using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameInstantiateData { private static GameInstantiateData instance; public static GameInstantiateData Instance { get { if (instance == null) { instance = new GameInstantiateData(); } return instance; } } /// 关卡索引 public int int_levelIdx = 0; /// 摄像机到城堡的距离 public int int_CameraToCastleDis; /// 气球飞行速度 public float int_balloonFlySpeed = 2; /// 子弹的重量,发射施加的力 public float bullet_Mass = 1f; public int bullet_Force = 300; public bool bullet_useGravity = true; public float bullet_Bounciness = 1; }