BaseFirearmData.cs 478 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace ShotSimulator.Train.Info
  5. {
  6. [CreateAssetMenu(fileName = "FirearmData", menuName = "ShotSimulator/ScriptableObject/ǹÊý¾Ý")]
  7. public class BaseFirearmData : ScriptableObject
  8. {
  9. public string gunName;
  10. public FirearmDeviceType firearmDeviceType;
  11. public int magazineCapacity;
  12. public bool needChambered;
  13. public bool continuousFire;
  14. }
  15. }