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123抗锯齿

lvjincheng 3 年之前
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3242f7b318

+ 49 - 6
Assets/BowArrow/Scenes/Game.unity

@@ -2998,7 +2998,7 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 8896251417503616548, guid: 13268d381a624684a9c989604be1571f, type: 3}
       propertyPath: m_RootOrder
-      value: 2
+      value: 3
       objectReference: {fileID: 0}
     - target: {fileID: 8896251417503616548, guid: 13268d381a624684a9c989604be1571f, type: 3}
       propertyPath: m_LocalPosition.x
@@ -4028,7 +4028,7 @@ Transform:
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   - {fileID: 1546070138}
   m_Father: {fileID: 0}
-  m_RootOrder: 0
+  m_RootOrder: 1
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1001 &321425231
 PrefabInstance:
@@ -9718,9 +9718,9 @@ RectTransform:
   m_Father: {fileID: 1349314726}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0, y: 1}
-  m_AnchorMax: {x: 0, y: 1}
-  m_AnchoredPosition: {x: 10, y: -16.5}
+  m_AnchorMin: {x: 0, y: 0}
+  m_AnchorMax: {x: 0, y: 0}
+  m_AnchoredPosition: {x: 0, y: 0}
   m_SizeDelta: {x: 0, y: 33}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &694545845
@@ -13158,7 +13158,7 @@ Transform:
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   - {fileID: 1266071657}
   m_Father: {fileID: 0}
-  m_RootOrder: 1
+  m_RootOrder: 2
   m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
 --- !u!1 &1008876132
 GameObject:
@@ -18673,6 +18673,49 @@ Transform:
   m_Father: {fileID: 1003180437}
   m_RootOrder: 3
   m_LocalEulerAnglesHint: {x: -90, y: 90, z: 0}
+--- !u!1 &1422227572
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 1422227574}
+  - component: {fileID: 1422227573}
+  m_Layer: 0
+  m_Name: GameSceneManager
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!114 &1422227573
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1422227572}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: e37a44c8bfed52742b5d4babca330521, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+--- !u!4 &1422227574
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1422227572}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0.4136639, y: 0.70876986, z: 70.14077}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_RootOrder: 0
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1 &1423259621
 GameObject:
   m_ObjectHideFlags: 0

+ 21 - 0
Assets/BowArrow/Scenes/GameSceneManager.cs

@@ -0,0 +1,21 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class GameSceneManager : MonoBehaviour
+{
+    int antiAliasing; //抗锯齿值
+    void Start()
+    {
+        //开启最高抗锯齿值
+        antiAliasing = QualitySettings.antiAliasing;
+        QualitySettings.antiAliasing = 8;
+    }
+
+    void OnDestroy()
+    {
+        //恢复原抗锯齿值
+        antiAliasing = QualitySettings.antiAliasing;
+        QualitySettings.antiAliasing = 8;
+    }
+}

+ 11 - 0
Assets/BowArrow/Scenes/GameSceneManager.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e37a44c8bfed52742b5d4babca330521
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: