using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameInstantiateData
{
private static GameInstantiateData instance;
public static GameInstantiateData Instance
{
get
{
if (instance == null)
{
instance = new GameInstantiateData();
}
return instance;
}
}
/// 关卡索引
public int int_levelIdx = 0;
/// 摄像机到城堡的距离
public int int_CameraToCastleDis;
/// 气球飞行速度
public float int_balloonFlySpeed = 2;
/// 子弹的重量,发射施加的力
public float bullet_Mass = 1f;
public int bullet_Force = 300;
public bool bullet_useGravity = true;
public float bullet_Bounciness = 1;
}