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- // Learn cc.Class:
- // - https://docs.cocos.com/creator/manual/en/scripting/class.html
- // Learn Attribute:
- // - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
- // Learn life-cycle callbacks:
- // - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
- //const StatesManage = require("StatesManage");
- cc.Class({
- extends: require("BaseUiConstroller"),
- properties: {
- interfacaArr: { //界面列表
- default: [],
- type: cc.Node,
- },
- passArr: { //
- type: cc.Prefab,
- default: [],
- },
- audioArr: { //音频
- type: cc.AudioClip,
- default: [],
- },
- Column_Right_Grid: cc.Node,
- },
- // LIFE-CYCLE CALLBACKS:
- onLoad() {
- this.bg1 = cc.find("Canvas/Panel_Botton/Btn_Activity/Bg_1");
- this.bg2 = cc.find("Canvas/Panel_Botton/Btn_Game/Bg_2");
- this.bg3 = cc.find("Canvas/Panel_Botton/Btn_Role/Bg_3");
- this.Btn_Activity = cc.find("Canvas/Panel_Botton/Btn_Activity");
- this.Btn_Game = cc.find("Canvas/Panel_Botton/Btn_Game");
- this.Btn_Role = cc.find("Canvas/Panel_Botton/Btn_Role");
- this.game = cc.find("Canvas/Game");
- this.Interface_Node = cc.find("Canvas/Interface_Node");
- this.Panel_Botton = cc.find("Canvas/Panel_Botton");
- this.back_btn = cc.find("Canvas/UiController/Btn_Back");
- this.Interface_PassArr = cc.find("Canvas/Interface_PassArr");
- this.role_headArr = cc.find("Canvas/Interface_Against/Panel_Middle/Bg/PassNode").children;
- var self = this;
- cc.loader.loadRes("prefab/Items/Grid", (err, prefab) => {
- for (let i = 0; i < 30; i++) {
- self.Column_Right_Grid.addChild(cc.instantiate(prefab));
- }
- });
- },
- start() {
- this.init();
- this.Role_Head_Event();
- this.interface_info = cc.find("Canvas/Interface_Info").getComponent('Interface_Info');
- let i = 5;
- this.schedule(function() {
- if (i == 0) return;
- else {
- i--;
- this.interface_info.creatorgird();
- }
- }, 0.5);
- },
- Role_Head_Event() {
- this.role_headArr.forEach(element => {
- element.on(cc.Node.EventType.TOUCH_START, () => {
- cc.audioEngine.playEffect(this.audioArr[0]);
- console.log("触摸头像");
- //打开全部关卡界面
- this.Interface_PassArr.active = true;
- });
- });
- },
- update(dt) {
- this.role_headArr.forEach(element => {
- element.active = false;
- });
- this.role_headArr[this.GameState._currPass].active = true;
- },
- Bottonbtn_Touch(event) {
- cc.audioEngine.playEffect(this.audioArr[0]);
- this.Interface_Node.removeAllChildren();
- if (event.target.name == "Btn_Activity") {
- this.bg1.active = true;
- this.bg2.active = false;
- this.bg3.active = false;
- this.Btn_Activity.setScale(1);
- this.Btn_Game.setScale(0.8);
- this.Btn_Role.setScale(0.8);
- this.interfacaArr[0].active = false;
- this.interfacaArr[1].active = false;
- cc.resources.load("prefab/Interface/Interface_Activitys", (err, prefab) => {
- var interfaceactivity = cc.instantiate(prefab);
- this.Interface_Node.addChild(interfaceactivity);
- });
- }
- if (event.target.name == "Btn_Game") {
- this.bg1.active = false;
- this.bg2.active = true;
- this.bg3.active = false;
- this.Btn_Activity.setScale(0.8);
- this.Btn_Game.setScale(1);
- this.Btn_Role.setScale(0.8);
- this.change_interface(this.interfacaArr, 0);
- this.game.removeAllChildren();
- this.Interface_Node.removeAllChildren();
- }
- if (event.target.name == "Btn_Role") {
- this.bg1.active = false;
- this.bg2.active = false;
- this.bg3.active = true;
- this.Btn_Activity.setScale(0.8);
- this.Btn_Game.setScale(0.8);
- this.Btn_Role.setScale(1);
- this.change_interface(this.interfacaArr, 1);
- this.Interface_Node.removeAllChildren();
- }
- if (event.target.name == "Btn_Back") {
- this.game.removeAllChildren();
- this.Panel_Botton.active = true;
- this.change_interface(this.interfacaArr, 0);
- this.back_btn.active = false;
- this.GameMode._gamestart = false;
- }
- if (event.target.name == "Btn_Back_Pass") {
- this.change_interface(this.interfacaArr, 0);
- this.Interface_PassArr.active = false;
- }
- },
- //触发按钮 关卡
- btn_Touch(event) {
- cc.audioEngine.playEffect(this.audioArr[0]);
- this.game.removeAllChildren();
- this.Interface_Node.removeAllChildren();
- this.interfacaArr[0].active = false;
- this.interfacaArr[1].active = false;
- if (event.target.name == "Btn_Against") {
- this.Panel_Botton.active = false;
- //this.GameState._currPass = 0;
- this.game.addChild(cc.instantiate(this.passArr[this.GameState._currPass]));
- // var self = this;
- // cc.resources.loadDir("prefab/Pass", (err, prefabs) => {
- // var interfacegame = cc.instantiate(prefabs[]);
- // self.game.addChild(interfacegame);
- // });
- }
- // this.game.addChild(StatesManage.Game_Pass[this.GameState._currPass]);
- //var self = this;
- //
- // cc.loader.loadRes("prefab/Pass", (err, prefabs) => {
- // console.log("关卡:", self.GameState._currPass);
- // var interfacegame = cc.instantiate(prefabs[self.GameState._currPass]);
- // self.game.addChild(interfacegame);
- // });
- },
- init() {
- //角色脚本
- this.GameState = cc.find("GameStates").getComponent("GameStates");
- this.GameMode = cc.find("GameMode").getComponent("GameMode");
- // this.controScp = this.playerController.getComponent('PlayerController');
- // this.charactortroScp = this.Charactor.getComponent('Charactor');
- this.font_Arr = cc.find("Canvas/UiController/Ui_caution").children;
- this.change_interface(this.interfacaArr, 0);
- this.bg2.active = true;
- this.Btn_Activity.setScale(0.8);
- this.Btn_Game.setScale(1);
- this.Btn_Role.setScale(0.8);
- },
- actions() {
- let action1 = cc.scaleTo(0.8, 0.8, 0.8);
- let action2 = cc.scaleTo(1, 2, 2);
- this.ui_countdown(action1, action2);
- },
- ui_countdown(action, action2) {
- for (let i = 0; i < 3; i++) {
- this.scheduleOnce(function() {
- cc.audioEngine.playEffect(this.audioArr[6]);
- this.font_Arr[i].active = true;
- this.font_Arr[i].runAction(action);
- this.scheduleOnce(function() {
- this.font_Arr[i].active = false;
- this.font_Arr[i].setScale(2);
- }, 0.6);
- }, i + 1);
- }
- this.scheduleOnce(function() {
- this.font_Arr[3].active = true;
- this.font_Arr[3].runAction(action2);
- this.scheduleOnce(function() {
- this.font_Arr[3].active = false;
- this.back_btn.active = true;
- }, 0.8);
- cc.audioEngine.playEffect(this.audioArr[5]);
- this.GameMode._gamestart = true;
- }, 4);
- },
- Ui_Shake(node_index) {
- if (node_index == 1) { //左
- this.font_Arr[4].active = true;
- this.Shake(this.font_Arr[4], 2);
- cc.audioEngine.playEffect(this.audioArr[6]);
- this.scheduleOnce(function() {
- this.font_Arr[4].active = false;
- }, 0.5);
- }
- if (node_index == 2) { //右
- this.font_Arr[5].active = true;
- this.Shake(this.font_Arr[5], 2);
- cc.audioEngine.playEffect(this.audioArr[6]);
- this.scheduleOnce(function() {
- this.font_Arr[5].active = false;
- }, 0.5);
- }
- if (node_index == 3) { //红屏
- this.font_Arr[8].active = true;
- this.scheduleOnce(function() {
- this.font_Arr[8].active = false;
- }, 0.5);
- }
- if (node_index == 4) { //血量不足
- this.font_Arr[7].active = true;
- this.scheduleOnce(function() {
- this.font_Arr[7].active = false;
- }, 0.5);
- }
- if (node_index == 5) { //能量不足
- this.font_Arr[6].active = true;
- this.scheduleOnce(function() {
- this.font_Arr[6].active = false;
- }, 0.5);
- }
- },
- Shake(node_shake, index) {
- let x = node_shake.x;
- let y = node_shake.y;
- let offset = 10;
- if (index == 0) {
- let action = cc.repeatForever(
- cc.sequence(
- // cc.moveTo(0.018, cc.v2(x + (5 + offset), y + (offset + 7))),
- // cc.moveTo(0.018, cc.v2(x - (6 + offset), y + (offset + 7))),
- // cc.moveTo(0.018, cc.v2(x - (13 + offset), y + (offset + 3))),
- // cc.moveTo(0.018, cc.v2(x + (3 + offset), y - (6 + offset))),
- // cc.moveTo(0.018, cc.v2(x - (5 + offset), y + (offset + 5))),
- cc.moveTo(0.018, cc.v2(x + (2 + offset), y - (8 + offset))),
- cc.moveTo(0.018, cc.v2(x - (8 + offset), y - (10 + offset))),
- cc.moveTo(0.018, cc.v2(x + (3 + offset), y + (offset + 10))),
- cc.moveTo(0.018, cc.v2(x + (0 + offset), y + (offset + 0)))
- )
- )
- node_shake.runAction(action);
- setTimeout(() => {
- node_shake.stopAction(action);
- node_shake.x = x;
- node_shake.y = y;
- }, 1000);
- } else if (index == 1) {
- let action = cc.repeatForever(
- cc.sequence(
- cc.moveTo(0.018, cc.v2(x + (5 + offset), y + (offset + 7))),
- cc.moveTo(0.018, cc.v2(x - (6 + offset), y + (offset + 7))),
- cc.moveTo(0.018, cc.v2(x - (13 + offset), y + (offset + 3))),
- cc.moveTo(0.018, cc.v2(x + (3 + offset), y - (6 + offset))),
- )
- )
- node_shake.runAction(action);
- setTimeout(() => {
- node_shake.stopAction(action);
- node_shake.x = x;
- node_shake.y = y;
- }, 1000);
- } else if (index == 2) {
- let action = cc.repeatForever(
- cc.sequence(
- cc.moveTo(0.018, cc.v2(x + offset, y + offset)),
- cc.moveTo(0.018, cc.v2(x - offset, y + offset)),
- cc.moveTo(0.018, cc.v2(x - offset, y + offset)),
- cc.moveTo(0.018, cc.v2(x + offset, y - offset)),
- cc.moveTo(0.018, cc.v2(x - offset, y + offset)),
- )
- )
- node_shake.runAction(action);
- setTimeout(() => {
- node_shake.stopAction(action);
- node_shake.x = x;
- node_shake.y = y;
- }, 1000);
- }
- },
- });
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