DeviceCalibrateView.cs 11 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. /* 设备校准界面,公用(设备界面的校准、校准教程) */
  6. public class DeviceCalibrateView : MonoBehaviour
  7. {
  8. [SerializeField] Button btnGyrCalibrate;
  9. [SerializeField] Text progressGyrCalibrate;
  10. [SerializeField] Button btnMagCalibrate;
  11. [SerializeField] Button btnIdentityCalibrate;
  12. [SerializeField] Button btnBack;
  13. [SerializeField] Button btnNext;
  14. [SerializeField] Button btnFinish;
  15. public DeviceCalibrateItem deviceCalibrateItem = DeviceCalibrateItem.Guide;
  16. DeviceCalibrateItem[] deviceCalibrateItemForGuide = {
  17. DeviceCalibrateItem.Gyr,
  18. DeviceCalibrateItem.Mag
  19. };
  20. int guideIndex = 0;
  21. public bool guide = true;
  22. public static GameObject Create(DeviceCalibrateItem itemType = DeviceCalibrateItem.Guide) {
  23. GameObject o = GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/DeviceCalibrateView"));
  24. o.GetComponent<DeviceCalibrateView>().deviceCalibrateItem = itemType;
  25. o.GetComponent<DeviceCalibrateView>().guide = itemType == DeviceCalibrateItem.Guide;
  26. return o;
  27. }
  28. void Awake() {
  29. try {
  30. GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged?.Invoke(true);
  31. } catch (System.Exception e) { Debug.LogError(e.Message); }
  32. }
  33. void Start()
  34. {
  35. BluetoothHolder.ins.ShowMagEllipse(this);
  36. btnGyrCalibrate.GetComponent<Button>().onClick.AddListener(ClickGyrCalibrate);
  37. btnMagCalibrate.GetComponent<Button>().onClick.AddListener(ClickMagCalibrate);
  38. btnIdentityCalibrate.GetComponent<Button>().onClick.AddListener(ClickIdentityCalibrate);
  39. magReset.GetComponent<Button>().onClick.AddListener(() => {
  40. AimHandler.ins.MagCalibrater = new o0._9Axis.MagnetometerAutoCalibrater();
  41. PlayerPrefs.DeleteKey("new_mag_record");
  42. });
  43. btnBack.GetComponent<Button>().onClick.AddListener(delegate() {
  44. guideIndex--;
  45. RefreshPage();
  46. });
  47. btnNext.GetComponent<Button>().onClick.AddListener(delegate() {
  48. guideIndex++;
  49. RefreshPage();
  50. });
  51. btnFinish.GetComponent<Button>().onClick.AddListener(delegate() {
  52. Destroy(this.gameObject);
  53. if (guide && guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  54. GameMgr.ins.FinishDeviceCalibrateGuide();
  55. }
  56. });
  57. if (guide) { //看看哪项没校准,就引导校准
  58. List<DeviceCalibrateItem> guideList = new List<DeviceCalibrateItem>();
  59. if (string.IsNullOrEmpty(PlayerPrefs.GetString("o0GyrCalibrater", null))) {
  60. guideList.Add(DeviceCalibrateItem.Gyr);
  61. }
  62. if (string.IsNullOrEmpty(PlayerPrefs.GetString("new_mag_record", null))) {
  63. guideList.Add(DeviceCalibrateItem.Mag);
  64. }
  65. deviceCalibrateItemForGuide = guideList.ToArray();
  66. if (deviceCalibrateItemForGuide.Length == 0) {
  67. guideIndex = -1;
  68. btnFinish.GetComponent<Button>().onClick.Invoke();
  69. return;
  70. }
  71. }
  72. RefreshPage();
  73. }
  74. void OnDestroy()
  75. {
  76. try {
  77. GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged?.Invoke(false);
  78. } catch (System.Exception e) { Debug.LogError(e.Message); }
  79. BluetoothHolder.ins.HideMagEllipse(this);
  80. // if (gyrCalibrating) {
  81. // AimHandler.ins.CalibrateGyr(false);
  82. // }
  83. // if (magCalibrating) {
  84. // AimHandler.ins.CalibrateMag(false);
  85. // }
  86. }
  87. bool canUpdateGyrCalibrateProgress = false;
  88. void Update()
  89. {
  90. if (canUpdateGyrCalibrateProgress) {
  91. int progress = AimHandler.ins.gyrCalibrateCompleteCount * 100 / AimHandler.ins.gyrCalibrateTotalCount;
  92. progressGyrCalibrate.text = progress + "%";
  93. if (progress >= 100) {
  94. FinishGyrCalibrate();
  95. }
  96. }
  97. if (deviceCalibrateItem == DeviceCalibrateItem.Mag) {
  98. if (!AimHandler.ins.MagCalibrater.Complete) {
  99. tipMag1.SetActive(true);
  100. tipMag2.SetActive(false);
  101. magReset.SetActive(true);
  102. } else {
  103. tipMag1.SetActive(false);
  104. tipMag2.SetActive(true);
  105. magReset.SetActive(true);
  106. }
  107. }
  108. }
  109. [SerializeField] GameObject tipMag1;
  110. [SerializeField] GameObject tipMag2;
  111. [SerializeField] GameObject magReset;
  112. void RefreshPage() {
  113. if (guide) {
  114. deviceCalibrateItem = deviceCalibrateItemForGuide[guideIndex];
  115. if (deviceCalibrateItemForGuide.Length == 1) {
  116. btnBack.gameObject.SetActive(false);
  117. btnNext.gameObject.SetActive(false);
  118. btnFinish.gameObject.SetActive(true);
  119. } else {
  120. if (guideIndex == 0) {
  121. btnBack.gameObject.SetActive(false);
  122. btnNext.gameObject.SetActive(true);
  123. btnFinish.gameObject.SetActive(false);
  124. } else if (guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  125. btnBack.gameObject.SetActive(true);
  126. btnNext.gameObject.SetActive(false);
  127. btnFinish.gameObject.SetActive(true);
  128. } else {
  129. btnBack.gameObject.SetActive(true);
  130. btnNext.gameObject.SetActive(true);
  131. btnFinish.gameObject.SetActive(false);
  132. }
  133. }
  134. } else {
  135. btnBack.gameObject.SetActive(false);
  136. btnNext.gameObject.SetActive(false);
  137. btnFinish.gameObject.SetActive(true);
  138. }
  139. this.transform.Find("Gyr").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Gyr);
  140. this.transform.Find("Mag").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Mag);
  141. this.transform.Find("Identity").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Identity);
  142. }
  143. // ------ 陀螺仪校准 ------
  144. bool gyrCalibrating = false;
  145. void ClickGyrCalibrate()
  146. {
  147. //Logic
  148. gyrCalibrating = !gyrCalibrating;
  149. interactableAllSkipBtns(!gyrCalibrating);
  150. if (gyrCalibrating) {
  151. AimHandler.ins.gyrCalibrateCompleteCount = 0;
  152. canUpdateGyrCalibrateProgress = true;
  153. } else {
  154. canUpdateGyrCalibrateProgress = false;
  155. }
  156. AimHandler.ins.CalibrateGyr(gyrCalibrating);
  157. //UI
  158. Button btn = btnGyrCalibrate.GetComponent<Button>();
  159. if (gyrCalibrating) {
  160. btn.GetComponentInChildren<TextAutoLanguage>().SetText(121);
  161. btn.GetComponentInChildren<Text>().color = Color.red;
  162. } else {
  163. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  164. Color outColor;
  165. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  166. btn.GetComponentInChildren<Text>().color = outColor;
  167. }
  168. }
  169. void FinishGyrCalibrate()
  170. {
  171. //Logic
  172. gyrCalibrating = false;
  173. interactableAllSkipBtns(true);
  174. canUpdateGyrCalibrateProgress = false;
  175. AimHandler.ins.CalibrateGyr(false);
  176. //UI
  177. Button btn = btnGyrCalibrate.GetComponent<Button>();
  178. if (guide) {
  179. btn.enabled = false;
  180. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  181. btn.GetComponentInChildren<Text>().color = Color.gray;
  182. } else {
  183. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  184. Color outColor;
  185. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  186. btn.GetComponentInChildren<Text>().color = outColor;
  187. }
  188. }
  189. // ------ 地磁计校准 ------
  190. bool magCalibrating = false;
  191. void ClickMagCalibrate()
  192. {
  193. Button btn = btnMagCalibrate.GetComponent<Button>();
  194. magCalibrating = !magCalibrating;
  195. interactableAllSkipBtns(!magCalibrating);
  196. if (magCalibrating) {
  197. activeMagTipFail(false);
  198. btn.GetComponentInChildren<TextAutoLanguage>().SetText(83);
  199. btn.GetComponentInChildren<Text>().color = Color.red;
  200. AimHandler.ins.CalibrateMag(true);
  201. } else {
  202. AimHandler.ins.CalibrateMag(false);
  203. //检测校准完成时的圆是否理想
  204. bool circleIsOk = AimHandler.ins.isCalibrateMagPerfect;
  205. //bool circleIsOk = true;
  206. // if (AimHandler.ins) {
  207. // Vector3 radius = AimHandler.ins.MagCalibrater._Radius;
  208. // if (radius.Equals(Vector3.zero)) {
  209. // circleIsOk = false;
  210. // } else if (radius.x == 0 || radius.y == 0 || radius.z == 0) {
  211. // circleIsOk = false;
  212. // } else if (
  213. // Mathf.Abs(1f - radius.x / radius.y) > 0.2f ||
  214. // Mathf.Abs(1f - radius.x / radius.z) > 0.2f ||
  215. // Mathf.Abs(1f - radius.y / radius.z) > 0.2f
  216. // ) {
  217. // circleIsOk = false;
  218. // }
  219. // }
  220. //提示校准效果不理想
  221. if (!circleIsOk) activeMagTipFail(true);
  222. //调整校准按钮
  223. if (guide && circleIsOk) {
  224. //关闭按钮
  225. btn.enabled = false;
  226. btn.GetComponentInChildren<TextAutoLanguage>().SetText(82);
  227. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  228. btn.GetComponentInChildren<Text>().color = Color.gray;
  229. } else {
  230. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  231. Color outColor;
  232. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  233. btn.GetComponentInChildren<Text>().color = outColor;
  234. }
  235. }
  236. }
  237. private void activeMagTipFail(bool value) {
  238. Transform tipFail_T = this.transform.Find("Mag/TipFail");
  239. if (tipFail_T.gameObject) {
  240. tipFail_T.gameObject.SetActive(value);
  241. }
  242. }
  243. // ------ 视角归位 ------
  244. void ClickIdentityCalibrate() {
  245. AimHandler.ins.DoIdentity();
  246. Button btn = btnIdentityCalibrate.GetComponent<Button>();
  247. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  248. btn.GetComponentInChildren<Text>().color = Color.gray;
  249. btn.enabled = false;
  250. }
  251. //设置所有跳转按钮是否可交互
  252. private void interactableAllSkipBtns(bool value) {
  253. this.btnBack.interactable = value;
  254. this.btnNext.interactable = value;
  255. this.btnFinish.interactable = value;
  256. }
  257. // 对外开发按钮接口
  258. public (Button, Button) GetInterfaceBtns()
  259. {
  260. Button btn1 = btnGyrCalibrate;
  261. if (deviceCalibrateItem == DeviceCalibrateItem.Mag) btn1 = magReset.GetComponent<Button>();
  262. return (btn1, btnFinish);
  263. }
  264. }
  265. public enum DeviceCalibrateItem
  266. {
  267. Guide, Gyr, Mag, Identity
  268. }