CameraToLook.cs 394 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. /* 弓的摄像机总会LookAt该节点的Point子节点
  5. 九轴数据是直接应用到该节点的(特意分离而不直接应用到弓的摄像机) 是为了避免z轴旋转
  6. */
  7. public class CameraToLook : MonoBehaviour
  8. {
  9. public static CameraToLook ins;
  10. void Start()
  11. {
  12. ins = this;
  13. }
  14. }