using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ShotSimulator.Train.Info { [CreateAssetMenu(fileName = "FirearmData", menuName = "ShotSimulator/ScriptableObject/ǹÊý¾Ý")] public class BaseFirearmData : ScriptableObject { public string gunName; public FirearmDeviceType firearmDeviceType; public int magazineCapacity; public bool needChambered; public bool continuousFire; } }