GameManager.js 925 B

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  1. cc.Class({
  2. extends: cc.Component,
  3. properties: {
  4. processBar: cc.ProgressBar,
  5. mask:cc.Node,
  6. },
  7. StartGame() {
  8. // console.log("控制进度条播放进度");
  9. this.mask.active = true;
  10. var self = this;
  11. cc.loader.onProgress = function (completedCount, totalCount, item) {
  12. var progress = (completedCount / totalCount).toFixed(2);
  13. //console.log("completedCount = " + completedCount + ",totalCount=" + totalCount + ",progress=" + progress);
  14. // if (item && item.uuid && progress > self.processBar.progress) {
  15. self.processBar.progress = progress;
  16. // console.log(progress);
  17. // }
  18. };
  19. cc.director.loadScene('BGScene', null, function () {
  20. cc.loader.onProgress = null;
  21. // console.log("控制进度条播放进度2");
  22. });
  23. }
  24. });