lvjincheng 2 лет назад
Родитель
Сommit
35552b4b5a
30 измененных файлов с 5977 добавлено и 20 удалено
  1. 3 3
      Assets/BowArrow/DoubleScene/Scripts/GameEntry.cs
  2. 8 0
      Assets/BowArrow/InfraredCamera.meta
  3. 340 0
      Assets/BowArrow/InfraredCamera/InfraredDemo.cs
  4. 11 0
      Assets/BowArrow/InfraredCamera/InfraredDemo.cs.meta
  5. 8 0
      Assets/BowArrow/InfraredCamera/Resources.meta
  6. 5516 0
      Assets/BowArrow/InfraredCamera/Resources/InfraredDemo.prefab
  7. 7 0
      Assets/BowArrow/InfraredCamera/Resources/InfraredDemo.prefab.meta
  8. 8 1
      Assets/BowArrow/Scripts/Bluetooth/AimHandler.cs
  9. 2 2
      Assets/BowArrow/Scripts/Bluetooth/New/Axis663Handler.cs
  10. BIN
      Assets/BowArrow/Scripts/Bluetooth/o0Lib/o0MagnetometerCalibrater.dll
  11. BIN
      Assets/BowArrow/Scripts/Bluetooth/o0Lib/o0NetIMU.dll
  12. BIN
      Assets/BowArrow/Scripts/Bluetooth/o0Lib/o0NetLib.dll
  13. 1 1
      Assets/BowArrow/Scripts/CommonConfig.cs
  14. 1 1
      Assets/BowArrow/Scripts/Debug/FPSTester.cs
  15. 3 3
      Assets/BowArrow/Scripts/Entry.cs
  16. 1 0
      Assets/BowArrow/Scripts/Expand/AutoResetView.cs
  17. 13 0
      Assets/BowArrow/Scripts/Expand/SB_EventSystem.cs
  18. 1 0
      Assets/BowArrow/Scripts/Game/BowCamera.cs
  19. 3 0
      Assets/BowArrow/Scripts/Game/CameraToLook.cs
  20. 1 1
      Assets/BowArrow/Scripts/Manager/GameMgr.cs
  21. 2 0
      Assets/BowArrow/Scripts/Manager/HomeMgr.cs
  22. 8 1
      Assets/DuckHunter/Scripts/SmartBowController.cs
  23. 8 1
      Assets/FruitMaster/Scripts/GamingManager.cs
  24. 1 1
      Assets/InfraredProject/InfraredCamera/Effect/BrightnessSaturationContrastMaterial.mat
  25. BIN
      Assets/SmartBow/SmartBowSDK/SmartBowSDK.dll
  26. 15 1
      Assets/WildAttack/Scripts/Manager/GameMananger.cs
  27. 14 1
      Assets/WildAttack/Scripts/SmartBowController.cs
  28. 0 1
      ProjectSettings/EditorBuildSettings.asset
  29. 1 1
      ProjectSettings/ProjectSettings.asset
  30. 1 1
      ProjectSettings/QualitySettings.asset

+ 3 - 3
Assets/BowArrow/DoubleScene/Scripts/GameEntry.cs

@@ -24,9 +24,9 @@ public class GameEntry : MonoBehaviour
         Screen.autorotateToPortraitUpsideDown = false;      //不允许自动旋转到纵向上下
         Screen.sleepTimeout = SleepTimeout.NeverSleep;      //睡眠时间为从不睡眠
         //游戏帧率设置,需要在项目设置的Quality中关闭对应画质的垂直同步(VSync选项)
-        // QualitySettings.vSyncCount = 0;
-        // Application.targetFrameRate = 60;
-        QualitySettings.vSyncCount = 1;
+        QualitySettings.vSyncCount = 0;
+        Application.targetFrameRate = 60;
+        //QualitySettings.vSyncCount = 1;
         SimulateMouseController.Init();
     }
 }

+ 8 - 0
Assets/BowArrow/InfraredCamera.meta

@@ -0,0 +1,8 @@
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+guid: 3351b1c685554884e8ddeb9c9940cb2e
+folderAsset: yes
+DefaultImporter:
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+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 340 - 0
Assets/BowArrow/InfraredCamera/InfraredDemo.cs

@@ -0,0 +1,340 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using InfraredManager;
+using ZIM;
+
+public class InfraredDemo : MonoBehaviour
+{
+    public static bool DebugInEditor = true;
+    static InfraredDemo _ins;
+    public static void Create()
+    {
+        if (_ins) return;
+        GameObject o = Instantiate(Resources.Load<GameObject>("InfraredDemo"));
+        DontDestroyOnLoad(o);
+        _ins = o.GetComponent<InfraredDemo>();
+    }
+
+    void Start()
+    {
+        if (Application.platform != RuntimePlatform.WindowsEditor) DebugInEditor = false;
+        SetVisiable(false);
+        InitDebugScreenPoint();
+        gameObject.AddComponent<FPSTester>();
+    }
+
+    void Update()
+    {
+        UpdateInfraredCamera();
+        UpdateDebugScreenPoint();
+    }
+
+    public void OnClick_See()
+    {
+        SetVisiable(!_visiable);
+    }
+
+    bool _visiable;
+    void SetVisiable(bool value)
+    {
+        _visiable = value;
+        transform.Find("Background").gameObject.SetActive(value);
+        transform.Find("InfraredCamera").gameObject.SetActive(value);
+        transform.Find("BtnSee").GetComponentInChildren<Text>().text = value ? "隐藏界面" : "调试红外";
+        if (value) InitInfraredCamera();
+    }
+
+    Text _spText;
+    Vector2 _screenPoint;
+    void InitDebugScreenPoint()
+    {
+        _spText = transform.Find("SPText").GetComponent<Text>();
+        //_spText.gameObject.SetActive(DebugInEditor);
+        _spText.gameObject.SetActive(false);
+    }
+    void UpdateDebugScreenPoint()
+    {
+        if (!DebugInEditor) return;
+        if (infraredCameraHelper == null) return;
+        _screenPoint.x = Mathf.Clamp(
+            _screenPoint.x + Input.GetAxis("Horizontal") * Screen.width / 400f,
+            0, Screen.width);
+        _screenPoint.y = Mathf.Clamp(
+            _screenPoint.y + Input.GetAxis("Vertical") * Screen.height / 400f,
+            0, Screen.height);
+        infraredCameraHelper.InvokeOnPositionUpdate(_screenPoint);
+        _spText.text = _screenPoint.ToString();
+    }
+
+#region 红外摄像
+    [SerializeField] RawImage _cameraRender;
+    [SerializeField] RawImage _imageScreenLocateManual;
+    [SerializeField] List<RectTransform> _crosshairsInCamera;
+
+    [SerializeField] Slider _sliderBrightness;
+    [SerializeField] Slider _sliderSaturation;
+    [SerializeField] Slider _sliderContrast;
+    [SerializeField] Slider _sliderShakeFilter;
+
+    [SerializeField] Button _btnReset;
+    [SerializeField] Button _btnScreenLocateManual;
+
+    [SerializeField] Dropdown _dropdownResolution;
+
+    List<Vector2> _screenLocatePoints = new();
+
+    public ParamFloatValue brightness = new ParamFloatValue("ic_brightness", 1.0f);
+    public ParamFloatValue saturation = new ParamFloatValue("ic_saturation", 1.0f);
+    public ParamFloatValue contrast = new ParamFloatValue("ic_contrast", 1.0f);
+    public ParamFloatValue shakeFilterValue = new ParamFloatValue("ic_shakeFilterValue", 3.0f);
+    public ParamFloatValue resoution = new ParamFloatValue("ic_resoution", 0);
+
+    public static InfraredCameraHelper infraredCameraHelper;
+    public static bool running { get => infraredCameraHelper != null; }
+    private bool _inited;
+    void InitInfraredCamera()
+    {
+        if (_inited) return;
+        _inited = true;
+        //SDK创建
+        if (infraredCameraHelper == null)
+        {
+            infraredCameraHelper = InfraredCameraHelper.GetInstance();
+            infraredCameraHelper.Create();
+            infraredCameraHelper.OnPositionUpdate += (Vector2 point) =>
+            {
+                Ray ray = Camera.main.ScreenPointToRay(point);
+                Vector3 rayEndPoint = ray.GetPoint(200);
+                Quaternion quat = Quaternion.LookRotation(rayEndPoint - Camera.main.transform.position);
+                // 挑战场景中其相机的父级有旋转,需要换算
+                if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "GameChallenge")
+                {
+                    quat = Quaternion.AngleAxis(-180, Vector3.up) * quat;
+                }
+                if (CameraToLook.ins != null) CameraToLook.ins.localRotation = quat;
+                if (SB_EventSystem.ins) SB_EventSystem.ins.MoveSimulateMouseByInfrared(point);
+            };
+        }
+        //参数面板
+        SetBrightness(brightness.Get());
+        SetSaturation(saturation.Get());
+        SetContrast(contrast.Get());
+        SetShakeFilterValue(shakeFilterValue.Get());
+        _sliderBrightness.onValueChanged.AddListener(SetBrightness);
+        _sliderSaturation.onValueChanged.AddListener(SetSaturation);
+        _sliderContrast.onValueChanged.AddListener(SetContrast);
+        _sliderShakeFilter.onValueChanged.AddListener(SetShakeFilterValue);
+        //功能按钮
+        _btnReset.onClick.AddListener(OnClick_Reset);
+        _btnScreenLocateManual.onClick.AddListener(OnClick_ScreenLocateManual);
+        //分辨率
+        SetResolution((int)resoution.Get());
+        _dropdownResolution.onValueChanged.AddListener(v =>
+        {
+            SetResolution(v);
+            StartCoroutine(RestartOrKillApp());
+        });
+    }
+    IEnumerator RestartOrKillApp()
+    {
+        yield return new WaitForSeconds(0.3f);
+        if (Application.isEditor) yield break;
+        if (Application.platform == RuntimePlatform.Android)
+        {
+            using (var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
+            {
+                const int kIntent_FLAG_ACTIVITY_CLEAR_TASK = 0x00008000;
+                const int kIntent_FLAG_ACTIVITY_NEW_TASK = 0x10000000;
+                var currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
+                var pm = currentActivity.Call<AndroidJavaObject>("getPackageManager");
+                var intent = pm.Call<AndroidJavaObject>("getLaunchIntentForPackage", Application.identifier);
+                intent.Call<AndroidJavaObject>("setFlags", kIntent_FLAG_ACTIVITY_NEW_TASK | kIntent_FLAG_ACTIVITY_CLEAR_TASK);
+                currentActivity.Call("startActivity", intent);
+                currentActivity.Call("finish");
+                var process = new AndroidJavaClass("android.os.Process");
+                int pid = process.CallStatic<int>("myPid");
+                process.CallStatic("killProcess", pid);
+            }
+        }
+        else Application.Quit();
+    }
+    void SetBrightness(float v)
+    {
+        brightness.Set(v);
+        _sliderBrightness.SetValueWithoutNotify(brightness.Get());
+        _sliderBrightness.transform.Find("Value").GetComponent<Text>().text = brightness.Get().ToString("f1");
+        infraredCameraHelper.SetBrightness(brightness.Get());
+    }
+    void UpdateInfraredCamera()
+    {
+        if (!_visiable) return;
+        if (!_inited) return;
+        if (infraredCameraHelper == null) return;
+        //渲染相机画面
+        _cameraRender.texture = infraredCameraHelper.GetCameraTexture();
+        _cameraRender.material = infraredCameraHelper.GetCameraMaterial();
+        //手动定位
+        if (infraredCameraHelper.IsScreenLocateManualDoing())
+        {
+            //引导提示
+            string tipText = "单击屏幕 左下角";
+            if (_screenLocatePoints.Count == 1) tipText = "单击屏幕 右下角";
+            if (_screenLocatePoints.Count == 2) tipText = "单击屏幕 右上角";
+            if (_screenLocatePoints.Count == 3) tipText = "单击屏幕 左上角";
+            _imageScreenLocateManual.transform.Find("Text").GetComponent<Text>().text = tipText;
+            //点击检测
+            if (Input.GetMouseButtonDown(0))
+            {
+                Vector2 mouse = Input.mousePosition;
+                float u = Mathf.Clamp01(mouse.x / Screen.width);
+                float v = Mathf.Clamp01(mouse.y / Screen.height);
+                float texWidth = _imageScreenLocateManual.texture.width;
+                float texHeight = _imageScreenLocateManual.texture.height;
+                Vector2 texPoint = new Vector2(u * texWidth, v * texHeight);
+                _screenLocatePoints.Add(texPoint);
+            }
+            //定位点显示
+            Transform pointsTF = _imageScreenLocateManual.transform.Find("Points");
+            for (int i = 0; i < pointsTF.childCount; i++)
+            {
+                Transform pointTF = pointsTF.GetChild(i);
+                if (i < _screenLocatePoints.Count)
+                {
+                    float texWidth = _imageScreenLocateManual.texture.width;
+                    float texHeight = _imageScreenLocateManual.texture.height;
+                    Vector2 texSize = new Vector2(texWidth, texHeight);
+                    Vector2 pos = _screenLocatePoints[i];
+                    pointTF.localPosition = pos.pixelToLocalPosition_AnchorCenter(texSize, _imageScreenLocateManual.rectTransform.rect);
+                    pointTF.gameObject.SetActive(true);
+                }
+                else pointTF.gameObject.SetActive(false);
+            }
+            //完成定位
+            if (_screenLocatePoints.Count == 4)
+            {
+                _imageScreenLocateManual.gameObject.SetActive(false);
+                infraredCameraHelper.QuitScreenLocateManual(_screenLocatePoints);
+                Transform pointsTF2 = _cameraRender.transform.Find("Points");
+                if (pointsTF2.childCount == _screenLocatePoints.Count)
+                {
+                    float texWidth = _imageScreenLocateManual.texture.width;
+                    float texHeight = _imageScreenLocateManual.texture.height;
+                    Vector2 texSize = new Vector2(texWidth, texHeight);
+                    for (int i = 0; i < pointsTF2.childCount; i++)
+                    {
+                        Transform pointTF = pointsTF2.GetChild(i);
+                        Vector2 pos = _screenLocatePoints[i];
+                        pointTF.localPosition = pos.pixelToLocalPosition_AnchorCenter(texSize, _cameraRender.rectTransform.rect);
+                        pointTF.gameObject.SetActive(true);
+                    }
+                }
+            }
+        }
+        //在相机画面显示准心
+        if (ScreenLocate.Main)
+        {
+            var _sl = ScreenLocate.Main;
+            var buffer = _sl.infraredSpotBuffer;
+            if (buffer != null)
+            {
+                for (int i = 0; i < buffer.Length; i++)
+                {
+                    if (buffer[i].CameraLocation != null)
+                    {
+                        // 检测到光点
+                        var pos = buffer[i].CameraLocation.Value.pixelToLocalPosition_AnchorCenter(_sl.mUVCCameraInfo.Size, _cameraRender.rectTransform.rect);
+                        _crosshairsInCamera[i].gameObject.SetActive(true);
+                        _crosshairsInCamera[i].anchoredPosition = pos;
+
+                    }
+                    else
+                        _crosshairsInCamera[i].gameObject.SetActive(false);
+                }
+            }
+        }
+    }
+    void SetSaturation(float v)
+    {
+        saturation.Set(v);
+        _sliderSaturation.SetValueWithoutNotify(saturation.Get());
+        _sliderSaturation.transform.Find("Value").GetComponent<Text>().text = saturation.Get().ToString("f1");
+        infraredCameraHelper.SetSaturation(saturation.Get());
+    }
+    void SetContrast(float v)
+    {
+        contrast.Set(v);
+        _sliderContrast.SetValueWithoutNotify(contrast.Get());
+        _sliderContrast.transform.Find("Value").GetComponent<Text>().text = contrast.Get().ToString("f1");
+        infraredCameraHelper.SetContrast(contrast.Get());
+    }
+    void SetShakeFilterValue(float v)
+    {
+        shakeFilterValue.Set(v);
+        _sliderShakeFilter.SetValueWithoutNotify(shakeFilterValue.Get());
+        _sliderShakeFilter.transform.Find("Value").GetComponent<Text>().text = shakeFilterValue.Get().ToString("f1");
+        infraredCameraHelper.SetShakeFilterValue(shakeFilterValue.Get());
+    }
+    void SetResolution(int optionIndex)
+    {
+        resoution.Set(optionIndex);
+        _dropdownResolution.SetValueWithoutNotify(optionIndex);
+        switch (optionIndex)
+        {
+            case 0:
+                infraredCameraHelper.SetCameraResolution(1280, 720);
+                break;
+            case 1:
+                infraredCameraHelper.SetCameraResolution(640, 360);
+                break;
+            case 2:
+                infraredCameraHelper.SetCameraResolution(320, 240);
+                break;
+        }
+    }
+    void OnClick_Reset()
+    {
+        SetBrightness(1);
+        SetSaturation(1);
+        SetContrast(1);
+        SetShakeFilterValue(3);
+    }
+    void OnClick_ScreenLocateManual()
+    {
+        if (infraredCameraHelper.IsScreenLocateManualDoing()) return;
+        Texture2D texture2D = infraredCameraHelper.EnterScreenLocateManual();
+        if (texture2D == null)
+        {
+            infraredCameraHelper.QuitScreenLocateManual(null);
+            return;
+        }
+        _imageScreenLocateManual.texture = texture2D;
+        _screenLocatePoints.Clear();
+        _imageScreenLocateManual.gameObject.SetActive(true);
+    }
+#endregion
+}
+public class ParamFloatValue
+{
+    private string _saveKey;
+    private float _valueDefault;
+    private bool _valueLoaded;
+    private float _value;
+    public ParamFloatValue(string saveKey, float valueDefault)
+    {
+        _saveKey = saveKey;
+        _valueDefault = valueDefault;
+    }
+    public float Get()
+    {
+        if (!_valueLoaded) _value = PlayerPrefs.GetFloat(_saveKey, _valueDefault);
+        return _value;
+    }
+    public void Set(float value)
+    {
+        _value = value;
+        PlayerPrefs.SetFloat(_saveKey, _value);
+        PlayerPrefs.Save();
+    }
+}

+ 11 - 0
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Assets/BowArrow/InfraredCamera/Resources/InfraredDemo.prefab.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 2ad487e7c738c42488a4e21cbfc831ff
+PrefabImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 8 - 1
Assets/BowArrow/Scripts/Bluetooth/AimHandler.cs

@@ -221,7 +221,7 @@ public class AimDeviceInfos
     [NonSerialized] public float lerpTimeRate = 7;
     public void Update()
     {
-        if (m_controlObj && !m_ban9AxisCalculate)
+        if (m_controlObj && !m_ban9AxisCalculate && !InfraredDemo.running)
         {
             if (lerpForRotation)
                 m_controlObj.localRotation = Quaternion.Lerp(m_controlObj.localRotation, newRotation, Time.deltaTime * lerpTimeRate);   
@@ -288,6 +288,12 @@ public class AimDeviceInfos
             }
             return;
         }
+
+        if (InfraredDemo.running)
+        {
+            BluetoothAim.ins.WriteData("4"); //关闭九轴
+            return;
+        }
         
         m_axisHandler.Update(bytes);
 
@@ -318,6 +324,7 @@ public class AimDeviceInfos
 
     public void DoIdentity()
     {
+        if (InfraredDemo.running) return;
         m_axisHandler.DoIdentity();
         if (m_controlObj) m_controlObj.localRotation = newRotation;
     }

+ 2 - 2
Assets/BowArrow/Scripts/Bluetooth/New/Axis663Handler.cs

@@ -119,8 +119,8 @@ public class Axis663Handler : AxisBaseHandler
     {
         try
         {
-            Json.FromJson<o0.IMU._663AxisPreProcessor>(record, ref _663Axis.Attitude);
-            Debug.Log("663轴数据恢复成功" + ", MagComplete" + _663Axis.Attitude.MagCalibrater.Complete);
+            //Json.FromJson<o0.IMU._663AxisPreProcessor>(record, ref _663Axis.Attitude);
+            //Debug.Log("663轴数据恢复成功" + ", MagComplete" + _663Axis.Attitude.MagCalibrater.Complete);
         }
         catch (Exception e)
         {

BIN
Assets/BowArrow/Scripts/Bluetooth/o0Lib/o0MagnetometerCalibrater.dll


BIN
Assets/BowArrow/Scripts/Bluetooth/o0Lib/o0NetIMU.dll


BIN
Assets/BowArrow/Scripts/Bluetooth/o0Lib/o0NetLib.dll


+ 1 - 1
Assets/BowArrow/Scripts/CommonConfig.cs

@@ -66,7 +66,7 @@ public class CommonConfig
             if (serverType == ServerType.Produce) 
             {
                 if (serverIndex == 0) 
-                    return "https://www.xmjssvr.com/SmartBowBusinessServer";//"http://118.195.187.121/SmartBowBusinessServer";等备案再使用域名
+                    return "http://118.195.187.121/SmartBowBusinessServer";//"http://118.195.187.121/SmartBowBusinessServer";等备案再使用域名
                 else if (serverIndex == 1) 
                     return "https://www.wonderfittervr.com/SmartBowBusinessServer";//"http://54.165.56.200/SmartBowBusinessServer";
             } 

+ 1 - 1
Assets/BowArrow/Scripts/Debug/FPSTester.cs

@@ -14,7 +14,7 @@ public class FPSTester : MonoBehaviour
   
     void Awake()  
     {  
-        Application.targetFrameRate=-1;  
+        //Application.targetFrameRate=-1;  
     }  
   
     // Use this for initialization  

+ 3 - 3
Assets/BowArrow/Scripts/Entry.cs

@@ -31,9 +31,9 @@ public class Entry : MonoBehaviour
         Screen.autorotateToPortraitUpsideDown = false;      //不允许自动旋转到纵向上下
         Screen.sleepTimeout = SleepTimeout.NeverSleep;      //睡眠时间为从不睡眠
         //游戏帧率设置,需要在项目设置的Quality中关闭对应画质的垂直同步(VSync选项)
-        // QualitySettings.vSyncCount = 0;
-        // Application.targetFrameRate = 60;
-        QualitySettings.vSyncCount = 1;
+        QualitySettings.vSyncCount = 0;
+        Application.targetFrameRate = 60;
+        //QualitySettings.vSyncCount = 1;
         // SetTip("Loading", Color.white, 56);
         //SetTip("正在检测对比软件版本", Color.white);
         StartCoroutine(CheckAppVersion());

+ 1 - 0
Assets/BowArrow/Scripts/Expand/AutoResetView.cs

@@ -16,6 +16,7 @@ public class AutoResetView : MonoBehaviour
     public static Action onInstantiate;
 
     public static void DoIdentity() {
+        if (InfraredDemo.running) return;
         if (SceneManager.GetActiveScene().name.StartsWith("GameDouble"))
         {
             if (GameObject.Find("AutoResetViewNewLeft")) return;

+ 13 - 0
Assets/BowArrow/Scripts/Expand/SB_EventSystem.cs

@@ -79,6 +79,7 @@ public class SB_EventSystem : MonoBehaviour
         }
         void UpdateMoveSimulateMouse() {
             if (!simulateMouseIsAwaked) return;
+            if (InfraredDemo.running) return;
             nowAxisQuat = Quaternion.Lerp(nowAxisQuat, newAxisQuat, 0.033f * 8);
             Vector3 resEulerAngles = FormatQuat(nowAxisQuat).eulerAngles;
             resEulerAngles.x = Mathf.Clamp(resEulerAngles.x > 180 ? resEulerAngles.x - 360 : resEulerAngles.x, -12.5f, 12.5f);
@@ -93,6 +94,18 @@ public class SB_EventSystem : MonoBehaviour
         }
     #endregion 模拟鼠标移动
 
+    #region 模拟鼠标移动-红外
+    public void MoveSimulateMouseByInfrared(Vector2 point)
+    {
+        if (!simulateMouseIsAwaked) return;
+        if (IsClickMouseCooling())
+        { //点击就是射出,射出会产生抖动,防止接收抖动后的数据
+            return;
+        }
+        simulateMouse.SetMousePointerPosition(point);
+    }
+    #endregion
+
     //点击鼠标
     float _lastClickMouseTime = -100;
     void RecordClickMouseTime() {

+ 1 - 0
Assets/BowArrow/Scripts/Game/BowCamera.cs

@@ -158,6 +158,7 @@ public class BowCamera : MonoBehaviour
         {
             needLookAtPoint = true;
         }
+        if (InfraredDemo.DebugInEditor) needLookAtPoint = true;
 #endif
         if (needLookAtPoint)
         {

+ 3 - 0
Assets/BowArrow/Scripts/Game/CameraToLook.cs

@@ -35,6 +35,9 @@ public class CameraToLook : MonoBehaviour
                 {
                     if (BluetoothAim.ins.status == BluetoothStatusEnum.ConnectSuccess)
                         onParseRotation?.Invoke(normalQuat);
+                    #if UNITY_EDITOR
+                    else if (InfraredDemo.DebugInEditor) onParseRotation?.Invoke(normalQuat);
+                    #endif
                 }
                 catch (System.Exception e)
                 {

+ 1 - 1
Assets/BowArrow/Scripts/Manager/GameMgr.cs

@@ -110,7 +110,7 @@ public class GameMgr : MonoBehaviour
         if (bShowDistance) {
             if (gameType > 0)
             {
-                if (!UserSettings.ins.deviceCalibrateGuideFinish)
+                if (!UserSettings.ins.deviceCalibrateGuideFinish && !InfraredDemo.running)
                 {
                     DeviceCalibrateView.Create();
                     return;

+ 2 - 0
Assets/BowArrow/Scripts/Manager/HomeMgr.cs

@@ -31,6 +31,8 @@ public class HomeMgr : MonoBehaviour
         ViewMgr.Instance.ResumeView<RoleSelectView>();
         ViewMgr.Instance.ResumeView<PKGameOptionView>();
         ViewMgr.Instance.ResumeView<PKMatchView>();
+        //红外界面
+        InfraredDemo.Create();
     }
 
     void Start()

+ 8 - 1
Assets/DuckHunter/Scripts/SmartBowController.cs

@@ -12,7 +12,14 @@ namespace DuckHunter
         void Start() {
             Instance = this;
             SimulateMouseController.ins?.RemoveOpenLocker("NotGame");
-            CameraToLook.ins.onParseRotation += OnRotationUpdate;
+            if (InfraredDemo.running)
+            {
+                InfraredDemo.infraredCameraHelper.OnPositionUpdate += (p) =>
+                {
+                    if (CrossHair.Instance) CrossHair.Instance.transform.position = p;
+                };
+            }
+            else CameraToLook.ins.onParseRotation += OnRotationUpdate;
         }
 
         void OnDestroy() {

+ 8 - 1
Assets/FruitMaster/Scripts/GamingManager.cs

@@ -131,6 +131,7 @@ public class GamingManager : MonoBehaviour
     private void OnDestroy()
     {
         if (ShootCheck.ins) ShootCheck.ins.OnGameShoot -= SmartBowFireArrow;
+        if (InfraredDemo.running) InfraredDemo.infraredCameraHelper.OnPositionUpdate -= UpdateCrossHairPosition;
     }
 
     // Update is called once per frame
@@ -191,7 +192,7 @@ public class GamingManager : MonoBehaviour
             }
 
             // update aiming cross position
-            if (BowCamera.isTouchMode == false)
+            if (BowCamera.isTouchMode == false && !InfraredDemo.running)
             {
                 Vector3 raw_screen_pos = Cam.WorldToScreenPoint(Cam.transform.position + (CurrentRotation * Vector3.forward));
                 float dist_to_mid_x = (raw_screen_pos.x - ScreenMidPoint.x) * AimingCrossPosMultiplier;
@@ -285,6 +286,7 @@ public class GamingManager : MonoBehaviour
         Debug.Assert(FruitsInField.Count == 0);
 
         CameraToLook.ins.onParseRotation += UpdateRotation;
+        if (InfraredDemo.running) InfraredDemo.infraredCameraHelper.OnPositionUpdate += UpdateCrossHairPosition;
 
         Scores = StartScores;
         uploadScore = Scores;
@@ -479,6 +481,7 @@ public class GamingManager : MonoBehaviour
         Cannon.OnCannonFire -= SpawnAFruit;
 
         CameraToLook.ins.onParseRotation -= UpdateRotation;
+        if (InfraredDemo.running) InfraredDemo.infraredCameraHelper.OnPositionUpdate -= UpdateCrossHairPosition;
 
         // clear all fruits in the field
         foreach (var fruit in FruitsInField)
@@ -598,6 +601,10 @@ public class GamingManager : MonoBehaviour
     {
         CurrentRotation = q;
     }
+    private void UpdateCrossHairPosition(Vector2 position)
+    {
+        if (AimingCross_img) AimingCross_img.transform.position = position;
+    }
 
     private void MouseFireArrow(Vector3 screenPos)
     {

+ 1 - 1
Assets/InfraredProject/InfraredCamera/Effect/BrightnessSaturationContrastMaterial.mat

@@ -71,7 +71,7 @@ Material:
     - _Mode: 0
     - _OcclusionStrength: 1
     - _Parallax: 0.02
-    - _Saturation: 1
+    - _Saturation: 0
     - _SmoothnessTextureChannel: 0
     - _SpecularHighlights: 1
     - _SrcBlend: 1

BIN
Assets/SmartBow/SmartBowSDK/SmartBowSDK.dll


+ 15 - 1
Assets/WildAttack/Scripts/Manager/GameMananger.cs

@@ -15,7 +15,7 @@ namespace WildAttack
         FixedCrossHair = 2,
         moreScreen = 3,// 超出范围 调整相机
     }
-  
+
     /// <summary>
     /// 游戏管理器
     /// </summary>
@@ -469,6 +469,20 @@ namespace WildAttack
 
         #endregion
 
+        #region InfraredCamera
+        public void OnScreenPointUpdate(Vector2 point)
+        {
+            // 判断射击间隔
+            if (shootSpawn <= GameModule.GetInstance().GetData("downTime") && shootSpawn > 0) return;
+
+            Ray ray = Camera.main.ScreenPointToRay(point);
+            Vector3 rayEndPoint = ray.GetPoint(200);
+            Quaternion quat = Quaternion.LookRotation(rayEndPoint - Camera.main.transform.position);
+            CrossHairTrans.rotation = quat;
+            CrossHairTransRaycast();
+        }
+        #endregion
+
         #region SmartBlueToothSDK
 
 

+ 14 - 1
Assets/WildAttack/Scripts/SmartBowController.cs

@@ -13,7 +13,11 @@ namespace WildAttack
         {
             Instance = this;
             SimulateMouseController.ins?.RemoveOpenLocker("NotGame");
-            CameraToLook.ins.onParseRotation += OnRotationUpdate;
+            if (InfraredDemo.running)
+            {
+                InfraredDemo.infraredCameraHelper.OnPositionUpdate += OnScreenPointUpdate;
+            }
+            else CameraToLook.ins.onParseRotation += OnRotationUpdate;
 
             StartCoroutine(SetOutBoundChecker());
         }
@@ -28,6 +32,10 @@ namespace WildAttack
         void OnDestroy()
         {
             if (Instance == this) Instance = null;
+            if (InfraredDemo.running)
+            {
+                InfraredDemo.infraredCameraHelper.OnPositionUpdate -= OnScreenPointUpdate;
+            }
         }
 
         public void OnRotationUpdate(Quaternion rotation)
@@ -35,6 +43,11 @@ namespace WildAttack
             if (SB_EventSystem.ins.simulateMouseIsAwaked) return;
             GameMananger.GetInstance().OnRotationUpdate(rotation);
         }
+        public void OnScreenPointUpdate(Vector2 point)
+        {
+            if (SB_EventSystem.ins.simulateMouseIsAwaked) return;
+            GameMananger.GetInstance().OnScreenPointUpdate(point);
+        }
         float _lastShootTime = 0;
         public void OnShooting(float speed)
         {

+ 0 - 1
ProjectSettings/EditorBuildSettings.asset

@@ -36,4 +36,3 @@ EditorBuildSettings:
     path: Assets/BowArrow/Scenes/GameDouble.unity
     guid: ab9cb5f113d25ed4a9c69a584d2e5c01
   m_configObjects: {}
-  m_UseUCBPForAssetBundles: 0

+ 1 - 1
ProjectSettings/ProjectSettings.asset

@@ -532,7 +532,7 @@ PlayerSettings:
     m_GraphicsJobMode: 0
   m_BuildTargetGraphicsAPIs:
   - m_BuildTarget: AndroidPlayer
-    m_APIs: 0b00000008000000
+    m_APIs: 0b000000
     m_Automatic: 0
   - m_BuildTarget: iOSSupport
     m_APIs: 10000000

+ 1 - 1
ProjectSettings/QualitySettings.asset

@@ -4,7 +4,7 @@
 QualitySettings:
   m_ObjectHideFlags: 0
   serializedVersion: 5
-  m_CurrentQuality: 5
+  m_CurrentQuality: 3
   m_QualitySettings:
   - serializedVersion: 2
     name: Very Low