|
|
@@ -6,7 +6,7 @@ using UnityEngine.SceneManagement;
|
|
|
public class GameModeTest : GameMode {
|
|
|
public GameModeTest(GameMgr gameMgr) : base(gameMgr) {
|
|
|
//记录可射击的靶子
|
|
|
- if (SceneManager.GetActiveScene().name == "Game" || SceneManager.GetActiveScene().name == "GrassLandShoot") {
|
|
|
+ if (SceneManager.GetActiveScene().name == "Game") {
|
|
|
TargetBody targetBody = GameObject.Find("GameArea/TargetObject/TargetBody").GetComponent<TargetBody>();
|
|
|
GameObject.FindObjectOfType<ArmBow>().validTargets.Add(targetBody);
|
|
|
}
|