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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace ShotSimulator.Train.Info
- {
- [CreateAssetMenu(fileName = "FirearmData", menuName = "ShotSimulator/ScriptableObject/ǹÊý¾Ý")]
- public class BaseFirearmData : ScriptableObject
- {
- public string gunName;
- public FirearmDeviceType firearmDeviceType;
- public int magazineCapacity;
- public bool needChambered;
- public bool continuousFire;
- }
- }
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