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- /**
- * The MIT License (MIT)
- *
- * Copyright (c) 2012-2017 DragonBones team and other contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy of
- * this software and associated documentation files (the "Software"), to deal in
- * the Software without restriction, including without limitation the rights to
- * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
- * the Software, and to permit persons to whom the Software is furnished to do so,
- * subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
- namespace DragonBones
- {
- /// <summary>
- /// - A Rectangle object is an area defined by its position, as indicated by its top-left corner point (x, y) and by its
- /// width and its height.<br/>
- /// The x, y, width, and height properties of the Rectangle class are independent of each other; changing the value of
- /// one property has no effect on the others. However, the right and bottom properties are integrally related to those
- /// four properties. For example, if you change the value of the right property, the value of the width property changes;
- /// if you change the bottom property, the value of the height property changes.
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - Rectangle 对象是按其位置(由它左上角的点 (x, y) 确定)以及宽度和高度定义的区域。<br/>
- /// Rectangle 类的 x、y、width 和 height 属性相互独立;更改一个属性的值不会影响其他属性。
- /// 但是,right 和 bottom 属性与这四个属性是整体相关的。例如,如果更改 right 属性的值,则 width
- /// 属性的值将发生变化;如果更改 bottom 属性,则 height 属性的值将发生变化。
- /// </summary>
- /// <version>DragonBones 3.0</version>
- /// <language>zh_CN</language>
- public class Rectangle
- {
- /// <summary>
- /// - The x coordinate of the top-left corner of the rectangle.
- /// </summary>
- /// <default>0.0</default>
- /// <version>DragonBones 3.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 矩形左上角的 x 坐标。
- /// </summary>
- /// <default>0.0</default>
- /// <version>DragonBones 3.0</version>
- /// <language>zh_CN</language>
- public float x;
- /// <summary>
- /// - The y coordinate of the top-left corner of the rectangle.
- /// </summary>
- /// <default>0.0</default>
- /// <version>DragonBones 3.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 矩形左上角的 y 坐标。
- /// </summary>
- /// <default>0.0</default>
- /// <version>DragonBones 3.0</version>
- /// <language>zh_CN</language>
- public float y;
- /// <summary>
- /// - The width of the rectangle, in pixels.
- /// </summary>
- /// <default>0.0</default>
- /// <version>DragonBones 3.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - 矩形的宽度(以像素为单位)。
- /// </summary>
- /// <default>0.0</default>
- /// <version>DragonBones 3.0</version>
- /// <language>zh_CN</language>
- public float width;
- /// <summary>
- /// - 矩形的高度(以像素为单位)。
- /// </summary>
- /// <default>0.0</default>
- /// <version>DragonBones 3.0</version>
- /// <language>en_US</language>
- /// <summary>
- /// - The height of the rectangle, in pixels.
- /// </summary>
- /// <default>0.0</default>
- /// <version>DragonBones 3.0</version>
- /// <language>zh_CN</language>
- public float height;
- /// <private/>
- public Rectangle()
- {
- }
- /// <private/>
- public void CopyFrom(Rectangle value)
- {
- this.x = value.x;
- this.y = value.y;
- this.width = value.width;
- this.height = value.height;
- }
- /// <private/>
- public void Clear()
- {
- this.x = this.y = 0.0f;
- this.width = this.height = 0.0f;
- }
- }
- }
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