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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class GameInstantiateData
- {
- private static GameInstantiateData instance;
- public static GameInstantiateData Instance
- {
- get
- {
- if (instance == null)
- {
- instance = new GameInstantiateData();
- }
- return instance;
- }
- }
- /// <summary> 关卡索引</summary>
- public int int_levelIdx = 0;
- /// <summary> 摄像机到城堡的距离 </summary>
- public int int_CameraToCastleDis;
- /// <summary> 气球飞行速度 </summary>
- public float int_balloonFlySpeed = 2;
- /// <summary> 子弹的重量,发射施加的力 </summary>
- public float bullet_Mass = 1f;
- public int bullet_Force = 300;
- public bool bullet_useGravity = true;
- public float bullet_Bounciness = 1;
- }
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