UnityICallRegistration.cpp 246 KB

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  1. void RegisterAllStrippedInternalCalls()
  2. {
  3. //Start Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
  4. //System.Boolean Unity.Collections.LowLevel.Unsafe.UnsafeUtility::IsBlittable(System.Type)
  5. void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsBlittable();
  6. Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsBlittable();
  7. //System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::SizeOf(System.Type)
  8. void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_SizeOf();
  9. Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_SizeOf();
  10. //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free(System.Void*,Unity.Collections.Allocator)
  11. void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
  12. Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
  13. //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpy(System.Void*,System.Void*,System.Int64)
  14. void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
  15. Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
  16. //System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Malloc(System.Int64,System.Int32,Unity.Collections.Allocator)
  17. void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc();
  18. Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc();
  19. //End Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
  20. //Start Registrations for type : Unity.Jobs.JobHandle
  21. //System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs()
  22. void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
  23. Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
  24. //End Registrations for type : Unity.Jobs.JobHandle
  25. //Start Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility
  26. //System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker(System.String,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32)
  27. void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker();
  28. Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker();
  29. //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::BeginSample(System.IntPtr)
  30. void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample();
  31. Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample();
  32. //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::EndSample(System.IntPtr)
  33. void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample();
  34. Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample();
  35. //End Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility
  36. //Start Registrations for type : UnityEngine.AI.NavMeshAgent
  37. //System.Boolean UnityEngine.AI.NavMeshAgent::SetDestination_Injected(UnityEngine.Vector3&)
  38. void Register_UnityEngine_AI_NavMeshAgent_SetDestination_Injected();
  39. Register_UnityEngine_AI_NavMeshAgent_SetDestination_Injected();
  40. //System.Int32 UnityEngine.AI.NavMeshAgent::get_avoidancePriority()
  41. void Register_UnityEngine_AI_NavMeshAgent_get_avoidancePriority();
  42. Register_UnityEngine_AI_NavMeshAgent_get_avoidancePriority();
  43. //System.Single UnityEngine.AI.NavMeshAgent::get_baseOffset()
  44. void Register_UnityEngine_AI_NavMeshAgent_get_baseOffset();
  45. Register_UnityEngine_AI_NavMeshAgent_get_baseOffset();
  46. //System.Single UnityEngine.AI.NavMeshAgent::get_remainingDistance()
  47. void Register_UnityEngine_AI_NavMeshAgent_get_remainingDistance();
  48. Register_UnityEngine_AI_NavMeshAgent_get_remainingDistance();
  49. //System.Single UnityEngine.AI.NavMeshAgent::get_speed()
  50. void Register_UnityEngine_AI_NavMeshAgent_get_speed();
  51. Register_UnityEngine_AI_NavMeshAgent_get_speed();
  52. //System.Single UnityEngine.AI.NavMeshAgent::get_stoppingDistance()
  53. void Register_UnityEngine_AI_NavMeshAgent_get_stoppingDistance();
  54. Register_UnityEngine_AI_NavMeshAgent_get_stoppingDistance();
  55. //System.Void UnityEngine.AI.NavMeshAgent::get_desiredVelocity_Injected(UnityEngine.Vector3&)
  56. void Register_UnityEngine_AI_NavMeshAgent_get_desiredVelocity_Injected();
  57. Register_UnityEngine_AI_NavMeshAgent_get_desiredVelocity_Injected();
  58. //System.Void UnityEngine.AI.NavMeshAgent::get_destination_Injected(UnityEngine.Vector3&)
  59. void Register_UnityEngine_AI_NavMeshAgent_get_destination_Injected();
  60. Register_UnityEngine_AI_NavMeshAgent_get_destination_Injected();
  61. //System.Void UnityEngine.AI.NavMeshAgent::get_nextPosition_Injected(UnityEngine.Vector3&)
  62. void Register_UnityEngine_AI_NavMeshAgent_get_nextPosition_Injected();
  63. Register_UnityEngine_AI_NavMeshAgent_get_nextPosition_Injected();
  64. //System.Void UnityEngine.AI.NavMeshAgent::get_velocity_Injected(UnityEngine.Vector3&)
  65. void Register_UnityEngine_AI_NavMeshAgent_get_velocity_Injected();
  66. Register_UnityEngine_AI_NavMeshAgent_get_velocity_Injected();
  67. //System.Void UnityEngine.AI.NavMeshAgent::set_avoidancePriority(System.Int32)
  68. void Register_UnityEngine_AI_NavMeshAgent_set_avoidancePriority();
  69. Register_UnityEngine_AI_NavMeshAgent_set_avoidancePriority();
  70. //System.Void UnityEngine.AI.NavMeshAgent::set_baseOffset(System.Single)
  71. void Register_UnityEngine_AI_NavMeshAgent_set_baseOffset();
  72. Register_UnityEngine_AI_NavMeshAgent_set_baseOffset();
  73. //System.Void UnityEngine.AI.NavMeshAgent::set_destination_Injected(UnityEngine.Vector3&)
  74. void Register_UnityEngine_AI_NavMeshAgent_set_destination_Injected();
  75. Register_UnityEngine_AI_NavMeshAgent_set_destination_Injected();
  76. //System.Void UnityEngine.AI.NavMeshAgent::set_isStopped(System.Boolean)
  77. void Register_UnityEngine_AI_NavMeshAgent_set_isStopped();
  78. Register_UnityEngine_AI_NavMeshAgent_set_isStopped();
  79. //System.Void UnityEngine.AI.NavMeshAgent::set_speed(System.Single)
  80. void Register_UnityEngine_AI_NavMeshAgent_set_speed();
  81. Register_UnityEngine_AI_NavMeshAgent_set_speed();
  82. //System.Void UnityEngine.AI.NavMeshAgent::set_updatePosition(System.Boolean)
  83. void Register_UnityEngine_AI_NavMeshAgent_set_updatePosition();
  84. Register_UnityEngine_AI_NavMeshAgent_set_updatePosition();
  85. //System.Void UnityEngine.AI.NavMeshAgent::set_updateRotation(System.Boolean)
  86. void Register_UnityEngine_AI_NavMeshAgent_set_updateRotation();
  87. Register_UnityEngine_AI_NavMeshAgent_set_updateRotation();
  88. //System.Void UnityEngine.AI.NavMeshAgent::set_velocity_Injected(UnityEngine.Vector3&)
  89. void Register_UnityEngine_AI_NavMeshAgent_set_velocity_Injected();
  90. Register_UnityEngine_AI_NavMeshAgent_set_velocity_Injected();
  91. //End Registrations for type : UnityEngine.AI.NavMeshAgent
  92. //Start Registrations for type : UnityEngine.AndroidJNI
  93. //System.Boolean UnityEngine.AndroidJNI::CallBooleanMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
  94. void Register_UnityEngine_AndroidJNI_CallBooleanMethod();
  95. Register_UnityEngine_AndroidJNI_CallBooleanMethod();
  96. //System.Boolean UnityEngine.AndroidJNI::CallStaticBooleanMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
  97. void Register_UnityEngine_AndroidJNI_CallStaticBooleanMethod();
  98. Register_UnityEngine_AndroidJNI_CallStaticBooleanMethod();
  99. //System.Boolean UnityEngine.AndroidJNI::GetStaticBooleanField(System.IntPtr,System.IntPtr)
  100. void Register_UnityEngine_AndroidJNI_GetStaticBooleanField();
  101. Register_UnityEngine_AndroidJNI_GetStaticBooleanField();
  102. //System.Boolean[] UnityEngine.AndroidJNI::FromBooleanArray(System.IntPtr)
  103. void Register_UnityEngine_AndroidJNI_FromBooleanArray();
  104. Register_UnityEngine_AndroidJNI_FromBooleanArray();
  105. //System.Byte[] UnityEngine.AndroidJNI::FromByteArray(System.IntPtr)
  106. void Register_UnityEngine_AndroidJNI_FromByteArray();
  107. Register_UnityEngine_AndroidJNI_FromByteArray();
  108. //System.Char UnityEngine.AndroidJNI::CallCharMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
  109. void Register_UnityEngine_AndroidJNI_CallCharMethod();
  110. Register_UnityEngine_AndroidJNI_CallCharMethod();
  111. //System.Char UnityEngine.AndroidJNI::CallStaticCharMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
  112. void Register_UnityEngine_AndroidJNI_CallStaticCharMethod();
  113. Register_UnityEngine_AndroidJNI_CallStaticCharMethod();
  114. //System.Char UnityEngine.AndroidJNI::GetStaticCharField(System.IntPtr,System.IntPtr)
  115. void Register_UnityEngine_AndroidJNI_GetStaticCharField();
  116. Register_UnityEngine_AndroidJNI_GetStaticCharField();
  117. //System.Char[] UnityEngine.AndroidJNI::FromCharArray(System.IntPtr)
  118. void Register_UnityEngine_AndroidJNI_FromCharArray();
  119. Register_UnityEngine_AndroidJNI_FromCharArray();
  120. //System.Double UnityEngine.AndroidJNI::CallDoubleMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
  121. void Register_UnityEngine_AndroidJNI_CallDoubleMethod();
  122. Register_UnityEngine_AndroidJNI_CallDoubleMethod();
  123. //System.Double UnityEngine.AndroidJNI::CallStaticDoubleMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
  124. void Register_UnityEngine_AndroidJNI_CallStaticDoubleMethod();
  125. Register_UnityEngine_AndroidJNI_CallStaticDoubleMethod();
  126. //System.Double UnityEngine.AndroidJNI::GetStaticDoubleField(System.IntPtr,System.IntPtr)
  127. void Register_UnityEngine_AndroidJNI_GetStaticDoubleField();
  128. Register_UnityEngine_AndroidJNI_GetStaticDoubleField();
  129. //System.Double[] UnityEngine.AndroidJNI::FromDoubleArray(System.IntPtr)
  130. void Register_UnityEngine_AndroidJNI_FromDoubleArray();
  131. Register_UnityEngine_AndroidJNI_FromDoubleArray();
  132. //System.Int16 UnityEngine.AndroidJNI::CallShortMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
  133. void Register_UnityEngine_AndroidJNI_CallShortMethod();
  134. Register_UnityEngine_AndroidJNI_CallShortMethod();
  135. //System.Int16 UnityEngine.AndroidJNI::CallStaticShortMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
  136. void Register_UnityEngine_AndroidJNI_CallStaticShortMethod();
  137. Register_UnityEngine_AndroidJNI_CallStaticShortMethod();
  138. //System.Int16 UnityEngine.AndroidJNI::GetStaticShortField(System.IntPtr,System.IntPtr)
  139. void Register_UnityEngine_AndroidJNI_GetStaticShortField();
  140. Register_UnityEngine_AndroidJNI_GetStaticShortField();
  141. //System.Int16[] UnityEngine.AndroidJNI::FromShortArray(System.IntPtr)
  142. void Register_UnityEngine_AndroidJNI_FromShortArray();
  143. Register_UnityEngine_AndroidJNI_FromShortArray();
  144. //System.Int32 UnityEngine.AndroidJNI::CallIntMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
  145. void Register_UnityEngine_AndroidJNI_CallIntMethod();
  146. Register_UnityEngine_AndroidJNI_CallIntMethod();
  147. //System.Int32 UnityEngine.AndroidJNI::CallStaticIntMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
  148. void Register_UnityEngine_AndroidJNI_CallStaticIntMethod();
  149. Register_UnityEngine_AndroidJNI_CallStaticIntMethod();
  150. //System.Int32 UnityEngine.AndroidJNI::GetArrayLength(System.IntPtr)
  151. void Register_UnityEngine_AndroidJNI_GetArrayLength();
  152. Register_UnityEngine_AndroidJNI_GetArrayLength();
  153. //System.Int32 UnityEngine.AndroidJNI::GetStaticIntField(System.IntPtr,System.IntPtr)
  154. void Register_UnityEngine_AndroidJNI_GetStaticIntField();
  155. Register_UnityEngine_AndroidJNI_GetStaticIntField();
  156. //System.Int32 UnityEngine.AndroidJNI::PushLocalFrame(System.Int32)
  157. void Register_UnityEngine_AndroidJNI_PushLocalFrame();
  158. Register_UnityEngine_AndroidJNI_PushLocalFrame();
  159. //System.Int32[] UnityEngine.AndroidJNI::FromIntArray(System.IntPtr)
  160. void Register_UnityEngine_AndroidJNI_FromIntArray();
  161. Register_UnityEngine_AndroidJNI_FromIntArray();
  162. //System.Int64 UnityEngine.AndroidJNI::CallLongMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
  163. void Register_UnityEngine_AndroidJNI_CallLongMethod();
  164. Register_UnityEngine_AndroidJNI_CallLongMethod();
  165. //System.Int64 UnityEngine.AndroidJNI::CallStaticLongMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
  166. void Register_UnityEngine_AndroidJNI_CallStaticLongMethod();
  167. Register_UnityEngine_AndroidJNI_CallStaticLongMethod();
  168. //System.Int64 UnityEngine.AndroidJNI::GetStaticLongField(System.IntPtr,System.IntPtr)
  169. void Register_UnityEngine_AndroidJNI_GetStaticLongField();
  170. Register_UnityEngine_AndroidJNI_GetStaticLongField();
  171. //System.Int64[] UnityEngine.AndroidJNI::FromLongArray(System.IntPtr)
  172. void Register_UnityEngine_AndroidJNI_FromLongArray();
  173. Register_UnityEngine_AndroidJNI_FromLongArray();
  174. //System.IntPtr UnityEngine.AndroidJNI::CallObjectMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
  175. void Register_UnityEngine_AndroidJNI_CallObjectMethod();
  176. Register_UnityEngine_AndroidJNI_CallObjectMethod();
  177. //System.IntPtr UnityEngine.AndroidJNI::CallStaticObjectMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
  178. void Register_UnityEngine_AndroidJNI_CallStaticObjectMethod();
  179. Register_UnityEngine_AndroidJNI_CallStaticObjectMethod();
  180. //System.IntPtr UnityEngine.AndroidJNI::ExceptionOccurred()
  181. void Register_UnityEngine_AndroidJNI_ExceptionOccurred();
  182. Register_UnityEngine_AndroidJNI_ExceptionOccurred();
  183. //System.IntPtr UnityEngine.AndroidJNI::FindClass(System.String)
  184. void Register_UnityEngine_AndroidJNI_FindClass();
  185. Register_UnityEngine_AndroidJNI_FindClass();
  186. //System.IntPtr UnityEngine.AndroidJNI::FromReflectedMethod(System.IntPtr)
  187. void Register_UnityEngine_AndroidJNI_FromReflectedMethod();
  188. Register_UnityEngine_AndroidJNI_FromReflectedMethod();
  189. //System.IntPtr UnityEngine.AndroidJNI::GetFieldID(System.IntPtr,System.String,System.String)
  190. void Register_UnityEngine_AndroidJNI_GetFieldID();
  191. Register_UnityEngine_AndroidJNI_GetFieldID();
  192. //System.IntPtr UnityEngine.AndroidJNI::GetMethodID(System.IntPtr,System.String,System.String)
  193. void Register_UnityEngine_AndroidJNI_GetMethodID();
  194. Register_UnityEngine_AndroidJNI_GetMethodID();
  195. //System.IntPtr UnityEngine.AndroidJNI::GetObjectArrayElement(System.IntPtr,System.Int32)
  196. void Register_UnityEngine_AndroidJNI_GetObjectArrayElement();
  197. Register_UnityEngine_AndroidJNI_GetObjectArrayElement();
  198. //System.IntPtr UnityEngine.AndroidJNI::GetObjectClass(System.IntPtr)
  199. void Register_UnityEngine_AndroidJNI_GetObjectClass();
  200. Register_UnityEngine_AndroidJNI_GetObjectClass();
  201. //System.IntPtr UnityEngine.AndroidJNI::GetStaticFieldID(System.IntPtr,System.String,System.String)
  202. void Register_UnityEngine_AndroidJNI_GetStaticFieldID();
  203. Register_UnityEngine_AndroidJNI_GetStaticFieldID();
  204. //System.IntPtr UnityEngine.AndroidJNI::GetStaticMethodID(System.IntPtr,System.String,System.String)
  205. void Register_UnityEngine_AndroidJNI_GetStaticMethodID();
  206. Register_UnityEngine_AndroidJNI_GetStaticMethodID();
  207. //System.IntPtr UnityEngine.AndroidJNI::GetStaticObjectField(System.IntPtr,System.IntPtr)
  208. void Register_UnityEngine_AndroidJNI_GetStaticObjectField();
  209. Register_UnityEngine_AndroidJNI_GetStaticObjectField();
  210. //System.IntPtr UnityEngine.AndroidJNI::NewGlobalRef(System.IntPtr)
  211. void Register_UnityEngine_AndroidJNI_NewGlobalRef();
  212. Register_UnityEngine_AndroidJNI_NewGlobalRef();
  213. //System.IntPtr UnityEngine.AndroidJNI::NewLocalRef(System.IntPtr)
  214. void Register_UnityEngine_AndroidJNI_NewLocalRef();
  215. Register_UnityEngine_AndroidJNI_NewLocalRef();
  216. //System.IntPtr UnityEngine.AndroidJNI::NewObject(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
  217. void Register_UnityEngine_AndroidJNI_NewObject();
  218. Register_UnityEngine_AndroidJNI_NewObject();
  219. //System.IntPtr UnityEngine.AndroidJNI::NewObjectArray(System.Int32,System.IntPtr,System.IntPtr)
  220. void Register_UnityEngine_AndroidJNI_NewObjectArray();
  221. Register_UnityEngine_AndroidJNI_NewObjectArray();
  222. //System.IntPtr UnityEngine.AndroidJNI::NewStringFromStr(System.String)
  223. void Register_UnityEngine_AndroidJNI_NewStringFromStr();
  224. Register_UnityEngine_AndroidJNI_NewStringFromStr();
  225. //System.IntPtr UnityEngine.AndroidJNI::NewWeakGlobalRef(System.IntPtr)
  226. void Register_UnityEngine_AndroidJNI_NewWeakGlobalRef();
  227. Register_UnityEngine_AndroidJNI_NewWeakGlobalRef();
  228. //System.IntPtr UnityEngine.AndroidJNI::PopLocalFrame(System.IntPtr)
  229. void Register_UnityEngine_AndroidJNI_PopLocalFrame();
  230. Register_UnityEngine_AndroidJNI_PopLocalFrame();
  231. //System.IntPtr UnityEngine.AndroidJNI::ToBooleanArray(System.Boolean[])
  232. void Register_UnityEngine_AndroidJNI_ToBooleanArray();
  233. Register_UnityEngine_AndroidJNI_ToBooleanArray();
  234. //System.IntPtr UnityEngine.AndroidJNI::ToByteArray(System.Byte[])
  235. void Register_UnityEngine_AndroidJNI_ToByteArray();
  236. Register_UnityEngine_AndroidJNI_ToByteArray();
  237. //System.IntPtr UnityEngine.AndroidJNI::ToCharArray(System.Char[])
  238. void Register_UnityEngine_AndroidJNI_ToCharArray();
  239. Register_UnityEngine_AndroidJNI_ToCharArray();
  240. //System.IntPtr UnityEngine.AndroidJNI::ToDoubleArray(System.Double[])
  241. void Register_UnityEngine_AndroidJNI_ToDoubleArray();
  242. Register_UnityEngine_AndroidJNI_ToDoubleArray();
  243. //System.IntPtr UnityEngine.AndroidJNI::ToFloatArray(System.Single[])
  244. void Register_UnityEngine_AndroidJNI_ToFloatArray();
  245. Register_UnityEngine_AndroidJNI_ToFloatArray();
  246. //System.IntPtr UnityEngine.AndroidJNI::ToIntArray(System.Int32[])
  247. void Register_UnityEngine_AndroidJNI_ToIntArray();
  248. Register_UnityEngine_AndroidJNI_ToIntArray();
  249. //System.IntPtr UnityEngine.AndroidJNI::ToLongArray(System.Int64[])
  250. void Register_UnityEngine_AndroidJNI_ToLongArray();
  251. Register_UnityEngine_AndroidJNI_ToLongArray();
  252. //System.IntPtr UnityEngine.AndroidJNI::ToObjectArray(System.IntPtr[],System.IntPtr)
  253. void Register_UnityEngine_AndroidJNI_ToObjectArray();
  254. Register_UnityEngine_AndroidJNI_ToObjectArray();
  255. //System.IntPtr UnityEngine.AndroidJNI::ToSByteArray(System.SByte[])
  256. void Register_UnityEngine_AndroidJNI_ToSByteArray();
  257. Register_UnityEngine_AndroidJNI_ToSByteArray();
  258. //System.IntPtr UnityEngine.AndroidJNI::ToShortArray(System.Int16[])
  259. void Register_UnityEngine_AndroidJNI_ToShortArray();
  260. Register_UnityEngine_AndroidJNI_ToShortArray();
  261. //System.SByte UnityEngine.AndroidJNI::CallSByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
  262. void Register_UnityEngine_AndroidJNI_CallSByteMethod();
  263. Register_UnityEngine_AndroidJNI_CallSByteMethod();
  264. //System.SByte UnityEngine.AndroidJNI::CallStaticSByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
  265. void Register_UnityEngine_AndroidJNI_CallStaticSByteMethod();
  266. Register_UnityEngine_AndroidJNI_CallStaticSByteMethod();
  267. //System.SByte UnityEngine.AndroidJNI::GetStaticSByteField(System.IntPtr,System.IntPtr)
  268. void Register_UnityEngine_AndroidJNI_GetStaticSByteField();
  269. Register_UnityEngine_AndroidJNI_GetStaticSByteField();
  270. //System.SByte[] UnityEngine.AndroidJNI::FromSByteArray(System.IntPtr)
  271. void Register_UnityEngine_AndroidJNI_FromSByteArray();
  272. Register_UnityEngine_AndroidJNI_FromSByteArray();
  273. //System.Single UnityEngine.AndroidJNI::CallFloatMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
  274. void Register_UnityEngine_AndroidJNI_CallFloatMethod();
  275. Register_UnityEngine_AndroidJNI_CallFloatMethod();
  276. //System.Single UnityEngine.AndroidJNI::CallStaticFloatMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
  277. void Register_UnityEngine_AndroidJNI_CallStaticFloatMethod();
  278. Register_UnityEngine_AndroidJNI_CallStaticFloatMethod();
  279. //System.Single UnityEngine.AndroidJNI::GetStaticFloatField(System.IntPtr,System.IntPtr)
  280. void Register_UnityEngine_AndroidJNI_GetStaticFloatField();
  281. Register_UnityEngine_AndroidJNI_GetStaticFloatField();
  282. //System.Single[] UnityEngine.AndroidJNI::FromFloatArray(System.IntPtr)
  283. void Register_UnityEngine_AndroidJNI_FromFloatArray();
  284. Register_UnityEngine_AndroidJNI_FromFloatArray();
  285. //System.String UnityEngine.AndroidJNI::CallStaticStringMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
  286. void Register_UnityEngine_AndroidJNI_CallStaticStringMethod();
  287. Register_UnityEngine_AndroidJNI_CallStaticStringMethod();
  288. //System.String UnityEngine.AndroidJNI::CallStringMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
  289. void Register_UnityEngine_AndroidJNI_CallStringMethod();
  290. Register_UnityEngine_AndroidJNI_CallStringMethod();
  291. //System.String UnityEngine.AndroidJNI::GetStaticStringField(System.IntPtr,System.IntPtr)
  292. void Register_UnityEngine_AndroidJNI_GetStaticStringField();
  293. Register_UnityEngine_AndroidJNI_GetStaticStringField();
  294. //System.String UnityEngine.AndroidJNI::GetStringChars(System.IntPtr)
  295. void Register_UnityEngine_AndroidJNI_GetStringChars();
  296. Register_UnityEngine_AndroidJNI_GetStringChars();
  297. //System.Void UnityEngine.AndroidJNI::CallStaticVoidMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
  298. void Register_UnityEngine_AndroidJNI_CallStaticVoidMethod();
  299. Register_UnityEngine_AndroidJNI_CallStaticVoidMethod();
  300. //System.Void UnityEngine.AndroidJNI::CallVoidMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
  301. void Register_UnityEngine_AndroidJNI_CallVoidMethod();
  302. Register_UnityEngine_AndroidJNI_CallVoidMethod();
  303. //System.Void UnityEngine.AndroidJNI::DeleteGlobalRef(System.IntPtr)
  304. void Register_UnityEngine_AndroidJNI_DeleteGlobalRef();
  305. Register_UnityEngine_AndroidJNI_DeleteGlobalRef();
  306. //System.Void UnityEngine.AndroidJNI::DeleteLocalRef(System.IntPtr)
  307. void Register_UnityEngine_AndroidJNI_DeleteLocalRef();
  308. Register_UnityEngine_AndroidJNI_DeleteLocalRef();
  309. //System.Void UnityEngine.AndroidJNI::DeleteWeakGlobalRef(System.IntPtr)
  310. void Register_UnityEngine_AndroidJNI_DeleteWeakGlobalRef();
  311. Register_UnityEngine_AndroidJNI_DeleteWeakGlobalRef();
  312. //System.Void UnityEngine.AndroidJNI::ExceptionClear()
  313. void Register_UnityEngine_AndroidJNI_ExceptionClear();
  314. Register_UnityEngine_AndroidJNI_ExceptionClear();
  315. //System.Void UnityEngine.AndroidJNI::SetObjectArrayElement(System.IntPtr,System.Int32,System.IntPtr)
  316. void Register_UnityEngine_AndroidJNI_SetObjectArrayElement();
  317. Register_UnityEngine_AndroidJNI_SetObjectArrayElement();
  318. //End Registrations for type : UnityEngine.AndroidJNI
  319. //Start Registrations for type : UnityEngine.Animation
  320. //System.Boolean UnityEngine.Animation::Play(System.String,UnityEngine.PlayMode)
  321. void Register_UnityEngine_Animation_Play();
  322. Register_UnityEngine_Animation_Play();
  323. //System.Boolean UnityEngine.Animation::PlayDefaultAnimation(UnityEngine.PlayMode)
  324. void Register_UnityEngine_Animation_PlayDefaultAnimation();
  325. Register_UnityEngine_Animation_PlayDefaultAnimation();
  326. //System.Int32 UnityEngine.Animation::GetClipCount()
  327. void Register_UnityEngine_Animation_GetClipCount();
  328. Register_UnityEngine_Animation_GetClipCount();
  329. //System.Int32 UnityEngine.Animation::GetStateCount()
  330. void Register_UnityEngine_Animation_GetStateCount();
  331. Register_UnityEngine_Animation_GetStateCount();
  332. //System.Void UnityEngine.Animation::CrossFade(System.String,System.Single,UnityEngine.PlayMode)
  333. void Register_UnityEngine_Animation_CrossFade();
  334. Register_UnityEngine_Animation_CrossFade();
  335. //System.Void UnityEngine.Animation::StopNamed(System.String)
  336. void Register_UnityEngine_Animation_StopNamed();
  337. Register_UnityEngine_Animation_StopNamed();
  338. //UnityEngine.AnimationState UnityEngine.Animation::GetState(System.String)
  339. void Register_UnityEngine_Animation_GetState();
  340. Register_UnityEngine_Animation_GetState();
  341. //UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32)
  342. void Register_UnityEngine_Animation_GetStateAtIndex();
  343. Register_UnityEngine_Animation_GetStateAtIndex();
  344. //End Registrations for type : UnityEngine.Animation
  345. //Start Registrations for type : UnityEngine.AnimationClip
  346. //System.Single UnityEngine.AnimationClip::get_length()
  347. void Register_UnityEngine_AnimationClip_get_length();
  348. Register_UnityEngine_AnimationClip_get_length();
  349. //System.Void UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip)
  350. void Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip();
  351. Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip();
  352. //End Registrations for type : UnityEngine.AnimationClip
  353. //Start Registrations for type : UnityEngine.AnimationCurve
  354. //System.Boolean UnityEngine.AnimationCurve::Internal_Equals(System.IntPtr)
  355. void Register_UnityEngine_AnimationCurve_Internal_Equals();
  356. Register_UnityEngine_AnimationCurve_Internal_Equals();
  357. //System.Int32 UnityEngine.AnimationCurve::get_length()
  358. void Register_UnityEngine_AnimationCurve_get_length();
  359. Register_UnityEngine_AnimationCurve_get_length();
  360. //System.IntPtr UnityEngine.AnimationCurve::Internal_Create(UnityEngine.Keyframe[])
  361. void Register_UnityEngine_AnimationCurve_Internal_Create();
  362. Register_UnityEngine_AnimationCurve_Internal_Create();
  363. //System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
  364. void Register_UnityEngine_AnimationCurve_Evaluate();
  365. Register_UnityEngine_AnimationCurve_Evaluate();
  366. //System.Void UnityEngine.AnimationCurve::GetKey_Injected(System.Int32,UnityEngine.Keyframe&)
  367. void Register_UnityEngine_AnimationCurve_GetKey_Injected();
  368. Register_UnityEngine_AnimationCurve_GetKey_Injected();
  369. //System.Void UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr)
  370. void Register_UnityEngine_AnimationCurve_Internal_Destroy();
  371. Register_UnityEngine_AnimationCurve_Internal_Destroy();
  372. //UnityEngine.Keyframe[] UnityEngine.AnimationCurve::GetKeys()
  373. void Register_UnityEngine_AnimationCurve_GetKeys();
  374. Register_UnityEngine_AnimationCurve_GetKeys();
  375. //End Registrations for type : UnityEngine.AnimationCurve
  376. //Start Registrations for type : UnityEngine.AnimationState
  377. //System.Single UnityEngine.AnimationState::get_time()
  378. void Register_UnityEngine_AnimationState_get_time();
  379. Register_UnityEngine_AnimationState_get_time();
  380. //System.String UnityEngine.AnimationState::get_name()
  381. void Register_UnityEngine_AnimationState_get_name();
  382. Register_UnityEngine_AnimationState_get_name();
  383. //System.Void UnityEngine.AnimationState::set_speed(System.Single)
  384. void Register_UnityEngine_AnimationState_set_speed();
  385. Register_UnityEngine_AnimationState_set_speed();
  386. //System.Void UnityEngine.AnimationState::set_time(System.Single)
  387. void Register_UnityEngine_AnimationState_set_time();
  388. Register_UnityEngine_AnimationState_set_time();
  389. //System.Void UnityEngine.AnimationState::set_wrapMode(UnityEngine.WrapMode)
  390. void Register_UnityEngine_AnimationState_set_wrapMode();
  391. Register_UnityEngine_AnimationState_set_wrapMode();
  392. //UnityEngine.AnimationClip UnityEngine.AnimationState::get_clip()
  393. void Register_UnityEngine_AnimationState_get_clip();
  394. Register_UnityEngine_AnimationState_get_clip();
  395. //End Registrations for type : UnityEngine.AnimationState
  396. //Start Registrations for type : UnityEngine.Animator
  397. //System.Boolean UnityEngine.Animator::GetBoolString(System.String)
  398. void Register_UnityEngine_Animator_GetBoolString();
  399. Register_UnityEngine_Animator_GetBoolString();
  400. //System.Boolean UnityEngine.Animator::get_hasBoundPlayables()
  401. void Register_UnityEngine_Animator_get_hasBoundPlayables();
  402. Register_UnityEngine_Animator_get_hasBoundPlayables();
  403. //System.Int32 UnityEngine.Animator::StringToHash(System.String)
  404. void Register_UnityEngine_Animator_StringToHash();
  405. Register_UnityEngine_Animator_StringToHash();
  406. //System.Single UnityEngine.Animator::get_speed()
  407. void Register_UnityEngine_Animator_get_speed();
  408. Register_UnityEngine_Animator_get_speed();
  409. //System.Void UnityEngine.Animator::CrossFade(System.Int32,System.Single,System.Int32,System.Single,System.Single)
  410. void Register_UnityEngine_Animator_CrossFade();
  411. Register_UnityEngine_Animator_CrossFade();
  412. //System.Void UnityEngine.Animator::GetAnimatorStateInfo(System.Int32,UnityEngine.StateInfoIndex,UnityEngine.AnimatorStateInfo&)
  413. void Register_UnityEngine_Animator_GetAnimatorStateInfo();
  414. Register_UnityEngine_Animator_GetAnimatorStateInfo();
  415. //System.Void UnityEngine.Animator::ResetTriggerString(System.String)
  416. void Register_UnityEngine_Animator_ResetTriggerString();
  417. Register_UnityEngine_Animator_ResetTriggerString();
  418. //System.Void UnityEngine.Animator::SetBoolString(System.String,System.Boolean)
  419. void Register_UnityEngine_Animator_SetBoolString();
  420. Register_UnityEngine_Animator_SetBoolString();
  421. //System.Void UnityEngine.Animator::SetFloatString(System.String,System.Single)
  422. void Register_UnityEngine_Animator_SetFloatString();
  423. Register_UnityEngine_Animator_SetFloatString();
  424. //System.Void UnityEngine.Animator::SetFloatStringDamp(System.String,System.Single,System.Single,System.Single)
  425. void Register_UnityEngine_Animator_SetFloatStringDamp();
  426. Register_UnityEngine_Animator_SetFloatStringDamp();
  427. //System.Void UnityEngine.Animator::SetIntegerString(System.String,System.Int32)
  428. void Register_UnityEngine_Animator_SetIntegerString();
  429. Register_UnityEngine_Animator_SetIntegerString();
  430. //System.Void UnityEngine.Animator::SetLayerWeight(System.Int32,System.Single)
  431. void Register_UnityEngine_Animator_SetLayerWeight();
  432. Register_UnityEngine_Animator_SetLayerWeight();
  433. //System.Void UnityEngine.Animator::SetTriggerString(System.String)
  434. void Register_UnityEngine_Animator_SetTriggerString();
  435. Register_UnityEngine_Animator_SetTriggerString();
  436. //System.Void UnityEngine.Animator::get_deltaPosition_Injected(UnityEngine.Vector3&)
  437. void Register_UnityEngine_Animator_get_deltaPosition_Injected();
  438. Register_UnityEngine_Animator_get_deltaPosition_Injected();
  439. //System.Void UnityEngine.Animator::set_applyRootMotion(System.Boolean)
  440. void Register_UnityEngine_Animator_set_applyRootMotion();
  441. Register_UnityEngine_Animator_set_applyRootMotion();
  442. //System.Void UnityEngine.Animator::set_speed(System.Single)
  443. void Register_UnityEngine_Animator_set_speed();
  444. Register_UnityEngine_Animator_set_speed();
  445. //End Registrations for type : UnityEngine.Animator
  446. //Start Registrations for type : UnityEngine.Application
  447. //System.Boolean UnityEngine.Application::get_isPlaying()
  448. void Register_UnityEngine_Application_get_isPlaying();
  449. Register_UnityEngine_Application_get_isPlaying();
  450. //System.String UnityEngine.Application::get_dataPath()
  451. void Register_UnityEngine_Application_get_dataPath();
  452. Register_UnityEngine_Application_get_dataPath();
  453. //System.String UnityEngine.Application::get_persistentDataPath()
  454. void Register_UnityEngine_Application_get_persistentDataPath();
  455. Register_UnityEngine_Application_get_persistentDataPath();
  456. //System.String UnityEngine.Application::get_productName()
  457. void Register_UnityEngine_Application_get_productName();
  458. Register_UnityEngine_Application_get_productName();
  459. //System.String UnityEngine.Application::get_streamingAssetsPath()
  460. void Register_UnityEngine_Application_get_streamingAssetsPath();
  461. Register_UnityEngine_Application_get_streamingAssetsPath();
  462. //System.String UnityEngine.Application::get_unityVersion()
  463. void Register_UnityEngine_Application_get_unityVersion();
  464. Register_UnityEngine_Application_get_unityVersion();
  465. //System.String UnityEngine.Application::get_version()
  466. void Register_UnityEngine_Application_get_version();
  467. Register_UnityEngine_Application_get_version();
  468. //System.Void UnityEngine.Application::OpenURL(System.String)
  469. void Register_UnityEngine_Application_OpenURL();
  470. Register_UnityEngine_Application_OpenURL();
  471. //System.Void UnityEngine.Application::Quit(System.Int32)
  472. void Register_UnityEngine_Application_Quit();
  473. Register_UnityEngine_Application_Quit();
  474. //System.Void UnityEngine.Application::SetLogCallbackDefined(System.Boolean)
  475. void Register_UnityEngine_Application_SetLogCallbackDefined();
  476. Register_UnityEngine_Application_SetLogCallbackDefined();
  477. //System.Void UnityEngine.Application::set_runInBackground(System.Boolean)
  478. void Register_UnityEngine_Application_set_runInBackground();
  479. Register_UnityEngine_Application_set_runInBackground();
  480. //System.Void UnityEngine.Application::set_targetFrameRate(System.Int32)
  481. void Register_UnityEngine_Application_set_targetFrameRate();
  482. Register_UnityEngine_Application_set_targetFrameRate();
  483. //UnityEngine.RuntimePlatform UnityEngine.Application::get_platform()
  484. void Register_UnityEngine_Application_get_platform();
  485. Register_UnityEngine_Application_get_platform();
  486. //End Registrations for type : UnityEngine.Application
  487. //Start Registrations for type : UnityEngine.AssetBundle
  488. //System.Void UnityEngine.AssetBundle::Unload(System.Boolean)
  489. void Register_UnityEngine_AssetBundle_Unload();
  490. Register_UnityEngine_AssetBundle_Unload();
  491. //UnityEngine.AssetBundleCreateRequest UnityEngine.AssetBundle::LoadFromMemoryAsync_Internal(System.Byte[],System.UInt32)
  492. void Register_UnityEngine_AssetBundle_LoadFromMemoryAsync_Internal();
  493. Register_UnityEngine_AssetBundle_LoadFromMemoryAsync_Internal();
  494. //UnityEngine.AssetBundleRequest UnityEngine.AssetBundle::LoadAssetAsync_Internal(System.String,System.Type)
  495. void Register_UnityEngine_AssetBundle_LoadAssetAsync_Internal();
  496. Register_UnityEngine_AssetBundle_LoadAssetAsync_Internal();
  497. //End Registrations for type : UnityEngine.AssetBundle
  498. //Start Registrations for type : UnityEngine.AssetBundleCreateRequest
  499. //UnityEngine.AssetBundle UnityEngine.AssetBundleCreateRequest::get_assetBundle()
  500. void Register_UnityEngine_AssetBundleCreateRequest_get_assetBundle();
  501. Register_UnityEngine_AssetBundleCreateRequest_get_assetBundle();
  502. //End Registrations for type : UnityEngine.AssetBundleCreateRequest
  503. //Start Registrations for type : UnityEngine.AssetBundleRequest
  504. //UnityEngine.Object UnityEngine.AssetBundleRequest::GetResult()
  505. void Register_UnityEngine_AssetBundleRequest_GetResult();
  506. Register_UnityEngine_AssetBundleRequest_GetResult();
  507. //End Registrations for type : UnityEngine.AssetBundleRequest
  508. //Start Registrations for type : UnityEngine.AsyncOperation
  509. //System.Boolean UnityEngine.AsyncOperation::get_isDone()
  510. void Register_UnityEngine_AsyncOperation_get_isDone();
  511. Register_UnityEngine_AsyncOperation_get_isDone();
  512. //System.Single UnityEngine.AsyncOperation::get_progress()
  513. void Register_UnityEngine_AsyncOperation_get_progress();
  514. Register_UnityEngine_AsyncOperation_get_progress();
  515. //System.Void UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr)
  516. void Register_UnityEngine_AsyncOperation_InternalDestroy();
  517. Register_UnityEngine_AsyncOperation_InternalDestroy();
  518. //System.Void UnityEngine.AsyncOperation::set_allowSceneActivation(System.Boolean)
  519. void Register_UnityEngine_AsyncOperation_set_allowSceneActivation();
  520. Register_UnityEngine_AsyncOperation_set_allowSceneActivation();
  521. //End Registrations for type : UnityEngine.AsyncOperation
  522. //Start Registrations for type : UnityEngine.Audio.AudioMixer
  523. //System.Boolean UnityEngine.Audio.AudioMixer::GetFloat(System.String,System.Single&)
  524. void Register_UnityEngine_Audio_AudioMixer_GetFloat();
  525. Register_UnityEngine_Audio_AudioMixer_GetFloat();
  526. //System.Boolean UnityEngine.Audio.AudioMixer::SetFloat(System.String,System.Single)
  527. void Register_UnityEngine_Audio_AudioMixer_SetFloat();
  528. Register_UnityEngine_Audio_AudioMixer_SetFloat();
  529. //End Registrations for type : UnityEngine.Audio.AudioMixer
  530. //Start Registrations for type : UnityEngine.AudioClip
  531. //System.Single UnityEngine.AudioClip::get_length()
  532. void Register_UnityEngine_AudioClip_get_length();
  533. Register_UnityEngine_AudioClip_get_length();
  534. //End Registrations for type : UnityEngine.AudioClip
  535. //Start Registrations for type : UnityEngine.AudioListener
  536. //System.Single UnityEngine.AudioListener::get_volume()
  537. void Register_UnityEngine_AudioListener_get_volume();
  538. Register_UnityEngine_AudioListener_get_volume();
  539. //System.Void UnityEngine.AudioListener::set_volume(System.Single)
  540. void Register_UnityEngine_AudioListener_set_volume();
  541. Register_UnityEngine_AudioListener_set_volume();
  542. //End Registrations for type : UnityEngine.AudioListener
  543. //Start Registrations for type : UnityEngine.AudioSettings
  544. //System.Boolean UnityEngine.AudioSettings::StartAudioOutput()
  545. void Register_UnityEngine_AudioSettings_StartAudioOutput();
  546. Register_UnityEngine_AudioSettings_StartAudioOutput();
  547. //System.Boolean UnityEngine.AudioSettings::StopAudioOutput()
  548. void Register_UnityEngine_AudioSettings_StopAudioOutput();
  549. Register_UnityEngine_AudioSettings_StopAudioOutput();
  550. //End Registrations for type : UnityEngine.AudioSettings
  551. //Start Registrations for type : UnityEngine.AudioSource
  552. //System.Single UnityEngine.AudioSource::GetPitch(UnityEngine.AudioSource)
  553. void Register_UnityEngine_AudioSource_GetPitch();
  554. Register_UnityEngine_AudioSource_GetPitch();
  555. //System.Single UnityEngine.AudioSource::get_volume()
  556. void Register_UnityEngine_AudioSource_get_volume();
  557. Register_UnityEngine_AudioSource_get_volume();
  558. //System.Void UnityEngine.AudioSource::PlayHelper(UnityEngine.AudioSource,System.UInt64)
  559. void Register_UnityEngine_AudioSource_PlayHelper();
  560. Register_UnityEngine_AudioSource_PlayHelper();
  561. //System.Void UnityEngine.AudioSource::PlayOneShotHelper(UnityEngine.AudioSource,UnityEngine.AudioClip,System.Single)
  562. void Register_UnityEngine_AudioSource_PlayOneShotHelper();
  563. Register_UnityEngine_AudioSource_PlayOneShotHelper();
  564. //System.Void UnityEngine.AudioSource::SetPitch(UnityEngine.AudioSource,System.Single)
  565. void Register_UnityEngine_AudioSource_SetPitch();
  566. Register_UnityEngine_AudioSource_SetPitch();
  567. //System.Void UnityEngine.AudioSource::Stop(System.Boolean)
  568. void Register_UnityEngine_AudioSource_Stop();
  569. Register_UnityEngine_AudioSource_Stop();
  570. //System.Void UnityEngine.AudioSource::set_clip(UnityEngine.AudioClip)
  571. void Register_UnityEngine_AudioSource_set_clip();
  572. Register_UnityEngine_AudioSource_set_clip();
  573. //System.Void UnityEngine.AudioSource::set_dopplerLevel(System.Single)
  574. void Register_UnityEngine_AudioSource_set_dopplerLevel();
  575. Register_UnityEngine_AudioSource_set_dopplerLevel();
  576. //System.Void UnityEngine.AudioSource::set_loop(System.Boolean)
  577. void Register_UnityEngine_AudioSource_set_loop();
  578. Register_UnityEngine_AudioSource_set_loop();
  579. //System.Void UnityEngine.AudioSource::set_maxDistance(System.Single)
  580. void Register_UnityEngine_AudioSource_set_maxDistance();
  581. Register_UnityEngine_AudioSource_set_maxDistance();
  582. //System.Void UnityEngine.AudioSource::set_minDistance(System.Single)
  583. void Register_UnityEngine_AudioSource_set_minDistance();
  584. Register_UnityEngine_AudioSource_set_minDistance();
  585. //System.Void UnityEngine.AudioSource::set_playOnAwake(System.Boolean)
  586. void Register_UnityEngine_AudioSource_set_playOnAwake();
  587. Register_UnityEngine_AudioSource_set_playOnAwake();
  588. //System.Void UnityEngine.AudioSource::set_time(System.Single)
  589. void Register_UnityEngine_AudioSource_set_time();
  590. Register_UnityEngine_AudioSource_set_time();
  591. //System.Void UnityEngine.AudioSource::set_volume(System.Single)
  592. void Register_UnityEngine_AudioSource_set_volume();
  593. Register_UnityEngine_AudioSource_set_volume();
  594. //UnityEngine.AudioClip UnityEngine.AudioSource::get_clip()
  595. void Register_UnityEngine_AudioSource_get_clip();
  596. Register_UnityEngine_AudioSource_get_clip();
  597. //End Registrations for type : UnityEngine.AudioSource
  598. //Start Registrations for type : UnityEngine.Behaviour
  599. //System.Boolean UnityEngine.Behaviour::get_enabled()
  600. void Register_UnityEngine_Behaviour_get_enabled();
  601. Register_UnityEngine_Behaviour_get_enabled();
  602. //System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled()
  603. void Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
  604. Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
  605. //System.Void UnityEngine.Behaviour::set_enabled(System.Boolean)
  606. void Register_UnityEngine_Behaviour_set_enabled();
  607. Register_UnityEngine_Behaviour_set_enabled();
  608. //End Registrations for type : UnityEngine.Behaviour
  609. //Start Registrations for type : UnityEngine.Camera
  610. //System.Boolean UnityEngine.Camera::get_allowHDR()
  611. void Register_UnityEngine_Camera_get_allowHDR();
  612. Register_UnityEngine_Camera_get_allowHDR();
  613. //System.Boolean UnityEngine.Camera::get_orthographic()
  614. void Register_UnityEngine_Camera_get_orthographic();
  615. Register_UnityEngine_Camera_get_orthographic();
  616. //System.Int32 UnityEngine.Camera::GetAllCamerasCount()
  617. void Register_UnityEngine_Camera_GetAllCamerasCount();
  618. Register_UnityEngine_Camera_GetAllCamerasCount();
  619. //System.Int32 UnityEngine.Camera::GetAllCamerasImpl(UnityEngine.Camera[])
  620. void Register_UnityEngine_Camera_GetAllCamerasImpl();
  621. Register_UnityEngine_Camera_GetAllCamerasImpl();
  622. //System.Int32 UnityEngine.Camera::get_cullingMask()
  623. void Register_UnityEngine_Camera_get_cullingMask();
  624. Register_UnityEngine_Camera_get_cullingMask();
  625. //System.Int32 UnityEngine.Camera::get_eventMask()
  626. void Register_UnityEngine_Camera_get_eventMask();
  627. Register_UnityEngine_Camera_get_eventMask();
  628. //System.Int32 UnityEngine.Camera::get_pixelHeight()
  629. void Register_UnityEngine_Camera_get_pixelHeight();
  630. Register_UnityEngine_Camera_get_pixelHeight();
  631. //System.Int32 UnityEngine.Camera::get_pixelWidth()
  632. void Register_UnityEngine_Camera_get_pixelWidth();
  633. Register_UnityEngine_Camera_get_pixelWidth();
  634. //System.Int32 UnityEngine.Camera::get_targetDisplay()
  635. void Register_UnityEngine_Camera_get_targetDisplay();
  636. Register_UnityEngine_Camera_get_targetDisplay();
  637. //System.Single UnityEngine.Camera::get_aspect()
  638. void Register_UnityEngine_Camera_get_aspect();
  639. Register_UnityEngine_Camera_get_aspect();
  640. //System.Single UnityEngine.Camera::get_depth()
  641. void Register_UnityEngine_Camera_get_depth();
  642. Register_UnityEngine_Camera_get_depth();
  643. //System.Single UnityEngine.Camera::get_farClipPlane()
  644. void Register_UnityEngine_Camera_get_farClipPlane();
  645. Register_UnityEngine_Camera_get_farClipPlane();
  646. //System.Single UnityEngine.Camera::get_fieldOfView()
  647. void Register_UnityEngine_Camera_get_fieldOfView();
  648. Register_UnityEngine_Camera_get_fieldOfView();
  649. //System.Single UnityEngine.Camera::get_nearClipPlane()
  650. void Register_UnityEngine_Camera_get_nearClipPlane();
  651. Register_UnityEngine_Camera_get_nearClipPlane();
  652. //System.Single UnityEngine.Camera::get_orthographicSize()
  653. void Register_UnityEngine_Camera_get_orthographicSize();
  654. Register_UnityEngine_Camera_get_orthographicSize();
  655. //System.Void UnityEngine.Camera::CalculateObliqueMatrix_Injected(UnityEngine.Vector4&,UnityEngine.Matrix4x4&)
  656. void Register_UnityEngine_Camera_CalculateObliqueMatrix_Injected();
  657. Register_UnityEngine_Camera_CalculateObliqueMatrix_Injected();
  658. //System.Void UnityEngine.Camera::CopyFrom(UnityEngine.Camera)
  659. void Register_UnityEngine_Camera_CopyFrom();
  660. Register_UnityEngine_Camera_CopyFrom();
  661. //System.Void UnityEngine.Camera::Render()
  662. void Register_UnityEngine_Camera_Render();
  663. Register_UnityEngine_Camera_Render();
  664. //System.Void UnityEngine.Camera::RenderWithShader(UnityEngine.Shader,System.String)
  665. void Register_UnityEngine_Camera_RenderWithShader();
  666. Register_UnityEngine_Camera_RenderWithShader();
  667. //System.Void UnityEngine.Camera::ScreenPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&)
  668. void Register_UnityEngine_Camera_ScreenPointToRay_Injected();
  669. Register_UnityEngine_Camera_ScreenPointToRay_Injected();
  670. //System.Void UnityEngine.Camera::ScreenToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
  671. void Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
  672. Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
  673. //System.Void UnityEngine.Camera::WorldToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
  674. void Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
  675. Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
  676. //System.Void UnityEngine.Camera::WorldToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
  677. void Register_UnityEngine_Camera_WorldToViewportPoint_Injected();
  678. Register_UnityEngine_Camera_WorldToViewportPoint_Injected();
  679. //System.Void UnityEngine.Camera::get_backgroundColor_Injected(UnityEngine.Color&)
  680. void Register_UnityEngine_Camera_get_backgroundColor_Injected();
  681. Register_UnityEngine_Camera_get_backgroundColor_Injected();
  682. //System.Void UnityEngine.Camera::get_pixelRect_Injected(UnityEngine.Rect&)
  683. void Register_UnityEngine_Camera_get_pixelRect_Injected();
  684. Register_UnityEngine_Camera_get_pixelRect_Injected();
  685. //System.Void UnityEngine.Camera::get_projectionMatrix_Injected(UnityEngine.Matrix4x4&)
  686. void Register_UnityEngine_Camera_get_projectionMatrix_Injected();
  687. Register_UnityEngine_Camera_get_projectionMatrix_Injected();
  688. //System.Void UnityEngine.Camera::get_rect_Injected(UnityEngine.Rect&)
  689. void Register_UnityEngine_Camera_get_rect_Injected();
  690. Register_UnityEngine_Camera_get_rect_Injected();
  691. //System.Void UnityEngine.Camera::get_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&)
  692. void Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected();
  693. Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected();
  694. //System.Void UnityEngine.Camera::set_aspect(System.Single)
  695. void Register_UnityEngine_Camera_set_aspect();
  696. Register_UnityEngine_Camera_set_aspect();
  697. //System.Void UnityEngine.Camera::set_backgroundColor_Injected(UnityEngine.Color&)
  698. void Register_UnityEngine_Camera_set_backgroundColor_Injected();
  699. Register_UnityEngine_Camera_set_backgroundColor_Injected();
  700. //System.Void UnityEngine.Camera::set_clearFlags(UnityEngine.CameraClearFlags)
  701. void Register_UnityEngine_Camera_set_clearFlags();
  702. Register_UnityEngine_Camera_set_clearFlags();
  703. //System.Void UnityEngine.Camera::set_cullingMask(System.Int32)
  704. void Register_UnityEngine_Camera_set_cullingMask();
  705. Register_UnityEngine_Camera_set_cullingMask();
  706. //System.Void UnityEngine.Camera::set_cullingMatrix_Injected(UnityEngine.Matrix4x4&)
  707. void Register_UnityEngine_Camera_set_cullingMatrix_Injected();
  708. Register_UnityEngine_Camera_set_cullingMatrix_Injected();
  709. //System.Void UnityEngine.Camera::set_depth(System.Single)
  710. void Register_UnityEngine_Camera_set_depth();
  711. Register_UnityEngine_Camera_set_depth();
  712. //System.Void UnityEngine.Camera::set_depthTextureMode(UnityEngine.DepthTextureMode)
  713. void Register_UnityEngine_Camera_set_depthTextureMode();
  714. Register_UnityEngine_Camera_set_depthTextureMode();
  715. //System.Void UnityEngine.Camera::set_farClipPlane(System.Single)
  716. void Register_UnityEngine_Camera_set_farClipPlane();
  717. Register_UnityEngine_Camera_set_farClipPlane();
  718. //System.Void UnityEngine.Camera::set_fieldOfView(System.Single)
  719. void Register_UnityEngine_Camera_set_fieldOfView();
  720. Register_UnityEngine_Camera_set_fieldOfView();
  721. //System.Void UnityEngine.Camera::set_nearClipPlane(System.Single)
  722. void Register_UnityEngine_Camera_set_nearClipPlane();
  723. Register_UnityEngine_Camera_set_nearClipPlane();
  724. //System.Void UnityEngine.Camera::set_orthographic(System.Boolean)
  725. void Register_UnityEngine_Camera_set_orthographic();
  726. Register_UnityEngine_Camera_set_orthographic();
  727. //System.Void UnityEngine.Camera::set_orthographicSize(System.Single)
  728. void Register_UnityEngine_Camera_set_orthographicSize();
  729. Register_UnityEngine_Camera_set_orthographicSize();
  730. //System.Void UnityEngine.Camera::set_pixelRect_Injected(UnityEngine.Rect&)
  731. void Register_UnityEngine_Camera_set_pixelRect_Injected();
  732. Register_UnityEngine_Camera_set_pixelRect_Injected();
  733. //System.Void UnityEngine.Camera::set_projectionMatrix_Injected(UnityEngine.Matrix4x4&)
  734. void Register_UnityEngine_Camera_set_projectionMatrix_Injected();
  735. Register_UnityEngine_Camera_set_projectionMatrix_Injected();
  736. //System.Void UnityEngine.Camera::set_rect_Injected(UnityEngine.Rect&)
  737. void Register_UnityEngine_Camera_set_rect_Injected();
  738. Register_UnityEngine_Camera_set_rect_Injected();
  739. //System.Void UnityEngine.Camera::set_renderingPath(UnityEngine.RenderingPath)
  740. void Register_UnityEngine_Camera_set_renderingPath();
  741. Register_UnityEngine_Camera_set_renderingPath();
  742. //System.Void UnityEngine.Camera::set_targetTexture(UnityEngine.RenderTexture)
  743. void Register_UnityEngine_Camera_set_targetTexture();
  744. Register_UnityEngine_Camera_set_targetTexture();
  745. //System.Void UnityEngine.Camera::set_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&)
  746. void Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected();
  747. Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected();
  748. //UnityEngine.Camera UnityEngine.Camera::get_current()
  749. void Register_UnityEngine_Camera_get_current();
  750. Register_UnityEngine_Camera_get_current();
  751. //UnityEngine.Camera UnityEngine.Camera::get_main()
  752. void Register_UnityEngine_Camera_get_main();
  753. Register_UnityEngine_Camera_get_main();
  754. //UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags()
  755. void Register_UnityEngine_Camera_get_clearFlags();
  756. Register_UnityEngine_Camera_get_clearFlags();
  757. //UnityEngine.DepthTextureMode UnityEngine.Camera::get_depthTextureMode()
  758. void Register_UnityEngine_Camera_get_depthTextureMode();
  759. Register_UnityEngine_Camera_get_depthTextureMode();
  760. //UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture()
  761. void Register_UnityEngine_Camera_get_targetTexture();
  762. Register_UnityEngine_Camera_get_targetTexture();
  763. //UnityEngine.RenderingPath UnityEngine.Camera::get_renderingPath()
  764. void Register_UnityEngine_Camera_get_renderingPath();
  765. Register_UnityEngine_Camera_get_renderingPath();
  766. //End Registrations for type : UnityEngine.Camera
  767. //Start Registrations for type : UnityEngine.CameraRaycastHelper
  768. //UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
  769. void Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
  770. Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
  771. //UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
  772. void Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
  773. Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
  774. //End Registrations for type : UnityEngine.CameraRaycastHelper
  775. //Start Registrations for type : UnityEngine.Canvas
  776. //System.Boolean UnityEngine.Canvas::get_isRootCanvas()
  777. void Register_UnityEngine_Canvas_get_isRootCanvas();
  778. Register_UnityEngine_Canvas_get_isRootCanvas();
  779. //System.Boolean UnityEngine.Canvas::get_overrideSorting()
  780. void Register_UnityEngine_Canvas_get_overrideSorting();
  781. Register_UnityEngine_Canvas_get_overrideSorting();
  782. //System.Boolean UnityEngine.Canvas::get_pixelPerfect()
  783. void Register_UnityEngine_Canvas_get_pixelPerfect();
  784. Register_UnityEngine_Canvas_get_pixelPerfect();
  785. //System.Int32 UnityEngine.Canvas::get_renderOrder()
  786. void Register_UnityEngine_Canvas_get_renderOrder();
  787. Register_UnityEngine_Canvas_get_renderOrder();
  788. //System.Int32 UnityEngine.Canvas::get_sortingLayerID()
  789. void Register_UnityEngine_Canvas_get_sortingLayerID();
  790. Register_UnityEngine_Canvas_get_sortingLayerID();
  791. //System.Int32 UnityEngine.Canvas::get_sortingOrder()
  792. void Register_UnityEngine_Canvas_get_sortingOrder();
  793. Register_UnityEngine_Canvas_get_sortingOrder();
  794. //System.Int32 UnityEngine.Canvas::get_targetDisplay()
  795. void Register_UnityEngine_Canvas_get_targetDisplay();
  796. Register_UnityEngine_Canvas_get_targetDisplay();
  797. //System.Single UnityEngine.Canvas::get_referencePixelsPerUnit()
  798. void Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
  799. Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
  800. //System.Single UnityEngine.Canvas::get_scaleFactor()
  801. void Register_UnityEngine_Canvas_get_scaleFactor();
  802. Register_UnityEngine_Canvas_get_scaleFactor();
  803. //System.Void UnityEngine.Canvas::get_renderingDisplaySize_Injected(UnityEngine.Vector2&)
  804. void Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
  805. Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
  806. //System.Void UnityEngine.Canvas::set_additionalShaderChannels(UnityEngine.AdditionalCanvasShaderChannels)
  807. void Register_UnityEngine_Canvas_set_additionalShaderChannels();
  808. Register_UnityEngine_Canvas_set_additionalShaderChannels();
  809. //System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean)
  810. void Register_UnityEngine_Canvas_set_overrideSorting();
  811. Register_UnityEngine_Canvas_set_overrideSorting();
  812. //System.Void UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single)
  813. void Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
  814. Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
  815. //System.Void UnityEngine.Canvas::set_renderMode(UnityEngine.RenderMode)
  816. void Register_UnityEngine_Canvas_set_renderMode();
  817. Register_UnityEngine_Canvas_set_renderMode();
  818. //System.Void UnityEngine.Canvas::set_scaleFactor(System.Single)
  819. void Register_UnityEngine_Canvas_set_scaleFactor();
  820. Register_UnityEngine_Canvas_set_scaleFactor();
  821. //System.Void UnityEngine.Canvas::set_sortingLayerID(System.Int32)
  822. void Register_UnityEngine_Canvas_set_sortingLayerID();
  823. Register_UnityEngine_Canvas_set_sortingLayerID();
  824. //System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32)
  825. void Register_UnityEngine_Canvas_set_sortingOrder();
  826. Register_UnityEngine_Canvas_set_sortingOrder();
  827. //System.Void UnityEngine.Canvas::set_worldCamera(UnityEngine.Camera)
  828. void Register_UnityEngine_Canvas_set_worldCamera();
  829. Register_UnityEngine_Canvas_set_worldCamera();
  830. //UnityEngine.AdditionalCanvasShaderChannels UnityEngine.Canvas::get_additionalShaderChannels()
  831. void Register_UnityEngine_Canvas_get_additionalShaderChannels();
  832. Register_UnityEngine_Canvas_get_additionalShaderChannels();
  833. //UnityEngine.Camera UnityEngine.Canvas::get_worldCamera()
  834. void Register_UnityEngine_Canvas_get_worldCamera();
  835. Register_UnityEngine_Canvas_get_worldCamera();
  836. //UnityEngine.Canvas UnityEngine.Canvas::get_rootCanvas()
  837. void Register_UnityEngine_Canvas_get_rootCanvas();
  838. Register_UnityEngine_Canvas_get_rootCanvas();
  839. //UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasMaterial()
  840. void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
  841. Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
  842. //UnityEngine.Material UnityEngine.Canvas::GetETC1SupportedCanvasMaterial()
  843. void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
  844. Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
  845. //UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode()
  846. void Register_UnityEngine_Canvas_get_renderMode();
  847. Register_UnityEngine_Canvas_get_renderMode();
  848. //End Registrations for type : UnityEngine.Canvas
  849. //Start Registrations for type : UnityEngine.CanvasGroup
  850. //System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts()
  851. void Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
  852. Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
  853. //System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups()
  854. void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
  855. Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
  856. //System.Boolean UnityEngine.CanvasGroup::get_interactable()
  857. void Register_UnityEngine_CanvasGroup_get_interactable();
  858. Register_UnityEngine_CanvasGroup_get_interactable();
  859. //System.Single UnityEngine.CanvasGroup::get_alpha()
  860. void Register_UnityEngine_CanvasGroup_get_alpha();
  861. Register_UnityEngine_CanvasGroup_get_alpha();
  862. //System.Void UnityEngine.CanvasGroup::set_alpha(System.Single)
  863. void Register_UnityEngine_CanvasGroup_set_alpha();
  864. Register_UnityEngine_CanvasGroup_set_alpha();
  865. //End Registrations for type : UnityEngine.CanvasGroup
  866. //Start Registrations for type : UnityEngine.CanvasRenderer
  867. //System.Boolean UnityEngine.CanvasRenderer::get_cull()
  868. void Register_UnityEngine_CanvasRenderer_get_cull();
  869. Register_UnityEngine_CanvasRenderer_get_cull();
  870. //System.Boolean UnityEngine.CanvasRenderer::get_cullTransparentMesh()
  871. void Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh();
  872. Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh();
  873. //System.Boolean UnityEngine.CanvasRenderer::get_hasMoved()
  874. void Register_UnityEngine_CanvasRenderer_get_hasMoved();
  875. Register_UnityEngine_CanvasRenderer_get_hasMoved();
  876. //System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth()
  877. void Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
  878. Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
  879. //System.Int32 UnityEngine.CanvasRenderer::get_materialCount()
  880. void Register_UnityEngine_CanvasRenderer_get_materialCount();
  881. Register_UnityEngine_CanvasRenderer_get_materialCount();
  882. //System.Void UnityEngine.CanvasRenderer::Clear()
  883. void Register_UnityEngine_CanvasRenderer_Clear();
  884. Register_UnityEngine_CanvasRenderer_Clear();
  885. //System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
  886. void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
  887. Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
  888. //System.Void UnityEngine.CanvasRenderer::DisableRectClipping()
  889. void Register_UnityEngine_CanvasRenderer_DisableRectClipping();
  890. Register_UnityEngine_CanvasRenderer_DisableRectClipping();
  891. //System.Void UnityEngine.CanvasRenderer::EnableRectClipping_Injected(UnityEngine.Rect&)
  892. void Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
  893. Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
  894. //System.Void UnityEngine.CanvasRenderer::GetColor_Injected(UnityEngine.Color&)
  895. void Register_UnityEngine_CanvasRenderer_GetColor_Injected();
  896. Register_UnityEngine_CanvasRenderer_GetColor_Injected();
  897. //System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture)
  898. void Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
  899. Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
  900. //System.Void UnityEngine.CanvasRenderer::SetColor_Injected(UnityEngine.Color&)
  901. void Register_UnityEngine_CanvasRenderer_SetColor_Injected();
  902. Register_UnityEngine_CanvasRenderer_SetColor_Injected();
  903. //System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32)
  904. void Register_UnityEngine_CanvasRenderer_SetMaterial();
  905. Register_UnityEngine_CanvasRenderer_SetMaterial();
  906. //System.Void UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh)
  907. void Register_UnityEngine_CanvasRenderer_SetMesh();
  908. Register_UnityEngine_CanvasRenderer_SetMesh();
  909. //System.Void UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32)
  910. void Register_UnityEngine_CanvasRenderer_SetPopMaterial();
  911. Register_UnityEngine_CanvasRenderer_SetPopMaterial();
  912. //System.Void UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture)
  913. void Register_UnityEngine_CanvasRenderer_SetTexture();
  914. Register_UnityEngine_CanvasRenderer_SetTexture();
  915. //System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object)
  916. void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
  917. Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
  918. //System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
  919. void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
  920. Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
  921. //System.Void UnityEngine.CanvasRenderer::set_clippingSoftness_Injected(UnityEngine.Vector2&)
  922. void Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
  923. Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
  924. //System.Void UnityEngine.CanvasRenderer::set_cull(System.Boolean)
  925. void Register_UnityEngine_CanvasRenderer_set_cull();
  926. Register_UnityEngine_CanvasRenderer_set_cull();
  927. //System.Void UnityEngine.CanvasRenderer::set_cullTransparentMesh(System.Boolean)
  928. void Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh();
  929. Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh();
  930. //System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean)
  931. void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
  932. Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
  933. //System.Void UnityEngine.CanvasRenderer::set_materialCount(System.Int32)
  934. void Register_UnityEngine_CanvasRenderer_set_materialCount();
  935. Register_UnityEngine_CanvasRenderer_set_materialCount();
  936. //System.Void UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32)
  937. void Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
  938. Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
  939. //UnityEngine.Material UnityEngine.CanvasRenderer::GetMaterial(System.Int32)
  940. void Register_UnityEngine_CanvasRenderer_GetMaterial();
  941. Register_UnityEngine_CanvasRenderer_GetMaterial();
  942. //End Registrations for type : UnityEngine.CanvasRenderer
  943. //Start Registrations for type : UnityEngine.CapsuleCollider
  944. //System.Single UnityEngine.CapsuleCollider::get_height()
  945. void Register_UnityEngine_CapsuleCollider_get_height();
  946. Register_UnityEngine_CapsuleCollider_get_height();
  947. //System.Single UnityEngine.CapsuleCollider::get_radius()
  948. void Register_UnityEngine_CapsuleCollider_get_radius();
  949. Register_UnityEngine_CapsuleCollider_get_radius();
  950. //System.Void UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&)
  951. void Register_UnityEngine_CapsuleCollider_get_center_Injected();
  952. Register_UnityEngine_CapsuleCollider_get_center_Injected();
  953. //System.Void UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&)
  954. void Register_UnityEngine_CapsuleCollider_set_center_Injected();
  955. Register_UnityEngine_CapsuleCollider_set_center_Injected();
  956. //System.Void UnityEngine.CapsuleCollider::set_height(System.Single)
  957. void Register_UnityEngine_CapsuleCollider_set_height();
  958. Register_UnityEngine_CapsuleCollider_set_height();
  959. //End Registrations for type : UnityEngine.CapsuleCollider
  960. //Start Registrations for type : UnityEngine.CharacterController
  961. //System.Boolean UnityEngine.CharacterController::get_isGrounded()
  962. void Register_UnityEngine_CharacterController_get_isGrounded();
  963. Register_UnityEngine_CharacterController_get_isGrounded();
  964. //System.Single UnityEngine.CharacterController::get_height()
  965. void Register_UnityEngine_CharacterController_get_height();
  966. Register_UnityEngine_CharacterController_get_height();
  967. //System.Single UnityEngine.CharacterController::get_radius()
  968. void Register_UnityEngine_CharacterController_get_radius();
  969. Register_UnityEngine_CharacterController_get_radius();
  970. //System.Void UnityEngine.CharacterController::get_velocity_Injected(UnityEngine.Vector3&)
  971. void Register_UnityEngine_CharacterController_get_velocity_Injected();
  972. Register_UnityEngine_CharacterController_get_velocity_Injected();
  973. //UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&)
  974. void Register_UnityEngine_CharacterController_Move_Injected();
  975. Register_UnityEngine_CharacterController_Move_Injected();
  976. //End Registrations for type : UnityEngine.CharacterController
  977. //Start Registrations for type : UnityEngine.Collider
  978. //System.Boolean UnityEngine.Collider::get_isTrigger()
  979. void Register_UnityEngine_Collider_get_isTrigger();
  980. Register_UnityEngine_Collider_get_isTrigger();
  981. //System.Void UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&)
  982. void Register_UnityEngine_Collider_Raycast_Injected();
  983. Register_UnityEngine_Collider_Raycast_Injected();
  984. //UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
  985. void Register_UnityEngine_Collider_get_attachedRigidbody();
  986. Register_UnityEngine_Collider_get_attachedRigidbody();
  987. //End Registrations for type : UnityEngine.Collider
  988. //Start Registrations for type : UnityEngine.ColorUtility
  989. //System.Boolean UnityEngine.ColorUtility::DoTryParseHtmlColor(System.String,UnityEngine.Color32&)
  990. void Register_UnityEngine_ColorUtility_DoTryParseHtmlColor();
  991. Register_UnityEngine_ColorUtility_DoTryParseHtmlColor();
  992. //End Registrations for type : UnityEngine.ColorUtility
  993. //Start Registrations for type : UnityEngine.Component
  994. //System.Void UnityEngine.Component::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
  995. void Register_UnityEngine_Component_BroadcastMessage();
  996. Register_UnityEngine_Component_BroadcastMessage();
  997. //System.Void UnityEngine.Component::GetComponentFastPath(System.Type,System.IntPtr)
  998. void Register_UnityEngine_Component_GetComponentFastPath();
  999. Register_UnityEngine_Component_GetComponentFastPath();
  1000. //System.Void UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object)
  1001. void Register_UnityEngine_Component_GetComponentsForListInternal();
  1002. Register_UnityEngine_Component_GetComponentsForListInternal();
  1003. //System.Void UnityEngine.Component::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
  1004. void Register_UnityEngine_Component_SendMessage();
  1005. Register_UnityEngine_Component_SendMessage();
  1006. //UnityEngine.GameObject UnityEngine.Component::get_gameObject()
  1007. void Register_UnityEngine_Component_get_gameObject();
  1008. Register_UnityEngine_Component_get_gameObject();
  1009. //UnityEngine.Transform UnityEngine.Component::get_transform()
  1010. void Register_UnityEngine_Component_get_transform();
  1011. Register_UnityEngine_Component_get_transform();
  1012. //End Registrations for type : UnityEngine.Component
  1013. //Start Registrations for type : UnityEngine.ComputeBuffer
  1014. //System.IntPtr UnityEngine.ComputeBuffer::InitBuffer(System.Int32,System.Int32,UnityEngine.ComputeBufferType,UnityEngine.ComputeBufferMode)
  1015. void Register_UnityEngine_ComputeBuffer_InitBuffer();
  1016. Register_UnityEngine_ComputeBuffer_InitBuffer();
  1017. //System.Void UnityEngine.ComputeBuffer::CopyCount(UnityEngine.ComputeBuffer,UnityEngine.ComputeBuffer,System.Int32)
  1018. void Register_UnityEngine_ComputeBuffer_CopyCount();
  1019. Register_UnityEngine_ComputeBuffer_CopyCount();
  1020. //System.Void UnityEngine.ComputeBuffer::DestroyBuffer(UnityEngine.ComputeBuffer)
  1021. void Register_UnityEngine_ComputeBuffer_DestroyBuffer();
  1022. Register_UnityEngine_ComputeBuffer_DestroyBuffer();
  1023. //System.Void UnityEngine.ComputeBuffer::InternalSetData(System.Array,System.Int32,System.Int32,System.Int32,System.Int32)
  1024. void Register_UnityEngine_ComputeBuffer_InternalSetData();
  1025. Register_UnityEngine_ComputeBuffer_InternalSetData();
  1026. //End Registrations for type : UnityEngine.ComputeBuffer
  1027. //Start Registrations for type : UnityEngine.ComputeShader
  1028. //System.Int32 UnityEngine.ComputeShader::FindKernel(System.String)
  1029. void Register_UnityEngine_ComputeShader_FindKernel();
  1030. Register_UnityEngine_ComputeShader_FindKernel();
  1031. //End Registrations for type : UnityEngine.ComputeShader
  1032. //Start Registrations for type : UnityEngine.ContactFilter2D
  1033. //System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
  1034. void Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected();
  1035. Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected();
  1036. //End Registrations for type : UnityEngine.ContactFilter2D
  1037. //Start Registrations for type : UnityEngine.Coroutine
  1038. //System.Void UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr)
  1039. void Register_UnityEngine_Coroutine_ReleaseCoroutine();
  1040. Register_UnityEngine_Coroutine_ReleaseCoroutine();
  1041. //End Registrations for type : UnityEngine.Coroutine
  1042. //Start Registrations for type : UnityEngine.Cubemap
  1043. //System.Boolean UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
  1044. void Register_UnityEngine_Cubemap_Internal_CreateImpl();
  1045. Register_UnityEngine_Cubemap_Internal_CreateImpl();
  1046. //System.Boolean UnityEngine.Cubemap::get_isReadable()
  1047. void Register_UnityEngine_Cubemap_get_isReadable();
  1048. Register_UnityEngine_Cubemap_get_isReadable();
  1049. //End Registrations for type : UnityEngine.Cubemap
  1050. //Start Registrations for type : UnityEngine.CubemapArray
  1051. //System.Boolean UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
  1052. void Register_UnityEngine_CubemapArray_Internal_CreateImpl();
  1053. Register_UnityEngine_CubemapArray_Internal_CreateImpl();
  1054. //System.Boolean UnityEngine.CubemapArray::get_isReadable()
  1055. void Register_UnityEngine_CubemapArray_get_isReadable();
  1056. Register_UnityEngine_CubemapArray_get_isReadable();
  1057. //End Registrations for type : UnityEngine.CubemapArray
  1058. //Start Registrations for type : UnityEngine.Cursor
  1059. //System.Void UnityEngine.Cursor::set_lockState(UnityEngine.CursorLockMode)
  1060. void Register_UnityEngine_Cursor_set_lockState();
  1061. Register_UnityEngine_Cursor_set_lockState();
  1062. //System.Void UnityEngine.Cursor::set_visible(System.Boolean)
  1063. void Register_UnityEngine_Cursor_set_visible();
  1064. Register_UnityEngine_Cursor_set_visible();
  1065. //UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState()
  1066. void Register_UnityEngine_Cursor_get_lockState();
  1067. Register_UnityEngine_Cursor_get_lockState();
  1068. //End Registrations for type : UnityEngine.Cursor
  1069. //Start Registrations for type : UnityEngine.Debug
  1070. //System.Boolean UnityEngine.Debug::get_isDebugBuild()
  1071. void Register_UnityEngine_Debug_get_isDebugBuild();
  1072. Register_UnityEngine_Debug_get_isDebugBuild();
  1073. //System.Int32 UnityEngine.Debug::ExtractStackTraceNoAlloc(System.Byte*,System.Int32,System.String)
  1074. void Register_UnityEngine_Debug_ExtractStackTraceNoAlloc();
  1075. Register_UnityEngine_Debug_ExtractStackTraceNoAlloc();
  1076. //System.Void UnityEngine.Debug::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Color&,System.Single,System.Boolean)
  1077. void Register_UnityEngine_Debug_DrawLine_Injected();
  1078. Register_UnityEngine_Debug_DrawLine_Injected();
  1079. //End Registrations for type : UnityEngine.Debug
  1080. //Start Registrations for type : UnityEngine.DebugLogHandler
  1081. //System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object)
  1082. void Register_UnityEngine_DebugLogHandler_Internal_Log();
  1083. Register_UnityEngine_DebugLogHandler_Internal_Log();
  1084. //System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object)
  1085. void Register_UnityEngine_DebugLogHandler_Internal_LogException();
  1086. Register_UnityEngine_DebugLogHandler_Internal_LogException();
  1087. //End Registrations for type : UnityEngine.DebugLogHandler
  1088. //Start Registrations for type : UnityEngine.Display
  1089. //System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&)
  1090. void Register_UnityEngine_Display_RelativeMouseAtImpl();
  1091. Register_UnityEngine_Display_RelativeMouseAtImpl();
  1092. //System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&)
  1093. void Register_UnityEngine_Display_GetRenderingExtImpl();
  1094. Register_UnityEngine_Display_GetRenderingExtImpl();
  1095. //System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&)
  1096. void Register_UnityEngine_Display_GetSystemExtImpl();
  1097. Register_UnityEngine_Display_GetSystemExtImpl();
  1098. //End Registrations for type : UnityEngine.Display
  1099. //Start Registrations for type : UnityEngine.Event
  1100. //System.Boolean UnityEngine.Event::PopEvent(UnityEngine.Event)
  1101. void Register_UnityEngine_Event_PopEvent();
  1102. Register_UnityEngine_Event_PopEvent();
  1103. //System.Char UnityEngine.Event::get_character()
  1104. void Register_UnityEngine_Event_get_character();
  1105. Register_UnityEngine_Event_get_character();
  1106. //System.Int32 UnityEngine.Event::get_button()
  1107. void Register_UnityEngine_Event_get_button();
  1108. Register_UnityEngine_Event_get_button();
  1109. //System.Int32 UnityEngine.Event::get_clickCount()
  1110. void Register_UnityEngine_Event_get_clickCount();
  1111. Register_UnityEngine_Event_get_clickCount();
  1112. //System.Int32 UnityEngine.Event::get_displayIndex()
  1113. void Register_UnityEngine_Event_get_displayIndex();
  1114. Register_UnityEngine_Event_get_displayIndex();
  1115. //System.IntPtr UnityEngine.Event::Internal_Create(System.Int32)
  1116. void Register_UnityEngine_Event_Internal_Create();
  1117. Register_UnityEngine_Event_Internal_Create();
  1118. //System.Single UnityEngine.Event::get_pressure()
  1119. void Register_UnityEngine_Event_get_pressure();
  1120. Register_UnityEngine_Event_get_pressure();
  1121. //System.String UnityEngine.Event::get_commandName()
  1122. void Register_UnityEngine_Event_get_commandName();
  1123. Register_UnityEngine_Event_get_commandName();
  1124. //System.Void UnityEngine.Event::CopyFromPtr(System.IntPtr)
  1125. void Register_UnityEngine_Event_CopyFromPtr();
  1126. Register_UnityEngine_Event_CopyFromPtr();
  1127. //System.Void UnityEngine.Event::Internal_Destroy(System.IntPtr)
  1128. void Register_UnityEngine_Event_Internal_Destroy();
  1129. Register_UnityEngine_Event_Internal_Destroy();
  1130. //System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr)
  1131. void Register_UnityEngine_Event_Internal_SetNativeEvent();
  1132. Register_UnityEngine_Event_Internal_SetNativeEvent();
  1133. //System.Void UnityEngine.Event::Internal_Use()
  1134. void Register_UnityEngine_Event_Internal_Use();
  1135. Register_UnityEngine_Event_Internal_Use();
  1136. //System.Void UnityEngine.Event::get_delta_Injected(UnityEngine.Vector2&)
  1137. void Register_UnityEngine_Event_get_delta_Injected();
  1138. Register_UnityEngine_Event_get_delta_Injected();
  1139. //System.Void UnityEngine.Event::get_mousePosition_Injected(UnityEngine.Vector2&)
  1140. void Register_UnityEngine_Event_get_mousePosition_Injected();
  1141. Register_UnityEngine_Event_get_mousePosition_Injected();
  1142. //System.Void UnityEngine.Event::set_character(System.Char)
  1143. void Register_UnityEngine_Event_set_character();
  1144. Register_UnityEngine_Event_set_character();
  1145. //System.Void UnityEngine.Event::set_commandName(System.String)
  1146. void Register_UnityEngine_Event_set_commandName();
  1147. Register_UnityEngine_Event_set_commandName();
  1148. //System.Void UnityEngine.Event::set_displayIndex(System.Int32)
  1149. void Register_UnityEngine_Event_set_displayIndex();
  1150. Register_UnityEngine_Event_set_displayIndex();
  1151. //System.Void UnityEngine.Event::set_keyCode(UnityEngine.KeyCode)
  1152. void Register_UnityEngine_Event_set_keyCode();
  1153. Register_UnityEngine_Event_set_keyCode();
  1154. //System.Void UnityEngine.Event::set_modifiers(UnityEngine.EventModifiers)
  1155. void Register_UnityEngine_Event_set_modifiers();
  1156. Register_UnityEngine_Event_set_modifiers();
  1157. //System.Void UnityEngine.Event::set_mousePosition_Injected(UnityEngine.Vector2&)
  1158. void Register_UnityEngine_Event_set_mousePosition_Injected();
  1159. Register_UnityEngine_Event_set_mousePosition_Injected();
  1160. //System.Void UnityEngine.Event::set_type(UnityEngine.EventType)
  1161. void Register_UnityEngine_Event_set_type();
  1162. Register_UnityEngine_Event_set_type();
  1163. //UnityEngine.EventModifiers UnityEngine.Event::get_modifiers()
  1164. void Register_UnityEngine_Event_get_modifiers();
  1165. Register_UnityEngine_Event_get_modifiers();
  1166. //UnityEngine.EventType UnityEngine.Event::GetTypeForControl(System.Int32)
  1167. void Register_UnityEngine_Event_GetTypeForControl();
  1168. Register_UnityEngine_Event_GetTypeForControl();
  1169. //UnityEngine.EventType UnityEngine.Event::get_rawType()
  1170. void Register_UnityEngine_Event_get_rawType();
  1171. Register_UnityEngine_Event_get_rawType();
  1172. //UnityEngine.EventType UnityEngine.Event::get_type()
  1173. void Register_UnityEngine_Event_get_type();
  1174. Register_UnityEngine_Event_get_type();
  1175. //UnityEngine.KeyCode UnityEngine.Event::get_keyCode()
  1176. void Register_UnityEngine_Event_get_keyCode();
  1177. Register_UnityEngine_Event_get_keyCode();
  1178. //UnityEngine.PointerType UnityEngine.Event::get_pointerType()
  1179. void Register_UnityEngine_Event_get_pointerType();
  1180. Register_UnityEngine_Event_get_pointerType();
  1181. //End Registrations for type : UnityEngine.Event
  1182. //Start Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
  1183. //System.Boolean UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate()
  1184. void Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
  1185. Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
  1186. //End Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
  1187. //Start Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
  1188. //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedTextureFormat(UnityEngine.TextureFormat)
  1189. void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat();
  1190. Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat();
  1191. //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
  1192. void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
  1193. Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
  1194. //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean)
  1195. void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
  1196. Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
  1197. //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean)
  1198. void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
  1199. Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
  1200. //UnityEngine.RenderTextureFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetRenderTextureFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
  1201. void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat();
  1202. Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat();
  1203. //End Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
  1204. //Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
  1205. //System.Void UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance()
  1206. void Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
  1207. Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
  1208. //End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
  1209. //Start Registrations for type : UnityEngine.Font
  1210. //System.Boolean UnityEngine.Font::HasCharacter(System.Int32)
  1211. void Register_UnityEngine_Font_HasCharacter();
  1212. Register_UnityEngine_Font_HasCharacter();
  1213. //System.Boolean UnityEngine.Font::get_dynamic()
  1214. void Register_UnityEngine_Font_get_dynamic();
  1215. Register_UnityEngine_Font_get_dynamic();
  1216. //System.Int32 UnityEngine.Font::get_fontSize()
  1217. void Register_UnityEngine_Font_get_fontSize();
  1218. Register_UnityEngine_Font_get_fontSize();
  1219. //System.Void UnityEngine.Font::Internal_CreateFont(UnityEngine.Font,System.String)
  1220. void Register_UnityEngine_Font_Internal_CreateFont();
  1221. Register_UnityEngine_Font_Internal_CreateFont();
  1222. //System.Void UnityEngine.Font::set_characterInfo(UnityEngine.CharacterInfo[])
  1223. void Register_UnityEngine_Font_set_characterInfo();
  1224. Register_UnityEngine_Font_set_characterInfo();
  1225. //UnityEngine.Material UnityEngine.Font::get_material()
  1226. void Register_UnityEngine_Font_get_material();
  1227. Register_UnityEngine_Font_get_material();
  1228. //End Registrations for type : UnityEngine.Font
  1229. //Start Registrations for type : UnityEngine.GameObject
  1230. //System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object)
  1231. void Register_UnityEngine_GameObject_GetComponentsInternal();
  1232. Register_UnityEngine_GameObject_GetComponentsInternal();
  1233. //System.Boolean UnityEngine.GameObject::CompareTag(System.String)
  1234. void Register_UnityEngine_GameObject_CompareTag();
  1235. Register_UnityEngine_GameObject_CompareTag();
  1236. //System.Boolean UnityEngine.GameObject::get_activeInHierarchy()
  1237. void Register_UnityEngine_GameObject_get_activeInHierarchy();
  1238. Register_UnityEngine_GameObject_get_activeInHierarchy();
  1239. //System.Boolean UnityEngine.GameObject::get_activeSelf()
  1240. void Register_UnityEngine_GameObject_get_activeSelf();
  1241. Register_UnityEngine_GameObject_get_activeSelf();
  1242. //System.Int32 UnityEngine.GameObject::get_layer()
  1243. void Register_UnityEngine_GameObject_get_layer();
  1244. Register_UnityEngine_GameObject_get_layer();
  1245. //System.String UnityEngine.GameObject::get_tag()
  1246. void Register_UnityEngine_GameObject_get_tag();
  1247. Register_UnityEngine_GameObject_get_tag();
  1248. //System.Void UnityEngine.GameObject::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
  1249. void Register_UnityEngine_GameObject_BroadcastMessage();
  1250. Register_UnityEngine_GameObject_BroadcastMessage();
  1251. //System.Void UnityEngine.GameObject::GetComponentFastPath(System.Type,System.IntPtr)
  1252. void Register_UnityEngine_GameObject_GetComponentFastPath();
  1253. Register_UnityEngine_GameObject_GetComponentFastPath();
  1254. //System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String)
  1255. void Register_UnityEngine_GameObject_Internal_CreateGameObject();
  1256. Register_UnityEngine_GameObject_Internal_CreateGameObject();
  1257. //System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
  1258. void Register_UnityEngine_GameObject_SendMessage();
  1259. Register_UnityEngine_GameObject_SendMessage();
  1260. //System.Void UnityEngine.GameObject::SetActive(System.Boolean)
  1261. void Register_UnityEngine_GameObject_SetActive();
  1262. Register_UnityEngine_GameObject_SetActive();
  1263. //System.Void UnityEngine.GameObject::set_layer(System.Int32)
  1264. void Register_UnityEngine_GameObject_set_layer();
  1265. Register_UnityEngine_GameObject_set_layer();
  1266. //System.Void UnityEngine.GameObject::set_tag(System.String)
  1267. void Register_UnityEngine_GameObject_set_tag();
  1268. Register_UnityEngine_GameObject_set_tag();
  1269. //UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type)
  1270. void Register_UnityEngine_GameObject_GetComponent();
  1271. Register_UnityEngine_GameObject_GetComponent();
  1272. //UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean)
  1273. void Register_UnityEngine_GameObject_GetComponentInChildren();
  1274. Register_UnityEngine_GameObject_GetComponentInChildren();
  1275. //UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type,System.Boolean)
  1276. void Register_UnityEngine_GameObject_GetComponentInParent();
  1277. Register_UnityEngine_GameObject_GetComponentInParent();
  1278. //UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type)
  1279. void Register_UnityEngine_GameObject_Internal_AddComponentWithType();
  1280. Register_UnityEngine_GameObject_Internal_AddComponentWithType();
  1281. //UnityEngine.GameObject UnityEngine.GameObject::Find(System.String)
  1282. void Register_UnityEngine_GameObject_Find();
  1283. Register_UnityEngine_GameObject_Find();
  1284. //UnityEngine.GameObject UnityEngine.GameObject::FindGameObjectWithTag(System.String)
  1285. void Register_UnityEngine_GameObject_FindGameObjectWithTag();
  1286. Register_UnityEngine_GameObject_FindGameObjectWithTag();
  1287. //UnityEngine.Transform UnityEngine.GameObject::get_transform()
  1288. void Register_UnityEngine_GameObject_get_transform();
  1289. Register_UnityEngine_GameObject_get_transform();
  1290. //End Registrations for type : UnityEngine.GameObject
  1291. //Start Registrations for type : UnityEngine.Gizmos
  1292. //System.Void UnityEngine.Gizmos::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
  1293. void Register_UnityEngine_Gizmos_DrawLine_Injected();
  1294. Register_UnityEngine_Gizmos_DrawLine_Injected();
  1295. //System.Void UnityEngine.Gizmos::DrawSphere_Injected(UnityEngine.Vector3&,System.Single)
  1296. void Register_UnityEngine_Gizmos_DrawSphere_Injected();
  1297. Register_UnityEngine_Gizmos_DrawSphere_Injected();
  1298. //System.Void UnityEngine.Gizmos::DrawWireSphere_Injected(UnityEngine.Vector3&,System.Single)
  1299. void Register_UnityEngine_Gizmos_DrawWireSphere_Injected();
  1300. Register_UnityEngine_Gizmos_DrawWireSphere_Injected();
  1301. //System.Void UnityEngine.Gizmos::set_color_Injected(UnityEngine.Color&)
  1302. void Register_UnityEngine_Gizmos_set_color_Injected();
  1303. Register_UnityEngine_Gizmos_set_color_Injected();
  1304. //End Registrations for type : UnityEngine.Gizmos
  1305. //Start Registrations for type : UnityEngine.GL
  1306. //System.Boolean UnityEngine.GL::get_invertCulling()
  1307. void Register_UnityEngine_GL_get_invertCulling();
  1308. Register_UnityEngine_GL_get_invertCulling();
  1309. //System.Void UnityEngine.GL::Begin(System.Int32)
  1310. void Register_UnityEngine_GL_Begin();
  1311. Register_UnityEngine_GL_Begin();
  1312. //System.Void UnityEngine.GL::ClearWithSkybox(System.Boolean,UnityEngine.Camera)
  1313. void Register_UnityEngine_GL_ClearWithSkybox();
  1314. Register_UnityEngine_GL_ClearWithSkybox();
  1315. //System.Void UnityEngine.GL::End()
  1316. void Register_UnityEngine_GL_End();
  1317. Register_UnityEngine_GL_End();
  1318. //System.Void UnityEngine.GL::GLClear_Injected(System.Boolean,System.Boolean,UnityEngine.Color&,System.Single)
  1319. void Register_UnityEngine_GL_GLClear_Injected();
  1320. Register_UnityEngine_GL_GLClear_Injected();
  1321. //System.Void UnityEngine.GL::GetGPUProjectionMatrix_Injected(UnityEngine.Matrix4x4&,System.Boolean,UnityEngine.Matrix4x4&)
  1322. void Register_UnityEngine_GL_GetGPUProjectionMatrix_Injected();
  1323. Register_UnityEngine_GL_GetGPUProjectionMatrix_Injected();
  1324. //System.Void UnityEngine.GL::LoadIdentity()
  1325. void Register_UnityEngine_GL_LoadIdentity();
  1326. Register_UnityEngine_GL_LoadIdentity();
  1327. //System.Void UnityEngine.GL::LoadOrtho()
  1328. void Register_UnityEngine_GL_LoadOrtho();
  1329. Register_UnityEngine_GL_LoadOrtho();
  1330. //System.Void UnityEngine.GL::LoadProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
  1331. void Register_UnityEngine_GL_LoadProjectionMatrix_Injected();
  1332. Register_UnityEngine_GL_LoadProjectionMatrix_Injected();
  1333. //System.Void UnityEngine.GL::MultiTexCoord3(System.Int32,System.Single,System.Single,System.Single)
  1334. void Register_UnityEngine_GL_MultiTexCoord3();
  1335. Register_UnityEngine_GL_MultiTexCoord3();
  1336. //System.Void UnityEngine.GL::PopMatrix()
  1337. void Register_UnityEngine_GL_PopMatrix();
  1338. Register_UnityEngine_GL_PopMatrix();
  1339. //System.Void UnityEngine.GL::PushMatrix()
  1340. void Register_UnityEngine_GL_PushMatrix();
  1341. Register_UnityEngine_GL_PushMatrix();
  1342. //System.Void UnityEngine.GL::TexCoord3(System.Single,System.Single,System.Single)
  1343. void Register_UnityEngine_GL_TexCoord3();
  1344. Register_UnityEngine_GL_TexCoord3();
  1345. //System.Void UnityEngine.GL::Vertex3(System.Single,System.Single,System.Single)
  1346. void Register_UnityEngine_GL_Vertex3();
  1347. Register_UnityEngine_GL_Vertex3();
  1348. //System.Void UnityEngine.GL::set_invertCulling(System.Boolean)
  1349. void Register_UnityEngine_GL_set_invertCulling();
  1350. Register_UnityEngine_GL_set_invertCulling();
  1351. //End Registrations for type : UnityEngine.GL
  1352. //Start Registrations for type : UnityEngine.Gradient
  1353. //System.Boolean UnityEngine.Gradient::Internal_Equals(System.IntPtr)
  1354. void Register_UnityEngine_Gradient_Internal_Equals();
  1355. Register_UnityEngine_Gradient_Internal_Equals();
  1356. //System.IntPtr UnityEngine.Gradient::Init()
  1357. void Register_UnityEngine_Gradient_Init();
  1358. Register_UnityEngine_Gradient_Init();
  1359. //System.Void UnityEngine.Gradient::Cleanup()
  1360. void Register_UnityEngine_Gradient_Cleanup();
  1361. Register_UnityEngine_Gradient_Cleanup();
  1362. //UnityEngine.GradientColorKey[] UnityEngine.Gradient::get_colorKeys()
  1363. void Register_UnityEngine_Gradient_get_colorKeys();
  1364. Register_UnityEngine_Gradient_get_colorKeys();
  1365. //End Registrations for type : UnityEngine.Gradient
  1366. //Start Registrations for type : UnityEngine.Graphics
  1367. //System.Int32 UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount()
  1368. void Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
  1369. Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
  1370. //System.Void UnityEngine.Graphics::Blit2(UnityEngine.Texture,UnityEngine.RenderTexture)
  1371. void Register_UnityEngine_Graphics_Blit2();
  1372. Register_UnityEngine_Graphics_Blit2();
  1373. //System.Void UnityEngine.Graphics::ClearRandomWriteTargets()
  1374. void Register_UnityEngine_Graphics_ClearRandomWriteTargets();
  1375. Register_UnityEngine_Graphics_ClearRandomWriteTargets();
  1376. //System.Void UnityEngine.Graphics::Internal_BlitMaterial5(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,System.Int32,System.Boolean)
  1377. void Register_UnityEngine_Graphics_Internal_BlitMaterial5();
  1378. Register_UnityEngine_Graphics_Internal_BlitMaterial5();
  1379. //System.Void UnityEngine.Graphics::Internal_BlitMultiTap4(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,UnityEngine.Vector2[])
  1380. void Register_UnityEngine_Graphics_Internal_BlitMultiTap4();
  1381. Register_UnityEngine_Graphics_Internal_BlitMultiTap4();
  1382. //System.Void UnityEngine.Graphics::Internal_DrawMeshNow2_Injected(UnityEngine.Mesh,System.Int32,UnityEngine.Matrix4x4&)
  1383. void Register_UnityEngine_Graphics_Internal_DrawMeshNow2_Injected();
  1384. Register_UnityEngine_Graphics_Internal_DrawMeshNow2_Injected();
  1385. //System.Void UnityEngine.Graphics::Internal_DrawProceduralIndirectNow(UnityEngine.MeshTopology,UnityEngine.ComputeBuffer,System.Int32)
  1386. void Register_UnityEngine_Graphics_Internal_DrawProceduralIndirectNow();
  1387. Register_UnityEngine_Graphics_Internal_DrawProceduralIndirectNow();
  1388. //System.Void UnityEngine.Graphics::Internal_SetNullRT()
  1389. void Register_UnityEngine_Graphics_Internal_SetNullRT();
  1390. Register_UnityEngine_Graphics_Internal_SetNullRT();
  1391. //System.Void UnityEngine.Graphics::Internal_SetRTSimple_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32)
  1392. void Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();
  1393. Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();
  1394. //System.Void UnityEngine.Graphics::Internal_SetRandomWriteTargetBuffer(System.Int32,UnityEngine.ComputeBuffer,System.Boolean)
  1395. void Register_UnityEngine_Graphics_Internal_SetRandomWriteTargetBuffer();
  1396. Register_UnityEngine_Graphics_Internal_SetRandomWriteTargetBuffer();
  1397. //End Registrations for type : UnityEngine.Graphics
  1398. //Start Registrations for type : UnityEngine.GUI
  1399. //System.Boolean UnityEngine.GUI::HasMouseControl(System.Int32)
  1400. void Register_UnityEngine_GUI_HasMouseControl();
  1401. Register_UnityEngine_GUI_HasMouseControl();
  1402. //System.Boolean UnityEngine.GUI::get_changed()
  1403. void Register_UnityEngine_GUI_get_changed();
  1404. Register_UnityEngine_GUI_get_changed();
  1405. //System.Boolean UnityEngine.GUI::get_enabled()
  1406. void Register_UnityEngine_GUI_get_enabled();
  1407. Register_UnityEngine_GUI_get_enabled();
  1408. //System.Boolean UnityEngine.GUI::get_usePageScrollbars()
  1409. void Register_UnityEngine_GUI_get_usePageScrollbars();
  1410. Register_UnityEngine_GUI_get_usePageScrollbars();
  1411. //System.Void UnityEngine.GUI::GrabMouseControl(System.Int32)
  1412. void Register_UnityEngine_GUI_GrabMouseControl();
  1413. Register_UnityEngine_GUI_GrabMouseControl();
  1414. //System.Void UnityEngine.GUI::InternalRepaintEditorWindow()
  1415. void Register_UnityEngine_GUI_InternalRepaintEditorWindow();
  1416. Register_UnityEngine_GUI_InternalRepaintEditorWindow();
  1417. //System.Void UnityEngine.GUI::ReleaseMouseControl()
  1418. void Register_UnityEngine_GUI_ReleaseMouseControl();
  1419. Register_UnityEngine_GUI_ReleaseMouseControl();
  1420. //System.Void UnityEngine.GUI::SetNextControlName(System.String)
  1421. void Register_UnityEngine_GUI_SetNextControlName();
  1422. Register_UnityEngine_GUI_SetNextControlName();
  1423. //System.Void UnityEngine.GUI::get_backgroundColor_Injected(UnityEngine.Color&)
  1424. void Register_UnityEngine_GUI_get_backgroundColor_Injected();
  1425. Register_UnityEngine_GUI_get_backgroundColor_Injected();
  1426. //System.Void UnityEngine.GUI::get_color_Injected(UnityEngine.Color&)
  1427. void Register_UnityEngine_GUI_get_color_Injected();
  1428. Register_UnityEngine_GUI_get_color_Injected();
  1429. //System.Void UnityEngine.GUI::get_contentColor_Injected(UnityEngine.Color&)
  1430. void Register_UnityEngine_GUI_get_contentColor_Injected();
  1431. Register_UnityEngine_GUI_get_contentColor_Injected();
  1432. //System.Void UnityEngine.GUI::set_backgroundColor_Injected(UnityEngine.Color&)
  1433. void Register_UnityEngine_GUI_set_backgroundColor_Injected();
  1434. Register_UnityEngine_GUI_set_backgroundColor_Injected();
  1435. //System.Void UnityEngine.GUI::set_changed(System.Boolean)
  1436. void Register_UnityEngine_GUI_set_changed();
  1437. Register_UnityEngine_GUI_set_changed();
  1438. //System.Void UnityEngine.GUI::set_color_Injected(UnityEngine.Color&)
  1439. void Register_UnityEngine_GUI_set_color_Injected();
  1440. Register_UnityEngine_GUI_set_color_Injected();
  1441. //System.Void UnityEngine.GUI::set_contentColor_Injected(UnityEngine.Color&)
  1442. void Register_UnityEngine_GUI_set_contentColor_Injected();
  1443. Register_UnityEngine_GUI_set_contentColor_Injected();
  1444. //System.Void UnityEngine.GUI::set_enabled(System.Boolean)
  1445. void Register_UnityEngine_GUI_set_enabled();
  1446. Register_UnityEngine_GUI_set_enabled();
  1447. //End Registrations for type : UnityEngine.GUI
  1448. //Start Registrations for type : UnityEngine.GUIClip
  1449. //System.Int32 UnityEngine.GUIClip::Internal_GetCount()
  1450. void Register_UnityEngine_GUIClip_Internal_GetCount();
  1451. Register_UnityEngine_GUIClip_Internal_GetCount();
  1452. //System.Void UnityEngine.GUIClip::GetMatrix_Injected(UnityEngine.Matrix4x4&)
  1453. void Register_UnityEngine_GUIClip_GetMatrix_Injected();
  1454. Register_UnityEngine_GUIClip_GetMatrix_Injected();
  1455. //System.Void UnityEngine.GUIClip::Internal_Pop()
  1456. void Register_UnityEngine_GUIClip_Internal_Pop();
  1457. Register_UnityEngine_GUIClip_Internal_Pop();
  1458. //System.Void UnityEngine.GUIClip::Internal_PopParentClip()
  1459. void Register_UnityEngine_GUIClip_Internal_PopParentClip();
  1460. Register_UnityEngine_GUIClip_Internal_PopParentClip();
  1461. //System.Void UnityEngine.GUIClip::Internal_PushParentClip_Injected(UnityEngine.Matrix4x4&,UnityEngine.Rect&)
  1462. void Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected();
  1463. Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected();
  1464. //System.Void UnityEngine.GUIClip::Internal_Push_Injected(UnityEngine.Rect&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Boolean)
  1465. void Register_UnityEngine_GUIClip_Internal_Push_Injected();
  1466. Register_UnityEngine_GUIClip_Internal_Push_Injected();
  1467. //System.Void UnityEngine.GUIClip::SetMatrix_Injected(UnityEngine.Matrix4x4&)
  1468. void Register_UnityEngine_GUIClip_SetMatrix_Injected();
  1469. Register_UnityEngine_GUIClip_SetMatrix_Injected();
  1470. //System.Void UnityEngine.GUIClip::UnclipToWindow_Vector2_Injected(UnityEngine.Vector2&,UnityEngine.Vector2&)
  1471. void Register_UnityEngine_GUIClip_UnclipToWindow_Vector2_Injected();
  1472. Register_UnityEngine_GUIClip_UnclipToWindow_Vector2_Injected();
  1473. //System.Void UnityEngine.GUIClip::get_visibleRect_Injected(UnityEngine.Rect&)
  1474. void Register_UnityEngine_GUIClip_get_visibleRect_Injected();
  1475. Register_UnityEngine_GUIClip_get_visibleRect_Injected();
  1476. //End Registrations for type : UnityEngine.GUIClip
  1477. //Start Registrations for type : UnityEngine.GUILayoutUtility
  1478. //System.Void UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&)
  1479. void Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
  1480. Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
  1481. //System.Void UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&)
  1482. void Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
  1483. Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
  1484. //End Registrations for type : UnityEngine.GUILayoutUtility
  1485. //Start Registrations for type : UnityEngine.GUISettings
  1486. //System.Single UnityEngine.GUISettings::Internal_GetCursorFlashSpeed()
  1487. void Register_UnityEngine_GUISettings_Internal_GetCursorFlashSpeed();
  1488. Register_UnityEngine_GUISettings_Internal_GetCursorFlashSpeed();
  1489. //End Registrations for type : UnityEngine.GUISettings
  1490. //Start Registrations for type : UnityEngine.GUIStyle
  1491. //System.Boolean UnityEngine.GUIStyle::get_stretchHeight()
  1492. void Register_UnityEngine_GUIStyle_get_stretchHeight();
  1493. Register_UnityEngine_GUIStyle_get_stretchHeight();
  1494. //System.Boolean UnityEngine.GUIStyle::get_stretchWidth()
  1495. void Register_UnityEngine_GUIStyle_get_stretchWidth();
  1496. Register_UnityEngine_GUIStyle_get_stretchWidth();
  1497. //System.Boolean UnityEngine.GUIStyle::get_wordWrap()
  1498. void Register_UnityEngine_GUIStyle_get_wordWrap();
  1499. Register_UnityEngine_GUIStyle_get_wordWrap();
  1500. //System.Int32 UnityEngine.GUIStyle::Internal_GetCursorStringIndex_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,UnityEngine.Vector2&)
  1501. void Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected();
  1502. Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected();
  1503. //System.IntPtr UnityEngine.GUIStyle::GetRectOffsetPtr(System.Int32)
  1504. void Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
  1505. Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
  1506. //System.IntPtr UnityEngine.GUIStyle::GetStyleStatePtr(System.Int32)
  1507. void Register_UnityEngine_GUIStyle_GetStyleStatePtr();
  1508. Register_UnityEngine_GUIStyle_GetStyleStatePtr();
  1509. //System.IntPtr UnityEngine.GUIStyle::Internal_Copy(UnityEngine.GUIStyle,UnityEngine.GUIStyle)
  1510. void Register_UnityEngine_GUIStyle_Internal_Copy();
  1511. Register_UnityEngine_GUIStyle_Internal_Copy();
  1512. //System.IntPtr UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle)
  1513. void Register_UnityEngine_GUIStyle_Internal_Create();
  1514. Register_UnityEngine_GUIStyle_Internal_Create();
  1515. //System.Single UnityEngine.GUIStyle::Internal_CalcHeight(UnityEngine.GUIContent,System.Single)
  1516. void Register_UnityEngine_GUIStyle_Internal_CalcHeight();
  1517. Register_UnityEngine_GUIStyle_Internal_CalcHeight();
  1518. //System.Single UnityEngine.GUIStyle::Internal_GetCursorFlashOffset()
  1519. void Register_UnityEngine_GUIStyle_Internal_GetCursorFlashOffset();
  1520. Register_UnityEngine_GUIStyle_Internal_GetCursorFlashOffset();
  1521. //System.Single UnityEngine.GUIStyle::Internal_GetLineHeight(System.IntPtr)
  1522. void Register_UnityEngine_GUIStyle_Internal_GetLineHeight();
  1523. Register_UnityEngine_GUIStyle_Internal_GetLineHeight();
  1524. //System.Single UnityEngine.GUIStyle::get_fixedHeight()
  1525. void Register_UnityEngine_GUIStyle_get_fixedHeight();
  1526. Register_UnityEngine_GUIStyle_get_fixedHeight();
  1527. //System.Single UnityEngine.GUIStyle::get_fixedWidth()
  1528. void Register_UnityEngine_GUIStyle_get_fixedWidth();
  1529. Register_UnityEngine_GUIStyle_get_fixedWidth();
  1530. //System.String UnityEngine.GUIStyle::Internal_GetSelectedRenderedText_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Int32)
  1531. void Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected();
  1532. Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected();
  1533. //System.String UnityEngine.GUIStyle::get_rawName()
  1534. void Register_UnityEngine_GUIStyle_get_rawName();
  1535. Register_UnityEngine_GUIStyle_get_rawName();
  1536. //System.Void UnityEngine.GUIStyle::AssignRectOffset(System.Int32,System.IntPtr)
  1537. void Register_UnityEngine_GUIStyle_AssignRectOffset();
  1538. Register_UnityEngine_GUIStyle_AssignRectOffset();
  1539. //System.Void UnityEngine.GUIStyle::Internal_CalcMinMaxWidth_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&)
  1540. void Register_UnityEngine_GUIStyle_Internal_CalcMinMaxWidth_Injected();
  1541. Register_UnityEngine_GUIStyle_Internal_CalcMinMaxWidth_Injected();
  1542. //System.Void UnityEngine.GUIStyle::Internal_CalcSizeWithConstraints_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&,UnityEngine.Vector2&)
  1543. void Register_UnityEngine_GUIStyle_Internal_CalcSizeWithConstraints_Injected();
  1544. Register_UnityEngine_GUIStyle_Internal_CalcSizeWithConstraints_Injected();
  1545. //System.Void UnityEngine.GUIStyle::Internal_CalcSize_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&)
  1546. void Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected();
  1547. Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected();
  1548. //System.Void UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr)
  1549. void Register_UnityEngine_GUIStyle_Internal_Destroy();
  1550. Register_UnityEngine_GUIStyle_Internal_Destroy();
  1551. //System.Void UnityEngine.GUIStyle::Internal_Draw2_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean)
  1552. void Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
  1553. Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
  1554. //System.Void UnityEngine.GUIStyle::Internal_DrawCursor_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,UnityEngine.Color&)
  1555. void Register_UnityEngine_GUIStyle_Internal_DrawCursor_Injected();
  1556. Register_UnityEngine_GUIStyle_Internal_DrawCursor_Injected();
  1557. //System.Void UnityEngine.GUIStyle::Internal_DrawWithTextSelection_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Int32,UnityEngine.Color&,UnityEngine.Color&)
  1558. void Register_UnityEngine_GUIStyle_Internal_DrawWithTextSelection_Injected();
  1559. Register_UnityEngine_GUIStyle_Internal_DrawWithTextSelection_Injected();
  1560. //System.Void UnityEngine.GUIStyle::Internal_Draw_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
  1561. void Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
  1562. Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
  1563. //System.Void UnityEngine.GUIStyle::Internal_GetCursorPixelPosition_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,UnityEngine.Vector2&)
  1564. void Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected();
  1565. Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected();
  1566. //System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font)
  1567. void Register_UnityEngine_GUIStyle_SetDefaultFont();
  1568. Register_UnityEngine_GUIStyle_SetDefaultFont();
  1569. //System.Void UnityEngine.GUIStyle::SetMouseTooltip_Injected(System.String,UnityEngine.Rect&)
  1570. void Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();
  1571. Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();
  1572. //System.Void UnityEngine.GUIStyle::get_contentOffset_Injected(UnityEngine.Vector2&)
  1573. void Register_UnityEngine_GUIStyle_get_contentOffset_Injected();
  1574. Register_UnityEngine_GUIStyle_get_contentOffset_Injected();
  1575. //System.Void UnityEngine.GUIStyle::set_Internal_clipOffset_Injected(UnityEngine.Vector2&)
  1576. void Register_UnityEngine_GUIStyle_set_Internal_clipOffset_Injected();
  1577. Register_UnityEngine_GUIStyle_set_Internal_clipOffset_Injected();
  1578. //System.Void UnityEngine.GUIStyle::set_alignment(UnityEngine.TextAnchor)
  1579. void Register_UnityEngine_GUIStyle_set_alignment();
  1580. Register_UnityEngine_GUIStyle_set_alignment();
  1581. //System.Void UnityEngine.GUIStyle::set_clipping(UnityEngine.TextClipping)
  1582. void Register_UnityEngine_GUIStyle_set_clipping();
  1583. Register_UnityEngine_GUIStyle_set_clipping();
  1584. //System.Void UnityEngine.GUIStyle::set_contentOffset_Injected(UnityEngine.Vector2&)
  1585. void Register_UnityEngine_GUIStyle_set_contentOffset_Injected();
  1586. Register_UnityEngine_GUIStyle_set_contentOffset_Injected();
  1587. //System.Void UnityEngine.GUIStyle::set_fixedHeight(System.Single)
  1588. void Register_UnityEngine_GUIStyle_set_fixedHeight();
  1589. Register_UnityEngine_GUIStyle_set_fixedHeight();
  1590. //System.Void UnityEngine.GUIStyle::set_fixedWidth(System.Single)
  1591. void Register_UnityEngine_GUIStyle_set_fixedWidth();
  1592. Register_UnityEngine_GUIStyle_set_fixedWidth();
  1593. //System.Void UnityEngine.GUIStyle::set_fontSize(System.Int32)
  1594. void Register_UnityEngine_GUIStyle_set_fontSize();
  1595. Register_UnityEngine_GUIStyle_set_fontSize();
  1596. //System.Void UnityEngine.GUIStyle::set_fontStyle(UnityEngine.FontStyle)
  1597. void Register_UnityEngine_GUIStyle_set_fontStyle();
  1598. Register_UnityEngine_GUIStyle_set_fontStyle();
  1599. //System.Void UnityEngine.GUIStyle::set_imagePosition(UnityEngine.ImagePosition)
  1600. void Register_UnityEngine_GUIStyle_set_imagePosition();
  1601. Register_UnityEngine_GUIStyle_set_imagePosition();
  1602. //System.Void UnityEngine.GUIStyle::set_rawName(System.String)
  1603. void Register_UnityEngine_GUIStyle_set_rawName();
  1604. Register_UnityEngine_GUIStyle_set_rawName();
  1605. //System.Void UnityEngine.GUIStyle::set_stretchHeight(System.Boolean)
  1606. void Register_UnityEngine_GUIStyle_set_stretchHeight();
  1607. Register_UnityEngine_GUIStyle_set_stretchHeight();
  1608. //System.Void UnityEngine.GUIStyle::set_stretchWidth(System.Boolean)
  1609. void Register_UnityEngine_GUIStyle_set_stretchWidth();
  1610. Register_UnityEngine_GUIStyle_set_stretchWidth();
  1611. //System.Void UnityEngine.GUIStyle::set_wordWrap(System.Boolean)
  1612. void Register_UnityEngine_GUIStyle_set_wordWrap();
  1613. Register_UnityEngine_GUIStyle_set_wordWrap();
  1614. //UnityEngine.Font UnityEngine.GUIStyle::get_font()
  1615. void Register_UnityEngine_GUIStyle_get_font();
  1616. Register_UnityEngine_GUIStyle_get_font();
  1617. //UnityEngine.ImagePosition UnityEngine.GUIStyle::get_imagePosition()
  1618. void Register_UnityEngine_GUIStyle_get_imagePosition();
  1619. Register_UnityEngine_GUIStyle_get_imagePosition();
  1620. //End Registrations for type : UnityEngine.GUIStyle
  1621. //Start Registrations for type : UnityEngine.GUIStyleState
  1622. //System.IntPtr UnityEngine.GUIStyleState::Init()
  1623. void Register_UnityEngine_GUIStyleState_Init();
  1624. Register_UnityEngine_GUIStyleState_Init();
  1625. //System.Void UnityEngine.GUIStyleState::Cleanup()
  1626. void Register_UnityEngine_GUIStyleState_Cleanup();
  1627. Register_UnityEngine_GUIStyleState_Cleanup();
  1628. //System.Void UnityEngine.GUIStyleState::set_background(UnityEngine.Texture2D)
  1629. void Register_UnityEngine_GUIStyleState_set_background();
  1630. Register_UnityEngine_GUIStyleState_set_background();
  1631. //System.Void UnityEngine.GUIStyleState::set_textColor_Injected(UnityEngine.Color&)
  1632. void Register_UnityEngine_GUIStyleState_set_textColor_Injected();
  1633. Register_UnityEngine_GUIStyleState_set_textColor_Injected();
  1634. //End Registrations for type : UnityEngine.GUIStyleState
  1635. //Start Registrations for type : UnityEngine.GUIUtility
  1636. //System.Boolean UnityEngine.GUIUtility::HasFocusableControls()
  1637. void Register_UnityEngine_GUIUtility_HasFocusableControls();
  1638. Register_UnityEngine_GUIUtility_HasFocusableControls();
  1639. //System.Boolean UnityEngine.GUIUtility::OwnsId(System.Int32)
  1640. void Register_UnityEngine_GUIUtility_OwnsId();
  1641. Register_UnityEngine_GUIUtility_OwnsId();
  1642. //System.Boolean UnityEngine.GUIUtility::get_textFieldInput()
  1643. void Register_UnityEngine_GUIUtility_get_textFieldInput();
  1644. Register_UnityEngine_GUIUtility_get_textFieldInput();
  1645. //System.Int32 UnityEngine.GUIUtility::CheckForTabEvent(UnityEngine.Event)
  1646. void Register_UnityEngine_GUIUtility_CheckForTabEvent();
  1647. Register_UnityEngine_GUIUtility_CheckForTabEvent();
  1648. //System.Int32 UnityEngine.GUIUtility::GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&)
  1649. void Register_UnityEngine_GUIUtility_GetControlID_Injected();
  1650. Register_UnityEngine_GUIUtility_GetControlID_Injected();
  1651. //System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl()
  1652. void Register_UnityEngine_GUIUtility_Internal_GetHotControl();
  1653. Register_UnityEngine_GUIUtility_Internal_GetHotControl();
  1654. //System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl()
  1655. void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
  1656. Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
  1657. //System.Int32 UnityEngine.GUIUtility::get_guiDepth()
  1658. void Register_UnityEngine_GUIUtility_get_guiDepth();
  1659. Register_UnityEngine_GUIUtility_get_guiDepth();
  1660. //System.Object UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32)
  1661. void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
  1662. Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
  1663. //System.Single UnityEngine.GUIUtility::get_pixelsPerPoint()
  1664. void Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
  1665. Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
  1666. //System.String UnityEngine.GUIUtility::get_compositionString()
  1667. void Register_UnityEngine_GUIUtility_get_compositionString();
  1668. Register_UnityEngine_GUIUtility_get_compositionString();
  1669. //System.String UnityEngine.GUIUtility::get_systemCopyBuffer()
  1670. void Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
  1671. Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
  1672. //System.Void UnityEngine.GUIUtility::AlignRectToDevice_Injected(UnityEngine.Rect&,System.Int32&,System.Int32&,UnityEngine.Rect&)
  1673. void Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected();
  1674. Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected();
  1675. //System.Void UnityEngine.GUIUtility::BeginContainer(UnityEngine.ObjectGUIState)
  1676. void Register_UnityEngine_GUIUtility_BeginContainer();
  1677. Register_UnityEngine_GUIUtility_BeginContainer();
  1678. //System.Void UnityEngine.GUIUtility::BeginContainerFromOwner(UnityEngine.ScriptableObject)
  1679. void Register_UnityEngine_GUIUtility_BeginContainerFromOwner();
  1680. Register_UnityEngine_GUIUtility_BeginContainerFromOwner();
  1681. //System.Void UnityEngine.GUIUtility::Internal_EndContainer()
  1682. void Register_UnityEngine_GUIUtility_Internal_EndContainer();
  1683. Register_UnityEngine_GUIUtility_Internal_EndContainer();
  1684. //System.Void UnityEngine.GUIUtility::Internal_ExitGUI()
  1685. void Register_UnityEngine_GUIUtility_Internal_ExitGUI();
  1686. Register_UnityEngine_GUIUtility_Internal_ExitGUI();
  1687. //System.Void UnityEngine.GUIUtility::Internal_SetHotControl(System.Int32)
  1688. void Register_UnityEngine_GUIUtility_Internal_SetHotControl();
  1689. Register_UnityEngine_GUIUtility_Internal_SetHotControl();
  1690. //System.Void UnityEngine.GUIUtility::Internal_SetKeyboardControl(System.Int32)
  1691. void Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
  1692. Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
  1693. //System.Void UnityEngine.GUIUtility::SetKeyboardControlToFirstControlId()
  1694. void Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId();
  1695. Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId();
  1696. //System.Void UnityEngine.GUIUtility::SetKeyboardControlToLastControlId()
  1697. void Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId();
  1698. Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId();
  1699. //System.Void UnityEngine.GUIUtility::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
  1700. void Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected();
  1701. Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected();
  1702. //System.Void UnityEngine.GUIUtility::set_mouseUsed(System.Boolean)
  1703. void Register_UnityEngine_GUIUtility_set_mouseUsed();
  1704. Register_UnityEngine_GUIUtility_set_mouseUsed();
  1705. //System.Void UnityEngine.GUIUtility::set_systemCopyBuffer(System.String)
  1706. void Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
  1707. Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
  1708. //System.Void UnityEngine.GUIUtility::set_textFieldInput(System.Boolean)
  1709. void Register_UnityEngine_GUIUtility_set_textFieldInput();
  1710. Register_UnityEngine_GUIUtility_set_textFieldInput();
  1711. //End Registrations for type : UnityEngine.GUIUtility
  1712. //Start Registrations for type : UnityEngine.ImageConversion
  1713. //System.Boolean UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean)
  1714. void Register_UnityEngine_ImageConversion_LoadImage();
  1715. Register_UnityEngine_ImageConversion_LoadImage();
  1716. //End Registrations for type : UnityEngine.ImageConversion
  1717. //Start Registrations for type : UnityEngine.Input
  1718. //System.Boolean UnityEngine.Input::GetButton(System.String)
  1719. void Register_UnityEngine_Input_GetButton();
  1720. Register_UnityEngine_Input_GetButton();
  1721. //System.Boolean UnityEngine.Input::GetButtonDown(System.String)
  1722. void Register_UnityEngine_Input_GetButtonDown();
  1723. Register_UnityEngine_Input_GetButtonDown();
  1724. //System.Boolean UnityEngine.Input::GetButtonUp(System.String)
  1725. void Register_UnityEngine_Input_GetButtonUp();
  1726. Register_UnityEngine_Input_GetButtonUp();
  1727. //System.Boolean UnityEngine.Input::GetKeyDownInt(UnityEngine.KeyCode)
  1728. void Register_UnityEngine_Input_GetKeyDownInt();
  1729. Register_UnityEngine_Input_GetKeyDownInt();
  1730. //System.Boolean UnityEngine.Input::GetKeyInt(UnityEngine.KeyCode)
  1731. void Register_UnityEngine_Input_GetKeyInt();
  1732. Register_UnityEngine_Input_GetKeyInt();
  1733. //System.Boolean UnityEngine.Input::GetKeyUpInt(UnityEngine.KeyCode)
  1734. void Register_UnityEngine_Input_GetKeyUpInt();
  1735. Register_UnityEngine_Input_GetKeyUpInt();
  1736. //System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
  1737. void Register_UnityEngine_Input_GetMouseButton();
  1738. Register_UnityEngine_Input_GetMouseButton();
  1739. //System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
  1740. void Register_UnityEngine_Input_GetMouseButtonDown();
  1741. Register_UnityEngine_Input_GetMouseButtonDown();
  1742. //System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
  1743. void Register_UnityEngine_Input_GetMouseButtonUp();
  1744. Register_UnityEngine_Input_GetMouseButtonUp();
  1745. //System.Boolean UnityEngine.Input::get_mousePresent()
  1746. void Register_UnityEngine_Input_get_mousePresent();
  1747. Register_UnityEngine_Input_get_mousePresent();
  1748. //System.Boolean UnityEngine.Input::get_touchSupported()
  1749. void Register_UnityEngine_Input_get_touchSupported();
  1750. Register_UnityEngine_Input_get_touchSupported();
  1751. //System.Int32 UnityEngine.Input::get_touchCount()
  1752. void Register_UnityEngine_Input_get_touchCount();
  1753. Register_UnityEngine_Input_get_touchCount();
  1754. //System.Single UnityEngine.Input::GetAxis(System.String)
  1755. void Register_UnityEngine_Input_GetAxis();
  1756. Register_UnityEngine_Input_GetAxis();
  1757. //System.Single UnityEngine.Input::GetAxisRaw(System.String)
  1758. void Register_UnityEngine_Input_GetAxisRaw();
  1759. Register_UnityEngine_Input_GetAxisRaw();
  1760. //System.String UnityEngine.Input::get_compositionString()
  1761. void Register_UnityEngine_Input_get_compositionString();
  1762. Register_UnityEngine_Input_get_compositionString();
  1763. //System.Void UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&)
  1764. void Register_UnityEngine_Input_GetTouch_Injected();
  1765. Register_UnityEngine_Input_GetTouch_Injected();
  1766. //System.Void UnityEngine.Input::get_acceleration_Injected(UnityEngine.Vector3&)
  1767. void Register_UnityEngine_Input_get_acceleration_Injected();
  1768. Register_UnityEngine_Input_get_acceleration_Injected();
  1769. //System.Void UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&)
  1770. void Register_UnityEngine_Input_get_compositionCursorPos_Injected();
  1771. Register_UnityEngine_Input_get_compositionCursorPos_Injected();
  1772. //System.Void UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&)
  1773. void Register_UnityEngine_Input_get_mousePosition_Injected();
  1774. Register_UnityEngine_Input_get_mousePosition_Injected();
  1775. //System.Void UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&)
  1776. void Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
  1777. Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
  1778. //System.Void UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
  1779. void Register_UnityEngine_Input_set_compositionCursorPos_Injected();
  1780. Register_UnityEngine_Input_set_compositionCursorPos_Injected();
  1781. //System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode)
  1782. void Register_UnityEngine_Input_set_imeCompositionMode();
  1783. Register_UnityEngine_Input_set_imeCompositionMode();
  1784. //UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode()
  1785. void Register_UnityEngine_Input_get_imeCompositionMode();
  1786. Register_UnityEngine_Input_get_imeCompositionMode();
  1787. //End Registrations for type : UnityEngine.Input
  1788. //Start Registrations for type : UnityEngine.Joint
  1789. //System.Void UnityEngine.Joint::set_anchor_Injected(UnityEngine.Vector3&)
  1790. void Register_UnityEngine_Joint_set_anchor_Injected();
  1791. Register_UnityEngine_Joint_set_anchor_Injected();
  1792. //System.Void UnityEngine.Joint::set_connectedBody(UnityEngine.Rigidbody)
  1793. void Register_UnityEngine_Joint_set_connectedBody();
  1794. Register_UnityEngine_Joint_set_connectedBody();
  1795. //UnityEngine.Rigidbody UnityEngine.Joint::get_connectedBody()
  1796. void Register_UnityEngine_Joint_get_connectedBody();
  1797. Register_UnityEngine_Joint_get_connectedBody();
  1798. //End Registrations for type : UnityEngine.Joint
  1799. //Start Registrations for type : UnityEngine.LayerMask
  1800. //System.Int32 UnityEngine.LayerMask::NameToLayer(System.String)
  1801. void Register_UnityEngine_LayerMask_NameToLayer();
  1802. Register_UnityEngine_LayerMask_NameToLayer();
  1803. //End Registrations for type : UnityEngine.LayerMask
  1804. //Start Registrations for type : UnityEngine.Light
  1805. //System.Single UnityEngine.Light::get_bounceIntensity()
  1806. void Register_UnityEngine_Light_get_bounceIntensity();
  1807. Register_UnityEngine_Light_get_bounceIntensity();
  1808. //System.Single UnityEngine.Light::get_cookieSize()
  1809. void Register_UnityEngine_Light_get_cookieSize();
  1810. Register_UnityEngine_Light_get_cookieSize();
  1811. //System.Single UnityEngine.Light::get_intensity()
  1812. void Register_UnityEngine_Light_get_intensity();
  1813. Register_UnityEngine_Light_get_intensity();
  1814. //System.Single UnityEngine.Light::get_range()
  1815. void Register_UnityEngine_Light_get_range();
  1816. Register_UnityEngine_Light_get_range();
  1817. //System.Single UnityEngine.Light::get_shadowStrength()
  1818. void Register_UnityEngine_Light_get_shadowStrength();
  1819. Register_UnityEngine_Light_get_shadowStrength();
  1820. //System.Single UnityEngine.Light::get_spotAngle()
  1821. void Register_UnityEngine_Light_get_spotAngle();
  1822. Register_UnityEngine_Light_get_spotAngle();
  1823. //System.Void UnityEngine.Light::get_bakingOutput_Injected(UnityEngine.LightBakingOutput&)
  1824. void Register_UnityEngine_Light_get_bakingOutput_Injected();
  1825. Register_UnityEngine_Light_get_bakingOutput_Injected();
  1826. //System.Void UnityEngine.Light::get_color_Injected(UnityEngine.Color&)
  1827. void Register_UnityEngine_Light_get_color_Injected();
  1828. Register_UnityEngine_Light_get_color_Injected();
  1829. //System.Void UnityEngine.Light::set_color_Injected(UnityEngine.Color&)
  1830. void Register_UnityEngine_Light_set_color_Injected();
  1831. Register_UnityEngine_Light_set_color_Injected();
  1832. //System.Void UnityEngine.Light::set_intensity(System.Single)
  1833. void Register_UnityEngine_Light_set_intensity();
  1834. Register_UnityEngine_Light_set_intensity();
  1835. //System.Void UnityEngine.Light::set_shadowBias(System.Single)
  1836. void Register_UnityEngine_Light_set_shadowBias();
  1837. Register_UnityEngine_Light_set_shadowBias();
  1838. //System.Void UnityEngine.Light::set_shadowStrength(System.Single)
  1839. void Register_UnityEngine_Light_set_shadowStrength();
  1840. Register_UnityEngine_Light_set_shadowStrength();
  1841. //UnityEngine.LightShadows UnityEngine.Light::get_shadows()
  1842. void Register_UnityEngine_Light_get_shadows();
  1843. Register_UnityEngine_Light_get_shadows();
  1844. //UnityEngine.LightType UnityEngine.Light::get_type()
  1845. void Register_UnityEngine_Light_get_type();
  1846. Register_UnityEngine_Light_get_type();
  1847. //UnityEngine.Texture UnityEngine.Light::get_cookie()
  1848. void Register_UnityEngine_Light_get_cookie();
  1849. Register_UnityEngine_Light_get_cookie();
  1850. //End Registrations for type : UnityEngine.Light
  1851. //Start Registrations for type : UnityEngine.LineRenderer
  1852. //System.Void UnityEngine.LineRenderer::SetPosition_Injected(System.Int32,UnityEngine.Vector3&)
  1853. void Register_UnityEngine_LineRenderer_SetPosition_Injected();
  1854. Register_UnityEngine_LineRenderer_SetPosition_Injected();
  1855. //System.Void UnityEngine.LineRenderer::SetPositions(UnityEngine.Vector3[])
  1856. void Register_UnityEngine_LineRenderer_SetPositions();
  1857. Register_UnityEngine_LineRenderer_SetPositions();
  1858. //System.Void UnityEngine.LineRenderer::set_endColor_Injected(UnityEngine.Color&)
  1859. void Register_UnityEngine_LineRenderer_set_endColor_Injected();
  1860. Register_UnityEngine_LineRenderer_set_endColor_Injected();
  1861. //System.Void UnityEngine.LineRenderer::set_startColor_Injected(UnityEngine.Color&)
  1862. void Register_UnityEngine_LineRenderer_set_startColor_Injected();
  1863. Register_UnityEngine_LineRenderer_set_startColor_Injected();
  1864. //End Registrations for type : UnityEngine.LineRenderer
  1865. //Start Registrations for type : UnityEngine.Material
  1866. //System.Boolean UnityEngine.Material::HasProperty(System.Int32)
  1867. void Register_UnityEngine_Material_HasProperty();
  1868. Register_UnityEngine_Material_HasProperty();
  1869. //System.Boolean UnityEngine.Material::SetPass(System.Int32)
  1870. void Register_UnityEngine_Material_SetPass();
  1871. Register_UnityEngine_Material_SetPass();
  1872. //System.Int32 UnityEngine.Material::ComputeCRC()
  1873. void Register_UnityEngine_Material_ComputeCRC();
  1874. Register_UnityEngine_Material_ComputeCRC();
  1875. //System.Int32 UnityEngine.Material::GetFirstPropertyNameIdByAttribute(UnityEngine.Rendering.ShaderPropertyFlags)
  1876. void Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
  1877. Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
  1878. //System.Int32 UnityEngine.Material::get_passCount()
  1879. void Register_UnityEngine_Material_get_passCount();
  1880. Register_UnityEngine_Material_get_passCount();
  1881. //System.Single UnityEngine.Material::GetFloatImpl(System.Int32)
  1882. void Register_UnityEngine_Material_GetFloatImpl();
  1883. Register_UnityEngine_Material_GetFloatImpl();
  1884. //System.String UnityEngine.Material::GetTagImpl(System.String,System.Boolean,System.String)
  1885. void Register_UnityEngine_Material_GetTagImpl();
  1886. Register_UnityEngine_Material_GetTagImpl();
  1887. //System.String[] UnityEngine.Material::GetShaderKeywords()
  1888. void Register_UnityEngine_Material_GetShaderKeywords();
  1889. Register_UnityEngine_Material_GetShaderKeywords();
  1890. //System.Void UnityEngine.Material::CopyPropertiesFromMaterial(UnityEngine.Material)
  1891. void Register_UnityEngine_Material_CopyPropertiesFromMaterial();
  1892. Register_UnityEngine_Material_CopyPropertiesFromMaterial();
  1893. //System.Void UnityEngine.Material::CreateWithMaterial(UnityEngine.Material,UnityEngine.Material)
  1894. void Register_UnityEngine_Material_CreateWithMaterial();
  1895. Register_UnityEngine_Material_CreateWithMaterial();
  1896. //System.Void UnityEngine.Material::CreateWithShader(UnityEngine.Material,UnityEngine.Shader)
  1897. void Register_UnityEngine_Material_CreateWithShader();
  1898. Register_UnityEngine_Material_CreateWithShader();
  1899. //System.Void UnityEngine.Material::CreateWithString(UnityEngine.Material)
  1900. void Register_UnityEngine_Material_CreateWithString();
  1901. Register_UnityEngine_Material_CreateWithString();
  1902. //System.Void UnityEngine.Material::DisableKeyword(System.String)
  1903. void Register_UnityEngine_Material_DisableKeyword();
  1904. Register_UnityEngine_Material_DisableKeyword();
  1905. //System.Void UnityEngine.Material::EnableKeyword(System.String)
  1906. void Register_UnityEngine_Material_EnableKeyword();
  1907. Register_UnityEngine_Material_EnableKeyword();
  1908. //System.Void UnityEngine.Material::GetColorImpl_Injected(System.Int32,UnityEngine.Color&)
  1909. void Register_UnityEngine_Material_GetColorImpl_Injected();
  1910. Register_UnityEngine_Material_GetColorImpl_Injected();
  1911. //System.Void UnityEngine.Material::GetTextureScaleAndOffsetImpl_Injected(System.Int32,UnityEngine.Vector4&)
  1912. void Register_UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected();
  1913. Register_UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected();
  1914. //System.Void UnityEngine.Material::SetBufferImpl(System.Int32,UnityEngine.ComputeBuffer)
  1915. void Register_UnityEngine_Material_SetBufferImpl();
  1916. Register_UnityEngine_Material_SetBufferImpl();
  1917. //System.Void UnityEngine.Material::SetColorImpl_Injected(System.Int32,UnityEngine.Color&)
  1918. void Register_UnityEngine_Material_SetColorImpl_Injected();
  1919. Register_UnityEngine_Material_SetColorImpl_Injected();
  1920. //System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single)
  1921. void Register_UnityEngine_Material_SetFloatImpl();
  1922. Register_UnityEngine_Material_SetFloatImpl();
  1923. //System.Void UnityEngine.Material::SetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&)
  1924. void Register_UnityEngine_Material_SetMatrixImpl_Injected();
  1925. Register_UnityEngine_Material_SetMatrixImpl_Injected();
  1926. //System.Void UnityEngine.Material::SetShaderKeywords(System.String[])
  1927. void Register_UnityEngine_Material_SetShaderKeywords();
  1928. Register_UnityEngine_Material_SetShaderKeywords();
  1929. //System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture)
  1930. void Register_UnityEngine_Material_SetTextureImpl();
  1931. Register_UnityEngine_Material_SetTextureImpl();
  1932. //System.Void UnityEngine.Material::SetTextureOffsetImpl_Injected(System.Int32,UnityEngine.Vector2&)
  1933. void Register_UnityEngine_Material_SetTextureOffsetImpl_Injected();
  1934. Register_UnityEngine_Material_SetTextureOffsetImpl_Injected();
  1935. //System.Void UnityEngine.Material::SetTextureScaleImpl_Injected(System.Int32,UnityEngine.Vector2&)
  1936. void Register_UnityEngine_Material_SetTextureScaleImpl_Injected();
  1937. Register_UnityEngine_Material_SetTextureScaleImpl_Injected();
  1938. //System.Void UnityEngine.Material::set_renderQueue(System.Int32)
  1939. void Register_UnityEngine_Material_set_renderQueue();
  1940. Register_UnityEngine_Material_set_renderQueue();
  1941. //System.Void UnityEngine.Material::set_shader(UnityEngine.Shader)
  1942. void Register_UnityEngine_Material_set_shader();
  1943. Register_UnityEngine_Material_set_shader();
  1944. //UnityEngine.Shader UnityEngine.Material::get_shader()
  1945. void Register_UnityEngine_Material_get_shader();
  1946. Register_UnityEngine_Material_get_shader();
  1947. //UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32)
  1948. void Register_UnityEngine_Material_GetTextureImpl();
  1949. Register_UnityEngine_Material_GetTextureImpl();
  1950. //End Registrations for type : UnityEngine.Material
  1951. //Start Registrations for type : UnityEngine.Mathf
  1952. //System.Boolean UnityEngine.Mathf::IsPowerOfTwo(System.Int32)
  1953. void Register_UnityEngine_Mathf_IsPowerOfTwo();
  1954. Register_UnityEngine_Mathf_IsPowerOfTwo();
  1955. //System.Int32 UnityEngine.Mathf::NextPowerOfTwo(System.Int32)
  1956. void Register_UnityEngine_Mathf_NextPowerOfTwo();
  1957. Register_UnityEngine_Mathf_NextPowerOfTwo();
  1958. //System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single)
  1959. void Register_UnityEngine_Mathf_GammaToLinearSpace();
  1960. Register_UnityEngine_Mathf_GammaToLinearSpace();
  1961. //System.Single UnityEngine.Mathf::PerlinNoise(System.Single,System.Single)
  1962. void Register_UnityEngine_Mathf_PerlinNoise();
  1963. Register_UnityEngine_Mathf_PerlinNoise();
  1964. //End Registrations for type : UnityEngine.Mathf
  1965. //Start Registrations for type : UnityEngine.Matrix4x4
  1966. //System.Boolean UnityEngine.Matrix4x4::Inverse3DAffine_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
  1967. void Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected();
  1968. Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected();
  1969. //System.Void UnityEngine.Matrix4x4::GetLossyScale_Injected(UnityEngine.Matrix4x4&,UnityEngine.Vector3&)
  1970. void Register_UnityEngine_Matrix4x4_GetLossyScale_Injected();
  1971. Register_UnityEngine_Matrix4x4_GetLossyScale_Injected();
  1972. //System.Void UnityEngine.Matrix4x4::Inverse_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
  1973. void Register_UnityEngine_Matrix4x4_Inverse_Injected();
  1974. Register_UnityEngine_Matrix4x4_Inverse_Injected();
  1975. //System.Void UnityEngine.Matrix4x4::TRS_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)
  1976. void Register_UnityEngine_Matrix4x4_TRS_Injected();
  1977. Register_UnityEngine_Matrix4x4_TRS_Injected();
  1978. //End Registrations for type : UnityEngine.Matrix4x4
  1979. //Start Registrations for type : UnityEngine.Mesh
  1980. //System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32)
  1981. void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
  1982. Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
  1983. //System.Boolean UnityEngine.Mesh::HasVertexAttribute(UnityEngine.Rendering.VertexAttribute)
  1984. void Register_UnityEngine_Mesh_HasVertexAttribute();
  1985. Register_UnityEngine_Mesh_HasVertexAttribute();
  1986. //System.Boolean UnityEngine.Mesh::get_canAccess()
  1987. void Register_UnityEngine_Mesh_get_canAccess();
  1988. Register_UnityEngine_Mesh_get_canAccess();
  1989. //System.Int32 UnityEngine.Mesh::get_subMeshCount()
  1990. void Register_UnityEngine_Mesh_get_subMeshCount();
  1991. Register_UnityEngine_Mesh_get_subMeshCount();
  1992. //System.Int32 UnityEngine.Mesh::get_vertexCount()
  1993. void Register_UnityEngine_Mesh_get_vertexCount();
  1994. Register_UnityEngine_Mesh_get_vertexCount();
  1995. //System.Int32[] UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean)
  1996. void Register_UnityEngine_Mesh_GetIndicesImpl();
  1997. Register_UnityEngine_Mesh_GetIndicesImpl();
  1998. //System.Void UnityEngine.Mesh::ClearImpl(System.Boolean)
  1999. void Register_UnityEngine_Mesh_ClearImpl();
  2000. Register_UnityEngine_Mesh_ClearImpl();
  2001. //System.Void UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array)
  2002. void Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
  2003. Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
  2004. //System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh)
  2005. void Register_UnityEngine_Mesh_Internal_Create();
  2006. Register_UnityEngine_Mesh_Internal_Create();
  2007. //System.Void UnityEngine.Mesh::MarkDynamicImpl()
  2008. void Register_UnityEngine_Mesh_MarkDynamicImpl();
  2009. Register_UnityEngine_Mesh_MarkDynamicImpl();
  2010. //System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute)
  2011. void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
  2012. Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
  2013. //System.Void UnityEngine.Mesh::RecalculateBoundsImpl(UnityEngine.Rendering.MeshUpdateFlags)
  2014. void Register_UnityEngine_Mesh_RecalculateBoundsImpl();
  2015. Register_UnityEngine_Mesh_RecalculateBoundsImpl();
  2016. //System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
  2017. void Register_UnityEngine_Mesh_SetArrayForChannelImpl();
  2018. Register_UnityEngine_Mesh_SetArrayForChannelImpl();
  2019. //System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32)
  2020. void Register_UnityEngine_Mesh_SetIndicesImpl();
  2021. Register_UnityEngine_Mesh_SetIndicesImpl();
  2022. //System.Void UnityEngine.Mesh::get_bounds_Injected(UnityEngine.Bounds&)
  2023. void Register_UnityEngine_Mesh_get_bounds_Injected();
  2024. Register_UnityEngine_Mesh_get_bounds_Injected();
  2025. //System.Void UnityEngine.Mesh::set_bounds_Injected(UnityEngine.Bounds&)
  2026. void Register_UnityEngine_Mesh_set_bounds_Injected();
  2027. Register_UnityEngine_Mesh_set_bounds_Injected();
  2028. //End Registrations for type : UnityEngine.Mesh
  2029. //Start Registrations for type : UnityEngine.MeshFilter
  2030. //System.Void UnityEngine.MeshFilter::set_sharedMesh(UnityEngine.Mesh)
  2031. void Register_UnityEngine_MeshFilter_set_sharedMesh();
  2032. Register_UnityEngine_MeshFilter_set_sharedMesh();
  2033. //End Registrations for type : UnityEngine.MeshFilter
  2034. //Start Registrations for type : UnityEngine.MonoBehaviour
  2035. //System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll(UnityEngine.MonoBehaviour)
  2036. void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
  2037. Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
  2038. //System.Boolean UnityEngine.MonoBehaviour::IsInvoking(UnityEngine.MonoBehaviour,System.String)
  2039. void Register_UnityEngine_MonoBehaviour_IsInvoking();
  2040. Register_UnityEngine_MonoBehaviour_IsInvoking();
  2041. //System.Boolean UnityEngine.MonoBehaviour::IsObjectMonoBehaviour(UnityEngine.Object)
  2042. void Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
  2043. Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
  2044. //System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout()
  2045. void Register_UnityEngine_MonoBehaviour_get_useGUILayout();
  2046. Register_UnityEngine_MonoBehaviour_get_useGUILayout();
  2047. //System.String UnityEngine.MonoBehaviour::GetScriptClassName()
  2048. void Register_UnityEngine_MonoBehaviour_GetScriptClassName();
  2049. Register_UnityEngine_MonoBehaviour_GetScriptClassName();
  2050. //System.Void UnityEngine.MonoBehaviour::CancelInvoke(UnityEngine.MonoBehaviour,System.String)
  2051. void Register_UnityEngine_MonoBehaviour_CancelInvoke();
  2052. Register_UnityEngine_MonoBehaviour_CancelInvoke();
  2053. //System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll(UnityEngine.MonoBehaviour)
  2054. void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
  2055. Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
  2056. //System.Void UnityEngine.MonoBehaviour::InvokeDelayed(UnityEngine.MonoBehaviour,System.String,System.Single,System.Single)
  2057. void Register_UnityEngine_MonoBehaviour_InvokeDelayed();
  2058. Register_UnityEngine_MonoBehaviour_InvokeDelayed();
  2059. //System.Void UnityEngine.MonoBehaviour::StopAllCoroutines()
  2060. void Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
  2061. Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
  2062. //System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String)
  2063. void Register_UnityEngine_MonoBehaviour_StopCoroutine();
  2064. Register_UnityEngine_MonoBehaviour_StopCoroutine();
  2065. //System.Void UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator)
  2066. void Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
  2067. Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
  2068. //System.Void UnityEngine.MonoBehaviour::StopCoroutineManaged(UnityEngine.Coroutine)
  2069. void Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
  2070. Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
  2071. //System.Void UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean)
  2072. void Register_UnityEngine_MonoBehaviour_set_useGUILayout();
  2073. Register_UnityEngine_MonoBehaviour_set_useGUILayout();
  2074. //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged(System.String,System.Object)
  2075. void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
  2076. Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
  2077. //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged2(System.Collections.IEnumerator)
  2078. void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
  2079. Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
  2080. //End Registrations for type : UnityEngine.MonoBehaviour
  2081. //Start Registrations for type : UnityEngine.Networking.CertificateHandler
  2082. //System.Void UnityEngine.Networking.CertificateHandler::Release()
  2083. void Register_UnityEngine_Networking_CertificateHandler_Release();
  2084. Register_UnityEngine_Networking_CertificateHandler_Release();
  2085. //End Registrations for type : UnityEngine.Networking.CertificateHandler
  2086. //Start Registrations for type : UnityEngine.Networking.DownloadHandler
  2087. //System.Byte* UnityEngine.Networking.DownloadHandler::InternalGetByteArray(UnityEngine.Networking.DownloadHandler,System.Int32&)
  2088. void Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray();
  2089. Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray();
  2090. //System.String UnityEngine.Networking.DownloadHandler::GetContentType()
  2091. void Register_UnityEngine_Networking_DownloadHandler_GetContentType();
  2092. Register_UnityEngine_Networking_DownloadHandler_GetContentType();
  2093. //System.Void UnityEngine.Networking.DownloadHandler::Release()
  2094. void Register_UnityEngine_Networking_DownloadHandler_Release();
  2095. Register_UnityEngine_Networking_DownloadHandler_Release();
  2096. //End Registrations for type : UnityEngine.Networking.DownloadHandler
  2097. //Start Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer
  2098. //System.IntPtr UnityEngine.Networking.DownloadHandlerBuffer::Create(UnityEngine.Networking.DownloadHandlerBuffer)
  2099. void Register_UnityEngine_Networking_DownloadHandlerBuffer_Create();
  2100. Register_UnityEngine_Networking_DownloadHandlerBuffer_Create();
  2101. //End Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer
  2102. //Start Registrations for type : UnityEngine.Networking.DownloadHandlerTexture
  2103. //System.IntPtr UnityEngine.Networking.DownloadHandlerTexture::Create(UnityEngine.Networking.DownloadHandlerTexture,System.Boolean)
  2104. void Register_UnityEngine_Networking_DownloadHandlerTexture_Create();
  2105. Register_UnityEngine_Networking_DownloadHandlerTexture_Create();
  2106. //UnityEngine.Texture2D UnityEngine.Networking.DownloadHandlerTexture::InternalGetTextureNative()
  2107. void Register_UnityEngine_Networking_DownloadHandlerTexture_InternalGetTextureNative();
  2108. Register_UnityEngine_Networking_DownloadHandlerTexture_InternalGetTextureNative();
  2109. //End Registrations for type : UnityEngine.Networking.DownloadHandlerTexture
  2110. //Start Registrations for type : UnityEngine.Networking.UnityWebRequest
  2111. //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isModifiable()
  2112. void Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable();
  2113. Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable();
  2114. //System.Int64 UnityEngine.Networking.UnityWebRequest::get_responseCode()
  2115. void Register_UnityEngine_Networking_UnityWebRequest_get_responseCode();
  2116. Register_UnityEngine_Networking_UnityWebRequest_get_responseCode();
  2117. //System.IntPtr UnityEngine.Networking.UnityWebRequest::Create()
  2118. void Register_UnityEngine_Networking_UnityWebRequest_Create();
  2119. Register_UnityEngine_Networking_UnityWebRequest_Create();
  2120. //System.String UnityEngine.Networking.UnityWebRequest::GetHTTPStatusString(System.Int64)
  2121. void Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString();
  2122. Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString();
  2123. //System.String UnityEngine.Networking.UnityWebRequest::GetWebErrorString(UnityEngine.Networking.UnityWebRequest/UnityWebRequestError)
  2124. void Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString();
  2125. Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString();
  2126. //System.Void UnityEngine.Networking.UnityWebRequest::Abort()
  2127. void Register_UnityEngine_Networking_UnityWebRequest_Abort();
  2128. Register_UnityEngine_Networking_UnityWebRequest_Abort();
  2129. //System.Void UnityEngine.Networking.UnityWebRequest::Release()
  2130. void Register_UnityEngine_Networking_UnityWebRequest_Release();
  2131. Register_UnityEngine_Networking_UnityWebRequest_Release();
  2132. //UnityEngine.Networking.UnityWebRequest/Result UnityEngine.Networking.UnityWebRequest::get_result()
  2133. void Register_UnityEngine_Networking_UnityWebRequest_get_result();
  2134. Register_UnityEngine_Networking_UnityWebRequest_get_result();
  2135. //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::GetError()
  2136. void Register_UnityEngine_Networking_UnityWebRequest_GetError();
  2137. Register_UnityEngine_Networking_UnityWebRequest_GetError();
  2138. //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::InternalSetRequestHeader(System.String,System.String)
  2139. void Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader();
  2140. Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader();
  2141. //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetCustomMethod(System.String)
  2142. void Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod();
  2143. Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod();
  2144. //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetDownloadHandler(UnityEngine.Networking.DownloadHandler)
  2145. void Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler();
  2146. Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler();
  2147. //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetMethod(UnityEngine.Networking.UnityWebRequest/UnityWebRequestMethod)
  2148. void Register_UnityEngine_Networking_UnityWebRequest_SetMethod();
  2149. Register_UnityEngine_Networking_UnityWebRequest_SetMethod();
  2150. //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUploadHandler(UnityEngine.Networking.UploadHandler)
  2151. void Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler();
  2152. Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler();
  2153. //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUrl(System.String)
  2154. void Register_UnityEngine_Networking_UnityWebRequest_SetUrl();
  2155. Register_UnityEngine_Networking_UnityWebRequest_SetUrl();
  2156. //UnityEngine.Networking.UnityWebRequestAsyncOperation UnityEngine.Networking.UnityWebRequest::BeginWebRequest()
  2157. void Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest();
  2158. Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest();
  2159. //End Registrations for type : UnityEngine.Networking.UnityWebRequest
  2160. //Start Registrations for type : UnityEngine.Networking.UploadHandler
  2161. //System.Void UnityEngine.Networking.UploadHandler::Release()
  2162. void Register_UnityEngine_Networking_UploadHandler_Release();
  2163. Register_UnityEngine_Networking_UploadHandler_Release();
  2164. //End Registrations for type : UnityEngine.Networking.UploadHandler
  2165. //Start Registrations for type : UnityEngine.Networking.UploadHandlerRaw
  2166. //System.IntPtr UnityEngine.Networking.UploadHandlerRaw::Create(UnityEngine.Networking.UploadHandlerRaw,System.Byte*,System.Int32)
  2167. void Register_UnityEngine_Networking_UploadHandlerRaw_Create();
  2168. Register_UnityEngine_Networking_UploadHandlerRaw_Create();
  2169. //End Registrations for type : UnityEngine.Networking.UploadHandlerRaw
  2170. //Start Registrations for type : UnityEngine.NoAllocHelpers
  2171. //System.Array UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object)
  2172. void Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
  2173. Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
  2174. //System.Void UnityEngine.NoAllocHelpers::Internal_ResizeList(System.Object,System.Int32)
  2175. void Register_UnityEngine_NoAllocHelpers_Internal_ResizeList();
  2176. Register_UnityEngine_NoAllocHelpers_Internal_ResizeList();
  2177. //End Registrations for type : UnityEngine.NoAllocHelpers
  2178. //Start Registrations for type : UnityEngine.Object
  2179. //System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject()
  2180. void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
  2181. Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
  2182. //System.String UnityEngine.Object::GetName(UnityEngine.Object)
  2183. void Register_UnityEngine_Object_GetName();
  2184. Register_UnityEngine_Object_GetName();
  2185. //System.String UnityEngine.Object::ToString(UnityEngine.Object)
  2186. void Register_UnityEngine_Object_ToString();
  2187. Register_UnityEngine_Object_ToString();
  2188. //System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single)
  2189. void Register_UnityEngine_Object_Destroy();
  2190. Register_UnityEngine_Object_Destroy();
  2191. //System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean)
  2192. void Register_UnityEngine_Object_DestroyImmediate();
  2193. Register_UnityEngine_Object_DestroyImmediate();
  2194. //System.Void UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object)
  2195. void Register_UnityEngine_Object_DontDestroyOnLoad();
  2196. Register_UnityEngine_Object_DontDestroyOnLoad();
  2197. //System.Void UnityEngine.Object::SetName(UnityEngine.Object,System.String)
  2198. void Register_UnityEngine_Object_SetName();
  2199. Register_UnityEngine_Object_SetName();
  2200. //System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags)
  2201. void Register_UnityEngine_Object_set_hideFlags();
  2202. Register_UnityEngine_Object_set_hideFlags();
  2203. //UnityEngine.HideFlags UnityEngine.Object::get_hideFlags()
  2204. void Register_UnityEngine_Object_get_hideFlags();
  2205. Register_UnityEngine_Object_get_hideFlags();
  2206. //UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
  2207. void Register_UnityEngine_Object_FindObjectFromInstanceID();
  2208. Register_UnityEngine_Object_FindObjectFromInstanceID();
  2209. //UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object)
  2210. void Register_UnityEngine_Object_Internal_CloneSingle();
  2211. Register_UnityEngine_Object_Internal_CloneSingle();
  2212. //UnityEngine.Object UnityEngine.Object::Internal_CloneSingleWithParent(UnityEngine.Object,UnityEngine.Transform,System.Boolean)
  2213. void Register_UnityEngine_Object_Internal_CloneSingleWithParent();
  2214. Register_UnityEngine_Object_Internal_CloneSingleWithParent();
  2215. //UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingleWithParent_Injected(UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Quaternion&)
  2216. void Register_UnityEngine_Object_Internal_InstantiateSingleWithParent_Injected();
  2217. Register_UnityEngine_Object_Internal_InstantiateSingleWithParent_Injected();
  2218. //UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingle_Injected(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&)
  2219. void Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();
  2220. Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();
  2221. //UnityEngine.Object[] UnityEngine.Object::FindObjectsOfType(System.Type,System.Boolean)
  2222. void Register_UnityEngine_Object_FindObjectsOfType();
  2223. Register_UnityEngine_Object_FindObjectsOfType();
  2224. //End Registrations for type : UnityEngine.Object
  2225. //Start Registrations for type : UnityEngine.ObjectGUIState
  2226. //System.IntPtr UnityEngine.ObjectGUIState::Internal_Create()
  2227. void Register_UnityEngine_ObjectGUIState_Internal_Create();
  2228. Register_UnityEngine_ObjectGUIState_Internal_Create();
  2229. //System.Void UnityEngine.ObjectGUIState::Internal_Destroy(System.IntPtr)
  2230. void Register_UnityEngine_ObjectGUIState_Internal_Destroy();
  2231. Register_UnityEngine_ObjectGUIState_Internal_Destroy();
  2232. //End Registrations for type : UnityEngine.ObjectGUIState
  2233. //Start Registrations for type : UnityEngine.ParticleCollisionEvent
  2234. //UnityEngine.Component UnityEngine.ParticleCollisionEvent::InstanceIDToColliderComponent(System.Int32)
  2235. void Register_UnityEngine_ParticleCollisionEvent_InstanceIDToColliderComponent();
  2236. Register_UnityEngine_ParticleCollisionEvent_InstanceIDToColliderComponent();
  2237. //End Registrations for type : UnityEngine.ParticleCollisionEvent
  2238. //Start Registrations for type : UnityEngine.ParticleSystem
  2239. //System.Int32 UnityEngine.ParticleSystem::GetParticles(UnityEngine.ParticleSystem/Particle[],System.Int32,System.Int32)
  2240. void Register_UnityEngine_ParticleSystem_GetParticles();
  2241. Register_UnityEngine_ParticleSystem_GetParticles();
  2242. //System.Void UnityEngine.ParticleSystem::Clear(System.Boolean)
  2243. void Register_UnityEngine_ParticleSystem_Clear();
  2244. Register_UnityEngine_ParticleSystem_Clear();
  2245. //System.Void UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem/Particle&)
  2246. void Register_UnityEngine_ParticleSystem_EmitOld_Internal();
  2247. Register_UnityEngine_ParticleSystem_EmitOld_Internal();
  2248. //System.Void UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem/EmitParams&,System.Int32)
  2249. void Register_UnityEngine_ParticleSystem_Emit_Injected();
  2250. Register_UnityEngine_ParticleSystem_Emit_Injected();
  2251. //System.Void UnityEngine.ParticleSystem::Emit_Internal(System.Int32)
  2252. void Register_UnityEngine_ParticleSystem_Emit_Internal();
  2253. Register_UnityEngine_ParticleSystem_Emit_Internal();
  2254. //System.Void UnityEngine.ParticleSystem::Play(System.Boolean)
  2255. void Register_UnityEngine_ParticleSystem_Play();
  2256. Register_UnityEngine_ParticleSystem_Play();
  2257. //System.Void UnityEngine.ParticleSystem::SetParticles(UnityEngine.ParticleSystem/Particle[],System.Int32,System.Int32)
  2258. void Register_UnityEngine_ParticleSystem_SetParticles();
  2259. Register_UnityEngine_ParticleSystem_SetParticles();
  2260. //System.Void UnityEngine.ParticleSystem::Stop(System.Boolean,UnityEngine.ParticleSystemStopBehavior)
  2261. void Register_UnityEngine_ParticleSystem_Stop();
  2262. Register_UnityEngine_ParticleSystem_Stop();
  2263. //End Registrations for type : UnityEngine.ParticleSystem
  2264. //Start Registrations for type : UnityEngine.ParticleSystem/EmissionModule
  2265. //System.Void UnityEngine.ParticleSystem/EmissionModule::set_enabled_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Boolean)
  2266. void Register_UnityEngine_ParticleSystem_EmissionModule_set_enabled_Injected();
  2267. Register_UnityEngine_ParticleSystem_EmissionModule_set_enabled_Injected();
  2268. //End Registrations for type : UnityEngine.ParticleSystem/EmissionModule
  2269. //Start Registrations for type : UnityEngine.ParticleSystem/MainModule
  2270. //System.Single UnityEngine.ParticleSystem/MainModule::get_startLifetimeMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)
  2271. void Register_UnityEngine_ParticleSystem_MainModule_get_startLifetimeMultiplier_Injected();
  2272. Register_UnityEngine_ParticleSystem_MainModule_get_startLifetimeMultiplier_Injected();
  2273. //System.Single UnityEngine.ParticleSystem/MainModule::get_startSizeMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)
  2274. void Register_UnityEngine_ParticleSystem_MainModule_get_startSizeMultiplier_Injected();
  2275. Register_UnityEngine_ParticleSystem_MainModule_get_startSizeMultiplier_Injected();
  2276. //System.Single UnityEngine.ParticleSystem/MainModule::get_startSpeedMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&)
  2277. void Register_UnityEngine_ParticleSystem_MainModule_get_startSpeedMultiplier_Injected();
  2278. Register_UnityEngine_ParticleSystem_MainModule_get_startSpeedMultiplier_Injected();
  2279. //System.Void UnityEngine.ParticleSystem/MainModule::get_startColor_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxGradient&)
  2280. void Register_UnityEngine_ParticleSystem_MainModule_get_startColor_Injected();
  2281. Register_UnityEngine_ParticleSystem_MainModule_get_startColor_Injected();
  2282. //System.Void UnityEngine.ParticleSystem/MainModule::get_startLifetime_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
  2283. void Register_UnityEngine_ParticleSystem_MainModule_get_startLifetime_Injected();
  2284. Register_UnityEngine_ParticleSystem_MainModule_get_startLifetime_Injected();
  2285. //System.Void UnityEngine.ParticleSystem/MainModule::get_startSize_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
  2286. void Register_UnityEngine_ParticleSystem_MainModule_get_startSize_Injected();
  2287. Register_UnityEngine_ParticleSystem_MainModule_get_startSize_Injected();
  2288. //System.Void UnityEngine.ParticleSystem/MainModule::set_maxParticles_Injected(UnityEngine.ParticleSystem/MainModule&,System.Int32)
  2289. void Register_UnityEngine_ParticleSystem_MainModule_set_maxParticles_Injected();
  2290. Register_UnityEngine_ParticleSystem_MainModule_set_maxParticles_Injected();
  2291. //System.Void UnityEngine.ParticleSystem/MainModule::set_startColor_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxGradient&)
  2292. void Register_UnityEngine_ParticleSystem_MainModule_set_startColor_Injected();
  2293. Register_UnityEngine_ParticleSystem_MainModule_set_startColor_Injected();
  2294. //System.Void UnityEngine.ParticleSystem/MainModule::set_startLifetimeMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
  2295. void Register_UnityEngine_ParticleSystem_MainModule_set_startLifetimeMultiplier_Injected();
  2296. Register_UnityEngine_ParticleSystem_MainModule_set_startLifetimeMultiplier_Injected();
  2297. //System.Void UnityEngine.ParticleSystem/MainModule::set_startLifetime_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
  2298. void Register_UnityEngine_ParticleSystem_MainModule_set_startLifetime_Injected();
  2299. Register_UnityEngine_ParticleSystem_MainModule_set_startLifetime_Injected();
  2300. //System.Void UnityEngine.ParticleSystem/MainModule::set_startSizeMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
  2301. void Register_UnityEngine_ParticleSystem_MainModule_set_startSizeMultiplier_Injected();
  2302. Register_UnityEngine_ParticleSystem_MainModule_set_startSizeMultiplier_Injected();
  2303. //System.Void UnityEngine.ParticleSystem/MainModule::set_startSize_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
  2304. void Register_UnityEngine_ParticleSystem_MainModule_set_startSize_Injected();
  2305. Register_UnityEngine_ParticleSystem_MainModule_set_startSize_Injected();
  2306. //System.Void UnityEngine.ParticleSystem/MainModule::set_startSpeedMultiplier_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
  2307. void Register_UnityEngine_ParticleSystem_MainModule_set_startSpeedMultiplier_Injected();
  2308. Register_UnityEngine_ParticleSystem_MainModule_set_startSpeedMultiplier_Injected();
  2309. //System.Void UnityEngine.ParticleSystem/MainModule::set_startSpeed_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
  2310. void Register_UnityEngine_ParticleSystem_MainModule_set_startSpeed_Injected();
  2311. Register_UnityEngine_ParticleSystem_MainModule_set_startSpeed_Injected();
  2312. //End Registrations for type : UnityEngine.ParticleSystem/MainModule
  2313. //Start Registrations for type : UnityEngine.ParticleSystemExtensionsImpl
  2314. //System.Int32 UnityEngine.ParticleSystemExtensionsImpl::GetCollisionEvents(UnityEngine.ParticleSystem,UnityEngine.GameObject,System.Collections.Generic.List`1<UnityEngine.ParticleCollisionEvent>)
  2315. void Register_UnityEngine_ParticleSystemExtensionsImpl_GetCollisionEvents();
  2316. Register_UnityEngine_ParticleSystemExtensionsImpl_GetCollisionEvents();
  2317. //End Registrations for type : UnityEngine.ParticleSystemExtensionsImpl
  2318. //Start Registrations for type : UnityEngine.ParticleSystemRenderer
  2319. //System.Int32 UnityEngine.ParticleSystemRenderer::GetMeshes(UnityEngine.Mesh[])
  2320. void Register_UnityEngine_ParticleSystemRenderer_GetMeshes();
  2321. Register_UnityEngine_ParticleSystemRenderer_GetMeshes();
  2322. //System.Single UnityEngine.ParticleSystemRenderer::get_minParticleSize()
  2323. void Register_UnityEngine_ParticleSystemRenderer_get_minParticleSize();
  2324. Register_UnityEngine_ParticleSystemRenderer_get_minParticleSize();
  2325. //System.Void UnityEngine.ParticleSystemRenderer::set_maxParticleSize(System.Single)
  2326. void Register_UnityEngine_ParticleSystemRenderer_set_maxParticleSize();
  2327. Register_UnityEngine_ParticleSystemRenderer_set_maxParticleSize();
  2328. //System.Void UnityEngine.ParticleSystemRenderer::set_minParticleSize(System.Single)
  2329. void Register_UnityEngine_ParticleSystemRenderer_set_minParticleSize();
  2330. Register_UnityEngine_ParticleSystemRenderer_set_minParticleSize();
  2331. //End Registrations for type : UnityEngine.ParticleSystemRenderer
  2332. //Start Registrations for type : UnityEngine.Physics
  2333. //System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
  2334. void Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
  2335. Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
  2336. //System.Void UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&)
  2337. void Register_UnityEngine_Physics_get_gravity_Injected();
  2338. Register_UnityEngine_Physics_get_gravity_Injected();
  2339. //UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2340. void Register_UnityEngine_Physics_OverlapSphere_Internal_Injected();
  2341. Register_UnityEngine_Physics_OverlapSphere_Internal_Injected();
  2342. //UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2343. void Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
  2344. Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
  2345. //UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2346. void Register_UnityEngine_Physics_Query_SphereCastAll_Injected();
  2347. Register_UnityEngine_Physics_Query_SphereCastAll_Injected();
  2348. //End Registrations for type : UnityEngine.Physics
  2349. //Start Registrations for type : UnityEngine.Physics2D
  2350. //System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
  2351. void Register_UnityEngine_Physics2D_get_queriesHitTriggers();
  2352. Register_UnityEngine_Physics2D_get_queriesHitTriggers();
  2353. //UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
  2354. void Register_UnityEngine_Physics2D_OverlapCircleAll_Internal_Injected();
  2355. Register_UnityEngine_Physics2D_OverlapCircleAll_Internal_Injected();
  2356. //UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
  2357. void Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected();
  2358. Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected();
  2359. //End Registrations for type : UnityEngine.Physics2D
  2360. //Start Registrations for type : UnityEngine.PhysicsScene
  2361. //System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2362. void Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
  2363. Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
  2364. //System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  2365. void Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
  2366. Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
  2367. //System.Boolean UnityEngine.PhysicsScene::Query_SphereCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  2368. void Register_UnityEngine_PhysicsScene_Query_SphereCast_Injected();
  2369. Register_UnityEngine_PhysicsScene_Query_SphereCast_Injected();
  2370. //System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2371. void Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
  2372. Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
  2373. //End Registrations for type : UnityEngine.PhysicsScene
  2374. //Start Registrations for type : UnityEngine.PhysicsScene2D
  2375. //System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
  2376. void Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected();
  2377. Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected();
  2378. //System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
  2379. void Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected();
  2380. Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected();
  2381. //System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
  2382. void Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected();
  2383. Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected();
  2384. //System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
  2385. void Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected();
  2386. Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected();
  2387. //UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
  2388. void Register_UnityEngine_PhysicsScene2D_OverlapCircle_Internal_Injected();
  2389. Register_UnityEngine_PhysicsScene2D_OverlapCircle_Internal_Injected();
  2390. //End Registrations for type : UnityEngine.PhysicsScene2D
  2391. //Start Registrations for type : UnityEngine.Playables.PlayableHandle
  2392. //System.Boolean UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&)
  2393. void Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
  2394. Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
  2395. //System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&)
  2396. void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
  2397. Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
  2398. //End Registrations for type : UnityEngine.Playables.PlayableHandle
  2399. //Start Registrations for type : UnityEngine.PlayerConnectionInternal
  2400. //System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected()
  2401. void Register_UnityEngine_PlayerConnectionInternal_IsConnected();
  2402. Register_UnityEngine_PlayerConnectionInternal_IsConnected();
  2403. //System.Boolean UnityEngine.PlayerConnectionInternal::TrySendMessage(System.String,System.Byte[],System.Int32)
  2404. void Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
  2405. Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
  2406. //System.Void UnityEngine.PlayerConnectionInternal::DisconnectAll()
  2407. void Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
  2408. Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
  2409. //System.Void UnityEngine.PlayerConnectionInternal::Initialize()
  2410. void Register_UnityEngine_PlayerConnectionInternal_Initialize();
  2411. Register_UnityEngine_PlayerConnectionInternal_Initialize();
  2412. //System.Void UnityEngine.PlayerConnectionInternal::PollInternal()
  2413. void Register_UnityEngine_PlayerConnectionInternal_PollInternal();
  2414. Register_UnityEngine_PlayerConnectionInternal_PollInternal();
  2415. //System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String)
  2416. void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
  2417. Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
  2418. //System.Void UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32)
  2419. void Register_UnityEngine_PlayerConnectionInternal_SendMessage();
  2420. Register_UnityEngine_PlayerConnectionInternal_SendMessage();
  2421. //System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String)
  2422. void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
  2423. Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
  2424. //End Registrations for type : UnityEngine.PlayerConnectionInternal
  2425. //Start Registrations for type : UnityEngine.PlayerPrefs
  2426. //System.Boolean UnityEngine.PlayerPrefs::HasKey(System.String)
  2427. void Register_UnityEngine_PlayerPrefs_HasKey();
  2428. Register_UnityEngine_PlayerPrefs_HasKey();
  2429. //System.Boolean UnityEngine.PlayerPrefs::TrySetFloat(System.String,System.Single)
  2430. void Register_UnityEngine_PlayerPrefs_TrySetFloat();
  2431. Register_UnityEngine_PlayerPrefs_TrySetFloat();
  2432. //System.Boolean UnityEngine.PlayerPrefs::TrySetInt(System.String,System.Int32)
  2433. void Register_UnityEngine_PlayerPrefs_TrySetInt();
  2434. Register_UnityEngine_PlayerPrefs_TrySetInt();
  2435. //System.Boolean UnityEngine.PlayerPrefs::TrySetSetString(System.String,System.String)
  2436. void Register_UnityEngine_PlayerPrefs_TrySetSetString();
  2437. Register_UnityEngine_PlayerPrefs_TrySetSetString();
  2438. //System.Int32 UnityEngine.PlayerPrefs::GetInt(System.String,System.Int32)
  2439. void Register_UnityEngine_PlayerPrefs_GetInt();
  2440. Register_UnityEngine_PlayerPrefs_GetInt();
  2441. //System.Single UnityEngine.PlayerPrefs::GetFloat(System.String,System.Single)
  2442. void Register_UnityEngine_PlayerPrefs_GetFloat();
  2443. Register_UnityEngine_PlayerPrefs_GetFloat();
  2444. //System.String UnityEngine.PlayerPrefs::GetString(System.String,System.String)
  2445. void Register_UnityEngine_PlayerPrefs_GetString();
  2446. Register_UnityEngine_PlayerPrefs_GetString();
  2447. //System.Void UnityEngine.PlayerPrefs::DeleteKey(System.String)
  2448. void Register_UnityEngine_PlayerPrefs_DeleteKey();
  2449. Register_UnityEngine_PlayerPrefs_DeleteKey();
  2450. //System.Void UnityEngine.PlayerPrefs::Save()
  2451. void Register_UnityEngine_PlayerPrefs_Save();
  2452. Register_UnityEngine_PlayerPrefs_Save();
  2453. //End Registrations for type : UnityEngine.PlayerPrefs
  2454. //Start Registrations for type : UnityEngine.Profiling.Profiler
  2455. //System.Void UnityEngine.Profiling.Profiler::BeginSampleImpl(System.String,UnityEngine.Object)
  2456. void Register_UnityEngine_Profiling_Profiler_BeginSampleImpl();
  2457. Register_UnityEngine_Profiling_Profiler_BeginSampleImpl();
  2458. //System.Void UnityEngine.Profiling.Profiler::EndSample()
  2459. void Register_UnityEngine_Profiling_Profiler_EndSample();
  2460. Register_UnityEngine_Profiling_Profiler_EndSample();
  2461. //End Registrations for type : UnityEngine.Profiling.Profiler
  2462. //Start Registrations for type : UnityEngine.PropertyNameUtils
  2463. //System.Void UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected(System.String,UnityEngine.PropertyName&)
  2464. void Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
  2465. Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
  2466. //End Registrations for type : UnityEngine.PropertyNameUtils
  2467. //Start Registrations for type : UnityEngine.QualitySettings
  2468. //System.Int32 UnityEngine.QualitySettings::get_antiAliasing()
  2469. void Register_UnityEngine_QualitySettings_get_antiAliasing();
  2470. Register_UnityEngine_QualitySettings_get_antiAliasing();
  2471. //System.Int32 UnityEngine.QualitySettings::get_pixelLightCount()
  2472. void Register_UnityEngine_QualitySettings_get_pixelLightCount();
  2473. Register_UnityEngine_QualitySettings_get_pixelLightCount();
  2474. //System.Void UnityEngine.QualitySettings::set_antiAliasing(System.Int32)
  2475. void Register_UnityEngine_QualitySettings_set_antiAliasing();
  2476. Register_UnityEngine_QualitySettings_set_antiAliasing();
  2477. //System.Void UnityEngine.QualitySettings::set_pixelLightCount(System.Int32)
  2478. void Register_UnityEngine_QualitySettings_set_pixelLightCount();
  2479. Register_UnityEngine_QualitySettings_set_pixelLightCount();
  2480. //System.Void UnityEngine.QualitySettings::set_shadowDistance(System.Single)
  2481. void Register_UnityEngine_QualitySettings_set_shadowDistance();
  2482. Register_UnityEngine_QualitySettings_set_shadowDistance();
  2483. //System.Void UnityEngine.QualitySettings::set_vSyncCount(System.Int32)
  2484. void Register_UnityEngine_QualitySettings_set_vSyncCount();
  2485. Register_UnityEngine_QualitySettings_set_vSyncCount();
  2486. //UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace()
  2487. void Register_UnityEngine_QualitySettings_get_activeColorSpace();
  2488. Register_UnityEngine_QualitySettings_get_activeColorSpace();
  2489. //End Registrations for type : UnityEngine.QualitySettings
  2490. //Start Registrations for type : UnityEngine.Quaternion
  2491. //System.Void UnityEngine.Quaternion::AngleAxis_Injected(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&)
  2492. void Register_UnityEngine_Quaternion_AngleAxis_Injected();
  2493. Register_UnityEngine_Quaternion_AngleAxis_Injected();
  2494. //System.Void UnityEngine.Quaternion::FromToRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
  2495. void Register_UnityEngine_Quaternion_FromToRotation_Injected();
  2496. Register_UnityEngine_Quaternion_FromToRotation_Injected();
  2497. //System.Void UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)
  2498. void Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
  2499. Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
  2500. //System.Void UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&)
  2501. void Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
  2502. Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
  2503. //System.Void UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&)
  2504. void Register_UnityEngine_Quaternion_Inverse_Injected();
  2505. Register_UnityEngine_Quaternion_Inverse_Injected();
  2506. //System.Void UnityEngine.Quaternion::Lerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
  2507. void Register_UnityEngine_Quaternion_Lerp_Injected();
  2508. Register_UnityEngine_Quaternion_Lerp_Injected();
  2509. //System.Void UnityEngine.Quaternion::LookRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
  2510. void Register_UnityEngine_Quaternion_LookRotation_Injected();
  2511. Register_UnityEngine_Quaternion_LookRotation_Injected();
  2512. //System.Void UnityEngine.Quaternion::Slerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
  2513. void Register_UnityEngine_Quaternion_Slerp_Injected();
  2514. Register_UnityEngine_Quaternion_Slerp_Injected();
  2515. //End Registrations for type : UnityEngine.Quaternion
  2516. //Start Registrations for type : UnityEngine.Random
  2517. //System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32)
  2518. void Register_UnityEngine_Random_RandomRangeInt();
  2519. Register_UnityEngine_Random_RandomRangeInt();
  2520. //System.Single UnityEngine.Random::Range(System.Single,System.Single)
  2521. void Register_UnityEngine_Random_Range();
  2522. Register_UnityEngine_Random_Range();
  2523. //System.Single UnityEngine.Random::get_value()
  2524. void Register_UnityEngine_Random_get_value();
  2525. Register_UnityEngine_Random_get_value();
  2526. //System.Void UnityEngine.Random::get_insideUnitSphere_Injected(UnityEngine.Vector3&)
  2527. void Register_UnityEngine_Random_get_insideUnitSphere_Injected();
  2528. Register_UnityEngine_Random_get_insideUnitSphere_Injected();
  2529. //System.Void UnityEngine.Random::get_onUnitSphere_Injected(UnityEngine.Vector3&)
  2530. void Register_UnityEngine_Random_get_onUnitSphere_Injected();
  2531. Register_UnityEngine_Random_get_onUnitSphere_Injected();
  2532. //System.Void UnityEngine.Random::get_rotation_Injected(UnityEngine.Quaternion&)
  2533. void Register_UnityEngine_Random_get_rotation_Injected();
  2534. Register_UnityEngine_Random_get_rotation_Injected();
  2535. //End Registrations for type : UnityEngine.Random
  2536. //Start Registrations for type : UnityEngine.RectOffset
  2537. //System.Int32 UnityEngine.RectOffset::get_bottom()
  2538. void Register_UnityEngine_RectOffset_get_bottom();
  2539. Register_UnityEngine_RectOffset_get_bottom();
  2540. //System.Int32 UnityEngine.RectOffset::get_horizontal()
  2541. void Register_UnityEngine_RectOffset_get_horizontal();
  2542. Register_UnityEngine_RectOffset_get_horizontal();
  2543. //System.Int32 UnityEngine.RectOffset::get_left()
  2544. void Register_UnityEngine_RectOffset_get_left();
  2545. Register_UnityEngine_RectOffset_get_left();
  2546. //System.Int32 UnityEngine.RectOffset::get_right()
  2547. void Register_UnityEngine_RectOffset_get_right();
  2548. Register_UnityEngine_RectOffset_get_right();
  2549. //System.Int32 UnityEngine.RectOffset::get_top()
  2550. void Register_UnityEngine_RectOffset_get_top();
  2551. Register_UnityEngine_RectOffset_get_top();
  2552. //System.Int32 UnityEngine.RectOffset::get_vertical()
  2553. void Register_UnityEngine_RectOffset_get_vertical();
  2554. Register_UnityEngine_RectOffset_get_vertical();
  2555. //System.IntPtr UnityEngine.RectOffset::InternalCreate()
  2556. void Register_UnityEngine_RectOffset_InternalCreate();
  2557. Register_UnityEngine_RectOffset_InternalCreate();
  2558. //System.Void UnityEngine.RectOffset::Add_Injected(UnityEngine.Rect&,UnityEngine.Rect&)
  2559. void Register_UnityEngine_RectOffset_Add_Injected();
  2560. Register_UnityEngine_RectOffset_Add_Injected();
  2561. //System.Void UnityEngine.RectOffset::InternalDestroy(System.IntPtr)
  2562. void Register_UnityEngine_RectOffset_InternalDestroy();
  2563. Register_UnityEngine_RectOffset_InternalDestroy();
  2564. //System.Void UnityEngine.RectOffset::Remove_Injected(UnityEngine.Rect&,UnityEngine.Rect&)
  2565. void Register_UnityEngine_RectOffset_Remove_Injected();
  2566. Register_UnityEngine_RectOffset_Remove_Injected();
  2567. //System.Void UnityEngine.RectOffset::set_bottom(System.Int32)
  2568. void Register_UnityEngine_RectOffset_set_bottom();
  2569. Register_UnityEngine_RectOffset_set_bottom();
  2570. //System.Void UnityEngine.RectOffset::set_left(System.Int32)
  2571. void Register_UnityEngine_RectOffset_set_left();
  2572. Register_UnityEngine_RectOffset_set_left();
  2573. //System.Void UnityEngine.RectOffset::set_right(System.Int32)
  2574. void Register_UnityEngine_RectOffset_set_right();
  2575. Register_UnityEngine_RectOffset_set_right();
  2576. //System.Void UnityEngine.RectOffset::set_top(System.Int32)
  2577. void Register_UnityEngine_RectOffset_set_top();
  2578. Register_UnityEngine_RectOffset_set_top();
  2579. //End Registrations for type : UnityEngine.RectOffset
  2580. //Start Registrations for type : UnityEngine.RectTransform
  2581. //System.Void UnityEngine.RectTransform::get_anchorMax_Injected(UnityEngine.Vector2&)
  2582. void Register_UnityEngine_RectTransform_get_anchorMax_Injected();
  2583. Register_UnityEngine_RectTransform_get_anchorMax_Injected();
  2584. //System.Void UnityEngine.RectTransform::get_anchorMin_Injected(UnityEngine.Vector2&)
  2585. void Register_UnityEngine_RectTransform_get_anchorMin_Injected();
  2586. Register_UnityEngine_RectTransform_get_anchorMin_Injected();
  2587. //System.Void UnityEngine.RectTransform::get_anchoredPosition_Injected(UnityEngine.Vector2&)
  2588. void Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
  2589. Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
  2590. //System.Void UnityEngine.RectTransform::get_pivot_Injected(UnityEngine.Vector2&)
  2591. void Register_UnityEngine_RectTransform_get_pivot_Injected();
  2592. Register_UnityEngine_RectTransform_get_pivot_Injected();
  2593. //System.Void UnityEngine.RectTransform::get_rect_Injected(UnityEngine.Rect&)
  2594. void Register_UnityEngine_RectTransform_get_rect_Injected();
  2595. Register_UnityEngine_RectTransform_get_rect_Injected();
  2596. //System.Void UnityEngine.RectTransform::get_sizeDelta_Injected(UnityEngine.Vector2&)
  2597. void Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
  2598. Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
  2599. //System.Void UnityEngine.RectTransform::set_anchorMax_Injected(UnityEngine.Vector2&)
  2600. void Register_UnityEngine_RectTransform_set_anchorMax_Injected();
  2601. Register_UnityEngine_RectTransform_set_anchorMax_Injected();
  2602. //System.Void UnityEngine.RectTransform::set_anchorMin_Injected(UnityEngine.Vector2&)
  2603. void Register_UnityEngine_RectTransform_set_anchorMin_Injected();
  2604. Register_UnityEngine_RectTransform_set_anchorMin_Injected();
  2605. //System.Void UnityEngine.RectTransform::set_anchoredPosition_Injected(UnityEngine.Vector2&)
  2606. void Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
  2607. Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
  2608. //System.Void UnityEngine.RectTransform::set_pivot_Injected(UnityEngine.Vector2&)
  2609. void Register_UnityEngine_RectTransform_set_pivot_Injected();
  2610. Register_UnityEngine_RectTransform_set_pivot_Injected();
  2611. //System.Void UnityEngine.RectTransform::set_sizeDelta_Injected(UnityEngine.Vector2&)
  2612. void Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
  2613. Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
  2614. //End Registrations for type : UnityEngine.RectTransform
  2615. //Start Registrations for type : UnityEngine.RectTransformUtility
  2616. //System.Boolean UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,UnityEngine.RectTransform,UnityEngine.Camera,UnityEngine.Vector4&)
  2617. void Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
  2618. Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
  2619. //System.Void UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&)
  2620. void Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
  2621. Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
  2622. //System.Void UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&)
  2623. void Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
  2624. Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
  2625. //End Registrations for type : UnityEngine.RectTransformUtility
  2626. //Start Registrations for type : UnityEngine.Renderer
  2627. //System.Boolean UnityEngine.Renderer::get_enabled()
  2628. void Register_UnityEngine_Renderer_get_enabled();
  2629. Register_UnityEngine_Renderer_get_enabled();
  2630. //System.Int32 UnityEngine.Renderer::get_sortingLayerID()
  2631. void Register_UnityEngine_Renderer_get_sortingLayerID();
  2632. Register_UnityEngine_Renderer_get_sortingLayerID();
  2633. //System.Int32 UnityEngine.Renderer::get_sortingOrder()
  2634. void Register_UnityEngine_Renderer_get_sortingOrder();
  2635. Register_UnityEngine_Renderer_get_sortingOrder();
  2636. //System.Void UnityEngine.Renderer::SetMaterial(UnityEngine.Material)
  2637. void Register_UnityEngine_Renderer_SetMaterial();
  2638. Register_UnityEngine_Renderer_SetMaterial();
  2639. //System.Void UnityEngine.Renderer::SetMaterialArray(UnityEngine.Material[])
  2640. void Register_UnityEngine_Renderer_SetMaterialArray();
  2641. Register_UnityEngine_Renderer_SetMaterialArray();
  2642. //System.Void UnityEngine.Renderer::get_bounds_Injected(UnityEngine.Bounds&)
  2643. void Register_UnityEngine_Renderer_get_bounds_Injected();
  2644. Register_UnityEngine_Renderer_get_bounds_Injected();
  2645. //System.Void UnityEngine.Renderer::set_enabled(System.Boolean)
  2646. void Register_UnityEngine_Renderer_set_enabled();
  2647. Register_UnityEngine_Renderer_set_enabled();
  2648. //System.Void UnityEngine.Renderer::set_receiveShadows(System.Boolean)
  2649. void Register_UnityEngine_Renderer_set_receiveShadows();
  2650. Register_UnityEngine_Renderer_set_receiveShadows();
  2651. //System.Void UnityEngine.Renderer::set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode)
  2652. void Register_UnityEngine_Renderer_set_shadowCastingMode();
  2653. Register_UnityEngine_Renderer_set_shadowCastingMode();
  2654. //System.Void UnityEngine.Renderer::set_sortingLayerID(System.Int32)
  2655. void Register_UnityEngine_Renderer_set_sortingLayerID();
  2656. Register_UnityEngine_Renderer_set_sortingLayerID();
  2657. //System.Void UnityEngine.Renderer::set_sortingOrder(System.Int32)
  2658. void Register_UnityEngine_Renderer_set_sortingOrder();
  2659. Register_UnityEngine_Renderer_set_sortingOrder();
  2660. //UnityEngine.Material UnityEngine.Renderer::GetMaterial()
  2661. void Register_UnityEngine_Renderer_GetMaterial();
  2662. Register_UnityEngine_Renderer_GetMaterial();
  2663. //UnityEngine.Material UnityEngine.Renderer::GetSharedMaterial()
  2664. void Register_UnityEngine_Renderer_GetSharedMaterial();
  2665. Register_UnityEngine_Renderer_GetSharedMaterial();
  2666. //UnityEngine.Material[] UnityEngine.Renderer::GetMaterialArray()
  2667. void Register_UnityEngine_Renderer_GetMaterialArray();
  2668. Register_UnityEngine_Renderer_GetMaterialArray();
  2669. //UnityEngine.Material[] UnityEngine.Renderer::GetSharedMaterialArray()
  2670. void Register_UnityEngine_Renderer_GetSharedMaterialArray();
  2671. Register_UnityEngine_Renderer_GetSharedMaterialArray();
  2672. //End Registrations for type : UnityEngine.Renderer
  2673. //Start Registrations for type : UnityEngine.Rendering.GraphicsSettings
  2674. //System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity()
  2675. void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
  2676. Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
  2677. //End Registrations for type : UnityEngine.Rendering.GraphicsSettings
  2678. //Start Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
  2679. //System.Void UnityEngine.Rendering.ScriptableRenderContext::GetCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Type,System.Object)
  2680. void Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected();
  2681. Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected();
  2682. //End Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
  2683. //Start Registrations for type : UnityEngine.RenderSettings
  2684. //System.Single UnityEngine.RenderSettings::get_fogDensity()
  2685. void Register_UnityEngine_RenderSettings_get_fogDensity();
  2686. Register_UnityEngine_RenderSettings_get_fogDensity();
  2687. //System.Single UnityEngine.RenderSettings::get_fogEndDistance()
  2688. void Register_UnityEngine_RenderSettings_get_fogEndDistance();
  2689. Register_UnityEngine_RenderSettings_get_fogEndDistance();
  2690. //System.Single UnityEngine.RenderSettings::get_fogStartDistance()
  2691. void Register_UnityEngine_RenderSettings_get_fogStartDistance();
  2692. Register_UnityEngine_RenderSettings_get_fogStartDistance();
  2693. //System.Void UnityEngine.RenderSettings::set_ambientMode(UnityEngine.Rendering.AmbientMode)
  2694. void Register_UnityEngine_RenderSettings_set_ambientMode();
  2695. Register_UnityEngine_RenderSettings_set_ambientMode();
  2696. //System.Void UnityEngine.RenderSettings::set_ambientSkyColor_Injected(UnityEngine.Color&)
  2697. void Register_UnityEngine_RenderSettings_set_ambientSkyColor_Injected();
  2698. Register_UnityEngine_RenderSettings_set_ambientSkyColor_Injected();
  2699. //System.Void UnityEngine.RenderSettings::set_fogColor_Injected(UnityEngine.Color&)
  2700. void Register_UnityEngine_RenderSettings_set_fogColor_Injected();
  2701. Register_UnityEngine_RenderSettings_set_fogColor_Injected();
  2702. //System.Void UnityEngine.RenderSettings::set_fogDensity(System.Single)
  2703. void Register_UnityEngine_RenderSettings_set_fogDensity();
  2704. Register_UnityEngine_RenderSettings_set_fogDensity();
  2705. //System.Void UnityEngine.RenderSettings::set_fogMode(UnityEngine.FogMode)
  2706. void Register_UnityEngine_RenderSettings_set_fogMode();
  2707. Register_UnityEngine_RenderSettings_set_fogMode();
  2708. //System.Void UnityEngine.RenderSettings::set_fogStartDistance(System.Single)
  2709. void Register_UnityEngine_RenderSettings_set_fogStartDistance();
  2710. Register_UnityEngine_RenderSettings_set_fogStartDistance();
  2711. //System.Void UnityEngine.RenderSettings::set_skybox(UnityEngine.Material)
  2712. void Register_UnityEngine_RenderSettings_set_skybox();
  2713. Register_UnityEngine_RenderSettings_set_skybox();
  2714. //UnityEngine.FogMode UnityEngine.RenderSettings::get_fogMode()
  2715. void Register_UnityEngine_RenderSettings_get_fogMode();
  2716. Register_UnityEngine_RenderSettings_get_fogMode();
  2717. //End Registrations for type : UnityEngine.RenderSettings
  2718. //Start Registrations for type : UnityEngine.RenderTexture
  2719. //System.Int32 UnityEngine.RenderTexture::get_height()
  2720. void Register_UnityEngine_RenderTexture_get_height();
  2721. Register_UnityEngine_RenderTexture_get_height();
  2722. //System.Int32 UnityEngine.RenderTexture::get_width()
  2723. void Register_UnityEngine_RenderTexture_get_width();
  2724. Register_UnityEngine_RenderTexture_get_width();
  2725. //System.Void UnityEngine.RenderTexture::DiscardContents(System.Boolean,System.Boolean)
  2726. void Register_UnityEngine_RenderTexture_DiscardContents();
  2727. Register_UnityEngine_RenderTexture_DiscardContents();
  2728. //System.Void UnityEngine.RenderTexture::GetColorBuffer_Injected(UnityEngine.RenderBuffer&)
  2729. void Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();
  2730. Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();
  2731. //System.Void UnityEngine.RenderTexture::GetDepthBuffer_Injected(UnityEngine.RenderBuffer&)
  2732. void Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();
  2733. Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();
  2734. //System.Void UnityEngine.RenderTexture::GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
  2735. void Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
  2736. Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
  2737. //System.Void UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture)
  2738. void Register_UnityEngine_RenderTexture_Internal_Create();
  2739. Register_UnityEngine_RenderTexture_Internal_Create();
  2740. //System.Void UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture)
  2741. void Register_UnityEngine_RenderTexture_ReleaseTemporary();
  2742. Register_UnityEngine_RenderTexture_ReleaseTemporary();
  2743. //System.Void UnityEngine.RenderTexture::SetActive(UnityEngine.RenderTexture)
  2744. void Register_UnityEngine_RenderTexture_SetActive();
  2745. Register_UnityEngine_RenderTexture_SetActive();
  2746. //System.Void UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
  2747. void Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
  2748. Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
  2749. //System.Void UnityEngine.RenderTexture::SetSRGBReadWrite(System.Boolean)
  2750. void Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
  2751. Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
  2752. //System.Void UnityEngine.RenderTexture::set_depth(System.Int32)
  2753. void Register_UnityEngine_RenderTexture_set_depth();
  2754. Register_UnityEngine_RenderTexture_set_depth();
  2755. //System.Void UnityEngine.RenderTexture::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
  2756. void Register_UnityEngine_RenderTexture_set_graphicsFormat();
  2757. Register_UnityEngine_RenderTexture_set_graphicsFormat();
  2758. //System.Void UnityEngine.RenderTexture::set_height(System.Int32)
  2759. void Register_UnityEngine_RenderTexture_set_height();
  2760. Register_UnityEngine_RenderTexture_set_height();
  2761. //System.Void UnityEngine.RenderTexture::set_width(System.Int32)
  2762. void Register_UnityEngine_RenderTexture_set_width();
  2763. Register_UnityEngine_RenderTexture_set_width();
  2764. //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::get_graphicsFormat()
  2765. void Register_UnityEngine_RenderTexture_get_graphicsFormat();
  2766. Register_UnityEngine_RenderTexture_get_graphicsFormat();
  2767. //UnityEngine.RenderTexture UnityEngine.RenderTexture::GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor&)
  2768. void Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();
  2769. Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();
  2770. //End Registrations for type : UnityEngine.RenderTexture
  2771. //Start Registrations for type : UnityEngine.Resources
  2772. //UnityEngine.AsyncOperation UnityEngine.Resources::UnloadUnusedAssets()
  2773. void Register_UnityEngine_Resources_UnloadUnusedAssets();
  2774. Register_UnityEngine_Resources_UnloadUnusedAssets();
  2775. //UnityEngine.Object UnityEngine.Resources::GetBuiltinResource(System.Type,System.String)
  2776. void Register_UnityEngine_Resources_GetBuiltinResource();
  2777. Register_UnityEngine_Resources_GetBuiltinResource();
  2778. //End Registrations for type : UnityEngine.Resources
  2779. //Start Registrations for type : UnityEngine.ResourcesAPIInternal
  2780. //UnityEngine.Object UnityEngine.ResourcesAPIInternal::Load(System.String,System.Type)
  2781. void Register_UnityEngine_ResourcesAPIInternal_Load();
  2782. Register_UnityEngine_ResourcesAPIInternal_Load();
  2783. //UnityEngine.Shader UnityEngine.ResourcesAPIInternal::FindShaderByName(System.String)
  2784. void Register_UnityEngine_ResourcesAPIInternal_FindShaderByName();
  2785. Register_UnityEngine_ResourcesAPIInternal_FindShaderByName();
  2786. //End Registrations for type : UnityEngine.ResourcesAPIInternal
  2787. //Start Registrations for type : UnityEngine.Rigidbody
  2788. //System.Boolean UnityEngine.Rigidbody::get_isKinematic()
  2789. void Register_UnityEngine_Rigidbody_get_isKinematic();
  2790. Register_UnityEngine_Rigidbody_get_isKinematic();
  2791. //System.Single UnityEngine.Rigidbody::get_angularDrag()
  2792. void Register_UnityEngine_Rigidbody_get_angularDrag();
  2793. Register_UnityEngine_Rigidbody_get_angularDrag();
  2794. //System.Single UnityEngine.Rigidbody::get_drag()
  2795. void Register_UnityEngine_Rigidbody_get_drag();
  2796. Register_UnityEngine_Rigidbody_get_drag();
  2797. //System.Void UnityEngine.Rigidbody::AddExplosionForce_Injected(System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode)
  2798. void Register_UnityEngine_Rigidbody_AddExplosionForce_Injected();
  2799. Register_UnityEngine_Rigidbody_AddExplosionForce_Injected();
  2800. //System.Void UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode)
  2801. void Register_UnityEngine_Rigidbody_AddForceAtPosition_Injected();
  2802. Register_UnityEngine_Rigidbody_AddForceAtPosition_Injected();
  2803. //System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
  2804. void Register_UnityEngine_Rigidbody_AddForce_Injected();
  2805. Register_UnityEngine_Rigidbody_AddForce_Injected();
  2806. //System.Void UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
  2807. void Register_UnityEngine_Rigidbody_AddTorque_Injected();
  2808. Register_UnityEngine_Rigidbody_AddTorque_Injected();
  2809. //System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&)
  2810. void Register_UnityEngine_Rigidbody_MovePosition_Injected();
  2811. Register_UnityEngine_Rigidbody_MovePosition_Injected();
  2812. //System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&)
  2813. void Register_UnityEngine_Rigidbody_MoveRotation_Injected();
  2814. Register_UnityEngine_Rigidbody_MoveRotation_Injected();
  2815. //System.Void UnityEngine.Rigidbody::Sleep()
  2816. void Register_UnityEngine_Rigidbody_Sleep();
  2817. Register_UnityEngine_Rigidbody_Sleep();
  2818. //System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&)
  2819. void Register_UnityEngine_Rigidbody_get_angularVelocity_Injected();
  2820. Register_UnityEngine_Rigidbody_get_angularVelocity_Injected();
  2821. //System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&)
  2822. void Register_UnityEngine_Rigidbody_get_position_Injected();
  2823. Register_UnityEngine_Rigidbody_get_position_Injected();
  2824. //System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&)
  2825. void Register_UnityEngine_Rigidbody_get_rotation_Injected();
  2826. Register_UnityEngine_Rigidbody_get_rotation_Injected();
  2827. //System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)
  2828. void Register_UnityEngine_Rigidbody_get_velocity_Injected();
  2829. Register_UnityEngine_Rigidbody_get_velocity_Injected();
  2830. //System.Void UnityEngine.Rigidbody::set_angularDrag(System.Single)
  2831. void Register_UnityEngine_Rigidbody_set_angularDrag();
  2832. Register_UnityEngine_Rigidbody_set_angularDrag();
  2833. //System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&)
  2834. void Register_UnityEngine_Rigidbody_set_angularVelocity_Injected();
  2835. Register_UnityEngine_Rigidbody_set_angularVelocity_Injected();
  2836. //System.Void UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&)
  2837. void Register_UnityEngine_Rigidbody_set_centerOfMass_Injected();
  2838. Register_UnityEngine_Rigidbody_set_centerOfMass_Injected();
  2839. //System.Void UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints)
  2840. void Register_UnityEngine_Rigidbody_set_constraints();
  2841. Register_UnityEngine_Rigidbody_set_constraints();
  2842. //System.Void UnityEngine.Rigidbody::set_drag(System.Single)
  2843. void Register_UnityEngine_Rigidbody_set_drag();
  2844. Register_UnityEngine_Rigidbody_set_drag();
  2845. //System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean)
  2846. void Register_UnityEngine_Rigidbody_set_isKinematic();
  2847. Register_UnityEngine_Rigidbody_set_isKinematic();
  2848. //System.Void UnityEngine.Rigidbody::set_maxAngularVelocity(System.Single)
  2849. void Register_UnityEngine_Rigidbody_set_maxAngularVelocity();
  2850. Register_UnityEngine_Rigidbody_set_maxAngularVelocity();
  2851. //System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&)
  2852. void Register_UnityEngine_Rigidbody_set_rotation_Injected();
  2853. Register_UnityEngine_Rigidbody_set_rotation_Injected();
  2854. //System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)
  2855. void Register_UnityEngine_Rigidbody_set_velocity_Injected();
  2856. Register_UnityEngine_Rigidbody_set_velocity_Injected();
  2857. //End Registrations for type : UnityEngine.Rigidbody
  2858. //Start Registrations for type : UnityEngine.Rigidbody2D
  2859. //System.Single UnityEngine.Rigidbody2D::get_rotation()
  2860. void Register_UnityEngine_Rigidbody2D_get_rotation();
  2861. Register_UnityEngine_Rigidbody2D_get_rotation();
  2862. //System.Void UnityEngine.Rigidbody2D::AddForce_Injected(UnityEngine.Vector2&,UnityEngine.ForceMode2D)
  2863. void Register_UnityEngine_Rigidbody2D_AddForce_Injected();
  2864. Register_UnityEngine_Rigidbody2D_AddForce_Injected();
  2865. //System.Void UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&)
  2866. void Register_UnityEngine_Rigidbody2D_MovePosition_Injected();
  2867. Register_UnityEngine_Rigidbody2D_MovePosition_Injected();
  2868. //System.Void UnityEngine.Rigidbody2D::MoveRotation_Angle(System.Single)
  2869. void Register_UnityEngine_Rigidbody2D_MoveRotation_Angle();
  2870. Register_UnityEngine_Rigidbody2D_MoveRotation_Angle();
  2871. //System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&)
  2872. void Register_UnityEngine_Rigidbody2D_get_position_Injected();
  2873. Register_UnityEngine_Rigidbody2D_get_position_Injected();
  2874. //System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&)
  2875. void Register_UnityEngine_Rigidbody2D_get_velocity_Injected();
  2876. Register_UnityEngine_Rigidbody2D_get_velocity_Injected();
  2877. //System.Void UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&)
  2878. void Register_UnityEngine_Rigidbody2D_set_position_Injected();
  2879. Register_UnityEngine_Rigidbody2D_set_position_Injected();
  2880. //System.Void UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&)
  2881. void Register_UnityEngine_Rigidbody2D_set_velocity_Injected();
  2882. Register_UnityEngine_Rigidbody2D_set_velocity_Injected();
  2883. //End Registrations for type : UnityEngine.Rigidbody2D
  2884. //Start Registrations for type : UnityEngine.SceneManagement.Scene
  2885. //System.Int32 UnityEngine.SceneManagement.Scene::GetBuildIndexInternal(System.Int32)
  2886. void Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal();
  2887. Register_UnityEngine_SceneManagement_Scene_GetBuildIndexInternal();
  2888. //System.String UnityEngine.SceneManagement.Scene::GetNameInternal(System.Int32)
  2889. void Register_UnityEngine_SceneManagement_Scene_GetNameInternal();
  2890. Register_UnityEngine_SceneManagement_Scene_GetNameInternal();
  2891. //End Registrations for type : UnityEngine.SceneManagement.Scene
  2892. //Start Registrations for type : UnityEngine.SceneManagement.SceneManager
  2893. //System.Int32 UnityEngine.SceneManagement.SceneManager::get_sceneCount()
  2894. void Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();
  2895. Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();
  2896. //System.Void UnityEngine.SceneManagement.SceneManager::GetActiveScene_Injected(UnityEngine.SceneManagement.Scene&)
  2897. void Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected();
  2898. Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected();
  2899. //System.Void UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected(System.Int32,UnityEngine.SceneManagement.Scene&)
  2900. void Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
  2901. Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
  2902. //End Registrations for type : UnityEngine.SceneManagement.SceneManager
  2903. //Start Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal
  2904. //System.Int32 UnityEngine.SceneManagement.SceneManagerAPIInternal::GetNumScenesInBuildSettings()
  2905. void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_GetNumScenesInBuildSettings();
  2906. Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_GetNumScenesInBuildSettings();
  2907. //UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPIInternal::LoadSceneAsyncNameIndexInternal_Injected(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters&,System.Boolean)
  2908. void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected();
  2909. Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected();
  2910. //End Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal
  2911. //Start Registrations for type : UnityEngine.Screen
  2912. //System.Int32 UnityEngine.Screen::get_height()
  2913. void Register_UnityEngine_Screen_get_height();
  2914. Register_UnityEngine_Screen_get_height();
  2915. //System.Int32 UnityEngine.Screen::get_width()
  2916. void Register_UnityEngine_Screen_get_width();
  2917. Register_UnityEngine_Screen_get_width();
  2918. //System.Single UnityEngine.Screen::get_dpi()
  2919. void Register_UnityEngine_Screen_get_dpi();
  2920. Register_UnityEngine_Screen_get_dpi();
  2921. //System.Void UnityEngine.Screen::RequestOrientation(UnityEngine.ScreenOrientation)
  2922. void Register_UnityEngine_Screen_RequestOrientation();
  2923. Register_UnityEngine_Screen_RequestOrientation();
  2924. //System.Void UnityEngine.Screen::SetOrientationEnabled(UnityEngine.EnabledOrientation,System.Boolean)
  2925. void Register_UnityEngine_Screen_SetOrientationEnabled();
  2926. Register_UnityEngine_Screen_SetOrientationEnabled();
  2927. //System.Void UnityEngine.Screen::get_safeArea_Injected(UnityEngine.Rect&)
  2928. void Register_UnityEngine_Screen_get_safeArea_Injected();
  2929. Register_UnityEngine_Screen_get_safeArea_Injected();
  2930. //System.Void UnityEngine.Screen::set_sleepTimeout(System.Int32)
  2931. void Register_UnityEngine_Screen_set_sleepTimeout();
  2932. Register_UnityEngine_Screen_set_sleepTimeout();
  2933. //UnityEngine.FullScreenMode UnityEngine.Screen::get_fullScreenMode()
  2934. void Register_UnityEngine_Screen_get_fullScreenMode();
  2935. Register_UnityEngine_Screen_get_fullScreenMode();
  2936. //End Registrations for type : UnityEngine.Screen
  2937. //Start Registrations for type : UnityEngine.ScriptableObject
  2938. //System.Void UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject)
  2939. void Register_UnityEngine_ScriptableObject_CreateScriptableObject();
  2940. Register_UnityEngine_ScriptableObject_CreateScriptableObject();
  2941. //UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType(System.Type,System.Boolean)
  2942. void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
  2943. Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
  2944. //End Registrations for type : UnityEngine.ScriptableObject
  2945. //Start Registrations for type : UnityEngine.Shader
  2946. //System.Boolean UnityEngine.Shader::get_isSupported()
  2947. void Register_UnityEngine_Shader_get_isSupported();
  2948. Register_UnityEngine_Shader_get_isSupported();
  2949. //System.Int32 UnityEngine.Shader::PropertyToID(System.String)
  2950. void Register_UnityEngine_Shader_PropertyToID();
  2951. Register_UnityEngine_Shader_PropertyToID();
  2952. //System.Int32 UnityEngine.Shader::TagToID(System.String)
  2953. void Register_UnityEngine_Shader_TagToID();
  2954. Register_UnityEngine_Shader_TagToID();
  2955. //System.Void UnityEngine.Shader::DisableKeyword(System.String)
  2956. void Register_UnityEngine_Shader_DisableKeyword();
  2957. Register_UnityEngine_Shader_DisableKeyword();
  2958. //System.Void UnityEngine.Shader::EnableKeyword(System.String)
  2959. void Register_UnityEngine_Shader_EnableKeyword();
  2960. Register_UnityEngine_Shader_EnableKeyword();
  2961. //System.Void UnityEngine.Shader::set_maximumLOD(System.Int32)
  2962. void Register_UnityEngine_Shader_set_maximumLOD();
  2963. Register_UnityEngine_Shader_set_maximumLOD();
  2964. //End Registrations for type : UnityEngine.Shader
  2965. //Start Registrations for type : UnityEngine.Skybox
  2966. //System.Void UnityEngine.Skybox::set_material(UnityEngine.Material)
  2967. void Register_UnityEngine_Skybox_set_material();
  2968. Register_UnityEngine_Skybox_set_material();
  2969. //UnityEngine.Material UnityEngine.Skybox::get_material()
  2970. void Register_UnityEngine_Skybox_get_material();
  2971. Register_UnityEngine_Skybox_get_material();
  2972. //End Registrations for type : UnityEngine.Skybox
  2973. //Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform
  2974. //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetAuthenticated()
  2975. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated();
  2976. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated();
  2977. //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetIsUnderage()
  2978. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage();
  2979. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage();
  2980. //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LegacyUserID()
  2981. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LegacyUserID();
  2982. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LegacyUserID();
  2983. //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserGameID()
  2984. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID();
  2985. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID();
  2986. //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserID()
  2987. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID();
  2988. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID();
  2989. //System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserName()
  2990. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName();
  2991. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName();
  2992. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Authenticate()
  2993. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate();
  2994. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate();
  2995. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievementDescriptions(System.Object)
  2996. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions();
  2997. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions();
  2998. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievements(System.Object)
  2999. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements();
  3000. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements();
  3001. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadScores(System.String,System.Object)
  3002. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores();
  3003. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores();
  3004. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportProgress(System.String,System.Double,System.Object)
  3005. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress();
  3006. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress();
  3007. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportScore(System.Int64,System.String,System.Object)
  3008. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore();
  3009. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore();
  3010. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadUsers(System.String[],System.Object)
  3011. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();
  3012. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();
  3013. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowAchievementsUI()
  3014. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();
  3015. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();
  3016. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowLeaderboardUI()
  3017. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();
  3018. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();
  3019. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::LoadFriends(System.Object)
  3020. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends();
  3021. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends();
  3022. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ResetAllAchievements()
  3023. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements();
  3024. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements();
  3025. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowDefaultAchievementBanner(System.Boolean)
  3026. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner();
  3027. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner();
  3028. //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowSpecificLeaderboardUI(System.String,System.Int32)
  3029. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI();
  3030. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI();
  3031. //UnityEngine.Texture2D UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetUserImage()
  3032. void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage();
  3033. Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage();
  3034. //End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform
  3035. //Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard
  3036. //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Loading(System.IntPtr)
  3037. void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading();
  3038. Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading();
  3039. //System.IntPtr UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_LoadScores(System.Object,System.String,System.Int32,System.Int32,System.String[],System.Int32,System.Int32,System.Object)
  3040. void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores();
  3041. Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores();
  3042. //System.Void UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Dispose(System.IntPtr)
  3043. void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose();
  3044. Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose();
  3045. //End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard
  3046. //Start Registrations for type : UnityEngine.SortingLayer
  3047. //System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32)
  3048. void Register_UnityEngine_SortingLayer_GetLayerValueFromID();
  3049. Register_UnityEngine_SortingLayer_GetLayerValueFromID();
  3050. //End Registrations for type : UnityEngine.SortingLayer
  3051. //Start Registrations for type : UnityEngine.SphereCollider
  3052. //System.Single UnityEngine.SphereCollider::get_radius()
  3053. void Register_UnityEngine_SphereCollider_get_radius();
  3054. Register_UnityEngine_SphereCollider_get_radius();
  3055. //System.Void UnityEngine.SphereCollider::get_center_Injected(UnityEngine.Vector3&)
  3056. void Register_UnityEngine_SphereCollider_get_center_Injected();
  3057. Register_UnityEngine_SphereCollider_get_center_Injected();
  3058. //System.Void UnityEngine.SphereCollider::set_center_Injected(UnityEngine.Vector3&)
  3059. void Register_UnityEngine_SphereCollider_set_center_Injected();
  3060. Register_UnityEngine_SphereCollider_set_center_Injected();
  3061. //System.Void UnityEngine.SphereCollider::set_radius(System.Single)
  3062. void Register_UnityEngine_SphereCollider_set_radius();
  3063. Register_UnityEngine_SphereCollider_set_radius();
  3064. //End Registrations for type : UnityEngine.SphereCollider
  3065. //Start Registrations for type : UnityEngine.SpringJoint
  3066. //System.Void UnityEngine.SpringJoint::set_damper(System.Single)
  3067. void Register_UnityEngine_SpringJoint_set_damper();
  3068. Register_UnityEngine_SpringJoint_set_damper();
  3069. //System.Void UnityEngine.SpringJoint::set_maxDistance(System.Single)
  3070. void Register_UnityEngine_SpringJoint_set_maxDistance();
  3071. Register_UnityEngine_SpringJoint_set_maxDistance();
  3072. //System.Void UnityEngine.SpringJoint::set_spring(System.Single)
  3073. void Register_UnityEngine_SpringJoint_set_spring();
  3074. Register_UnityEngine_SpringJoint_set_spring();
  3075. //End Registrations for type : UnityEngine.SpringJoint
  3076. //Start Registrations for type : UnityEngine.Sprite
  3077. //System.Int32 UnityEngine.Sprite::GetPacked()
  3078. void Register_UnityEngine_Sprite_GetPacked();
  3079. Register_UnityEngine_Sprite_GetPacked();
  3080. //System.Int32 UnityEngine.Sprite::GetPackingMode()
  3081. void Register_UnityEngine_Sprite_GetPackingMode();
  3082. Register_UnityEngine_Sprite_GetPackingMode();
  3083. //System.Single UnityEngine.Sprite::get_pixelsPerUnit()
  3084. void Register_UnityEngine_Sprite_get_pixelsPerUnit();
  3085. Register_UnityEngine_Sprite_get_pixelsPerUnit();
  3086. //System.UInt16[] UnityEngine.Sprite::get_triangles()
  3087. void Register_UnityEngine_Sprite_get_triangles();
  3088. Register_UnityEngine_Sprite_get_triangles();
  3089. //System.Void UnityEngine.Sprite::GetInnerUVs_Injected(UnityEngine.Vector4&)
  3090. void Register_UnityEngine_Sprite_GetInnerUVs_Injected();
  3091. Register_UnityEngine_Sprite_GetInnerUVs_Injected();
  3092. //System.Void UnityEngine.Sprite::GetOuterUVs_Injected(UnityEngine.Vector4&)
  3093. void Register_UnityEngine_Sprite_GetOuterUVs_Injected();
  3094. Register_UnityEngine_Sprite_GetOuterUVs_Injected();
  3095. //System.Void UnityEngine.Sprite::GetPadding_Injected(UnityEngine.Vector4&)
  3096. void Register_UnityEngine_Sprite_GetPadding_Injected();
  3097. Register_UnityEngine_Sprite_GetPadding_Injected();
  3098. //System.Void UnityEngine.Sprite::GetTextureRect_Injected(UnityEngine.Rect&)
  3099. void Register_UnityEngine_Sprite_GetTextureRect_Injected();
  3100. Register_UnityEngine_Sprite_GetTextureRect_Injected();
  3101. //System.Void UnityEngine.Sprite::get_border_Injected(UnityEngine.Vector4&)
  3102. void Register_UnityEngine_Sprite_get_border_Injected();
  3103. Register_UnityEngine_Sprite_get_border_Injected();
  3104. //System.Void UnityEngine.Sprite::get_bounds_Injected(UnityEngine.Bounds&)
  3105. void Register_UnityEngine_Sprite_get_bounds_Injected();
  3106. Register_UnityEngine_Sprite_get_bounds_Injected();
  3107. //System.Void UnityEngine.Sprite::get_pivot_Injected(UnityEngine.Vector2&)
  3108. void Register_UnityEngine_Sprite_get_pivot_Injected();
  3109. Register_UnityEngine_Sprite_get_pivot_Injected();
  3110. //System.Void UnityEngine.Sprite::get_rect_Injected(UnityEngine.Rect&)
  3111. void Register_UnityEngine_Sprite_get_rect_Injected();
  3112. Register_UnityEngine_Sprite_get_rect_Injected();
  3113. //UnityEngine.Sprite UnityEngine.Sprite::CreateSprite_Injected(UnityEngine.Texture2D,UnityEngine.Rect&,UnityEngine.Vector2&,System.Single,System.UInt32,UnityEngine.SpriteMeshType,UnityEngine.Vector4&,System.Boolean)
  3114. void Register_UnityEngine_Sprite_CreateSprite_Injected();
  3115. Register_UnityEngine_Sprite_CreateSprite_Injected();
  3116. //UnityEngine.Texture2D UnityEngine.Sprite::get_associatedAlphaSplitTexture()
  3117. void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
  3118. Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
  3119. //UnityEngine.Texture2D UnityEngine.Sprite::get_texture()
  3120. void Register_UnityEngine_Sprite_get_texture();
  3121. Register_UnityEngine_Sprite_get_texture();
  3122. //UnityEngine.Vector2[] UnityEngine.Sprite::get_uv()
  3123. void Register_UnityEngine_Sprite_get_uv();
  3124. Register_UnityEngine_Sprite_get_uv();
  3125. //UnityEngine.Vector2[] UnityEngine.Sprite::get_vertices()
  3126. void Register_UnityEngine_Sprite_get_vertices();
  3127. Register_UnityEngine_Sprite_get_vertices();
  3128. //End Registrations for type : UnityEngine.Sprite
  3129. //Start Registrations for type : UnityEngine.SpriteRenderer
  3130. //System.Void UnityEngine.SpriteRenderer::get_color_Injected(UnityEngine.Color&)
  3131. void Register_UnityEngine_SpriteRenderer_get_color_Injected();
  3132. Register_UnityEngine_SpriteRenderer_get_color_Injected();
  3133. //System.Void UnityEngine.SpriteRenderer::set_color_Injected(UnityEngine.Color&)
  3134. void Register_UnityEngine_SpriteRenderer_set_color_Injected();
  3135. Register_UnityEngine_SpriteRenderer_set_color_Injected();
  3136. //End Registrations for type : UnityEngine.SpriteRenderer
  3137. //Start Registrations for type : UnityEngine.SystemInfo
  3138. //System.Boolean UnityEngine.SystemInfo::HasRenderTextureNative(UnityEngine.RenderTextureFormat)
  3139. void Register_UnityEngine_SystemInfo_HasRenderTextureNative();
  3140. Register_UnityEngine_SystemInfo_HasRenderTextureNative();
  3141. //System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
  3142. void Register_UnityEngine_SystemInfo_IsFormatSupported();
  3143. Register_UnityEngine_SystemInfo_IsFormatSupported();
  3144. //System.Boolean UnityEngine.SystemInfo::Supports3DTextures()
  3145. void Register_UnityEngine_SystemInfo_Supports3DTextures();
  3146. Register_UnityEngine_SystemInfo_Supports3DTextures();
  3147. //System.Boolean UnityEngine.SystemInfo::SupportsComputeShaders()
  3148. void Register_UnityEngine_SystemInfo_SupportsComputeShaders();
  3149. Register_UnityEngine_SystemInfo_SupportsComputeShaders();
  3150. //System.Boolean UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat)
  3151. void Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
  3152. Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
  3153. //System.Int32 UnityEngine.SystemInfo::GetGraphicsMemorySize()
  3154. void Register_UnityEngine_SystemInfo_GetGraphicsMemorySize();
  3155. Register_UnityEngine_SystemInfo_GetGraphicsMemorySize();
  3156. //System.Int32 UnityEngine.SystemInfo::GetGraphicsShaderLevel()
  3157. void Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel();
  3158. Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel();
  3159. //System.Int32 UnityEngine.SystemInfo::GetMaxTextureSize()
  3160. void Register_UnityEngine_SystemInfo_GetMaxTextureSize();
  3161. Register_UnityEngine_SystemInfo_GetMaxTextureSize();
  3162. //System.Int32 UnityEngine.SystemInfo::GetPhysicalMemoryMB()
  3163. void Register_UnityEngine_SystemInfo_GetPhysicalMemoryMB();
  3164. Register_UnityEngine_SystemInfo_GetPhysicalMemoryMB();
  3165. //System.Int32 UnityEngine.SystemInfo::SupportedRandomWriteTargetCount()
  3166. void Register_UnityEngine_SystemInfo_SupportedRandomWriteTargetCount();
  3167. Register_UnityEngine_SystemInfo_SupportedRandomWriteTargetCount();
  3168. //System.String UnityEngine.SystemInfo::GetDeviceModel()
  3169. void Register_UnityEngine_SystemInfo_GetDeviceModel();
  3170. Register_UnityEngine_SystemInfo_GetDeviceModel();
  3171. //System.String UnityEngine.SystemInfo::GetDeviceName()
  3172. void Register_UnityEngine_SystemInfo_GetDeviceName();
  3173. Register_UnityEngine_SystemInfo_GetDeviceName();
  3174. //System.String UnityEngine.SystemInfo::GetGraphicsDeviceName()
  3175. void Register_UnityEngine_SystemInfo_GetGraphicsDeviceName();
  3176. Register_UnityEngine_SystemInfo_GetGraphicsDeviceName();
  3177. //System.String UnityEngine.SystemInfo::GetOperatingSystem()
  3178. void Register_UnityEngine_SystemInfo_GetOperatingSystem();
  3179. Register_UnityEngine_SystemInfo_GetOperatingSystem();
  3180. //UnityEngine.DeviceType UnityEngine.SystemInfo::GetDeviceType()
  3181. void Register_UnityEngine_SystemInfo_GetDeviceType();
  3182. Register_UnityEngine_SystemInfo_GetDeviceType();
  3183. //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
  3184. void Register_UnityEngine_SystemInfo_GetCompatibleFormat();
  3185. Register_UnityEngine_SystemInfo_GetCompatibleFormat();
  3186. //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat)
  3187. void Register_UnityEngine_SystemInfo_GetGraphicsFormat();
  3188. Register_UnityEngine_SystemInfo_GetGraphicsFormat();
  3189. //UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::GetOperatingSystemFamily()
  3190. void Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
  3191. Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
  3192. //End Registrations for type : UnityEngine.SystemInfo
  3193. //Start Registrations for type : UnityEngine.Terrain
  3194. //System.Boolean UnityEngine.Terrain::get_allowAutoConnect()
  3195. void Register_UnityEngine_Terrain_get_allowAutoConnect();
  3196. Register_UnityEngine_Terrain_get_allowAutoConnect();
  3197. //System.Int32 UnityEngine.Terrain::get_groupingID()
  3198. void Register_UnityEngine_Terrain_get_groupingID();
  3199. Register_UnityEngine_Terrain_get_groupingID();
  3200. //System.Void UnityEngine.Terrain::SetNeighbors(UnityEngine.Terrain,UnityEngine.Terrain,UnityEngine.Terrain,UnityEngine.Terrain)
  3201. void Register_UnityEngine_Terrain_SetNeighbors();
  3202. Register_UnityEngine_Terrain_SetNeighbors();
  3203. //UnityEngine.TerrainData UnityEngine.Terrain::get_terrainData()
  3204. void Register_UnityEngine_Terrain_get_terrainData();
  3205. Register_UnityEngine_Terrain_get_terrainData();
  3206. //UnityEngine.Terrain[] UnityEngine.Terrain::get_activeTerrains()
  3207. void Register_UnityEngine_Terrain_get_activeTerrains();
  3208. Register_UnityEngine_Terrain_get_activeTerrains();
  3209. //End Registrations for type : UnityEngine.Terrain
  3210. //Start Registrations for type : UnityEngine.TerrainData
  3211. //System.Int32 UnityEngine.TerrainData::GetBoundaryValue(UnityEngine.TerrainData/BoundaryValueType)
  3212. void Register_UnityEngine_TerrainData_GetBoundaryValue();
  3213. Register_UnityEngine_TerrainData_GetBoundaryValue();
  3214. //System.Single UnityEngine.TerrainData::GetAlphamapResolutionInternal()
  3215. void Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal();
  3216. Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal();
  3217. //System.Void UnityEngine.TerrainData::Internal_Create(UnityEngine.TerrainData)
  3218. void Register_UnityEngine_TerrainData_Internal_Create();
  3219. Register_UnityEngine_TerrainData_Internal_Create();
  3220. //System.Void UnityEngine.TerrainData::get_size_Injected(UnityEngine.Vector3&)
  3221. void Register_UnityEngine_TerrainData_get_size_Injected();
  3222. Register_UnityEngine_TerrainData_get_size_Injected();
  3223. //UnityEngine.Terrain[] UnityEngine.TerrainData::get_users()
  3224. void Register_UnityEngine_TerrainData_get_users();
  3225. Register_UnityEngine_TerrainData_get_users();
  3226. //End Registrations for type : UnityEngine.TerrainData
  3227. //Start Registrations for type : UnityEngine.TextAsset
  3228. //System.Byte[] UnityEngine.TextAsset::get_bytes()
  3229. void Register_UnityEngine_TextAsset_get_bytes();
  3230. Register_UnityEngine_TextAsset_get_bytes();
  3231. //End Registrations for type : UnityEngine.TextAsset
  3232. //Start Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine
  3233. //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphToTexture_Internal(System.UInt32,System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
  3234. void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal();
  3235. Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal();
  3236. //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphsToTexture_Internal(System.UInt32[],System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct[],System.Int32&)
  3237. void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal();
  3238. Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal();
  3239. //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithIndexValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
  3240. void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal();
  3241. Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal();
  3242. //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithUnicodeValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
  3243. void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal();
  3244. Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal();
  3245. //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetFaceInfo_Internal(UnityEngine.TextCore.FaceInfo&)
  3246. void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal();
  3247. Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal();
  3248. //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetGlyphPairAdjustmentRecordsFromMarshallingArray(UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord[])
  3249. void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphPairAdjustmentRecordsFromMarshallingArray();
  3250. Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphPairAdjustmentRecordsFromMarshallingArray();
  3251. //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::InitializeFontEngine_Internal()
  3252. void Register_UnityEngine_TextCore_LowLevel_FontEngine_InitializeFontEngine_Internal();
  3253. Register_UnityEngine_TextCore_LowLevel_FontEngine_InitializeFontEngine_Internal();
  3254. //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_FromFont_Internal(UnityEngine.Font,System.Int32)
  3255. void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_FromFont_Internal();
  3256. Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_FromFont_Internal();
  3257. //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulatePairAdjustmentRecordMarshallingArray_from_GlyphIndexes(System.UInt32[],System.Int32&)
  3258. void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_GlyphIndexes();
  3259. Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_GlyphIndexes();
  3260. //System.UInt32 UnityEngine.TextCore.LowLevel.FontEngine::GetGlyphIndex(System.UInt32)
  3261. void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex();
  3262. Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex();
  3263. //System.Void UnityEngine.TextCore.LowLevel.FontEngine::ResetAtlasTexture(UnityEngine.Texture2D)
  3264. void Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture();
  3265. Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture();
  3266. //End Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine
  3267. //Start Registrations for type : UnityEngine.TextGenerator
  3268. //System.Boolean UnityEngine.TextGenerator::Populate_Internal_Injected(System.String,UnityEngine.Font,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&)
  3269. void Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
  3270. Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
  3271. //System.Int32 UnityEngine.TextGenerator::get_characterCount()
  3272. void Register_UnityEngine_TextGenerator_get_characterCount();
  3273. Register_UnityEngine_TextGenerator_get_characterCount();
  3274. //System.Int32 UnityEngine.TextGenerator::get_lineCount()
  3275. void Register_UnityEngine_TextGenerator_get_lineCount();
  3276. Register_UnityEngine_TextGenerator_get_lineCount();
  3277. //System.IntPtr UnityEngine.TextGenerator::Internal_Create()
  3278. void Register_UnityEngine_TextGenerator_Internal_Create();
  3279. Register_UnityEngine_TextGenerator_Internal_Create();
  3280. //System.Void UnityEngine.TextGenerator::GetCharactersInternal(System.Object)
  3281. void Register_UnityEngine_TextGenerator_GetCharactersInternal();
  3282. Register_UnityEngine_TextGenerator_GetCharactersInternal();
  3283. //System.Void UnityEngine.TextGenerator::GetLinesInternal(System.Object)
  3284. void Register_UnityEngine_TextGenerator_GetLinesInternal();
  3285. Register_UnityEngine_TextGenerator_GetLinesInternal();
  3286. //System.Void UnityEngine.TextGenerator::GetVerticesInternal(System.Object)
  3287. void Register_UnityEngine_TextGenerator_GetVerticesInternal();
  3288. Register_UnityEngine_TextGenerator_GetVerticesInternal();
  3289. //System.Void UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr)
  3290. void Register_UnityEngine_TextGenerator_Internal_Destroy();
  3291. Register_UnityEngine_TextGenerator_Internal_Destroy();
  3292. //System.Void UnityEngine.TextGenerator::get_rectExtents_Injected(UnityEngine.Rect&)
  3293. void Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
  3294. Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
  3295. //End Registrations for type : UnityEngine.TextGenerator
  3296. //Start Registrations for type : UnityEngine.Texture
  3297. //System.Boolean UnityEngine.Texture::get_isReadable()
  3298. void Register_UnityEngine_Texture_get_isReadable();
  3299. Register_UnityEngine_Texture_get_isReadable();
  3300. //System.Int32 UnityEngine.Texture::GetDataHeight()
  3301. void Register_UnityEngine_Texture_GetDataHeight();
  3302. Register_UnityEngine_Texture_GetDataHeight();
  3303. //System.Int32 UnityEngine.Texture::GetDataWidth()
  3304. void Register_UnityEngine_Texture_GetDataWidth();
  3305. Register_UnityEngine_Texture_GetDataWidth();
  3306. //System.Int32 UnityEngine.Texture::Internal_GetActiveTextureColorSpace()
  3307. void Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace();
  3308. Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace();
  3309. //System.Void UnityEngine.Texture::get_texelSize_Injected(UnityEngine.Vector2&)
  3310. void Register_UnityEngine_Texture_get_texelSize_Injected();
  3311. Register_UnityEngine_Texture_get_texelSize_Injected();
  3312. //System.Void UnityEngine.Texture::set_anisoLevel(System.Int32)
  3313. void Register_UnityEngine_Texture_set_anisoLevel();
  3314. Register_UnityEngine_Texture_set_anisoLevel();
  3315. //System.Void UnityEngine.Texture::set_filterMode(UnityEngine.FilterMode)
  3316. void Register_UnityEngine_Texture_set_filterMode();
  3317. Register_UnityEngine_Texture_set_filterMode();
  3318. //System.Void UnityEngine.Texture::set_wrapMode(UnityEngine.TextureWrapMode)
  3319. void Register_UnityEngine_Texture_set_wrapMode();
  3320. Register_UnityEngine_Texture_set_wrapMode();
  3321. //UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode()
  3322. void Register_UnityEngine_Texture_get_wrapMode();
  3323. Register_UnityEngine_Texture_get_wrapMode();
  3324. //End Registrations for type : UnityEngine.Texture
  3325. //Start Registrations for type : UnityEngine.Texture2D
  3326. //System.Boolean UnityEngine.Texture2D::Internal_CreateImpl(UnityEngine.Texture2D,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
  3327. void Register_UnityEngine_Texture2D_Internal_CreateImpl();
  3328. Register_UnityEngine_Texture2D_Internal_CreateImpl();
  3329. //System.Boolean UnityEngine.Texture2D::ResizeImpl(System.Int32,System.Int32)
  3330. void Register_UnityEngine_Texture2D_ResizeImpl();
  3331. Register_UnityEngine_Texture2D_ResizeImpl();
  3332. //System.Boolean UnityEngine.Texture2D::ResizeWithFormatImpl(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean)
  3333. void Register_UnityEngine_Texture2D_ResizeWithFormatImpl();
  3334. Register_UnityEngine_Texture2D_ResizeWithFormatImpl();
  3335. //System.Boolean UnityEngine.Texture2D::get_isReadable()
  3336. void Register_UnityEngine_Texture2D_get_isReadable();
  3337. Register_UnityEngine_Texture2D_get_isReadable();
  3338. //System.Void UnityEngine.Texture2D::ApplyImpl(System.Boolean,System.Boolean)
  3339. void Register_UnityEngine_Texture2D_ApplyImpl();
  3340. Register_UnityEngine_Texture2D_ApplyImpl();
  3341. //System.Void UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.Int32,System.Single,System.Single,UnityEngine.Color&)
  3342. void Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
  3343. Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
  3344. //System.Void UnityEngine.Texture2D::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
  3345. void Register_UnityEngine_Texture2D_SetPixelImpl_Injected();
  3346. Register_UnityEngine_Texture2D_SetPixelImpl_Injected();
  3347. //System.Void UnityEngine.Texture2D::SetPixelsImpl(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color[],System.Int32,System.Int32)
  3348. void Register_UnityEngine_Texture2D_SetPixelsImpl();
  3349. Register_UnityEngine_Texture2D_SetPixelsImpl();
  3350. //UnityEngine.Color32[] UnityEngine.Texture2D::GetPixels32(System.Int32)
  3351. void Register_UnityEngine_Texture2D_GetPixels32();
  3352. Register_UnityEngine_Texture2D_GetPixels32();
  3353. //UnityEngine.Color[] UnityEngine.Texture2D::GetPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)
  3354. void Register_UnityEngine_Texture2D_GetPixels();
  3355. Register_UnityEngine_Texture2D_GetPixels();
  3356. //UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture()
  3357. void Register_UnityEngine_Texture2D_get_whiteTexture();
  3358. Register_UnityEngine_Texture2D_get_whiteTexture();
  3359. //End Registrations for type : UnityEngine.Texture2D
  3360. //Start Registrations for type : UnityEngine.Texture2DArray
  3361. //System.Boolean UnityEngine.Texture2DArray::Internal_CreateImpl(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
  3362. void Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
  3363. Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
  3364. //System.Boolean UnityEngine.Texture2DArray::get_isReadable()
  3365. void Register_UnityEngine_Texture2DArray_get_isReadable();
  3366. Register_UnityEngine_Texture2DArray_get_isReadable();
  3367. //End Registrations for type : UnityEngine.Texture2DArray
  3368. //Start Registrations for type : UnityEngine.Texture3D
  3369. //System.Boolean UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
  3370. void Register_UnityEngine_Texture3D_Internal_CreateImpl();
  3371. Register_UnityEngine_Texture3D_Internal_CreateImpl();
  3372. //System.Boolean UnityEngine.Texture3D::get_isReadable()
  3373. void Register_UnityEngine_Texture3D_get_isReadable();
  3374. Register_UnityEngine_Texture3D_get_isReadable();
  3375. //System.Void UnityEngine.Texture3D::ApplyImpl(System.Boolean,System.Boolean)
  3376. void Register_UnityEngine_Texture3D_ApplyImpl();
  3377. Register_UnityEngine_Texture3D_ApplyImpl();
  3378. //System.Void UnityEngine.Texture3D::SetPixels(UnityEngine.Color[],System.Int32)
  3379. void Register_UnityEngine_Texture3D_SetPixels();
  3380. Register_UnityEngine_Texture3D_SetPixels();
  3381. //End Registrations for type : UnityEngine.Texture3D
  3382. //Start Registrations for type : UnityEngine.Time
  3383. //System.Int32 UnityEngine.Time::get_frameCount()
  3384. void Register_UnityEngine_Time_get_frameCount();
  3385. Register_UnityEngine_Time_get_frameCount();
  3386. //System.Single UnityEngine.Time::get_deltaTime()
  3387. void Register_UnityEngine_Time_get_deltaTime();
  3388. Register_UnityEngine_Time_get_deltaTime();
  3389. //System.Single UnityEngine.Time::get_fixedDeltaTime()
  3390. void Register_UnityEngine_Time_get_fixedDeltaTime();
  3391. Register_UnityEngine_Time_get_fixedDeltaTime();
  3392. //System.Single UnityEngine.Time::get_realtimeSinceStartup()
  3393. void Register_UnityEngine_Time_get_realtimeSinceStartup();
  3394. Register_UnityEngine_Time_get_realtimeSinceStartup();
  3395. //System.Single UnityEngine.Time::get_smoothDeltaTime()
  3396. void Register_UnityEngine_Time_get_smoothDeltaTime();
  3397. Register_UnityEngine_Time_get_smoothDeltaTime();
  3398. //System.Single UnityEngine.Time::get_time()
  3399. void Register_UnityEngine_Time_get_time();
  3400. Register_UnityEngine_Time_get_time();
  3401. //System.Single UnityEngine.Time::get_timeScale()
  3402. void Register_UnityEngine_Time_get_timeScale();
  3403. Register_UnityEngine_Time_get_timeScale();
  3404. //System.Single UnityEngine.Time::get_timeSinceLevelLoad()
  3405. void Register_UnityEngine_Time_get_timeSinceLevelLoad();
  3406. Register_UnityEngine_Time_get_timeSinceLevelLoad();
  3407. //System.Single UnityEngine.Time::get_unscaledDeltaTime()
  3408. void Register_UnityEngine_Time_get_unscaledDeltaTime();
  3409. Register_UnityEngine_Time_get_unscaledDeltaTime();
  3410. //System.Single UnityEngine.Time::get_unscaledTime()
  3411. void Register_UnityEngine_Time_get_unscaledTime();
  3412. Register_UnityEngine_Time_get_unscaledTime();
  3413. //System.Void UnityEngine.Time::set_timeScale(System.Single)
  3414. void Register_UnityEngine_Time_set_timeScale();
  3415. Register_UnityEngine_Time_set_timeScale();
  3416. //End Registrations for type : UnityEngine.Time
  3417. //Start Registrations for type : UnityEngine.TouchScreenKeyboard
  3418. //System.Boolean UnityEngine.TouchScreenKeyboard::get_active()
  3419. void Register_UnityEngine_TouchScreenKeyboard_get_active();
  3420. Register_UnityEngine_TouchScreenKeyboard_get_active();
  3421. //System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection()
  3422. void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
  3423. Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
  3424. //System.Boolean UnityEngine.TouchScreenKeyboard::get_canSetSelection()
  3425. void Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();
  3426. Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();
  3427. //System.IntPtr UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String)
  3428. void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
  3429. Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
  3430. //System.String UnityEngine.TouchScreenKeyboard::get_text()
  3431. void Register_UnityEngine_TouchScreenKeyboard_get_text();
  3432. Register_UnityEngine_TouchScreenKeyboard_get_text();
  3433. //System.Void UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&)
  3434. void Register_UnityEngine_TouchScreenKeyboard_GetSelection();
  3435. Register_UnityEngine_TouchScreenKeyboard_GetSelection();
  3436. //System.Void UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr)
  3437. void Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
  3438. Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
  3439. //System.Void UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32)
  3440. void Register_UnityEngine_TouchScreenKeyboard_SetSelection();
  3441. Register_UnityEngine_TouchScreenKeyboard_SetSelection();
  3442. //System.Void UnityEngine.TouchScreenKeyboard::get_area_Injected(UnityEngine.Rect&)
  3443. void Register_UnityEngine_TouchScreenKeyboard_get_area_Injected();
  3444. Register_UnityEngine_TouchScreenKeyboard_get_area_Injected();
  3445. //System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean)
  3446. void Register_UnityEngine_TouchScreenKeyboard_set_active();
  3447. Register_UnityEngine_TouchScreenKeyboard_set_active();
  3448. //System.Void UnityEngine.TouchScreenKeyboard::set_characterLimit(System.Int32)
  3449. void Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
  3450. Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
  3451. //System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean)
  3452. void Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
  3453. Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
  3454. //System.Void UnityEngine.TouchScreenKeyboard::set_text(System.String)
  3455. void Register_UnityEngine_TouchScreenKeyboard_set_text();
  3456. Register_UnityEngine_TouchScreenKeyboard_set_text();
  3457. //UnityEngine.TouchScreenKeyboard/Status UnityEngine.TouchScreenKeyboard::get_status()
  3458. void Register_UnityEngine_TouchScreenKeyboard_get_status();
  3459. Register_UnityEngine_TouchScreenKeyboard_get_status();
  3460. //End Registrations for type : UnityEngine.TouchScreenKeyboard
  3461. //Start Registrations for type : UnityEngine.TrailRenderer
  3462. //System.Single UnityEngine.TrailRenderer::get_endWidth()
  3463. void Register_UnityEngine_TrailRenderer_get_endWidth();
  3464. Register_UnityEngine_TrailRenderer_get_endWidth();
  3465. //System.Single UnityEngine.TrailRenderer::get_startWidth()
  3466. void Register_UnityEngine_TrailRenderer_get_startWidth();
  3467. Register_UnityEngine_TrailRenderer_get_startWidth();
  3468. //System.Single UnityEngine.TrailRenderer::get_time()
  3469. void Register_UnityEngine_TrailRenderer_get_time();
  3470. Register_UnityEngine_TrailRenderer_get_time();
  3471. //System.Void UnityEngine.TrailRenderer::set_endWidth(System.Single)
  3472. void Register_UnityEngine_TrailRenderer_set_endWidth();
  3473. Register_UnityEngine_TrailRenderer_set_endWidth();
  3474. //System.Void UnityEngine.TrailRenderer::set_startWidth(System.Single)
  3475. void Register_UnityEngine_TrailRenderer_set_startWidth();
  3476. Register_UnityEngine_TrailRenderer_set_startWidth();
  3477. //System.Void UnityEngine.TrailRenderer::set_time(System.Single)
  3478. void Register_UnityEngine_TrailRenderer_set_time();
  3479. Register_UnityEngine_TrailRenderer_set_time();
  3480. //End Registrations for type : UnityEngine.TrailRenderer
  3481. //Start Registrations for type : UnityEngine.Transform
  3482. //System.Boolean UnityEngine.Transform::IsChildOf(UnityEngine.Transform)
  3483. void Register_UnityEngine_Transform_IsChildOf();
  3484. Register_UnityEngine_Transform_IsChildOf();
  3485. //System.Int32 UnityEngine.Transform::GetSiblingIndex()
  3486. void Register_UnityEngine_Transform_GetSiblingIndex();
  3487. Register_UnityEngine_Transform_GetSiblingIndex();
  3488. //System.Int32 UnityEngine.Transform::get_childCount()
  3489. void Register_UnityEngine_Transform_get_childCount();
  3490. Register_UnityEngine_Transform_get_childCount();
  3491. //System.Void UnityEngine.Transform::DetachChildren()
  3492. void Register_UnityEngine_Transform_DetachChildren();
  3493. Register_UnityEngine_Transform_DetachChildren();
  3494. //System.Void UnityEngine.Transform::Internal_LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
  3495. void Register_UnityEngine_Transform_Internal_LookAt_Injected();
  3496. Register_UnityEngine_Transform_Internal_LookAt_Injected();
  3497. //System.Void UnityEngine.Transform::InverseTransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
  3498. void Register_UnityEngine_Transform_InverseTransformDirection_Injected();
  3499. Register_UnityEngine_Transform_InverseTransformDirection_Injected();
  3500. //System.Void UnityEngine.Transform::InverseTransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
  3501. void Register_UnityEngine_Transform_InverseTransformPoint_Injected();
  3502. Register_UnityEngine_Transform_InverseTransformPoint_Injected();
  3503. //System.Void UnityEngine.Transform::RotateAroundInternal_Injected(UnityEngine.Vector3&,System.Single)
  3504. void Register_UnityEngine_Transform_RotateAroundInternal_Injected();
  3505. Register_UnityEngine_Transform_RotateAroundInternal_Injected();
  3506. //System.Void UnityEngine.Transform::SetAsFirstSibling()
  3507. void Register_UnityEngine_Transform_SetAsFirstSibling();
  3508. Register_UnityEngine_Transform_SetAsFirstSibling();
  3509. //System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean)
  3510. void Register_UnityEngine_Transform_SetParent();
  3511. Register_UnityEngine_Transform_SetParent();
  3512. //System.Void UnityEngine.Transform::SetSiblingIndex(System.Int32)
  3513. void Register_UnityEngine_Transform_SetSiblingIndex();
  3514. Register_UnityEngine_Transform_SetSiblingIndex();
  3515. //System.Void UnityEngine.Transform::TransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
  3516. void Register_UnityEngine_Transform_TransformDirection_Injected();
  3517. Register_UnityEngine_Transform_TransformDirection_Injected();
  3518. //System.Void UnityEngine.Transform::TransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
  3519. void Register_UnityEngine_Transform_TransformPoint_Injected();
  3520. Register_UnityEngine_Transform_TransformPoint_Injected();
  3521. //System.Void UnityEngine.Transform::get_localPosition_Injected(UnityEngine.Vector3&)
  3522. void Register_UnityEngine_Transform_get_localPosition_Injected();
  3523. Register_UnityEngine_Transform_get_localPosition_Injected();
  3524. //System.Void UnityEngine.Transform::get_localRotation_Injected(UnityEngine.Quaternion&)
  3525. void Register_UnityEngine_Transform_get_localRotation_Injected();
  3526. Register_UnityEngine_Transform_get_localRotation_Injected();
  3527. //System.Void UnityEngine.Transform::get_localScale_Injected(UnityEngine.Vector3&)
  3528. void Register_UnityEngine_Transform_get_localScale_Injected();
  3529. Register_UnityEngine_Transform_get_localScale_Injected();
  3530. //System.Void UnityEngine.Transform::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&)
  3531. void Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
  3532. Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
  3533. //System.Void UnityEngine.Transform::get_lossyScale_Injected(UnityEngine.Vector3&)
  3534. void Register_UnityEngine_Transform_get_lossyScale_Injected();
  3535. Register_UnityEngine_Transform_get_lossyScale_Injected();
  3536. //System.Void UnityEngine.Transform::get_position_Injected(UnityEngine.Vector3&)
  3537. void Register_UnityEngine_Transform_get_position_Injected();
  3538. Register_UnityEngine_Transform_get_position_Injected();
  3539. //System.Void UnityEngine.Transform::get_rotation_Injected(UnityEngine.Quaternion&)
  3540. void Register_UnityEngine_Transform_get_rotation_Injected();
  3541. Register_UnityEngine_Transform_get_rotation_Injected();
  3542. //System.Void UnityEngine.Transform::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&)
  3543. void Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
  3544. Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
  3545. //System.Void UnityEngine.Transform::set_hasChanged(System.Boolean)
  3546. void Register_UnityEngine_Transform_set_hasChanged();
  3547. Register_UnityEngine_Transform_set_hasChanged();
  3548. //System.Void UnityEngine.Transform::set_localPosition_Injected(UnityEngine.Vector3&)
  3549. void Register_UnityEngine_Transform_set_localPosition_Injected();
  3550. Register_UnityEngine_Transform_set_localPosition_Injected();
  3551. //System.Void UnityEngine.Transform::set_localRotation_Injected(UnityEngine.Quaternion&)
  3552. void Register_UnityEngine_Transform_set_localRotation_Injected();
  3553. Register_UnityEngine_Transform_set_localRotation_Injected();
  3554. //System.Void UnityEngine.Transform::set_localScale_Injected(UnityEngine.Vector3&)
  3555. void Register_UnityEngine_Transform_set_localScale_Injected();
  3556. Register_UnityEngine_Transform_set_localScale_Injected();
  3557. //System.Void UnityEngine.Transform::set_position_Injected(UnityEngine.Vector3&)
  3558. void Register_UnityEngine_Transform_set_position_Injected();
  3559. Register_UnityEngine_Transform_set_position_Injected();
  3560. //System.Void UnityEngine.Transform::set_rotation_Injected(UnityEngine.Quaternion&)
  3561. void Register_UnityEngine_Transform_set_rotation_Injected();
  3562. Register_UnityEngine_Transform_set_rotation_Injected();
  3563. //UnityEngine.Transform UnityEngine.Transform::FindRelativeTransformWithPath(UnityEngine.Transform,System.String,System.Boolean)
  3564. void Register_UnityEngine_Transform_FindRelativeTransformWithPath();
  3565. Register_UnityEngine_Transform_FindRelativeTransformWithPath();
  3566. //UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32)
  3567. void Register_UnityEngine_Transform_GetChild();
  3568. Register_UnityEngine_Transform_GetChild();
  3569. //UnityEngine.Transform UnityEngine.Transform::GetParent()
  3570. void Register_UnityEngine_Transform_GetParent();
  3571. Register_UnityEngine_Transform_GetParent();
  3572. //UnityEngine.Transform UnityEngine.Transform::GetRoot()
  3573. void Register_UnityEngine_Transform_GetRoot();
  3574. Register_UnityEngine_Transform_GetRoot();
  3575. //End Registrations for type : UnityEngine.Transform
  3576. //Start Registrations for type : UnityEngine.U2D.SpriteAtlas
  3577. //System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo(UnityEngine.Sprite)
  3578. void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
  3579. Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
  3580. //End Registrations for type : UnityEngine.U2D.SpriteAtlas
  3581. //Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager
  3582. //System.Void UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas)
  3583. void Register_UnityEngine_U2D_SpriteAtlasManager_Register();
  3584. Register_UnityEngine_U2D_SpriteAtlasManager_Register();
  3585. //End Registrations for type : UnityEngine.U2D.SpriteAtlasManager
  3586. //Start Registrations for type : UnityEngine.UISystemProfilerApi
  3587. //System.Void UnityEngine.UISystemProfilerApi::AddMarker(System.String,UnityEngine.Object)
  3588. void Register_UnityEngine_UISystemProfilerApi_AddMarker();
  3589. Register_UnityEngine_UISystemProfilerApi_AddMarker();
  3590. //System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType)
  3591. void Register_UnityEngine_UISystemProfilerApi_BeginSample();
  3592. Register_UnityEngine_UISystemProfilerApi_BeginSample();
  3593. //System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType)
  3594. void Register_UnityEngine_UISystemProfilerApi_EndSample();
  3595. Register_UnityEngine_UISystemProfilerApi_EndSample();
  3596. //End Registrations for type : UnityEngine.UISystemProfilerApi
  3597. //Start Registrations for type : UnityEngine.UnhandledExceptionHandler
  3598. //System.Void UnityEngine.UnhandledExceptionHandler::iOSNativeUnhandledExceptionHandler(System.String,System.String,System.String)
  3599. void Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler();
  3600. Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler();
  3601. //End Registrations for type : UnityEngine.UnhandledExceptionHandler
  3602. //Start Registrations for type : UnityEngine.UnityLogWriter
  3603. //System.Void UnityEngine.UnityLogWriter::WriteStringToUnityLogImpl(System.String)
  3604. void Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl();
  3605. Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl();
  3606. //End Registrations for type : UnityEngine.UnityLogWriter
  3607. //Start Registrations for type : UnityEngine.Vector3
  3608. //System.Void UnityEngine.Vector3::RotateTowards_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.Vector3&)
  3609. void Register_UnityEngine_Vector3_RotateTowards_Injected();
  3610. Register_UnityEngine_Vector3_RotateTowards_Injected();
  3611. //System.Void UnityEngine.Vector3::Slerp_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&)
  3612. void Register_UnityEngine_Vector3_Slerp_Injected();
  3613. Register_UnityEngine_Vector3_Slerp_Injected();
  3614. //End Registrations for type : UnityEngine.Vector3
  3615. //Start Registrations for type : UnityEngine.WheelCollider
  3616. //System.Boolean UnityEngine.WheelCollider::GetGroundHit(UnityEngine.WheelHit&)
  3617. void Register_UnityEngine_WheelCollider_GetGroundHit();
  3618. Register_UnityEngine_WheelCollider_GetGroundHit();
  3619. //System.Single UnityEngine.WheelCollider::get_radius()
  3620. void Register_UnityEngine_WheelCollider_get_radius();
  3621. Register_UnityEngine_WheelCollider_get_radius();
  3622. //System.Void UnityEngine.WheelCollider::GetWorldPose(UnityEngine.Vector3&,UnityEngine.Quaternion&)
  3623. void Register_UnityEngine_WheelCollider_GetWorldPose();
  3624. Register_UnityEngine_WheelCollider_GetWorldPose();
  3625. //System.Void UnityEngine.WheelCollider::set_brakeTorque(System.Single)
  3626. void Register_UnityEngine_WheelCollider_set_brakeTorque();
  3627. Register_UnityEngine_WheelCollider_set_brakeTorque();
  3628. //System.Void UnityEngine.WheelCollider::set_motorTorque(System.Single)
  3629. void Register_UnityEngine_WheelCollider_set_motorTorque();
  3630. Register_UnityEngine_WheelCollider_set_motorTorque();
  3631. //System.Void UnityEngine.WheelCollider::set_steerAngle(System.Single)
  3632. void Register_UnityEngine_WheelCollider_set_steerAngle();
  3633. Register_UnityEngine_WheelCollider_set_steerAngle();
  3634. //End Registrations for type : UnityEngine.WheelCollider
  3635. //Start Registrations for type : UnityEngine.Yoga.Native
  3636. //System.IntPtr UnityEngine.Yoga.Native::YGConfigGetDefault()
  3637. void Register_UnityEngine_Yoga_Native_YGConfigGetDefault();
  3638. Register_UnityEngine_Yoga_Native_YGConfigGetDefault();
  3639. //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetHeight(System.IntPtr)
  3640. void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight();
  3641. Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight();
  3642. //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetLeft(System.IntPtr)
  3643. void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft();
  3644. Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft();
  3645. //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetTop(System.IntPtr)
  3646. void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop();
  3647. Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop();
  3648. //System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetWidth(System.IntPtr)
  3649. void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth();
  3650. Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth();
  3651. //System.Void UnityEngine.Yoga.Native::YGConfigFreeInternal(System.IntPtr)
  3652. void Register_UnityEngine_Yoga_Native_YGConfigFreeInternal();
  3653. Register_UnityEngine_Yoga_Native_YGConfigFreeInternal();
  3654. //System.Void UnityEngine.Yoga.Native::YGConfigSetPointScaleFactor(System.IntPtr,System.Single)
  3655. void Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor();
  3656. Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor();
  3657. //End Registrations for type : UnityEngine.Yoga.Native
  3658. }