DeviceCalibrateView.cs 6.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. public class DeviceCalibrateView : MonoBehaviour
  6. {
  7. [SerializeField] Button btnGyrCalibrate;
  8. [SerializeField] Text progressGyrCalibrate;
  9. [SerializeField] Button btnMagCalibrate;
  10. [SerializeField] Button btnIdentityCalibrate;
  11. [SerializeField] Button btnBack;
  12. [SerializeField] Button btnNext;
  13. [SerializeField] Button btnFinish;
  14. public DeviceCalibrateItem deviceCalibrateItem = DeviceCalibrateItem.Guide;
  15. DeviceCalibrateItem[] deviceCalibrateItemForGuide = {
  16. DeviceCalibrateItem.Gyr,
  17. DeviceCalibrateItem.Mag
  18. };
  19. int guideIndex = 0;
  20. public bool guide = true;
  21. public static void Create(DeviceCalibrateItem itemType = DeviceCalibrateItem.Guide) {
  22. GameObject o = GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/DeviceCalibrateView"));
  23. o.GetComponent<DeviceCalibrateView>().deviceCalibrateItem = itemType;
  24. o.GetComponent<DeviceCalibrateView>().guide = itemType == DeviceCalibrateItem.Guide;
  25. }
  26. void Start()
  27. {
  28. BluetoothHolder.ins.ShowMagEllipse(this);
  29. btnGyrCalibrate.GetComponent<Button>().onClick.AddListener(ClickGyrCalibrate);
  30. btnMagCalibrate.GetComponent<Button>().onClick.AddListener(ClickMagCalibrate);
  31. btnIdentityCalibrate.GetComponent<Button>().onClick.AddListener(ClickIdentityCalibrate);
  32. btnBack.GetComponent<Button>().onClick.AddListener(delegate() {
  33. guideIndex--;
  34. RefreshPage();
  35. });
  36. btnNext.GetComponent<Button>().onClick.AddListener(delegate() {
  37. guideIndex++;
  38. RefreshPage();
  39. });
  40. btnFinish.GetComponent<Button>().onClick.AddListener(delegate() {
  41. Destroy(this.gameObject);
  42. if (guide && guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  43. GameMgr.ins.FinishDeviceCalibrateGuide();
  44. }
  45. });
  46. RefreshPage();
  47. }
  48. void OnDestroy()
  49. {
  50. BluetoothHolder.ins.HideMagEllipse(this);
  51. if (gyrCalibrating) {
  52. AimHandler.ins.CalibrateGyr(false);
  53. }
  54. if (magCalibrating) {
  55. AimHandler.ins.CalibrateMag(false);
  56. }
  57. }
  58. bool canUpdateGyrCalibrateProgress = false;
  59. void Update()
  60. {
  61. if (canUpdateGyrCalibrateProgress) {
  62. int progress = (int) ((float) AimHandler.ins.gyrCalibrateCompleteCount * 100 / (float) AimHandler.ins.gyrCalibrateTotalCount);
  63. progressGyrCalibrate.text = progress + "%";
  64. if (progress >= 100) {
  65. FinishGyrCalibrate();
  66. }
  67. }
  68. }
  69. void RefreshPage() {
  70. if (guide) {
  71. deviceCalibrateItem = deviceCalibrateItemForGuide[guideIndex];
  72. if (guideIndex == 0) {
  73. btnBack.gameObject.SetActive(false);
  74. btnNext.gameObject.SetActive(true);
  75. btnFinish.gameObject.SetActive(false);
  76. } else if (guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  77. btnBack.gameObject.SetActive(true);
  78. btnNext.gameObject.SetActive(false);
  79. btnFinish.gameObject.SetActive(true);
  80. } else {
  81. btnBack.gameObject.SetActive(true);
  82. btnNext.gameObject.SetActive(true);
  83. btnFinish.gameObject.SetActive(false);
  84. }
  85. } else {
  86. btnBack.gameObject.SetActive(false);
  87. btnNext.gameObject.SetActive(false);
  88. btnFinish.gameObject.SetActive(true);
  89. }
  90. this.transform.Find("Gyr").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Gyr);
  91. this.transform.Find("Mag").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Mag);
  92. this.transform.Find("Identity").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Identity);
  93. }
  94. // ------ 陀螺仪校准 ------
  95. bool gyrCalibrating = false;
  96. void ClickGyrCalibrate()
  97. {
  98. Button btn = btnGyrCalibrate.GetComponent<Button>();
  99. gyrCalibrating = !gyrCalibrating;
  100. if (btn.enabled) {
  101. btn.enabled = false;
  102. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  103. btn.GetComponentInChildren<Text>().color = Color.gray;
  104. AimHandler.ins.gyrCalibrateCompleteCount = 0;
  105. canUpdateGyrCalibrateProgress = true;
  106. AimHandler.ins.CalibrateGyr(true);
  107. }
  108. }
  109. void FinishGyrCalibrate()
  110. {
  111. canUpdateGyrCalibrateProgress = false;
  112. if (!guide) {
  113. Button btn = btnGyrCalibrate.GetComponent<Button>();
  114. btn.enabled = true;
  115. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  116. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonBlue");
  117. Color outColor;
  118. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  119. btn.GetComponentInChildren<Text>().color = outColor;
  120. }
  121. AimHandler.ins.CalibrateGyr(false);
  122. }
  123. // ------ 地磁计校准 ------
  124. bool magCalibrating = false;
  125. void ClickMagCalibrate()
  126. {
  127. Button btn = btnMagCalibrate.GetComponent<Button>();
  128. magCalibrating = !magCalibrating;
  129. if (magCalibrating) {
  130. btn.GetComponentInChildren<TextAutoLanguage>().SetText(83);
  131. btn.GetComponentInChildren<Text>().color = Color.red;
  132. AimHandler.ins.CalibrateMag(true);
  133. } else {
  134. if (guide) {
  135. btn.enabled = false;
  136. btn.GetComponentInChildren<TextAutoLanguage>().SetText(82);
  137. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  138. btn.GetComponentInChildren<Text>().color = Color.gray;
  139. } else {
  140. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  141. Color outColor;
  142. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  143. btn.GetComponentInChildren<Text>().color = outColor;
  144. }
  145. AimHandler.ins.CalibrateMag(false);
  146. }
  147. }
  148. // ------ 视角归位 ------
  149. void ClickIdentityCalibrate() {
  150. AimHandler.ins.DoIdentity();
  151. Button btn = btnIdentityCalibrate.GetComponent<Button>();
  152. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  153. btn.GetComponentInChildren<Text>().color = Color.gray;
  154. btn.enabled = false;
  155. }
  156. }
  157. public enum DeviceCalibrateItem
  158. {
  159. Guide, Gyr, Mag, Identity
  160. }