Bladeren bron

scene name

lvjincheng 3 jaren geleden
bovenliggende
commit
0931c9f8ca

+ 1 - 1
Assets/BowArrow/Scripts/Game/ArrowCamera.cs

@@ -23,7 +23,7 @@ public class ArrowCamera : MonoBehaviour
 
     void Start()
     {
-        if (SceneManager.GetActiveScene().name == "Game" || SceneManager.GetActiveScene().name == "GrassLandShoot") {
+        if (SceneManager.GetActiveScene().name == "Game") {
             if ((isArrowSync && arrowSync.canUseSideCamera) || (!isArrowSync && arrow.canUseSideCamera)) {
                 arrowCameraTemplate = new ArrowCameraTemplate2(this);
             } else {

+ 1 - 1
Assets/BowArrow/Scripts/GameMode/GameModeTest.cs

@@ -6,7 +6,7 @@ using UnityEngine.SceneManagement;
 public class GameModeTest : GameMode {
     public GameModeTest(GameMgr gameMgr) : base(gameMgr) {
         //记录可射击的靶子
-        if (SceneManager.GetActiveScene().name == "Game" || SceneManager.GetActiveScene().name == "GrassLandShoot") {
+        if (SceneManager.GetActiveScene().name == "Game") {
             TargetBody targetBody = GameObject.Find("GameArea/TargetObject/TargetBody").GetComponent<TargetBody>();
             GameObject.FindObjectOfType<ArmBow>().validTargets.Add(targetBody);
         }

+ 0 - 0
Assets/GrassLandShoot/GrassLandShoot.unity → Assets/GrassLandShoot/Game.unity


+ 0 - 0
Assets/GrassLandShoot/GrassLandShoot.unity.meta → Assets/GrassLandShoot/Game.unity.meta