- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- /* 弓的摄像机总会LookAt该节点的Point子节点
- 九轴数据是直接应用到该节点的(特意分离而不直接应用到弓的摄像机) 是为了避免z轴旋转
- */
- public class CameraToLook : MonoBehaviour
- {
- public static CameraToLook ins;
- void Start()
- {
- ins = this;
- }
- }
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