lvjincheng 3 лет назад
Родитель
Сommit
97f745ae9b

+ 7 - 7
Assets/BowArrow/Modules/NewUserGuider/NewUserGuiderManager.cs

@@ -92,7 +92,7 @@ public class NewUserGuiderManager : MonoBehaviour
         config.pointerPos = new Vector2(-155, -31);
         config.frameTipPosType = 1;
         config.frameTipPos = new Vector2(-73.5f, 106);
-        config.frameTipText = "长按模块上的<color=#FFA500>“开机”</color>键";
+        config.frameTipText = "长按模块上的<color=#FFA500>“开机”</color>键,当绿灯闪烁时,即模块处于等待连接的状态。";
         config.onStart = (g) => g.transform.Find("IconModule").gameObject.SetActive(true);
         configs.Add("模块开机", config);
 
@@ -104,7 +104,7 @@ public class NewUserGuiderManager : MonoBehaviour
         config.frameTipPosType = 1;
         config.frameTipPos = Vector2.zero;
         config.frameTipText = "恭喜您完成了本次新手教程,下次如果还\n要" + 
-            "<color=#FFA500>了解本教程</color>请在<color=#FFA500>设置里搜索新手指导</color>。";
+            "<color=#FFA500>了解本教程</color>请在<color=#FFA500>游戏教程中选择新手指导</color>。";
         config.onStart = (g) => {
             g.GetMaskClickedEvent().AddListener(() => {
                 OnEnd();
@@ -122,8 +122,8 @@ public class NewUserGuiderManager : MonoBehaviour
         config = new NewUserGuiderConfig();
         config.frameTipPivot = "rb";
         config.frameTipPos = Vector2.zero;
-        config.frameTipText = "点击<color=#FFA500>视角归位按钮,按完按键后立刻瞄准\n靶心</color>," + 
-            "3秒后完成自动瞄准。";
+        config.frameTipText = "点击<color=#FFA500>视角归位按钮,按完按键后立刻以标准射箭姿势瞄准\n靶心</color>," + 
+            "3秒后完成视角的自动归位。";
         config.onPrepare = (g) => {
             if (!GameAssistUI.ins) {
                 g.customPreparePass = false;
@@ -154,7 +154,7 @@ public class NewUserGuiderManager : MonoBehaviour
 
         config = new NewUserGuiderConfig();
         config.frameTipPivot = "lc";
-        config.frameTipText = "<color=#FFA500>立即瞄准靶心</color>,三秒后归位。";
+        config.frameTipText = "请参考图中小人的姿势,<color=#FFA500>立即瞄准屏幕中\n的靶心</color>,3秒后完成视角的自动归位。";
         config.onPrepare = (g) => {
             float rectSideLen = RectTransformUtils.ScreenV3ToCanvasV3(Vector3.right * Screen.height * 100 / 720f, g.GetComponent<RectTransform>()).x;
             Vector2 rectSize = new Vector2(rectSideLen, rectSideLen);
@@ -190,7 +190,7 @@ public class NewUserGuiderManager : MonoBehaviour
 
         config = new NewUserGuiderConfig();
         config.frameTipPivot = "lb";
-        config.frameTipText = "点击<color=#FFA500>“连接”</color>等待设备提示连接成功";
+        config.frameTipText = "点击<color=#FFA500>“连接”</color>等待设备提示连接成功,此时模块处于绿灯常亮的状态。";
         config.onPrepare = (g) => {
             RectTransform btn = GameObject.Find("HomeView/HomeViewRenderBow/Btn").GetComponent<RectTransform>();
             g.hollowOutMask.SetTarget(btn);
@@ -345,7 +345,7 @@ public class NewUserGuiderManager : MonoBehaviour
 
         config = new NewUserGuiderConfig();
         config.frameTipPivot = "rt";
-        config.frameTipText = "再次将安装了模块的智能弓箭<color=#FFA500>沿着每一个轴旋转</color>";
+        config.frameTipText = "将安装了模块的智能弓箭<color=#FFA500>沿着每一个轴旋转</color>";
         config.onPrepare = (g) => {
             if (!DeviceView1.ins) {
                 g.customPreparePass = false;

+ 17 - 1
Assets/BowArrow/Resources/Prefabs/Views/CourseView.prefab

@@ -11,6 +11,7 @@ GameObject:
   - component: {fileID: 6359609192144773117}
   - component: {fileID: 2234232497118517056}
   - component: {fileID: 3892124548899118445}
+  - component: {fileID: 4675543810564717799}
   m_Layer: 5
   m_Name: Text
   m_TagString: Untagged
@@ -79,6 +80,21 @@ MonoBehaviour:
     m_VerticalOverflow: 0
     m_LineSpacing: 1
   m_Text: "\u67E5\u770B"
+--- !u!114 &4675543810564717799
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 175831587008384560}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 0f4efe98aab6c6b41a7ee1f4c49df27b, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  textKey: course_btn-see
+  layoutRebuildObject: {fileID: 0}
+  languageFontSizes: []
 --- !u!1 &653992682645123443
 GameObject:
   m_ObjectHideFlags: 0
@@ -492,7 +508,7 @@ RectTransform:
   m_GameObject: {fileID: 5822578836178350386}
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: 1.114625, y: 1.114625, z: 1.114625}
+  m_LocalScale: {x: 1.279375, y: 1.279375, z: 1.279375}
   m_Children: []
   m_Father: {fileID: 5822578837464263678}
   m_RootOrder: 0

+ 3 - 3
Assets/BowArrow/Resources/Prefabs/Views/DeviceView 1.prefab

@@ -430,7 +430,7 @@ RectTransform:
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
   m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 240, y: 56}
+  m_SizeDelta: {x: 201, y: 56}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &6759547087970783462
 CanvasRenderer:
@@ -2501,7 +2501,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 105.60434, y: 0}
+  m_AnchoredPosition: {x: 105.6, y: 0}
   m_SizeDelta: {x: 0, y: 0}
   m_Pivot: {x: 1, y: 0.5}
 --- !u!222 &8677266362387219396
@@ -3186,7 +3186,7 @@ RectTransform:
   m_GameObject: {fileID: 8677266362914771145}
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: 1.1219444, y: 1.1219444, z: 1.1219444}
+  m_LocalScale: {x: 1.279375, y: 1.279375, z: 1.279375}
   m_Children: []
   m_Father: {fileID: 8677266362471276963}
   m_RootOrder: 0

+ 1 - 1
Assets/BowArrow/Scripts/Components/TextAutoLanguage.cs

@@ -427,7 +427,7 @@ class LanguageEnglish : LanguageDefault {
     public new string text133 = "Stand Alone";
     public new string text127 = "Hunting";
     public new string text128 = "Target";
-    public new string text129 = "1v1";
+    public new string text129 = "1 v 1";
     //PK模式选择页面
     public new string text132 = "Dart Game";
     public new string text130 = "TARGET";

+ 1 - 0
Assets/BowArrow/Scripts/Components/TextAutoLanguage2/Resources/TextAutoLanguage2/cn.json

@@ -13,6 +13,7 @@
     "register_title_region": "所在地区:",
     "register_placeholder_birthday": "年-月-日",
     "register_placeholder_region": "国-省-市",
+    "course_btn-see": "查看",
     "course_title_0": "新手指导",
     "course_title_1": "弓的介绍及护具佩戴",
     "course_title_2": "热身",

+ 1 - 0
Assets/BowArrow/Scripts/Components/TextAutoLanguage2/Resources/TextAutoLanguage2/en.json

@@ -13,6 +13,7 @@
     "register_title_region": "Region :",
     "register_placeholder_birthday": "Year-Month-Day",
     "register_placeholder_region": "Country-State-City",
+    "course_btn-see": "see",
     "course_title_0": "Novice guidance",
     "course_title_1": "Introduction of bow and equipment",
     "course_title_2": "Warm up",