GLClear_Injected(System.Boolean,System.Boolean,UnityEngine.Color&,System.Single)
- void Register_UnityEngine_GL_GLClear_Injected();
- Register_UnityEngine_GL_GLClear_Injected();
- //System.Void UnityEngine.GL::GetGPUProjectionMatrix_Injected(UnityEngine.Matrix4x4&,System.Boolean,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_GL_GetGPUProjectionMatrix_Injected();
- Register_UnityEngine_GL_GetGPUProjectionMatrix_Injected();
- //System.Void UnityEngine.GL::LoadIdentity()
- void Register_UnityEngine_GL_LoadIdentity();
- Register_UnityEngine_GL_LoadIdentity();
- //System.Void UnityEngine.GL::LoadOrtho()
- void Register_UnityEngine_GL_LoadOrtho();
- Register_UnityEngine_GL_LoadOrtho();
- //System.Void UnityEngine.GL::LoadProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_GL_LoadProjectionMatrix_Injected();
- Register_UnityEngine_GL_LoadProjectionMatrix_Injected();
- //System.Void UnityEngine.GL::MultiTexCoord3(System.Int32,System.Single,System.Single,System.Single)
- void Register_UnityEngine_GL_MultiTexCoord3();
- Register_UnityEngine_GL_MultiTexCoord3();
- //System.Void UnityEngine.GL::PopMatrix()
- void Register_UnityEngine_GL_PopMatrix();
- Register_UnityEngine_GL_PopMatrix();
- //System.Void UnityEngine.GL::PushMatrix()
- void Register_UnityEngine_GL_PushMatrix();
- Register_UnityEngine_GL_PushMatrix();
- //System.Void UnityEngine.GL::TexCoord3(System.Single,System.Single,System.Single)
- void Register_UnityEngine_GL_TexCoord3();
- Register_UnityEngine_GL_TexCoord3();
- //System.Void UnityEngine.GL::Vertex3(System.Single,System.Single,System.Single)
- void Register_UnityEngine_GL_Vertex3();
- Register_UnityEngine_GL_Vertex3();
- //System.Void UnityEngine.GL::set_invertCulling(System.Boolean)
- void Register_UnityEngine_GL_set_invertCulling();
- Register_UnityEngine_GL_set_invertCulling();
- //End Registrations for type : UnityEngine.GL
- //Start Registrations for type : UnityEngine.Gradient
- //System.Boolean UnityEngine.Gradient::Internal_Equals(System.IntPtr)
- void Register_UnityEngine_Gradient_Internal_Equals();
- Register_UnityEngine_Gradient_Internal_Equals();
- //System.IntPtr UnityEngine.Gradient::Init()
- void Register_UnityEngine_Gradient_Init();
- Register_UnityEngine_Gradient_Init();
- //System.Void UnityEngine.Gradient::Cleanup()
- void Register_UnityEngine_Gradient_Cleanup();
- Register_UnityEngine_Gradient_Cleanup();
- //UnityEngine.GradientColorKey[] UnityEngine.Gradient::get_colorKeys()
- void Register_UnityEngine_Gradient_get_colorKeys();
- Register_UnityEngine_Gradient_get_colorKeys();
- //End Registrations for type : UnityEngine.Gradient
- //Start Registrations for type : UnityEngine.Graphics
- //System.Int32 UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount()
- void Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
- Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
- //System.Void UnityEngine.Graphics::Blit2(UnityEngine.Texture,UnityEngine.RenderTexture)
- void Register_UnityEngine_Graphics_Blit2();
- Register_UnityEngine_Graphics_Blit2();
- //System.Void UnityEngine.Graphics::ClearRandomWriteTargets()
- void Register_UnityEngine_Graphics_ClearRandomWriteTargets();
- Register_UnityEngine_Graphics_ClearRandomWriteTargets();
- //System.Void UnityEngine.Graphics::Internal_BlitMaterial5(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,System.Int32,System.Boolean)
- void Register_UnityEngine_Graphics_Internal_BlitMaterial5();
- Register_UnityEngine_Graphics_Internal_BlitMaterial5();
- //System.Void UnityEngine.Graphics::Internal_BlitMultiTap4(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,UnityEngine.Vector2[])
- void Register_UnityEngine_Graphics_Internal_BlitMultiTap4();
- Register_UnityEngine_Graphics_Internal_BlitMultiTap4();
- //System.Void UnityEngine.Graphics::Internal_DrawMeshNow2_Injected(UnityEngine.Mesh,System.Int32,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Graphics_Internal_DrawMeshNow2_Injected();
- Register_UnityEngine_Graphics_Internal_DrawMeshNow2_Injected();
- //System.Void UnityEngine.Graphics::Internal_DrawProceduralIndirectNow(UnityEngine.MeshTopology,UnityEngine.ComputeBuffer,System.Int32)
- void Register_UnityEngine_Graphics_Internal_DrawProceduralIndirectNow();
- Register_UnityEngine_Graphics_Internal_DrawProceduralIndirectNow();
- //System.Void UnityEngine.Graphics::Internal_SetNullRT()
- void Register_UnityEngine_Graphics_Internal_SetNullRT();
- Register_UnityEngine_Graphics_Internal_SetNullRT();
- //System.Void UnityEngine.Graphics::Internal_SetRTSimple_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32)
- void Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();
- Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();
- //System.Void UnityEngine.Graphics::Internal_SetRandomWriteTargetBuffer(System.Int32,UnityEngine.ComputeBuffer,System.Boolean)
- void Register_UnityEngine_Graphics_Internal_SetRandomWriteTargetBuffer();
- Register_UnityEngine_Graphics_Internal_SetRandomWriteTargetBuffer();
- //End Registrations for type : UnityEngine.Graphics
- //Start Registrations for type : UnityEngine.GUI
- //System.Boolean UnityEngine.GUI::HasMouseControl(System.Int32)
- void Register_UnityEngine_GUI_HasMouseControl();
- Register_UnityEngine_GUI_HasMouseControl();
- //System.Boolean UnityEngine.GUI::get_changed()
- void Register_UnityEngine_GUI_get_changed();
- Register_UnityEngine_GUI_get_changed();
- //System.Boolean UnityEngine.GUI::get_enabled()
- void Register_UnityEngine_GUI_get_enabled();
- Register_UnityEngine_GUI_get_enabled();
- //System.Boolean UnityEngine.GUI::get_usePageScrollbars()
- void Register_UnityEngine_GUI_get_usePageScrollbars();
- Register_UnityEngine_GUI_get_usePageScrollbars();
- //System.Void UnityEngine.GUI::GrabMouseControl(System.Int32)
- void Register_UnityEngine_GUI_GrabMouseControl();
- Register_UnityEngine_GUI_GrabMouseControl();
- //System.Void UnityEngine.GUI::InternalRepaintEditorWindow()
- void Register_UnityEngine_GUI_InternalRepaintEditorWindow();
- Register_UnityEngine_GUI_InternalRepaintEditorWindow();
- //System.Void UnityEngine.GUI::ReleaseMouseControl()
- void Register_UnityEngine_GUI_ReleaseMouseControl();
- Register_UnityEngine_GUI_ReleaseMouseControl();
- //System.Void UnityEngine.GUI::SetNextControlName(System.String)
- void Register_UnityEngine_GUI_SetNextControlName();
- Register_UnityEngine_GUI_SetNextControlName();
- //System.Void UnityEngine.GUI::get_backgroundColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_GUI_get_backgroundColor_Injected();
- Register_UnityEngine_GUI_get_backgroundColor_Injected();
- //System.Void UnityEngine.GUI::get_color_Injected(UnityEngine.Color&)
- void Register_UnityEngine_GUI_get_color_Injected();
- Register_UnityEngine_GUI_get_color_Injected();
- //System.Void UnityEngine.GUI::get_contentColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_GUI_get_contentColor_Injected();
- Register_UnityEngine_GUI_get_contentColor_Injected();
- //System.Void UnityEngine.GUI::set_backgroundColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_GUI_set_backgroundColor_Injected();
- Register_UnityEngine_GUI_set_backgroundColor_Injected();
- //System.Void UnityEngine.GUI::set_changed(System.Boolean)
- void Register_UnityEngine_GUI_set_changed();
- Register_UnityEngine_GUI_set_changed();
- //System.Void UnityEngine.GUI::set_color_Injected(UnityEngine.Color&)
- void Register_UnityEngine_GUI_set_color_Injected();
- Register_UnityEngine_GUI_set_color_Injected();
- //System.Void UnityEngine.GUI::set_contentColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_GUI_set_contentColor_Injected();
- Register_UnityEngine_GUI_set_contentColor_Injected();
- //System.Void UnityEngine.GUI::set_enabled(System.Boolean)
- void Register_UnityEngine_GUI_set_enabled();
- Register_UnityEngine_GUI_set_enabled();
- //End Registrations for type : UnityEngine.GUI
- //Start Registrations for type : UnityEngine.GUIClip
- //System.Int32 UnityEngine.GUIClip::Internal_GetCount()
- void Register_UnityEngine_GUIClip_Internal_GetCount();
- Register_UnityEngine_GUIClip_Internal_GetCount();
- //System.Void UnityEngine.GUIClip::GetMatrix_Injected(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_GUIClip_GetMatrix_Injected();
- Register_UnityEngine_GUIClip_GetMatrix_Injected();
- //System.Void UnityEngine.GUIClip::Internal_Pop()
- void Register_UnityEngine_GUIClip_Internal_Pop();
- Register_UnityEngine_GUIClip_Internal_Pop();
- //System.Void UnityEngine.GUIClip::Internal_PopParentClip()
- void Register_UnityEngine_GUIClip_Internal_PopParentClip();
- Register_UnityEngine_GUIClip_Internal_PopParentClip();
- //System.Void UnityEngine.GUIClip::Internal_PushParentClip_Injected(UnityEngine.Matrix4x4&,UnityEngine.Rect&)
- void Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected();
- Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected();
- //System.Void UnityEngine.GUIClip::Internal_Push_Injected(UnityEngine.Rect&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Boolean)
- void Register_UnityEngine_GUIClip_Internal_Push_Injected();
- Register_UnityEngine_GUIClip_Internal_Push_Injected();
- //System.Void UnityEngine.GUIClip::SetMatrix_Injected(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_GUIClip_SetMatrix_Injected();
- Register_UnityEngine_GUIClip_SetMatrix_Injected();
- //System.Void UnityEngine.GUIClip::UnclipToWindow_Vector2_Injected(UnityEngine.Vector2&,UnityEngine.Vector2&)
- void Register_UnityEngine_GUIClip_UnclipToWindow_Vector2_Injected();
- Register_UnityEngine_GUIClip_UnclipToWindow_Vector2_Injected();
- //System.Void UnityEngine.GUIClip::get_visibleRect_Injected(UnityEngine.Rect&)
- void Register_UnityEngine_GUIClip_get_visibleRect_Injected();
- Register_UnityEngine_GUIClip_get_visibleRect_Injected();
- //End Registrations for type : UnityEngine.GUIClip
- //Start Registrations for type : UnityEngine.GUILayoutUtility
- //System.Void UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&)
- void Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
- Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
- //System.Void UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&)
- void Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
- Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
- //End Registrations for type : UnityEngine.GUILayoutUtility
- //Start Registrations for type : UnityEngine.GUISettings
- //System.Single UnityEngine.GUISettings::Internal_GetCursorFlashSpeed()
- void Register_UnityEngine_GUISettings_Internal_GetCursorFlashSpeed();
- Register_UnityEngine_GUISettings_Internal_GetCursorFlashSpeed();
- //End Registrations for type : UnityEngine.GUISettings
- //Start Registrations for type : UnityEngine.GUIStyle
- //System.Boolean UnityEngine.GUIStyle::get_stretchHeight()
- void Register_UnityEngine_GUIStyle_get_stretchHeight();
- Register_UnityEngine_GUIStyle_get_stretchHeight();
- //System.Boolean UnityEngine.GUIStyle::get_stretchWidth()
- void Register_UnityEngine_GUIStyle_get_stretchWidth();
- Register_UnityEngine_GUIStyle_get_stretchWidth();
- //System.Boolean UnityEngine.GUIStyle::get_wordWrap()
- void Register_UnityEngine_GUIStyle_get_wordWrap();
- Register_UnityEngine_GUIStyle_get_wordWrap();
- //System.Int32 UnityEngine.GUIStyle::Internal_GetCursorStringIndex_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,UnityEngine.Vector2&)
- void Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected();
- Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected();
- //System.IntPtr UnityEngine.GUIStyle::GetRectOffsetPtr(System.Int32)
- void Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
- Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
- //System.IntPtr UnityEngine.GUIStyle::GetStyleStatePtr(System.Int32)
- void Register_UnityEngine_GUIStyle_GetStyleStatePtr();
- Register_UnityEngine_GUIStyle_GetStyleStatePtr();
- //System.IntPtr UnityEngine.GUIStyle::Internal_Copy(UnityEngine.GUIStyle,UnityEngine.GUIStyle)
- void Register_UnityEngine_GUIStyle_Internal_Copy();
- Register_UnityEngine_GUIStyle_Internal_Copy();
- //System.IntPtr UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle)
- void Register_UnityEngine_GUIStyle_Internal_Create();
- Register_UnityEngine_GUIStyle_Internal_Create();
- //System.Single UnityEngine.GUIStyle::Internal_CalcHeight(UnityEngine.GUIContent,System.Single)
- void Register_UnityEngine_GUIStyle_Internal_CalcHeight();
- Register_UnityEngine_GUIStyle_Internal_CalcHeight();
- //System.Single UnityEngine.GUIStyle::Internal_GetCursorFlashOffset()
- void Register_UnityEngine_GUIStyle_Internal_GetCursorFlashOffset();
- Register_UnityEngine_GUIStyle_Internal_GetCursorFlashOffset();
- //System.Single UnityEngine.GUIStyle::Internal_GetLineHeight(System.IntPtr)
- void Register_UnityEngine_GUIStyle_Internal_GetLineHeight();
- Register_UnityEngine_GUIStyle_Internal_GetLineHeight();
- //System.Single UnityEngine.GUIStyle::get_fixedHeight()
- void Register_UnityEngine_GUIStyle_get_fixedHeight();
- Register_UnityEngine_GUIStyle_get_fixedHeight();
- //System.Single UnityEngine.GUIStyle::get_fixedWidth()
- void Register_UnityEngine_GUIStyle_get_fixedWidth();
- Register_UnityEngine_GUIStyle_get_fixedWidth();
- //System.String UnityEngine.GUIStyle::Internal_GetSelectedRenderedText_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Int32)
- void Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected();
- Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected();
- //System.String UnityEngine.GUIStyle::get_rawName()
- void Register_UnityEngine_GUIStyle_get_rawName();
- Register_UnityEngine_GUIStyle_get_rawName();
- //System.Void UnityEngine.GUIStyle::AssignRectOffset(System.Int32,System.IntPtr)
- void Register_UnityEngine_GUIStyle_AssignRectOffset();
- Register_UnityEngine_GUIStyle_AssignRectOffset();
- //System.Void UnityEngine.GUIStyle::Internal_CalcMinMaxWidth_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&)
- void Register_UnityEngine_GUIStyle_Internal_CalcMinMaxWidth_Injected();
- Register_UnityEngine_GUIStyle_Internal_CalcMinMaxWidth_Injected();
- //System.Void UnityEngine.GUIStyle::Internal_CalcSizeWithConstraints_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&,UnityEngine.Vector2&)
- void Register_UnityEngine_GUIStyle_Internal_CalcSizeWithConstraints_Injected();
- Register_UnityEngine_GUIStyle_Internal_CalcSizeWithConstraints_Injected();
- //System.Void UnityEngine.GUIStyle::Internal_CalcSize_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&)
- void Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected();
- Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected();
- //System.Void UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr)
- void Register_UnityEngine_GUIStyle_Internal_Destroy();
- Register_UnityEngine_GUIStyle_Internal_Destroy();
- //System.Void UnityEngine.GUIStyle::Internal_Draw2_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean)
- void Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
- Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
- //System.Void UnityEngine.GUIStyle::Internal_DrawCursor_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,UnityEngine.Color&)
- void Register_UnityEngine_GUIStyle_Internal_DrawCursor_Injected();
- Register_UnityEngine_GUIStyle_Internal_DrawCursor_Injected();
- //System.Void UnityEngine.GUIStyle::Internal_DrawWithTextSelection_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Int32,UnityEngine.Color&,UnityEngine.Color&)
- void Register_UnityEngine_GUIStyle_Internal_DrawWithTextSelection_Injected();
- Register_UnityEngine_GUIStyle_Internal_DrawWithTextSelection_Injected();
- //System.Void UnityEngine.GUIStyle::Internal_Draw_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
- void Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
- Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
- //System.Void UnityEngine.GUIStyle::Internal_GetCursorPixelPosition_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,UnityEngine.Vector2&)
- void Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected();
- Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected();
- //System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font)
- void Register_UnityEngine_GUIStyle_SetDefaultFont();
- Register_UnityEngine_GUIStyle_SetDefaultFont();
- //System.Void UnityEngine.GUIStyle::SetMouseTooltip_Injected(System.String,UnityEngine.Rect&)
- void Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();
- Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();
- //System.Void UnityEngine.GUIStyle::get_contentOffset_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_GUIStyle_get_contentOffset_Injected();
- Register_UnityEngine_GUIStyle_get_contentOffset_Injected();
- //System.Void UnityEngine.GUIStyle::set_Internal_clipOffset_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_GUIStyle_set_Internal_clipOffset_Injected();
- Register_UnityEngine_GUIStyle_set_Internal_clipOffset_Injected();
- //System.Void UnityEngine.GUIStyle::set_alignment(UnityEngine.TextAnchor)
- void Register_UnityEngine_GUIStyle_set_alignment();
- Register_UnityEngine_GUIStyle_set_alignment();
- //System.Void UnityEngine.GUIStyle::set_clipping(UnityEngine.TextClipping)
- void Register_UnityEngine_GUIStyle_set_clipping();
- Register_UnityEngine_GUIStyle_set_clipping();
- //System.Void UnityEngine.GUIStyle::set_contentOffset_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_GUIStyle_set_contentOffset_Injected();
- Register_UnityEngine_GUIStyle_set_contentOffset_Injected();
- //System.Void UnityEngine.GUIStyle::set_fixedHeight(System.Single)
- void Register_UnityEngine_GUIStyle_set_fixedHeight();
- Register_UnityEngine_GUIStyle_set_fixedHeight();
- //System.Void UnityEngine.GUIStyle::set_fixedWidth(System.Single)
- void Register_UnityEngine_GUIStyle_set_fixedWidth();
- Register_UnityEngine_GUIStyle_set_fixedWidth();
- //System.Void UnityEngine.GUIStyle::set_fontSize(System.Int32)
- void Register_UnityEngine_GUIStyle_set_fontSize();
- Register_UnityEngine_GUIStyle_set_fontSize();
- //System.Void UnityEngine.GUIStyle::set_fontStyle(UnityEngine.FontStyle)
- void Register_UnityEngine_GUIStyle_set_fontStyle();
- Register_UnityEngine_GUIStyle_set_fontStyle();
- //System.Void UnityEngine.GUIStyle::set_imagePosition(UnityEngine.ImagePosition)
- void Register_UnityEngine_GUIStyle_set_imagePosition();
- Register_UnityEngine_GUIStyle_set_imagePosition();
- //System.Void UnityEngine.GUIStyle::set_rawName(System.String)
- void Register_UnityEngine_GUIStyle_set_rawName();
- Register_UnityEngine_GUIStyle_set_rawName();
- //System.Void UnityEngine.GUIStyle::set_stretchHeight(System.Boolean)
- void Register_UnityEngine_GUIStyle_set_stretchHeight();
- Register_UnityEngine_GUIStyle_set_stretchHeight();
- //System.Void UnityEngine.GUIStyle::set_stretchWidth(System.Boolean)
- void Register_UnityEngine_GUIStyle_set_stretchWidth();
- Register_UnityEngine_GUIStyle_set_stretchWidth();
- //System.Void UnityEngine.GUIStyle::set_wordWrap(System.Boolean)
- void Register_UnityEngine_GUIStyle_set_wordWrap();
- Register_UnityEngine_GUIStyle_set_wordWrap();
- //UnityEngine.Font UnityEngine.GUIStyle::get_font()
- void Register_UnityEngine_GUIStyle_get_font();
- Register_UnityEngine_GUIStyle_get_font();
- //UnityEngine.ImagePosition UnityEngine.GUIStyle::get_imagePosition()
- void Register_UnityEngine_GUIStyle_get_imagePosition();
- Register_UnityEngine_GUIStyle_get_imagePosition();
- //End Registrations for type : UnityEngine.GUIStyle
- //Start Registrations for type : UnityEngine.GUIStyleState
- //System.IntPtr UnityEngine.GUIStyleState::Init()
- void Register_UnityEngine_GUIStyleState_Init();
- Register_UnityEngine_GUIStyleState_Init();
- //System.Void UnityEngine.GUIStyleState::Cleanup()
- void Register_UnityEngine_GUIStyleState_Cleanup();
- Register_UnityEngine_GUIStyleState_Cleanup();
- //System.Void UnityEngine.GUIStyleState::set_background(UnityEngine.Texture2D)
- void Register_UnityEngine_GUIStyleState_set_background();
- Register_UnityEngine_GUIStyleState_set_background();
- //System.Void UnityEngine.GUIStyleState::set_textColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_GUIStyleState_set_textColor_Injected();
- Register_UnityEngine_GUIStyleState_set_textColor_Injected();
- //End Registrations for type : UnityEngine.GUIStyleState
- //Start Registrations for type : UnityEngine.GUIUtility
- //System.Boolean UnityEngine.GUIUtility::HasFocusableControls()
- void Register_UnityEngine_GUIUtility_HasFocusableControls();
- Register_UnityEngine_GUIUtility_HasFocusableControls();
- //System.Boolean UnityEngine.GUIUtility::OwnsId(System.Int32)
- void Register_UnityEngine_GUIUtility_OwnsId();
- Register_UnityEngine_GUIUtility_OwnsId();
- //System.Boolean UnityEngine.GUIUtility::get_textFieldInput()
- void Register_UnityEngine_GUIUtility_get_textFieldInput();
- Register_UnityEngine_GUIUtility_get_textFieldInput();
- //System.Int32 UnityEngine.GUIUtility::CheckForTabEvent(UnityEngine.Event)
- void Register_UnityEngine_GUIUtility_CheckForTabEvent();
- Register_UnityEngine_GUIUtility_CheckForTabEvent();
- //System.Int32 UnityEngine.GUIUtility::GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&)
- void Register_UnityEngine_GUIUtility_GetControlID_Injected();
- Register_UnityEngine_GUIUtility_GetControlID_Injected();
- //System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl()
- void Register_UnityEngine_GUIUtility_Internal_GetHotControl();
- Register_UnityEngine_GUIUtility_Internal_GetHotControl();
- //System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl()
- void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
- Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
- //System.Int32 UnityEngine.GUIUtility::get_guiDepth()
- void Register_UnityEngine_GUIUtility_get_guiDepth();
- Register_UnityEngine_GUIUtility_get_guiDepth();
- //System.Object UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32)
- void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
- Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
- //System.Single UnityEngine.GUIUtility::get_pixelsPerPoint()
- void Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
- Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
- //System.String UnityEngine.GUIUtility::get_compositionString()
- void Register_UnityEngine_GUIUtility_get_compositionString();
- Register_UnityEngine_GUIUtility_get_compositionString();
- //System.String UnityEngine.GUIUtility::get_systemCopyBuffer()
- void Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
- Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
- //System.Void UnityEngine.GUIUtility::AlignRectToDevice_Injected(UnityEngine.Rect&,System.Int32&,System.Int32&,UnityEngine.Rect&)
- void Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected();
- Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected();
- //System.Void UnityEngine.GUIUtility::BeginContainer(UnityEngine.ObjectGUIState)
- void Register_UnityEngine_GUIUtility_BeginContainer();
- Register_UnityEngine_GUIUtility_BeginContainer();
- //System.Void UnityEngine.GUIUtility::BeginContainerFromOwner(UnityEngine.ScriptableObject)
- void Register_UnityEngine_GUIUtility_BeginContainerFromOwner();
- Register_UnityEngine_GUIUtility_BeginContainerFromOwner();
- //System.Void UnityEngine.GUIUtility::Internal_EndContainer()
- void Register_UnityEngine_GUIUtility_Internal_EndContainer();
- Register_UnityEngine_GUIUtility_Internal_EndContainer();
- //System.Void UnityEngine.GUIUtility::Internal_ExitGUI()
- void Register_UnityEngine_GUIUtility_Internal_ExitGUI();
- Register_UnityEngine_GUIUtility_Internal_ExitGUI();
- //System.Void UnityEngine.GUIUtility::Internal_SetHotControl(System.Int32)
- void Register_UnityEngine_GUIUtility_Internal_SetHotControl();
- Register_UnityEngine_GUIUtility_Internal_SetHotControl();
- //System.Void UnityEngine.GUIUtility::Internal_SetKeyboardControl(System.Int32)
- void Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
- Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
- //System.Void UnityEngine.GUIUtility::SetKeyboardControlToFirstControlId()
- void Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId();
- Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId();
- //System.Void UnityEngine.GUIUtility::SetKeyboardControlToLastControlId()
- void Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId();
- Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId();
- //System.Void UnityEngine.GUIUtility::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected();
- Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected();
- //System.Void UnityEngine.GUIUtility::set_mouseUsed(System.Boolean)
- void Register_UnityEngine_GUIUtility_set_mouseUsed();
- Register_UnityEngine_GUIUtility_set_mouseUsed();
- //System.Void UnityEngine.GUIUtility::set_systemCopyBuffer(System.String)
- void Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
- Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
- //System.Void UnityEngine.GUIUtility::set_textFieldInput(System.Boolean)
- void Register_UnityEngine_GUIUtility_set_textFieldInput();
- Register_UnityEngine_GUIUtility_set_textFieldInput();
- //End Registrations for type : UnityEngine.GUIUtility
- //Start Registrations for type : UnityEngine.ImageConversion
- //System.Boolean UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean)
- void Register_UnityEngine_ImageConversion_LoadImage();
- Register_UnityEngine_ImageConversion_LoadImage();
- //End Registrations for type : UnityEngine.ImageConversion
- //Start Registrations for type : UnityEngine.Input
- //System.Boolean UnityEngine.Input::GetButton(System.String)
- void Register_UnityEngine_Input_GetButton();
- Register_UnityEngine_Input_GetButton();
- //System.Boolean UnityEngine.Input::GetButtonDown(System.String)
- void Register_UnityEngine_Input_GetButtonDown();
- Register_UnityEngine_Input_GetButtonDown();
- //System.Boolean UnityEngine.Input::GetButtonUp(System.String)
- void Register_UnityEngine_Input_GetButtonUp();
- Register_UnityEngine_Input_GetButtonUp();
- //System.Boolean UnityEngine.Input::GetKeyDownInt(UnityEngine.KeyCode)
- void Register_UnityEngine_Input_GetKeyDownInt();
- Register_UnityEngine_Input_GetKeyDownInt();
- //System.Boolean UnityEngine.Input::GetKeyInt(UnityEngine.KeyCode)
- void Register_UnityEngine_Input_GetKeyInt();
- Register_UnityEngine_Input_GetKeyInt();
- //System.Boolean UnityEngine.Input::GetKeyUpInt(UnityEngine.KeyCode)
- void Register_UnityEngine_Input_GetKeyUpInt();
- Register_UnityEngine_Input_GetKeyUpInt();
- //System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
- void Register_UnityEngine_Input_GetMouseButton();
- Register_UnityEngine_Input_GetMouseButton();
- //System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
- void Register_UnityEngine_Input_GetMouseButtonDown();
- Register_UnityEngine_Input_GetMouseButtonDown();
- //System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
- void Register_UnityEngine_Input_GetMouseButtonUp();
- Register_UnityEngine_Input_GetMouseButtonUp();
- //System.Boolean UnityEngine.Input::get_mousePresent()
- void Register_UnityEngine_Input_get_mousePresent();
- Register_UnityEngine_Input_get_mousePresent();
- //System.Boolean UnityEngine.Input::get_touchSupported()
- void Register_UnityEngine_Input_get_touchSupported();
- Register_UnityEngine_Input_get_touchSupported();
- //System.Int32 UnityEngine.Input::get_touchCount()
- void Register_UnityEngine_Input_get_touchCount();
- Register_UnityEngine_Input_get_touchCount();
- //System.Single UnityEngine.Input::GetAxis(System.String)
- void Register_UnityEngine_Input_GetAxis();
- Register_UnityEngine_Input_GetAxis();
- //System.Single UnityEngine.Input::GetAxisRaw(System.String)
- void Register_UnityEngine_Input_GetAxisRaw();
- Register_UnityEngine_Input_GetAxisRaw();
- //System.String UnityEngine.Input::get_compositionString()
- void Register_UnityEngine_Input_get_compositionString();
- Register_UnityEngine_Input_get_compositionString();
- //System.Void UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&)
- void Register_UnityEngine_Input_GetTouch_Injected();
- Register_UnityEngine_Input_GetTouch_Injected();
- //System.Void UnityEngine.Input::get_acceleration_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Input_get_acceleration_Injected();
- Register_UnityEngine_Input_get_acceleration_Injected();
- //System.Void UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Input_get_compositionCursorPos_Injected();
- Register_UnityEngine_Input_get_compositionCursorPos_Injected();
- //System.Void UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Input_get_mousePosition_Injected();
- Register_UnityEngine_Input_get_mousePosition_Injected();
- //System.Void UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
- Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
- //System.Void UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Input_set_compositionCursorPos_Injected();
- Register_UnityEngine_Input_set_compositionCursorPos_Injected();
- //System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode)
- void Register_UnityEngine_Input_set_imeCompositionMode();
- Register_UnityEngine_Input_set_imeCompositionMode();
- //UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode()
- void Register_UnityEngine_Input_get_imeCompositionMode();
- Register_UnityEngine_Input_get_imeCompositionMode();
- //End Registrations for type : UnityEngine.Input
- //Start Registrations for type : UnityEngine.Joint
- //System.Void UnityEngine.Joint::set_anchor_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Joint_set_anchor_Injected();
- Register_UnityEngine_Joint_set_anchor_Injected();
- //System.Void UnityEngine.Joint::set_connectedBody(UnityEngine.Rigidbody)
- void Register_UnityEngine_Joint_set_connectedBody();
- Register_UnityEngine_Joint_set_connectedBody();
- //UnityEngine.Rigidbody UnityEngine.Joint::get_connectedBody()
- void Register_UnityEngine_Joint_get_connectedBody();
- Register_UnityEngine_Joint_get_connectedBody();
- //End Registrations for type : UnityEngine.Joint
- //Start Registrations for type : UnityEngine.LayerMask
- //System.Int32 UnityEngine.LayerMask::NameToLayer(System.String)
- void Register_UnityEngine_LayerMask_NameToLayer();
- Register_UnityEngine_LayerMask_NameToLayer();
- //End Registrations for type : UnityEngine.LayerMask
- //Start Registrations for type : UnityEngine.Light
- //System.Single UnityEngine.Light::get_bounceIntensity()
- void Register_UnityEngine_Light_get_bounceIntensity();
- Register_UnityEngine_Light_get_bounceIntensity();
- //System.Single UnityEngine.Light::get_cookieSize()
- void Register_UnityEngine_Light_get_cookieSize();
- Register_UnityEngine_Light_get_cookieSize();
- //System.Single UnityEngine.Light::get_intensity()
- void Register_UnityEngine_Light_get_intensity();
- Register_UnityEngine_Light_get_intensity();
- //System.Single UnityEngine.Light::get_range()
- void Register_UnityEngine_Light_get_range();
- Register_UnityEngine_Light_get_range();
- //System.Single UnityEngine.Light::get_shadowStrength()
- void Register_UnityEngine_Light_get_shadowStrength();
- Register_UnityEngine_Light_get_shadowStrength();
- //System.Single UnityEngine.Light::get_spotAngle()
- void Register_UnityEngine_Light_get_spotAngle();
- Register_UnityEngine_Light_get_spotAngle();
- //System.Void UnityEngine.Light::get_bakingOutput_Injected(UnityEngine.LightBakingOutput&)
- void Register_UnityEngine_Light_get_bakingOutput_Injected();
- Register_UnityEngine_Light_get_bakingOutput_Injected();
- //System.Void UnityEngine.Light::get_color_Injected(UnityEngine.Color&)
- void Register_UnityEngine_Light_get_color_Injected();
- Register_UnityEngine_Light_get_color_Injected();
- //System.Void UnityEngine.Light::set_color_Injected(UnityEngine.Color&)
- void Register_UnityEngine_Light_set_color_Injected();
- Register_UnityEngine_Light_set_color_Injected();
- //System.Void UnityEngine.Light::set_intensity(System.Single)
- void Register_UnityEngine_Light_set_intensity();
- Register_UnityEngine_Light_set_intensity();
- //System.Void UnityEngine.Light::set_shadowBias(System.Single)
- void Register_UnityEngine_Light_set_shadowBias();
- Register_UnityEngine_Light_set_shadowBias();
- //System.Void UnityEngine.Light::set_shadowStrength(System.Single)
- void Register_UnityEngine_Light_set_shadowStrength();
- Register_UnityEngine_Light_set_shadowStrength();
- //UnityEngine.LightShadows UnityEngine.Light::get_shadows()
- void Register_UnityEngine_Light_get_shadows();
- Register_UnityEngine_Light_get_shadows();
- //UnityEngine.LightType UnityEngine.Light::get_type()
- void Register_UnityEngine_Light_get_type();
- Register_UnityEngine_Light_get_type();
- //UnityEngine.Texture UnityEngine.Light::get_cookie()
- void Register_UnityEngine_Light_get_cookie();
- Register_UnityEngine_Light_get_cookie();
- //End Registrations for type : UnityEngine.Light
- //Start Registrations for type : UnityEngine.LineRenderer
- //System.Void UnityEngine.LineRenderer::SetPosition_Injected(System.Int32,UnityEngine.Vector3&)
- void Register_UnityEngine_LineRenderer_SetPosition_Injected();
- Register_UnityEngine_LineRenderer_SetPosition_Injected();
- //System.Void UnityEngine.LineRenderer::SetPositions(UnityEngine.Vector3[])
- void Register_UnityEngine_LineRenderer_SetPositions();
- Register_UnityEngine_LineRenderer_SetPositions();
- //System.Void UnityEngine.LineRenderer::set_endColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_LineRenderer_set_endColor_Injected();
- Register_UnityEngine_LineRenderer_set_endColor_Injected();
- //System.Void UnityEngine.LineRenderer::set_startColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_LineRenderer_set_startColor_Injected();
- Register_UnityEngine_LineRenderer_set_startColor_Injected();
- //End Registrations for type : UnityEngine.LineRenderer
- //Start Registrations for type : UnityEngine.Material
- //System.Boolean UnityEngine.Material::HasProperty(System.Int32)
- void Register_UnityEngine_Material_HasProperty();
- Register_UnityEngine_Material_HasProperty();
- //System.Boolean UnityEngine.Material::SetPass(System.Int32)
- void Register_UnityEngine_Material_SetPass();
- Register_UnityEngine_Material_SetPass();
- //System.Int32 UnityEngine.Material::ComputeCRC()
- void Register_UnityEngine_Material_ComputeCRC();
- Register_UnityEngine_Material_ComputeCRC();
- //System.Int32 UnityEngine.Material::GetFirstPropertyNameIdByAttribute(UnityEngine.Rendering.ShaderPropertyFlags)
- void Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
- Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
- //System.Int32 UnityEngine.Material::get_passCount()
- void Register_UnityEngine_Material_get_passCount();
- Register_UnityEngine_Material_get_passCount();
- //System.Single UnityEngine.Material::GetFloatImpl(System.Int32)
- void Register_UnityEngine_Material_GetFloatImpl();
- Register_UnityEngine_Material_GetFloatImpl();
- //System.String UnityEngine.Material::GetTagImpl(System.String,System.Boolean,System.String)
- void Register_UnityEngine_Material_GetTagImpl();
- Register_UnityEngine_Material_GetTagImpl();
- //System.String[] UnityEngine.Material::GetShaderKeywords()
- void Register_UnityEngine_Material_GetShaderKeywords();
- Register_UnityEngine_Material_GetShaderKeywords();
- //System.Void UnityEngine.Material::CopyPropertiesFromMaterial(UnityEngine.Material)
- void Register_UnityEngine_Material_CopyPropertiesFromMaterial();
- Register_UnityEngine_Material_CopyPropertiesFromMaterial();
- //System.Void UnityEngine.Material::CreateWithMaterial(UnityEngine.Material,UnityEngine.Material)
- void Register_UnityEngine_Material_CreateWithMaterial();
- Register_UnityEngine_Material_CreateWithMaterial();
- //System.Void UnityEngine.Material::CreateWithShader(UnityEngine.Material,UnityEngine.Shader)
- void Register_UnityEngine_Material_CreateWithShader();
- Register_UnityEngine_Material_CreateWithShader();
- //System.Void UnityEngine.Material::CreateWithString(UnityEngine.Material)
- void Register_UnityEngine_Material_CreateWithString();
- Register_UnityEngine_Material_CreateWithString();
- //System.Void UnityEngine.Material::DisableKeyword(System.String)
- void Register_UnityEngine_Material_DisableKeyword();
- Register_UnityEngine_Material_DisableKeyword();
- //System.Void UnityEngine.Material::EnableKeyword(System.String)
- void Register_UnityEngine_Material_EnableKeyword();
- Register_UnityEngine_Material_EnableKeyword();
- //System.Void UnityEngine.Material::GetColorImpl_Injected(System.Int32,UnityEngine.Color&)
- void Register_UnityEngine_Material_GetColorImpl_Injected();
- Register_UnityEngine_Material_GetColorImpl_Injected();
- //System.Void UnityEngine.Material::GetTextureScaleAndOffsetImpl_Injected(System.Int32,UnityEngine.Vector4&)
- void Register_UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected();
- Register_UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected();
- //System.Void UnityEngine.Material::SetBufferImpl(System.Int32,UnityEngine.ComputeBuffer)
- void Register_UnityEngine_Material_SetBufferImpl();
- Register_UnityEngine_Material_SetBufferImpl();
- //System.Void UnityEngine.Material::SetColorImpl_Injected(System.Int32,UnityEngine.Color&)
- void Register_UnityEngine_Material_SetColorImpl_Injected();
- Register_UnityEngine_Material_SetColorImpl_Injected();
- //System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single)
- void Register_UnityEngine_Material_SetFloatImpl();
- Register_UnityEngine_Material_SetFloatImpl();
- //System.Void UnityEngine.Material::SetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Material_SetMatrixImpl_Injected();
- Register_UnityEngine_Material_SetMatrixImpl_Injected();
- //System.Void UnityEngine.Material::SetShaderKeywords(System.String[])
- void Register_UnityEngine_Material_SetShaderKeywords();
- Register_UnityEngine_Material_SetShaderKeywords();
- //System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture)
- void Register_UnityEngine_Material_SetTextureImpl();
- Register_UnityEngine_Material_SetTextureImpl();
- //System.Void UnityEngine.Material::SetTextureOffsetImpl_Injected(System.Int32,UnityEngine.Vector2&)
- void Register_UnityEngine_Material_SetTextureOffsetImpl_Injected();
- Register_UnityEngine_Material_SetTextureOffsetImpl_Injected();
- //System.Void UnityEngine.Material::SetTextureScaleImpl_Injected(System.Int32,UnityEngine.Vector2&)
- void Register_UnityEngine_Material_SetTextureScaleImpl_Injected();
- Register_UnityEngine_Material_SetTextureScaleImpl_Injected();
- //System.Void UnityEngine.Material::set_renderQueue(System.Int32)
- void Register_UnityEngine_Material_set_renderQueue();
- Register_UnityEngine_Material_set_renderQueue();
- //System.Void UnityEngine.Material::set_shader(UnityEngine.Shader)
- void Register_UnityEngine_Material_set_shader();
- Register_UnityEngine_Material_set_shader();
- //UnityEngine.Shader UnityEngine.Material::get_shader()
- void Register_UnityEngine_Material_get_shader();
- Register_UnityEngine_Material_get_shader();
- //UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32)
- void Register_UnityEngine_Material_GetTextureImpl();
- Register_UnityEngine_Material_GetTextureImpl();
- //End Registrations for type : UnityEngine.Material
- //Start Registrations for type : UnityEngine.Mathf
- //System.Boolean UnityEngine.Mathf::IsPowerOfTwo(System.Int32)
- void Register_UnityEngine_Mathf_IsPowerOfTwo();
- Register_UnityEngine_Mathf_IsPowerOfTwo();
- //System.Int32 UnityEngine.Mathf::NextPowerOfTwo(System.Int32)
- void Register_UnityEngine_Mathf_NextPowerOfTwo();
- Register_UnityEngine_Mathf_NextPowerOfTwo();
- //System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single)
- void Register_UnityEngine_Mathf_GammaToLinearSpace();
- Register_UnityEngine_Mathf_GammaToLinearSpace();
- //System.Single UnityEngine.Mathf::PerlinNoise(System.Single,System.Single)
- void Register_UnityEngine_Mathf_PerlinNoise();
- Register_UnityEngine_Mathf_PerlinNoise();
- //End Registrations for type : UnityEngine.Mathf
- //Start Registrations for type : UnityEngine.Matrix4x4
- //System.Boolean UnityEngine.Matrix4x4::Inverse3DAffine_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected();
- Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected();
- //System.Void UnityEngine.Matrix4x4::GetLossyScale_Injected(UnityEngine.Matrix4x4&,UnityEngine.Vector3&)
- void Register_UnityEngine_Matrix4x4_GetLossyScale_Injected();
- Register_UnityEngine_Matrix4x4_GetLossyScale_Injected();
- //System.Void UnityEngine.Matrix4x4::Inverse_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Matrix4x4_Inverse_Injected();
- Register_UnityEngine_Matrix4x4_Inverse_Injected();
- //System.Void UnityEngine.Matrix4x4::TRS_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Matrix4x4_TRS_Injected();
- Register_UnityEngine_Matrix4x4_TRS_Injected();
- //End Registrations for type : UnityEngine.Matrix4x4
- //Start Registrations for type : UnityEngine.Mesh
- //System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32)
- void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
- Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
- //System.Boolean UnityEngine.Mesh::HasVertexAttribute(UnityEngine.Rendering.VertexAttribute)
- void Register_UnityEngine_Mesh_HasVertexAttribute();
- Register_UnityEngine_Mesh_HasVertexAttribute();
- //System.Boolean UnityEngine.Mesh::get_canAccess()
- void Register_UnityEngine_Mesh_get_canAccess();
- Register_UnityEngine_Mesh_get_canAccess();
- //System.Int32 UnityEngine.Mesh::get_subMeshCount()
- void Register_UnityEngine_Mesh_get_subMeshCount();
- Register_UnityEngine_Mesh_get_subMeshCount();
- //System.Int32 UnityEngine.Mesh::get_vertexCount()
- void Register_UnityEngine_Mesh_get_vertexCount();
- Register_UnityEngine_Mesh_get_vertexCount();
- //System.Int32[] UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean)
- void Register_UnityEngine_Mesh_GetIndicesImpl();
- Register_UnityEngine_Mesh_GetIndicesImpl();
- //System.Void UnityEngine.Mesh::ClearImpl(System.Boolean)
- void Register_UnityEngine_Mesh_ClearImpl();
- Register_UnityEngine_Mesh_ClearImpl();
- //System.Void UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array)
- void Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
- Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
- //System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh)
- void Register_UnityEngine_Mesh_Internal_Create();
- Register_UnityEngine_Mesh_Internal_Create();
- //System.Void UnityEngine.Mesh::MarkDynamicImpl()
- void Register_UnityEngine_Mesh_MarkDynamicImpl();
- Register_UnityEngine_Mesh_MarkDynamicImpl();
- //System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute)
- void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
- Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
- //System.Void UnityEngine.Mesh::RecalculateBoundsImpl(UnityEngine.Rendering.MeshUpdateFlags)
- void Register_UnityEngine_Mesh_RecalculateBoundsImpl();
- Register_UnityEngine_Mesh_RecalculateBoundsImpl();
- //System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
- void Register_UnityEngine_Mesh_SetArrayForChannelImpl();
- Register_UnityEngine_Mesh_SetArrayForChannelImpl();
- //System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32)
- void Register_UnityEngine_Mesh_SetIndicesImpl();
- Register_UnityEngine_Mesh_SetIndicesImpl();
- //System.Void UnityEngine.Mesh::get_bounds_Injected(UnityEngine.Bounds&)
- void Register_UnityEngine_Mesh_get_bounds_Injected();
- Register_UnityEngine_Mesh_get_bounds_Injected();
- //System.Void UnityEngine.Mesh::set_bounds_Injected(UnityEngine.Bounds&)
- void Register_UnityEngine_Mesh_set_bounds_Injected();
- Register_UnityEngine_Mesh_set_bounds_Injected();
- //End Registrations for type : UnityEngine.Mesh
- //Start Registrations for type : UnityEngine.MeshFilter
- //System.Void UnityEngine.MeshFilter::set_sharedMesh(UnityEngine.Mesh)
- void Register_UnityEngine_MeshFilter_set_sharedMesh();
- Register_UnityEngine_MeshFilter_set_sharedMesh();
- //End Registrations for type : UnityEngine.MeshFilter
- //Start Registrations for type : UnityEngine.MonoBehaviour
- //System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll(UnityEngine.MonoBehaviour)
- void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
- Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
- //System.Boolean UnityEngine.MonoBehaviour::IsInvoking(UnityEngine.MonoBehaviour,System.String)
- void Register_UnityEngine_MonoBehaviour_IsInvoking();
- Register_UnityEngine_MonoBehaviour_IsInvoking();
- //System.Boolean UnityEngine.MonoBehaviour::IsObjectMonoBehaviour(UnityEngine.Object)
- void Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
- Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
- //System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout()
- void Register_UnityEngine_MonoBehaviour_get_useGUILayout();
- Register_UnityEngine_MonoBehaviour_get_useGUILayout();
- //System.String UnityEngine.MonoBehaviour::GetScriptClassName()
- void Register_UnityEngine_MonoBehaviour_GetScriptClassName();
- Register_UnityEngine_MonoBehaviour_GetScriptClassName();
- //System.Void UnityEngine.MonoBehaviour::CancelInvoke(UnityEngine.MonoBehaviour,System.String)
- void Register_UnityEngine_MonoBehaviour_CancelInvoke();
- Register_UnityEngine_MonoBehaviour_CancelInvoke();
- //System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll(UnityEngine.MonoBehaviour)
- void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
- Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
- //System.Void UnityEngine.MonoBehaviour::InvokeDelayed(UnityEngine.MonoBehaviour,System.String,System.Single,System.Single)
- void Register_UnityEngine_MonoBehaviour_InvokeDelayed();
- Register_UnityEngine_MonoBehaviour_InvokeDelayed();
- //System.Void UnityEngine.MonoBehaviour::StopAllCoroutines()
- void Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
- Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
- //System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String)
- void Register_UnityEngine_MonoBehaviour_StopCoroutine();
- Register_UnityEngine_MonoBehaviour_StopCoroutine();
- //System.Void UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator)
- void Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
- Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
- //System.Void UnityEngine.MonoBehaviour::StopCoroutineManaged(UnityEngine.Coroutine)
- void Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
- Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
- //System.Void UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean)
- void Register_UnityEngine_MonoBehaviour_set_useGUILayout();
- Register_UnityEngine_MonoBehaviour_set_useGUILayout();
- //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged(System.String,System.Object)
- void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
- Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
- //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged2(System.Collections.IEnumerator)
- void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
- Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
- //End Registrations for type : UnityEngine.MonoBehaviour
- //Start Registrations for type : UnityEngine.Networking.CertificateHandler
- //System.Void UnityEngine.Networking.CertificateHandler::Release()
- void Register_UnityEngine_Networking_CertificateHandler_Release();
- Register_UnityEngine_Networking_CertificateHandler_Release();
- //End Registrations for type : UnityEngine.Networking.CertificateHandler
- //Start Registrations for type : UnityEngine.Networking.DownloadHandler
- //System.Byte* UnityEngine.Networking.DownloadHandler::InternalGetByteArray(UnityEngine.Networking.DownloadHandler,System.Int32&)
- void Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray();
- Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray();
- //System.String UnityEngine.Networking.DownloadHandler::GetContentType()
- void Register_UnityEngine_Networking_DownloadHandler_GetContentType();
- Register_UnityEngine_Networking_DownloadHandler_GetContentType();
- //System.Void UnityEngine.Networking.DownloadHandler::Release()
- void Register_UnityEngine_Networking_DownloadHandler_Release();
- Register_UnityEngine_Networking_DownloadHandler_Release();
- //End Registrations for type : UnityEngine.Networking.DownloadHandler
- //Start Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer
- //System.IntPtr UnityEngine.Networking.DownloadHandlerBuffer::Create(UnityEngine.Networking.DownloadHandlerBuffer)
- void Register_UnityEngine_Networking_DownloadHandlerBuffer_Create();
- Register_UnityEngine_Networking_DownloadHandlerBuffer_Create();
- //End Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer
- //Start Registrations for type : UnityEngine.Networking.DownloadHandlerTexture
- //System.IntPtr UnityEngine.Networking.DownloadHandlerTexture::Create(UnityEngine.Networking.DownloadHandlerTexture,System.Boolean)
- void Register_UnityEngine_Networking_DownloadHandlerTexture_Create();
- Register_UnityEngine_Networking_DownloadHandlerTexture_Create();
- //UnityEngine.Texture2D UnityEngine.Networking.DownloadHandlerTexture::InternalGetTextureNative()
- void Register_UnityEngine_Networking_DownloadHandlerTexture_InternalGetTextureNative();
- Register_UnityEngine_Networking_DownloadHandlerTexture_InternalGetTextureNative();
- //End Registrations for type : UnityEngine.Networking.DownloadHandlerTexture
- //Start Registrations for type : UnityEngine.Networking.UnityWebRequest
- //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isModifiable()
- void Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable();
- Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable();
- //System.Int64 UnityEngine.Networking.UnityWebRequest::get_responseCode()
- void Register_UnityEngine_Networking_UnityWebRequest_get_responseCode();
- Register_UnityEngine_Networking_UnityWebRequest_get_responseCode();
- //System.IntPtr UnityEngine.Networking.UnityWebRequest::Create()
- void Register_UnityEngine_Networking_UnityWebRequest_Create();
- Register_UnityEngine_Networking_UnityWebRequest_Create();
- //System.String UnityEngine.Networking.UnityWebRequest::GetHTTPStatusString(System.Int64)
- void Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString();
- Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString();
- //System.String UnityEngine.Networking.UnityWebRequest::GetWebErrorString(UnityEngine.Networking.UnityWebRequest/UnityWebRequestError)
- void Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString();
- Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString();
- //System.Void UnityEngine.Networking.UnityWebRequest::Abort()
- void Register_UnityEngine_Networking_UnityWebRequest_Abort();
- Register_UnityEngine_Networking_UnityWebRequest_Abort();
- //System.Void UnityEngine.Networking.UnityWebRequest::Release()
- void Register_UnityEngine_Networking_UnityWebRequest_Release();
- Register_UnityEngine_Networking_UnityWebRequest_Release();
- //UnityEngine.Networking.UnityWebRequest/Result UnityEngine.Networking.UnityWebRequest::get_result()
- void Register_UnityEngine_Networking_UnityWebRequest_get_result();
- Register_UnityEngine_Networking_UnityWebRequest_get_result();
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::GetError()
- void Register_UnityEngine_Networking_UnityWebRequest_GetError();
- Register_UnityEngine_Networking_UnityWebRequest_GetError();
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::InternalSetRequestHeader(System.String,System.String)
- void Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader();
- Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader();
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetCustomMethod(System.String)
- void Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod();
- Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod();
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetDownloadHandler(UnityEngine.Networking.DownloadHandler)
- void Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler();
- Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler();
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetMethod(UnityEngine.Networking.UnityWebRequest/UnityWebRequestMethod)
- void Register_UnityEngine_Networking_UnityWebRequest_SetMethod();
- Register_UnityEngine_Networking_UnityWebRequest_SetMethod();
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUploadHandler(UnityEngine.Networking.UploadHandler)
- void Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler();
- Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler();
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUrl(System.String)
- void Register_UnityEngine_Networking_UnityWebRequest_SetUrl();
- Register_UnityEngine_Networking_UnityWebRequest_SetUrl();
- //UnityEngine.Networking.UnityWebRequestAsyncOperation UnityEngine.Networking.UnityWebRequest::BeginWebRequest()
- void Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest();
- Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest();
- //End Registrations for type : UnityEngine.Networking.UnityWebRequest
- //Start Registrations for type : UnityEngine.Networking.UploadHandler
- //System.Void UnityEngine.Networking.UploadHandler::Release()
- void Register_UnityEngine_Networking_UploadHandler_Release();
- Register_UnityEngine_Networking_UploadHandler_Release();
- //End Registrations for type : UnityEngine.Networking.UploadHandler
- //Start Registrations for type : UnityEngine.Networking.UploadHandlerRaw
- //System.IntPtr UnityEngine.Networking.UploadHandlerRaw::Create(UnityEngine.Networking.UploadHandlerRaw,System.Byte*,System.Int32)
- void Register_UnityEngine_Networking_UploadHandlerRaw_Create();
- Register_UnityEngine_Networking_UploadHandlerRaw_Create();
- //End Registrations for type : UnityEngine.Networking.UploadHandlerRaw
- //Start Registrations for type : UnityEngine.NoAllocHelpers
- //System.Array UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object)
- void Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
- Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
- //System.Void UnityEngine.NoAllocHelpers::Internal_ResizeList(System.Object,System.Int32)
- void Register_UnityEngine_NoAllocHelpers_Internal_ResizeList();
- Register_UnityEngine_NoAllocHelpers_Internal_ResizeList();
- //End Registrations for type : UnityEngine.NoAllocHelpers
- //Start Registrations for type : UnityEngine.Object
- //System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject()
- void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
- Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
- //System.String UnityEngine.Object::GetName(UnityEngine.Object)
- void Register_UnityEngine_Object_GetName();
- Register_UnityEngine_Object_GetName();
- //System.String UnityEngine.Object::ToString(UnityEngine.Object)
- void Register_UnityEngine_Object_ToString();
- Register_UnityEngine_Object_ToString();
- //System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single)
- void Register_UnityEngine_Object_Destroy();
- Register_UnityEngine_Object_Destroy();
- //System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean)
- void Register_UnityEngine_Object_DestroyImmediate();
- Register_UnityEngine_Object_DestroyImmediate();
- //System.Void UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object)
- void Register_UnityEngine_Object_DontDestroyOnLoad();
- Register_UnityEngine_Object_DontDestroyOnLoad();
- //System.Void UnityEngine.Object::SetName(UnityEngine.Object,System.String)
- void Register_UnityEngine_Object_SetName();
- Register_UnityEngine_Object_SetName();
- //System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags)
- void Register_UnityEngine_Object_set_hideFlags();
- Register_UnityEngine_Object_set_hideFlags();
- //UnityEngine.HideFlags UnityEngine.Object::get_hideFlags()
- void Register_UnityEngine_Object_get_hideFlags();
- Register_UnityEngine_Object_get_hideFlags();
- //UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
- void Register_UnityEngine_Object_FindObjectFromInstanceID();
- Register_UnityEngine_Object_FindObjectFromInstanceID();
- //UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object)
- void Register_UnityEngine_Object_Internal_CloneSingle();
- Register_UnityEngine_Object_Internal_CloneSingle();
- //UnityEngine.Object UnityEngine.Object::Internal_CloneSingleWithParent(UnityEngine.Object,UnityEngine.Transform,System.Boolean)
- void Register_UnityEngine_Object_Internal_CloneSingleWithParent();
- Register_UnityEngine_Object_Internal_CloneSingleWithParent();
- //UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingleWithParent_Injected(UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Object_Internal_InstantiateSingleWithParent_Injected();
- Register_UnityEngine_Object_Internal_InstantiateSingleWithParent_Injected();
- //UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingle_Injected(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();
- Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();
- //UnityEngine.Object[] UnityEngine.Object::FindObjectsOfType(System.Type,System.Boolean)
- void Register_UnityEngine_Object_FindObjectsOfType();
- Register_UnityEngine_Object_FindObjectsOfType();
- //End Registrations for type : UnityEngine.Object
- //Start Registrations for type : UnityEngine.ObjectGUIState
- //System.IntPtr UnityEngine.ObjectGUIState::Internal_Create()
- void Register_UnityEngine_ObjectGUIState_Internal_Create();
- Register_UnityEngine_ObjectGUIState_Internal_Create();
- //System.Void UnityEngine.ObjectGUIState::Internal_Destroy(System.IntPtr)
- void Register_UnityEngine_ObjectGUIState_Internal_Destroy();
- Register_UnityEngine_ObjectGUIState_Internal_Destroy();
- //End Registrations for type : UnityEngine.ObjectGUIState
- //Start Registrations for type : UnityEngine.ParticleCollisionEvent
- //UnityEngine.Component UnityEngine.ParticleCollisionEvent::InstanceIDToColliderComponent(System.Int32)
- void Register_UnityEngine_ParticleCollisionEvent_InstanceIDToColliderComponent();
- Register_UnityEngine_ParticleCollisionEvent_InstanceIDToColliderComponent();
- //End Registrations for type : UnityEngine.ParticleCollisionEvent
- //Start Registrations for type : UnityEngine.ParticleSystem
- //System.Int32 UnityEngine.ParticleSystem::GetParticles(UnityEngine.ParticleSystem/Particle[],System.Int32,System.Int32)
- void Register_UnityEngine_ParticleSystem_GetParticles();
- Register_UnityEngine_ParticleSystem_GetParticles();
- //System.Void UnityEngine.ParticleSystem::Clear(System.Boolean)
- void Register_UnityEngine_ParticleSystem_Clear();
- Register_UnityEngine_ParticleSystem_Clear();
- //System.Void UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem/Particle&)
- void Register_UnityEngine_ParticleSystem_EmitOld_Internal();
- Register_UnityEngine_ParticleSystem_EmitOld_Internal();
- //System.Void UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem/EmitParams&,System.Int32)
- void Register_UnityEngine_ParticleSystem_Emit_Injected();
- Register_UnityEngine_ParticleSystem_Emit_Injected();
- //System.Void UnityEngine.ParticleSystem::Emit_Internal(System.Int32)
- void Register_UnityEngine_ParticleSystem_Emit_Internal();
- Register_UnityEngine_ParticleSystem_Emit_Internal();
- //System.Void UnityEngine.ParticleSystem::Play(System.Boolean)
- void Register_UnityEngine_ParticleSystem_Play();
- Register_UnityEngine_ParticleSystem_Play();
- //System.Void UnityEngine.ParticleSystem::SetParticles(UnityEngine.ParticleSystem/Particle[],System.Int32,System.Int32)
- void Register_UnityEngine_ParticleSystem_SetParticles();
- Register_UnityEngine_ParticleSystem_SetParticles();
- //System.Void UnityEngine.ParticleSystem::Stop(System.Boolean,UnityEngine.ParticleSystemStopBehavior)
- void Register_UnityEngine_ParticleSystem_Stop();
- Register_UnityEngine_ParticleSystem_Stop();
- //End Registrations for type : UnityEngine.ParticleSystem
- //Start Registrations for type : UnityEngine.ParticleSystem/EmissionModule
- //System.Void UnityEngine.ParticleSystem/EmissionModule::set_enabled_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Boolean)
- void Register_UnityEngine_ParticleSystem_EmissionModule_set_enabled_Injected();
- Register_UnityEngine_ParticleSystem_EmissionModule_set_enabled_Injected();
- //End Registrations for type : UnityEngine.ParticleSystem/EmissionModule
- //Start Registrations for type : UnityEngine.ParticleSystem/MainModule
- //System.Single UnityEngine.ParticleSystem/MainModule::get_startLifetimeMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)
- void Register_UnityEngine_ParticleSystem_MainModule_get_startLifetimeMultiplier_Injected();
- Register_UnityEngine_ParticleSystem_MainModule_get_startLifetimeMultiplier_Injected();
- //System.Single UnityEngine.ParticleSystem/MainModule::get_startSizeMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)
- void Register_UnityEngine_ParticleSystem_MainModule_get_startSizeMultiplier_Injected();
- Register_UnityEngine_ParticleSystem_MainModule_get_startSizeMultiplier_Injected();
- //System.Single UnityEngine.ParticleSystem/MainModule::get_startSpeedMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)
- void Register_UnityEngine_ParticleSystem_MainModule_get_startSpeedMultiplier_Injected();
- Register_UnityEngine_ParticleSystem_MainModule_get_startSpeedMultiplier_Injected();
- //System.Void UnityEngine.ParticleSystem/MainModule::get_startColor_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxGradient&)
- void Register_UnityEngine_ParticleSystem_MainModule_get_startColor_Injected();
- Register_UnityEngine_ParticleSystem_MainModule_get_startColor_Injected();
- //System.Void UnityEngine.ParticleSystem/MainModule::get_startLifetime_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
- void Register_UnityEngine_ParticleSystem_MainModule_get_startLifetime_Injected();
- Register_UnityEngine_ParticleSystem_MainModule_get_startLifetime_Injected();
- //System.Void UnityEngine.ParticleSystem/MainModule::get_startSize_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
- void Register_UnityEngine_ParticleSystem_MainModule_get_startSize_Injected();
- Register_UnityEngine_ParticleSystem_MainModule_get_startSize_Injected();
- //System.Void UnityEngine.ParticleSystem/MainModule::set_maxParticles_Injected(UnityEngine.ParticleSystem/MainModule&,System.Int32)
- void Register_UnityEngine_ParticleSystem_MainModule_set_maxParticles_Injected();
- Register_UnityEngine_ParticleSystem_MainModule_set_maxParticles_Injected();
- //System.Void UnityEngine.ParticleSystem/MainModule::set_startColor_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxGradient&)
- void Register_UnityEngine_ParticleSystem_MainModule_set_startColor_Injected();
- Register_UnityEngine_ParticleSystem_MainModule_set_startColor_Injected();
- //System.Void UnityEngine.ParticleSystem/MainModule::set_startLifetimeMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
- void Register_UnityEngine_ParticleSystem_MainModule_set_startLifetimeMultiplier_Injected();
- Register_UnityEngine_ParticleSystem_MainModule_set_startLifetimeMultiplier_Injected();
- //System.Void UnityEngine.ParticleSystem/MainModule::set_startLifetime_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
- void Register_UnityEngine_ParticleSystem_MainModule_set_startLifetime_Injected();
- Register_UnityEngine_ParticleSystem_MainModule_set_startLifetime_Injected();
- //System.Void UnityEngine.ParticleSystem/MainModule::set_startSizeMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
- void Register_UnityEngine_ParticleSystem_MainModule_set_startSizeMultiplier_Injected();
- Register_UnityEngine_ParticleSystem_MainModule_set_startSizeMultiplier_Injected();
- //System.Void UnityEngine.ParticleSystem/MainModule::set_startSize_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
- void Register_UnityEngine_ParticleSystem_MainModule_set_startSize_Injected();
- Register_UnityEngine_ParticleSystem_MainModule_set_startSize_Injected();
- //System.Void UnityEngine.ParticleSystem/MainModule::set_startSpeedMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
- void Register_UnityEngine_ParticleSystem_MainModule_set_startSpeedMultiplier_Injected();
- Register_UnityEngine_ParticleSystem_MainModule_set_startSpeedMultiplier_Injected();
- //System.Void UnityEngine.ParticleSystem/MainModule::set_startSpeed_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
- void Register_UnityEngine_ParticleSystem_MainModule_set_startSpeed_Injected();
- Register_UnityEngine_ParticleSystem_MainModule_set_startSpeed_Injected();
- //End Registrations for type : UnityEngine.ParticleSystem/MainModule
- //Start Registrations for type : UnityEngine.ParticleSystemExtensionsImpl
- //System.Int32 UnityEngine.ParticleSystemExtensionsImpl::GetCollisionEvents(UnityEngine.ParticleSystem,UnityEngine.GameObject,System.Collections.Generic.List`1<UnityEngine.ParticleCollisionEvent>)
- void Register_UnityEngine_ParticleSystemExtensionsImpl_GetCollisionEvents();
- Register_UnityEngine_ParticleSystemExtensionsImpl_GetCollisionEvents();
- //End Registrations for type : UnityEngine.ParticleSystemExtensionsImpl
- //Start Registrations for type : UnityEngine.ParticleSystemRenderer
- //System.Int32 UnityEngine.ParticleSystemRenderer::GetMeshes(UnityEngine.Mesh[])
- void Register_UnityEngine_ParticleSystemRenderer_GetMeshes();
- Register_UnityEngine_ParticleSystemRenderer_GetMeshes();
- //System.Single UnityEngine.ParticleSystemRenderer::get_minParticleSize()
- void Register_UnityEngine_ParticleSystemRenderer_get_minParticleSize();
- Register_UnityEngine_ParticleSystemRenderer_get_minParticleSize();
- //System.Void UnityEngine.ParticleSystemRenderer::set_maxParticleSize(System.Single)
- void Register_UnityEngine_ParticleSystemRenderer_set_maxParticleSize();
- Register_UnityEngine_ParticleSystemRenderer_set_maxParticleSize();
- //System.Void UnityEngine.ParticleSystemRenderer::set_minParticleSize(System.Single)
- void Register_UnityEngine_ParticleSystemRenderer_set_minParticleSize();
- Register_UnityEngine_ParticleSystemRenderer_set_minParticleSize();
- //End Registrations for type : UnityEngine.ParticleSystemRenderer
- //Start Registrations for type : UnityEngine.Physics
- //System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
- void Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
- Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
- //System.Void UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Physics_get_gravity_Injected();
- Register_UnityEngine_Physics_get_gravity_Injected();
- //UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- void Register_UnityEngine_Physics_OverlapSphere_Internal_Injected();
- Register_UnityEngine_Physics_OverlapSphere_Internal_Injected();
- //UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- void Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
- Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
- //UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- void Register_UnityEngine_Physics_Query_SphereCastAll_Injected();
- Register_UnityEngine_Physics_Query_SphereCastAll_Injected();
- //End Registrations for type : UnityEngine.Physics
- //Start Registrations for type : UnityEngine.Physics2D
- //System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
- void Register_UnityEngine_Physics2D_get_queriesHitTriggers();
- Register_UnityEngine_Physics2D_get_queriesHitTriggers();
- //UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
- void Register_UnityEngine_Physics2D_OverlapCircleAll_Internal_Injected();
- Register_UnityEngine_Physics2D_OverlapCircleAll_Internal_Injected();
- //UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
- void Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected();
- Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected();
- //End Registrations for type : UnityEngine.Physics2D
- //Start Registrations for type : UnityEngine.PhysicsScene
- //System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- void Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
- Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
- //System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
- void Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
- Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
- //System.Boolean UnityEngine.PhysicsScene::Query_SphereCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
- void Register_UnityEngine_PhysicsScene_Query_SphereCast_Injected();
- Register_UnityEngine_PhysicsScene_Query_SphereCast_Injected();
- //System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- void Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
- Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
- //End Registrations for type : UnityEngine.PhysicsScene
- //Start Registrations for type : UnityEngine.PhysicsScene2D
- //System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
- void Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected();
- Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected();
- //System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
- void Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected();
- Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected();
- //System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
- void Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected();
- Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected();
- //System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
- void Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected();
- Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected();
- //UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
- void Register_UnityEngine_PhysicsScene2D_OverlapCircle_Internal_Injected();
- Register_UnityEngine_PhysicsScene2D_OverlapCircle_Internal_Injected();
- //End Registrations for type : UnityEngine.PhysicsScene2D
- //Start Registrations for type : UnityEngine.Playables.PlayableHandle
- //System.Boolean UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
- Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
- //System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&)
- void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
- Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
- //End Registrations for type : UnityEngine.Playables.PlayableHandle
- //Start Registrations for type : UnityEngine.PlayerConnectionInternal
- //System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected()
- void Register_UnityEngine_PlayerConnectionInternal_IsConnected();
- Register_UnityEngine_PlayerConnectionInternal_IsConnected();
- //System.Boolean UnityEngine.PlayerConnectionInternal::TrySendMessage(System.String,System.Byte[],System.Int32)
- void Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
- Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
- //System.Void UnityEngine.PlayerConnectionInternal::DisconnectAll()
- void Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
- Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
- //System.Void UnityEngine.PlayerConnectionInternal::Initialize()
- void Register_UnityEngine_PlayerConnectionInternal_Initialize();
- Register_UnityEngine_PlayerConnectionInternal_Initialize();
- //System.Void UnityEngine.PlayerConnectionInternal::PollInternal()
- void Register_UnityEngine_PlayerConnectionInternal_PollInternal();
- Register_UnityEngine_PlayerConnectionInternal_PollInternal();
- //System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String)
- void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
- Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
- //System.Void UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32)
- void Register_UnityEngine_PlayerConnectionInternal_SendMessage();
- Register_UnityEngine_PlayerConnectionInternal_SendMessage();
- //System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String)
- void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
- Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
- //End Registrations for type : UnityEngine.PlayerConnectionInternal
- //Start Registrations for type : UnityEngine.PlayerPrefs
- //System.Boolean UnityEngine.PlayerPrefs::HasKey(System.String)
- void Register_UnityEngine_PlayerPrefs_HasKey();
- Register_UnityEngine_PlayerPrefs_HasKey();
- //System.Boolean UnityEngine.PlayerPrefs::TrySetFloat(System.String,System.Single)
- void Register_UnityEngine_PlayerPrefs_TrySetFloat();
- Register_UnityEngine_PlayerPrefs_TrySetFloat();
- //System.Boolean UnityEngine.PlayerPrefs::TrySetInt(System.String,System.Int32)
- void Register_UnityEngine_PlayerPrefs_TrySetInt();
- Register_UnityEngine_PlayerPrefs_TrySetInt();
- //System.Boolean UnityEngine.PlayerPrefs::TrySetSetString(System.String,System.String)
- void Register_UnityEngine_PlayerPrefs_TrySetSetString();
- Register_UnityEngine_PlayerPrefs_TrySetSetString();
- //System.Int32 UnityEngine.PlayerPrefs::GetInt(System.String,System.Int32)
- void Register_UnityEngine_PlayerPrefs_GetInt();
- Register_UnityEngine_PlayerPrefs_GetInt();
- //System.Single UnityEngine.PlayerPrefs::GetFloat(System.String,System.Single)
- void Register_UnityEngine_PlayerPrefs_GetFloat();
- Register_UnityEngine_PlayerPrefs_GetFloat();
- //System.String UnityEngine.PlayerPrefs::GetString(System.String,System.String)
- void Register_UnityEngine_PlayerPrefs_GetString();
- Register_UnityEngine_PlayerPrefs_GetString();
- //System.Void UnityEngine.PlayerPrefs::DeleteKey(System.String)
- void Register_UnityEngine_PlayerPrefs_DeleteKey();
- Register_UnityEngine_PlayerPrefs_DeleteKey();
- //System.Void UnityEngine.PlayerPrefs::Save()
- void Register_UnityEngine_PlayerPrefs_Save();
- Register_UnityEngine_PlayerPrefs_Save();
- //End Registrations for type : UnityEngine.PlayerPrefs
- //Start Registrations for type : UnityEngine.Profiling.Profiler
- //System.Void UnityEngine.Profiling.Profiler::BeginSampleImpl(System.String,UnityEngine.Object)
- void Register_UnityEngine_Profiling_Profiler_BeginSampleImpl();
- Register_UnityEngine_Profiling_Profiler_BeginSampleImpl();
- //System.Void UnityEngine.Profiling.Profiler::EndSample()
- void Register_UnityEngine_Profiling_Profiler_EndSample();
- Register_UnityEngine_Profiling_Profiler_EndSample();
- //End Registrations for type : UnityEngine.Profiling.Profiler
- //Start Registrations for type : UnityEngine.PropertyNameUtils
- //System.Void UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected(System.String,UnityEngine.PropertyName&)
- void Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
- Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
- //End Registrations for type : UnityEngine.PropertyNameUtils
- //Start Registrations for type : UnityEngine.QualitySettings
- //System.Int32 UnityEngine.QualitySettings::get_antiAliasing()
- void Register_UnityEngine_QualitySettings_get_antiAliasing();
- Register_UnityEngine_QualitySettings_get_antiAliasing();
- //System.Int32 UnityEngine.QualitySettings::get_pixelLightCount()
- void Register_UnityEngine_QualitySettings_get_pixelLightCount();
- Register_UnityEngine_QualitySettings_get_pixelLightCount();
- //System.Void UnityEngine.QualitySettings::set_antiAliasing(System.Int32)
- void Register_UnityEngine_QualitySettings_set_antiAliasing();
- Register_UnityEngine_QualitySettings_set_antiAliasing();
- //System.Void UnityEngine.QualitySettings::set_pixelLightCount(System.Int32)
- void Register_UnityEngine_QualitySettings_set_pixelLightCount();
- Register_UnityEngine_QualitySettings_set_pixelLightCount();
- //System.Void UnityEngine.QualitySettings::set_shadowDistance(System.Single)
- void Register_UnityEngine_QualitySettings_set_shadowDistance();
- Register_UnityEngine_QualitySettings_set_shadowDistance();
- //System.Void UnityEngine.QualitySettings::set_vSyncCount(System.Int32)
- void Register_UnityEngine_QualitySettings_set_vSyncCount();
- Register_UnityEngine_QualitySettings_set_vSyncCount();
- //UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace()
- void Register_UnityEngine_QualitySettings_get_activeColorSpace();
- Register_UnityEngine_QualitySettings_get_activeColorSpace();
- //End Registrations for type : UnityEngine.QualitySettings
- //Start Registrations for type : UnityEngine.Quaternion
- //System.Void UnityEngine.Quaternion::AngleAxis_Injected(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_AngleAxis_Injected();
- Register_UnityEngine_Quaternion_AngleAxis_Injected();
- //System.Void UnityEngine.Quaternion::FromToRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_FromToRotation_Injected();
- Register_UnityEngine_Quaternion_FromToRotation_Injected();
- //System.Void UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
- Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
- //System.Void UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&)
- void Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
- Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
- //System.Void UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_Inverse_Injected();
- Register_UnityEngine_Quaternion_Inverse_Injected();
- //System.Void UnityEngine.Quaternion::Lerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_Lerp_Injected();
- Register_UnityEngine_Quaternion_Lerp_Injected();
- //System.Void UnityEngine.Quaternion::LookRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_LookRotation_Injected();
- Register_UnityEngine_Quaternion_LookRotation_Injected();
- //System.Void UnityEngine.Quaternion::Slerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_Slerp_Injected();
- Register_UnityEngine_Quaternion_Slerp_Injected();
- //End Registrations for type : UnityEngine.Quaternion
- //Start Registrations for type : UnityEngine.Random
- //System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32)
- void Register_UnityEngine_Random_RandomRangeInt();
- Register_UnityEngine_Random_RandomRangeInt();
- //System.Single UnityEngine.Random::Range(System.Single,System.Single)
- void Register_UnityEngine_Random_Range();
- Register_UnityEngine_Random_Range();
- //System.Single UnityEngine.Random::get_value()
- void Register_UnityEngine_Random_get_value();
- Register_UnityEngine_Random_get_value();
- //System.Void UnityEngine.Random::get_insideUnitSphere_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Random_get_insideUnitSphere_Injected();
- Register_UnityEngine_Random_get_insideUnitSphere_Injected();
- //System.Void UnityEngine.Random::get_onUnitSphere_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Random_get_onUnitSphere_Injected();
- Register_UnityEngine_Random_get_onUnitSphere_Injected();
- //System.Void UnityEngine.Random::get_rotation_Injected(UnityEngine.Quaternion&)
- void Register_UnityEngine_Random_get_rotation_Injected();
- Register_UnityEngine_Random_get_rotation_Injected();
- //End Registrations for type : UnityEngine.Random
- //Start Registrations for type : UnityEngine.RectOffset
- //System.Int32 UnityEngine.RectOffset::get_bottom()
- void Register_UnityEngine_RectOffset_get_bottom();
- Register_UnityEngine_RectOffset_get_bottom();
- //System.Int32 UnityEngine.RectOffset::get_horizontal()
- void Register_UnityEngine_RectOffset_get_horizontal();
- Register_UnityEngine_RectOffset_get_horizontal();
- //System.Int32 UnityEngine.RectOffset::get_left()
- void Register_UnityEngine_RectOffset_get_left();
- Register_UnityEngine_RectOffset_get_left();
- //System.Int32 UnityEngine.RectOffset::get_right()
- void Register_UnityEngine_RectOffset_get_right();
- Register_UnityEngine_RectOffset_get_right();
- //System.Int32 UnityEngine.RectOffset::get_top()
- void Register_UnityEngine_RectOffset_get_top();
- Register_UnityEngine_RectOffset_get_top();
- //System.Int32 UnityEngine.RectOffset::get_vertical()
- void Register_UnityEngine_RectOffset_get_vertical();
- Register_UnityEngine_RectOffset_get_vertical();
- //System.IntPtr UnityEngine.RectOffset::InternalCreate()
- void Register_UnityEngine_RectOffset_InternalCreate();
- Register_UnityEngine_RectOffset_InternalCreate();
- //System.Void UnityEngine.RectOffset::Add_Injected(UnityEngine.Rect&,UnityEngine.Rect&)
- void Register_UnityEngine_RectOffset_Add_Injected();
- Register_UnityEngine_RectOffset_Add_Injected();
- //System.Void UnityEngine.RectOffset::InternalDestroy(System.IntPtr)
- void Register_UnityEngine_RectOffset_InternalDestroy();
- Register_UnityEngine_RectOffset_InternalDestroy();
- //System.Void UnityEngine.RectOffset::Remove_Injected(UnityEngine.Rect&,UnityEngine.Rect&)
- void Register_UnityEngine_RectOffset_Remove_Injected();
- Register_UnityEngine_RectOffset_Remove_Injected();
- //System.Void UnityEngine.RectOffset::set_bottom(System.Int32)
- void Register_UnityEngine_RectOffset_set_bottom();
- Register_UnityEngine_RectOffset_set_bottom();
- //System.Void UnityEngine.RectOffset::set_left(System.Int32)
- void Register_UnityEngine_RectOffset_set_left();
- Register_UnityEngine_RectOffset_set_left();
- //System.Void UnityEngine.RectOffset::set_right(System.Int32)
- void Register_UnityEngine_RectOffset_set_right();
- Register_UnityEngine_RectOffset_set_right();
- //System.Void UnityEngine.RectOffset::set_top(System.Int32)
- void Register_UnityEngine_RectOffset_set_top();
- Register_UnityEngine_RectOffset_set_top();
- //End Registrations for type : UnityEngine.RectOffset
- //Start Registrations for type : UnityEngine.RectTransform
- //System.Void UnityEngine.RectTransform::get_anchorMax_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_get_anchorMax_Injected();
- Register_UnityEngine_RectTransform_get_anchorMax_Injected();
- //System.Void UnityEngine.RectTransform::get_anchorMin_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_get_anchorMin_Injected();
- Register_UnityEngine_RectTransform_get_anchorMin_Injected();
- //System.Void UnityEngine.RectTransform::get_anchoredPosition_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
- Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
- //System.Void UnityEngine.RectTransform::get_pivot_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_get_pivot_Injected();
- Register_UnityEngine_RectTransform_get_pivot_Injected();
- //System.Void UnityEngine.RectTransform::get_rect_Injected(UnityEngine.Rect&)
- void Register_UnityEngine_RectTransform_get_rect_Injected();
- Register_UnityEngine_RectTransform_get_rect_Injected();
- //System.Void UnityEngine.RectTransform::get_sizeDelta_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
- Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
- //System.Void UnityEngine.RectTransform::set_anchorMax_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_set_anchorMax_Injected();
- Register_UnityEngine_RectTransform_set_anchorMax_Injected();
- //System.Void UnityEngine.RectTransform::set_anchorMin_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_set_anchorMin_Injected();
- Register_UnityEngine_RectTransform_set_anchorMin_Injected();
- //System.Void UnityEngine.RectTransform::set_anchoredPosition_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
- Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
- //System.Void UnityEngine.RectTransform::set_pivot_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_set_pivot_Injected();
- Register_UnityEngine_RectTransform_set_pivot_Injected();
- //System.Void UnityEngine.RectTransform::set_sizeDelta_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
- Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
- //End Registrations for type : UnityEngine.RectTransform
- //Start Registrations for type : UnityEngine.RectTransformUtility
- //System.Boolean UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,UnityEngine.RectTransform,UnityEngine.Camera,UnityEngine.Vector4&)
- void Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
- Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
- //System.Void UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
- Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
- //System.Void UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&)
- void Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
- Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
- //End Registrations for type : UnityEngine.RectTransformUtility
- //Start Registrations for type : UnityEngine.Renderer
- //System.Boolean UnityEngine.Renderer::get_enabled()
- void Register_UnityEngine_Renderer_get_enabled();
- Register_UnityEngine_Renderer_get_enabled();
- //System.Int32 UnityEngine.Renderer::get_sortingLayerID()
- void Register_UnityEngine_Renderer_get_sortingLayerID();
- Register_UnityEngine_Renderer_get_sortingLayerID();
- //System.Int32 UnityEngine.Renderer::get_sortingOrder()
- void Register_UnityEngine_Renderer_get_sortingOrder();
- Register_UnityEngine_Renderer_get_sortingOrder();
- //System.Void UnityEngine.Renderer::SetMaterial(UnityEngine.Material)
- void Register_UnityEngine_Renderer_SetMaterial();
- Register_UnityEngine_Renderer_SetMaterial();
- //System.Void UnityEngine.Renderer::SetMaterialArray(UnityEngine.Material[])
- void Register_UnityEngine_Renderer_SetMaterialArray();
- Register_UnityEngine_Renderer_SetMaterialArray();
- //System.Void UnityEngine.Renderer::get_bounds_Injected(UnityEngine.Bounds&)
- void Register_UnityEngine_Renderer_get_bounds_Injected();
- Register_UnityEngine_Renderer_get_bounds_Injected();
- //System.Void UnityEngine.Renderer::set_enabled(System.Boolean)
- void Register_UnityEngine_Renderer_set_enabled();
- Register_UnityEngine_Renderer_set_enabled();
- //System.Void UnityEngine.Renderer::set_receiveShadows(System.Boolean)
- void Register_UnityEngine_Renderer_set_receiveShadows();
- Register_UnityEngine_Renderer_set_receiveShadows();
- //System.Void UnityEngine.Renderer::set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode)
- void Register_UnityEngine_Renderer_set_shadowCastingMode();
- Register_UnityEngine_Renderer_set_shadowCastingMode();
- //System.Void UnityEngine.Renderer::set_sortingLayerID(System.Int32)
- void Register_UnityEngine_Renderer_set_sortingLayerID();
- Register_UnityEngine_Renderer_set_sortingLayerID();
- //System.Void UnityEngine.Renderer::set_sortingOrder(System.Int32)
- void Register_UnityEngine_Renderer_set_sortingOrder();
- Register_UnityEngine_Renderer_set_sortingOrder();
- //UnityEngine.Material UnityEngine.Renderer::GetMaterial()
- void Register_UnityEngine_Renderer_GetMaterial();
- Register_UnityEngine_Renderer_GetMaterial();
- //UnityEngine.Material UnityEngine.Renderer::GetSharedMaterial()
- void Register_UnityEngine_Renderer_GetSharedMaterial();
- Register_UnityEngine_Renderer_GetSharedMaterial();
- //UnityEngine.Material[] UnityEngine.Renderer::GetMaterialArray()
- void Register_UnityEngine_Renderer_GetMaterialArray();
- Register_UnityEngine_Renderer_GetMaterialArray();
- //UnityEngine.Material[] UnityEngine.Renderer::GetSharedMaterialArray()
- void Register_UnityEngine_Renderer_GetSharedMaterialArray();
- Register_UnityEngine_Renderer_GetSharedMaterialArray();
- //End Registrations for type : UnityEngine.Renderer
- //Start Registrations for type : UnityEngine.Rendering.GraphicsSettings
- //System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity()
- void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
- Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
- //End Registrations for type : UnityEngine.Rendering.GraphicsSettings
- //Start Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
- //System.Void UnityEngine.Rendering.ScriptableRenderContext::GetCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Type,System.Object)
- void Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected();
- Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected();
- //End Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
- //Start Registrations for type : UnityEngine.RenderSettings
- //System.Single UnityEngine.RenderSettings::get_fogDensity()
- void Register_UnityEngine_RenderSettings_get_fogDensity();
- Register_UnityEngine_RenderSettings_get_fogDensity();
- //System.Single UnityEngine.RenderSettings::get_fogEndDistance()
- void Register_UnityEngine_RenderSettings_get_fogEndDistance();
- Register_UnityEngine_RenderSettings_get_fogEndDistance();
- //System.Single UnityEngine.RenderSettings::get_fogStartDistance()
- void Register_UnityEngine_RenderSettings_get_fogStartDistance();
- Register_UnityEngine_RenderSettings_get_fogStartDistance();
- //System.Void UnityEngine.RenderSettings::set_ambientMode(UnityEngine.Rendering.AmbientMode)
- void Register_UnityEngine_RenderSettings_set_ambientMode();
- Register_UnityEngine_RenderSettings_set_ambientMode();
- //System.Void UnityEngine.RenderSettings::set_ambientSkyColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_RenderSettings_set_ambientSkyColor_Injected();
- Register_UnityEngine_RenderSettings_set_ambientSkyColor_Injected();
- //System.Void UnityEngine.RenderSettings::set_fogColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_RenderSettings_set_fogColor_Injected();
- Register_UnityEngine_RenderSettings_set_fogColor_Injected();
- //System.Void UnityEngine.RenderSettings::set_fogDensity(System.Single)
- void Register_UnityEngine_RenderSettings_set_fogDensity();
- Register_UnityEngine_RenderSettings_set_fogDensity();
- //System.Void UnityEngine.RenderSettings::set_fogMode(UnityEngine.FogMode)
- void Register_UnityEngine_RenderSettings_set_fogMode();
- Register_UnityEngine_RenderSettings_set_fogMode();
- //System.Void UnityEngine.RenderSettings::set_fogStartDistance(System.Single)
- void Register_UnityEngine_RenderSettings_set_fogStartDistance();
- Register_UnityEngine_RenderSettings_set_fogStartDistance();
- //System.Void UnityEngine.RenderSettings::set_skybox(UnityEngine.Material)
- void Register_UnityEngine_RenderSettings_set_skybox();
- Register_UnityEngine_RenderSettings_set_skybox();
- //UnityEngine.FogMode UnityEngine.RenderSettings::get_fogMode()
- void Register_UnityEngine_RenderSettings_get_fogMode();
- Register_UnityEngine_RenderSettings_get_fogMode();
- //End Registrations for type : UnityEngine.RenderSettings
- //Start Registrations for type : UnityEngine.RenderTexture
- //System.Int32 UnityEngine.RenderTexture::get_height()
- void Register_UnityEngine_RenderTexture_get_height();
- Register_UnityEngine_RenderTexture_get_height();
- //System.Int32 UnityEngine.RenderTexture::get_width()
- void Register_UnityEngine_RenderTexture_get_width();
- Register_UnityEngine_RenderTexture_get_width();
- //System.Void UnityEngine.RenderTexture::DiscardContents(System.Boolean,System.Boolean)
- void Register_UnityEngine_RenderTexture_DiscardContents();
- Register_UnityEngine_RenderTexture_DiscardContents();
- //System.Void UnityEngine.RenderTexture::GetColorBuffer_Injected(UnityEngine.RenderBuffer&)
- void Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();
- Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();
- //System.Void UnityEngine.RenderTexture::GetDepthBuffer_Injected(UnityEngine.RenderBuffer&)
- void Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();
- Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();
- //System.Void UnityEngine.RenderTexture::GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
- void Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
- Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
- //System.Void UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture)
- void Register_UnityEngine_RenderTexture_Internal_Create();
- Register_UnityEngine_RenderTexture_Internal_Create();
- //System.Void UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture)
- void Register_UnityEngine_RenderTexture_ReleaseTemporary();
- Register_UnityEngine_RenderTexture_ReleaseTemporary();
- //System.Void UnityEngine.RenderTexture::SetActive(UnityEngine.RenderTexture)
- void Register_UnityEngine_RenderTexture_SetActive();
- Register_UnityEngine_RenderTexture_SetActive();
- //System.Void UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
- void Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
- Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
- //System.Void UnityEngine.RenderTexture::SetSRGBReadWrite(System.Boolean)
- void Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
- Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
- //System.Void UnityEngine.RenderTexture::set_depth(System.Int32)
- void Register_UnityEngine_RenderTexture_set_depth();
- Register_UnityEngine_RenderTexture_set_depth();
- //System.Void UnityEngine.RenderTexture::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_RenderTexture_set_graphicsFormat();
- Register_UnityEngine_RenderTexture_set_graphicsFormat();
- //System.Void UnityEngine.RenderTexture::set_height(System.Int32)
- void Register_UnityEngine_RenderTexture_set_height();
- Register_UnityEngine_RenderTexture_set_height();
- //System.Void UnityEngine.RenderTexture::set_width(System.Int32)
- void Register_UnityEngine_RenderTexture_set_width();
- Register_UnityEngine_RenderTexture_set_width();
- //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::get_graphicsFormat()
- void Register_UnityEngine_RenderTexture_get_graphicsFormat();
- Register_UnityEngine_RenderTexture_get_graphicsFormat();
- //UnityEngine.RenderTexture UnityEngine.RenderTexture::GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor&)
- void Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();
- Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();
- //End Registrations for type : UnityEngine.RenderTexture
- //Start Registrations for type : UnityEngine.Resources
- //UnityEngine.AsyncOperation UnityEngine.Resources::UnloadUnusedAssets()
- void Register_UnityEngine_Resources_UnloadUnusedAssets();
- Register_UnityEngine_Resources_UnloadUnusedAssets();
- //UnityEngine.Object UnityEngine.Resources::GetBuiltinResource(System.Type,System.String)
- void Register_UnityEngine_Resources_GetBuiltinResource();
- Register_UnityEngine_Resources_GetBuiltinResource();
- //End Registrations for type : UnityEngine.Resources
- //Start Registrations for type : UnityEngine.ResourcesAPIInternal
- //UnityEngine.Object UnityEngine.ResourcesAPIInternal::Load(System.String,System.Type)
- void Register_UnityEngine_ResourcesAPIInternal_Load();
- Register_UnityEngine_ResourcesAPIInternal_Load();
- //UnityEngine.Shader UnityEngine.ResourcesAPIInternal::FindShaderByName(System.String)
- void Register_UnityEngine_ResourcesAPIInternal_FindShaderByName();
- Register_UnityEngine_ResourcesAPIInternal_FindShaderByName();
- //End Registrations for type : UnityEngine.ResourcesAPIInternal
- //Start Registrations for type : UnityEngine.Rigidbody
- //System.Boolean UnityEngine.Rigidbody::get_isKinematic()
- void Register_UnityEngine_Rigidbody_get_isKinematic();
- Register_UnityEngine_Rigidbody_get_isKinematic();
- //System.Single UnityEngine.Rigidbody::get_angularDrag()
- void Register_UnityEngine_Rigidbody_get_angularDrag();
- Register_UnityEngine_Rigidbody_get_angularDrag();
- //System.Single UnityEngine.Rigidbody::get_drag()
- void Register_UnityEngine_Rigidbody_get_drag();
- Register_UnityEngine_Rigidbody_get_drag();
- //System.Void UnityEngine.Rigidbody::AddExplosionForce_Injected(System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode)
- void Register_UnityEngine_Rigidbody_AddExplosionForce_Injected();
- Register_UnityEngine_Rigidbody_AddExplosionForce_Injected();
- //System.Void UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode)
- void Register_UnityEngine_Rigidbody_AddForceAtPosition_Injected();
- Register_UnityEngine_Rigidbody_AddForceAtPosition_Injected();
- //System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
- void Register_UnityEngine_Rigidbody_AddForce_Injected();
- Register_UnityEngine_Rigidbody_AddForce_Injected();
- //System.Void UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
- void Register_UnityEngine_Rigidbody_AddTorque_Injected();
- Register_UnityEngine_Rigidbody_AddTorque_Injected();
- //System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Rigidbody_MovePosition_Injected();
- Register_UnityEngine_Rigidbody_MovePosition_Injected();
- //System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&)
- void Register_UnityEngine_Rigidbody_MoveRotation_Injected();
- Register_UnityEngine_Rigidbody_MoveRotation_Injected();
- //System.Void UnityEngine.Rigidbody::Sleep()
- void Register_UnityEngine_Rigidbody_Sleep();
- Register_UnityEngine_Rigidbody_Sleep();
- //System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Rigidbody_get_angularVelocity_Injected();
- Register_UnityEngine_Rigidbody_get_angularVelocity_Injected();
- //System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Rigidbody_get_position_Injected();
- Register_UnityEngine_Rigidbody_get_position_Injected();
- //System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&)
- void Register_UnityEngine_Rigidbody_get_rotation_Injected();
- Register_UnityEngine_Rigidbody_get_rotation_Injected();
- //System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Rigidbody_get_velocity_Injected();
- Register_UnityEngine_Rigidbody_get_velocity_Injected();
- //System.Void UnityEngine.Rigidbody::set_angularDrag(System.Single)
- void Register_UnityEngine_Rigidbody_set_angularDrag();
- Register_UnityEngine_Rigidbody_set_angularDrag();
- //System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Rigidbody_set_angularVelocity_Injected();
- Register_UnityEngine_Rigidbody_set_angularVelocity_Injected();
- //System.Void UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Rigidbody_set_centerOfMass_Injected();
- Register_UnityEngine_Rigidbody_set_centerOfMass_Injected();
- //System.Void UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints)
- void Register_UnityEngine_Rigidbody_set_constraints();
- Register_UnityEngine_Rigidbody_set_constraints();
- //System.Void UnityEngine.Rigidbody::set_drag(System.Single)
- void Register_UnityEngine_Rigidbody_set_drag();
- Register_UnityEngine_Rigidbody_set_drag();
- //System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean)
- void Register_UnityEngine_Rigidbody_set_isKinematic();
- Register_UnityEngine_Rigidbody_set_isKinematic();
- //System.Void UnityEngine.Rigidbody::set_maxAngularVelocity(System.Single)
- void Register_UnityEngine_Rigidbody_set_maxAngularVelocity();
- Register_UnityEngine_Rigidbody_set_maxAngularVelocity();
- //System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&)
- void Register_UnityEngine_Rigidbody_set_rotation_Injected();
- Register_UnityEngine_Rigidbody_set_rotation_Injected();
- //System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Rigidbody_set_velocity_Injected();
- Register_UnityEngine_Rigidbody_set_velocity_Injected();
- //End Registrations for type : UnityEngine.Rigidbody
- //Start Registrations for type : UnityEngine.Rigidbody2D
- //System.Single UnityEngine.Rigidbody2D::get_rotation()
- void Register_UnityEngine_Rigidbody2D_get_rotation();
- Register_UnityEngine_Rigidbody2D_get_rotation();
- //System.Void UnityEngine.Rigidbody2D::AddForce_Injected(UnityEngine.Vector2&,UnityEngine.ForceMode2D)
- void Register_UnityEngine_Rigidbody2D_AddForce_Injected();
- Register_UnityEngine_Rigidbody2D_AddForce_Injected();
- //System.Void UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Rigidbody2D_MovePosition_Injected();
- Register_UnityEngine_Rigidbody2D_MovePosition_Injected();
- //System.Void UnityEngine.Rigidbody2D::MoveRotation_Angle(System.Single)
- void Register_UnityEngine_Rigidbody2D_MoveRotation_Angle();
- Register_UnityEngine_Rigidbody2D_MoveRotation_Angle();
- //System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Rigidbody2D_get_position_Injected();
- Register_UnityEngine_Rigidbody2D_get_position_Injected();
- //System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Rigidbody2D_get_velocity_Injected();
- Register_UnityEngine_Rigidbody2D_get_velocity_Injected();
- //System.Void UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Rigidbody2D_set_position_Injected();
- Register_UnityEngine_Rigidbody2D_set_position_Injected();
- //System.Void UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Rigidbody2D_set_velocity_Injected();
- Register_UnityEngine_Rigidbody2D_set_velocity_Injected();
- //End Registrations for type : UnityEngine.Rigidbody2D
- //Start Registrations for type : UnityEngine.SceneManagement.Scene
- //System.Int32 UnityEngine.SceneManagement.Scene::GetBuildIndexInternal(System.Int32)
- void Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal();
- Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal();
- //System.String UnityEngine.SceneManagement.Scene::GetNameInternal(System.Int32)
- void Register_UnityEngine_SceneManagement_Scene_GetNameInternal();
- Register_UnityEngine_SceneManagement_Scene_GetNameInternal();
- //End Registrations for type : UnityEngine.SceneManagement.Scene
- //Start Registrations for type : UnityEngine.SceneManagement.SceneManager
- //System.Int32 UnityEngine.SceneManagement.SceneManager::get_sceneCount()
- void Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();
- Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();
- //System.Void UnityEngine.SceneManagement.SceneManager::GetActiveScene_Injected(UnityEngine.SceneManagement.Scene&)
- void Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected();
- Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected();
- //System.Void UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected(System.Int32,UnityEngine.SceneManagement.Scene&)
- void Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
- Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
- //End Registrations for type : UnityEngine.SceneManagement.SceneManager
- //Start Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal
- //System.Int32 UnityEngine.SceneManagement.SceneManagerAPIInternal::GetNumScenesInBuildSettings()
- void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_GetNumScenesInBuildSettings();
- Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_GetNumScenesInBuildSettings();
- //UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPIInternal::LoadSceneAsyncNameIndexInternal_Injected(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters&,System.Boolean)
- void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected();
- Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected();
- //End Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal
- //Start Registrations for type : UnityEngine.Screen
- //System.Int32 UnityEngine.Screen::get_height()
- void Register_UnityEngine_Screen_get_height();
- Register_UnityEngine_Screen_get_height();
- //System.Int32 UnityEngine.Screen::get_width()
- void Register_UnityEngine_Screen_get_width();
- Register_UnityEngine_Screen_get_width();
- //System.Single UnityEngine.Screen::get_dpi()
- void Register_UnityEngine_Screen_get_dpi();
- Register_UnityEngine_Screen_get_dpi();
- //System.Void UnityEngine.Screen::RequestOrientation(UnityEngine.ScreenOrientation)
- void Register_UnityEngine_Screen_RequestOrientation();
- Register_UnityEngine_Screen_RequestOrientation();
- //System.Void UnityEngine.Screen::SetOrientationEnabled(UnityEngine.EnabledOrientation,System.Boolean)
- void Register_UnityEngine_Screen_SetOrientationEnabled();
- Register_UnityEngine_Screen_SetOrientationEnabled();
- //System.Void UnityEngine.Screen::get_safeArea_Injected(UnityEngine.Rect&)
- void Register_UnityEngine_Screen_get_safeArea_Injected();
- Register_UnityEngine_Screen_get_safeArea_Injected();
- //System.Void UnityEngine.Screen::set_sleepTimeout(System.Int32)
- void Register_UnityEngine_Screen_set_sleepTimeout();
- Register_UnityEngine_Screen_set_sleepTimeout();
- //UnityEngine.FullScreenMode UnityEngine.Screen::get_fullScreenMode()
- void Register_UnityEngine_Screen_get_fullScreenMode();
- Register_UnityEngine_Screen_get_fullScreenMode();
- //End Registrations for type : UnityEngine.Screen
- //Start Registrations for type : UnityEngine.ScriptableObject
- //System.Void UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject)
- void Register_UnityEngine_ScriptableObject_CreateScriptableObject();
- Register_UnityEngine_ScriptableObject_CreateScriptableObject();
- //UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType(System.Type,System.Boolean)
- void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
- Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
- //End Registrations for type : UnityEngine.ScriptableObject
- //Start Registrations for type : UnityEngine.Shader
- //System.Boolean UnityEngine.Shader::get_isSupported()
- void Register_UnityEngine_Shader_get_isSupported();
- Register_UnityEngine_Shader_get_isSupported();
- //System.Int32 UnityEngine.Shader::PropertyToID(System.String)
- void Register_UnityEngine_Shader_PropertyToID();
- Register_UnityEngine_Shader_PropertyToID();
- //System.Int32 UnityEngine.Shader::TagToID(System.String)
- void Register_UnityEngine_Shader_TagToID();
- Register_UnityEngine_Shader_TagToID();
- //System.Void UnityEngine.Shader::DisableKeyword(System.String)
- void Register_UnityEngine_Shader_DisableKeyword();
- Register_UnityEngine_Shader_DisableKeyword();
- //System.Void UnityEngine.Shader::EnableKeyword(System.String)
- void Register_UnityEngine_Shader_EnableKeyword();
- Register_UnityEngine_Shader_EnableKeyword();
- //System.Void UnityEngine.Shader::set_maximumLOD(System.Int32)
- void Register_UnityEngine_Shader_set_maximumLOD();
- Register_UnityEngine_Shader_set_maximumLOD();
- //End Registrations for type : UnityEngine.Shader
- //Start Registrations for type : UnityEngine.Skybox
- //System.Void UnityEngine.Skybox::set_material(UnityEngine.Material)
- void Register_UnityEngine_Skybox_set_material();
- Register_UnityEngine_Skybox_set_material();
- //UnityEngine.Material UnityEngine.Skybox::get_material()
- void Register_UnityEngine_Skybox_get_material();
- Register_UnityEngine_Skybox_get_material();
- //End Registrations for type : UnityEngine.Skybox
- //Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform
- //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetAuthenticated()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated();
- //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetIsUnderage()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage();
- //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LegacyUserID()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LegacyUserID();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LegacyUserID();
- //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserGameID()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID();
- //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserID()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID();
- //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserName()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Authenticate()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievementDescriptions(System.Object)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievements(System.Object)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadScores(System.String,System.Object)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportProgress(System.String,System.Double,System.Object)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportScore(System.Int64,System.String,System.Object)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadUsers(System.String[],System.Object)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowAchievementsUI()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowLeaderboardUI()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::LoadFriends(System.Object)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ResetAllAchievements()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowDefaultAchievementBanner(System.Boolean)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowSpecificLeaderboardUI(System.String,System.Int32)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI();
- //UnityEngine.Texture2D UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetUserImage()
- void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage();
- Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage();
- //End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform
- //Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard
- //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Loading(System.IntPtr)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading();
- Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading();
- //System.IntPtr UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_LoadScores(System.Object,System.String,System.Int32,System.Int32,System.String[],System.Int32,System.Int32,System.Object)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores();
- Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores();
- //System.Void UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Dispose(System.IntPtr)
- void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose();
- Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose();
- //End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard
- //Start Registrations for type : UnityEngine.SortingLayer
- //System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32)
- void Register_UnityEngine_SortingLayer_GetLayerValueFromID();
- Register_UnityEngine_SortingLayer_GetLayerValueFromID();
- //End Registrations for type : UnityEngine.SortingLayer
- //Start Registrations for type : UnityEngine.SphereCollider
- //System.Single UnityEngine.SphereCollider::get_radius()
- void Register_UnityEngine_SphereCollider_get_radius();
- Register_UnityEngine_SphereCollider_get_radius();
- //System.Void UnityEngine.SphereCollider::get_center_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_SphereCollider_get_center_Injected();
- Register_UnityEngine_SphereCollider_get_center_Injected();
- //System.Void UnityEngine.SphereCollider::set_center_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_SphereCollider_set_center_Injected();
- Register_UnityEngine_SphereCollider_set_center_Injected();
- //System.Void UnityEngine.SphereCollider::set_radius(System.Single)
- void Register_UnityEngine_SphereCollider_set_radius();
- Register_UnityEngine_SphereCollider_set_radius();
- //End Registrations for type : UnityEngine.SphereCollider
- //Start Registrations for type : UnityEngine.SpringJoint
- //System.Void UnityEngine.SpringJoint::set_damper(System.Single)
- void Register_UnityEngine_SpringJoint_set_damper();
- Register_UnityEngine_SpringJoint_set_damper();
- //System.Void UnityEngine.SpringJoint::set_maxDistance(System.Single)
- void Register_UnityEngine_SpringJoint_set_maxDistance();
- Register_UnityEngine_SpringJoint_set_maxDistance();
- //System.Void UnityEngine.SpringJoint::set_spring(System.Single)
- void Register_UnityEngine_SpringJoint_set_spring();
- Register_UnityEngine_SpringJoint_set_spring();
- //End Registrations for type : UnityEngine.SpringJoint
- //Start Registrations for type : UnityEngine.Sprite
- //System.Int32 UnityEngine.Sprite::GetPacked()
- void Register_UnityEngine_Sprite_GetPacked();
- Register_UnityEngine_Sprite_GetPacked();
- //System.Int32 UnityEngine.Sprite::GetPackingMode()
- void Register_UnityEngine_Sprite_GetPackingMode();
- Register_UnityEngine_Sprite_GetPackingMode();
- //System.Single UnityEngine.Sprite::get_pixelsPerUnit()
- void Register_UnityEngine_Sprite_get_pixelsPerUnit();
- Register_UnityEngine_Sprite_get_pixelsPerUnit();
- //System.UInt16[] UnityEngine.Sprite::get_triangles()
- void Register_UnityEngine_Sprite_get_triangles();
- Register_UnityEngine_Sprite_get_triangles();
- //System.Void UnityEngine.Sprite::GetInnerUVs_Injected(UnityEngine.Vector4&)
- void Register_UnityEngine_Sprite_GetInnerUVs_Injected();
- Register_UnityEngine_Sprite_GetInnerUVs_Injected();
- //System.Void UnityEngine.Sprite::GetOuterUVs_Injected(UnityEngine.Vector4&)
- void Register_UnityEngine_Sprite_GetOuterUVs_Injected();
- Register_UnityEngine_Sprite_GetOuterUVs_Injected();
- //System.Void UnityEngine.Sprite::GetPadding_Injected(UnityEngine.Vector4&)
- void Register_UnityEngine_Sprite_GetPadding_Injected();
- Register_UnityEngine_Sprite_GetPadding_Injected();
- //System.Void UnityEngine.Sprite::GetTextureRect_Injected(UnityEngine.Rect&)
- void Register_UnityEngine_Sprite_GetTextureRect_Injected();
- Register_UnityEngine_Sprite_GetTextureRect_Injected();
- //System.Void UnityEngine.Sprite::get_border_Injected(UnityEngine.Vector4&)
- void Register_UnityEngine_Sprite_get_border_Injected();
- Register_UnityEngine_Sprite_get_border_Injected();
- //System.Void UnityEngine.Sprite::get_bounds_Injected(UnityEngine.Bounds&)
- void Register_UnityEngine_Sprite_get_bounds_Injected();
- Register_UnityEngine_Sprite_get_bounds_Injected();
- //System.Void UnityEngine.Sprite::get_pivot_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Sprite_get_pivot_Injected();
- Register_UnityEngine_Sprite_get_pivot_Injected();
- //System.Void UnityEngine.Sprite::get_rect_Injected(UnityEngine.Rect&)
- void Register_UnityEngine_Sprite_get_rect_Injected();
- Register_UnityEngine_Sprite_get_rect_Injected();
- //UnityEngine.Sprite UnityEngine.Sprite::CreateSprite_Injected(UnityEngine.Texture2D,UnityEngine.Rect&,UnityEngine.Vector2&,System.Single,System.UInt32,UnityEngine.SpriteMeshType,UnityEngine.Vector4&,System.Boolean)
- void Register_UnityEngine_Sprite_CreateSprite_Injected();
- Register_UnityEngine_Sprite_CreateSprite_Injected();
- //UnityEngine.Texture2D UnityEngine.Sprite::get_associatedAlphaSplitTexture()
- void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
- Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
- //UnityEngine.Texture2D UnityEngine.Sprite::get_texture()
- void Register_UnityEngine_Sprite_get_texture();
- Register_UnityEngine_Sprite_get_texture();
- //UnityEngine.Vector2[] UnityEngine.Sprite::get_uv()
- void Register_UnityEngine_Sprite_get_uv();
- Register_UnityEngine_Sprite_get_uv();
- //UnityEngine.Vector2[] UnityEngine.Sprite::get_vertices()
- void Register_UnityEngine_Sprite_get_vertices();
- Register_UnityEngine_Sprite_get_vertices();
- //End Registrations for type : UnityEngine.Sprite
- //Start Registrations for type : UnityEngine.SpriteRenderer
- //System.Void UnityEngine.SpriteRenderer::get_color_Injected(UnityEngine.Color&)
- void Register_UnityEngine_SpriteRenderer_get_color_Injected();
- Register_UnityEngine_SpriteRenderer_get_color_Injected();
- //System.Void UnityEngine.SpriteRenderer::set_color_Injected(UnityEngine.Color&)
- void Register_UnityEngine_SpriteRenderer_set_color_Injected();
- Register_UnityEngine_SpriteRenderer_set_color_Injected();
- //End Registrations for type : UnityEngine.SpriteRenderer
- //Start Registrations for type : UnityEngine.SystemInfo
- //System.Boolean UnityEngine.SystemInfo::HasRenderTextureNative(UnityEngine.RenderTextureFormat)
- void Register_UnityEngine_SystemInfo_HasRenderTextureNative();
- Register_UnityEngine_SystemInfo_HasRenderTextureNative();
- //System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
- void Register_UnityEngine_SystemInfo_IsFormatSupported();
- Register_UnityEngine_SystemInfo_IsFormatSupported();
- //System.Boolean UnityEngine.SystemInfo::Supports3DTextures()
- void Register_UnityEngine_SystemInfo_Supports3DTextures();
- Register_UnityEngine_SystemInfo_Supports3DTextures();
- //System.Boolean UnityEngine.SystemInfo::SupportsComputeShaders()
- void Register_UnityEngine_SystemInfo_SupportsComputeShaders();
- Register_UnityEngine_SystemInfo_SupportsComputeShaders();
- //System.Boolean UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat)
- void Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
- Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
- //System.Int32 UnityEngine.SystemInfo::GetGraphicsMemorySize()
- void Register_UnityEngine_SystemInfo_GetGraphicsMemorySize();
- Register_UnityEngine_SystemInfo_GetGraphicsMemorySize();
- //System.Int32 UnityEngine.SystemInfo::GetGraphicsShaderLevel()
- void Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel();
- Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel();
- //System.Int32 UnityEngine.SystemInfo::GetMaxTextureSize()
- void Register_UnityEngine_SystemInfo_GetMaxTextureSize();
- Register_UnityEngine_SystemInfo_GetMaxTextureSize();
- //System.Int32 UnityEngine.SystemInfo::GetPhysicalMemoryMB()
- void Register_UnityEngine_SystemInfo_GetPhysicalMemoryMB();
- Register_UnityEngine_SystemInfo_GetPhysicalMemoryMB();
- //System.Int32 UnityEngine.SystemInfo::SupportedRandomWriteTargetCount()
- void Register_UnityEngine_SystemInfo_SupportedRandomWriteTargetCount();
- Register_UnityEngine_SystemInfo_SupportedRandomWriteTargetCount();
- //System.String UnityEngine.SystemInfo::GetDeviceModel()
- void Register_UnityEngine_SystemInfo_GetDeviceModel();
- Register_UnityEngine_SystemInfo_GetDeviceModel();
- //System.String UnityEngine.SystemInfo::GetDeviceName()
- void Register_UnityEngine_SystemInfo_GetDeviceName();
- Register_UnityEngine_SystemInfo_GetDeviceName();
- //System.String UnityEngine.SystemInfo::GetGraphicsDeviceName()
- void Register_UnityEngine_SystemInfo_GetGraphicsDeviceName();
- Register_UnityEngine_SystemInfo_GetGraphicsDeviceName();
- //System.String UnityEngine.SystemInfo::GetOperatingSystem()
- void Register_UnityEngine_SystemInfo_GetOperatingSystem();
- Register_UnityEngine_SystemInfo_GetOperatingSystem();
- //UnityEngine.DeviceType UnityEngine.SystemInfo::GetDeviceType()
- void Register_UnityEngine_SystemInfo_GetDeviceType();
- Register_UnityEngine_SystemInfo_GetDeviceType();
- //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
- void Register_UnityEngine_SystemInfo_GetCompatibleFormat();
- Register_UnityEngine_SystemInfo_GetCompatibleFormat();
- //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat)
- void Register_UnityEngine_SystemInfo_GetGraphicsFormat();
- Register_UnityEngine_SystemInfo_GetGraphicsFormat();
- //UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::GetOperatingSystemFamily()
- void Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
- Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
- //End Registrations for type : UnityEngine.SystemInfo
- //Start Registrations for type : UnityEngine.Terrain
- //System.Boolean UnityEngine.Terrain::get_allowAutoConnect()
- void Register_UnityEngine_Terrain_get_allowAutoConnect();
- Register_UnityEngine_Terrain_get_allowAutoConnect();
- //System.Int32 UnityEngine.Terrain::get_groupingID()
- void Register_UnityEngine_Terrain_get_groupingID();
- Register_UnityEngine_Terrain_get_groupingID();
- //System.Void UnityEngine.Terrain::SetNeighbors(UnityEngine.Terrain,UnityEngine.Terrain,UnityEngine.Terrain,UnityEngine.Terrain)
- void Register_UnityEngine_Terrain_SetNeighbors();
- Register_UnityEngine_Terrain_SetNeighbors();
- //UnityEngine.TerrainData UnityEngine.Terrain::get_terrainData()
- void Register_UnityEngine_Terrain_get_terrainData();
- Register_UnityEngine_Terrain_get_terrainData();
- //UnityEngine.Terrain[] UnityEngine.Terrain::get_activeTerrains()
- void Register_UnityEngine_Terrain_get_activeTerrains();
- Register_UnityEngine_Terrain_get_activeTerrains();
- //End Registrations for type : UnityEngine.Terrain
- //Start Registrations for type : UnityEngine.TerrainData
- //System.Int32 UnityEngine.TerrainData::GetBoundaryValue(UnityEngine.TerrainData/BoundaryValueType)
- void Register_UnityEngine_TerrainData_GetBoundaryValue();
- Register_UnityEngine_TerrainData_GetBoundaryValue();
- //System.Single UnityEngine.TerrainData::GetAlphamapResolutionInternal()
- void Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal();
- Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal();
- //System.Void UnityEngine.TerrainData::Internal_Create(UnityEngine.TerrainData)
- void Register_UnityEngine_TerrainData_Internal_Create();
- Register_UnityEngine_TerrainData_Internal_Create();
- //System.Void UnityEngine.TerrainData::get_size_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_TerrainData_get_size_Injected();
- Register_UnityEngine_TerrainData_get_size_Injected();
- //UnityEngine.Terrain[] UnityEngine.TerrainData::get_users()
- void Register_UnityEngine_TerrainData_get_users();
- Register_UnityEngine_TerrainData_get_users();
- //End Registrations for type : UnityEngine.TerrainData
- //Start Registrations for type : UnityEngine.TextAsset
- //System.Byte[] UnityEngine.TextAsset::get_bytes()
- void Register_UnityEngine_TextAsset_get_bytes();
- Register_UnityEngine_TextAsset_get_bytes();
- //End Registrations for type : UnityEngine.TextAsset
- //Start Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine
- //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphToTexture_Internal(System.UInt32,System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal();
- //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphsToTexture_Internal(System.UInt32[],System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct[],System.Int32&)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal();
- //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithIndexValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal();
- //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithUnicodeValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal();
- //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetFaceInfo_Internal(UnityEngine.TextCore.FaceInfo&)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal();
- //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetGlyphPairAdjustmentRecordsFromMarshallingArray(UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord[])
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphPairAdjustmentRecordsFromMarshallingArray();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphPairAdjustmentRecordsFromMarshallingArray();
- //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::InitializeFontEngine_Internal()
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_InitializeFontEngine_Internal();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_InitializeFontEngine_Internal();
- //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_FromFont_Internal(UnityEngine.Font,System.Int32)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_FromFont_Internal();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_FromFont_Internal();
- //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulatePairAdjustmentRecordMarshallingArray_from_GlyphIndexes(System.UInt32[],System.Int32&)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_GlyphIndexes();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_GlyphIndexes();
- //System.UInt32 UnityEngine.TextCore.LowLevel.FontEngine::GetGlyphIndex(System.UInt32)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex();
- //System.Void UnityEngine.TextCore.LowLevel.FontEngine::ResetAtlasTexture(UnityEngine.Texture2D)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture();
- //End Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine
- //Start Registrations for type : UnityEngine.TextGenerator
- //System.Boolean UnityEngine.TextGenerator::Populate_Internal_Injected(System.String,UnityEngine.Font,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&)
- void Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
- Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
- //System.Int32 UnityEngine.TextGenerator::get_characterCount()
- void Register_UnityEngine_TextGenerator_get_characterCount();
- Register_UnityEngine_TextGenerator_get_characterCount();
- //System.Int32 UnityEngine.TextGenerator::get_lineCount()
- void Register_UnityEngine_TextGenerator_get_lineCount();
- Register_UnityEngine_TextGenerator_get_lineCount();
- //System.IntPtr UnityEngine.TextGenerator::Internal_Create()
- void Register_UnityEngine_TextGenerator_Internal_Create();
- Register_UnityEngine_TextGenerator_Internal_Create();
- //System.Void UnityEngine.TextGenerator::GetCharactersInternal(System.Object)
- void Register_UnityEngine_TextGenerator_GetCharactersInternal();
- Register_UnityEngine_TextGenerator_GetCharactersInternal();
- //System.Void UnityEngine.TextGenerator::GetLinesInternal(System.Object)
- void Register_UnityEngine_TextGenerator_GetLinesInternal();
- Register_UnityEngine_TextGenerator_GetLinesInternal();
- //System.Void UnityEngine.TextGenerator::GetVerticesInternal(System.Object)
- void Register_UnityEngine_TextGenerator_GetVerticesInternal();
- Register_UnityEngine_TextGenerator_GetVerticesInternal();
- //System.Void UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr)
- void Register_UnityEngine_TextGenerator_Internal_Destroy();
- Register_UnityEngine_TextGenerator_Internal_Destroy();
- //System.Void UnityEngine.TextGenerator::get_rectExtents_Injected(UnityEngine.Rect&)
- void Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
- Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
- //End Registrations for type : UnityEngine.TextGenerator
- //Start Registrations for type : UnityEngine.Texture
- //System.Boolean UnityEngine.Texture::get_isReadable()
- void Register_UnityEngine_Texture_get_isReadable();
- Register_UnityEngine_Texture_get_isReadable();
- //System.Int32 UnityEngine.Texture::GetDataHeight()
- void Register_UnityEngine_Texture_GetDataHeight();
- Register_UnityEngine_Texture_GetDataHeight();
- //System.Int32 UnityEngine.Texture::GetDataWidth()
- void Register_UnityEngine_Texture_GetDataWidth();
- Register_UnityEngine_Texture_GetDataWidth();
- //System.Int32 UnityEngine.Texture::Internal_GetActiveTextureColorSpace()
- void Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace();
- Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace();
- //System.Void UnityEngine.Texture::get_texelSize_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Texture_get_texelSize_Injected();
- Register_UnityEngine_Texture_get_texelSize_Injected();
- //System.Void UnityEngine.Texture::set_anisoLevel(System.Int32)
- void Register_UnityEngine_Texture_set_anisoLevel();
- Register_UnityEngine_Texture_set_anisoLevel();
- //System.Void UnityEngine.Texture::set_filterMode(UnityEngine.FilterMode)
- void Register_UnityEngine_Texture_set_filterMode();
- Register_UnityEngine_Texture_set_filterMode();
- //System.Void UnityEngine.Texture::set_wrapMode(UnityEngine.TextureWrapMode)
- void Register_UnityEngine_Texture_set_wrapMode();
- Register_UnityEngine_Texture_set_wrapMode();
- //UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode()
- void Register_UnityEngine_Texture_get_wrapMode();
- Register_UnityEngine_Texture_get_wrapMode();
- //End Registrations for type : UnityEngine.Texture
- //Start Registrations for type : UnityEngine.Texture2D
- //System.Boolean UnityEngine.Texture2D::Internal_CreateImpl(UnityEngine.Texture2D,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
- void Register_UnityEngine_Texture2D_Internal_CreateImpl();
- Register_UnityEngine_Texture2D_Internal_CreateImpl();
- //System.Boolean UnityEngine.Texture2D::ResizeImpl(System.Int32,System.Int32)
- void Register_UnityEngine_Texture2D_ResizeImpl();
- Register_UnityEngine_Texture2D_ResizeImpl();
- //System.Boolean UnityEngine.Texture2D::ResizeWithFormatImpl(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean)
- void Register_UnityEngine_Texture2D_ResizeWithFormatImpl();
- Register_UnityEngine_Texture2D_ResizeWithFormatImpl();
- //System.Boolean UnityEngine.Texture2D::get_isReadable()
- void Register_UnityEngine_Texture2D_get_isReadable();
- Register_UnityEngine_Texture2D_get_isReadable();
- //System.Void UnityEngine.Texture2D::ApplyImpl(System.Boolean,System.Boolean)
- void Register_UnityEngine_Texture2D_ApplyImpl();
- Register_UnityEngine_Texture2D_ApplyImpl();
- //System.Void UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.Int32,System.Single,System.Single,UnityEngine.Color&)
- void Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
- Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
- //System.Void UnityEngine.Texture2D::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
- void Register_UnityEngine_Texture2D_SetPixelImpl_Injected();
- Register_UnityEngine_Texture2D_SetPixelImpl_Injected();
- //System.Void UnityEngine.Texture2D::SetPixelsImpl(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color[],System.Int32,System.Int32)
- void Register_UnityEngine_Texture2D_SetPixelsImpl();
- Register_UnityEngine_Texture2D_SetPixelsImpl();
- //UnityEngine.Color32[] UnityEngine.Texture2D::GetPixels32(System.Int32)
- void Register_UnityEngine_Texture2D_GetPixels32();
- Register_UnityEngine_Texture2D_GetPixels32();
- //UnityEngine.Color[] UnityEngine.Texture2D::GetPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)
- void Register_UnityEngine_Texture2D_GetPixels();
- Register_UnityEngine_Texture2D_GetPixels();
- //UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture()
- void Register_UnityEngine_Texture2D_get_whiteTexture();
- Register_UnityEngine_Texture2D_get_whiteTexture();
- //End Registrations for type : UnityEngine.Texture2D
- //Start Registrations for type : UnityEngine.Texture2DArray
- //System.Boolean UnityEngine.Texture2DArray::Internal_CreateImpl(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
- void Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
- Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
- //System.Boolean UnityEngine.Texture2DArray::get_isReadable()
- void Register_UnityEngine_Texture2DArray_get_isReadable();
- Register_UnityEngine_Texture2DArray_get_isReadable();
- //End Registrations for type : UnityEngine.Texture2DArray
- //Start Registrations for type : UnityEngine.Texture3D
- //System.Boolean UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
- void Register_UnityEngine_Texture3D_Internal_CreateImpl();
- Register_UnityEngine_Texture3D_Internal_CreateImpl();
- //System.Boolean UnityEngine.Texture3D::get_isReadable()
- void Register_UnityEngine_Texture3D_get_isReadable();
- Register_UnityEngine_Texture3D_get_isReadable();
- //System.Void UnityEngine.Texture3D::ApplyImpl(System.Boolean,System.Boolean)
- void Register_UnityEngine_Texture3D_ApplyImpl();
- Register_UnityEngine_Texture3D_ApplyImpl();
- //System.Void UnityEngine.Texture3D::SetPixels(UnityEngine.Color[],System.Int32)
- void Register_UnityEngine_Texture3D_SetPixels();
- Register_UnityEngine_Texture3D_SetPixels();
- //End Registrations for type : UnityEngine.Texture3D
- //Start Registrations for type : UnityEngine.Time
- //System.Int32 UnityEngine.Time::get_frameCount()
- void Register_UnityEngine_Time_get_frameCount();
- Register_UnityEngine_Time_get_frameCount();
- //System.Single UnityEngine.Time::get_deltaTime()
- void Register_UnityEngine_Time_get_deltaTime();
- Register_UnityEngine_Time_get_deltaTime();
- //System.Single UnityEngine.Time::get_fixedDeltaTime()
- void Register_UnityEngine_Time_get_fixedDeltaTime();
- Register_UnityEngine_Time_get_fixedDeltaTime();
- //System.Single UnityEngine.Time::get_realtimeSinceStartup()
- void Register_UnityEngine_Time_get_realtimeSinceStartup();
- Register_UnityEngine_Time_get_realtimeSinceStartup();
- //System.Single UnityEngine.Time::get_smoothDeltaTime()
- void Register_UnityEngine_Time_get_smoothDeltaTime();
- Register_UnityEngine_Time_get_smoothDeltaTime();
- //System.Single UnityEngine.Time::get_time()
- void Register_UnityEngine_Time_get_time();
- Register_UnityEngine_Time_get_time();
- //System.Single UnityEngine.Time::get_timeScale()
- void Register_UnityEngine_Time_get_timeScale();
- Register_UnityEngine_Time_get_timeScale();
- //System.Single UnityEngine.Time::get_timeSinceLevelLoad()
- void Register_UnityEngine_Time_get_timeSinceLevelLoad();
- Register_UnityEngine_Time_get_timeSinceLevelLoad();
- //System.Single UnityEngine.Time::get_unscaledDeltaTime()
- void Register_UnityEngine_Time_get_unscaledDeltaTime();
- Register_UnityEngine_Time_get_unscaledDeltaTime();
- //System.Single UnityEngine.Time::get_unscaledTime()
- void Register_UnityEngine_Time_get_unscaledTime();
- Register_UnityEngine_Time_get_unscaledTime();
- //System.Void UnityEngine.Time::set_timeScale(System.Single)
- void Register_UnityEngine_Time_set_timeScale();
- Register_UnityEngine_Time_set_timeScale();
- //End Registrations for type : UnityEngine.Time
- //Start Registrations for type : UnityEngine.TouchScreenKeyboard
- //System.Boolean UnityEngine.TouchScreenKeyboard::get_active()
- void Register_UnityEngine_TouchScreenKeyboard_get_active();
- Register_UnityEngine_TouchScreenKeyboard_get_active();
- //System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection()
- void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
- Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
- //System.Boolean UnityEngine.TouchScreenKeyboard::get_canSetSelection()
- void Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();
- Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();
- //System.IntPtr UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String)
- void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
- Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
- //System.String UnityEngine.TouchScreenKeyboard::get_text()
- void Register_UnityEngine_TouchScreenKeyboard_get_text();
- Register_UnityEngine_TouchScreenKeyboard_get_text();
- //System.Void UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&)
- void Register_UnityEngine_TouchScreenKeyboard_GetSelection();
- Register_UnityEngine_TouchScreenKeyboard_GetSelection();
- //System.Void UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr)
- void Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
- Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
- //System.Void UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32)
- void Register_UnityEngine_TouchScreenKeyboard_SetSelection();
- Register_UnityEngine_TouchScreenKeyboard_SetSelection();
- //System.Void UnityEngine.TouchScreenKeyboard::get_area_Injected(UnityEngine.Rect&)
- void Register_UnityEngine_TouchScreenKeyboard_get_area_Injected();
- Register_UnityEngine_TouchScreenKeyboard_get_area_Injected();
- //System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean)
- void Register_UnityEngine_TouchScreenKeyboard_set_active();
- Register_UnityEngine_TouchScreenKeyboard_set_active();
- //System.Void UnityEngine.TouchScreenKeyboard::set_characterLimit(System.Int32)
- void Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
- Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
- //System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean)
- void Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
- Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
- //System.Void UnityEngine.TouchScreenKeyboard::set_text(System.String)
- void Register_UnityEngine_TouchScreenKeyboard_set_text();
- Register_UnityEngine_TouchScreenKeyboard_set_text();
- //UnityEngine.TouchScreenKeyboard/Status UnityEngine.TouchScreenKeyboard::get_status()
- void Register_UnityEngine_TouchScreenKeyboard_get_status();
- Register_UnityEngine_TouchScreenKeyboard_get_status();
- //End Registrations for type : UnityEngine.TouchScreenKeyboard
- //Start Registrations for type : UnityEngine.TrailRenderer
- //System.Single UnityEngine.TrailRenderer::get_endWidth()
- void Register_UnityEngine_TrailRenderer_get_endWidth();
- Register_UnityEngine_TrailRenderer_get_endWidth();
- //System.Single UnityEngine.TrailRenderer::get_startWidth()
- void Register_UnityEngine_TrailRenderer_get_startWidth();
- Register_UnityEngine_TrailRenderer_get_startWidth();
- //System.Single UnityEngine.TrailRenderer::get_time()
- void Register_UnityEngine_TrailRenderer_get_time();
- Register_UnityEngine_TrailRenderer_get_time();
- //System.Void UnityEngine.TrailRenderer::set_endWidth(System.Single)
- void Register_UnityEngine_TrailRenderer_set_endWidth();
- Register_UnityEngine_TrailRenderer_set_endWidth();
- //System.Void UnityEngine.TrailRenderer::set_startWidth(System.Single)
- void Register_UnityEngine_TrailRenderer_set_startWidth();
- Register_UnityEngine_TrailRenderer_set_startWidth();
- //System.Void UnityEngine.TrailRenderer::set_time(System.Single)
- void Register_UnityEngine_TrailRenderer_set_time();
- Register_UnityEngine_TrailRenderer_set_time();
- //End Registrations for type : UnityEngine.TrailRenderer
- //Start Registrations for type : UnityEngine.Transform
- //System.Boolean UnityEngine.Transform::IsChildOf(UnityEngine.Transform)
- void Register_UnityEngine_Transform_IsChildOf();
- Register_UnityEngine_Transform_IsChildOf();
- //System.Int32 UnityEngine.Transform::GetSiblingIndex()
- void Register_UnityEngine_Transform_GetSiblingIndex();
- Register_UnityEngine_Transform_GetSiblingIndex();
- //System.Int32 UnityEngine.Transform::get_childCount()
- void Register_UnityEngine_Transform_get_childCount();
- Register_UnityEngine_Transform_get_childCount();
- //System.Void UnityEngine.Transform::DetachChildren()
- void Register_UnityEngine_Transform_DetachChildren();
- Register_UnityEngine_Transform_DetachChildren();
- //System.Void UnityEngine.Transform::Internal_LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_Internal_LookAt_Injected();
- Register_UnityEngine_Transform_Internal_LookAt_Injected();
- //System.Void UnityEngine.Transform::InverseTransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_InverseTransformDirection_Injected();
- Register_UnityEngine_Transform_InverseTransformDirection_Injected();
- //System.Void UnityEngine.Transform::InverseTransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_InverseTransformPoint_Injected();
- Register_UnityEngine_Transform_InverseTransformPoint_Injected();
- //System.Void UnityEngine.Transform::RotateAroundInternal_Injected(UnityEngine.Vector3&,System.Single)
- void Register_UnityEngine_Transform_RotateAroundInternal_Injected();
- Register_UnityEngine_Transform_RotateAroundInternal_Injected();
- //System.Void UnityEngine.Transform::SetAsFirstSibling()
- void Register_UnityEngine_Transform_SetAsFirstSibling();
- Register_UnityEngine_Transform_SetAsFirstSibling();
- //System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean)
- void Register_UnityEngine_Transform_SetParent();
- Register_UnityEngine_Transform_SetParent();
- //System.Void UnityEngine.Transform::SetSiblingIndex(System.Int32)
- void Register_UnityEngine_Transform_SetSiblingIndex();
- Register_UnityEngine_Transform_SetSiblingIndex();
- //System.Void UnityEngine.Transform::TransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_TransformDirection_Injected();
- Register_UnityEngine_Transform_TransformDirection_Injected();
- //System.Void UnityEngine.Transform::TransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_TransformPoint_Injected();
- Register_UnityEngine_Transform_TransformPoint_Injected();
- //System.Void UnityEngine.Transform::get_localPosition_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_get_localPosition_Injected();
- Register_UnityEngine_Transform_get_localPosition_Injected();
- //System.Void UnityEngine.Transform::get_localRotation_Injected(UnityEngine.Quaternion&)
- void Register_UnityEngine_Transform_get_localRotation_Injected();
- Register_UnityEngine_Transform_get_localRotation_Injected();
- //System.Void UnityEngine.Transform::get_localScale_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_get_localScale_Injected();
- Register_UnityEngine_Transform_get_localScale_Injected();
- //System.Void UnityEngine.Transform::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
- Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
- //System.Void UnityEngine.Transform::get_lossyScale_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_get_lossyScale_Injected();
- Register_UnityEngine_Transform_get_lossyScale_Injected();
- //System.Void UnityEngine.Transform::get_position_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_get_position_Injected();
- Register_UnityEngine_Transform_get_position_Injected();
- //System.Void UnityEngine.Transform::get_rotation_Injected(UnityEngine.Quaternion&)
- void Register_UnityEngine_Transform_get_rotation_Injected();
- Register_UnityEngine_Transform_get_rotation_Injected();
- //System.Void UnityEngine.Transform::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
- Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
- //System.Void UnityEngine.Transform::set_hasChanged(System.Boolean)
- void Register_UnityEngine_Transform_set_hasChanged();
- Register_UnityEngine_Transform_set_hasChanged();
- //System.Void UnityEngine.Transform::set_localPosition_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_set_localPosition_Injected();
- Register_UnityEngine_Transform_set_localPosition_Injected();
- //System.Void UnityEngine.Transform::set_localRotation_Injected(UnityEngine.Quaternion&)
- void Register_UnityEngine_Transform_set_localRotation_Injected();
- Register_UnityEngine_Transform_set_localRotation_Injected();
- //System.Void UnityEngine.Transform::set_localScale_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_set_localScale_Injected();
- Register_UnityEngine_Transform_set_localScale_Injected();
- //System.Void UnityEngine.Transform::set_position_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_set_position_Injected();
- Register_UnityEngine_Transform_set_position_Injected();
- //System.Void UnityEngine.Transform::set_rotation_Injected(UnityEngine.Quaternion&)
- void Register_UnityEngine_Transform_set_rotation_Injected();
- Register_UnityEngine_Transform_set_rotation_Injected();
- //UnityEngine.Transform UnityEngine.Transform::FindRelativeTransformWithPath(UnityEngine.Transform,System.String,System.Boolean)
- void Register_UnityEngine_Transform_FindRelativeTransformWithPath();
- Register_UnityEngine_Transform_FindRelativeTransformWithPath();
- //UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32)
- void Register_UnityEngine_Transform_GetChild();
- Register_UnityEngine_Transform_GetChild();
- //UnityEngine.Transform UnityEngine.Transform::GetParent()
- void Register_UnityEngine_Transform_GetParent();
- Register_UnityEngine_Transform_GetParent();
- //UnityEngine.Transform UnityEngine.Transform::GetRoot()
- void Register_UnityEngine_Transform_GetRoot();
- Register_UnityEngine_Transform_GetRoot();
- //End Registrations for type : UnityEngine.Transform
- //Start Registrations for type : UnityEngine.U2D.SpriteAtlas
- //System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo(UnityEngine.Sprite)
- void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
- Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
- //End Registrations for type : UnityEngine.U2D.SpriteAtlas
- //Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager
- //System.Void UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas)
- void Register_UnityEngine_U2D_SpriteAtlasManager_Register();
- Register_UnityEngine_U2D_SpriteAtlasManager_Register();
- //End Registrations for type : UnityEngine.U2D.SpriteAtlasManager
- //Start Registrations for type : UnityEngine.UISystemProfilerApi
- //System.Void UnityEngine.UISystemProfilerApi::AddMarker(System.String,UnityEngine.Object)
- void Register_UnityEngine_UISystemProfilerApi_AddMarker();
- Register_UnityEngine_UISystemProfilerApi_AddMarker();
- //System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType)
- void Register_UnityEngine_UISystemProfilerApi_BeginSample();
- Register_UnityEngine_UISystemProfilerApi_BeginSample();
- //System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType)
- void Register_UnityEngine_UISystemProfilerApi_EndSample();
- Register_UnityEngine_UISystemProfilerApi_EndSample();
- //End Registrations for type : UnityEngine.UISystemProfilerApi
- //Start Registrations for type : UnityEngine.UnhandledExceptionHandler
- //System.Void UnityEngine.UnhandledExceptionHandler::iOSNativeUnhandledExceptionHandler(System.String,System.String,System.String)
- void Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler();
- Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler();
- //End Registrations for type : UnityEngine.UnhandledExceptionHandler
- //Start Registrations for type : UnityEngine.UnityLogWriter
- //System.Void UnityEngine.UnityLogWriter::WriteStringToUnityLogImpl(System.String)
- void Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl();
- Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl();
- //End Registrations for type : UnityEngine.UnityLogWriter
- //Start Registrations for type : UnityEngine.Vector3
- //System.Void UnityEngine.Vector3::RotateTowards_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.Vector3&)
- void Register_UnityEngine_Vector3_RotateTowards_Injected();
- Register_UnityEngine_Vector3_RotateTowards_Injected();
- //System.Void UnityEngine.Vector3::Slerp_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&)
- void Register_UnityEngine_Vector3_Slerp_Injected();
- Register_UnityEngine_Vector3_Slerp_Injected();
- //End Registrations for type : UnityEngine.Vector3
- //Start Registrations for type : UnityEngine.WheelCollider
- //System.Boolean UnityEngine.WheelCollider::GetGroundHit(UnityEngine.WheelHit&)
- void Register_UnityEngine_WheelCollider_GetGroundHit();
- Register_UnityEngine_WheelCollider_GetGroundHit();
- //System.Single UnityEngine.WheelCollider::get_radius()
- void Register_UnityEngine_WheelCollider_get_radius();
- Register_UnityEngine_WheelCollider_get_radius();
- //System.Void UnityEngine.WheelCollider::GetWorldPose(UnityEngine.Vector3&,UnityEngine.Quaternion&)
- void Register_UnityEngine_WheelCollider_GetWorldPose();
- Register_UnityEngine_WheelCollider_GetWorldPose();
- //System.Void UnityEngine.WheelCollider::set_brakeTorque(System.Single)
- void Register_UnityEngine_WheelCollider_set_brakeTorque();
- Register_UnityEngine_WheelCollider_set_brakeTorque();
- //System.Void UnityEngine.WheelCollider::set_motorTorque(System.Single)
- void Register_UnityEngine_WheelCollider_set_motorTorque();
- Register_UnityEngine_WheelCollider_set_motorTorque();
- //System.Void UnityEngine.WheelCollider::set_steerAngle(System.Single)
- void Register_UnityEngine_WheelCollider_set_steerAngle();
- Register_UnityEngine_WheelCollider_set_steerAngle();
- //End Registrations for type : UnityEngine.WheelCollider
- //Start Registrations for type : UnityEngine.Yoga.Native
- //System.IntPtr UnityEngine.Yoga.Native::YGConfigGetDefault()
- void Register_UnityEngine_Yoga_Native_YGConfigGetDefault();
- Register_UnityEngine_Yoga_Native_YGConfigGetDefault();
- //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetHeight(System.IntPtr)
- void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight();
- Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight();
- //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetLeft(System.IntPtr)
- void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft();
- Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft();
- //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetTop(System.IntPtr)
- void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop();
- Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop();
- //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetWidth(System.IntPtr)
- void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth();
- Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth();
- //System.Void UnityEngine.Yoga.Native::YGConfigFreeInternal(System.IntPtr)
- void Register_UnityEngine_Yoga_Native_YGConfigFreeInternal();
- Register_UnityEngine_Yoga_Native_YGConfigFreeInternal();
- //System.Void UnityEngine.Yoga.Native::YGConfigSetPointScaleFactor(System.IntPtr,System.Single)
- void Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor();
- Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor();
- //End Registrations for type : UnityEngine.Yoga.Native
- }
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