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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- public class GameStartView : MonoBehaviour
- {
- public void GoTo(string target) {
- AudioMgr.ins.PlayBtn();
- switch (target)
- {
- case "闯关":
- GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/ChallengeOptionView"));
- break;
- case "限时":
- GameMgr.gameType = 1;
- SceneManager.LoadScene("Game", LoadSceneMode.Single);
- break;
- case "PK":
- GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/RoleSelectView"));
- break;
- default:
- break;
- }
- }
- public void Back() {
- AudioMgr.ins.PlayBtn();
- Destroy(this.gameObject);
- }
- }
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