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@@ -17,6 +17,7 @@ public class SetUpView : MonoBehaviour
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this.transform.Find("Items/BGM/Check").gameObject.SetActive(UserSettings.ins.openBGM);
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this.transform.Find("Items/Effect/Check").gameObject.SetActive(UserSettings.ins.openEffect);
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this.transform.Find("Items/BowCameraFixed/Check").gameObject.SetActive(UserSettings.ins.bowCameraFixed);
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+ this.transform.Find("Items/TrainMode/Check").gameObject.SetActive(UserSettings.ins.trainMode);
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RenderSelectCrossHairOption();
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RenderShootLevel();
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RenderActualArrowWeight();
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@@ -24,8 +25,8 @@ public class SetUpView : MonoBehaviour
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}
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void InitForRotateConvert() {
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- inputSize = transform.Find("Items/RotateConvert/InputSize").GetComponent<InputField>();
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- inputDistance = transform.Find("Items/RotateConvert/InputDistance").GetComponent<InputField>();
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+ inputSize = transform.Find("RotateConvert/InputSize").GetComponent<InputField>();
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+ inputDistance = transform.Find("RotateConvert/InputDistance").GetComponent<InputField>();
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UnityAction<string> onEndEdit_inputSize = (string str) => {
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inputSize.SetTextWithoutNotify("");
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float v = (float) System.Math.Round(double.Parse(str), 2);
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@@ -87,6 +88,10 @@ public class SetUpView : MonoBehaviour
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UserSettings.ins.bowCameraFixed = checkBox.activeSelf;
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UserSettings.ins.Save();
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}
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+ else if (checkBox.transform.parent.gameObject.name.StartsWith("TrainMode")) {
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+ UserSettings.ins.trainMode = checkBox.activeSelf;
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+ UserSettings.ins.Save();
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+ }
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}
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public void SelectCrossHairOption(bool on)
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