void RegisterAllStrippedInternalCalls() { //Start Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility //System.Boolean Unity.Collections.LowLevel.Unsafe.UnsafeUtility::IsBlittable(System.Type) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsBlittable(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsBlittable(); //System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::SizeOf(System.Type) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_SizeOf(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_SizeOf(); //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free(System.Void*,Unity.Collections.Allocator) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free(); //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpy(System.Void*,System.Void*,System.Int64) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy(); //System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Malloc(System.Int64,System.Int32,Unity.Collections.Allocator) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc(); //End Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility //Start Registrations for type : Unity.Jobs.JobHandle //System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs() void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs(); Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs(); //End Registrations for type : Unity.Jobs.JobHandle //Start Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility //System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker(System.String,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32) void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker(); Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker(); //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::BeginSample(System.IntPtr) void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample(); Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample(); //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::EndSample(System.IntPtr) void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample(); Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample(); //End Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility //Start Registrations for type : UnityEngine.AI.NavMeshAgent //System.Boolean UnityEngine.AI.NavMeshAgent::SetDestination_Injected(UnityEngine.Vector3&) void Register_UnityEngine_AI_NavMeshAgent_SetDestination_Injected(); Register_UnityEngine_AI_NavMeshAgent_SetDestination_Injected(); //System.Int32 UnityEngine.AI.NavMeshAgent::get_avoidancePriority() void Register_UnityEngine_AI_NavMeshAgent_get_avoidancePriority(); Register_UnityEngine_AI_NavMeshAgent_get_avoidancePriority(); //System.Single UnityEngine.AI.NavMeshAgent::get_baseOffset() void Register_UnityEngine_AI_NavMeshAgent_get_baseOffset(); Register_UnityEngine_AI_NavMeshAgent_get_baseOffset(); //System.Single UnityEngine.AI.NavMeshAgent::get_remainingDistance() void Register_UnityEngine_AI_NavMeshAgent_get_remainingDistance(); Register_UnityEngine_AI_NavMeshAgent_get_remainingDistance(); //System.Single UnityEngine.AI.NavMeshAgent::get_speed() void Register_UnityEngine_AI_NavMeshAgent_get_speed(); Register_UnityEngine_AI_NavMeshAgent_get_speed(); //System.Single UnityEngine.AI.NavMeshAgent::get_stoppingDistance() void Register_UnityEngine_AI_NavMeshAgent_get_stoppingDistance(); Register_UnityEngine_AI_NavMeshAgent_get_stoppingDistance(); //System.Void UnityEngine.AI.NavMeshAgent::get_desiredVelocity_Injected(UnityEngine.Vector3&) void Register_UnityEngine_AI_NavMeshAgent_get_desiredVelocity_Injected(); Register_UnityEngine_AI_NavMeshAgent_get_desiredVelocity_Injected(); //System.Void UnityEngine.AI.NavMeshAgent::get_destination_Injected(UnityEngine.Vector3&) void Register_UnityEngine_AI_NavMeshAgent_get_destination_Injected(); Register_UnityEngine_AI_NavMeshAgent_get_destination_Injected(); //System.Void UnityEngine.AI.NavMeshAgent::get_nextPosition_Injected(UnityEngine.Vector3&) void Register_UnityEngine_AI_NavMeshAgent_get_nextPosition_Injected(); Register_UnityEngine_AI_NavMeshAgent_get_nextPosition_Injected(); //System.Void UnityEngine.AI.NavMeshAgent::get_velocity_Injected(UnityEngine.Vector3&) void Register_UnityEngine_AI_NavMeshAgent_get_velocity_Injected(); Register_UnityEngine_AI_NavMeshAgent_get_velocity_Injected(); //System.Void UnityEngine.AI.NavMeshAgent::set_avoidancePriority(System.Int32) void Register_UnityEngine_AI_NavMeshAgent_set_avoidancePriority(); Register_UnityEngine_AI_NavMeshAgent_set_avoidancePriority(); //System.Void UnityEngine.AI.NavMeshAgent::set_baseOffset(System.Single) void Register_UnityEngine_AI_NavMeshAgent_set_baseOffset(); Register_UnityEngine_AI_NavMeshAgent_set_baseOffset(); //System.Void UnityEngine.AI.NavMeshAgent::set_destination_Injected(UnityEngine.Vector3&) void Register_UnityEngine_AI_NavMeshAgent_set_destination_Injected(); Register_UnityEngine_AI_NavMeshAgent_set_destination_Injected(); //System.Void UnityEngine.AI.NavMeshAgent::set_isStopped(System.Boolean) void Register_UnityEngine_AI_NavMeshAgent_set_isStopped(); Register_UnityEngine_AI_NavMeshAgent_set_isStopped(); //System.Void UnityEngine.AI.NavMeshAgent::set_speed(System.Single) void Register_UnityEngine_AI_NavMeshAgent_set_speed(); Register_UnityEngine_AI_NavMeshAgent_set_speed(); //System.Void UnityEngine.AI.NavMeshAgent::set_updatePosition(System.Boolean) void Register_UnityEngine_AI_NavMeshAgent_set_updatePosition(); Register_UnityEngine_AI_NavMeshAgent_set_updatePosition(); //System.Void UnityEngine.AI.NavMeshAgent::set_updateRotation(System.Boolean) void Register_UnityEngine_AI_NavMeshAgent_set_updateRotation(); Register_UnityEngine_AI_NavMeshAgent_set_updateRotation(); //System.Void UnityEngine.AI.NavMeshAgent::set_velocity_Injected(UnityEngine.Vector3&) void Register_UnityEngine_AI_NavMeshAgent_set_velocity_Injected(); Register_UnityEngine_AI_NavMeshAgent_set_velocity_Injected(); //End Registrations for type : UnityEngine.AI.NavMeshAgent //Start Registrations for type : UnityEngine.AndroidJNI //System.Boolean UnityEngine.AndroidJNI::CallBooleanMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallBooleanMethod(); Register_UnityEngine_AndroidJNI_CallBooleanMethod(); //System.Boolean UnityEngine.AndroidJNI::CallStaticBooleanMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticBooleanMethod(); Register_UnityEngine_AndroidJNI_CallStaticBooleanMethod(); //System.Boolean UnityEngine.AndroidJNI::GetStaticBooleanField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStaticBooleanField(); Register_UnityEngine_AndroidJNI_GetStaticBooleanField(); //System.Boolean[] UnityEngine.AndroidJNI::FromBooleanArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromBooleanArray(); Register_UnityEngine_AndroidJNI_FromBooleanArray(); //System.Byte[] UnityEngine.AndroidJNI::FromByteArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromByteArray(); Register_UnityEngine_AndroidJNI_FromByteArray(); //System.Char UnityEngine.AndroidJNI::CallCharMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallCharMethod(); Register_UnityEngine_AndroidJNI_CallCharMethod(); //System.Char UnityEngine.AndroidJNI::CallStaticCharMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticCharMethod(); Register_UnityEngine_AndroidJNI_CallStaticCharMethod(); //System.Char UnityEngine.AndroidJNI::GetStaticCharField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStaticCharField(); Register_UnityEngine_AndroidJNI_GetStaticCharField(); //System.Char[] UnityEngine.AndroidJNI::FromCharArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromCharArray(); Register_UnityEngine_AndroidJNI_FromCharArray(); //System.Double UnityEngine.AndroidJNI::CallDoubleMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallDoubleMethod(); Register_UnityEngine_AndroidJNI_CallDoubleMethod(); //System.Double UnityEngine.AndroidJNI::CallStaticDoubleMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticDoubleMethod(); Register_UnityEngine_AndroidJNI_CallStaticDoubleMethod(); //System.Double UnityEngine.AndroidJNI::GetStaticDoubleField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStaticDoubleField(); Register_UnityEngine_AndroidJNI_GetStaticDoubleField(); //System.Double[] UnityEngine.AndroidJNI::FromDoubleArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromDoubleArray(); Register_UnityEngine_AndroidJNI_FromDoubleArray(); //System.Int16 UnityEngine.AndroidJNI::CallShortMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallShortMethod(); Register_UnityEngine_AndroidJNI_CallShortMethod(); //System.Int16 UnityEngine.AndroidJNI::CallStaticShortMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticShortMethod(); Register_UnityEngine_AndroidJNI_CallStaticShortMethod(); //System.Int16 UnityEngine.AndroidJNI::GetStaticShortField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStaticShortField(); Register_UnityEngine_AndroidJNI_GetStaticShortField(); //System.Int16[] UnityEngine.AndroidJNI::FromShortArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromShortArray(); Register_UnityEngine_AndroidJNI_FromShortArray(); //System.Int32 UnityEngine.AndroidJNI::CallIntMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallIntMethod(); Register_UnityEngine_AndroidJNI_CallIntMethod(); //System.Int32 UnityEngine.AndroidJNI::CallStaticIntMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticIntMethod(); Register_UnityEngine_AndroidJNI_CallStaticIntMethod(); //System.Int32 UnityEngine.AndroidJNI::GetArrayLength(System.IntPtr) void Register_UnityEngine_AndroidJNI_GetArrayLength(); Register_UnityEngine_AndroidJNI_GetArrayLength(); //System.Int32 UnityEngine.AndroidJNI::GetStaticIntField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStaticIntField(); Register_UnityEngine_AndroidJNI_GetStaticIntField(); //System.Int32 UnityEngine.AndroidJNI::PushLocalFrame(System.Int32) void Register_UnityEngine_AndroidJNI_PushLocalFrame(); Register_UnityEngine_AndroidJNI_PushLocalFrame(); //System.Int32[] UnityEngine.AndroidJNI::FromIntArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromIntArray(); Register_UnityEngine_AndroidJNI_FromIntArray(); //System.Int64 UnityEngine.AndroidJNI::CallLongMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallLongMethod(); Register_UnityEngine_AndroidJNI_CallLongMethod(); //System.Int64 UnityEngine.AndroidJNI::CallStaticLongMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticLongMethod(); Register_UnityEngine_AndroidJNI_CallStaticLongMethod(); //System.Int64 UnityEngine.AndroidJNI::GetStaticLongField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStaticLongField(); Register_UnityEngine_AndroidJNI_GetStaticLongField(); //System.Int64[] UnityEngine.AndroidJNI::FromLongArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromLongArray(); Register_UnityEngine_AndroidJNI_FromLongArray(); //System.IntPtr UnityEngine.AndroidJNI::CallObjectMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallObjectMethod(); Register_UnityEngine_AndroidJNI_CallObjectMethod(); //System.IntPtr UnityEngine.AndroidJNI::CallStaticObjectMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticObjectMethod(); Register_UnityEngine_AndroidJNI_CallStaticObjectMethod(); //System.IntPtr UnityEngine.AndroidJNI::ExceptionOccurred() void Register_UnityEngine_AndroidJNI_ExceptionOccurred(); Register_UnityEngine_AndroidJNI_ExceptionOccurred(); //System.IntPtr UnityEngine.AndroidJNI::FindClass(System.String) void Register_UnityEngine_AndroidJNI_FindClass(); Register_UnityEngine_AndroidJNI_FindClass(); //System.IntPtr UnityEngine.AndroidJNI::FromReflectedMethod(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromReflectedMethod(); Register_UnityEngine_AndroidJNI_FromReflectedMethod(); //System.IntPtr UnityEngine.AndroidJNI::GetFieldID(System.IntPtr,System.String,System.String) void Register_UnityEngine_AndroidJNI_GetFieldID(); Register_UnityEngine_AndroidJNI_GetFieldID(); //System.IntPtr UnityEngine.AndroidJNI::GetMethodID(System.IntPtr,System.String,System.String) void Register_UnityEngine_AndroidJNI_GetMethodID(); Register_UnityEngine_AndroidJNI_GetMethodID(); //System.IntPtr UnityEngine.AndroidJNI::GetObjectArrayElement(System.IntPtr,System.Int32) void Register_UnityEngine_AndroidJNI_GetObjectArrayElement(); Register_UnityEngine_AndroidJNI_GetObjectArrayElement(); //System.IntPtr UnityEngine.AndroidJNI::GetObjectClass(System.IntPtr) void Register_UnityEngine_AndroidJNI_GetObjectClass(); Register_UnityEngine_AndroidJNI_GetObjectClass(); //System.IntPtr UnityEngine.AndroidJNI::GetStaticFieldID(System.IntPtr,System.String,System.String) void Register_UnityEngine_AndroidJNI_GetStaticFieldID(); Register_UnityEngine_AndroidJNI_GetStaticFieldID(); //System.IntPtr UnityEngine.AndroidJNI::GetStaticMethodID(System.IntPtr,System.String,System.String) void Register_UnityEngine_AndroidJNI_GetStaticMethodID(); Register_UnityEngine_AndroidJNI_GetStaticMethodID(); //System.IntPtr UnityEngine.AndroidJNI::GetStaticObjectField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStaticObjectField(); Register_UnityEngine_AndroidJNI_GetStaticObjectField(); //System.IntPtr UnityEngine.AndroidJNI::NewGlobalRef(System.IntPtr) void Register_UnityEngine_AndroidJNI_NewGlobalRef(); Register_UnityEngine_AndroidJNI_NewGlobalRef(); //System.IntPtr UnityEngine.AndroidJNI::NewLocalRef(System.IntPtr) void Register_UnityEngine_AndroidJNI_NewLocalRef(); Register_UnityEngine_AndroidJNI_NewLocalRef(); //System.IntPtr UnityEngine.AndroidJNI::NewObject(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_NewObject(); Register_UnityEngine_AndroidJNI_NewObject(); //System.IntPtr UnityEngine.AndroidJNI::NewObjectArray(System.Int32,System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_NewObjectArray(); Register_UnityEngine_AndroidJNI_NewObjectArray(); //System.IntPtr UnityEngine.AndroidJNI::NewStringFromStr(System.String) void Register_UnityEngine_AndroidJNI_NewStringFromStr(); Register_UnityEngine_AndroidJNI_NewStringFromStr(); //System.IntPtr UnityEngine.AndroidJNI::NewWeakGlobalRef(System.IntPtr) void Register_UnityEngine_AndroidJNI_NewWeakGlobalRef(); Register_UnityEngine_AndroidJNI_NewWeakGlobalRef(); //System.IntPtr UnityEngine.AndroidJNI::PopLocalFrame(System.IntPtr) void Register_UnityEngine_AndroidJNI_PopLocalFrame(); Register_UnityEngine_AndroidJNI_PopLocalFrame(); //System.IntPtr UnityEngine.AndroidJNI::ToBooleanArray(System.Boolean[]) void Register_UnityEngine_AndroidJNI_ToBooleanArray(); Register_UnityEngine_AndroidJNI_ToBooleanArray(); //System.IntPtr UnityEngine.AndroidJNI::ToByteArray(System.Byte[]) void Register_UnityEngine_AndroidJNI_ToByteArray(); Register_UnityEngine_AndroidJNI_ToByteArray(); //System.IntPtr UnityEngine.AndroidJNI::ToCharArray(System.Char[]) void Register_UnityEngine_AndroidJNI_ToCharArray(); Register_UnityEngine_AndroidJNI_ToCharArray(); //System.IntPtr UnityEngine.AndroidJNI::ToDoubleArray(System.Double[]) void Register_UnityEngine_AndroidJNI_ToDoubleArray(); Register_UnityEngine_AndroidJNI_ToDoubleArray(); //System.IntPtr UnityEngine.AndroidJNI::ToFloatArray(System.Single[]) void Register_UnityEngine_AndroidJNI_ToFloatArray(); Register_UnityEngine_AndroidJNI_ToFloatArray(); //System.IntPtr UnityEngine.AndroidJNI::ToIntArray(System.Int32[]) void Register_UnityEngine_AndroidJNI_ToIntArray(); Register_UnityEngine_AndroidJNI_ToIntArray(); //System.IntPtr UnityEngine.AndroidJNI::ToLongArray(System.Int64[]) void Register_UnityEngine_AndroidJNI_ToLongArray(); Register_UnityEngine_AndroidJNI_ToLongArray(); //System.IntPtr UnityEngine.AndroidJNI::ToObjectArray(System.IntPtr[],System.IntPtr) void Register_UnityEngine_AndroidJNI_ToObjectArray(); Register_UnityEngine_AndroidJNI_ToObjectArray(); //System.IntPtr UnityEngine.AndroidJNI::ToSByteArray(System.SByte[]) void Register_UnityEngine_AndroidJNI_ToSByteArray(); Register_UnityEngine_AndroidJNI_ToSByteArray(); //System.IntPtr UnityEngine.AndroidJNI::ToShortArray(System.Int16[]) void Register_UnityEngine_AndroidJNI_ToShortArray(); Register_UnityEngine_AndroidJNI_ToShortArray(); //System.SByte UnityEngine.AndroidJNI::CallSByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallSByteMethod(); Register_UnityEngine_AndroidJNI_CallSByteMethod(); //System.SByte UnityEngine.AndroidJNI::CallStaticSByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticSByteMethod(); Register_UnityEngine_AndroidJNI_CallStaticSByteMethod(); //System.SByte UnityEngine.AndroidJNI::GetStaticSByteField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStaticSByteField(); Register_UnityEngine_AndroidJNI_GetStaticSByteField(); //System.SByte[] UnityEngine.AndroidJNI::FromSByteArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromSByteArray(); Register_UnityEngine_AndroidJNI_FromSByteArray(); //System.Single UnityEngine.AndroidJNI::CallFloatMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallFloatMethod(); Register_UnityEngine_AndroidJNI_CallFloatMethod(); //System.Single UnityEngine.AndroidJNI::CallStaticFloatMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticFloatMethod(); Register_UnityEngine_AndroidJNI_CallStaticFloatMethod(); //System.Single UnityEngine.AndroidJNI::GetStaticFloatField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStaticFloatField(); Register_UnityEngine_AndroidJNI_GetStaticFloatField(); //System.Single[] UnityEngine.AndroidJNI::FromFloatArray(System.IntPtr) void Register_UnityEngine_AndroidJNI_FromFloatArray(); Register_UnityEngine_AndroidJNI_FromFloatArray(); //System.String UnityEngine.AndroidJNI::CallStaticStringMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticStringMethod(); Register_UnityEngine_AndroidJNI_CallStaticStringMethod(); //System.String UnityEngine.AndroidJNI::CallStringMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStringMethod(); Register_UnityEngine_AndroidJNI_CallStringMethod(); //System.String UnityEngine.AndroidJNI::GetStaticStringField(System.IntPtr,System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStaticStringField(); Register_UnityEngine_AndroidJNI_GetStaticStringField(); //System.String UnityEngine.AndroidJNI::GetStringChars(System.IntPtr) void Register_UnityEngine_AndroidJNI_GetStringChars(); Register_UnityEngine_AndroidJNI_GetStringChars(); //System.Void UnityEngine.AndroidJNI::CallStaticVoidMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallStaticVoidMethod(); Register_UnityEngine_AndroidJNI_CallStaticVoidMethod(); //System.Void UnityEngine.AndroidJNI::CallVoidMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) void Register_UnityEngine_AndroidJNI_CallVoidMethod(); Register_UnityEngine_AndroidJNI_CallVoidMethod(); //System.Void UnityEngine.AndroidJNI::DeleteGlobalRef(System.IntPtr) void Register_UnityEngine_AndroidJNI_DeleteGlobalRef(); Register_UnityEngine_AndroidJNI_DeleteGlobalRef(); //System.Void UnityEngine.AndroidJNI::DeleteLocalRef(System.IntPtr) void Register_UnityEngine_AndroidJNI_DeleteLocalRef(); Register_UnityEngine_AndroidJNI_DeleteLocalRef(); //System.Void UnityEngine.AndroidJNI::DeleteWeakGlobalRef(System.IntPtr) void Register_UnityEngine_AndroidJNI_DeleteWeakGlobalRef(); Register_UnityEngine_AndroidJNI_DeleteWeakGlobalRef(); //System.Void UnityEngine.AndroidJNI::ExceptionClear() void Register_UnityEngine_AndroidJNI_ExceptionClear(); Register_UnityEngine_AndroidJNI_ExceptionClear(); //System.Void UnityEngine.AndroidJNI::SetObjectArrayElement(System.IntPtr,System.Int32,System.IntPtr) void Register_UnityEngine_AndroidJNI_SetObjectArrayElement(); Register_UnityEngine_AndroidJNI_SetObjectArrayElement(); //End Registrations for type : UnityEngine.AndroidJNI //Start Registrations for type : UnityEngine.Animation //System.Boolean UnityEngine.Animation::Play(System.String,UnityEngine.PlayMode) void Register_UnityEngine_Animation_Play(); Register_UnityEngine_Animation_Play(); //System.Boolean UnityEngine.Animation::PlayDefaultAnimation(UnityEngine.PlayMode) void Register_UnityEngine_Animation_PlayDefaultAnimation(); Register_UnityEngine_Animation_PlayDefaultAnimation(); //System.Int32 UnityEngine.Animation::GetClipCount() void Register_UnityEngine_Animation_GetClipCount(); Register_UnityEngine_Animation_GetClipCount(); //System.Int32 UnityEngine.Animation::GetStateCount() void Register_UnityEngine_Animation_GetStateCount(); Register_UnityEngine_Animation_GetStateCount(); //System.Void UnityEngine.Animation::CrossFade(System.String,System.Single,UnityEngine.PlayMode) void Register_UnityEngine_Animation_CrossFade(); Register_UnityEngine_Animation_CrossFade(); //System.Void UnityEngine.Animation::StopNamed(System.String) void Register_UnityEngine_Animation_StopNamed(); Register_UnityEngine_Animation_StopNamed(); //UnityEngine.AnimationState UnityEngine.Animation::GetState(System.String) void Register_UnityEngine_Animation_GetState(); Register_UnityEngine_Animation_GetState(); //UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32) void Register_UnityEngine_Animation_GetStateAtIndex(); Register_UnityEngine_Animation_GetStateAtIndex(); //End Registrations for type : UnityEngine.Animation //Start Registrations for type : UnityEngine.AnimationClip //System.Single UnityEngine.AnimationClip::get_length() void Register_UnityEngine_AnimationClip_get_length(); Register_UnityEngine_AnimationClip_get_length(); //System.Void UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip) void Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip(); Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip(); //End Registrations for type : UnityEngine.AnimationClip //Start Registrations for type : UnityEngine.AnimationCurve //System.Boolean UnityEngine.AnimationCurve::Internal_Equals(System.IntPtr) void Register_UnityEngine_AnimationCurve_Internal_Equals(); Register_UnityEngine_AnimationCurve_Internal_Equals(); //System.Int32 UnityEngine.AnimationCurve::get_length() void Register_UnityEngine_AnimationCurve_get_length(); Register_UnityEngine_AnimationCurve_get_length(); //System.IntPtr UnityEngine.AnimationCurve::Internal_Create(UnityEngine.Keyframe[]) void Register_UnityEngine_AnimationCurve_Internal_Create(); Register_UnityEngine_AnimationCurve_Internal_Create(); //System.Single UnityEngine.AnimationCurve::Evaluate(System.Single) void Register_UnityEngine_AnimationCurve_Evaluate(); Register_UnityEngine_AnimationCurve_Evaluate(); //System.Void UnityEngine.AnimationCurve::GetKey_Injected(System.Int32,UnityEngine.Keyframe&) void Register_UnityEngine_AnimationCurve_GetKey_Injected(); Register_UnityEngine_AnimationCurve_GetKey_Injected(); //System.Void UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr) void Register_UnityEngine_AnimationCurve_Internal_Destroy(); Register_UnityEngine_AnimationCurve_Internal_Destroy(); //UnityEngine.Keyframe[] UnityEngine.AnimationCurve::GetKeys() void Register_UnityEngine_AnimationCurve_GetKeys(); Register_UnityEngine_AnimationCurve_GetKeys(); //End Registrations for type : UnityEngine.AnimationCurve //Start Registrations for type : UnityEngine.AnimationState //System.Single UnityEngine.AnimationState::get_time() void Register_UnityEngine_AnimationState_get_time(); Register_UnityEngine_AnimationState_get_time(); //System.String UnityEngine.AnimationState::get_name() void Register_UnityEngine_AnimationState_get_name(); Register_UnityEngine_AnimationState_get_name(); //System.Void UnityEngine.AnimationState::set_speed(System.Single) void Register_UnityEngine_AnimationState_set_speed(); Register_UnityEngine_AnimationState_set_speed(); //System.Void UnityEngine.AnimationState::set_time(System.Single) void Register_UnityEngine_AnimationState_set_time(); Register_UnityEngine_AnimationState_set_time(); //System.Void UnityEngine.AnimationState::set_wrapMode(UnityEngine.WrapMode) void Register_UnityEngine_AnimationState_set_wrapMode(); Register_UnityEngine_AnimationState_set_wrapMode(); //UnityEngine.AnimationClip UnityEngine.AnimationState::get_clip() void Register_UnityEngine_AnimationState_get_clip(); Register_UnityEngine_AnimationState_get_clip(); //End Registrations for type : UnityEngine.AnimationState //Start Registrations for type : UnityEngine.Animator //System.Boolean UnityEngine.Animator::GetBoolString(System.String) void Register_UnityEngine_Animator_GetBoolString(); Register_UnityEngine_Animator_GetBoolString(); //System.Boolean UnityEngine.Animator::get_hasBoundPlayables() void Register_UnityEngine_Animator_get_hasBoundPlayables(); Register_UnityEngine_Animator_get_hasBoundPlayables(); //System.Int32 UnityEngine.Animator::StringToHash(System.String) void Register_UnityEngine_Animator_StringToHash(); Register_UnityEngine_Animator_StringToHash(); //System.Single UnityEngine.Animator::get_speed() void Register_UnityEngine_Animator_get_speed(); Register_UnityEngine_Animator_get_speed(); //System.Void UnityEngine.Animator::CrossFade(System.Int32,System.Single,System.Int32,System.Single,System.Single) void Register_UnityEngine_Animator_CrossFade(); Register_UnityEngine_Animator_CrossFade(); //System.Void UnityEngine.Animator::GetAnimatorStateInfo(System.Int32,UnityEngine.StateInfoIndex,UnityEngine.AnimatorStateInfo&) void Register_UnityEngine_Animator_GetAnimatorStateInfo(); Register_UnityEngine_Animator_GetAnimatorStateInfo(); //System.Void UnityEngine.Animator::ResetTriggerString(System.String) void Register_UnityEngine_Animator_ResetTriggerString(); Register_UnityEngine_Animator_ResetTriggerString(); //System.Void UnityEngine.Animator::SetBoolString(System.String,System.Boolean) void Register_UnityEngine_Animator_SetBoolString(); Register_UnityEngine_Animator_SetBoolString(); //System.Void UnityEngine.Animator::SetFloatString(System.String,System.Single) void Register_UnityEngine_Animator_SetFloatString(); Register_UnityEngine_Animator_SetFloatString(); //System.Void UnityEngine.Animator::SetFloatStringDamp(System.String,System.Single,System.Single,System.Single) void Register_UnityEngine_Animator_SetFloatStringDamp(); Register_UnityEngine_Animator_SetFloatStringDamp(); //System.Void UnityEngine.Animator::SetIntegerString(System.String,System.Int32) void Register_UnityEngine_Animator_SetIntegerString(); Register_UnityEngine_Animator_SetIntegerString(); //System.Void UnityEngine.Animator::SetLayerWeight(System.Int32,System.Single) void Register_UnityEngine_Animator_SetLayerWeight(); Register_UnityEngine_Animator_SetLayerWeight(); //System.Void UnityEngine.Animator::SetTriggerString(System.String) void Register_UnityEngine_Animator_SetTriggerString(); Register_UnityEngine_Animator_SetTriggerString(); //System.Void UnityEngine.Animator::get_deltaPosition_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Animator_get_deltaPosition_Injected(); Register_UnityEngine_Animator_get_deltaPosition_Injected(); //System.Void UnityEngine.Animator::set_applyRootMotion(System.Boolean) void Register_UnityEngine_Animator_set_applyRootMotion(); Register_UnityEngine_Animator_set_applyRootMotion(); //System.Void UnityEngine.Animator::set_speed(System.Single) void Register_UnityEngine_Animator_set_speed(); Register_UnityEngine_Animator_set_speed(); //End Registrations for type : UnityEngine.Animator //Start Registrations for type : UnityEngine.Application //System.Boolean UnityEngine.Application::get_isPlaying() void Register_UnityEngine_Application_get_isPlaying(); Register_UnityEngine_Application_get_isPlaying(); //System.String UnityEngine.Application::get_dataPath() void Register_UnityEngine_Application_get_dataPath(); Register_UnityEngine_Application_get_dataPath(); //System.String UnityEngine.Application::get_persistentDataPath() void Register_UnityEngine_Application_get_persistentDataPath(); Register_UnityEngine_Application_get_persistentDataPath(); //System.String UnityEngine.Application::get_productName() void Register_UnityEngine_Application_get_productName(); Register_UnityEngine_Application_get_productName(); //System.String UnityEngine.Application::get_streamingAssetsPath() void Register_UnityEngine_Application_get_streamingAssetsPath(); Register_UnityEngine_Application_get_streamingAssetsPath(); //System.String UnityEngine.Application::get_unityVersion() void Register_UnityEngine_Application_get_unityVersion(); Register_UnityEngine_Application_get_unityVersion(); //System.String UnityEngine.Application::get_version() void Register_UnityEngine_Application_get_version(); Register_UnityEngine_Application_get_version(); //System.Void UnityEngine.Application::OpenURL(System.String) void Register_UnityEngine_Application_OpenURL(); Register_UnityEngine_Application_OpenURL(); //System.Void UnityEngine.Application::Quit(System.Int32) void Register_UnityEngine_Application_Quit(); Register_UnityEngine_Application_Quit(); //System.Void UnityEngine.Application::SetLogCallbackDefined(System.Boolean) void Register_UnityEngine_Application_SetLogCallbackDefined(); Register_UnityEngine_Application_SetLogCallbackDefined(); //System.Void UnityEngine.Application::set_runInBackground(System.Boolean) void Register_UnityEngine_Application_set_runInBackground(); Register_UnityEngine_Application_set_runInBackground(); //System.Void UnityEngine.Application::set_targetFrameRate(System.Int32) void Register_UnityEngine_Application_set_targetFrameRate(); Register_UnityEngine_Application_set_targetFrameRate(); //UnityEngine.RuntimePlatform UnityEngine.Application::get_platform() void Register_UnityEngine_Application_get_platform(); Register_UnityEngine_Application_get_platform(); //End Registrations for type : UnityEngine.Application //Start Registrations for type : UnityEngine.AssetBundle //System.Void UnityEngine.AssetBundle::Unload(System.Boolean) void Register_UnityEngine_AssetBundle_Unload(); Register_UnityEngine_AssetBundle_Unload(); //UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromMemoryAsync_Internal(System.Byte[],System.UInt32) void Register_UnityEngine_AssetBundle_LoadFromMemoryAsync_Internal(); Register_UnityEngine_AssetBundle_LoadFromMemoryAsync_Internal(); //UnityEngine.AssetBundleRequest UnityEngine.AssetBundle::LoadAssetAsync_Internal(System.String,System.Type) void Register_UnityEngine_AssetBundle_LoadAssetAsync_Internal(); Register_UnityEngine_AssetBundle_LoadAssetAsync_Internal(); //End Registrations for type : UnityEngine.AssetBundle //Start Registrations for type : UnityEngine.AssetBundleCreateRequest //UnityEngine.AssetBundle UnityEngine.AssetBundleCreateRequest::get_assetBundle() void Register_UnityEngine_AssetBundleCreateRequest_get_assetBundle(); Register_UnityEngine_AssetBundleCreateRequest_get_assetBundle(); //End Registrations for type : UnityEngine.AssetBundleCreateRequest //Start Registrations for type : UnityEngine.AssetBundleRequest //UnityEngine.Object UnityEngine.AssetBundleRequest::GetResult() void Register_UnityEngine_AssetBundleRequest_GetResult(); Register_UnityEngine_AssetBundleRequest_GetResult(); //End Registrations for type : UnityEngine.AssetBundleRequest //Start Registrations for type : UnityEngine.AsyncOperation //System.Boolean UnityEngine.AsyncOperation::get_isDone() void Register_UnityEngine_AsyncOperation_get_isDone(); Register_UnityEngine_AsyncOperation_get_isDone(); //System.Single UnityEngine.AsyncOperation::get_progress() void Register_UnityEngine_AsyncOperation_get_progress(); Register_UnityEngine_AsyncOperation_get_progress(); //System.Void UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr) void Register_UnityEngine_AsyncOperation_InternalDestroy(); Register_UnityEngine_AsyncOperation_InternalDestroy(); //System.Void UnityEngine.AsyncOperation::set_allowSceneActivation(System.Boolean) void Register_UnityEngine_AsyncOperation_set_allowSceneActivation(); Register_UnityEngine_AsyncOperation_set_allowSceneActivation(); //End Registrations for type : UnityEngine.AsyncOperation //Start Registrations for type : UnityEngine.Audio.AudioMixer //System.Boolean UnityEngine.Audio.AudioMixer::GetFloat(System.String,System.Single&) void Register_UnityEngine_Audio_AudioMixer_GetFloat(); Register_UnityEngine_Audio_AudioMixer_GetFloat(); //System.Boolean UnityEngine.Audio.AudioMixer::SetFloat(System.String,System.Single) void Register_UnityEngine_Audio_AudioMixer_SetFloat(); Register_UnityEngine_Audio_AudioMixer_SetFloat(); //End Registrations for type : UnityEngine.Audio.AudioMixer //Start Registrations for type : UnityEngine.AudioClip //System.Single UnityEngine.AudioClip::get_length() void Register_UnityEngine_AudioClip_get_length(); Register_UnityEngine_AudioClip_get_length(); //End Registrations for type : UnityEngine.AudioClip //Start Registrations for type : UnityEngine.AudioListener //System.Single UnityEngine.AudioListener::get_volume() void Register_UnityEngine_AudioListener_get_volume(); Register_UnityEngine_AudioListener_get_volume(); //System.Void UnityEngine.AudioListener::set_volume(System.Single) void Register_UnityEngine_AudioListener_set_volume(); Register_UnityEngine_AudioListener_set_volume(); //End Registrations for type : UnityEngine.AudioListener //Start Registrations for type : UnityEngine.AudioSettings //System.Boolean UnityEngine.AudioSettings::StartAudioOutput() void Register_UnityEngine_AudioSettings_StartAudioOutput(); Register_UnityEngine_AudioSettings_StartAudioOutput(); //System.Boolean UnityEngine.AudioSettings::StopAudioOutput() void Register_UnityEngine_AudioSettings_StopAudioOutput(); Register_UnityEngine_AudioSettings_StopAudioOutput(); //End Registrations for type : UnityEngine.AudioSettings //Start Registrations for type : UnityEngine.AudioSource //System.Single UnityEngine.AudioSource::GetPitch(UnityEngine.AudioSource) void Register_UnityEngine_AudioSource_GetPitch(); Register_UnityEngine_AudioSource_GetPitch(); //System.Single UnityEngine.AudioSource::get_volume() void Register_UnityEngine_AudioSource_get_volume(); Register_UnityEngine_AudioSource_get_volume(); //System.Void UnityEngine.AudioSource::PlayHelper(UnityEngine.AudioSource,System.UInt64) void Register_UnityEngine_AudioSource_PlayHelper(); Register_UnityEngine_AudioSource_PlayHelper(); //System.Void UnityEngine.AudioSource::PlayOneShotHelper(UnityEngine.AudioSource,UnityEngine.AudioClip,System.Single) void Register_UnityEngine_AudioSource_PlayOneShotHelper(); Register_UnityEngine_AudioSource_PlayOneShotHelper(); //System.Void UnityEngine.AudioSource::SetPitch(UnityEngine.AudioSource,System.Single) void Register_UnityEngine_AudioSource_SetPitch(); Register_UnityEngine_AudioSource_SetPitch(); //System.Void UnityEngine.AudioSource::Stop(System.Boolean) void Register_UnityEngine_AudioSource_Stop(); Register_UnityEngine_AudioSource_Stop(); //System.Void UnityEngine.AudioSource::set_clip(UnityEngine.AudioClip) void Register_UnityEngine_AudioSource_set_clip(); Register_UnityEngine_AudioSource_set_clip(); //System.Void UnityEngine.AudioSource::set_dopplerLevel(System.Single) void Register_UnityEngine_AudioSource_set_dopplerLevel(); Register_UnityEngine_AudioSource_set_dopplerLevel(); //System.Void UnityEngine.AudioSource::set_loop(System.Boolean) void Register_UnityEngine_AudioSource_set_loop(); Register_UnityEngine_AudioSource_set_loop(); //System.Void UnityEngine.AudioSource::set_maxDistance(System.Single) void Register_UnityEngine_AudioSource_set_maxDistance(); Register_UnityEngine_AudioSource_set_maxDistance(); //System.Void UnityEngine.AudioSource::set_minDistance(System.Single) void Register_UnityEngine_AudioSource_set_minDistance(); Register_UnityEngine_AudioSource_set_minDistance(); //System.Void UnityEngine.AudioSource::set_playOnAwake(System.Boolean) void Register_UnityEngine_AudioSource_set_playOnAwake(); Register_UnityEngine_AudioSource_set_playOnAwake(); //System.Void UnityEngine.AudioSource::set_time(System.Single) void Register_UnityEngine_AudioSource_set_time(); Register_UnityEngine_AudioSource_set_time(); //System.Void UnityEngine.AudioSource::set_volume(System.Single) void Register_UnityEngine_AudioSource_set_volume(); Register_UnityEngine_AudioSource_set_volume(); //UnityEngine.AudioClip UnityEngine.AudioSource::get_clip() void Register_UnityEngine_AudioSource_get_clip(); Register_UnityEngine_AudioSource_get_clip(); //End Registrations for type : UnityEngine.AudioSource //Start Registrations for type : UnityEngine.Behaviour //System.Boolean UnityEngine.Behaviour::get_enabled() void Register_UnityEngine_Behaviour_get_enabled(); Register_UnityEngine_Behaviour_get_enabled(); //System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled() void Register_UnityEngine_Behaviour_get_isActiveAndEnabled(); Register_UnityEngine_Behaviour_get_isActiveAndEnabled(); //System.Void UnityEngine.Behaviour::set_enabled(System.Boolean) void Register_UnityEngine_Behaviour_set_enabled(); Register_UnityEngine_Behaviour_set_enabled(); //End Registrations for type : UnityEngine.Behaviour //Start Registrations for type : UnityEngine.Camera //System.Boolean UnityEngine.Camera::get_allowHDR() void Register_UnityEngine_Camera_get_allowHDR(); Register_UnityEngine_Camera_get_allowHDR(); //System.Boolean UnityEngine.Camera::get_orthographic() void Register_UnityEngine_Camera_get_orthographic(); Register_UnityEngine_Camera_get_orthographic(); //System.Int32 UnityEngine.Camera::GetAllCamerasCount() void Register_UnityEngine_Camera_GetAllCamerasCount(); Register_UnityEngine_Camera_GetAllCamerasCount(); //System.Int32 UnityEngine.Camera::GetAllCamerasImpl(UnityEngine.Camera[]) void Register_UnityEngine_Camera_GetAllCamerasImpl(); Register_UnityEngine_Camera_GetAllCamerasImpl(); //System.Int32 UnityEngine.Camera::get_cullingMask() void Register_UnityEngine_Camera_get_cullingMask(); Register_UnityEngine_Camera_get_cullingMask(); //System.Int32 UnityEngine.Camera::get_eventMask() void Register_UnityEngine_Camera_get_eventMask(); Register_UnityEngine_Camera_get_eventMask(); //System.Int32 UnityEngine.Camera::get_pixelHeight() void Register_UnityEngine_Camera_get_pixelHeight(); Register_UnityEngine_Camera_get_pixelHeight(); //System.Int32 UnityEngine.Camera::get_pixelWidth() void Register_UnityEngine_Camera_get_pixelWidth(); Register_UnityEngine_Camera_get_pixelWidth(); //System.Int32 UnityEngine.Camera::get_targetDisplay() void Register_UnityEngine_Camera_get_targetDisplay(); Register_UnityEngine_Camera_get_targetDisplay(); //System.Single UnityEngine.Camera::get_aspect() void Register_UnityEngine_Camera_get_aspect(); Register_UnityEngine_Camera_get_aspect(); //System.Single UnityEngine.Camera::get_depth() void Register_UnityEngine_Camera_get_depth(); Register_UnityEngine_Camera_get_depth(); //System.Single UnityEngine.Camera::get_farClipPlane() void Register_UnityEngine_Camera_get_farClipPlane(); Register_UnityEngine_Camera_get_farClipPlane(); //System.Single UnityEngine.Camera::get_fieldOfView() void Register_UnityEngine_Camera_get_fieldOfView(); Register_UnityEngine_Camera_get_fieldOfView(); //System.Single UnityEngine.Camera::get_nearClipPlane() void Register_UnityEngine_Camera_get_nearClipPlane(); Register_UnityEngine_Camera_get_nearClipPlane(); //System.Single UnityEngine.Camera::get_orthographicSize() void Register_UnityEngine_Camera_get_orthographicSize(); Register_UnityEngine_Camera_get_orthographicSize(); //System.Void UnityEngine.Camera::CalculateObliqueMatrix_Injected(UnityEngine.Vector4&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_CalculateObliqueMatrix_Injected(); Register_UnityEngine_Camera_CalculateObliqueMatrix_Injected(); //System.Void UnityEngine.Camera::CopyFrom(UnityEngine.Camera) void Register_UnityEngine_Camera_CopyFrom(); Register_UnityEngine_Camera_CopyFrom(); //System.Void UnityEngine.Camera::Render() void Register_UnityEngine_Camera_Render(); Register_UnityEngine_Camera_Render(); //System.Void UnityEngine.Camera::RenderWithShader(UnityEngine.Shader,System.String) void Register_UnityEngine_Camera_RenderWithShader(); Register_UnityEngine_Camera_RenderWithShader(); //System.Void UnityEngine.Camera::ScreenPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&) void Register_UnityEngine_Camera_ScreenPointToRay_Injected(); Register_UnityEngine_Camera_ScreenPointToRay_Injected(); //System.Void UnityEngine.Camera::ScreenToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Camera_ScreenToViewportPoint_Injected(); Register_UnityEngine_Camera_ScreenToViewportPoint_Injected(); //System.Void UnityEngine.Camera::WorldToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&) void Register_UnityEngine_Camera_WorldToScreenPoint_Injected(); Register_UnityEngine_Camera_WorldToScreenPoint_Injected(); //System.Void UnityEngine.Camera::WorldToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&) void Register_UnityEngine_Camera_WorldToViewportPoint_Injected(); Register_UnityEngine_Camera_WorldToViewportPoint_Injected(); //System.Void UnityEngine.Camera::get_backgroundColor_Injected(UnityEngine.Color&) void Register_UnityEngine_Camera_get_backgroundColor_Injected(); Register_UnityEngine_Camera_get_backgroundColor_Injected(); //System.Void UnityEngine.Camera::get_pixelRect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Camera_get_pixelRect_Injected(); Register_UnityEngine_Camera_get_pixelRect_Injected(); //System.Void UnityEngine.Camera::get_projectionMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_get_projectionMatrix_Injected(); Register_UnityEngine_Camera_get_projectionMatrix_Injected(); //System.Void UnityEngine.Camera::get_rect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Camera_get_rect_Injected(); Register_UnityEngine_Camera_get_rect_Injected(); //System.Void UnityEngine.Camera::get_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected(); Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected(); //System.Void UnityEngine.Camera::set_aspect(System.Single) void Register_UnityEngine_Camera_set_aspect(); Register_UnityEngine_Camera_set_aspect(); //System.Void UnityEngine.Camera::set_backgroundColor_Injected(UnityEngine.Color&) void Register_UnityEngine_Camera_set_backgroundColor_Injected(); Register_UnityEngine_Camera_set_backgroundColor_Injected(); //System.Void UnityEngine.Camera::set_clearFlags(UnityEngine.CameraClearFlags) void Register_UnityEngine_Camera_set_clearFlags(); Register_UnityEngine_Camera_set_clearFlags(); //System.Void UnityEngine.Camera::set_cullingMask(System.Int32) void Register_UnityEngine_Camera_set_cullingMask(); Register_UnityEngine_Camera_set_cullingMask(); //System.Void UnityEngine.Camera::set_cullingMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_set_cullingMatrix_Injected(); Register_UnityEngine_Camera_set_cullingMatrix_Injected(); //System.Void UnityEngine.Camera::set_depth(System.Single) void Register_UnityEngine_Camera_set_depth(); Register_UnityEngine_Camera_set_depth(); //System.Void UnityEngine.Camera::set_depthTextureMode(UnityEngine.DepthTextureMode) void Register_UnityEngine_Camera_set_depthTextureMode(); Register_UnityEngine_Camera_set_depthTextureMode(); //System.Void UnityEngine.Camera::set_farClipPlane(System.Single) void Register_UnityEngine_Camera_set_farClipPlane(); Register_UnityEngine_Camera_set_farClipPlane(); //System.Void UnityEngine.Camera::set_fieldOfView(System.Single) void Register_UnityEngine_Camera_set_fieldOfView(); Register_UnityEngine_Camera_set_fieldOfView(); //System.Void UnityEngine.Camera::set_nearClipPlane(System.Single) void Register_UnityEngine_Camera_set_nearClipPlane(); Register_UnityEngine_Camera_set_nearClipPlane(); //System.Void UnityEngine.Camera::set_orthographic(System.Boolean) void Register_UnityEngine_Camera_set_orthographic(); Register_UnityEngine_Camera_set_orthographic(); //System.Void UnityEngine.Camera::set_orthographicSize(System.Single) void Register_UnityEngine_Camera_set_orthographicSize(); Register_UnityEngine_Camera_set_orthographicSize(); //System.Void UnityEngine.Camera::set_pixelRect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Camera_set_pixelRect_Injected(); Register_UnityEngine_Camera_set_pixelRect_Injected(); //System.Void UnityEngine.Camera::set_projectionMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_set_projectionMatrix_Injected(); Register_UnityEngine_Camera_set_projectionMatrix_Injected(); //System.Void UnityEngine.Camera::set_rect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Camera_set_rect_Injected(); Register_UnityEngine_Camera_set_rect_Injected(); //System.Void UnityEngine.Camera::set_renderingPath(UnityEngine.RenderingPath) void Register_UnityEngine_Camera_set_renderingPath(); Register_UnityEngine_Camera_set_renderingPath(); //System.Void UnityEngine.Camera::set_targetTexture(UnityEngine.RenderTexture) void Register_UnityEngine_Camera_set_targetTexture(); Register_UnityEngine_Camera_set_targetTexture(); //System.Void UnityEngine.Camera::set_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected(); Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected(); //UnityEngine.Camera UnityEngine.Camera::get_current() void Register_UnityEngine_Camera_get_current(); Register_UnityEngine_Camera_get_current(); //UnityEngine.Camera UnityEngine.Camera::get_main() void Register_UnityEngine_Camera_get_main(); Register_UnityEngine_Camera_get_main(); //UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags() void Register_UnityEngine_Camera_get_clearFlags(); Register_UnityEngine_Camera_get_clearFlags(); //UnityEngine.DepthTextureMode UnityEngine.Camera::get_depthTextureMode() void Register_UnityEngine_Camera_get_depthTextureMode(); Register_UnityEngine_Camera_get_depthTextureMode(); //UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture() void Register_UnityEngine_Camera_get_targetTexture(); Register_UnityEngine_Camera_get_targetTexture(); //UnityEngine.RenderingPath UnityEngine.Camera::get_renderingPath() void Register_UnityEngine_Camera_get_renderingPath(); Register_UnityEngine_Camera_get_renderingPath(); //End Registrations for type : UnityEngine.Camera //Start Registrations for type : UnityEngine.CameraRaycastHelper //UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32) void Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected(); Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected(); //UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32) void Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected(); Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected(); //End Registrations for type : UnityEngine.CameraRaycastHelper //Start Registrations for type : UnityEngine.Canvas //System.Boolean UnityEngine.Canvas::get_isRootCanvas() void Register_UnityEngine_Canvas_get_isRootCanvas(); Register_UnityEngine_Canvas_get_isRootCanvas(); //System.Boolean UnityEngine.Canvas::get_overrideSorting() void Register_UnityEngine_Canvas_get_overrideSorting(); Register_UnityEngine_Canvas_get_overrideSorting(); //System.Boolean UnityEngine.Canvas::get_pixelPerfect() void Register_UnityEngine_Canvas_get_pixelPerfect(); Register_UnityEngine_Canvas_get_pixelPerfect(); //System.Int32 UnityEngine.Canvas::get_renderOrder() void Register_UnityEngine_Canvas_get_renderOrder(); Register_UnityEngine_Canvas_get_renderOrder(); //System.Int32 UnityEngine.Canvas::get_sortingLayerID() void Register_UnityEngine_Canvas_get_sortingLayerID(); Register_UnityEngine_Canvas_get_sortingLayerID(); //System.Int32 UnityEngine.Canvas::get_sortingOrder() void Register_UnityEngine_Canvas_get_sortingOrder(); Register_UnityEngine_Canvas_get_sortingOrder(); //System.Int32 UnityEngine.Canvas::get_targetDisplay() void Register_UnityEngine_Canvas_get_targetDisplay(); Register_UnityEngine_Canvas_get_targetDisplay(); //System.Single UnityEngine.Canvas::get_referencePixelsPerUnit() void Register_UnityEngine_Canvas_get_referencePixelsPerUnit(); Register_UnityEngine_Canvas_get_referencePixelsPerUnit(); //System.Single UnityEngine.Canvas::get_scaleFactor() void Register_UnityEngine_Canvas_get_scaleFactor(); Register_UnityEngine_Canvas_get_scaleFactor(); //System.Void UnityEngine.Canvas::get_renderingDisplaySize_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected(); Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected(); //System.Void UnityEngine.Canvas::set_additionalShaderChannels(UnityEngine.AdditionalCanvasShaderChannels) void Register_UnityEngine_Canvas_set_additionalShaderChannels(); Register_UnityEngine_Canvas_set_additionalShaderChannels(); //System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean) void Register_UnityEngine_Canvas_set_overrideSorting(); Register_UnityEngine_Canvas_set_overrideSorting(); //System.Void UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single) void Register_UnityEngine_Canvas_set_referencePixelsPerUnit(); Register_UnityEngine_Canvas_set_referencePixelsPerUnit(); //System.Void UnityEngine.Canvas::set_renderMode(UnityEngine.RenderMode) void Register_UnityEngine_Canvas_set_renderMode(); Register_UnityEngine_Canvas_set_renderMode(); //System.Void UnityEngine.Canvas::set_scaleFactor(System.Single) void Register_UnityEngine_Canvas_set_scaleFactor(); Register_UnityEngine_Canvas_set_scaleFactor(); //System.Void UnityEngine.Canvas::set_sortingLayerID(System.Int32) void Register_UnityEngine_Canvas_set_sortingLayerID(); Register_UnityEngine_Canvas_set_sortingLayerID(); //System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32) void Register_UnityEngine_Canvas_set_sortingOrder(); Register_UnityEngine_Canvas_set_sortingOrder(); //System.Void UnityEngine.Canvas::set_worldCamera(UnityEngine.Camera) void Register_UnityEngine_Canvas_set_worldCamera(); Register_UnityEngine_Canvas_set_worldCamera(); //UnityEngine.AdditionalCanvasShaderChannels UnityEngine.Canvas::get_additionalShaderChannels() void Register_UnityEngine_Canvas_get_additionalShaderChannels(); Register_UnityEngine_Canvas_get_additionalShaderChannels(); //UnityEngine.Camera UnityEngine.Canvas::get_worldCamera() void Register_UnityEngine_Canvas_get_worldCamera(); Register_UnityEngine_Canvas_get_worldCamera(); //UnityEngine.Canvas UnityEngine.Canvas::get_rootCanvas() void Register_UnityEngine_Canvas_get_rootCanvas(); Register_UnityEngine_Canvas_get_rootCanvas(); //UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasMaterial() void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial(); Register_UnityEngine_Canvas_GetDefaultCanvasMaterial(); //UnityEngine.Material UnityEngine.Canvas::GetETC1SupportedCanvasMaterial() void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial(); Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial(); //UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode() void Register_UnityEngine_Canvas_get_renderMode(); Register_UnityEngine_Canvas_get_renderMode(); //End Registrations for type : UnityEngine.Canvas //Start Registrations for type : UnityEngine.CanvasGroup //System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts() void Register_UnityEngine_CanvasGroup_get_blocksRaycasts(); Register_UnityEngine_CanvasGroup_get_blocksRaycasts(); //System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups() void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups(); Register_UnityEngine_CanvasGroup_get_ignoreParentGroups(); //System.Boolean UnityEngine.CanvasGroup::get_interactable() void Register_UnityEngine_CanvasGroup_get_interactable(); Register_UnityEngine_CanvasGroup_get_interactable(); //System.Single UnityEngine.CanvasGroup::get_alpha() void Register_UnityEngine_CanvasGroup_get_alpha(); Register_UnityEngine_CanvasGroup_get_alpha(); //System.Void UnityEngine.CanvasGroup::set_alpha(System.Single) void Register_UnityEngine_CanvasGroup_set_alpha(); Register_UnityEngine_CanvasGroup_set_alpha(); //End Registrations for type : UnityEngine.CanvasGroup //Start Registrations for type : UnityEngine.CanvasRenderer //System.Boolean UnityEngine.CanvasRenderer::get_cull() void Register_UnityEngine_CanvasRenderer_get_cull(); Register_UnityEngine_CanvasRenderer_get_cull(); //System.Boolean UnityEngine.CanvasRenderer::get_cullTransparentMesh() void Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh(); Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh(); //System.Boolean UnityEngine.CanvasRenderer::get_hasMoved() void Register_UnityEngine_CanvasRenderer_get_hasMoved(); Register_UnityEngine_CanvasRenderer_get_hasMoved(); //System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth() void Register_UnityEngine_CanvasRenderer_get_absoluteDepth(); Register_UnityEngine_CanvasRenderer_get_absoluteDepth(); //System.Int32 UnityEngine.CanvasRenderer::get_materialCount() void Register_UnityEngine_CanvasRenderer_get_materialCount(); Register_UnityEngine_CanvasRenderer_get_materialCount(); //System.Void UnityEngine.CanvasRenderer::Clear() void Register_UnityEngine_CanvasRenderer_Clear(); Register_UnityEngine_CanvasRenderer_Clear(); //System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object) void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal(); Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal(); //System.Void UnityEngine.CanvasRenderer::DisableRectClipping() void Register_UnityEngine_CanvasRenderer_DisableRectClipping(); Register_UnityEngine_CanvasRenderer_DisableRectClipping(); //System.Void UnityEngine.CanvasRenderer::EnableRectClipping_Injected(UnityEngine.Rect&) void Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected(); Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected(); //System.Void UnityEngine.CanvasRenderer::GetColor_Injected(UnityEngine.Color&) void Register_UnityEngine_CanvasRenderer_GetColor_Injected(); Register_UnityEngine_CanvasRenderer_GetColor_Injected(); //System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture) void Register_UnityEngine_CanvasRenderer_SetAlphaTexture(); Register_UnityEngine_CanvasRenderer_SetAlphaTexture(); //System.Void UnityEngine.CanvasRenderer::SetColor_Injected(UnityEngine.Color&) void Register_UnityEngine_CanvasRenderer_SetColor_Injected(); Register_UnityEngine_CanvasRenderer_SetColor_Injected(); //System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32) void Register_UnityEngine_CanvasRenderer_SetMaterial(); Register_UnityEngine_CanvasRenderer_SetMaterial(); //System.Void UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh) void Register_UnityEngine_CanvasRenderer_SetMesh(); Register_UnityEngine_CanvasRenderer_SetMesh(); //System.Void UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32) void Register_UnityEngine_CanvasRenderer_SetPopMaterial(); Register_UnityEngine_CanvasRenderer_SetPopMaterial(); //System.Void UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture) void Register_UnityEngine_CanvasRenderer_SetTexture(); Register_UnityEngine_CanvasRenderer_SetTexture(); //System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object) void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal(); Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal(); //System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object) void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal(); Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal(); //System.Void UnityEngine.CanvasRenderer::set_clippingSoftness_Injected(UnityEngine.Vector2&) void Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected(); Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected(); //System.Void UnityEngine.CanvasRenderer::set_cull(System.Boolean) void Register_UnityEngine_CanvasRenderer_set_cull(); Register_UnityEngine_CanvasRenderer_set_cull(); //System.Void UnityEngine.CanvasRenderer::set_cullTransparentMesh(System.Boolean) void Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh(); Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh(); //System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean) void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction(); Register_UnityEngine_CanvasRenderer_set_hasPopInstruction(); //System.Void UnityEngine.CanvasRenderer::set_materialCount(System.Int32) void Register_UnityEngine_CanvasRenderer_set_materialCount(); Register_UnityEngine_CanvasRenderer_set_materialCount(); //System.Void UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32) void Register_UnityEngine_CanvasRenderer_set_popMaterialCount(); Register_UnityEngine_CanvasRenderer_set_popMaterialCount(); //UnityEngine.Material UnityEngine.CanvasRenderer::GetMaterial(System.Int32) void Register_UnityEngine_CanvasRenderer_GetMaterial(); Register_UnityEngine_CanvasRenderer_GetMaterial(); //End Registrations for type : UnityEngine.CanvasRenderer //Start Registrations for type : UnityEngine.CapsuleCollider //System.Single UnityEngine.CapsuleCollider::get_height() void Register_UnityEngine_CapsuleCollider_get_height(); Register_UnityEngine_CapsuleCollider_get_height(); //System.Single UnityEngine.CapsuleCollider::get_radius() void Register_UnityEngine_CapsuleCollider_get_radius(); Register_UnityEngine_CapsuleCollider_get_radius(); //System.Void UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&) void Register_UnityEngine_CapsuleCollider_get_center_Injected(); Register_UnityEngine_CapsuleCollider_get_center_Injected(); //System.Void UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&) void Register_UnityEngine_CapsuleCollider_set_center_Injected(); Register_UnityEngine_CapsuleCollider_set_center_Injected(); //System.Void UnityEngine.CapsuleCollider::set_height(System.Single) void Register_UnityEngine_CapsuleCollider_set_height(); Register_UnityEngine_CapsuleCollider_set_height(); //End Registrations for type : UnityEngine.CapsuleCollider //Start Registrations for type : UnityEngine.CharacterController //System.Boolean UnityEngine.CharacterController::get_isGrounded() void Register_UnityEngine_CharacterController_get_isGrounded(); Register_UnityEngine_CharacterController_get_isGrounded(); //System.Single UnityEngine.CharacterController::get_height() void Register_UnityEngine_CharacterController_get_height(); Register_UnityEngine_CharacterController_get_height(); //System.Single UnityEngine.CharacterController::get_radius() void Register_UnityEngine_CharacterController_get_radius(); Register_UnityEngine_CharacterController_get_radius(); //System.Void UnityEngine.CharacterController::get_velocity_Injected(UnityEngine.Vector3&) void Register_UnityEngine_CharacterController_get_velocity_Injected(); Register_UnityEngine_CharacterController_get_velocity_Injected(); //UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&) void Register_UnityEngine_CharacterController_Move_Injected(); Register_UnityEngine_CharacterController_Move_Injected(); //End Registrations for type : UnityEngine.CharacterController //Start Registrations for type : UnityEngine.Collider //System.Boolean UnityEngine.Collider::get_isTrigger() void Register_UnityEngine_Collider_get_isTrigger(); Register_UnityEngine_Collider_get_isTrigger(); //System.Void UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&) void Register_UnityEngine_Collider_Raycast_Injected(); Register_UnityEngine_Collider_Raycast_Injected(); //UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody() void Register_UnityEngine_Collider_get_attachedRigidbody(); Register_UnityEngine_Collider_get_attachedRigidbody(); //End Registrations for type : UnityEngine.Collider //Start Registrations for type : UnityEngine.ColorUtility //System.Boolean UnityEngine.ColorUtility::DoTryParseHtmlColor(System.String,UnityEngine.Color32&) void Register_UnityEngine_ColorUtility_DoTryParseHtmlColor(); Register_UnityEngine_ColorUtility_DoTryParseHtmlColor(); //End Registrations for type : UnityEngine.ColorUtility //Start Registrations for type : UnityEngine.Component //System.Void UnityEngine.Component::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_Component_BroadcastMessage(); Register_UnityEngine_Component_BroadcastMessage(); //System.Void UnityEngine.Component::GetComponentFastPath(System.Type,System.IntPtr) void Register_UnityEngine_Component_GetComponentFastPath(); Register_UnityEngine_Component_GetComponentFastPath(); //System.Void UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object) void Register_UnityEngine_Component_GetComponentsForListInternal(); Register_UnityEngine_Component_GetComponentsForListInternal(); //System.Void UnityEngine.Component::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_Component_SendMessage(); Register_UnityEngine_Component_SendMessage(); //UnityEngine.GameObject UnityEngine.Component::get_gameObject() void Register_UnityEngine_Component_get_gameObject(); Register_UnityEngine_Component_get_gameObject(); //UnityEngine.Transform UnityEngine.Component::get_transform() void Register_UnityEngine_Component_get_transform(); Register_UnityEngine_Component_get_transform(); //End Registrations for type : UnityEngine.Component //Start Registrations for type : UnityEngine.ComputeBuffer //System.IntPtr UnityEngine.ComputeBuffer::InitBuffer(System.Int32,System.Int32,UnityEngine.ComputeBufferType,UnityEngine.ComputeBufferMode) void Register_UnityEngine_ComputeBuffer_InitBuffer(); Register_UnityEngine_ComputeBuffer_InitBuffer(); //System.Void UnityEngine.ComputeBuffer::CopyCount(UnityEngine.ComputeBuffer,UnityEngine.ComputeBuffer,System.Int32) void Register_UnityEngine_ComputeBuffer_CopyCount(); Register_UnityEngine_ComputeBuffer_CopyCount(); //System.Void UnityEngine.ComputeBuffer::DestroyBuffer(UnityEngine.ComputeBuffer) void Register_UnityEngine_ComputeBuffer_DestroyBuffer(); Register_UnityEngine_ComputeBuffer_DestroyBuffer(); //System.Void UnityEngine.ComputeBuffer::InternalSetData(System.Array,System.Int32,System.Int32,System.Int32,System.Int32) void Register_UnityEngine_ComputeBuffer_InternalSetData(); Register_UnityEngine_ComputeBuffer_InternalSetData(); //End Registrations for type : UnityEngine.ComputeBuffer //Start Registrations for type : UnityEngine.ComputeShader //System.Int32 UnityEngine.ComputeShader::FindKernel(System.String) void Register_UnityEngine_ComputeShader_FindKernel(); Register_UnityEngine_ComputeShader_FindKernel(); //End Registrations for type : UnityEngine.ComputeShader //Start Registrations for type : UnityEngine.ContactFilter2D //System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&) void Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected(); Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected(); //End Registrations for type : UnityEngine.ContactFilter2D //Start Registrations for type : UnityEngine.Coroutine //System.Void UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr) void Register_UnityEngine_Coroutine_ReleaseCoroutine(); Register_UnityEngine_Coroutine_ReleaseCoroutine(); //End Registrations for type : UnityEngine.Coroutine //Start Registrations for type : UnityEngine.Cubemap //System.Boolean UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr) void Register_UnityEngine_Cubemap_Internal_CreateImpl(); Register_UnityEngine_Cubemap_Internal_CreateImpl(); //System.Boolean UnityEngine.Cubemap::get_isReadable() void Register_UnityEngine_Cubemap_get_isReadable(); Register_UnityEngine_Cubemap_get_isReadable(); //End Registrations for type : UnityEngine.Cubemap //Start Registrations for type : UnityEngine.CubemapArray //System.Boolean UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags) void Register_UnityEngine_CubemapArray_Internal_CreateImpl(); Register_UnityEngine_CubemapArray_Internal_CreateImpl(); //System.Boolean UnityEngine.CubemapArray::get_isReadable() void Register_UnityEngine_CubemapArray_get_isReadable(); Register_UnityEngine_CubemapArray_get_isReadable(); //End Registrations for type : UnityEngine.CubemapArray //Start Registrations for type : UnityEngine.Cursor //System.Void UnityEngine.Cursor::set_lockState(UnityEngine.CursorLockMode) void Register_UnityEngine_Cursor_set_lockState(); Register_UnityEngine_Cursor_set_lockState(); //System.Void UnityEngine.Cursor::set_visible(System.Boolean) void Register_UnityEngine_Cursor_set_visible(); Register_UnityEngine_Cursor_set_visible(); //UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState() void Register_UnityEngine_Cursor_get_lockState(); Register_UnityEngine_Cursor_get_lockState(); //End Registrations for type : UnityEngine.Cursor //Start Registrations for type : UnityEngine.Debug //System.Boolean UnityEngine.Debug::get_isDebugBuild() void Register_UnityEngine_Debug_get_isDebugBuild(); Register_UnityEngine_Debug_get_isDebugBuild(); //System.Int32 UnityEngine.Debug::ExtractStackTraceNoAlloc(System.Byte*,System.Int32,System.String) void Register_UnityEngine_Debug_ExtractStackTraceNoAlloc(); Register_UnityEngine_Debug_ExtractStackTraceNoAlloc(); //System.Void UnityEngine.Debug::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Color&,System.Single,System.Boolean) void Register_UnityEngine_Debug_DrawLine_Injected(); Register_UnityEngine_Debug_DrawLine_Injected(); //End Registrations for type : UnityEngine.Debug //Start Registrations for type : UnityEngine.DebugLogHandler //System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object) void Register_UnityEngine_DebugLogHandler_Internal_Log(); Register_UnityEngine_DebugLogHandler_Internal_Log(); //System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object) void Register_UnityEngine_DebugLogHandler_Internal_LogException(); Register_UnityEngine_DebugLogHandler_Internal_LogException(); //End Registrations for type : UnityEngine.DebugLogHandler //Start Registrations for type : UnityEngine.Display //System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&) void Register_UnityEngine_Display_RelativeMouseAtImpl(); Register_UnityEngine_Display_RelativeMouseAtImpl(); //System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&) void Register_UnityEngine_Display_GetRenderingExtImpl(); Register_UnityEngine_Display_GetRenderingExtImpl(); //System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&) void Register_UnityEngine_Display_GetSystemExtImpl(); Register_UnityEngine_Display_GetSystemExtImpl(); //End Registrations for type : UnityEngine.Display //Start Registrations for type : UnityEngine.Event //System.Boolean UnityEngine.Event::PopEvent(UnityEngine.Event) void Register_UnityEngine_Event_PopEvent(); Register_UnityEngine_Event_PopEvent(); //System.Char UnityEngine.Event::get_character() void Register_UnityEngine_Event_get_character(); Register_UnityEngine_Event_get_character(); //System.Int32 UnityEngine.Event::get_button() void Register_UnityEngine_Event_get_button(); Register_UnityEngine_Event_get_button(); //System.Int32 UnityEngine.Event::get_clickCount() void Register_UnityEngine_Event_get_clickCount(); Register_UnityEngine_Event_get_clickCount(); //System.Int32 UnityEngine.Event::get_displayIndex() void Register_UnityEngine_Event_get_displayIndex(); Register_UnityEngine_Event_get_displayIndex(); //System.IntPtr UnityEngine.Event::Internal_Create(System.Int32) void Register_UnityEngine_Event_Internal_Create(); Register_UnityEngine_Event_Internal_Create(); //System.Single UnityEngine.Event::get_pressure() void Register_UnityEngine_Event_get_pressure(); Register_UnityEngine_Event_get_pressure(); //System.String UnityEngine.Event::get_commandName() void Register_UnityEngine_Event_get_commandName(); Register_UnityEngine_Event_get_commandName(); //System.Void UnityEngine.Event::CopyFromPtr(System.IntPtr) void Register_UnityEngine_Event_CopyFromPtr(); Register_UnityEngine_Event_CopyFromPtr(); //System.Void UnityEngine.Event::Internal_Destroy(System.IntPtr) void Register_UnityEngine_Event_Internal_Destroy(); Register_UnityEngine_Event_Internal_Destroy(); //System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr) void Register_UnityEngine_Event_Internal_SetNativeEvent(); Register_UnityEngine_Event_Internal_SetNativeEvent(); //System.Void UnityEngine.Event::Internal_Use() void Register_UnityEngine_Event_Internal_Use(); Register_UnityEngine_Event_Internal_Use(); //System.Void UnityEngine.Event::get_delta_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Event_get_delta_Injected(); Register_UnityEngine_Event_get_delta_Injected(); //System.Void UnityEngine.Event::get_mousePosition_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Event_get_mousePosition_Injected(); Register_UnityEngine_Event_get_mousePosition_Injected(); //System.Void UnityEngine.Event::set_character(System.Char) void Register_UnityEngine_Event_set_character(); Register_UnityEngine_Event_set_character(); //System.Void UnityEngine.Event::set_commandName(System.String) void Register_UnityEngine_Event_set_commandName(); Register_UnityEngine_Event_set_commandName(); //System.Void UnityEngine.Event::set_displayIndex(System.Int32) void Register_UnityEngine_Event_set_displayIndex(); Register_UnityEngine_Event_set_displayIndex(); //System.Void UnityEngine.Event::set_keyCode(UnityEngine.KeyCode) void Register_UnityEngine_Event_set_keyCode(); Register_UnityEngine_Event_set_keyCode(); //System.Void UnityEngine.Event::set_modifiers(UnityEngine.EventModifiers) void Register_UnityEngine_Event_set_modifiers(); Register_UnityEngine_Event_set_modifiers(); //System.Void UnityEngine.Event::set_mousePosition_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Event_set_mousePosition_Injected(); Register_UnityEngine_Event_set_mousePosition_Injected(); //System.Void UnityEngine.Event::set_type(UnityEngine.EventType) void Register_UnityEngine_Event_set_type(); Register_UnityEngine_Event_set_type(); //UnityEngine.EventModifiers UnityEngine.Event::get_modifiers() void Register_UnityEngine_Event_get_modifiers(); Register_UnityEngine_Event_get_modifiers(); //UnityEngine.EventType UnityEngine.Event::GetTypeForControl(System.Int32) void Register_UnityEngine_Event_GetTypeForControl(); Register_UnityEngine_Event_GetTypeForControl(); //UnityEngine.EventType UnityEngine.Event::get_rawType() void Register_UnityEngine_Event_get_rawType(); Register_UnityEngine_Event_get_rawType(); //UnityEngine.EventType UnityEngine.Event::get_type() void Register_UnityEngine_Event_get_type(); Register_UnityEngine_Event_get_type(); //UnityEngine.KeyCode UnityEngine.Event::get_keyCode() void Register_UnityEngine_Event_get_keyCode(); Register_UnityEngine_Event_get_keyCode(); //UnityEngine.PointerType UnityEngine.Event::get_pointerType() void Register_UnityEngine_Event_get_pointerType(); Register_UnityEngine_Event_get_pointerType(); //End Registrations for type : UnityEngine.Event //Start Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem //System.Boolean UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate() void Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate(); Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate(); //End Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem //Start Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedTextureFormat(UnityEngine.TextureFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat(); //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat(); //UnityEngine.RenderTextureFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetRenderTextureFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat(); //End Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility //Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings //System.Void UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance() void Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance(); Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance(); //End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings //Start Registrations for type : UnityEngine.Font //System.Boolean UnityEngine.Font::HasCharacter(System.Int32) void Register_UnityEngine_Font_HasCharacter(); Register_UnityEngine_Font_HasCharacter(); //System.Boolean UnityEngine.Font::get_dynamic() void Register_UnityEngine_Font_get_dynamic(); Register_UnityEngine_Font_get_dynamic(); //System.Int32 UnityEngine.Font::get_fontSize() void Register_UnityEngine_Font_get_fontSize(); Register_UnityEngine_Font_get_fontSize(); //System.Void UnityEngine.Font::Internal_CreateFont(UnityEngine.Font,System.String) void Register_UnityEngine_Font_Internal_CreateFont(); Register_UnityEngine_Font_Internal_CreateFont(); //System.Void UnityEngine.Font::set_characterInfo(UnityEngine.CharacterInfo[]) void Register_UnityEngine_Font_set_characterInfo(); Register_UnityEngine_Font_set_characterInfo(); //UnityEngine.Material UnityEngine.Font::get_material() void Register_UnityEngine_Font_get_material(); Register_UnityEngine_Font_get_material(); //End Registrations for type : UnityEngine.Font //Start Registrations for type : UnityEngine.GameObject //System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object) void Register_UnityEngine_GameObject_GetComponentsInternal(); Register_UnityEngine_GameObject_GetComponentsInternal(); //System.Boolean UnityEngine.GameObject::CompareTag(System.String) void Register_UnityEngine_GameObject_CompareTag(); Register_UnityEngine_GameObject_CompareTag(); //System.Boolean UnityEngine.GameObject::get_activeInHierarchy() void Register_UnityEngine_GameObject_get_activeInHierarchy(); Register_UnityEngine_GameObject_get_activeInHierarchy(); //System.Boolean UnityEngine.GameObject::get_activeSelf() void Register_UnityEngine_GameObject_get_activeSelf(); Register_UnityEngine_GameObject_get_activeSelf(); //System.Int32 UnityEngine.GameObject::get_layer() void Register_UnityEngine_GameObject_get_layer(); Register_UnityEngine_GameObject_get_layer(); //System.String UnityEngine.GameObject::get_tag() void Register_UnityEngine_GameObject_get_tag(); Register_UnityEngine_GameObject_get_tag(); //System.Void UnityEngine.GameObject::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_GameObject_BroadcastMessage(); Register_UnityEngine_GameObject_BroadcastMessage(); //System.Void UnityEngine.GameObject::GetComponentFastPath(System.Type,System.IntPtr) void Register_UnityEngine_GameObject_GetComponentFastPath(); Register_UnityEngine_GameObject_GetComponentFastPath(); //System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String) void Register_UnityEngine_GameObject_Internal_CreateGameObject(); Register_UnityEngine_GameObject_Internal_CreateGameObject(); //System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_GameObject_SendMessage(); Register_UnityEngine_GameObject_SendMessage(); //System.Void UnityEngine.GameObject::SetActive(System.Boolean) void Register_UnityEngine_GameObject_SetActive(); Register_UnityEngine_GameObject_SetActive(); //System.Void UnityEngine.GameObject::set_layer(System.Int32) void Register_UnityEngine_GameObject_set_layer(); Register_UnityEngine_GameObject_set_layer(); //System.Void UnityEngine.GameObject::set_tag(System.String) void Register_UnityEngine_GameObject_set_tag(); Register_UnityEngine_GameObject_set_tag(); //UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type) void Register_UnityEngine_GameObject_GetComponent(); Register_UnityEngine_GameObject_GetComponent(); //UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean) void Register_UnityEngine_GameObject_GetComponentInChildren(); Register_UnityEngine_GameObject_GetComponentInChildren(); //UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type,System.Boolean) void Register_UnityEngine_GameObject_GetComponentInParent(); Register_UnityEngine_GameObject_GetComponentInParent(); //UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type) void Register_UnityEngine_GameObject_Internal_AddComponentWithType(); Register_UnityEngine_GameObject_Internal_AddComponentWithType(); //UnityEngine.GameObject UnityEngine.GameObject::Find(System.String) void Register_UnityEngine_GameObject_Find(); Register_UnityEngine_GameObject_Find(); //UnityEngine.GameObject UnityEngine.GameObject::FindGameObjectWithTag(System.String) void Register_UnityEngine_GameObject_FindGameObjectWithTag(); Register_UnityEngine_GameObject_FindGameObjectWithTag(); //UnityEngine.Transform UnityEngine.GameObject::get_transform() void Register_UnityEngine_GameObject_get_transform(); Register_UnityEngine_GameObject_get_transform(); //End Registrations for type : UnityEngine.GameObject //Start Registrations for type : UnityEngine.Gizmos //System.Void UnityEngine.Gizmos::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Gizmos_DrawLine_Injected(); Register_UnityEngine_Gizmos_DrawLine_Injected(); //System.Void UnityEngine.Gizmos::DrawSphere_Injected(UnityEngine.Vector3&,System.Single) void Register_UnityEngine_Gizmos_DrawSphere_Injected(); Register_UnityEngine_Gizmos_DrawSphere_Injected(); //System.Void UnityEngine.Gizmos::DrawWireSphere_Injected(UnityEngine.Vector3&,System.Single) void Register_UnityEngine_Gizmos_DrawWireSphere_Injected(); Register_UnityEngine_Gizmos_DrawWireSphere_Injected(); //System.Void UnityEngine.Gizmos::set_color_Injected(UnityEngine.Color&) void Register_UnityEngine_Gizmos_set_color_Injected(); Register_UnityEngine_Gizmos_set_color_Injected(); //End Registrations for type : UnityEngine.Gizmos //Start Registrations for type : UnityEngine.GL //System.Boolean UnityEngine.GL::get_invertCulling() void Register_UnityEngine_GL_get_invertCulling(); Register_UnityEngine_GL_get_invertCulling(); //System.Void UnityEngine.GL::Begin(System.Int32) void Register_UnityEngine_GL_Begin(); Register_UnityEngine_GL_Begin(); //System.Void UnityEngine.GL::ClearWithSkybox(System.Boolean,UnityEngine.Camera) void Register_UnityEngine_GL_ClearWithSkybox(); Register_UnityEngine_GL_ClearWithSkybox(); //System.Void UnityEngine.GL::End() void Register_UnityEngine_GL_End(); Register_UnityEngine_GL_End(); //System.Void UnityEngine.GL::GLClear_Injected(System.Boolean,System.Boolean,UnityEngine.Color&,System.Single) void Register_UnityEngine_GL_GLClear_Injected(); Register_UnityEngine_GL_GLClear_Injected(); //System.Void UnityEngine.GL::GetGPUProjectionMatrix_Injected(UnityEngine.Matrix4x4&,System.Boolean,UnityEngine.Matrix4x4&) void Register_UnityEngine_GL_GetGPUProjectionMatrix_Injected(); Register_UnityEngine_GL_GetGPUProjectionMatrix_Injected(); //System.Void UnityEngine.GL::LoadIdentity() void Register_UnityEngine_GL_LoadIdentity(); Register_UnityEngine_GL_LoadIdentity(); //System.Void UnityEngine.GL::LoadOrtho() void Register_UnityEngine_GL_LoadOrtho(); Register_UnityEngine_GL_LoadOrtho(); //System.Void UnityEngine.GL::LoadProjectionMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_GL_LoadProjectionMatrix_Injected(); Register_UnityEngine_GL_LoadProjectionMatrix_Injected(); //System.Void UnityEngine.GL::MultiTexCoord3(System.Int32,System.Single,System.Single,System.Single) void Register_UnityEngine_GL_MultiTexCoord3(); Register_UnityEngine_GL_MultiTexCoord3(); //System.Void UnityEngine.GL::PopMatrix() void Register_UnityEngine_GL_PopMatrix(); Register_UnityEngine_GL_PopMatrix(); //System.Void UnityEngine.GL::PushMatrix() void Register_UnityEngine_GL_PushMatrix(); Register_UnityEngine_GL_PushMatrix(); //System.Void UnityEngine.GL::TexCoord3(System.Single,System.Single,System.Single) void Register_UnityEngine_GL_TexCoord3(); Register_UnityEngine_GL_TexCoord3(); //System.Void UnityEngine.GL::Vertex3(System.Single,System.Single,System.Single) void Register_UnityEngine_GL_Vertex3(); Register_UnityEngine_GL_Vertex3(); //System.Void UnityEngine.GL::set_invertCulling(System.Boolean) void Register_UnityEngine_GL_set_invertCulling(); Register_UnityEngine_GL_set_invertCulling(); //End Registrations for type : UnityEngine.GL //Start Registrations for type : UnityEngine.Gradient //System.Boolean UnityEngine.Gradient::Internal_Equals(System.IntPtr) void Register_UnityEngine_Gradient_Internal_Equals(); Register_UnityEngine_Gradient_Internal_Equals(); //System.IntPtr UnityEngine.Gradient::Init() void Register_UnityEngine_Gradient_Init(); Register_UnityEngine_Gradient_Init(); //System.Void UnityEngine.Gradient::Cleanup() void Register_UnityEngine_Gradient_Cleanup(); Register_UnityEngine_Gradient_Cleanup(); //UnityEngine.GradientColorKey[] UnityEngine.Gradient::get_colorKeys() void Register_UnityEngine_Gradient_get_colorKeys(); Register_UnityEngine_Gradient_get_colorKeys(); //End Registrations for type : UnityEngine.Gradient //Start Registrations for type : UnityEngine.Graphics //System.Int32 UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount() void Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount(); Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount(); //System.Void UnityEngine.Graphics::Blit2(UnityEngine.Texture,UnityEngine.RenderTexture) void Register_UnityEngine_Graphics_Blit2(); Register_UnityEngine_Graphics_Blit2(); //System.Void UnityEngine.Graphics::ClearRandomWriteTargets() void Register_UnityEngine_Graphics_ClearRandomWriteTargets(); Register_UnityEngine_Graphics_ClearRandomWriteTargets(); //System.Void UnityEngine.Graphics::Internal_BlitMaterial5(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,System.Int32,System.Boolean) void Register_UnityEngine_Graphics_Internal_BlitMaterial5(); Register_UnityEngine_Graphics_Internal_BlitMaterial5(); //System.Void UnityEngine.Graphics::Internal_BlitMultiTap4(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,UnityEngine.Vector2[]) void Register_UnityEngine_Graphics_Internal_BlitMultiTap4(); Register_UnityEngine_Graphics_Internal_BlitMultiTap4(); //System.Void UnityEngine.Graphics::Internal_DrawMeshNow2_Injected(UnityEngine.Mesh,System.Int32,UnityEngine.Matrix4x4&) void Register_UnityEngine_Graphics_Internal_DrawMeshNow2_Injected(); Register_UnityEngine_Graphics_Internal_DrawMeshNow2_Injected(); //System.Void UnityEngine.Graphics::Internal_DrawProceduralIndirectNow(UnityEngine.MeshTopology,UnityEngine.ComputeBuffer,System.Int32) void Register_UnityEngine_Graphics_Internal_DrawProceduralIndirectNow(); Register_UnityEngine_Graphics_Internal_DrawProceduralIndirectNow(); //System.Void UnityEngine.Graphics::Internal_SetNullRT() void Register_UnityEngine_Graphics_Internal_SetNullRT(); Register_UnityEngine_Graphics_Internal_SetNullRT(); //System.Void UnityEngine.Graphics::Internal_SetRTSimple_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32) void Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected(); Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected(); //System.Void UnityEngine.Graphics::Internal_SetRandomWriteTargetBuffer(System.Int32,UnityEngine.ComputeBuffer,System.Boolean) void Register_UnityEngine_Graphics_Internal_SetRandomWriteTargetBuffer(); Register_UnityEngine_Graphics_Internal_SetRandomWriteTargetBuffer(); //End Registrations for type : UnityEngine.Graphics //Start Registrations for type : UnityEngine.GUI //System.Boolean UnityEngine.GUI::HasMouseControl(System.Int32) void Register_UnityEngine_GUI_HasMouseControl(); Register_UnityEngine_GUI_HasMouseControl(); //System.Boolean UnityEngine.GUI::get_changed() void Register_UnityEngine_GUI_get_changed(); Register_UnityEngine_GUI_get_changed(); //System.Boolean UnityEngine.GUI::get_enabled() void Register_UnityEngine_GUI_get_enabled(); Register_UnityEngine_GUI_get_enabled(); //System.Boolean UnityEngine.GUI::get_usePageScrollbars() void Register_UnityEngine_GUI_get_usePageScrollbars(); Register_UnityEngine_GUI_get_usePageScrollbars(); //System.Void UnityEngine.GUI::GrabMouseControl(System.Int32) void Register_UnityEngine_GUI_GrabMouseControl(); Register_UnityEngine_GUI_GrabMouseControl(); //System.Void UnityEngine.GUI::InternalRepaintEditorWindow() void Register_UnityEngine_GUI_InternalRepaintEditorWindow(); Register_UnityEngine_GUI_InternalRepaintEditorWindow(); //System.Void UnityEngine.GUI::ReleaseMouseControl() void Register_UnityEngine_GUI_ReleaseMouseControl(); Register_UnityEngine_GUI_ReleaseMouseControl(); //System.Void UnityEngine.GUI::SetNextControlName(System.String) void Register_UnityEngine_GUI_SetNextControlName(); Register_UnityEngine_GUI_SetNextControlName(); //System.Void UnityEngine.GUI::get_backgroundColor_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_get_backgroundColor_Injected(); Register_UnityEngine_GUI_get_backgroundColor_Injected(); //System.Void UnityEngine.GUI::get_color_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_get_color_Injected(); Register_UnityEngine_GUI_get_color_Injected(); //System.Void UnityEngine.GUI::get_contentColor_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_get_contentColor_Injected(); Register_UnityEngine_GUI_get_contentColor_Injected(); //System.Void UnityEngine.GUI::set_backgroundColor_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_set_backgroundColor_Injected(); Register_UnityEngine_GUI_set_backgroundColor_Injected(); //System.Void UnityEngine.GUI::set_changed(System.Boolean) void Register_UnityEngine_GUI_set_changed(); Register_UnityEngine_GUI_set_changed(); //System.Void UnityEngine.GUI::set_color_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_set_color_Injected(); Register_UnityEngine_GUI_set_color_Injected(); //System.Void UnityEngine.GUI::set_contentColor_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_set_contentColor_Injected(); Register_UnityEngine_GUI_set_contentColor_Injected(); //System.Void UnityEngine.GUI::set_enabled(System.Boolean) void Register_UnityEngine_GUI_set_enabled(); Register_UnityEngine_GUI_set_enabled(); //End Registrations for type : UnityEngine.GUI //Start Registrations for type : UnityEngine.GUIClip //System.Int32 UnityEngine.GUIClip::Internal_GetCount() void Register_UnityEngine_GUIClip_Internal_GetCount(); Register_UnityEngine_GUIClip_Internal_GetCount(); //System.Void UnityEngine.GUIClip::GetMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_GUIClip_GetMatrix_Injected(); Register_UnityEngine_GUIClip_GetMatrix_Injected(); //System.Void UnityEngine.GUIClip::Internal_Pop() void Register_UnityEngine_GUIClip_Internal_Pop(); Register_UnityEngine_GUIClip_Internal_Pop(); //System.Void UnityEngine.GUIClip::Internal_PopParentClip() void Register_UnityEngine_GUIClip_Internal_PopParentClip(); Register_UnityEngine_GUIClip_Internal_PopParentClip(); //System.Void UnityEngine.GUIClip::Internal_PushParentClip_Injected(UnityEngine.Matrix4x4&,UnityEngine.Rect&) void Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected(); Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected(); //System.Void UnityEngine.GUIClip::Internal_Push_Injected(UnityEngine.Rect&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Boolean) void Register_UnityEngine_GUIClip_Internal_Push_Injected(); Register_UnityEngine_GUIClip_Internal_Push_Injected(); //System.Void UnityEngine.GUIClip::SetMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_GUIClip_SetMatrix_Injected(); Register_UnityEngine_GUIClip_SetMatrix_Injected(); //System.Void UnityEngine.GUIClip::UnclipToWindow_Vector2_Injected(UnityEngine.Vector2&,UnityEngine.Vector2&) void Register_UnityEngine_GUIClip_UnclipToWindow_Vector2_Injected(); Register_UnityEngine_GUIClip_UnclipToWindow_Vector2_Injected(); //System.Void UnityEngine.GUIClip::get_visibleRect_Injected(UnityEngine.Rect&) void Register_UnityEngine_GUIClip_get_visibleRect_Injected(); Register_UnityEngine_GUIClip_get_visibleRect_Injected(); //End Registrations for type : UnityEngine.GUIClip //Start Registrations for type : UnityEngine.GUILayoutUtility //System.Void UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&) void Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected(); Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected(); //System.Void UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&) void Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected(); Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected(); //End Registrations for type : UnityEngine.GUILayoutUtility //Start Registrations for type : UnityEngine.GUISettings //System.Single UnityEngine.GUISettings::Internal_GetCursorFlashSpeed() void Register_UnityEngine_GUISettings_Internal_GetCursorFlashSpeed(); Register_UnityEngine_GUISettings_Internal_GetCursorFlashSpeed(); //End Registrations for type : UnityEngine.GUISettings //Start Registrations for type : UnityEngine.GUIStyle //System.Boolean UnityEngine.GUIStyle::get_stretchHeight() void Register_UnityEngine_GUIStyle_get_stretchHeight(); Register_UnityEngine_GUIStyle_get_stretchHeight(); //System.Boolean UnityEngine.GUIStyle::get_stretchWidth() void Register_UnityEngine_GUIStyle_get_stretchWidth(); Register_UnityEngine_GUIStyle_get_stretchWidth(); //System.Boolean UnityEngine.GUIStyle::get_wordWrap() void Register_UnityEngine_GUIStyle_get_wordWrap(); Register_UnityEngine_GUIStyle_get_wordWrap(); //System.Int32 UnityEngine.GUIStyle::Internal_GetCursorStringIndex_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected(); Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected(); //System.IntPtr UnityEngine.GUIStyle::GetRectOffsetPtr(System.Int32) void Register_UnityEngine_GUIStyle_GetRectOffsetPtr(); Register_UnityEngine_GUIStyle_GetRectOffsetPtr(); //System.IntPtr UnityEngine.GUIStyle::GetStyleStatePtr(System.Int32) void Register_UnityEngine_GUIStyle_GetStyleStatePtr(); Register_UnityEngine_GUIStyle_GetStyleStatePtr(); //System.IntPtr UnityEngine.GUIStyle::Internal_Copy(UnityEngine.GUIStyle,UnityEngine.GUIStyle) void Register_UnityEngine_GUIStyle_Internal_Copy(); Register_UnityEngine_GUIStyle_Internal_Copy(); //System.IntPtr UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle) void Register_UnityEngine_GUIStyle_Internal_Create(); Register_UnityEngine_GUIStyle_Internal_Create(); //System.Single UnityEngine.GUIStyle::Internal_CalcHeight(UnityEngine.GUIContent,System.Single) void Register_UnityEngine_GUIStyle_Internal_CalcHeight(); Register_UnityEngine_GUIStyle_Internal_CalcHeight(); //System.Single UnityEngine.GUIStyle::Internal_GetCursorFlashOffset() void Register_UnityEngine_GUIStyle_Internal_GetCursorFlashOffset(); Register_UnityEngine_GUIStyle_Internal_GetCursorFlashOffset(); //System.Single UnityEngine.GUIStyle::Internal_GetLineHeight(System.IntPtr) void Register_UnityEngine_GUIStyle_Internal_GetLineHeight(); Register_UnityEngine_GUIStyle_Internal_GetLineHeight(); //System.Single UnityEngine.GUIStyle::get_fixedHeight() void Register_UnityEngine_GUIStyle_get_fixedHeight(); Register_UnityEngine_GUIStyle_get_fixedHeight(); //System.Single UnityEngine.GUIStyle::get_fixedWidth() void Register_UnityEngine_GUIStyle_get_fixedWidth(); Register_UnityEngine_GUIStyle_get_fixedWidth(); //System.String UnityEngine.GUIStyle::Internal_GetSelectedRenderedText_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Int32) void Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected(); Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected(); //System.String UnityEngine.GUIStyle::get_rawName() void Register_UnityEngine_GUIStyle_get_rawName(); Register_UnityEngine_GUIStyle_get_rawName(); //System.Void UnityEngine.GUIStyle::AssignRectOffset(System.Int32,System.IntPtr) void Register_UnityEngine_GUIStyle_AssignRectOffset(); Register_UnityEngine_GUIStyle_AssignRectOffset(); //System.Void UnityEngine.GUIStyle::Internal_CalcMinMaxWidth_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_Internal_CalcMinMaxWidth_Injected(); Register_UnityEngine_GUIStyle_Internal_CalcMinMaxWidth_Injected(); //System.Void UnityEngine.GUIStyle::Internal_CalcSizeWithConstraints_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&,UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_Internal_CalcSizeWithConstraints_Injected(); Register_UnityEngine_GUIStyle_Internal_CalcSizeWithConstraints_Injected(); //System.Void UnityEngine.GUIStyle::Internal_CalcSize_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected(); Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected(); //System.Void UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr) void Register_UnityEngine_GUIStyle_Internal_Destroy(); Register_UnityEngine_GUIStyle_Internal_Destroy(); //System.Void UnityEngine.GUIStyle::Internal_Draw2_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean) void Register_UnityEngine_GUIStyle_Internal_Draw2_Injected(); Register_UnityEngine_GUIStyle_Internal_Draw2_Injected(); //System.Void UnityEngine.GUIStyle::Internal_DrawCursor_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,UnityEngine.Color&) void Register_UnityEngine_GUIStyle_Internal_DrawCursor_Injected(); Register_UnityEngine_GUIStyle_Internal_DrawCursor_Injected(); //System.Void UnityEngine.GUIStyle::Internal_DrawWithTextSelection_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Int32,UnityEngine.Color&,UnityEngine.Color&) void Register_UnityEngine_GUIStyle_Internal_DrawWithTextSelection_Injected(); Register_UnityEngine_GUIStyle_Internal_DrawWithTextSelection_Injected(); //System.Void UnityEngine.GUIStyle::Internal_Draw_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean) void Register_UnityEngine_GUIStyle_Internal_Draw_Injected(); Register_UnityEngine_GUIStyle_Internal_Draw_Injected(); //System.Void UnityEngine.GUIStyle::Internal_GetCursorPixelPosition_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected(); Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected(); //System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font) void Register_UnityEngine_GUIStyle_SetDefaultFont(); Register_UnityEngine_GUIStyle_SetDefaultFont(); //System.Void UnityEngine.GUIStyle::SetMouseTooltip_Injected(System.String,UnityEngine.Rect&) void Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected(); Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected(); //System.Void UnityEngine.GUIStyle::get_contentOffset_Injected(UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_get_contentOffset_Injected(); Register_UnityEngine_GUIStyle_get_contentOffset_Injected(); //System.Void UnityEngine.GUIStyle::set_Internal_clipOffset_Injected(UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_set_Internal_clipOffset_Injected(); Register_UnityEngine_GUIStyle_set_Internal_clipOffset_Injected(); //System.Void UnityEngine.GUIStyle::set_alignment(UnityEngine.TextAnchor) void Register_UnityEngine_GUIStyle_set_alignment(); Register_UnityEngine_GUIStyle_set_alignment(); //System.Void UnityEngine.GUIStyle::set_clipping(UnityEngine.TextClipping) void Register_UnityEngine_GUIStyle_set_clipping(); Register_UnityEngine_GUIStyle_set_clipping(); //System.Void UnityEngine.GUIStyle::set_contentOffset_Injected(UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_set_contentOffset_Injected(); Register_UnityEngine_GUIStyle_set_contentOffset_Injected(); //System.Void UnityEngine.GUIStyle::set_fixedHeight(System.Single) void Register_UnityEngine_GUIStyle_set_fixedHeight(); Register_UnityEngine_GUIStyle_set_fixedHeight(); //System.Void UnityEngine.GUIStyle::set_fixedWidth(System.Single) void Register_UnityEngine_GUIStyle_set_fixedWidth(); Register_UnityEngine_GUIStyle_set_fixedWidth(); //System.Void UnityEngine.GUIStyle::set_fontSize(System.Int32) void Register_UnityEngine_GUIStyle_set_fontSize(); Register_UnityEngine_GUIStyle_set_fontSize(); //System.Void UnityEngine.GUIStyle::set_fontStyle(UnityEngine.FontStyle) void Register_UnityEngine_GUIStyle_set_fontStyle(); Register_UnityEngine_GUIStyle_set_fontStyle(); //System.Void UnityEngine.GUIStyle::set_imagePosition(UnityEngine.ImagePosition) void Register_UnityEngine_GUIStyle_set_imagePosition(); Register_UnityEngine_GUIStyle_set_imagePosition(); //System.Void UnityEngine.GUIStyle::set_rawName(System.String) void Register_UnityEngine_GUIStyle_set_rawName(); Register_UnityEngine_GUIStyle_set_rawName(); //System.Void UnityEngine.GUIStyle::set_stretchHeight(System.Boolean) void Register_UnityEngine_GUIStyle_set_stretchHeight(); Register_UnityEngine_GUIStyle_set_stretchHeight(); //System.Void UnityEngine.GUIStyle::set_stretchWidth(System.Boolean) void Register_UnityEngine_GUIStyle_set_stretchWidth(); Register_UnityEngine_GUIStyle_set_stretchWidth(); //System.Void UnityEngine.GUIStyle::set_wordWrap(System.Boolean) void Register_UnityEngine_GUIStyle_set_wordWrap(); Register_UnityEngine_GUIStyle_set_wordWrap(); //UnityEngine.Font UnityEngine.GUIStyle::get_font() void Register_UnityEngine_GUIStyle_get_font(); Register_UnityEngine_GUIStyle_get_font(); //UnityEngine.ImagePosition UnityEngine.GUIStyle::get_imagePosition() void Register_UnityEngine_GUIStyle_get_imagePosition(); Register_UnityEngine_GUIStyle_get_imagePosition(); //End Registrations for type : UnityEngine.GUIStyle //Start Registrations for type : UnityEngine.GUIStyleState //System.IntPtr UnityEngine.GUIStyleState::Init() void Register_UnityEngine_GUIStyleState_Init(); Register_UnityEngine_GUIStyleState_Init(); //System.Void UnityEngine.GUIStyleState::Cleanup() void Register_UnityEngine_GUIStyleState_Cleanup(); Register_UnityEngine_GUIStyleState_Cleanup(); //System.Void UnityEngine.GUIStyleState::set_background(UnityEngine.Texture2D) void Register_UnityEngine_GUIStyleState_set_background(); Register_UnityEngine_GUIStyleState_set_background(); //System.Void UnityEngine.GUIStyleState::set_textColor_Injected(UnityEngine.Color&) void Register_UnityEngine_GUIStyleState_set_textColor_Injected(); Register_UnityEngine_GUIStyleState_set_textColor_Injected(); //End Registrations for type : UnityEngine.GUIStyleState //Start Registrations for type : UnityEngine.GUIUtility //System.Boolean UnityEngine.GUIUtility::HasFocusableControls() void Register_UnityEngine_GUIUtility_HasFocusableControls(); Register_UnityEngine_GUIUtility_HasFocusableControls(); //System.Boolean UnityEngine.GUIUtility::OwnsId(System.Int32) void Register_UnityEngine_GUIUtility_OwnsId(); Register_UnityEngine_GUIUtility_OwnsId(); //System.Boolean UnityEngine.GUIUtility::get_textFieldInput() void Register_UnityEngine_GUIUtility_get_textFieldInput(); Register_UnityEngine_GUIUtility_get_textFieldInput(); //System.Int32 UnityEngine.GUIUtility::CheckForTabEvent(UnityEngine.Event) void Register_UnityEngine_GUIUtility_CheckForTabEvent(); Register_UnityEngine_GUIUtility_CheckForTabEvent(); //System.Int32 UnityEngine.GUIUtility::GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&) void Register_UnityEngine_GUIUtility_GetControlID_Injected(); Register_UnityEngine_GUIUtility_GetControlID_Injected(); //System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl() void Register_UnityEngine_GUIUtility_Internal_GetHotControl(); Register_UnityEngine_GUIUtility_Internal_GetHotControl(); //System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl() void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl(); Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl(); //System.Int32 UnityEngine.GUIUtility::get_guiDepth() void Register_UnityEngine_GUIUtility_get_guiDepth(); Register_UnityEngine_GUIUtility_get_guiDepth(); //System.Object UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32) void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin(); Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin(); //System.Single UnityEngine.GUIUtility::get_pixelsPerPoint() void Register_UnityEngine_GUIUtility_get_pixelsPerPoint(); Register_UnityEngine_GUIUtility_get_pixelsPerPoint(); //System.String UnityEngine.GUIUtility::get_compositionString() void Register_UnityEngine_GUIUtility_get_compositionString(); Register_UnityEngine_GUIUtility_get_compositionString(); //System.String UnityEngine.GUIUtility::get_systemCopyBuffer() void Register_UnityEngine_GUIUtility_get_systemCopyBuffer(); Register_UnityEngine_GUIUtility_get_systemCopyBuffer(); //System.Void UnityEngine.GUIUtility::AlignRectToDevice_Injected(UnityEngine.Rect&,System.Int32&,System.Int32&,UnityEngine.Rect&) void Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected(); Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected(); //System.Void UnityEngine.GUIUtility::BeginContainer(UnityEngine.ObjectGUIState) void Register_UnityEngine_GUIUtility_BeginContainer(); Register_UnityEngine_GUIUtility_BeginContainer(); //System.Void UnityEngine.GUIUtility::BeginContainerFromOwner(UnityEngine.ScriptableObject) void Register_UnityEngine_GUIUtility_BeginContainerFromOwner(); Register_UnityEngine_GUIUtility_BeginContainerFromOwner(); //System.Void UnityEngine.GUIUtility::Internal_EndContainer() void Register_UnityEngine_GUIUtility_Internal_EndContainer(); Register_UnityEngine_GUIUtility_Internal_EndContainer(); //System.Void UnityEngine.GUIUtility::Internal_ExitGUI() void Register_UnityEngine_GUIUtility_Internal_ExitGUI(); Register_UnityEngine_GUIUtility_Internal_ExitGUI(); //System.Void UnityEngine.GUIUtility::Internal_SetHotControl(System.Int32) void Register_UnityEngine_GUIUtility_Internal_SetHotControl(); Register_UnityEngine_GUIUtility_Internal_SetHotControl(); //System.Void UnityEngine.GUIUtility::Internal_SetKeyboardControl(System.Int32) void Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl(); Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl(); //System.Void UnityEngine.GUIUtility::SetKeyboardControlToFirstControlId() void Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId(); Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId(); //System.Void UnityEngine.GUIUtility::SetKeyboardControlToLastControlId() void Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId(); Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId(); //System.Void UnityEngine.GUIUtility::set_compositionCursorPos_Injected(UnityEngine.Vector2&) void Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected(); Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected(); //System.Void UnityEngine.GUIUtility::set_mouseUsed(System.Boolean) void Register_UnityEngine_GUIUtility_set_mouseUsed(); Register_UnityEngine_GUIUtility_set_mouseUsed(); //System.Void UnityEngine.GUIUtility::set_systemCopyBuffer(System.String) void Register_UnityEngine_GUIUtility_set_systemCopyBuffer(); Register_UnityEngine_GUIUtility_set_systemCopyBuffer(); //System.Void UnityEngine.GUIUtility::set_textFieldInput(System.Boolean) void Register_UnityEngine_GUIUtility_set_textFieldInput(); Register_UnityEngine_GUIUtility_set_textFieldInput(); //End Registrations for type : UnityEngine.GUIUtility //Start Registrations for type : UnityEngine.ImageConversion //System.Boolean UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean) void Register_UnityEngine_ImageConversion_LoadImage(); Register_UnityEngine_ImageConversion_LoadImage(); //End Registrations for type : UnityEngine.ImageConversion //Start Registrations for type : UnityEngine.Input //System.Boolean UnityEngine.Input::GetButton(System.String) void Register_UnityEngine_Input_GetButton(); Register_UnityEngine_Input_GetButton(); //System.Boolean UnityEngine.Input::GetButtonDown(System.String) void Register_UnityEngine_Input_GetButtonDown(); Register_UnityEngine_Input_GetButtonDown(); //System.Boolean UnityEngine.Input::GetButtonUp(System.String) void Register_UnityEngine_Input_GetButtonUp(); Register_UnityEngine_Input_GetButtonUp(); //System.Boolean UnityEngine.Input::GetKeyDownInt(UnityEngine.KeyCode) void Register_UnityEngine_Input_GetKeyDownInt(); Register_UnityEngine_Input_GetKeyDownInt(); //System.Boolean UnityEngine.Input::GetKeyInt(UnityEngine.KeyCode) void Register_UnityEngine_Input_GetKeyInt(); Register_UnityEngine_Input_GetKeyInt(); //System.Boolean UnityEngine.Input::GetKeyUpInt(UnityEngine.KeyCode) void Register_UnityEngine_Input_GetKeyUpInt(); Register_UnityEngine_Input_GetKeyUpInt(); //System.Boolean UnityEngine.Input::GetMouseButton(System.Int32) void Register_UnityEngine_Input_GetMouseButton(); Register_UnityEngine_Input_GetMouseButton(); //System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32) void Register_UnityEngine_Input_GetMouseButtonDown(); Register_UnityEngine_Input_GetMouseButtonDown(); //System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32) void Register_UnityEngine_Input_GetMouseButtonUp(); Register_UnityEngine_Input_GetMouseButtonUp(); //System.Boolean UnityEngine.Input::get_mousePresent() void Register_UnityEngine_Input_get_mousePresent(); Register_UnityEngine_Input_get_mousePresent(); //System.Boolean UnityEngine.Input::get_touchSupported() void Register_UnityEngine_Input_get_touchSupported(); Register_UnityEngine_Input_get_touchSupported(); //System.Int32 UnityEngine.Input::get_touchCount() void Register_UnityEngine_Input_get_touchCount(); Register_UnityEngine_Input_get_touchCount(); //System.Single UnityEngine.Input::GetAxis(System.String) void Register_UnityEngine_Input_GetAxis(); Register_UnityEngine_Input_GetAxis(); //System.Single UnityEngine.Input::GetAxisRaw(System.String) void Register_UnityEngine_Input_GetAxisRaw(); Register_UnityEngine_Input_GetAxisRaw(); //System.String UnityEngine.Input::get_compositionString() void Register_UnityEngine_Input_get_compositionString(); Register_UnityEngine_Input_get_compositionString(); //System.Void UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&) void Register_UnityEngine_Input_GetTouch_Injected(); Register_UnityEngine_Input_GetTouch_Injected(); //System.Void UnityEngine.Input::get_acceleration_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Input_get_acceleration_Injected(); Register_UnityEngine_Input_get_acceleration_Injected(); //System.Void UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Input_get_compositionCursorPos_Injected(); Register_UnityEngine_Input_get_compositionCursorPos_Injected(); //System.Void UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Input_get_mousePosition_Injected(); Register_UnityEngine_Input_get_mousePosition_Injected(); //System.Void UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Input_get_mouseScrollDelta_Injected(); Register_UnityEngine_Input_get_mouseScrollDelta_Injected(); //System.Void UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Input_set_compositionCursorPos_Injected(); Register_UnityEngine_Input_set_compositionCursorPos_Injected(); //System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode) void Register_UnityEngine_Input_set_imeCompositionMode(); Register_UnityEngine_Input_set_imeCompositionMode(); //UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode() void Register_UnityEngine_Input_get_imeCompositionMode(); Register_UnityEngine_Input_get_imeCompositionMode(); //End Registrations for type : UnityEngine.Input //Start Registrations for type : UnityEngine.Joint //System.Void UnityEngine.Joint::set_anchor_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Joint_set_anchor_Injected(); Register_UnityEngine_Joint_set_anchor_Injected(); //System.Void UnityEngine.Joint::set_connectedBody(UnityEngine.Rigidbody) void Register_UnityEngine_Joint_set_connectedBody(); Register_UnityEngine_Joint_set_connectedBody(); //UnityEngine.Rigidbody UnityEngine.Joint::get_connectedBody() void Register_UnityEngine_Joint_get_connectedBody(); Register_UnityEngine_Joint_get_connectedBody(); //End Registrations for type : UnityEngine.Joint //Start Registrations for type : UnityEngine.LayerMask //System.Int32 UnityEngine.LayerMask::NameToLayer(System.String) void Register_UnityEngine_LayerMask_NameToLayer(); Register_UnityEngine_LayerMask_NameToLayer(); //End Registrations for type : UnityEngine.LayerMask //Start Registrations for type : UnityEngine.Light //System.Single UnityEngine.Light::get_bounceIntensity() void Register_UnityEngine_Light_get_bounceIntensity(); Register_UnityEngine_Light_get_bounceIntensity(); //System.Single UnityEngine.Light::get_cookieSize() void Register_UnityEngine_Light_get_cookieSize(); Register_UnityEngine_Light_get_cookieSize(); //System.Single UnityEngine.Light::get_intensity() void Register_UnityEngine_Light_get_intensity(); Register_UnityEngine_Light_get_intensity(); //System.Single UnityEngine.Light::get_range() void Register_UnityEngine_Light_get_range(); Register_UnityEngine_Light_get_range(); //System.Single UnityEngine.Light::get_shadowStrength() void Register_UnityEngine_Light_get_shadowStrength(); Register_UnityEngine_Light_get_shadowStrength(); //System.Single UnityEngine.Light::get_spotAngle() void Register_UnityEngine_Light_get_spotAngle(); Register_UnityEngine_Light_get_spotAngle(); //System.Void UnityEngine.Light::get_bakingOutput_Injected(UnityEngine.LightBakingOutput&) void Register_UnityEngine_Light_get_bakingOutput_Injected(); Register_UnityEngine_Light_get_bakingOutput_Injected(); //System.Void UnityEngine.Light::get_color_Injected(UnityEngine.Color&) void Register_UnityEngine_Light_get_color_Injected(); Register_UnityEngine_Light_get_color_Injected(); //System.Void UnityEngine.Light::set_color_Injected(UnityEngine.Color&) void Register_UnityEngine_Light_set_color_Injected(); Register_UnityEngine_Light_set_color_Injected(); //System.Void UnityEngine.Light::set_intensity(System.Single) void Register_UnityEngine_Light_set_intensity(); Register_UnityEngine_Light_set_intensity(); //System.Void UnityEngine.Light::set_shadowBias(System.Single) void Register_UnityEngine_Light_set_shadowBias(); Register_UnityEngine_Light_set_shadowBias(); //System.Void UnityEngine.Light::set_shadowStrength(System.Single) void Register_UnityEngine_Light_set_shadowStrength(); Register_UnityEngine_Light_set_shadowStrength(); //UnityEngine.LightShadows UnityEngine.Light::get_shadows() void Register_UnityEngine_Light_get_shadows(); Register_UnityEngine_Light_get_shadows(); //UnityEngine.LightType UnityEngine.Light::get_type() void Register_UnityEngine_Light_get_type(); Register_UnityEngine_Light_get_type(); //UnityEngine.Texture UnityEngine.Light::get_cookie() void Register_UnityEngine_Light_get_cookie(); Register_UnityEngine_Light_get_cookie(); //End Registrations for type : UnityEngine.Light //Start Registrations for type : UnityEngine.LineRenderer //System.Void UnityEngine.LineRenderer::SetPosition_Injected(System.Int32,UnityEngine.Vector3&) void Register_UnityEngine_LineRenderer_SetPosition_Injected(); Register_UnityEngine_LineRenderer_SetPosition_Injected(); //System.Void UnityEngine.LineRenderer::SetPositions(UnityEngine.Vector3[]) void Register_UnityEngine_LineRenderer_SetPositions(); Register_UnityEngine_LineRenderer_SetPositions(); //System.Void UnityEngine.LineRenderer::set_endColor_Injected(UnityEngine.Color&) void Register_UnityEngine_LineRenderer_set_endColor_Injected(); Register_UnityEngine_LineRenderer_set_endColor_Injected(); //System.Void UnityEngine.LineRenderer::set_startColor_Injected(UnityEngine.Color&) void Register_UnityEngine_LineRenderer_set_startColor_Injected(); Register_UnityEngine_LineRenderer_set_startColor_Injected(); //End Registrations for type : UnityEngine.LineRenderer //Start Registrations for type : UnityEngine.Material //System.Boolean UnityEngine.Material::HasProperty(System.Int32) void Register_UnityEngine_Material_HasProperty(); Register_UnityEngine_Material_HasProperty(); //System.Boolean UnityEngine.Material::SetPass(System.Int32) void Register_UnityEngine_Material_SetPass(); Register_UnityEngine_Material_SetPass(); //System.Int32 UnityEngine.Material::ComputeCRC() void Register_UnityEngine_Material_ComputeCRC(); Register_UnityEngine_Material_ComputeCRC(); //System.Int32 UnityEngine.Material::GetFirstPropertyNameIdByAttribute(UnityEngine.Rendering.ShaderPropertyFlags) void Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute(); Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute(); //System.Int32 UnityEngine.Material::get_passCount() void Register_UnityEngine_Material_get_passCount(); Register_UnityEngine_Material_get_passCount(); //System.Single UnityEngine.Material::GetFloatImpl(System.Int32) void Register_UnityEngine_Material_GetFloatImpl(); Register_UnityEngine_Material_GetFloatImpl(); //System.String UnityEngine.Material::GetTagImpl(System.String,System.Boolean,System.String) void Register_UnityEngine_Material_GetTagImpl(); Register_UnityEngine_Material_GetTagImpl(); //System.String[] UnityEngine.Material::GetShaderKeywords() void Register_UnityEngine_Material_GetShaderKeywords(); Register_UnityEngine_Material_GetShaderKeywords(); //System.Void UnityEngine.Material::CopyPropertiesFromMaterial(UnityEngine.Material) void Register_UnityEngine_Material_CopyPropertiesFromMaterial(); Register_UnityEngine_Material_CopyPropertiesFromMaterial(); //System.Void UnityEngine.Material::CreateWithMaterial(UnityEngine.Material,UnityEngine.Material) void Register_UnityEngine_Material_CreateWithMaterial(); Register_UnityEngine_Material_CreateWithMaterial(); //System.Void UnityEngine.Material::CreateWithShader(UnityEngine.Material,UnityEngine.Shader) void Register_UnityEngine_Material_CreateWithShader(); Register_UnityEngine_Material_CreateWithShader(); //System.Void UnityEngine.Material::CreateWithString(UnityEngine.Material) void Register_UnityEngine_Material_CreateWithString(); Register_UnityEngine_Material_CreateWithString(); //System.Void UnityEngine.Material::DisableKeyword(System.String) void Register_UnityEngine_Material_DisableKeyword(); Register_UnityEngine_Material_DisableKeyword(); //System.Void UnityEngine.Material::EnableKeyword(System.String) void Register_UnityEngine_Material_EnableKeyword(); Register_UnityEngine_Material_EnableKeyword(); //System.Void UnityEngine.Material::GetColorImpl_Injected(System.Int32,UnityEngine.Color&) void Register_UnityEngine_Material_GetColorImpl_Injected(); Register_UnityEngine_Material_GetColorImpl_Injected(); //System.Void UnityEngine.Material::GetTextureScaleAndOffsetImpl_Injected(System.Int32,UnityEngine.Vector4&) void Register_UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected(); Register_UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected(); //System.Void UnityEngine.Material::SetBufferImpl(System.Int32,UnityEngine.ComputeBuffer) void Register_UnityEngine_Material_SetBufferImpl(); Register_UnityEngine_Material_SetBufferImpl(); //System.Void UnityEngine.Material::SetColorImpl_Injected(System.Int32,UnityEngine.Color&) void Register_UnityEngine_Material_SetColorImpl_Injected(); Register_UnityEngine_Material_SetColorImpl_Injected(); //System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single) void Register_UnityEngine_Material_SetFloatImpl(); Register_UnityEngine_Material_SetFloatImpl(); //System.Void UnityEngine.Material::SetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&) void Register_UnityEngine_Material_SetMatrixImpl_Injected(); Register_UnityEngine_Material_SetMatrixImpl_Injected(); //System.Void UnityEngine.Material::SetShaderKeywords(System.String[]) void Register_UnityEngine_Material_SetShaderKeywords(); Register_UnityEngine_Material_SetShaderKeywords(); //System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture) void Register_UnityEngine_Material_SetTextureImpl(); Register_UnityEngine_Material_SetTextureImpl(); //System.Void UnityEngine.Material::SetTextureOffsetImpl_Injected(System.Int32,UnityEngine.Vector2&) void Register_UnityEngine_Material_SetTextureOffsetImpl_Injected(); Register_UnityEngine_Material_SetTextureOffsetImpl_Injected(); //System.Void UnityEngine.Material::SetTextureScaleImpl_Injected(System.Int32,UnityEngine.Vector2&) void Register_UnityEngine_Material_SetTextureScaleImpl_Injected(); Register_UnityEngine_Material_SetTextureScaleImpl_Injected(); //System.Void UnityEngine.Material::set_renderQueue(System.Int32) void Register_UnityEngine_Material_set_renderQueue(); Register_UnityEngine_Material_set_renderQueue(); //System.Void UnityEngine.Material::set_shader(UnityEngine.Shader) void Register_UnityEngine_Material_set_shader(); Register_UnityEngine_Material_set_shader(); //UnityEngine.Shader UnityEngine.Material::get_shader() void Register_UnityEngine_Material_get_shader(); Register_UnityEngine_Material_get_shader(); //UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32) void Register_UnityEngine_Material_GetTextureImpl(); Register_UnityEngine_Material_GetTextureImpl(); //End Registrations for type : UnityEngine.Material //Start Registrations for type : UnityEngine.Mathf //System.Boolean UnityEngine.Mathf::IsPowerOfTwo(System.Int32) void Register_UnityEngine_Mathf_IsPowerOfTwo(); Register_UnityEngine_Mathf_IsPowerOfTwo(); //System.Int32 UnityEngine.Mathf::NextPowerOfTwo(System.Int32) void Register_UnityEngine_Mathf_NextPowerOfTwo(); Register_UnityEngine_Mathf_NextPowerOfTwo(); //System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single) void Register_UnityEngine_Mathf_GammaToLinearSpace(); Register_UnityEngine_Mathf_GammaToLinearSpace(); //System.Single UnityEngine.Mathf::PerlinNoise(System.Single,System.Single) void Register_UnityEngine_Mathf_PerlinNoise(); Register_UnityEngine_Mathf_PerlinNoise(); //End Registrations for type : UnityEngine.Mathf //Start Registrations for type : UnityEngine.Matrix4x4 //System.Boolean UnityEngine.Matrix4x4::Inverse3DAffine_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected(); Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected(); //System.Void UnityEngine.Matrix4x4::GetLossyScale_Injected(UnityEngine.Matrix4x4&,UnityEngine.Vector3&) void Register_UnityEngine_Matrix4x4_GetLossyScale_Injected(); Register_UnityEngine_Matrix4x4_GetLossyScale_Injected(); //System.Void UnityEngine.Matrix4x4::Inverse_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_Inverse_Injected(); Register_UnityEngine_Matrix4x4_Inverse_Injected(); //System.Void UnityEngine.Matrix4x4::TRS_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_TRS_Injected(); Register_UnityEngine_Matrix4x4_TRS_Injected(); //End Registrations for type : UnityEngine.Matrix4x4 //Start Registrations for type : UnityEngine.Mesh //System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32) void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl(); Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl(); //System.Boolean UnityEngine.Mesh::HasVertexAttribute(UnityEngine.Rendering.VertexAttribute) void Register_UnityEngine_Mesh_HasVertexAttribute(); Register_UnityEngine_Mesh_HasVertexAttribute(); //System.Boolean UnityEngine.Mesh::get_canAccess() void Register_UnityEngine_Mesh_get_canAccess(); Register_UnityEngine_Mesh_get_canAccess(); //System.Int32 UnityEngine.Mesh::get_subMeshCount() void Register_UnityEngine_Mesh_get_subMeshCount(); Register_UnityEngine_Mesh_get_subMeshCount(); //System.Int32 UnityEngine.Mesh::get_vertexCount() void Register_UnityEngine_Mesh_get_vertexCount(); Register_UnityEngine_Mesh_get_vertexCount(); //System.Int32[] UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean) void Register_UnityEngine_Mesh_GetIndicesImpl(); Register_UnityEngine_Mesh_GetIndicesImpl(); //System.Void UnityEngine.Mesh::ClearImpl(System.Boolean) void Register_UnityEngine_Mesh_ClearImpl(); Register_UnityEngine_Mesh_ClearImpl(); //System.Void UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array) void Register_UnityEngine_Mesh_GetArrayFromChannelImpl(); Register_UnityEngine_Mesh_GetArrayFromChannelImpl(); //System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh) void Register_UnityEngine_Mesh_Internal_Create(); Register_UnityEngine_Mesh_Internal_Create(); //System.Void UnityEngine.Mesh::MarkDynamicImpl() void Register_UnityEngine_Mesh_MarkDynamicImpl(); Register_UnityEngine_Mesh_MarkDynamicImpl(); //System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute) void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel(); Register_UnityEngine_Mesh_PrintErrorCantAccessChannel(); //System.Void UnityEngine.Mesh::RecalculateBoundsImpl(UnityEngine.Rendering.MeshUpdateFlags) void Register_UnityEngine_Mesh_RecalculateBoundsImpl(); Register_UnityEngine_Mesh_RecalculateBoundsImpl(); //System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) void Register_UnityEngine_Mesh_SetArrayForChannelImpl(); Register_UnityEngine_Mesh_SetArrayForChannelImpl(); //System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32) void Register_UnityEngine_Mesh_SetIndicesImpl(); Register_UnityEngine_Mesh_SetIndicesImpl(); //System.Void UnityEngine.Mesh::get_bounds_Injected(UnityEngine.Bounds&) void Register_UnityEngine_Mesh_get_bounds_Injected(); Register_UnityEngine_Mesh_get_bounds_Injected(); //System.Void UnityEngine.Mesh::set_bounds_Injected(UnityEngine.Bounds&) void Register_UnityEngine_Mesh_set_bounds_Injected(); Register_UnityEngine_Mesh_set_bounds_Injected(); //End Registrations for type : UnityEngine.Mesh //Start Registrations for type : UnityEngine.MeshFilter //System.Void UnityEngine.MeshFilter::set_sharedMesh(UnityEngine.Mesh) void Register_UnityEngine_MeshFilter_set_sharedMesh(); Register_UnityEngine_MeshFilter_set_sharedMesh(); //End Registrations for type : UnityEngine.MeshFilter //Start Registrations for type : UnityEngine.MonoBehaviour //System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll(UnityEngine.MonoBehaviour) void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll(); Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll(); //System.Boolean UnityEngine.MonoBehaviour::IsInvoking(UnityEngine.MonoBehaviour,System.String) void Register_UnityEngine_MonoBehaviour_IsInvoking(); Register_UnityEngine_MonoBehaviour_IsInvoking(); //System.Boolean UnityEngine.MonoBehaviour::IsObjectMonoBehaviour(UnityEngine.Object) void Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour(); Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour(); //System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout() void Register_UnityEngine_MonoBehaviour_get_useGUILayout(); Register_UnityEngine_MonoBehaviour_get_useGUILayout(); //System.String UnityEngine.MonoBehaviour::GetScriptClassName() void Register_UnityEngine_MonoBehaviour_GetScriptClassName(); Register_UnityEngine_MonoBehaviour_GetScriptClassName(); //System.Void UnityEngine.MonoBehaviour::CancelInvoke(UnityEngine.MonoBehaviour,System.String) void Register_UnityEngine_MonoBehaviour_CancelInvoke(); Register_UnityEngine_MonoBehaviour_CancelInvoke(); //System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll(UnityEngine.MonoBehaviour) void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll(); Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll(); //System.Void UnityEngine.MonoBehaviour::InvokeDelayed(UnityEngine.MonoBehaviour,System.String,System.Single,System.Single) void Register_UnityEngine_MonoBehaviour_InvokeDelayed(); Register_UnityEngine_MonoBehaviour_InvokeDelayed(); //System.Void UnityEngine.MonoBehaviour::StopAllCoroutines() void Register_UnityEngine_MonoBehaviour_StopAllCoroutines(); Register_UnityEngine_MonoBehaviour_StopAllCoroutines(); //System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String) void Register_UnityEngine_MonoBehaviour_StopCoroutine(); Register_UnityEngine_MonoBehaviour_StopCoroutine(); //System.Void UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator) void Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged(); Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged(); //System.Void UnityEngine.MonoBehaviour::StopCoroutineManaged(UnityEngine.Coroutine) void Register_UnityEngine_MonoBehaviour_StopCoroutineManaged(); Register_UnityEngine_MonoBehaviour_StopCoroutineManaged(); //System.Void UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean) void Register_UnityEngine_MonoBehaviour_set_useGUILayout(); Register_UnityEngine_MonoBehaviour_set_useGUILayout(); //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged(System.String,System.Object) void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged(); Register_UnityEngine_MonoBehaviour_StartCoroutineManaged(); //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged2(System.Collections.IEnumerator) void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2(); Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2(); //End Registrations for type : UnityEngine.MonoBehaviour //Start Registrations for type : UnityEngine.Networking.CertificateHandler //System.Void UnityEngine.Networking.CertificateHandler::Release() void Register_UnityEngine_Networking_CertificateHandler_Release(); Register_UnityEngine_Networking_CertificateHandler_Release(); //End Registrations for type : UnityEngine.Networking.CertificateHandler //Start Registrations for type : UnityEngine.Networking.DownloadHandler //System.Byte* UnityEngine.Networking.DownloadHandler::InternalGetByteArray(UnityEngine.Networking.DownloadHandler,System.Int32&) void Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray(); Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray(); //System.String UnityEngine.Networking.DownloadHandler::GetContentType() void Register_UnityEngine_Networking_DownloadHandler_GetContentType(); Register_UnityEngine_Networking_DownloadHandler_GetContentType(); //System.Void UnityEngine.Networking.DownloadHandler::Release() void Register_UnityEngine_Networking_DownloadHandler_Release(); Register_UnityEngine_Networking_DownloadHandler_Release(); //End Registrations for type : UnityEngine.Networking.DownloadHandler //Start Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer //System.IntPtr UnityEngine.Networking.DownloadHandlerBuffer::Create(UnityEngine.Networking.DownloadHandlerBuffer) void Register_UnityEngine_Networking_DownloadHandlerBuffer_Create(); Register_UnityEngine_Networking_DownloadHandlerBuffer_Create(); //End Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer //Start Registrations for type : UnityEngine.Networking.DownloadHandlerTexture //System.IntPtr UnityEngine.Networking.DownloadHandlerTexture::Create(UnityEngine.Networking.DownloadHandlerTexture,System.Boolean) void Register_UnityEngine_Networking_DownloadHandlerTexture_Create(); Register_UnityEngine_Networking_DownloadHandlerTexture_Create(); //UnityEngine.Texture2D UnityEngine.Networking.DownloadHandlerTexture::InternalGetTextureNative() void Register_UnityEngine_Networking_DownloadHandlerTexture_InternalGetTextureNative(); Register_UnityEngine_Networking_DownloadHandlerTexture_InternalGetTextureNative(); //End Registrations for type : UnityEngine.Networking.DownloadHandlerTexture //Start Registrations for type : UnityEngine.Networking.UnityWebRequest //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isModifiable() void Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable(); Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable(); //System.Int64 UnityEngine.Networking.UnityWebRequest::get_responseCode() void Register_UnityEngine_Networking_UnityWebRequest_get_responseCode(); Register_UnityEngine_Networking_UnityWebRequest_get_responseCode(); //System.IntPtr UnityEngine.Networking.UnityWebRequest::Create() void Register_UnityEngine_Networking_UnityWebRequest_Create(); Register_UnityEngine_Networking_UnityWebRequest_Create(); //System.String UnityEngine.Networking.UnityWebRequest::GetHTTPStatusString(System.Int64) void Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString(); Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString(); //System.String UnityEngine.Networking.UnityWebRequest::GetWebErrorString(UnityEngine.Networking.UnityWebRequest/UnityWebRequestError) void Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString(); Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString(); //System.Void UnityEngine.Networking.UnityWebRequest::Abort() void Register_UnityEngine_Networking_UnityWebRequest_Abort(); Register_UnityEngine_Networking_UnityWebRequest_Abort(); //System.Void UnityEngine.Networking.UnityWebRequest::Release() void Register_UnityEngine_Networking_UnityWebRequest_Release(); Register_UnityEngine_Networking_UnityWebRequest_Release(); //UnityEngine.Networking.UnityWebRequest/Result UnityEngine.Networking.UnityWebRequest::get_result() void Register_UnityEngine_Networking_UnityWebRequest_get_result(); Register_UnityEngine_Networking_UnityWebRequest_get_result(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::GetError() void Register_UnityEngine_Networking_UnityWebRequest_GetError(); Register_UnityEngine_Networking_UnityWebRequest_GetError(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::InternalSetRequestHeader(System.String,System.String) void Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader(); Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetCustomMethod(System.String) void Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod(); Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetDownloadHandler(UnityEngine.Networking.DownloadHandler) void Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler(); Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetMethod(UnityEngine.Networking.UnityWebRequest/UnityWebRequestMethod) void Register_UnityEngine_Networking_UnityWebRequest_SetMethod(); Register_UnityEngine_Networking_UnityWebRequest_SetMethod(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUploadHandler(UnityEngine.Networking.UploadHandler) void Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler(); Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUrl(System.String) void Register_UnityEngine_Networking_UnityWebRequest_SetUrl(); Register_UnityEngine_Networking_UnityWebRequest_SetUrl(); //UnityEngine.Networking.UnityWebRequestAsyncOperation UnityEngine.Networking.UnityWebRequest::BeginWebRequest() void Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest(); Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest(); //End Registrations for type : UnityEngine.Networking.UnityWebRequest //Start Registrations for type : UnityEngine.Networking.UploadHandler //System.Void UnityEngine.Networking.UploadHandler::Release() void Register_UnityEngine_Networking_UploadHandler_Release(); Register_UnityEngine_Networking_UploadHandler_Release(); //End Registrations for type : UnityEngine.Networking.UploadHandler //Start Registrations for type : UnityEngine.Networking.UploadHandlerRaw //System.IntPtr UnityEngine.Networking.UploadHandlerRaw::Create(UnityEngine.Networking.UploadHandlerRaw,System.Byte*,System.Int32) void Register_UnityEngine_Networking_UploadHandlerRaw_Create(); Register_UnityEngine_Networking_UploadHandlerRaw_Create(); //End Registrations for type : UnityEngine.Networking.UploadHandlerRaw //Start Registrations for type : UnityEngine.NoAllocHelpers //System.Array UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object) void Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList(); Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList(); //System.Void UnityEngine.NoAllocHelpers::Internal_ResizeList(System.Object,System.Int32) void Register_UnityEngine_NoAllocHelpers_Internal_ResizeList(); Register_UnityEngine_NoAllocHelpers_Internal_ResizeList(); //End Registrations for type : UnityEngine.NoAllocHelpers //Start Registrations for type : UnityEngine.Object //System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject() void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject(); Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject(); //System.String UnityEngine.Object::GetName(UnityEngine.Object) void Register_UnityEngine_Object_GetName(); Register_UnityEngine_Object_GetName(); //System.String UnityEngine.Object::ToString(UnityEngine.Object) void Register_UnityEngine_Object_ToString(); Register_UnityEngine_Object_ToString(); //System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single) void Register_UnityEngine_Object_Destroy(); Register_UnityEngine_Object_Destroy(); //System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean) void Register_UnityEngine_Object_DestroyImmediate(); Register_UnityEngine_Object_DestroyImmediate(); //System.Void UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object) void Register_UnityEngine_Object_DontDestroyOnLoad(); Register_UnityEngine_Object_DontDestroyOnLoad(); //System.Void UnityEngine.Object::SetName(UnityEngine.Object,System.String) void Register_UnityEngine_Object_SetName(); Register_UnityEngine_Object_SetName(); //System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags) void Register_UnityEngine_Object_set_hideFlags(); Register_UnityEngine_Object_set_hideFlags(); //UnityEngine.HideFlags UnityEngine.Object::get_hideFlags() void Register_UnityEngine_Object_get_hideFlags(); Register_UnityEngine_Object_get_hideFlags(); //UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32) void Register_UnityEngine_Object_FindObjectFromInstanceID(); Register_UnityEngine_Object_FindObjectFromInstanceID(); //UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object) void Register_UnityEngine_Object_Internal_CloneSingle(); Register_UnityEngine_Object_Internal_CloneSingle(); //UnityEngine.Object UnityEngine.Object::Internal_CloneSingleWithParent(UnityEngine.Object,UnityEngine.Transform,System.Boolean) void Register_UnityEngine_Object_Internal_CloneSingleWithParent(); Register_UnityEngine_Object_Internal_CloneSingleWithParent(); //UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingleWithParent_Injected(UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Object_Internal_InstantiateSingleWithParent_Injected(); Register_UnityEngine_Object_Internal_InstantiateSingleWithParent_Injected(); //UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingle_Injected(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Object_Internal_InstantiateSingle_Injected(); Register_UnityEngine_Object_Internal_InstantiateSingle_Injected(); //UnityEngine.Object[] UnityEngine.Object::FindObjectsOfType(System.Type,System.Boolean) void Register_UnityEngine_Object_FindObjectsOfType(); Register_UnityEngine_Object_FindObjectsOfType(); //End Registrations for type : UnityEngine.Object //Start Registrations for type : UnityEngine.ObjectGUIState //System.IntPtr UnityEngine.ObjectGUIState::Internal_Create() void Register_UnityEngine_ObjectGUIState_Internal_Create(); Register_UnityEngine_ObjectGUIState_Internal_Create(); //System.Void UnityEngine.ObjectGUIState::Internal_Destroy(System.IntPtr) void Register_UnityEngine_ObjectGUIState_Internal_Destroy(); Register_UnityEngine_ObjectGUIState_Internal_Destroy(); //End Registrations for type : UnityEngine.ObjectGUIState //Start Registrations for type : UnityEngine.ParticleCollisionEvent //UnityEngine.Component UnityEngine.ParticleCollisionEvent::InstanceIDToColliderComponent(System.Int32) void Register_UnityEngine_ParticleCollisionEvent_InstanceIDToColliderComponent(); Register_UnityEngine_ParticleCollisionEvent_InstanceIDToColliderComponent(); //End Registrations for type : UnityEngine.ParticleCollisionEvent //Start Registrations for type : UnityEngine.ParticleSystem //System.Int32 UnityEngine.ParticleSystem::GetParticles(UnityEngine.ParticleSystem/Particle[],System.Int32,System.Int32) void Register_UnityEngine_ParticleSystem_GetParticles(); Register_UnityEngine_ParticleSystem_GetParticles(); //System.Void UnityEngine.ParticleSystem::Clear(System.Boolean) void Register_UnityEngine_ParticleSystem_Clear(); Register_UnityEngine_ParticleSystem_Clear(); //System.Void UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem/Particle&) void Register_UnityEngine_ParticleSystem_EmitOld_Internal(); Register_UnityEngine_ParticleSystem_EmitOld_Internal(); //System.Void UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem/EmitParams&,System.Int32) void Register_UnityEngine_ParticleSystem_Emit_Injected(); Register_UnityEngine_ParticleSystem_Emit_Injected(); //System.Void UnityEngine.ParticleSystem::Emit_Internal(System.Int32) void Register_UnityEngine_ParticleSystem_Emit_Internal(); Register_UnityEngine_ParticleSystem_Emit_Internal(); //System.Void UnityEngine.ParticleSystem::Play(System.Boolean) void Register_UnityEngine_ParticleSystem_Play(); Register_UnityEngine_ParticleSystem_Play(); //System.Void UnityEngine.ParticleSystem::SetParticles(UnityEngine.ParticleSystem/Particle[],System.Int32,System.Int32) void Register_UnityEngine_ParticleSystem_SetParticles(); Register_UnityEngine_ParticleSystem_SetParticles(); //System.Void UnityEngine.ParticleSystem::Stop(System.Boolean,UnityEngine.ParticleSystemStopBehavior) void Register_UnityEngine_ParticleSystem_Stop(); Register_UnityEngine_ParticleSystem_Stop(); //End Registrations for type : UnityEngine.ParticleSystem //Start Registrations for type : UnityEngine.ParticleSystem/EmissionModule //System.Void UnityEngine.ParticleSystem/EmissionModule::set_enabled_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Boolean) void Register_UnityEngine_ParticleSystem_EmissionModule_set_enabled_Injected(); Register_UnityEngine_ParticleSystem_EmissionModule_set_enabled_Injected(); //End Registrations for type : UnityEngine.ParticleSystem/EmissionModule //Start Registrations for type : UnityEngine.ParticleSystem/MainModule //System.Single UnityEngine.ParticleSystem/MainModule::get_startLifetimeMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&) void Register_UnityEngine_ParticleSystem_MainModule_get_startLifetimeMultiplier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_startLifetimeMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/MainModule::get_startSizeMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&) void Register_UnityEngine_ParticleSystem_MainModule_get_startSizeMultiplier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_startSizeMultiplier_Injected(); //System.Single UnityEngine.ParticleSystem/MainModule::get_startSpeedMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&) void Register_UnityEngine_ParticleSystem_MainModule_get_startSpeedMultiplier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_startSpeedMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::get_startColor_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxGradient&) void Register_UnityEngine_ParticleSystem_MainModule_get_startColor_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_startColor_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::get_startLifetime_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_get_startLifetime_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_startLifetime_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::get_startSize_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_get_startSize_Injected(); Register_UnityEngine_ParticleSystem_MainModule_get_startSize_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_maxParticles_Injected(UnityEngine.ParticleSystem/MainModule&,System.Int32) void Register_UnityEngine_ParticleSystem_MainModule_set_maxParticles_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_maxParticles_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startColor_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxGradient&) void Register_UnityEngine_ParticleSystem_MainModule_set_startColor_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startColor_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startLifetimeMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single) void Register_UnityEngine_ParticleSystem_MainModule_set_startLifetimeMultiplier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startLifetimeMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startLifetime_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_set_startLifetime_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startLifetime_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startSizeMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single) void Register_UnityEngine_ParticleSystem_MainModule_set_startSizeMultiplier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startSizeMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startSize_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_set_startSize_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startSize_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startSpeedMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single) void Register_UnityEngine_ParticleSystem_MainModule_set_startSpeedMultiplier_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startSpeedMultiplier_Injected(); //System.Void UnityEngine.ParticleSystem/MainModule::set_startSpeed_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&) void Register_UnityEngine_ParticleSystem_MainModule_set_startSpeed_Injected(); Register_UnityEngine_ParticleSystem_MainModule_set_startSpeed_Injected(); //End Registrations for type : UnityEngine.ParticleSystem/MainModule //Start Registrations for type : UnityEngine.ParticleSystemExtensionsImpl //System.Int32 UnityEngine.ParticleSystemExtensionsImpl::GetCollisionEvents(UnityEngine.ParticleSystem,UnityEngine.GameObject,System.Collections.Generic.List`1) void Register_UnityEngine_ParticleSystemExtensionsImpl_GetCollisionEvents(); Register_UnityEngine_ParticleSystemExtensionsImpl_GetCollisionEvents(); //End Registrations for type : UnityEngine.ParticleSystemExtensionsImpl //Start Registrations for type : UnityEngine.ParticleSystemRenderer //System.Int32 UnityEngine.ParticleSystemRenderer::GetMeshes(UnityEngine.Mesh[]) void Register_UnityEngine_ParticleSystemRenderer_GetMeshes(); Register_UnityEngine_ParticleSystemRenderer_GetMeshes(); //System.Single UnityEngine.ParticleSystemRenderer::get_minParticleSize() void Register_UnityEngine_ParticleSystemRenderer_get_minParticleSize(); Register_UnityEngine_ParticleSystemRenderer_get_minParticleSize(); //System.Void UnityEngine.ParticleSystemRenderer::set_maxParticleSize(System.Single) void Register_UnityEngine_ParticleSystemRenderer_set_maxParticleSize(); Register_UnityEngine_ParticleSystemRenderer_set_maxParticleSize(); //System.Void UnityEngine.ParticleSystemRenderer::set_minParticleSize(System.Single) void Register_UnityEngine_ParticleSystemRenderer_set_minParticleSize(); Register_UnityEngine_ParticleSystemRenderer_set_minParticleSize(); //End Registrations for type : UnityEngine.ParticleSystemRenderer //Start Registrations for type : UnityEngine.Physics //System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&) void Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected(); Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected(); //System.Void UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Physics_get_gravity_Injected(); Register_UnityEngine_Physics_get_gravity_Injected(); //UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_Physics_OverlapSphere_Internal_Injected(); Register_UnityEngine_Physics_OverlapSphere_Internal_Injected(); //UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_Physics_Internal_RaycastAll_Injected(); Register_UnityEngine_Physics_Internal_RaycastAll_Injected(); //UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_Physics_Query_SphereCastAll_Injected(); Register_UnityEngine_Physics_Query_SphereCastAll_Injected(); //End Registrations for type : UnityEngine.Physics //Start Registrations for type : UnityEngine.Physics2D //System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers() void Register_UnityEngine_Physics2D_get_queriesHitTriggers(); Register_UnityEngine_Physics2D_get_queriesHitTriggers(); //UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&) void Register_UnityEngine_Physics2D_OverlapCircleAll_Internal_Injected(); Register_UnityEngine_Physics2D_OverlapCircleAll_Internal_Injected(); //UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32) void Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected(); Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected(); //End Registrations for type : UnityEngine.Physics2D //Start Registrations for type : UnityEngine.PhysicsScene //System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected(); Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected(); //System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected(); Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected(); //System.Boolean UnityEngine.PhysicsScene::Query_SphereCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_Query_SphereCast_Injected(); Register_UnityEngine_PhysicsScene_Query_SphereCast_Injected(); //System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected(); Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected(); //End Registrations for type : UnityEngine.PhysicsScene //Start Registrations for type : UnityEngine.PhysicsScene2D //System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) void Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected(); Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected(); //System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) void Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected(); Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected(); //System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1) void Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected(); Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected(); //System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) void Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected(); Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected(); //UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&) void Register_UnityEngine_PhysicsScene2D_OverlapCircle_Internal_Injected(); Register_UnityEngine_PhysicsScene2D_OverlapCircle_Internal_Injected(); //End Registrations for type : UnityEngine.PhysicsScene2D //Start Registrations for type : UnityEngine.Playables.PlayableHandle //System.Boolean UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected(); Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected(); //System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&) void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected(); Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected(); //End Registrations for type : UnityEngine.Playables.PlayableHandle //Start Registrations for type : UnityEngine.PlayerConnectionInternal //System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected() void Register_UnityEngine_PlayerConnectionInternal_IsConnected(); Register_UnityEngine_PlayerConnectionInternal_IsConnected(); //System.Boolean UnityEngine.PlayerConnectionInternal::TrySendMessage(System.String,System.Byte[],System.Int32) void Register_UnityEngine_PlayerConnectionInternal_TrySendMessage(); Register_UnityEngine_PlayerConnectionInternal_TrySendMessage(); //System.Void UnityEngine.PlayerConnectionInternal::DisconnectAll() void Register_UnityEngine_PlayerConnectionInternal_DisconnectAll(); Register_UnityEngine_PlayerConnectionInternal_DisconnectAll(); //System.Void UnityEngine.PlayerConnectionInternal::Initialize() void Register_UnityEngine_PlayerConnectionInternal_Initialize(); Register_UnityEngine_PlayerConnectionInternal_Initialize(); //System.Void UnityEngine.PlayerConnectionInternal::PollInternal() void Register_UnityEngine_PlayerConnectionInternal_PollInternal(); Register_UnityEngine_PlayerConnectionInternal_PollInternal(); //System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String) void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal(); Register_UnityEngine_PlayerConnectionInternal_RegisterInternal(); //System.Void UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32) void Register_UnityEngine_PlayerConnectionInternal_SendMessage(); Register_UnityEngine_PlayerConnectionInternal_SendMessage(); //System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String) void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal(); Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal(); //End Registrations for type : UnityEngine.PlayerConnectionInternal //Start Registrations for type : UnityEngine.PlayerPrefs //System.Boolean UnityEngine.PlayerPrefs::HasKey(System.String) void Register_UnityEngine_PlayerPrefs_HasKey(); Register_UnityEngine_PlayerPrefs_HasKey(); //System.Boolean UnityEngine.PlayerPrefs::TrySetFloat(System.String,System.Single) void Register_UnityEngine_PlayerPrefs_TrySetFloat(); Register_UnityEngine_PlayerPrefs_TrySetFloat(); //System.Boolean UnityEngine.PlayerPrefs::TrySetInt(System.String,System.Int32) void Register_UnityEngine_PlayerPrefs_TrySetInt(); Register_UnityEngine_PlayerPrefs_TrySetInt(); //System.Boolean UnityEngine.PlayerPrefs::TrySetSetString(System.String,System.String) void Register_UnityEngine_PlayerPrefs_TrySetSetString(); Register_UnityEngine_PlayerPrefs_TrySetSetString(); //System.Int32 UnityEngine.PlayerPrefs::GetInt(System.String,System.Int32) void Register_UnityEngine_PlayerPrefs_GetInt(); Register_UnityEngine_PlayerPrefs_GetInt(); //System.Single UnityEngine.PlayerPrefs::GetFloat(System.String,System.Single) void Register_UnityEngine_PlayerPrefs_GetFloat(); Register_UnityEngine_PlayerPrefs_GetFloat(); //System.String UnityEngine.PlayerPrefs::GetString(System.String,System.String) void Register_UnityEngine_PlayerPrefs_GetString(); Register_UnityEngine_PlayerPrefs_GetString(); //System.Void UnityEngine.PlayerPrefs::DeleteKey(System.String) void Register_UnityEngine_PlayerPrefs_DeleteKey(); Register_UnityEngine_PlayerPrefs_DeleteKey(); //System.Void UnityEngine.PlayerPrefs::Save() void Register_UnityEngine_PlayerPrefs_Save(); Register_UnityEngine_PlayerPrefs_Save(); //End Registrations for type : UnityEngine.PlayerPrefs //Start Registrations for type : UnityEngine.Profiling.Profiler //System.Void UnityEngine.Profiling.Profiler::BeginSampleImpl(System.String,UnityEngine.Object) void Register_UnityEngine_Profiling_Profiler_BeginSampleImpl(); Register_UnityEngine_Profiling_Profiler_BeginSampleImpl(); //System.Void UnityEngine.Profiling.Profiler::EndSample() void Register_UnityEngine_Profiling_Profiler_EndSample(); Register_UnityEngine_Profiling_Profiler_EndSample(); //End Registrations for type : UnityEngine.Profiling.Profiler //Start Registrations for type : UnityEngine.PropertyNameUtils //System.Void UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected(System.String,UnityEngine.PropertyName&) void Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected(); Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected(); //End Registrations for type : UnityEngine.PropertyNameUtils //Start Registrations for type : UnityEngine.QualitySettings //System.Int32 UnityEngine.QualitySettings::get_antiAliasing() void Register_UnityEngine_QualitySettings_get_antiAliasing(); Register_UnityEngine_QualitySettings_get_antiAliasing(); //System.Int32 UnityEngine.QualitySettings::get_pixelLightCount() void Register_UnityEngine_QualitySettings_get_pixelLightCount(); Register_UnityEngine_QualitySettings_get_pixelLightCount(); //System.Void UnityEngine.QualitySettings::set_antiAliasing(System.Int32) void Register_UnityEngine_QualitySettings_set_antiAliasing(); Register_UnityEngine_QualitySettings_set_antiAliasing(); //System.Void UnityEngine.QualitySettings::set_pixelLightCount(System.Int32) void Register_UnityEngine_QualitySettings_set_pixelLightCount(); Register_UnityEngine_QualitySettings_set_pixelLightCount(); //System.Void UnityEngine.QualitySettings::set_shadowDistance(System.Single) void Register_UnityEngine_QualitySettings_set_shadowDistance(); Register_UnityEngine_QualitySettings_set_shadowDistance(); //System.Void UnityEngine.QualitySettings::set_vSyncCount(System.Int32) void Register_UnityEngine_QualitySettings_set_vSyncCount(); Register_UnityEngine_QualitySettings_set_vSyncCount(); //UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace() void Register_UnityEngine_QualitySettings_get_activeColorSpace(); Register_UnityEngine_QualitySettings_get_activeColorSpace(); //End Registrations for type : UnityEngine.QualitySettings //Start Registrations for type : UnityEngine.Quaternion //System.Void UnityEngine.Quaternion::AngleAxis_Injected(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_AngleAxis_Injected(); Register_UnityEngine_Quaternion_AngleAxis_Injected(); //System.Void UnityEngine.Quaternion::FromToRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_FromToRotation_Injected(); Register_UnityEngine_Quaternion_FromToRotation_Injected(); //System.Void UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected(); Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected(); //System.Void UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&) void Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected(); Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected(); //System.Void UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_Inverse_Injected(); Register_UnityEngine_Quaternion_Inverse_Injected(); //System.Void UnityEngine.Quaternion::Lerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_Lerp_Injected(); Register_UnityEngine_Quaternion_Lerp_Injected(); //System.Void UnityEngine.Quaternion::LookRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_LookRotation_Injected(); Register_UnityEngine_Quaternion_LookRotation_Injected(); //System.Void UnityEngine.Quaternion::Slerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_Slerp_Injected(); Register_UnityEngine_Quaternion_Slerp_Injected(); //End Registrations for type : UnityEngine.Quaternion //Start Registrations for type : UnityEngine.Random //System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32) void Register_UnityEngine_Random_RandomRangeInt(); Register_UnityEngine_Random_RandomRangeInt(); //System.Single UnityEngine.Random::Range(System.Single,System.Single) void Register_UnityEngine_Random_Range(); Register_UnityEngine_Random_Range(); //System.Single UnityEngine.Random::get_value() void Register_UnityEngine_Random_get_value(); Register_UnityEngine_Random_get_value(); //System.Void UnityEngine.Random::get_insideUnitSphere_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Random_get_insideUnitSphere_Injected(); Register_UnityEngine_Random_get_insideUnitSphere_Injected(); //System.Void UnityEngine.Random::get_onUnitSphere_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Random_get_onUnitSphere_Injected(); Register_UnityEngine_Random_get_onUnitSphere_Injected(); //System.Void UnityEngine.Random::get_rotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Random_get_rotation_Injected(); Register_UnityEngine_Random_get_rotation_Injected(); //End Registrations for type : UnityEngine.Random //Start Registrations for type : UnityEngine.RectOffset //System.Int32 UnityEngine.RectOffset::get_bottom() void Register_UnityEngine_RectOffset_get_bottom(); Register_UnityEngine_RectOffset_get_bottom(); //System.Int32 UnityEngine.RectOffset::get_horizontal() void Register_UnityEngine_RectOffset_get_horizontal(); Register_UnityEngine_RectOffset_get_horizontal(); //System.Int32 UnityEngine.RectOffset::get_left() void Register_UnityEngine_RectOffset_get_left(); Register_UnityEngine_RectOffset_get_left(); //System.Int32 UnityEngine.RectOffset::get_right() void Register_UnityEngine_RectOffset_get_right(); Register_UnityEngine_RectOffset_get_right(); //System.Int32 UnityEngine.RectOffset::get_top() void Register_UnityEngine_RectOffset_get_top(); Register_UnityEngine_RectOffset_get_top(); //System.Int32 UnityEngine.RectOffset::get_vertical() void Register_UnityEngine_RectOffset_get_vertical(); Register_UnityEngine_RectOffset_get_vertical(); //System.IntPtr UnityEngine.RectOffset::InternalCreate() void Register_UnityEngine_RectOffset_InternalCreate(); Register_UnityEngine_RectOffset_InternalCreate(); //System.Void UnityEngine.RectOffset::Add_Injected(UnityEngine.Rect&,UnityEngine.Rect&) void Register_UnityEngine_RectOffset_Add_Injected(); Register_UnityEngine_RectOffset_Add_Injected(); //System.Void UnityEngine.RectOffset::InternalDestroy(System.IntPtr) void Register_UnityEngine_RectOffset_InternalDestroy(); Register_UnityEngine_RectOffset_InternalDestroy(); //System.Void UnityEngine.RectOffset::Remove_Injected(UnityEngine.Rect&,UnityEngine.Rect&) void Register_UnityEngine_RectOffset_Remove_Injected(); Register_UnityEngine_RectOffset_Remove_Injected(); //System.Void UnityEngine.RectOffset::set_bottom(System.Int32) void Register_UnityEngine_RectOffset_set_bottom(); Register_UnityEngine_RectOffset_set_bottom(); //System.Void UnityEngine.RectOffset::set_left(System.Int32) void Register_UnityEngine_RectOffset_set_left(); Register_UnityEngine_RectOffset_set_left(); //System.Void UnityEngine.RectOffset::set_right(System.Int32) void Register_UnityEngine_RectOffset_set_right(); Register_UnityEngine_RectOffset_set_right(); //System.Void UnityEngine.RectOffset::set_top(System.Int32) void Register_UnityEngine_RectOffset_set_top(); Register_UnityEngine_RectOffset_set_top(); //End Registrations for type : UnityEngine.RectOffset //Start Registrations for type : UnityEngine.RectTransform //System.Void UnityEngine.RectTransform::get_anchorMax_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_get_anchorMax_Injected(); Register_UnityEngine_RectTransform_get_anchorMax_Injected(); //System.Void UnityEngine.RectTransform::get_anchorMin_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_get_anchorMin_Injected(); Register_UnityEngine_RectTransform_get_anchorMin_Injected(); //System.Void UnityEngine.RectTransform::get_anchoredPosition_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_get_anchoredPosition_Injected(); Register_UnityEngine_RectTransform_get_anchoredPosition_Injected(); //System.Void UnityEngine.RectTransform::get_pivot_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_get_pivot_Injected(); Register_UnityEngine_RectTransform_get_pivot_Injected(); //System.Void UnityEngine.RectTransform::get_rect_Injected(UnityEngine.Rect&) void Register_UnityEngine_RectTransform_get_rect_Injected(); Register_UnityEngine_RectTransform_get_rect_Injected(); //System.Void UnityEngine.RectTransform::get_sizeDelta_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_get_sizeDelta_Injected(); Register_UnityEngine_RectTransform_get_sizeDelta_Injected(); //System.Void UnityEngine.RectTransform::set_anchorMax_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_set_anchorMax_Injected(); Register_UnityEngine_RectTransform_set_anchorMax_Injected(); //System.Void UnityEngine.RectTransform::set_anchorMin_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_set_anchorMin_Injected(); Register_UnityEngine_RectTransform_set_anchorMin_Injected(); //System.Void UnityEngine.RectTransform::set_anchoredPosition_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_set_anchoredPosition_Injected(); Register_UnityEngine_RectTransform_set_anchoredPosition_Injected(); //System.Void UnityEngine.RectTransform::set_pivot_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_set_pivot_Injected(); Register_UnityEngine_RectTransform_set_pivot_Injected(); //System.Void UnityEngine.RectTransform::set_sizeDelta_Injected(UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_set_sizeDelta_Injected(); Register_UnityEngine_RectTransform_set_sizeDelta_Injected(); //End Registrations for type : UnityEngine.RectTransform //Start Registrations for type : UnityEngine.RectTransformUtility //System.Boolean UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,UnityEngine.RectTransform,UnityEngine.Camera,UnityEngine.Vector4&) void Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected(); Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected(); //System.Void UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&) void Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected(); Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected(); //System.Void UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&) void Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected(); Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected(); //End Registrations for type : UnityEngine.RectTransformUtility //Start Registrations for type : UnityEngine.Renderer //System.Boolean UnityEngine.Renderer::get_enabled() void Register_UnityEngine_Renderer_get_enabled(); Register_UnityEngine_Renderer_get_enabled(); //System.Int32 UnityEngine.Renderer::get_sortingLayerID() void Register_UnityEngine_Renderer_get_sortingLayerID(); Register_UnityEngine_Renderer_get_sortingLayerID(); //System.Int32 UnityEngine.Renderer::get_sortingOrder() void Register_UnityEngine_Renderer_get_sortingOrder(); Register_UnityEngine_Renderer_get_sortingOrder(); //System.Void UnityEngine.Renderer::SetMaterial(UnityEngine.Material) void Register_UnityEngine_Renderer_SetMaterial(); Register_UnityEngine_Renderer_SetMaterial(); //System.Void UnityEngine.Renderer::SetMaterialArray(UnityEngine.Material[]) void Register_UnityEngine_Renderer_SetMaterialArray(); Register_UnityEngine_Renderer_SetMaterialArray(); //System.Void UnityEngine.Renderer::get_bounds_Injected(UnityEngine.Bounds&) void Register_UnityEngine_Renderer_get_bounds_Injected(); Register_UnityEngine_Renderer_get_bounds_Injected(); //System.Void UnityEngine.Renderer::set_enabled(System.Boolean) void Register_UnityEngine_Renderer_set_enabled(); Register_UnityEngine_Renderer_set_enabled(); //System.Void UnityEngine.Renderer::set_receiveShadows(System.Boolean) void Register_UnityEngine_Renderer_set_receiveShadows(); Register_UnityEngine_Renderer_set_receiveShadows(); //System.Void UnityEngine.Renderer::set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode) void Register_UnityEngine_Renderer_set_shadowCastingMode(); Register_UnityEngine_Renderer_set_shadowCastingMode(); //System.Void UnityEngine.Renderer::set_sortingLayerID(System.Int32) void Register_UnityEngine_Renderer_set_sortingLayerID(); Register_UnityEngine_Renderer_set_sortingLayerID(); //System.Void UnityEngine.Renderer::set_sortingOrder(System.Int32) void Register_UnityEngine_Renderer_set_sortingOrder(); Register_UnityEngine_Renderer_set_sortingOrder(); //UnityEngine.Material UnityEngine.Renderer::GetMaterial() void Register_UnityEngine_Renderer_GetMaterial(); Register_UnityEngine_Renderer_GetMaterial(); //UnityEngine.Material UnityEngine.Renderer::GetSharedMaterial() void Register_UnityEngine_Renderer_GetSharedMaterial(); Register_UnityEngine_Renderer_GetSharedMaterial(); //UnityEngine.Material[] UnityEngine.Renderer::GetMaterialArray() void Register_UnityEngine_Renderer_GetMaterialArray(); Register_UnityEngine_Renderer_GetMaterialArray(); //UnityEngine.Material[] UnityEngine.Renderer::GetSharedMaterialArray() void Register_UnityEngine_Renderer_GetSharedMaterialArray(); Register_UnityEngine_Renderer_GetSharedMaterialArray(); //End Registrations for type : UnityEngine.Renderer //Start Registrations for type : UnityEngine.Rendering.GraphicsSettings //System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity() void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity(); Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity(); //End Registrations for type : UnityEngine.Rendering.GraphicsSettings //Start Registrations for type : UnityEngine.Rendering.ScriptableRenderContext //System.Void UnityEngine.Rendering.ScriptableRenderContext::GetCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Type,System.Object) void Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected(); Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected(); //End Registrations for type : UnityEngine.Rendering.ScriptableRenderContext //Start Registrations for type : UnityEngine.RenderSettings //System.Single UnityEngine.RenderSettings::get_fogDensity() void Register_UnityEngine_RenderSettings_get_fogDensity(); Register_UnityEngine_RenderSettings_get_fogDensity(); //System.Single UnityEngine.RenderSettings::get_fogEndDistance() void Register_UnityEngine_RenderSettings_get_fogEndDistance(); Register_UnityEngine_RenderSettings_get_fogEndDistance(); //System.Single UnityEngine.RenderSettings::get_fogStartDistance() void Register_UnityEngine_RenderSettings_get_fogStartDistance(); Register_UnityEngine_RenderSettings_get_fogStartDistance(); //System.Void UnityEngine.RenderSettings::set_ambientMode(UnityEngine.Rendering.AmbientMode) void Register_UnityEngine_RenderSettings_set_ambientMode(); Register_UnityEngine_RenderSettings_set_ambientMode(); //System.Void UnityEngine.RenderSettings::set_ambientSkyColor_Injected(UnityEngine.Color&) void Register_UnityEngine_RenderSettings_set_ambientSkyColor_Injected(); Register_UnityEngine_RenderSettings_set_ambientSkyColor_Injected(); //System.Void UnityEngine.RenderSettings::set_fogColor_Injected(UnityEngine.Color&) void Register_UnityEngine_RenderSettings_set_fogColor_Injected(); Register_UnityEngine_RenderSettings_set_fogColor_Injected(); //System.Void UnityEngine.RenderSettings::set_fogDensity(System.Single) void Register_UnityEngine_RenderSettings_set_fogDensity(); Register_UnityEngine_RenderSettings_set_fogDensity(); //System.Void UnityEngine.RenderSettings::set_fogMode(UnityEngine.FogMode) void Register_UnityEngine_RenderSettings_set_fogMode(); Register_UnityEngine_RenderSettings_set_fogMode(); //System.Void UnityEngine.RenderSettings::set_fogStartDistance(System.Single) void Register_UnityEngine_RenderSettings_set_fogStartDistance(); Register_UnityEngine_RenderSettings_set_fogStartDistance(); //System.Void UnityEngine.RenderSettings::set_skybox(UnityEngine.Material) void Register_UnityEngine_RenderSettings_set_skybox(); Register_UnityEngine_RenderSettings_set_skybox(); //UnityEngine.FogMode UnityEngine.RenderSettings::get_fogMode() void Register_UnityEngine_RenderSettings_get_fogMode(); Register_UnityEngine_RenderSettings_get_fogMode(); //End Registrations for type : UnityEngine.RenderSettings //Start Registrations for type : UnityEngine.RenderTexture //System.Int32 UnityEngine.RenderTexture::get_height() void Register_UnityEngine_RenderTexture_get_height(); Register_UnityEngine_RenderTexture_get_height(); //System.Int32 UnityEngine.RenderTexture::get_width() void Register_UnityEngine_RenderTexture_get_width(); Register_UnityEngine_RenderTexture_get_width(); //System.Void UnityEngine.RenderTexture::DiscardContents(System.Boolean,System.Boolean) void Register_UnityEngine_RenderTexture_DiscardContents(); Register_UnityEngine_RenderTexture_DiscardContents(); //System.Void UnityEngine.RenderTexture::GetColorBuffer_Injected(UnityEngine.RenderBuffer&) void Register_UnityEngine_RenderTexture_GetColorBuffer_Injected(); Register_UnityEngine_RenderTexture_GetColorBuffer_Injected(); //System.Void UnityEngine.RenderTexture::GetDepthBuffer_Injected(UnityEngine.RenderBuffer&) void Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected(); Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected(); //System.Void UnityEngine.RenderTexture::GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor&) void Register_UnityEngine_RenderTexture_GetDescriptor_Injected(); Register_UnityEngine_RenderTexture_GetDescriptor_Injected(); //System.Void UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture) void Register_UnityEngine_RenderTexture_Internal_Create(); Register_UnityEngine_RenderTexture_Internal_Create(); //System.Void UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture) void Register_UnityEngine_RenderTexture_ReleaseTemporary(); Register_UnityEngine_RenderTexture_ReleaseTemporary(); //System.Void UnityEngine.RenderTexture::SetActive(UnityEngine.RenderTexture) void Register_UnityEngine_RenderTexture_SetActive(); Register_UnityEngine_RenderTexture_SetActive(); //System.Void UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor&) void Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected(); Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected(); //System.Void UnityEngine.RenderTexture::SetSRGBReadWrite(System.Boolean) void Register_UnityEngine_RenderTexture_SetSRGBReadWrite(); Register_UnityEngine_RenderTexture_SetSRGBReadWrite(); //System.Void UnityEngine.RenderTexture::set_depth(System.Int32) void Register_UnityEngine_RenderTexture_set_depth(); Register_UnityEngine_RenderTexture_set_depth(); //System.Void UnityEngine.RenderTexture::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_RenderTexture_set_graphicsFormat(); Register_UnityEngine_RenderTexture_set_graphicsFormat(); //System.Void UnityEngine.RenderTexture::set_height(System.Int32) void Register_UnityEngine_RenderTexture_set_height(); Register_UnityEngine_RenderTexture_set_height(); //System.Void UnityEngine.RenderTexture::set_width(System.Int32) void Register_UnityEngine_RenderTexture_set_width(); Register_UnityEngine_RenderTexture_set_width(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::get_graphicsFormat() void Register_UnityEngine_RenderTexture_get_graphicsFormat(); Register_UnityEngine_RenderTexture_get_graphicsFormat(); //UnityEngine.RenderTexture UnityEngine.RenderTexture::GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor&) void Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected(); Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected(); //End Registrations for type : UnityEngine.RenderTexture //Start Registrations for type : UnityEngine.Resources //UnityEngine.AsyncOperation UnityEngine.Resources::UnloadUnusedAssets() void Register_UnityEngine_Resources_UnloadUnusedAssets(); Register_UnityEngine_Resources_UnloadUnusedAssets(); //UnityEngine.Object UnityEngine.Resources::GetBuiltinResource(System.Type,System.String) void Register_UnityEngine_Resources_GetBuiltinResource(); Register_UnityEngine_Resources_GetBuiltinResource(); //End Registrations for type : UnityEngine.Resources //Start Registrations for type : UnityEngine.ResourcesAPIInternal //UnityEngine.Object UnityEngine.ResourcesAPIInternal::Load(System.String,System.Type) void Register_UnityEngine_ResourcesAPIInternal_Load(); Register_UnityEngine_ResourcesAPIInternal_Load(); //UnityEngine.Shader UnityEngine.ResourcesAPIInternal::FindShaderByName(System.String) void Register_UnityEngine_ResourcesAPIInternal_FindShaderByName(); Register_UnityEngine_ResourcesAPIInternal_FindShaderByName(); //End Registrations for type : UnityEngine.ResourcesAPIInternal //Start Registrations for type : UnityEngine.Rigidbody //System.Boolean UnityEngine.Rigidbody::get_isKinematic() void Register_UnityEngine_Rigidbody_get_isKinematic(); Register_UnityEngine_Rigidbody_get_isKinematic(); //System.Single UnityEngine.Rigidbody::get_angularDrag() void Register_UnityEngine_Rigidbody_get_angularDrag(); Register_UnityEngine_Rigidbody_get_angularDrag(); //System.Single UnityEngine.Rigidbody::get_drag() void Register_UnityEngine_Rigidbody_get_drag(); Register_UnityEngine_Rigidbody_get_drag(); //System.Void UnityEngine.Rigidbody::AddExplosionForce_Injected(System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode) void Register_UnityEngine_Rigidbody_AddExplosionForce_Injected(); Register_UnityEngine_Rigidbody_AddExplosionForce_Injected(); //System.Void UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode) void Register_UnityEngine_Rigidbody_AddForceAtPosition_Injected(); Register_UnityEngine_Rigidbody_AddForceAtPosition_Injected(); //System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) void Register_UnityEngine_Rigidbody_AddForce_Injected(); Register_UnityEngine_Rigidbody_AddForce_Injected(); //System.Void UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) void Register_UnityEngine_Rigidbody_AddTorque_Injected(); Register_UnityEngine_Rigidbody_AddTorque_Injected(); //System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_MovePosition_Injected(); Register_UnityEngine_Rigidbody_MovePosition_Injected(); //System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Rigidbody_MoveRotation_Injected(); Register_UnityEngine_Rigidbody_MoveRotation_Injected(); //System.Void UnityEngine.Rigidbody::Sleep() void Register_UnityEngine_Rigidbody_Sleep(); Register_UnityEngine_Rigidbody_Sleep(); //System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_get_angularVelocity_Injected(); Register_UnityEngine_Rigidbody_get_angularVelocity_Injected(); //System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_get_position_Injected(); Register_UnityEngine_Rigidbody_get_position_Injected(); //System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Rigidbody_get_rotation_Injected(); Register_UnityEngine_Rigidbody_get_rotation_Injected(); //System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_get_velocity_Injected(); Register_UnityEngine_Rigidbody_get_velocity_Injected(); //System.Void UnityEngine.Rigidbody::set_angularDrag(System.Single) void Register_UnityEngine_Rigidbody_set_angularDrag(); Register_UnityEngine_Rigidbody_set_angularDrag(); //System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_set_angularVelocity_Injected(); Register_UnityEngine_Rigidbody_set_angularVelocity_Injected(); //System.Void UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_set_centerOfMass_Injected(); Register_UnityEngine_Rigidbody_set_centerOfMass_Injected(); //System.Void UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints) void Register_UnityEngine_Rigidbody_set_constraints(); Register_UnityEngine_Rigidbody_set_constraints(); //System.Void UnityEngine.Rigidbody::set_drag(System.Single) void Register_UnityEngine_Rigidbody_set_drag(); Register_UnityEngine_Rigidbody_set_drag(); //System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean) void Register_UnityEngine_Rigidbody_set_isKinematic(); Register_UnityEngine_Rigidbody_set_isKinematic(); //System.Void UnityEngine.Rigidbody::set_maxAngularVelocity(System.Single) void Register_UnityEngine_Rigidbody_set_maxAngularVelocity(); Register_UnityEngine_Rigidbody_set_maxAngularVelocity(); //System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Rigidbody_set_rotation_Injected(); Register_UnityEngine_Rigidbody_set_rotation_Injected(); //System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Rigidbody_set_velocity_Injected(); Register_UnityEngine_Rigidbody_set_velocity_Injected(); //End Registrations for type : UnityEngine.Rigidbody //Start Registrations for type : UnityEngine.Rigidbody2D //System.Single UnityEngine.Rigidbody2D::get_rotation() void Register_UnityEngine_Rigidbody2D_get_rotation(); Register_UnityEngine_Rigidbody2D_get_rotation(); //System.Void UnityEngine.Rigidbody2D::AddForce_Injected(UnityEngine.Vector2&,UnityEngine.ForceMode2D) void Register_UnityEngine_Rigidbody2D_AddForce_Injected(); Register_UnityEngine_Rigidbody2D_AddForce_Injected(); //System.Void UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Rigidbody2D_MovePosition_Injected(); Register_UnityEngine_Rigidbody2D_MovePosition_Injected(); //System.Void UnityEngine.Rigidbody2D::MoveRotation_Angle(System.Single) void Register_UnityEngine_Rigidbody2D_MoveRotation_Angle(); Register_UnityEngine_Rigidbody2D_MoveRotation_Angle(); //System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Rigidbody2D_get_position_Injected(); Register_UnityEngine_Rigidbody2D_get_position_Injected(); //System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Rigidbody2D_get_velocity_Injected(); Register_UnityEngine_Rigidbody2D_get_velocity_Injected(); //System.Void UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Rigidbody2D_set_position_Injected(); Register_UnityEngine_Rigidbody2D_set_position_Injected(); //System.Void UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Rigidbody2D_set_velocity_Injected(); Register_UnityEngine_Rigidbody2D_set_velocity_Injected(); //End Registrations for type : UnityEngine.Rigidbody2D //Start Registrations for type : UnityEngine.SceneManagement.Scene //System.Int32 UnityEngine.SceneManagement.Scene::GetBuildIndexInternal(System.Int32) void Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal(); Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal(); //System.String UnityEngine.SceneManagement.Scene::GetNameInternal(System.Int32) void Register_UnityEngine_SceneManagement_Scene_GetNameInternal(); Register_UnityEngine_SceneManagement_Scene_GetNameInternal(); //End Registrations for type : UnityEngine.SceneManagement.Scene //Start Registrations for type : UnityEngine.SceneManagement.SceneManager //System.Int32 UnityEngine.SceneManagement.SceneManager::get_sceneCount() void Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount(); Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount(); //System.Void UnityEngine.SceneManagement.SceneManager::GetActiveScene_Injected(UnityEngine.SceneManagement.Scene&) void Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected(); Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected(); //System.Void UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected(System.Int32,UnityEngine.SceneManagement.Scene&) void Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected(); Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected(); //End Registrations for type : UnityEngine.SceneManagement.SceneManager //Start Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal //System.Int32 UnityEngine.SceneManagement.SceneManagerAPIInternal::GetNumScenesInBuildSettings() void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_GetNumScenesInBuildSettings(); Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_GetNumScenesInBuildSettings(); //UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPIInternal::LoadSceneAsyncNameIndexInternal_Injected(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters&,System.Boolean) void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected(); Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected(); //End Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal //Start Registrations for type : UnityEngine.Screen //System.Int32 UnityEngine.Screen::get_height() void Register_UnityEngine_Screen_get_height(); Register_UnityEngine_Screen_get_height(); //System.Int32 UnityEngine.Screen::get_width() void Register_UnityEngine_Screen_get_width(); Register_UnityEngine_Screen_get_width(); //System.Single UnityEngine.Screen::get_dpi() void Register_UnityEngine_Screen_get_dpi(); Register_UnityEngine_Screen_get_dpi(); //System.Void UnityEngine.Screen::RequestOrientation(UnityEngine.ScreenOrientation) void Register_UnityEngine_Screen_RequestOrientation(); Register_UnityEngine_Screen_RequestOrientation(); //System.Void UnityEngine.Screen::SetOrientationEnabled(UnityEngine.EnabledOrientation,System.Boolean) void Register_UnityEngine_Screen_SetOrientationEnabled(); Register_UnityEngine_Screen_SetOrientationEnabled(); //System.Void UnityEngine.Screen::get_safeArea_Injected(UnityEngine.Rect&) void Register_UnityEngine_Screen_get_safeArea_Injected(); Register_UnityEngine_Screen_get_safeArea_Injected(); //System.Void UnityEngine.Screen::set_sleepTimeout(System.Int32) void Register_UnityEngine_Screen_set_sleepTimeout(); Register_UnityEngine_Screen_set_sleepTimeout(); //UnityEngine.FullScreenMode UnityEngine.Screen::get_fullScreenMode() void Register_UnityEngine_Screen_get_fullScreenMode(); Register_UnityEngine_Screen_get_fullScreenMode(); //End Registrations for type : UnityEngine.Screen //Start Registrations for type : UnityEngine.ScriptableObject //System.Void UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject) void Register_UnityEngine_ScriptableObject_CreateScriptableObject(); Register_UnityEngine_ScriptableObject_CreateScriptableObject(); //UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType(System.Type,System.Boolean) void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType(); Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType(); //End Registrations for type : UnityEngine.ScriptableObject //Start Registrations for type : UnityEngine.Shader //System.Boolean UnityEngine.Shader::get_isSupported() void Register_UnityEngine_Shader_get_isSupported(); Register_UnityEngine_Shader_get_isSupported(); //System.Int32 UnityEngine.Shader::PropertyToID(System.String) void Register_UnityEngine_Shader_PropertyToID(); Register_UnityEngine_Shader_PropertyToID(); //System.Int32 UnityEngine.Shader::TagToID(System.String) void Register_UnityEngine_Shader_TagToID(); Register_UnityEngine_Shader_TagToID(); //System.Void UnityEngine.Shader::DisableKeyword(System.String) void Register_UnityEngine_Shader_DisableKeyword(); Register_UnityEngine_Shader_DisableKeyword(); //System.Void UnityEngine.Shader::EnableKeyword(System.String) void Register_UnityEngine_Shader_EnableKeyword(); Register_UnityEngine_Shader_EnableKeyword(); //System.Void UnityEngine.Shader::set_maximumLOD(System.Int32) void Register_UnityEngine_Shader_set_maximumLOD(); Register_UnityEngine_Shader_set_maximumLOD(); //End Registrations for type : UnityEngine.Shader //Start Registrations for type : UnityEngine.Skybox //System.Void UnityEngine.Skybox::set_material(UnityEngine.Material) void Register_UnityEngine_Skybox_set_material(); Register_UnityEngine_Skybox_set_material(); //UnityEngine.Material UnityEngine.Skybox::get_material() void Register_UnityEngine_Skybox_get_material(); Register_UnityEngine_Skybox_get_material(); //End Registrations for type : UnityEngine.Skybox //Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetAuthenticated() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated(); //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetIsUnderage() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage(); //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LegacyUserID() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LegacyUserID(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LegacyUserID(); //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserGameID() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID(); //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserID() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID(); //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserName() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Authenticate() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievementDescriptions(System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievements(System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadScores(System.String,System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportProgress(System.String,System.Double,System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportScore(System.Int64,System.String,System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadUsers(System.String[],System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowAchievementsUI() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowLeaderboardUI() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::LoadFriends(System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ResetAllAchievements() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowDefaultAchievementBanner(System.Boolean) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowSpecificLeaderboardUI(System.String,System.Int32) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI(); //UnityEngine.Texture2D UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetUserImage() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage(); //End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform //Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Loading(System.IntPtr) void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading(); Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading(); //System.IntPtr UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_LoadScores(System.Object,System.String,System.Int32,System.Int32,System.String[],System.Int32,System.Int32,System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores(); Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Dispose(System.IntPtr) void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose(); Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose(); //End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard //Start Registrations for type : UnityEngine.SortingLayer //System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32) void Register_UnityEngine_SortingLayer_GetLayerValueFromID(); Register_UnityEngine_SortingLayer_GetLayerValueFromID(); //End Registrations for type : UnityEngine.SortingLayer //Start Registrations for type : UnityEngine.SphereCollider //System.Single UnityEngine.SphereCollider::get_radius() void Register_UnityEngine_SphereCollider_get_radius(); Register_UnityEngine_SphereCollider_get_radius(); //System.Void UnityEngine.SphereCollider::get_center_Injected(UnityEngine.Vector3&) void Register_UnityEngine_SphereCollider_get_center_Injected(); Register_UnityEngine_SphereCollider_get_center_Injected(); //System.Void UnityEngine.SphereCollider::set_center_Injected(UnityEngine.Vector3&) void Register_UnityEngine_SphereCollider_set_center_Injected(); Register_UnityEngine_SphereCollider_set_center_Injected(); //System.Void UnityEngine.SphereCollider::set_radius(System.Single) void Register_UnityEngine_SphereCollider_set_radius(); Register_UnityEngine_SphereCollider_set_radius(); //End Registrations for type : UnityEngine.SphereCollider //Start Registrations for type : UnityEngine.SpringJoint //System.Void UnityEngine.SpringJoint::set_damper(System.Single) void Register_UnityEngine_SpringJoint_set_damper(); Register_UnityEngine_SpringJoint_set_damper(); //System.Void UnityEngine.SpringJoint::set_maxDistance(System.Single) void Register_UnityEngine_SpringJoint_set_maxDistance(); Register_UnityEngine_SpringJoint_set_maxDistance(); //System.Void UnityEngine.SpringJoint::set_spring(System.Single) void Register_UnityEngine_SpringJoint_set_spring(); Register_UnityEngine_SpringJoint_set_spring(); //End Registrations for type : UnityEngine.SpringJoint //Start Registrations for type : UnityEngine.Sprite //System.Int32 UnityEngine.Sprite::GetPacked() void Register_UnityEngine_Sprite_GetPacked(); Register_UnityEngine_Sprite_GetPacked(); //System.Int32 UnityEngine.Sprite::GetPackingMode() void Register_UnityEngine_Sprite_GetPackingMode(); Register_UnityEngine_Sprite_GetPackingMode(); //System.Single UnityEngine.Sprite::get_pixelsPerUnit() void Register_UnityEngine_Sprite_get_pixelsPerUnit(); Register_UnityEngine_Sprite_get_pixelsPerUnit(); //System.UInt16[] UnityEngine.Sprite::get_triangles() void Register_UnityEngine_Sprite_get_triangles(); Register_UnityEngine_Sprite_get_triangles(); //System.Void UnityEngine.Sprite::GetInnerUVs_Injected(UnityEngine.Vector4&) void Register_UnityEngine_Sprite_GetInnerUVs_Injected(); Register_UnityEngine_Sprite_GetInnerUVs_Injected(); //System.Void UnityEngine.Sprite::GetOuterUVs_Injected(UnityEngine.Vector4&) void Register_UnityEngine_Sprite_GetOuterUVs_Injected(); Register_UnityEngine_Sprite_GetOuterUVs_Injected(); //System.Void UnityEngine.Sprite::GetPadding_Injected(UnityEngine.Vector4&) void Register_UnityEngine_Sprite_GetPadding_Injected(); Register_UnityEngine_Sprite_GetPadding_Injected(); //System.Void UnityEngine.Sprite::GetTextureRect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Sprite_GetTextureRect_Injected(); Register_UnityEngine_Sprite_GetTextureRect_Injected(); //System.Void UnityEngine.Sprite::get_border_Injected(UnityEngine.Vector4&) void Register_UnityEngine_Sprite_get_border_Injected(); Register_UnityEngine_Sprite_get_border_Injected(); //System.Void UnityEngine.Sprite::get_bounds_Injected(UnityEngine.Bounds&) void Register_UnityEngine_Sprite_get_bounds_Injected(); Register_UnityEngine_Sprite_get_bounds_Injected(); //System.Void UnityEngine.Sprite::get_pivot_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Sprite_get_pivot_Injected(); Register_UnityEngine_Sprite_get_pivot_Injected(); //System.Void UnityEngine.Sprite::get_rect_Injected(UnityEngine.Rect&) void Register_UnityEngine_Sprite_get_rect_Injected(); Register_UnityEngine_Sprite_get_rect_Injected(); //UnityEngine.Sprite UnityEngine.Sprite::CreateSprite_Injected(UnityEngine.Texture2D,UnityEngine.Rect&,UnityEngine.Vector2&,System.Single,System.UInt32,UnityEngine.SpriteMeshType,UnityEngine.Vector4&,System.Boolean) void Register_UnityEngine_Sprite_CreateSprite_Injected(); Register_UnityEngine_Sprite_CreateSprite_Injected(); //UnityEngine.Texture2D UnityEngine.Sprite::get_associatedAlphaSplitTexture() void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture(); Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture(); //UnityEngine.Texture2D UnityEngine.Sprite::get_texture() void Register_UnityEngine_Sprite_get_texture(); Register_UnityEngine_Sprite_get_texture(); //UnityEngine.Vector2[] UnityEngine.Sprite::get_uv() void Register_UnityEngine_Sprite_get_uv(); Register_UnityEngine_Sprite_get_uv(); //UnityEngine.Vector2[] UnityEngine.Sprite::get_vertices() void Register_UnityEngine_Sprite_get_vertices(); Register_UnityEngine_Sprite_get_vertices(); //End Registrations for type : UnityEngine.Sprite //Start Registrations for type : UnityEngine.SpriteRenderer //System.Void UnityEngine.SpriteRenderer::get_color_Injected(UnityEngine.Color&) void Register_UnityEngine_SpriteRenderer_get_color_Injected(); Register_UnityEngine_SpriteRenderer_get_color_Injected(); //System.Void UnityEngine.SpriteRenderer::set_color_Injected(UnityEngine.Color&) void Register_UnityEngine_SpriteRenderer_set_color_Injected(); Register_UnityEngine_SpriteRenderer_set_color_Injected(); //End Registrations for type : UnityEngine.SpriteRenderer //Start Registrations for type : UnityEngine.SystemInfo //System.Boolean UnityEngine.SystemInfo::HasRenderTextureNative(UnityEngine.RenderTextureFormat) void Register_UnityEngine_SystemInfo_HasRenderTextureNative(); Register_UnityEngine_SystemInfo_HasRenderTextureNative(); //System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) void Register_UnityEngine_SystemInfo_IsFormatSupported(); Register_UnityEngine_SystemInfo_IsFormatSupported(); //System.Boolean UnityEngine.SystemInfo::Supports3DTextures() void Register_UnityEngine_SystemInfo_Supports3DTextures(); Register_UnityEngine_SystemInfo_Supports3DTextures(); //System.Boolean UnityEngine.SystemInfo::SupportsComputeShaders() void Register_UnityEngine_SystemInfo_SupportsComputeShaders(); Register_UnityEngine_SystemInfo_SupportsComputeShaders(); //System.Boolean UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat) void Register_UnityEngine_SystemInfo_SupportsTextureFormatNative(); Register_UnityEngine_SystemInfo_SupportsTextureFormatNative(); //System.Int32 UnityEngine.SystemInfo::GetGraphicsMemorySize() void Register_UnityEngine_SystemInfo_GetGraphicsMemorySize(); Register_UnityEngine_SystemInfo_GetGraphicsMemorySize(); //System.Int32 UnityEngine.SystemInfo::GetGraphicsShaderLevel() void Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel(); Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel(); //System.Int32 UnityEngine.SystemInfo::GetMaxTextureSize() void Register_UnityEngine_SystemInfo_GetMaxTextureSize(); Register_UnityEngine_SystemInfo_GetMaxTextureSize(); //System.Int32 UnityEngine.SystemInfo::GetPhysicalMemoryMB() void Register_UnityEngine_SystemInfo_GetPhysicalMemoryMB(); Register_UnityEngine_SystemInfo_GetPhysicalMemoryMB(); //System.Int32 UnityEngine.SystemInfo::SupportedRandomWriteTargetCount() void Register_UnityEngine_SystemInfo_SupportedRandomWriteTargetCount(); Register_UnityEngine_SystemInfo_SupportedRandomWriteTargetCount(); //System.String UnityEngine.SystemInfo::GetDeviceModel() void Register_UnityEngine_SystemInfo_GetDeviceModel(); Register_UnityEngine_SystemInfo_GetDeviceModel(); //System.String UnityEngine.SystemInfo::GetDeviceName() void Register_UnityEngine_SystemInfo_GetDeviceName(); Register_UnityEngine_SystemInfo_GetDeviceName(); //System.String UnityEngine.SystemInfo::GetGraphicsDeviceName() void Register_UnityEngine_SystemInfo_GetGraphicsDeviceName(); Register_UnityEngine_SystemInfo_GetGraphicsDeviceName(); //System.String UnityEngine.SystemInfo::GetOperatingSystem() void Register_UnityEngine_SystemInfo_GetOperatingSystem(); Register_UnityEngine_SystemInfo_GetOperatingSystem(); //UnityEngine.DeviceType UnityEngine.SystemInfo::GetDeviceType() void Register_UnityEngine_SystemInfo_GetDeviceType(); Register_UnityEngine_SystemInfo_GetDeviceType(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) void Register_UnityEngine_SystemInfo_GetCompatibleFormat(); Register_UnityEngine_SystemInfo_GetCompatibleFormat(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat) void Register_UnityEngine_SystemInfo_GetGraphicsFormat(); Register_UnityEngine_SystemInfo_GetGraphicsFormat(); //UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::GetOperatingSystemFamily() void Register_UnityEngine_SystemInfo_GetOperatingSystemFamily(); Register_UnityEngine_SystemInfo_GetOperatingSystemFamily(); //End Registrations for type : UnityEngine.SystemInfo //Start Registrations for type : UnityEngine.Terrain //System.Boolean UnityEngine.Terrain::get_allowAutoConnect() void Register_UnityEngine_Terrain_get_allowAutoConnect(); Register_UnityEngine_Terrain_get_allowAutoConnect(); //System.Int32 UnityEngine.Terrain::get_groupingID() void Register_UnityEngine_Terrain_get_groupingID(); Register_UnityEngine_Terrain_get_groupingID(); //System.Void UnityEngine.Terrain::SetNeighbors(UnityEngine.Terrain,UnityEngine.Terrain,UnityEngine.Terrain,UnityEngine.Terrain) void Register_UnityEngine_Terrain_SetNeighbors(); Register_UnityEngine_Terrain_SetNeighbors(); //UnityEngine.TerrainData UnityEngine.Terrain::get_terrainData() void Register_UnityEngine_Terrain_get_terrainData(); Register_UnityEngine_Terrain_get_terrainData(); //UnityEngine.Terrain[] UnityEngine.Terrain::get_activeTerrains() void Register_UnityEngine_Terrain_get_activeTerrains(); Register_UnityEngine_Terrain_get_activeTerrains(); //End Registrations for type : UnityEngine.Terrain //Start Registrations for type : UnityEngine.TerrainData //System.Int32 UnityEngine.TerrainData::GetBoundaryValue(UnityEngine.TerrainData/BoundaryValueType) void Register_UnityEngine_TerrainData_GetBoundaryValue(); Register_UnityEngine_TerrainData_GetBoundaryValue(); //System.Single UnityEngine.TerrainData::GetAlphamapResolutionInternal() void Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal(); Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal(); //System.Void UnityEngine.TerrainData::Internal_Create(UnityEngine.TerrainData) void Register_UnityEngine_TerrainData_Internal_Create(); Register_UnityEngine_TerrainData_Internal_Create(); //System.Void UnityEngine.TerrainData::get_size_Injected(UnityEngine.Vector3&) void Register_UnityEngine_TerrainData_get_size_Injected(); Register_UnityEngine_TerrainData_get_size_Injected(); //UnityEngine.Terrain[] UnityEngine.TerrainData::get_users() void Register_UnityEngine_TerrainData_get_users(); Register_UnityEngine_TerrainData_get_users(); //End Registrations for type : UnityEngine.TerrainData //Start Registrations for type : UnityEngine.TextAsset //System.Byte[] UnityEngine.TextAsset::get_bytes() void Register_UnityEngine_TextAsset_get_bytes(); Register_UnityEngine_TextAsset_get_bytes(); //End Registrations for type : UnityEngine.TextAsset //Start Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphToTexture_Internal(System.UInt32,System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal(); //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphsToTexture_Internal(System.UInt32[],System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct[],System.Int32&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal(); //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithIndexValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal(); //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithUnicodeValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetFaceInfo_Internal(UnityEngine.TextCore.FaceInfo&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetGlyphPairAdjustmentRecordsFromMarshallingArray(UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord[]) void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphPairAdjustmentRecordsFromMarshallingArray(); Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphPairAdjustmentRecordsFromMarshallingArray(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::InitializeFontEngine_Internal() void Register_UnityEngine_TextCore_LowLevel_FontEngine_InitializeFontEngine_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_InitializeFontEngine_Internal(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_FromFont_Internal(UnityEngine.Font,System.Int32) void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_FromFont_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_FromFont_Internal(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulatePairAdjustmentRecordMarshallingArray_from_GlyphIndexes(System.UInt32[],System.Int32&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_GlyphIndexes(); Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_GlyphIndexes(); //System.UInt32 UnityEngine.TextCore.LowLevel.FontEngine::GetGlyphIndex(System.UInt32) void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex(); Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex(); //System.Void UnityEngine.TextCore.LowLevel.FontEngine::ResetAtlasTexture(UnityEngine.Texture2D) void Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture(); Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture(); //End Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine //Start Registrations for type : UnityEngine.TextGenerator //System.Boolean UnityEngine.TextGenerator::Populate_Internal_Injected(System.String,UnityEngine.Font,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&) void Register_UnityEngine_TextGenerator_Populate_Internal_Injected(); Register_UnityEngine_TextGenerator_Populate_Internal_Injected(); //System.Int32 UnityEngine.TextGenerator::get_characterCount() void Register_UnityEngine_TextGenerator_get_characterCount(); Register_UnityEngine_TextGenerator_get_characterCount(); //System.Int32 UnityEngine.TextGenerator::get_lineCount() void Register_UnityEngine_TextGenerator_get_lineCount(); Register_UnityEngine_TextGenerator_get_lineCount(); //System.IntPtr UnityEngine.TextGenerator::Internal_Create() void Register_UnityEngine_TextGenerator_Internal_Create(); Register_UnityEngine_TextGenerator_Internal_Create(); //System.Void UnityEngine.TextGenerator::GetCharactersInternal(System.Object) void Register_UnityEngine_TextGenerator_GetCharactersInternal(); Register_UnityEngine_TextGenerator_GetCharactersInternal(); //System.Void UnityEngine.TextGenerator::GetLinesInternal(System.Object) void Register_UnityEngine_TextGenerator_GetLinesInternal(); Register_UnityEngine_TextGenerator_GetLinesInternal(); //System.Void UnityEngine.TextGenerator::GetVerticesInternal(System.Object) void Register_UnityEngine_TextGenerator_GetVerticesInternal(); Register_UnityEngine_TextGenerator_GetVerticesInternal(); //System.Void UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr) void Register_UnityEngine_TextGenerator_Internal_Destroy(); Register_UnityEngine_TextGenerator_Internal_Destroy(); //System.Void UnityEngine.TextGenerator::get_rectExtents_Injected(UnityEngine.Rect&) void Register_UnityEngine_TextGenerator_get_rectExtents_Injected(); Register_UnityEngine_TextGenerator_get_rectExtents_Injected(); //End Registrations for type : UnityEngine.TextGenerator //Start Registrations for type : UnityEngine.Texture //System.Boolean UnityEngine.Texture::get_isReadable() void Register_UnityEngine_Texture_get_isReadable(); Register_UnityEngine_Texture_get_isReadable(); //System.Int32 UnityEngine.Texture::GetDataHeight() void Register_UnityEngine_Texture_GetDataHeight(); Register_UnityEngine_Texture_GetDataHeight(); //System.Int32 UnityEngine.Texture::GetDataWidth() void Register_UnityEngine_Texture_GetDataWidth(); Register_UnityEngine_Texture_GetDataWidth(); //System.Int32 UnityEngine.Texture::Internal_GetActiveTextureColorSpace() void Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace(); Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace(); //System.Void UnityEngine.Texture::get_texelSize_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Texture_get_texelSize_Injected(); Register_UnityEngine_Texture_get_texelSize_Injected(); //System.Void UnityEngine.Texture::set_anisoLevel(System.Int32) void Register_UnityEngine_Texture_set_anisoLevel(); Register_UnityEngine_Texture_set_anisoLevel(); //System.Void UnityEngine.Texture::set_filterMode(UnityEngine.FilterMode) void Register_UnityEngine_Texture_set_filterMode(); Register_UnityEngine_Texture_set_filterMode(); //System.Void UnityEngine.Texture::set_wrapMode(UnityEngine.TextureWrapMode) void Register_UnityEngine_Texture_set_wrapMode(); Register_UnityEngine_Texture_set_wrapMode(); //UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode() void Register_UnityEngine_Texture_get_wrapMode(); Register_UnityEngine_Texture_get_wrapMode(); //End Registrations for type : UnityEngine.Texture //Start Registrations for type : UnityEngine.Texture2D //System.Boolean UnityEngine.Texture2D::Internal_CreateImpl(UnityEngine.Texture2D,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr) void Register_UnityEngine_Texture2D_Internal_CreateImpl(); Register_UnityEngine_Texture2D_Internal_CreateImpl(); //System.Boolean UnityEngine.Texture2D::ResizeImpl(System.Int32,System.Int32) void Register_UnityEngine_Texture2D_ResizeImpl(); Register_UnityEngine_Texture2D_ResizeImpl(); //System.Boolean UnityEngine.Texture2D::ResizeWithFormatImpl(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean) void Register_UnityEngine_Texture2D_ResizeWithFormatImpl(); Register_UnityEngine_Texture2D_ResizeWithFormatImpl(); //System.Boolean UnityEngine.Texture2D::get_isReadable() void Register_UnityEngine_Texture2D_get_isReadable(); Register_UnityEngine_Texture2D_get_isReadable(); //System.Void UnityEngine.Texture2D::ApplyImpl(System.Boolean,System.Boolean) void Register_UnityEngine_Texture2D_ApplyImpl(); Register_UnityEngine_Texture2D_ApplyImpl(); //System.Void UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.Int32,System.Single,System.Single,UnityEngine.Color&) void Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected(); Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected(); //System.Void UnityEngine.Texture2D::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,UnityEngine.Color&) void Register_UnityEngine_Texture2D_SetPixelImpl_Injected(); Register_UnityEngine_Texture2D_SetPixelImpl_Injected(); //System.Void UnityEngine.Texture2D::SetPixelsImpl(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color[],System.Int32,System.Int32) void Register_UnityEngine_Texture2D_SetPixelsImpl(); Register_UnityEngine_Texture2D_SetPixelsImpl(); //UnityEngine.Color32[] UnityEngine.Texture2D::GetPixels32(System.Int32) void Register_UnityEngine_Texture2D_GetPixels32(); Register_UnityEngine_Texture2D_GetPixels32(); //UnityEngine.Color[] UnityEngine.Texture2D::GetPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32) void Register_UnityEngine_Texture2D_GetPixels(); Register_UnityEngine_Texture2D_GetPixels(); //UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture() void Register_UnityEngine_Texture2D_get_whiteTexture(); Register_UnityEngine_Texture2D_get_whiteTexture(); //End Registrations for type : UnityEngine.Texture2D //Start Registrations for type : UnityEngine.Texture2DArray //System.Boolean UnityEngine.Texture2DArray::Internal_CreateImpl(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags) void Register_UnityEngine_Texture2DArray_Internal_CreateImpl(); Register_UnityEngine_Texture2DArray_Internal_CreateImpl(); //System.Boolean UnityEngine.Texture2DArray::get_isReadable() void Register_UnityEngine_Texture2DArray_get_isReadable(); Register_UnityEngine_Texture2DArray_get_isReadable(); //End Registrations for type : UnityEngine.Texture2DArray //Start Registrations for type : UnityEngine.Texture3D //System.Boolean UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr) void Register_UnityEngine_Texture3D_Internal_CreateImpl(); Register_UnityEngine_Texture3D_Internal_CreateImpl(); //System.Boolean UnityEngine.Texture3D::get_isReadable() void Register_UnityEngine_Texture3D_get_isReadable(); Register_UnityEngine_Texture3D_get_isReadable(); //System.Void UnityEngine.Texture3D::ApplyImpl(System.Boolean,System.Boolean) void Register_UnityEngine_Texture3D_ApplyImpl(); Register_UnityEngine_Texture3D_ApplyImpl(); //System.Void UnityEngine.Texture3D::SetPixels(UnityEngine.Color[],System.Int32) void Register_UnityEngine_Texture3D_SetPixels(); Register_UnityEngine_Texture3D_SetPixels(); //End Registrations for type : UnityEngine.Texture3D //Start Registrations for type : UnityEngine.Time //System.Int32 UnityEngine.Time::get_frameCount() void Register_UnityEngine_Time_get_frameCount(); Register_UnityEngine_Time_get_frameCount(); //System.Single UnityEngine.Time::get_deltaTime() void Register_UnityEngine_Time_get_deltaTime(); Register_UnityEngine_Time_get_deltaTime(); //System.Single UnityEngine.Time::get_fixedDeltaTime() void Register_UnityEngine_Time_get_fixedDeltaTime(); Register_UnityEngine_Time_get_fixedDeltaTime(); //System.Single UnityEngine.Time::get_realtimeSinceStartup() void Register_UnityEngine_Time_get_realtimeSinceStartup(); Register_UnityEngine_Time_get_realtimeSinceStartup(); //System.Single UnityEngine.Time::get_smoothDeltaTime() void Register_UnityEngine_Time_get_smoothDeltaTime(); Register_UnityEngine_Time_get_smoothDeltaTime(); //System.Single UnityEngine.Time::get_time() void Register_UnityEngine_Time_get_time(); Register_UnityEngine_Time_get_time(); //System.Single UnityEngine.Time::get_timeScale() void Register_UnityEngine_Time_get_timeScale(); Register_UnityEngine_Time_get_timeScale(); //System.Single UnityEngine.Time::get_timeSinceLevelLoad() void Register_UnityEngine_Time_get_timeSinceLevelLoad(); Register_UnityEngine_Time_get_timeSinceLevelLoad(); //System.Single UnityEngine.Time::get_unscaledDeltaTime() void Register_UnityEngine_Time_get_unscaledDeltaTime(); Register_UnityEngine_Time_get_unscaledDeltaTime(); //System.Single UnityEngine.Time::get_unscaledTime() void Register_UnityEngine_Time_get_unscaledTime(); Register_UnityEngine_Time_get_unscaledTime(); //System.Void UnityEngine.Time::set_timeScale(System.Single) void Register_UnityEngine_Time_set_timeScale(); Register_UnityEngine_Time_set_timeScale(); //End Registrations for type : UnityEngine.Time //Start Registrations for type : UnityEngine.TouchScreenKeyboard //System.Boolean UnityEngine.TouchScreenKeyboard::get_active() void Register_UnityEngine_TouchScreenKeyboard_get_active(); Register_UnityEngine_TouchScreenKeyboard_get_active(); //System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection() void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection(); Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection(); //System.Boolean UnityEngine.TouchScreenKeyboard::get_canSetSelection() void Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection(); Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection(); //System.IntPtr UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String) void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper(); Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper(); //System.String UnityEngine.TouchScreenKeyboard::get_text() void Register_UnityEngine_TouchScreenKeyboard_get_text(); Register_UnityEngine_TouchScreenKeyboard_get_text(); //System.Void UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&) void Register_UnityEngine_TouchScreenKeyboard_GetSelection(); Register_UnityEngine_TouchScreenKeyboard_GetSelection(); //System.Void UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr) void Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy(); Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy(); //System.Void UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32) void Register_UnityEngine_TouchScreenKeyboard_SetSelection(); Register_UnityEngine_TouchScreenKeyboard_SetSelection(); //System.Void UnityEngine.TouchScreenKeyboard::get_area_Injected(UnityEngine.Rect&) void Register_UnityEngine_TouchScreenKeyboard_get_area_Injected(); Register_UnityEngine_TouchScreenKeyboard_get_area_Injected(); //System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean) void Register_UnityEngine_TouchScreenKeyboard_set_active(); Register_UnityEngine_TouchScreenKeyboard_set_active(); //System.Void UnityEngine.TouchScreenKeyboard::set_characterLimit(System.Int32) void Register_UnityEngine_TouchScreenKeyboard_set_characterLimit(); Register_UnityEngine_TouchScreenKeyboard_set_characterLimit(); //System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean) void Register_UnityEngine_TouchScreenKeyboard_set_hideInput(); Register_UnityEngine_TouchScreenKeyboard_set_hideInput(); //System.Void UnityEngine.TouchScreenKeyboard::set_text(System.String) void Register_UnityEngine_TouchScreenKeyboard_set_text(); Register_UnityEngine_TouchScreenKeyboard_set_text(); //UnityEngine.TouchScreenKeyboard/Status UnityEngine.TouchScreenKeyboard::get_status() void Register_UnityEngine_TouchScreenKeyboard_get_status(); Register_UnityEngine_TouchScreenKeyboard_get_status(); //End Registrations for type : UnityEngine.TouchScreenKeyboard //Start Registrations for type : UnityEngine.TrailRenderer //System.Single UnityEngine.TrailRenderer::get_endWidth() void Register_UnityEngine_TrailRenderer_get_endWidth(); Register_UnityEngine_TrailRenderer_get_endWidth(); //System.Single UnityEngine.TrailRenderer::get_startWidth() void Register_UnityEngine_TrailRenderer_get_startWidth(); Register_UnityEngine_TrailRenderer_get_startWidth(); //System.Single UnityEngine.TrailRenderer::get_time() void Register_UnityEngine_TrailRenderer_get_time(); Register_UnityEngine_TrailRenderer_get_time(); //System.Void UnityEngine.TrailRenderer::set_endWidth(System.Single) void Register_UnityEngine_TrailRenderer_set_endWidth(); Register_UnityEngine_TrailRenderer_set_endWidth(); //System.Void UnityEngine.TrailRenderer::set_startWidth(System.Single) void Register_UnityEngine_TrailRenderer_set_startWidth(); Register_UnityEngine_TrailRenderer_set_startWidth(); //System.Void UnityEngine.TrailRenderer::set_time(System.Single) void Register_UnityEngine_TrailRenderer_set_time(); Register_UnityEngine_TrailRenderer_set_time(); //End Registrations for type : UnityEngine.TrailRenderer //Start Registrations for type : UnityEngine.Transform //System.Boolean UnityEngine.Transform::IsChildOf(UnityEngine.Transform) void Register_UnityEngine_Transform_IsChildOf(); Register_UnityEngine_Transform_IsChildOf(); //System.Int32 UnityEngine.Transform::GetSiblingIndex() void Register_UnityEngine_Transform_GetSiblingIndex(); Register_UnityEngine_Transform_GetSiblingIndex(); //System.Int32 UnityEngine.Transform::get_childCount() void Register_UnityEngine_Transform_get_childCount(); Register_UnityEngine_Transform_get_childCount(); //System.Void UnityEngine.Transform::DetachChildren() void Register_UnityEngine_Transform_DetachChildren(); Register_UnityEngine_Transform_DetachChildren(); //System.Void UnityEngine.Transform::Internal_LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_Internal_LookAt_Injected(); Register_UnityEngine_Transform_Internal_LookAt_Injected(); //System.Void UnityEngine.Transform::InverseTransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_InverseTransformDirection_Injected(); Register_UnityEngine_Transform_InverseTransformDirection_Injected(); //System.Void UnityEngine.Transform::InverseTransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_InverseTransformPoint_Injected(); Register_UnityEngine_Transform_InverseTransformPoint_Injected(); //System.Void UnityEngine.Transform::RotateAroundInternal_Injected(UnityEngine.Vector3&,System.Single) void Register_UnityEngine_Transform_RotateAroundInternal_Injected(); Register_UnityEngine_Transform_RotateAroundInternal_Injected(); //System.Void UnityEngine.Transform::SetAsFirstSibling() void Register_UnityEngine_Transform_SetAsFirstSibling(); Register_UnityEngine_Transform_SetAsFirstSibling(); //System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean) void Register_UnityEngine_Transform_SetParent(); Register_UnityEngine_Transform_SetParent(); //System.Void UnityEngine.Transform::SetSiblingIndex(System.Int32) void Register_UnityEngine_Transform_SetSiblingIndex(); Register_UnityEngine_Transform_SetSiblingIndex(); //System.Void UnityEngine.Transform::TransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_TransformDirection_Injected(); Register_UnityEngine_Transform_TransformDirection_Injected(); //System.Void UnityEngine.Transform::TransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_TransformPoint_Injected(); Register_UnityEngine_Transform_TransformPoint_Injected(); //System.Void UnityEngine.Transform::get_localPosition_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_get_localPosition_Injected(); Register_UnityEngine_Transform_get_localPosition_Injected(); //System.Void UnityEngine.Transform::get_localRotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Transform_get_localRotation_Injected(); Register_UnityEngine_Transform_get_localRotation_Injected(); //System.Void UnityEngine.Transform::get_localScale_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_get_localScale_Injected(); Register_UnityEngine_Transform_get_localScale_Injected(); //System.Void UnityEngine.Transform::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Transform_get_localToWorldMatrix_Injected(); Register_UnityEngine_Transform_get_localToWorldMatrix_Injected(); //System.Void UnityEngine.Transform::get_lossyScale_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_get_lossyScale_Injected(); Register_UnityEngine_Transform_get_lossyScale_Injected(); //System.Void UnityEngine.Transform::get_position_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_get_position_Injected(); Register_UnityEngine_Transform_get_position_Injected(); //System.Void UnityEngine.Transform::get_rotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Transform_get_rotation_Injected(); Register_UnityEngine_Transform_get_rotation_Injected(); //System.Void UnityEngine.Transform::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected(); Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected(); //System.Void UnityEngine.Transform::set_hasChanged(System.Boolean) void Register_UnityEngine_Transform_set_hasChanged(); Register_UnityEngine_Transform_set_hasChanged(); //System.Void UnityEngine.Transform::set_localPosition_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_set_localPosition_Injected(); Register_UnityEngine_Transform_set_localPosition_Injected(); //System.Void UnityEngine.Transform::set_localRotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Transform_set_localRotation_Injected(); Register_UnityEngine_Transform_set_localRotation_Injected(); //System.Void UnityEngine.Transform::set_localScale_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_set_localScale_Injected(); Register_UnityEngine_Transform_set_localScale_Injected(); //System.Void UnityEngine.Transform::set_position_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Transform_set_position_Injected(); Register_UnityEngine_Transform_set_position_Injected(); //System.Void UnityEngine.Transform::set_rotation_Injected(UnityEngine.Quaternion&) void Register_UnityEngine_Transform_set_rotation_Injected(); Register_UnityEngine_Transform_set_rotation_Injected(); //UnityEngine.Transform UnityEngine.Transform::FindRelativeTransformWithPath(UnityEngine.Transform,System.String,System.Boolean) void Register_UnityEngine_Transform_FindRelativeTransformWithPath(); Register_UnityEngine_Transform_FindRelativeTransformWithPath(); //UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32) void Register_UnityEngine_Transform_GetChild(); Register_UnityEngine_Transform_GetChild(); //UnityEngine.Transform UnityEngine.Transform::GetParent() void Register_UnityEngine_Transform_GetParent(); Register_UnityEngine_Transform_GetParent(); //UnityEngine.Transform UnityEngine.Transform::GetRoot() void Register_UnityEngine_Transform_GetRoot(); Register_UnityEngine_Transform_GetRoot(); //End Registrations for type : UnityEngine.Transform //Start Registrations for type : UnityEngine.U2D.SpriteAtlas //System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo(UnityEngine.Sprite) void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo(); Register_UnityEngine_U2D_SpriteAtlas_CanBindTo(); //End Registrations for type : UnityEngine.U2D.SpriteAtlas //Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager //System.Void UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas) void Register_UnityEngine_U2D_SpriteAtlasManager_Register(); Register_UnityEngine_U2D_SpriteAtlasManager_Register(); //End Registrations for type : UnityEngine.U2D.SpriteAtlasManager //Start Registrations for type : UnityEngine.UISystemProfilerApi //System.Void UnityEngine.UISystemProfilerApi::AddMarker(System.String,UnityEngine.Object) void Register_UnityEngine_UISystemProfilerApi_AddMarker(); Register_UnityEngine_UISystemProfilerApi_AddMarker(); //System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType) void Register_UnityEngine_UISystemProfilerApi_BeginSample(); Register_UnityEngine_UISystemProfilerApi_BeginSample(); //System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType) void Register_UnityEngine_UISystemProfilerApi_EndSample(); Register_UnityEngine_UISystemProfilerApi_EndSample(); //End Registrations for type : UnityEngine.UISystemProfilerApi //Start Registrations for type : UnityEngine.UnhandledExceptionHandler //System.Void UnityEngine.UnhandledExceptionHandler::iOSNativeUnhandledExceptionHandler(System.String,System.String,System.String) void Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler(); Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler(); //End Registrations for type : UnityEngine.UnhandledExceptionHandler //Start Registrations for type : UnityEngine.UnityLogWriter //System.Void UnityEngine.UnityLogWriter::WriteStringToUnityLogImpl(System.String) void Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl(); Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl(); //End Registrations for type : UnityEngine.UnityLogWriter //Start Registrations for type : UnityEngine.Vector3 //System.Void UnityEngine.Vector3::RotateTowards_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.Vector3&) void Register_UnityEngine_Vector3_RotateTowards_Injected(); Register_UnityEngine_Vector3_RotateTowards_Injected(); //System.Void UnityEngine.Vector3::Slerp_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&) void Register_UnityEngine_Vector3_Slerp_Injected(); Register_UnityEngine_Vector3_Slerp_Injected(); //End Registrations for type : UnityEngine.Vector3 //Start Registrations for type : UnityEngine.WheelCollider //System.Boolean UnityEngine.WheelCollider::GetGroundHit(UnityEngine.WheelHit&) void Register_UnityEngine_WheelCollider_GetGroundHit(); Register_UnityEngine_WheelCollider_GetGroundHit(); //System.Single UnityEngine.WheelCollider::get_radius() void Register_UnityEngine_WheelCollider_get_radius(); Register_UnityEngine_WheelCollider_get_radius(); //System.Void UnityEngine.WheelCollider::GetWorldPose(UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_WheelCollider_GetWorldPose(); Register_UnityEngine_WheelCollider_GetWorldPose(); //System.Void UnityEngine.WheelCollider::set_brakeTorque(System.Single) void Register_UnityEngine_WheelCollider_set_brakeTorque(); Register_UnityEngine_WheelCollider_set_brakeTorque(); //System.Void UnityEngine.WheelCollider::set_motorTorque(System.Single) void Register_UnityEngine_WheelCollider_set_motorTorque(); Register_UnityEngine_WheelCollider_set_motorTorque(); //System.Void UnityEngine.WheelCollider::set_steerAngle(System.Single) void Register_UnityEngine_WheelCollider_set_steerAngle(); Register_UnityEngine_WheelCollider_set_steerAngle(); //End Registrations for type : UnityEngine.WheelCollider //Start Registrations for type : UnityEngine.Yoga.Native //System.IntPtr UnityEngine.Yoga.Native::YGConfigGetDefault() void Register_UnityEngine_Yoga_Native_YGConfigGetDefault(); Register_UnityEngine_Yoga_Native_YGConfigGetDefault(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetHeight(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetLeft(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetTop(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop(); //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetWidth(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth(); Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth(); //System.Void UnityEngine.Yoga.Native::YGConfigFreeInternal(System.IntPtr) void Register_UnityEngine_Yoga_Native_YGConfigFreeInternal(); Register_UnityEngine_Yoga_Native_YGConfigFreeInternal(); //System.Void UnityEngine.Yoga.Native::YGConfigSetPointScaleFactor(System.IntPtr,System.Single) void Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor(); Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor(); //End Registrations for type : UnityEngine.Yoga.Native }