Communication_Org.sln 7.8 KB

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  1. 
  2. Microsoft Visual Studio Solution File, Format Version 12.00
  3. # Visual Studio 15
  4. VisualStudioVersion = 15.0.25807.0
  5. MinimumVisualStudioVersion = 10.0.40219.1
  6. Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{94A6C6F3-99B3-346E-9557-ABF9D4064DBD}"
  7. EndProject
  8. Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{8E2F6A87-1826-34F4-940C-CC23A48F9FE4}"
  9. EndProject
  10. Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Communication_Org", "Intermediate\ProjectFiles\Communication_Org.vcxproj", "{D34367EA-ACE6-48AF-AE84-DC94B7F2F499}"
  11. EndProject
  12. Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{9904C1E4-B1C9-4948-83CE-B2A354390D7E}"
  13. EndProject
  14. Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{1CCEC849-CC72-4C59-8C36-2F7C38706D4C}"
  15. ProjectSection(SolutionItems) = preProject
  16. ..\..\..\UE425\UE_4.25\Engine\Extras\VisualStudioDebugging\UE4.natvis = ..\..\..\UE425\UE_4.25\Engine\Extras\VisualStudioDebugging\UE4.natvis
  17. EndProjectSection
  18. EndProject
  19. Global
  20. GlobalSection(SolutionConfigurationPlatforms) = preSolution
  21. DebugGame Editor|Linux = DebugGame Editor|Linux
  22. DebugGame Editor|LinuxAArch64 = DebugGame Editor|LinuxAArch64
  23. DebugGame Editor|Win32 = DebugGame Editor|Win32
  24. DebugGame Editor|Win64 = DebugGame Editor|Win64
  25. DebugGame|Linux = DebugGame|Linux
  26. DebugGame|LinuxAArch64 = DebugGame|LinuxAArch64
  27. DebugGame|Win32 = DebugGame|Win32
  28. DebugGame|Win64 = DebugGame|Win64
  29. Development Editor|Linux = Development Editor|Linux
  30. Development Editor|LinuxAArch64 = Development Editor|LinuxAArch64
  31. Development Editor|Win32 = Development Editor|Win32
  32. Development Editor|Win64 = Development Editor|Win64
  33. Development|Linux = Development|Linux
  34. Development|LinuxAArch64 = Development|LinuxAArch64
  35. Development|Win32 = Development|Win32
  36. Development|Win64 = Development|Win64
  37. Shipping|Linux = Shipping|Linux
  38. Shipping|LinuxAArch64 = Shipping|LinuxAArch64
  39. Shipping|Win32 = Shipping|Win32
  40. Shipping|Win64 = Shipping|Win64
  41. EndGlobalSection
  42. GlobalSection(ProjectConfigurationPlatforms) = postSolution
  43. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.DebugGame Editor|Linux.ActiveCfg = Linux_DebugGame_Editor|Win32
  44. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.DebugGame Editor|Linux.Build.0 = Linux_DebugGame_Editor|Win32
  45. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.DebugGame Editor|LinuxAArch64.ActiveCfg = Invalid|Win32
  46. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.DebugGame Editor|Win32.ActiveCfg = Invalid|Win32
  47. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
  48. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
  49. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.DebugGame|Linux.ActiveCfg = Linux_DebugGame|Win32
  50. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.DebugGame|Linux.Build.0 = Linux_DebugGame|Win32
  51. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.DebugGame|LinuxAArch64.ActiveCfg = LinuxAArch64_DebugGame|Win32
  52. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.DebugGame|LinuxAArch64.Build.0 = LinuxAArch64_DebugGame|Win32
  53. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.DebugGame|Win32.ActiveCfg = DebugGame|Win32
  54. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.DebugGame|Win32.Build.0 = DebugGame|Win32
  55. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.DebugGame|Win64.ActiveCfg = DebugGame|x64
  56. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.DebugGame|Win64.Build.0 = DebugGame|x64
  57. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Development Editor|Linux.ActiveCfg = Linux_Development_Editor|Win32
  58. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Development Editor|Linux.Build.0 = Linux_Development_Editor|Win32
  59. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Development Editor|LinuxAArch64.ActiveCfg = Invalid|Win32
  60. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Development Editor|Win32.ActiveCfg = Invalid|Win32
  61. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
  62. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Development Editor|Win64.Build.0 = Development_Editor|x64
  63. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Development|Linux.ActiveCfg = Linux_Development|Win32
  64. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Development|Linux.Build.0 = Linux_Development|Win32
  65. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Development|LinuxAArch64.ActiveCfg = LinuxAArch64_Development|Win32
  66. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Development|LinuxAArch64.Build.0 = LinuxAArch64_Development|Win32
  67. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Development|Win32.ActiveCfg = Development|Win32
  68. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Development|Win32.Build.0 = Development|Win32
  69. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Development|Win64.ActiveCfg = Development|x64
  70. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Development|Win64.Build.0 = Development|x64
  71. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Shipping|Linux.ActiveCfg = Linux_Shipping|Win32
  72. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Shipping|Linux.Build.0 = Linux_Shipping|Win32
  73. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Shipping|LinuxAArch64.ActiveCfg = LinuxAArch64_Shipping|Win32
  74. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Shipping|LinuxAArch64.Build.0 = LinuxAArch64_Shipping|Win32
  75. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Shipping|Win32.ActiveCfg = Shipping|Win32
  76. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Shipping|Win32.Build.0 = Shipping|Win32
  77. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Shipping|Win64.ActiveCfg = Shipping|x64
  78. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Shipping|Win64.Build.0 = Shipping|x64
  79. {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.DebugGame Editor|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win32
  80. {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.DebugGame Editor|LinuxAArch64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
  81. {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
  82. {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
  83. {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.DebugGame|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win32
  84. {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.DebugGame|LinuxAArch64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
  85. {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
  86. {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
  87. {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.Development Editor|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win32
  88. {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.Development Editor|LinuxAArch64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
  89. {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
  90. {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
  91. {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.Development|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win32
  92. {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.Development|LinuxAArch64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
  93. {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
  94. {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
  95. {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.Shipping|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win32
  96. {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.Shipping|LinuxAArch64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
  97. {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
  98. {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
  99. EndGlobalSection
  100. GlobalSection(SolutionProperties) = preSolution
  101. HideSolutionNode = FALSE
  102. EndGlobalSection
  103. GlobalSection(NestedProjects) = preSolution
  104. {9904C1E4-B1C9-4948-83CE-B2A354390D7E} = {94A6C6F3-99B3-346E-9557-ABF9D4064DBD}
  105. {D34367EA-ACE6-48AF-AE84-DC94B7F2F499} = {8E2F6A87-1826-34F4-940C-CC23A48F9FE4}
  106. EndGlobalSection
  107. EndGlobal