lvjincheng 3 lat temu
rodzic
commit
937b0184f6
1 zmienionych plików z 2 dodań i 2 usunięć
  1. 2 2
      Assets/BowArrow/Scripts/Game/BowCamera.cs

+ 2 - 2
Assets/BowArrow/Scripts/Game/BowCamera.cs

@@ -125,9 +125,9 @@ public class BowCamera : MonoBehaviour
             if (!CommonConfig.isReleaseVersion) {
             if (!CommonConfig.isReleaseVersion) {
                 //镜头旋转比值转换
                 //镜头旋转比值转换
                 Vector3 localAngles = this.transform.localEulerAngles;
                 Vector3 localAngles = this.transform.localEulerAngles;
-                localAngles.x = Mathf.Clamp(localAngles.x > 180 ? localAngles.x - 360 : localAngles.x,
+                localAngles.x = Mathf.Clamp((localAngles.x > 180 ? localAngles.x - 360 : localAngles.x) * bowRotateConvertRate,
                     limitRangeRotateX[0], limitRangeRotateX[1]);
                     limitRangeRotateX[0], limitRangeRotateX[1]);
-                localAngles.y = Mathf.Clamp(localAngles.y > 180 ? localAngles.y - 360 : localAngles.y,
+                localAngles.y = Mathf.Clamp((localAngles.y > 180 ? localAngles.y - 360 : localAngles.y) * bowRotateConvertRate,
                     limitRangeRotateY[0], limitRangeRotateY[1]);
                     limitRangeRotateY[0], limitRangeRotateY[1]);
                 if (bowCameraFixed != null) {
                 if (bowCameraFixed != null) {
                     localAngles = bowCameraFixed.LimitBowAngle(localAngles);
                     localAngles = bowCameraFixed.LimitBowAngle(localAngles);