lvjincheng 3 жил өмнө
parent
commit
6c538ae44c

+ 24 - 0
Assets/BowArrow/Scripts/Debug/ArrowTraceDebug/ArrowTraceDebug.cs

@@ -10,9 +10,12 @@ public class ArrowTraceDebug : MonoBehaviour
     [SerializeField] Button btnTap;
     [SerializeField] ButtonListener btnL;
     [SerializeField] ButtonListener btnR;
+    [SerializeField] ButtonListener btnFar;
+    [SerializeField] ButtonListener btnNear;
     bool isBtnLDown = false;
     bool isBtnRDown = false;
     bool isValid = false;
+    int crossHairIsOpen = -1;
 
     public static ArrowTraceDebug ins;
 
@@ -29,6 +32,13 @@ public class ArrowTraceDebug : MonoBehaviour
         btnTap.onClick.AddListener(() => {
             isValid = !isValid;
             CheckValidAndUpdateUI();
+            //自动开关准心
+            if (isValid && CrossHair.ins) {
+                crossHairIsOpen = CrossHair.ins.GetOpen() ? 1 : 0;
+                CrossHair.ins.SetOpen(false);
+            } else if (!isValid && CrossHair.ins && crossHairIsOpen > -1) {
+                CrossHair.ins.SetOpen(crossHairIsOpen == 1 ? true : false);
+            }
         });
         btnL.onPointerDown += (e) => {
             isBtnLDown = true;
@@ -42,6 +52,17 @@ public class ArrowTraceDebug : MonoBehaviour
         btnR.onPointerUp += (e) => {
             isBtnRDown = false;
         };
+        btnFar.onPointerDown += (e) => {
+            Camera camera = cameraTF.GetComponent<Camera>();
+            camera.orthographicSize += 3;
+        };
+        btnNear.onPointerDown += (e) => {
+            isBtnRDown = false;
+            Camera camera = cameraTF.GetComponent<Camera>();
+            if (camera.orthographicSize >= 3) {
+                camera.orthographicSize -= 3;
+            }
+        };
         CheckValidAndUpdateUI();
     }
 
@@ -60,8 +81,11 @@ public class ArrowTraceDebug : MonoBehaviour
         btnTap.GetComponentInChildren<Text>().text = isValid ? "退出查看" : "查看轨迹"; 
         btnL.gameObject.SetActive(isValid);
         btnR.gameObject.SetActive(isValid);
+        btnFar.gameObject.SetActive(isValid);
+        btnNear.gameObject.SetActive(isValid);
         cameraTF.gameObject.SetActive(isValid);
         tracePoints.gameObject.SetActive(isValid);
+        transform.Find("Canvas/Mask").gameObject.SetActive(isValid);
     }
 
     void MoveCamera(float dz) {

+ 512 - 6
Assets/BowArrow/Scripts/Debug/ArrowTraceDebug/ArrowTraceDebug.prefab

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+    m_FontStyle: 0
+    m_BestFit: 0
+    m_MinSize: 2
+    m_MaxSize: 40
+    m_Alignment: 4
+    m_AlignByGeometry: 0
+    m_RichText: 1
+    m_HorizontalOverflow: 0
+    m_VerticalOverflow: 0
+    m_LineSpacing: 1
+  m_Text: "\u7F29\u5C0F"
 --- !u!1 &7913425041851563699
 GameObject:
   m_ObjectHideFlags: 0
@@ -107,7 +608,7 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 7913425041851563699}
   m_LocalRotation: {x: 0, y: -0.7071068, z: 0, w: 0.7071068}
-  m_LocalPosition: {x: 9, y: 5, z: 0}
+  m_LocalPosition: {x: 9, y: 1.3, z: 35}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
   m_Father: {fileID: 7913425043603262602}
@@ -140,7 +641,7 @@ Camera:
   far clip plane: 30
   field of view: 85
   orthographic: 1
-  orthographic size: 5
+  orthographic size: 25
   m_Depth: 0
   m_CullingMask:
     serializedVersion: 2
@@ -186,9 +687,12 @@ RectTransform:
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 0, y: 0, z: 0}
   m_Children:
+  - {fileID: 5324165884199553646}
   - {fileID: 7913425042299041537}
   - {fileID: 7913425042936734308}
   - {fileID: 7913425043634317027}
+  - {fileID: 420501015227356041}
+  - {fileID: 2328319400916991020}
   m_Father: {fileID: 7913425043603262602}
   m_RootOrder: 2
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -216,7 +720,7 @@ Canvas:
   m_SortingBucketNormalizedSize: 0
   m_AdditionalShaderChannelsFlag: 0
   m_SortingLayerID: 0
-  m_SortingOrder: 0
+  m_SortingOrder: -1
   m_TargetDisplay: 0
 --- !u!114 &7913425042111717144
 MonoBehaviour:
@@ -290,7 +794,7 @@ RectTransform:
   m_Children:
   - {fileID: 7913425043238230917}
   m_Father: {fileID: 7913425042111717146}
-  m_RootOrder: 0
+  m_RootOrder: 1
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 1, y: 0}
   m_AnchorMax: {x: 1, y: 0}
@@ -522,7 +1026,7 @@ RectTransform:
   m_Children:
   - {fileID: 7913425043043538283}
   m_Father: {fileID: 7913425042111717146}
-  m_RootOrder: 1
+  m_RootOrder: 2
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 1, y: 0}
   m_AnchorMax: {x: 1, y: 0}
@@ -832,6 +1336,8 @@ MonoBehaviour:
   btnTap: {fileID: 7913425042299041536}
   btnL: {fileID: 7913425043634317026}
   btnR: {fileID: 7913425042936734307}
+  btnFar: {fileID: 3654784892333469351}
+  btnNear: {fileID: 5720245657995129552}
 --- !u!1 &7913425043634317028
 GameObject:
   m_ObjectHideFlags: 0
@@ -865,7 +1371,7 @@ RectTransform:
   m_Children:
   - {fileID: 7913425042816360340}
   m_Father: {fileID: 7913425042111717146}
-  m_RootOrder: 2
+  m_RootOrder: 3
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 1, y: 0}
   m_AnchorMax: {x: 1, y: 0}

+ 1 - 1
Assets/BowArrow/Scripts/Manager/GameMgr.cs

@@ -8,7 +8,7 @@ using UnityEngine.SceneManagement;
 public class GameMgr : MonoBehaviour
 {
     public static bool debugInEditor = false;
-    public static int gameType = 9;
+    public static int gameType = 0;
     public GameMode gameMode;
     [System.NonSerialized] public bool gameOver = false;
     public static GameMgr ins;