DeviceCalibrateView.cs 11 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. /* 设备校准界面,公用(设备界面的校准、校准教程) */
  6. public class DeviceCalibrateView : MonoBehaviour
  7. {
  8. [SerializeField] Button btnGyrCalibrate;
  9. [SerializeField] Text progressGyrCalibrate;
  10. [SerializeField] Button btnMagCalibrate;
  11. [SerializeField] Button btnIdentityCalibrate;
  12. [SerializeField] Button btnBack;
  13. [SerializeField] Button btnNext;
  14. [SerializeField] Button btnFinish;
  15. public DeviceCalibrateItem deviceCalibrateItem = DeviceCalibrateItem.Guide;
  16. DeviceCalibrateItem[] deviceCalibrateItemForGuide = {
  17. DeviceCalibrateItem.Gyr,
  18. DeviceCalibrateItem.Mag
  19. };
  20. int guideIndex = 0;
  21. public bool guide = true;
  22. public static void Create(DeviceCalibrateItem itemType = DeviceCalibrateItem.Guide) {
  23. GameObject o = GameObject.Instantiate(Resources.Load<GameObject>("Prefabs/Views/DeviceCalibrateView"));
  24. o.GetComponent<DeviceCalibrateView>().deviceCalibrateItem = itemType;
  25. o.GetComponent<DeviceCalibrateView>().guide = itemType == DeviceCalibrateItem.Guide;
  26. }
  27. void Awake() {
  28. try {
  29. GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged?.Invoke(true);
  30. } catch (System.Exception e) { Debug.LogError(e.Message); }
  31. }
  32. void Start()
  33. {
  34. BluetoothHolder.ins.ShowMagEllipse(this);
  35. btnGyrCalibrate.GetComponent<Button>().onClick.AddListener(ClickGyrCalibrate);
  36. btnMagCalibrate.GetComponent<Button>().onClick.AddListener(ClickMagCalibrate);
  37. btnIdentityCalibrate.GetComponent<Button>().onClick.AddListener(ClickIdentityCalibrate);
  38. magReset.GetComponent<Button>().onClick.AddListener(() => {
  39. AimHandler.ins.MagCalibrater = new o0._9Axis.MagnetometerAutoCalibrater();
  40. PlayerPrefs.DeleteKey("new_mag_record");
  41. });
  42. btnBack.GetComponent<Button>().onClick.AddListener(delegate() {
  43. guideIndex--;
  44. RefreshPage();
  45. });
  46. btnNext.GetComponent<Button>().onClick.AddListener(delegate() {
  47. guideIndex++;
  48. RefreshPage();
  49. });
  50. btnFinish.GetComponent<Button>().onClick.AddListener(delegate() {
  51. Destroy(this.gameObject);
  52. if (guide && guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  53. GameMgr.ins.FinishDeviceCalibrateGuide();
  54. }
  55. });
  56. if (guide) { //看看哪项没校准,就引导校准
  57. List<DeviceCalibrateItem> guideList = new List<DeviceCalibrateItem>();
  58. if (string.IsNullOrEmpty(PlayerPrefs.GetString("o0GyrCalibrater", null))) {
  59. guideList.Add(DeviceCalibrateItem.Gyr);
  60. }
  61. if (string.IsNullOrEmpty(PlayerPrefs.GetString("new_mag_record", null))) {
  62. guideList.Add(DeviceCalibrateItem.Mag);
  63. }
  64. deviceCalibrateItemForGuide = guideList.ToArray();
  65. if (deviceCalibrateItemForGuide.Length == 0) {
  66. guideIndex = -1;
  67. btnFinish.GetComponent<Button>().onClick.Invoke();
  68. return;
  69. }
  70. }
  71. RefreshPage();
  72. }
  73. void OnDestroy()
  74. {
  75. try {
  76. GlobalEventCenter.ins.onDeviceCalibrateViewAwakeChanged?.Invoke(false);
  77. } catch (System.Exception e) { Debug.LogError(e.Message); }
  78. BluetoothHolder.ins.HideMagEllipse(this);
  79. // if (gyrCalibrating) {
  80. // AimHandler.ins.CalibrateGyr(false);
  81. // }
  82. // if (magCalibrating) {
  83. // AimHandler.ins.CalibrateMag(false);
  84. // }
  85. }
  86. bool canUpdateGyrCalibrateProgress = false;
  87. void Update()
  88. {
  89. if (canUpdateGyrCalibrateProgress) {
  90. int progress = AimHandler.ins.gyrCalibrateCompleteCount * 100 / AimHandler.ins.gyrCalibrateTotalCount;
  91. progressGyrCalibrate.text = progress + "%";
  92. if (progress >= 100) {
  93. FinishGyrCalibrate();
  94. }
  95. }
  96. if (deviceCalibrateItem == DeviceCalibrateItem.Mag) {
  97. if (!AimHandler.ins.MagCalibrater.Complete) {
  98. tipMag1.SetActive(true);
  99. tipMag2.SetActive(false);
  100. magReset.SetActive(true);
  101. } else {
  102. tipMag1.SetActive(false);
  103. tipMag2.SetActive(true);
  104. magReset.SetActive(true);
  105. }
  106. }
  107. }
  108. [SerializeField] GameObject tipMag1;
  109. [SerializeField] GameObject tipMag2;
  110. [SerializeField] GameObject magReset;
  111. void RefreshPage() {
  112. if (guide) {
  113. deviceCalibrateItem = deviceCalibrateItemForGuide[guideIndex];
  114. if (deviceCalibrateItemForGuide.Length == 1) {
  115. btnBack.gameObject.SetActive(false);
  116. btnNext.gameObject.SetActive(false);
  117. btnFinish.gameObject.SetActive(true);
  118. } else {
  119. if (guideIndex == 0) {
  120. btnBack.gameObject.SetActive(false);
  121. btnNext.gameObject.SetActive(true);
  122. btnFinish.gameObject.SetActive(false);
  123. } else if (guideIndex == deviceCalibrateItemForGuide.Length - 1) {
  124. btnBack.gameObject.SetActive(true);
  125. btnNext.gameObject.SetActive(false);
  126. btnFinish.gameObject.SetActive(true);
  127. } else {
  128. btnBack.gameObject.SetActive(true);
  129. btnNext.gameObject.SetActive(true);
  130. btnFinish.gameObject.SetActive(false);
  131. }
  132. }
  133. } else {
  134. btnBack.gameObject.SetActive(false);
  135. btnNext.gameObject.SetActive(false);
  136. btnFinish.gameObject.SetActive(true);
  137. }
  138. this.transform.Find("Gyr").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Gyr);
  139. this.transform.Find("Mag").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Mag);
  140. this.transform.Find("Identity").gameObject.SetActive(deviceCalibrateItem == DeviceCalibrateItem.Identity);
  141. }
  142. // ------ 陀螺仪校准 ------
  143. bool gyrCalibrating = false;
  144. void ClickGyrCalibrate()
  145. {
  146. //Logic
  147. gyrCalibrating = !gyrCalibrating;
  148. interactableAllSkipBtns(!gyrCalibrating);
  149. if (gyrCalibrating) {
  150. AimHandler.ins.gyrCalibrateCompleteCount = 0;
  151. canUpdateGyrCalibrateProgress = true;
  152. } else {
  153. canUpdateGyrCalibrateProgress = false;
  154. }
  155. AimHandler.ins.CalibrateGyr(gyrCalibrating);
  156. //UI
  157. Button btn = btnGyrCalibrate.GetComponent<Button>();
  158. if (gyrCalibrating) {
  159. btn.GetComponentInChildren<TextAutoLanguage>().SetText(121);
  160. btn.GetComponentInChildren<Text>().color = Color.red;
  161. } else {
  162. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  163. Color outColor;
  164. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  165. btn.GetComponentInChildren<Text>().color = outColor;
  166. }
  167. }
  168. void FinishGyrCalibrate()
  169. {
  170. //Logic
  171. gyrCalibrating = false;
  172. interactableAllSkipBtns(true);
  173. canUpdateGyrCalibrateProgress = false;
  174. AimHandler.ins.CalibrateGyr(false);
  175. //UI
  176. Button btn = btnGyrCalibrate.GetComponent<Button>();
  177. if (guide) {
  178. btn.enabled = false;
  179. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  180. btn.GetComponentInChildren<Text>().color = Color.gray;
  181. } else {
  182. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  183. Color outColor;
  184. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  185. btn.GetComponentInChildren<Text>().color = outColor;
  186. }
  187. }
  188. // ------ 地磁计校准 ------
  189. bool magCalibrating = false;
  190. void ClickMagCalibrate()
  191. {
  192. Button btn = btnMagCalibrate.GetComponent<Button>();
  193. magCalibrating = !magCalibrating;
  194. interactableAllSkipBtns(!magCalibrating);
  195. if (magCalibrating) {
  196. activeMagTipFail(false);
  197. btn.GetComponentInChildren<TextAutoLanguage>().SetText(83);
  198. btn.GetComponentInChildren<Text>().color = Color.red;
  199. AimHandler.ins.CalibrateMag(true);
  200. } else {
  201. AimHandler.ins.CalibrateMag(false);
  202. //检测校准完成时的圆是否理想
  203. bool circleIsOk = AimHandler.ins.isCalibrateMagPerfect;
  204. //bool circleIsOk = true;
  205. // if (AimHandler.ins) {
  206. // Vector3 radius = AimHandler.ins.MagCalibrater._Radius;
  207. // if (radius.Equals(Vector3.zero)) {
  208. // circleIsOk = false;
  209. // } else if (radius.x == 0 || radius.y == 0 || radius.z == 0) {
  210. // circleIsOk = false;
  211. // } else if (
  212. // Mathf.Abs(1f - radius.x / radius.y) > 0.2f ||
  213. // Mathf.Abs(1f - radius.x / radius.z) > 0.2f ||
  214. // Mathf.Abs(1f - radius.y / radius.z) > 0.2f
  215. // ) {
  216. // circleIsOk = false;
  217. // }
  218. // }
  219. //提示校准效果不理想
  220. if (!circleIsOk) activeMagTipFail(true);
  221. //调整校准按钮
  222. if (guide && circleIsOk) {
  223. //关闭按钮
  224. btn.enabled = false;
  225. btn.GetComponentInChildren<TextAutoLanguage>().SetText(82);
  226. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  227. btn.GetComponentInChildren<Text>().color = Color.gray;
  228. } else {
  229. btn.GetComponentInChildren<TextAutoLanguage>().SetText(116);
  230. Color outColor;
  231. ColorUtility.TryParseHtmlString("#005AB6", out outColor);
  232. btn.GetComponentInChildren<Text>().color = outColor;
  233. }
  234. }
  235. }
  236. private void activeMagTipFail(bool value) {
  237. Transform tipFail_T = this.transform.Find("Mag/TipFail");
  238. if (tipFail_T.gameObject) {
  239. tipFail_T.gameObject.SetActive(value);
  240. }
  241. }
  242. // ------ 视角归位 ------
  243. void ClickIdentityCalibrate() {
  244. AimHandler.ins.DoIdentity();
  245. Button btn = btnIdentityCalibrate.GetComponent<Button>();
  246. btn.GetComponent<Image>().sprite = Resources.Load<Sprite>("Textures/Common/ButtonGray");
  247. btn.GetComponentInChildren<Text>().color = Color.gray;
  248. btn.enabled = false;
  249. }
  250. //设置所有跳转按钮是否可交互
  251. private void interactableAllSkipBtns(bool value) {
  252. this.btnBack.interactable = value;
  253. this.btnNext.interactable = value;
  254. this.btnFinish.interactable = value;
  255. }
  256. }
  257. public enum DeviceCalibrateItem
  258. {
  259. Guide, Gyr, Mag, Identity
  260. }