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- cc.Class({
- extends: cc.Component,
- properties: {
- processBar: cc.ProgressBar,
- mask:cc.Node,
- },
- StartGame() {
- // console.log("控制进度条播放进度");
- this.mask.active = true;
- var self = this;
- cc.loader.onProgress = function (completedCount, totalCount, item) {
- var progress = (completedCount / totalCount).toFixed(2);
- //console.log("completedCount = " + completedCount + ",totalCount=" + totalCount + ",progress=" + progress);
- // if (item && item.uuid && progress > self.processBar.progress) {
- self.processBar.progress = progress;
- // console.log(progress);
-
- // }
- };
- cc.director.loadScene('BGScene', null, function () {
- cc.loader.onProgress = null;
- // console.log("控制进度条播放进度2");
- });
- }
- });
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