GameStartView.cs 883 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5. public class GameStartView : MonoBehaviour
  6. {
  7. public void GoTo(string target) {
  8. AudioMgr.ins.PlayBtn();
  9. switch (target)
  10. {
  11. case "闯关":
  12. GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/ChallengeOptionView"));
  13. break;
  14. case "限时":
  15. GameMgr.gameType = 1;
  16. SceneManager.LoadScene("Game", LoadSceneMode.Single);
  17. break;
  18. case "PK":
  19. GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/RoleSelectView"));
  20. break;
  21. default:
  22. break;
  23. }
  24. }
  25. public void Back() {
  26. AudioMgr.ins.PlayBtn();
  27. Destroy(this.gameObject);
  28. }
  29. }