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@@ -92,7 +92,7 @@ public class NewUserGuiderManager : MonoBehaviour
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config.pointerPos = new Vector2(-155, -31);
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config.pointerPos = new Vector2(-155, -31);
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config.frameTipPosType = 1;
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config.frameTipPosType = 1;
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config.frameTipPos = new Vector2(-73.5f, 106);
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config.frameTipPos = new Vector2(-73.5f, 106);
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- config.frameTipText = "长按模块上的<color=#FFA500>“开机”</color>键";
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+ config.frameTipText = "长按模块上的<color=#FFA500>“开机”</color>键,当绿灯闪烁时,即模块处于等待连接的状态。";
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config.onStart = (g) => g.transform.Find("IconModule").gameObject.SetActive(true);
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config.onStart = (g) => g.transform.Find("IconModule").gameObject.SetActive(true);
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configs.Add("模块开机", config);
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configs.Add("模块开机", config);
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@@ -104,7 +104,7 @@ public class NewUserGuiderManager : MonoBehaviour
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config.frameTipPosType = 1;
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config.frameTipPosType = 1;
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config.frameTipPos = Vector2.zero;
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config.frameTipPos = Vector2.zero;
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config.frameTipText = "恭喜您完成了本次新手教程,下次如果还\n要" +
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config.frameTipText = "恭喜您完成了本次新手教程,下次如果还\n要" +
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- "<color=#FFA500>了解本教程</color>请在<color=#FFA500>设置里搜索新手指导</color>。";
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+ "<color=#FFA500>了解本教程</color>请在<color=#FFA500>游戏教程中选择新手指导</color>。";
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config.onStart = (g) => {
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config.onStart = (g) => {
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g.GetMaskClickedEvent().AddListener(() => {
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g.GetMaskClickedEvent().AddListener(() => {
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OnEnd();
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OnEnd();
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@@ -122,8 +122,8 @@ public class NewUserGuiderManager : MonoBehaviour
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config = new NewUserGuiderConfig();
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config = new NewUserGuiderConfig();
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config.frameTipPivot = "rb";
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config.frameTipPivot = "rb";
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config.frameTipPos = Vector2.zero;
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config.frameTipPos = Vector2.zero;
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- config.frameTipText = "点击<color=#FFA500>视角归位按钮,按完按键后立刻瞄准\n靶心</color>," +
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- "3秒后完成自动瞄准。";
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+ config.frameTipText = "点击<color=#FFA500>视角归位按钮,按完按键后立刻以标准射箭姿势瞄准\n靶心</color>," +
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+ "3秒后完成视角的自动归位。";
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config.onPrepare = (g) => {
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config.onPrepare = (g) => {
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if (!GameAssistUI.ins) {
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if (!GameAssistUI.ins) {
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g.customPreparePass = false;
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g.customPreparePass = false;
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@@ -154,7 +154,7 @@ public class NewUserGuiderManager : MonoBehaviour
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config = new NewUserGuiderConfig();
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config = new NewUserGuiderConfig();
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config.frameTipPivot = "lc";
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config.frameTipPivot = "lc";
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- config.frameTipText = "<color=#FFA500>立即瞄准靶心</color>,三秒后归位。";
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+ config.frameTipText = "请参考图中小人的姿势,<color=#FFA500>立即瞄准屏幕中\n的靶心</color>,3秒后完成视角的自动归位。";
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config.onPrepare = (g) => {
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config.onPrepare = (g) => {
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float rectSideLen = RectTransformUtils.ScreenV3ToCanvasV3(Vector3.right * Screen.height * 100 / 720f, g.GetComponent<RectTransform>()).x;
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float rectSideLen = RectTransformUtils.ScreenV3ToCanvasV3(Vector3.right * Screen.height * 100 / 720f, g.GetComponent<RectTransform>()).x;
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Vector2 rectSize = new Vector2(rectSideLen, rectSideLen);
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Vector2 rectSize = new Vector2(rectSideLen, rectSideLen);
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@@ -190,7 +190,7 @@ public class NewUserGuiderManager : MonoBehaviour
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config = new NewUserGuiderConfig();
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config = new NewUserGuiderConfig();
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config.frameTipPivot = "lb";
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config.frameTipPivot = "lb";
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- config.frameTipText = "点击<color=#FFA500>“连接”</color>等待设备提示连接成功";
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+ config.frameTipText = "点击<color=#FFA500>“连接”</color>等待设备提示连接成功,此时模块处于绿灯常亮的状态。";
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config.onPrepare = (g) => {
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config.onPrepare = (g) => {
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RectTransform btn = GameObject.Find("HomeView/HomeViewRenderBow/Btn").GetComponent<RectTransform>();
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RectTransform btn = GameObject.Find("HomeView/HomeViewRenderBow/Btn").GetComponent<RectTransform>();
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g.hollowOutMask.SetTarget(btn);
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g.hollowOutMask.SetTarget(btn);
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@@ -345,7 +345,7 @@ public class NewUserGuiderManager : MonoBehaviour
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config = new NewUserGuiderConfig();
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config = new NewUserGuiderConfig();
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config.frameTipPivot = "rt";
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config.frameTipPivot = "rt";
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- config.frameTipText = "再次将安装了模块的智能弓箭<color=#FFA500>沿着每一个轴旋转</color>";
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+ config.frameTipText = "将安装了模块的智能弓箭<color=#FFA500>沿着每一个轴旋转</color>";
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config.onPrepare = (g) => {
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config.onPrepare = (g) => {
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if (!DeviceView1.ins) {
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if (!DeviceView1.ins) {
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g.customPreparePass = false;
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g.customPreparePass = false;
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