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@@ -125,9 +125,9 @@ public class BowCamera : MonoBehaviour
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if (!CommonConfig.isReleaseVersion) {
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//镜头旋转比值转换
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Vector3 localAngles = this.transform.localEulerAngles;
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- localAngles.x = Mathf.Clamp(localAngles.x > 180 ? localAngles.x - 360 : localAngles.x,
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+ localAngles.x = Mathf.Clamp((localAngles.x > 180 ? localAngles.x - 360 : localAngles.x) * bowRotateConvertRate,
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limitRangeRotateX[0], limitRangeRotateX[1]);
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- localAngles.y = Mathf.Clamp(localAngles.y > 180 ? localAngles.y - 360 : localAngles.y,
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+ localAngles.y = Mathf.Clamp((localAngles.y > 180 ? localAngles.y - 360 : localAngles.y) * bowRotateConvertRate,
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limitRangeRotateY[0], limitRangeRotateY[1]);
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if (bowCameraFixed != null) {
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localAngles = bowCameraFixed.LimitBowAngle(localAngles);
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