TargetOutBound.cs 458 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. /* 目标越界检测(游戏场景周围存在墙壁) */
  5. public class TargetOutBound : MonoBehaviour
  6. {
  7. //箭越界则让箭自身飞行超时(箭内置超时检测)
  8. void OnCollisionEnter(Collision collision)
  9. {
  10. Arrow arrow = collision.transform.GetComponent<Arrow>();
  11. if (arrow)
  12. {
  13. arrow.flyTime = 100;
  14. }
  15. }
  16. }