GameInstantiateData.cs 851 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class GameInstantiateData
  5. {
  6. private static GameInstantiateData instance;
  7. public static GameInstantiateData Instance
  8. {
  9. get
  10. {
  11. if (instance == null)
  12. {
  13. instance = new GameInstantiateData();
  14. }
  15. return instance;
  16. }
  17. }
  18. /// <summary> 关卡索引</summary>
  19. public int int_levelIdx = 0;
  20. /// <summary> 摄像机到城堡的距离 </summary>
  21. public int int_CameraToCastleDis;
  22. /// <summary> 气球飞行速度 </summary>
  23. public float int_balloonFlySpeed = 2;
  24. /// <summary> 子弹的重量,发射施加的力 </summary>
  25. public float bullet_Mass = 1f;
  26. public int bullet_Force = 300;
  27. public bool bullet_useGravity = true;
  28. public float bullet_Bounciness = 1;
  29. }