SmartBowController.cs 1.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. namespace DuckHunter
  6. {
  7. public class SmartBowController : MonoBehaviour
  8. {
  9. public static SmartBowController Instance;
  10. void Start() {
  11. Instance = this;
  12. SimulateMouseController.ins?.RemoveOpenLocker("NotGame");
  13. if (InfraredDemo.running)
  14. {
  15. InfraredDemo.infraredCameraHelper.OnPositionUpdate += (p) =>
  16. {
  17. if (CrossHair.Instance) CrossHair.Instance.transform.position = p;
  18. };
  19. }
  20. else CameraToLook.ins.onParseRotation += OnRotationUpdate;
  21. }
  22. void OnDestroy() {
  23. if (Instance == this) Instance = null;
  24. }
  25. public void OnRotationUpdate(Quaternion rotation)
  26. {
  27. GameManager.Instance?.OnModuleRotationUpdate(rotation);
  28. }
  29. float _lastShootTime = 0;
  30. public void OnShooting(float speed)
  31. {
  32. if (Time.time == 0) return;
  33. if (Time.realtimeSinceStartup - _lastShootTime < 1) return;
  34. _lastShootTime = Time.realtimeSinceStartup;
  35. GameManager.Instance?.OnModuleShooting(speed,true);
  36. }
  37. public void ResetAim() {
  38. // AimHandler.ins.DoIdentity();
  39. AutoResetView.DoIdentity();
  40. }
  41. }
  42. }