Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 15 VisualStudioVersion = 15.0.25807.0 MinimumVisualStudioVersion = 10.0.40219.1 Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{94A6C6F3-99B3-346E-9557-ABF9D4064DBD}" EndProject Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{8E2F6A87-1826-34F4-940C-CC23A48F9FE4}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Communication_Org", "Intermediate\ProjectFiles\Communication_Org.vcxproj", "{D34367EA-ACE6-48AF-AE84-DC94B7F2F499}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{9904C1E4-B1C9-4948-83CE-B2A354390D7E}" EndProject Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{1CCEC849-CC72-4C59-8C36-2F7C38706D4C}" ProjectSection(SolutionItems) = preProject ..\..\..\UE425\UE_4.25\Engine\Extras\VisualStudioDebugging\UE4.natvis = ..\..\..\UE425\UE_4.25\Engine\Extras\VisualStudioDebugging\UE4.natvis EndProjectSection EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution DebugGame Editor|Linux = DebugGame Editor|Linux DebugGame Editor|LinuxAArch64 = DebugGame Editor|LinuxAArch64 DebugGame Editor|Win32 = DebugGame Editor|Win32 DebugGame Editor|Win64 = DebugGame Editor|Win64 DebugGame|Linux = DebugGame|Linux DebugGame|LinuxAArch64 = DebugGame|LinuxAArch64 DebugGame|Win32 = DebugGame|Win32 DebugGame|Win64 = DebugGame|Win64 Development Editor|Linux = Development Editor|Linux Development Editor|LinuxAArch64 = Development Editor|LinuxAArch64 Development Editor|Win32 = Development Editor|Win32 Development Editor|Win64 = Development Editor|Win64 Development|Linux = Development|Linux Development|LinuxAArch64 = Development|LinuxAArch64 Development|Win32 = Development|Win32 Development|Win64 = Development|Win64 Shipping|Linux = Shipping|Linux Shipping|LinuxAArch64 = Shipping|LinuxAArch64 Shipping|Win32 = Shipping|Win32 Shipping|Win64 = Shipping|Win64 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.DebugGame Editor|Linux.ActiveCfg = Linux_DebugGame_Editor|Win32 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.DebugGame Editor|Linux.Build.0 = Linux_DebugGame_Editor|Win32 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.DebugGame Editor|LinuxAArch64.ActiveCfg = Invalid|Win32 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.DebugGame Editor|Win32.ActiveCfg = Invalid|Win32 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.DebugGame|Linux.ActiveCfg = Linux_DebugGame|Win32 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.DebugGame|Linux.Build.0 = Linux_DebugGame|Win32 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.DebugGame|LinuxAArch64.ActiveCfg = LinuxAArch64_DebugGame|Win32 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.DebugGame|LinuxAArch64.Build.0 = LinuxAArch64_DebugGame|Win32 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.DebugGame|Win32.ActiveCfg = DebugGame|Win32 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.DebugGame|Win32.Build.0 = DebugGame|Win32 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.DebugGame|Win64.ActiveCfg = DebugGame|x64 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.DebugGame|Win64.Build.0 = DebugGame|x64 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Development Editor|Linux.ActiveCfg = Linux_Development_Editor|Win32 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Development Editor|Linux.Build.0 = Linux_Development_Editor|Win32 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Development Editor|LinuxAArch64.ActiveCfg = Invalid|Win32 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Development Editor|Win32.ActiveCfg = Invalid|Win32 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Development Editor|Win64.ActiveCfg = Development_Editor|x64 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Development Editor|Win64.Build.0 = Development_Editor|x64 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Development|Linux.ActiveCfg = Linux_Development|Win32 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Development|Linux.Build.0 = Linux_Development|Win32 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Development|LinuxAArch64.ActiveCfg = LinuxAArch64_Development|Win32 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Development|LinuxAArch64.Build.0 = LinuxAArch64_Development|Win32 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Development|Win32.ActiveCfg = Development|Win32 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Development|Win32.Build.0 = Development|Win32 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Development|Win64.ActiveCfg = Development|x64 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Development|Win64.Build.0 = Development|x64 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Shipping|Linux.ActiveCfg = Linux_Shipping|Win32 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Shipping|Linux.Build.0 = Linux_Shipping|Win32 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Shipping|LinuxAArch64.ActiveCfg = LinuxAArch64_Shipping|Win32 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Shipping|LinuxAArch64.Build.0 = LinuxAArch64_Shipping|Win32 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Shipping|Win32.ActiveCfg = Shipping|Win32 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Shipping|Win32.Build.0 = Shipping|Win32 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Shipping|Win64.ActiveCfg = Shipping|x64 {D34367EA-ACE6-48AF-AE84-DC94B7F2F499}.Shipping|Win64.Build.0 = Shipping|x64 {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.DebugGame Editor|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.DebugGame Editor|LinuxAArch64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.DebugGame|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.DebugGame|LinuxAArch64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.Development Editor|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.Development Editor|LinuxAArch64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.Development|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.Development|LinuxAArch64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.Shipping|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.Shipping|LinuxAArch64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {9904C1E4-B1C9-4948-83CE-B2A354390D7E}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection GlobalSection(NestedProjects) = preSolution {9904C1E4-B1C9-4948-83CE-B2A354390D7E} = {94A6C6F3-99B3-346E-9557-ABF9D4064DBD} {D34367EA-ACE6-48AF-AE84-DC94B7F2F499} = {8E2F6A87-1826-34F4-940C-CC23A48F9FE4} EndGlobalSection EndGlobal