using System.Collections; using System.Collections.Generic; using UnityEngine; /* 目标越界检测(游戏场景周围存在墙壁) */ public class TargetOutBound : MonoBehaviour { //箭越界则让箭自身飞行超时(箭内置超时检测) void OnCollisionEnter(Collision collision) { Arrow arrow = collision.transform.GetComponent(); if (arrow) { arrow.flyTime = 100; } } }