- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- /* 目标越界检测(游戏场景周围存在墙壁) */
- public class TargetOutBound : MonoBehaviour
- {
- //箭越界则让箭自身飞行超时(箭内置超时检测)
- void OnCollisionEnter(Collision collision)
- {
- Arrow arrow = collision.transform.GetComponent<Arrow>();
- if (arrow)
- {
- arrow.flyTime = 100;
- }
- }
- }
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