/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2017 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
namespace DragonBones
{
///
/// - A Rectangle object is an area defined by its position, as indicated by its top-left corner point (x, y) and by its
/// width and its height.
/// The x, y, width, and height properties of the Rectangle class are independent of each other; changing the value of
/// one property has no effect on the others. However, the right and bottom properties are integrally related to those
/// four properties. For example, if you change the value of the right property, the value of the width property changes;
/// if you change the bottom property, the value of the height property changes.
///
/// DragonBones 3.0
/// en_US
///
/// - Rectangle 对象是按其位置(由它左上角的点 (x, y) 确定)以及宽度和高度定义的区域。
/// Rectangle 类的 x、y、width 和 height 属性相互独立;更改一个属性的值不会影响其他属性。
/// 但是,right 和 bottom 属性与这四个属性是整体相关的。例如,如果更改 right 属性的值,则 width
/// 属性的值将发生变化;如果更改 bottom 属性,则 height 属性的值将发生变化。
///
/// DragonBones 3.0
/// zh_CN
public class Rectangle
{
///
/// - The x coordinate of the top-left corner of the rectangle.
///
/// 0.0
/// DragonBones 3.0
/// en_US
///
/// - 矩形左上角的 x 坐标。
///
/// 0.0
/// DragonBones 3.0
/// zh_CN
public float x;
///
/// - The y coordinate of the top-left corner of the rectangle.
///
/// 0.0
/// DragonBones 3.0
/// en_US
///
/// - 矩形左上角的 y 坐标。
///
/// 0.0
/// DragonBones 3.0
/// zh_CN
public float y;
///
/// - The width of the rectangle, in pixels.
///
/// 0.0
/// DragonBones 3.0
/// en_US
///
/// - 矩形的宽度(以像素为单位)。
///
/// 0.0
/// DragonBones 3.0
/// zh_CN
public float width;
///
/// - 矩形的高度(以像素为单位)。
///
/// 0.0
/// DragonBones 3.0
/// en_US
///
/// - The height of the rectangle, in pixels.
///
/// 0.0
/// DragonBones 3.0
/// zh_CN
public float height;
///
public Rectangle()
{
}
///
public void CopyFrom(Rectangle value)
{
this.x = value.x;
this.y = value.y;
this.width = value.width;
this.height = value.height;
}
///
public void Clear()
{
this.x = this.y = 0.0f;
this.width = this.height = 0.0f;
}
}
}