UnityEngine.PhysicsModule_CodeGen.c 45 KB

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  1. #include "pch-c.h"
  2. #ifndef _MSC_VER
  3. # include <alloca.h>
  4. #else
  5. # include <malloc.h>
  6. #endif
  7. #include "codegen/il2cpp-codegen-metadata.h"
  8. // 0x00000001 UnityEngine.Collider UnityEngine.ControllerColliderHit::get_collider()
  9. extern void ControllerColliderHit_get_collider_mD522F9B1F215BD1E803FF75A2FC66C03E5D7554E (void);
  10. // 0x00000002 UnityEngine.Vector3 UnityEngine.ControllerColliderHit::get_point()
  11. extern void ControllerColliderHit_get_point_m9625350F7F377C2BC98AD0FA6699F44226B3F60D (void);
  12. // 0x00000003 UnityEngine.Vector3 UnityEngine.Collision::get_relativeVelocity()
  13. extern void Collision_get_relativeVelocity_m0B0F8FA1AFAF7AB3B76083932D63A3FC1FA22442 (void);
  14. // 0x00000004 UnityEngine.Rigidbody UnityEngine.Collision::get_rigidbody()
  15. extern void Collision_get_rigidbody_m5CBE72072423B624F09E804ED99301E500D909D1 (void);
  16. // 0x00000005 UnityEngine.ContactPoint[] UnityEngine.Collision::get_contacts()
  17. extern void Collision_get_contacts_m8C3D39F3332DD2AC623A9FB5F2127CE2754AF54B (void);
  18. // 0x00000006 UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
  19. extern void RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E (void);
  20. // 0x00000007 UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
  21. extern void RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E (void);
  22. // 0x00000008 UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
  23. extern void RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674 (void);
  24. // 0x00000009 System.Single UnityEngine.RaycastHit::get_distance()
  25. extern void RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA (void);
  26. // 0x0000000A UnityEngine.Transform UnityEngine.RaycastHit::get_transform()
  27. extern void RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D (void);
  28. // 0x0000000B UnityEngine.Rigidbody UnityEngine.RaycastHit::get_rigidbody()
  29. extern void RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB (void);
  30. // 0x0000000C UnityEngine.Vector3 UnityEngine.Rigidbody::get_velocity()
  31. extern void Rigidbody_get_velocity_mCFB033F3BD14C2BA68E797DFA4950F9307EC8E2C (void);
  32. // 0x0000000D System.Void UnityEngine.Rigidbody::set_velocity(UnityEngine.Vector3)
  33. extern void Rigidbody_set_velocity_m8DC0988916EB38DFD7D4584830B41D79140BF18D (void);
  34. // 0x0000000E UnityEngine.Vector3 UnityEngine.Rigidbody::get_angularVelocity()
  35. extern void Rigidbody_get_angularVelocity_m6737340DF546452900D199246279231D80A21DCF (void);
  36. // 0x0000000F System.Void UnityEngine.Rigidbody::set_angularVelocity(UnityEngine.Vector3)
  37. extern void Rigidbody_set_angularVelocity_m3A40B7F195E9E217AE29A0964D7E7540E2E23080 (void);
  38. // 0x00000010 System.Single UnityEngine.Rigidbody::get_drag()
  39. extern void Rigidbody_get_drag_m0C617963D9BBBC4018D3A8B2DB5D6190615F4A64 (void);
  40. // 0x00000011 System.Void UnityEngine.Rigidbody::set_drag(System.Single)
  41. extern void Rigidbody_set_drag_m60E39BE31529DE5163116785A69FACC77C52DA98 (void);
  42. // 0x00000012 System.Single UnityEngine.Rigidbody::get_angularDrag()
  43. extern void Rigidbody_get_angularDrag_m0E53FD8F8A09DFA941C52C868288DBBC030C5082 (void);
  44. // 0x00000013 System.Void UnityEngine.Rigidbody::set_angularDrag(System.Single)
  45. extern void Rigidbody_set_angularDrag_m8BF3771789B32FB09FDD8066BAFA0A0B661372A4 (void);
  46. // 0x00000014 System.Boolean UnityEngine.Rigidbody::get_isKinematic()
  47. extern void Rigidbody_get_isKinematic_m597B48C45021313B6C6C4B126E405EF566C5C80C (void);
  48. // 0x00000015 System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean)
  49. extern void Rigidbody_set_isKinematic_mCF74D680205544826F2DE2CAB929C9F25409A311 (void);
  50. // 0x00000016 System.Void UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints)
  51. extern void Rigidbody_set_constraints_mA76F562D16D3BE8889E095D0309C8FE38DA914F1 (void);
  52. // 0x00000017 System.Void UnityEngine.Rigidbody::set_centerOfMass(UnityEngine.Vector3)
  53. extern void Rigidbody_set_centerOfMass_m3B13BE412D99CE5133606643F14501CF5C63CCEC (void);
  54. // 0x00000018 UnityEngine.Vector3 UnityEngine.Rigidbody::get_position()
  55. extern void Rigidbody_get_position_m5F429382F610E324F39F33E8498A29D0828AD8E8 (void);
  56. // 0x00000019 UnityEngine.Quaternion UnityEngine.Rigidbody::get_rotation()
  57. extern void Rigidbody_get_rotation_mEB90F9D223B0BA32A1962971E3A93DEE1670D18A (void);
  58. // 0x0000001A System.Void UnityEngine.Rigidbody::set_rotation(UnityEngine.Quaternion)
  59. extern void Rigidbody_set_rotation_m3024C151FEC9BB75735DE9B4BA64F16AA779C5D6 (void);
  60. // 0x0000001B System.Void UnityEngine.Rigidbody::set_maxAngularVelocity(System.Single)
  61. extern void Rigidbody_set_maxAngularVelocity_m55AB6C34E2C33E6EABB07EFCB7AE443F5D3BD060 (void);
  62. // 0x0000001C System.Void UnityEngine.Rigidbody::MovePosition(UnityEngine.Vector3)
  63. extern void Rigidbody_MovePosition_mB3CBBF21FD0ABB88BC6C004B993DED25673001C7 (void);
  64. // 0x0000001D System.Void UnityEngine.Rigidbody::MoveRotation(UnityEngine.Quaternion)
  65. extern void Rigidbody_MoveRotation_m08A1449DC0D514A70065CD80D067597765BDA5B2 (void);
  66. // 0x0000001E System.Void UnityEngine.Rigidbody::Sleep()
  67. extern void Rigidbody_Sleep_m60350AEF3E52D57FBE448CADBC06BA98DAEA2115 (void);
  68. // 0x0000001F System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3,UnityEngine.ForceMode)
  69. extern void Rigidbody_AddForce_m78B9D94F505E19F3C63461362AD6DE7EA0836700 (void);
  70. // 0x00000020 System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3)
  71. extern void Rigidbody_AddForce_mDFB0D57C25682B826999B0074F5C0FD399C6401D (void);
  72. // 0x00000021 System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3,UnityEngine.ForceMode)
  73. extern void Rigidbody_AddTorque_mEDE3483056FB07222A4D096F22D45C7D8A6E2552 (void);
  74. // 0x00000022 System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3)
  75. extern void Rigidbody_AddTorque_mAEB5758FA773B1A0ECDD328934BB3A7202D21EB3 (void);
  76. // 0x00000023 System.Void UnityEngine.Rigidbody::AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.ForceMode)
  77. extern void Rigidbody_AddForceAtPosition_mEE49C058A6D57C1D5A78207494BFED5906D80D0F (void);
  78. // 0x00000024 System.Void UnityEngine.Rigidbody::AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3)
  79. extern void Rigidbody_AddForceAtPosition_m5190249D95CE1882B37481C5BFD2ABF201902BA5 (void);
  80. // 0x00000025 System.Void UnityEngine.Rigidbody::AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single,System.Single,UnityEngine.ForceMode)
  81. extern void Rigidbody_AddExplosionForce_mA81BFBF84914CEA89D18047ADE14B47D171280DD (void);
  82. // 0x00000026 System.Void UnityEngine.Rigidbody::.ctor()
  83. extern void Rigidbody__ctor_m0E43BA3B0E70E71B2CA62B165EE5B7CFAEFACDE9 (void);
  84. // 0x00000027 System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)
  85. extern void Rigidbody_get_velocity_Injected_m79C6BB8C054D0B5F03F3F13325910BC068E5B796 (void);
  86. // 0x00000028 System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)
  87. extern void Rigidbody_set_velocity_Injected_mBFBC7681B33942F69A5CD908941D399777F66ADD (void);
  88. // 0x00000029 System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&)
  89. extern void Rigidbody_get_angularVelocity_Injected_mD00F8790DFF2A31A033487AC67C4C018F28D0D13 (void);
  90. // 0x0000002A System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&)
  91. extern void Rigidbody_set_angularVelocity_Injected_m5ED47D0F131F6B3788B8B736DA7854FD63C13D56 (void);
  92. // 0x0000002B System.Void UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&)
  93. extern void Rigidbody_set_centerOfMass_Injected_m60EC1BE2558EC9A9BD40ED144A1C848E6A4BCD9D (void);
  94. // 0x0000002C System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&)
  95. extern void Rigidbody_get_position_Injected_m16D551CF5A925BD26F4E77116483B2B36115A079 (void);
  96. // 0x0000002D System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&)
  97. extern void Rigidbody_get_rotation_Injected_mA9DA175CC81C9D6D4D7098C34CF5378C4C2955D8 (void);
  98. // 0x0000002E System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&)
  99. extern void Rigidbody_set_rotation_Injected_mBB08A477E5E134A4E6FFF381BFDE9E2959844EE9 (void);
  100. // 0x0000002F System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&)
  101. extern void Rigidbody_MovePosition_Injected_m06454253A0DF550B2EAD47F545734E8735BA0732 (void);
  102. // 0x00000030 System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&)
  103. extern void Rigidbody_MoveRotation_Injected_mB730FBD0786AE2DEC454E76326E08ED79CEEF440 (void);
  104. // 0x00000031 System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
  105. extern void Rigidbody_AddForce_Injected_m233C3E22C3FE9D2BCBBC510132B82CE26057370C (void);
  106. // 0x00000032 System.Void UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
  107. extern void Rigidbody_AddTorque_Injected_mFFD31FDF8F82D3D740EA83348BBC0D0D5EB0DB3A (void);
  108. // 0x00000033 System.Void UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode)
  109. extern void Rigidbody_AddForceAtPosition_Injected_m60ED364228EF475F97B0FF1D0F4EFCAB97382DDB (void);
  110. // 0x00000034 System.Void UnityEngine.Rigidbody::AddExplosionForce_Injected(System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode)
  111. extern void Rigidbody_AddExplosionForce_Injected_m8CCDC7FDD8F5F1BC231094105B3076815A16E22D (void);
  112. // 0x00000035 UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
  113. extern void Collider_get_attachedRigidbody_m101FED12AD292F372F98E94A6D02A5E428AA896A (void);
  114. // 0x00000036 System.Boolean UnityEngine.Collider::get_isTrigger()
  115. extern void Collider_get_isTrigger_m3A9C990365C94B7125DB5993D782D3D0FE876A60 (void);
  116. // 0x00000037 UnityEngine.RaycastHit UnityEngine.Collider::Raycast(UnityEngine.Ray,System.Single,System.Boolean&)
  117. extern void Collider_Raycast_mEB5EDB2C67ABBA9929AE8A898660641E8C82E609 (void);
  118. // 0x00000038 System.Boolean UnityEngine.Collider::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
  119. extern void Collider_Raycast_m41CA5C3C07B92F5325CB81890BE3A611C3C70784 (void);
  120. // 0x00000039 System.Void UnityEngine.Collider::.ctor()
  121. extern void Collider__ctor_m09D7A9B985D74FD50346DA08D88EB1874E968B69 (void);
  122. // 0x0000003A System.Void UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&)
  123. extern void Collider_Raycast_Injected_m7176D9E8617D67331E20F519855B8708C63B9E9E (void);
  124. // 0x0000003B UnityEngine.CollisionFlags UnityEngine.CharacterController::Move(UnityEngine.Vector3)
  125. extern void CharacterController_Move_mE0EBC32C72A0BEC18EDEBE748D44309A4BA32E60 (void);
  126. // 0x0000003C UnityEngine.Vector3 UnityEngine.CharacterController::get_velocity()
  127. extern void CharacterController_get_velocity_m13A2C2D13A171D9A6E899C0E472C68FCF5E3D5A6 (void);
  128. // 0x0000003D System.Boolean UnityEngine.CharacterController::get_isGrounded()
  129. extern void CharacterController_get_isGrounded_m327A1A1940F225FE81E751F255316BB0D8698CBC (void);
  130. // 0x0000003E System.Single UnityEngine.CharacterController::get_radius()
  131. extern void CharacterController_get_radius_m2262E37FB4E2F7C5E2CA7FF95754B31C962C4AF0 (void);
  132. // 0x0000003F System.Single UnityEngine.CharacterController::get_height()
  133. extern void CharacterController_get_height_m0F5572DEDEB689040DC280636D7F8D4C258662F6 (void);
  134. // 0x00000040 UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&)
  135. extern void CharacterController_Move_Injected_m6A2168A4CDC70CB62E4A4DCB15A74133E8C6C46D (void);
  136. // 0x00000041 System.Void UnityEngine.CharacterController::get_velocity_Injected(UnityEngine.Vector3&)
  137. extern void CharacterController_get_velocity_Injected_mBECC6B79E09E2530E7CFADB71232589CD15C2A9E (void);
  138. // 0x00000042 UnityEngine.Vector3 UnityEngine.CapsuleCollider::get_center()
  139. extern void CapsuleCollider_get_center_m6374F7457A9450CAFFAD2DF0C9D1419BF9E304CB (void);
  140. // 0x00000043 System.Void UnityEngine.CapsuleCollider::set_center(UnityEngine.Vector3)
  141. extern void CapsuleCollider_set_center_m36F35F070DFC2CBFC87532004073CA8D56F3678F (void);
  142. // 0x00000044 System.Single UnityEngine.CapsuleCollider::get_radius()
  143. extern void CapsuleCollider_get_radius_m5746DDE5E6A099269FC9DAD253887C58E8A064D0 (void);
  144. // 0x00000045 System.Single UnityEngine.CapsuleCollider::get_height()
  145. extern void CapsuleCollider_get_height_mD6CF93CB2C222F8E5B77D65B0356F8FD8005B526 (void);
  146. // 0x00000046 System.Void UnityEngine.CapsuleCollider::set_height(System.Single)
  147. extern void CapsuleCollider_set_height_m728C9AF3772EEC1DA9845E19F3C2899CDD2D9496 (void);
  148. // 0x00000047 System.Void UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&)
  149. extern void CapsuleCollider_get_center_Injected_mBDF07E6DE932FBCAF0AA6F167EB993BE03BE6872 (void);
  150. // 0x00000048 System.Void UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&)
  151. extern void CapsuleCollider_set_center_Injected_mB43C17AC81236FB74E61E21215D2145663A7DEEE (void);
  152. // 0x00000049 UnityEngine.Vector3 UnityEngine.SphereCollider::get_center()
  153. extern void SphereCollider_get_center_mBFAE4FFFC76B8FD8F1B2B2F12C52A30470443D3A (void);
  154. // 0x0000004A System.Void UnityEngine.SphereCollider::set_center(UnityEngine.Vector3)
  155. extern void SphereCollider_set_center_mD5E898A2FED304A82BC67ABB11B60BB0F612CED7 (void);
  156. // 0x0000004B System.Single UnityEngine.SphereCollider::get_radius()
  157. extern void SphereCollider_get_radius_m403989140BDAD513299276953B481167CF08D02F (void);
  158. // 0x0000004C System.Void UnityEngine.SphereCollider::set_radius(System.Single)
  159. extern void SphereCollider_set_radius_m55A0D144B32871AECC2A83FBCF423FBE1E5A63A0 (void);
  160. // 0x0000004D System.Void UnityEngine.SphereCollider::get_center_Injected(UnityEngine.Vector3&)
  161. extern void SphereCollider_get_center_Injected_mF082CC62A7E8DE3DD5B86518C210D85139DD93CB (void);
  162. // 0x0000004E System.Void UnityEngine.SphereCollider::set_center_Injected(UnityEngine.Vector3&)
  163. extern void SphereCollider_set_center_Injected_mB213D6CB194E150BBEF8EC2AA31EA391C2F4A641 (void);
  164. // 0x0000004F UnityEngine.Rigidbody UnityEngine.Joint::get_connectedBody()
  165. extern void Joint_get_connectedBody_m35ED1900CACED65F78E5D612BE8979142CBA68A5 (void);
  166. // 0x00000050 System.Void UnityEngine.Joint::set_connectedBody(UnityEngine.Rigidbody)
  167. extern void Joint_set_connectedBody_m572C6C32E2FC5263AECDC460D50E5B0F79727B30 (void);
  168. // 0x00000051 System.Void UnityEngine.Joint::set_anchor(UnityEngine.Vector3)
  169. extern void Joint_set_anchor_m3A05D61F5EF40CDAE51C6C32FC42533BA049BA47 (void);
  170. // 0x00000052 System.Void UnityEngine.Joint::set_anchor_Injected(UnityEngine.Vector3&)
  171. extern void Joint_set_anchor_Injected_m036040DCC96FC83B2711CD3A9423AE91DD0C1306 (void);
  172. // 0x00000053 System.Void UnityEngine.SpringJoint::set_spring(System.Single)
  173. extern void SpringJoint_set_spring_mD13E36119ECED2503EBD1C04AEBBD75B91757429 (void);
  174. // 0x00000054 System.Void UnityEngine.SpringJoint::set_damper(System.Single)
  175. extern void SpringJoint_set_damper_m48539DD75A85D3CF6E57A058D71FF17C2F96DD7B (void);
  176. // 0x00000055 System.Void UnityEngine.SpringJoint::set_maxDistance(System.Single)
  177. extern void SpringJoint_set_maxDistance_m1490994DABABA9CA28431AB8CF53DCF0C5C7DD00 (void);
  178. // 0x00000056 UnityEngine.Vector3 UnityEngine.ContactPoint::get_point()
  179. extern void ContactPoint_get_point_mEA976D5E3BC57FAB78F68BE0AA17A97293AEA5BC (void);
  180. // 0x00000057 UnityEngine.Vector3 UnityEngine.ContactPoint::get_normal()
  181. extern void ContactPoint_get_normal_m0561937E45F5356C7BB90D861422BD76B36D037A (void);
  182. // 0x00000058 System.String UnityEngine.PhysicsScene::ToString()
  183. extern void PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F (void);
  184. // 0x00000059 System.Int32 UnityEngine.PhysicsScene::GetHashCode()
  185. extern void PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2 (void);
  186. // 0x0000005A System.Boolean UnityEngine.PhysicsScene::Equals(System.Object)
  187. extern void PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC (void);
  188. // 0x0000005B System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene)
  189. extern void PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8 (void);
  190. // 0x0000005C System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  191. extern void PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187 (void);
  192. // 0x0000005D System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  193. extern void PhysicsScene_Internal_RaycastTest_m6715CAD8D0330195269AA7FCCD91613BC564E3EB (void);
  194. // 0x0000005E System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  195. extern void PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208 (void);
  196. // 0x0000005F System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  197. extern void PhysicsScene_Internal_Raycast_m1E630AA11805114B090FC50741AEF64D677AF2C7 (void);
  198. // 0x00000060 System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  199. extern void PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73 (void);
  200. // 0x00000061 System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  201. extern void PhysicsScene_Internal_RaycastNonAlloc_mE7833EE5F1082431A4C2D29362F5DCDEFBF6D2BD (void);
  202. // 0x00000062 System.Boolean UnityEngine.PhysicsScene::Query_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  203. extern void PhysicsScene_Query_SphereCast_m47352512958CE213DD034AE53DB2E0C0247A38C3 (void);
  204. // 0x00000063 System.Boolean UnityEngine.PhysicsScene::Internal_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  205. extern void PhysicsScene_Internal_SphereCast_mFEE43A5306A097D0D2CB389A200921320130E55B (void);
  206. // 0x00000064 System.Boolean UnityEngine.PhysicsScene::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  207. extern void PhysicsScene_SphereCast_m72928994362EE11F9A4F72BD79954444B9FD1C2D (void);
  208. // 0x00000065 System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  209. extern void PhysicsScene_Internal_RaycastTest_Injected_m956474EFEA507F82ABE0BCB75DDB3CC8EFF4D12B (void);
  210. // 0x00000066 System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  211. extern void PhysicsScene_Internal_Raycast_Injected_m8868E0BF89F8C42D11F42F94F9CF767647433BB1 (void);
  212. // 0x00000067 System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  213. extern void PhysicsScene_Internal_RaycastNonAlloc_Injected_m59FB44C18E62D21E9320F30229C0AA9F9B971211 (void);
  214. // 0x00000068 System.Boolean UnityEngine.PhysicsScene::Query_SphereCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  215. extern void PhysicsScene_Query_SphereCast_Injected_m6DD8E497811A3098113F5E9F52D7B0CAE63DC1EB (void);
  216. // 0x00000069 UnityEngine.Vector3 UnityEngine.Physics::get_gravity()
  217. extern void Physics_get_gravity_m58D5D94276B1E7A04E9F7108EEAAB7AB786BA532 (void);
  218. // 0x0000006A UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene()
  219. extern void Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010 (void);
  220. // 0x0000006B System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  221. extern void Physics_Raycast_m9DE0EEA1CF8DEF7D06216225F19E2958D341F7BA (void);
  222. // 0x0000006C System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
  223. extern void Physics_Raycast_m09F21E13465121A73F19C07FC5F5314CF15ACD15 (void);
  224. // 0x0000006D System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
  225. extern void Physics_Raycast_m284670765E1627E43B7B0F5EC811A688EE595091 (void);
  226. // 0x0000006E System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3)
  227. extern void Physics_Raycast_mDA2EB8C7692308A7178222D31CBA4C7A1C7DC915 (void);
  228. // 0x0000006F System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  229. extern void Physics_Raycast_m2EA572B4613E1BD7DBAA299511CFD2DBA179A163 (void);
  230. // 0x00000070 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32)
  231. extern void Physics_Raycast_mCBD5F7D498C246713EDDBB446E97205DA206C49C (void);
  232. // 0x00000071 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single)
  233. extern void Physics_Raycast_m18E12C65F127D1AA50D196623F04F81CB138FD12 (void);
  234. // 0x00000072 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&)
  235. extern void Physics_Raycast_mE84D30EEFE59DA28DA172342068F092A35B2BE4A (void);
  236. // 0x00000073 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  237. extern void Physics_Raycast_m77560CCAA49DC821E51FDDD1570B921D7704646F (void);
  238. // 0x00000074 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32)
  239. extern void Physics_Raycast_mFDC4B8E7979495E3C22D0E3CEA4BCAB271EEC25A (void);
  240. // 0x00000075 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single)
  241. extern void Physics_Raycast_mD7A711D3A790AC505F7229A4FFFA2E389008176B (void);
  242. // 0x00000076 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray)
  243. extern void Physics_Raycast_m111AFC36A136A67BE4776670E356E99A82010BFE (void);
  244. // 0x00000077 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  245. extern void Physics_Raycast_mCA3F2DD1DC08199AAD8466BB857318CD454AC774 (void);
  246. // 0x00000078 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32)
  247. extern void Physics_Raycast_m46E12070D6996F4C8C91D49ADC27C74AC1D6A3D8 (void);
  248. // 0x00000079 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
  249. extern void Physics_Raycast_mA64F8C30681E3A6A8F2B7EDE592FE7BBC0D354F4 (void);
  250. // 0x0000007A System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&)
  251. extern void Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E (void);
  252. // 0x0000007B System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  253. extern void Physics_SphereCast_m3179B64AAFD6E888FF0A9CBB967CE342529C333D (void);
  254. // 0x0000007C System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  255. extern void Physics_SphereCast_mF2EE3CD3E7169B32E5BCCEEC2EED4D2759E6CB36 (void);
  256. // 0x0000007D UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  257. extern void Physics_Internal_RaycastAll_m39EE7CF896F9D8BA58CC623F14E4DB0641480523 (void);
  258. // 0x0000007E UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  259. extern void Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8 (void);
  260. // 0x0000007F UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
  261. extern void Physics_RaycastAll_m2C977C8B022672F42B5E18F40B529C0A74B7E471 (void);
  262. // 0x00000080 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
  263. extern void Physics_RaycastAll_m2BBC8D2731B38EE0B704A5C6A09D0F8BBA074A4D (void);
  264. // 0x00000081 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3)
  265. extern void Physics_RaycastAll_m83F28CB671653C07995FB1BCDC561121DE3D9CA6 (void);
  266. // 0x00000082 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  267. extern void Physics_RaycastAll_m55EB4478198ED6EF838500257FA3BE1A871D3605 (void);
  268. // 0x00000083 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32)
  269. extern void Physics_RaycastAll_mA24B9B922C98C5D18397FAE55C04AEAFDD47F029 (void);
  270. // 0x00000084 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single)
  271. extern void Physics_RaycastAll_m72947571EFB0EFB34E48340AA2EC0C8030D27C50 (void);
  272. // 0x00000085 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray)
  273. extern void Physics_RaycastAll_m529EE59D6D03E4CFAECE4016C8CC4181BEC2D26D (void);
  274. // 0x00000086 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  275. extern void Physics_RaycastNonAlloc_m7C81125AD7D5891EBC3AB48C6DED7B60F53DF099 (void);
  276. // 0x00000087 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32)
  277. extern void Physics_RaycastNonAlloc_m8F62EE5A33E81A02E4983A171023B7BC4AC700CA (void);
  278. // 0x00000088 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single)
  279. extern void Physics_RaycastNonAlloc_m41BB7BB8755B09700C10F59A29C3541D45AB9CCD (void);
  280. // 0x00000089 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[])
  281. extern void Physics_RaycastNonAlloc_mBC5BE514E55B8D98A8F4752DED6850E02EE8AD98 (void);
  282. // 0x0000008A System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  283. extern void Physics_RaycastNonAlloc_m2C90D14E472DE7929EFD54FDA7BC512D3FBDE4ED (void);
  284. // 0x0000008B System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32)
  285. extern void Physics_RaycastNonAlloc_m316F597067055C9F923F57CC68D68FF917C3B4D1 (void);
  286. // 0x0000008C System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single)
  287. extern void Physics_RaycastNonAlloc_m1B8F31BF41F756F561F6AC3A2E0736F2BC9C4DB4 (void);
  288. // 0x0000008D System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[])
  289. extern void Physics_RaycastNonAlloc_m9076DDE1A65F87DB3D2824DAD4E5B8B534159F1F (void);
  290. // 0x0000008E UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  291. extern void Physics_Query_SphereCastAll_m290982F68113941617D41D76F6BA6A1691688701 (void);
  292. // 0x0000008F UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  293. extern void Physics_SphereCastAll_m819438325E419C699AE3245CB9C08B300A6CFCD9 (void);
  294. // 0x00000090 UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Ray,System.Single,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  295. extern void Physics_SphereCastAll_m33BB4ED4BCC53FDCE44B4236ABE0C452BB352C9E (void);
  296. // 0x00000091 UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Ray,System.Single,System.Single)
  297. extern void Physics_SphereCastAll_m237B3FE8A8FFF578B922DD8574AE8628DDA22FA5 (void);
  298. // 0x00000092 UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  299. extern void Physics_OverlapSphere_Internal_m92572431C76930C21D10CEFC0F0D37B945A6F4FF (void);
  300. // 0x00000093 UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  301. extern void Physics_OverlapSphere_m1CDA8916BA89EE2B497158A08CD571044D60054B (void);
  302. // 0x00000094 UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single)
  303. extern void Physics_OverlapSphere_mE4A0577DF7C0681DE7FFC4F2A2C1BFB8D402CA0C (void);
  304. // 0x00000095 System.Void UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&)
  305. extern void Physics_get_gravity_Injected_mC0C1A2C9C0490972A162C313425CFC05BDE6C892 (void);
  306. // 0x00000096 System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
  307. extern void Physics_get_defaultPhysicsScene_Injected_m0B71068269B3C8499A258BBCAEA7E3D9D020BADA (void);
  308. // 0x00000097 UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  309. extern void Physics_Internal_RaycastAll_Injected_mD4C3E8762D9FCEE654CE0415E636EB7DBEC92A5B (void);
  310. // 0x00000098 UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  311. extern void Physics_Query_SphereCastAll_Injected_mE9FEF854EB63E9814AE2A53400ABD8A0C116A17E (void);
  312. // 0x00000099 UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  313. extern void Physics_OverlapSphere_Internal_Injected_mBC7164D0CB4C0ED3299EE6515F162F324C16D291 (void);
  314. static Il2CppMethodPointer s_methodPointers[153] =
  315. {
  316. ControllerColliderHit_get_collider_mD522F9B1F215BD1E803FF75A2FC66C03E5D7554E,
  317. ControllerColliderHit_get_point_m9625350F7F377C2BC98AD0FA6699F44226B3F60D,
  318. Collision_get_relativeVelocity_m0B0F8FA1AFAF7AB3B76083932D63A3FC1FA22442,
  319. Collision_get_rigidbody_m5CBE72072423B624F09E804ED99301E500D909D1,
  320. Collision_get_contacts_m8C3D39F3332DD2AC623A9FB5F2127CE2754AF54B,
  321. RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E,
  322. RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E,
  323. RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674,
  324. RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA,
  325. RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D,
  326. RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB,
  327. Rigidbody_get_velocity_mCFB033F3BD14C2BA68E797DFA4950F9307EC8E2C,
  328. Rigidbody_set_velocity_m8DC0988916EB38DFD7D4584830B41D79140BF18D,
  329. Rigidbody_get_angularVelocity_m6737340DF546452900D199246279231D80A21DCF,
  330. Rigidbody_set_angularVelocity_m3A40B7F195E9E217AE29A0964D7E7540E2E23080,
  331. Rigidbody_get_drag_m0C617963D9BBBC4018D3A8B2DB5D6190615F4A64,
  332. Rigidbody_set_drag_m60E39BE31529DE5163116785A69FACC77C52DA98,
  333. Rigidbody_get_angularDrag_m0E53FD8F8A09DFA941C52C868288DBBC030C5082,
  334. Rigidbody_set_angularDrag_m8BF3771789B32FB09FDD8066BAFA0A0B661372A4,
  335. Rigidbody_get_isKinematic_m597B48C45021313B6C6C4B126E405EF566C5C80C,
  336. Rigidbody_set_isKinematic_mCF74D680205544826F2DE2CAB929C9F25409A311,
  337. Rigidbody_set_constraints_mA76F562D16D3BE8889E095D0309C8FE38DA914F1,
  338. Rigidbody_set_centerOfMass_m3B13BE412D99CE5133606643F14501CF5C63CCEC,
  339. Rigidbody_get_position_m5F429382F610E324F39F33E8498A29D0828AD8E8,
  340. Rigidbody_get_rotation_mEB90F9D223B0BA32A1962971E3A93DEE1670D18A,
  341. Rigidbody_set_rotation_m3024C151FEC9BB75735DE9B4BA64F16AA779C5D6,
  342. Rigidbody_set_maxAngularVelocity_m55AB6C34E2C33E6EABB07EFCB7AE443F5D3BD060,
  343. Rigidbody_MovePosition_mB3CBBF21FD0ABB88BC6C004B993DED25673001C7,
  344. Rigidbody_MoveRotation_m08A1449DC0D514A70065CD80D067597765BDA5B2,
  345. Rigidbody_Sleep_m60350AEF3E52D57FBE448CADBC06BA98DAEA2115,
  346. Rigidbody_AddForce_m78B9D94F505E19F3C63461362AD6DE7EA0836700,
  347. Rigidbody_AddForce_mDFB0D57C25682B826999B0074F5C0FD399C6401D,
  348. Rigidbody_AddTorque_mEDE3483056FB07222A4D096F22D45C7D8A6E2552,
  349. Rigidbody_AddTorque_mAEB5758FA773B1A0ECDD328934BB3A7202D21EB3,
  350. Rigidbody_AddForceAtPosition_mEE49C058A6D57C1D5A78207494BFED5906D80D0F,
  351. Rigidbody_AddForceAtPosition_m5190249D95CE1882B37481C5BFD2ABF201902BA5,
  352. Rigidbody_AddExplosionForce_mA81BFBF84914CEA89D18047ADE14B47D171280DD,
  353. Rigidbody__ctor_m0E43BA3B0E70E71B2CA62B165EE5B7CFAEFACDE9,
  354. Rigidbody_get_velocity_Injected_m79C6BB8C054D0B5F03F3F13325910BC068E5B796,
  355. Rigidbody_set_velocity_Injected_mBFBC7681B33942F69A5CD908941D399777F66ADD,
  356. Rigidbody_get_angularVelocity_Injected_mD00F8790DFF2A31A033487AC67C4C018F28D0D13,
  357. Rigidbody_set_angularVelocity_Injected_m5ED47D0F131F6B3788B8B736DA7854FD63C13D56,
  358. Rigidbody_set_centerOfMass_Injected_m60EC1BE2558EC9A9BD40ED144A1C848E6A4BCD9D,
  359. Rigidbody_get_position_Injected_m16D551CF5A925BD26F4E77116483B2B36115A079,
  360. Rigidbody_get_rotation_Injected_mA9DA175CC81C9D6D4D7098C34CF5378C4C2955D8,
  361. Rigidbody_set_rotation_Injected_mBB08A477E5E134A4E6FFF381BFDE9E2959844EE9,
  362. Rigidbody_MovePosition_Injected_m06454253A0DF550B2EAD47F545734E8735BA0732,
  363. Rigidbody_MoveRotation_Injected_mB730FBD0786AE2DEC454E76326E08ED79CEEF440,
  364. Rigidbody_AddForce_Injected_m233C3E22C3FE9D2BCBBC510132B82CE26057370C,
  365. Rigidbody_AddTorque_Injected_mFFD31FDF8F82D3D740EA83348BBC0D0D5EB0DB3A,
  366. Rigidbody_AddForceAtPosition_Injected_m60ED364228EF475F97B0FF1D0F4EFCAB97382DDB,
  367. Rigidbody_AddExplosionForce_Injected_m8CCDC7FDD8F5F1BC231094105B3076815A16E22D,
  368. Collider_get_attachedRigidbody_m101FED12AD292F372F98E94A6D02A5E428AA896A,
  369. Collider_get_isTrigger_m3A9C990365C94B7125DB5993D782D3D0FE876A60,
  370. Collider_Raycast_mEB5EDB2C67ABBA9929AE8A898660641E8C82E609,
  371. Collider_Raycast_m41CA5C3C07B92F5325CB81890BE3A611C3C70784,
  372. Collider__ctor_m09D7A9B985D74FD50346DA08D88EB1874E968B69,
  373. Collider_Raycast_Injected_m7176D9E8617D67331E20F519855B8708C63B9E9E,
  374. CharacterController_Move_mE0EBC32C72A0BEC18EDEBE748D44309A4BA32E60,
  375. CharacterController_get_velocity_m13A2C2D13A171D9A6E899C0E472C68FCF5E3D5A6,
  376. CharacterController_get_isGrounded_m327A1A1940F225FE81E751F255316BB0D8698CBC,
  377. CharacterController_get_radius_m2262E37FB4E2F7C5E2CA7FF95754B31C962C4AF0,
  378. CharacterController_get_height_m0F5572DEDEB689040DC280636D7F8D4C258662F6,
  379. CharacterController_Move_Injected_m6A2168A4CDC70CB62E4A4DCB15A74133E8C6C46D,
  380. CharacterController_get_velocity_Injected_mBECC6B79E09E2530E7CFADB71232589CD15C2A9E,
  381. CapsuleCollider_get_center_m6374F7457A9450CAFFAD2DF0C9D1419BF9E304CB,
  382. CapsuleCollider_set_center_m36F35F070DFC2CBFC87532004073CA8D56F3678F,
  383. CapsuleCollider_get_radius_m5746DDE5E6A099269FC9DAD253887C58E8A064D0,
  384. CapsuleCollider_get_height_mD6CF93CB2C222F8E5B77D65B0356F8FD8005B526,
  385. CapsuleCollider_set_height_m728C9AF3772EEC1DA9845E19F3C2899CDD2D9496,
  386. CapsuleCollider_get_center_Injected_mBDF07E6DE932FBCAF0AA6F167EB993BE03BE6872,
  387. CapsuleCollider_set_center_Injected_mB43C17AC81236FB74E61E21215D2145663A7DEEE,
  388. SphereCollider_get_center_mBFAE4FFFC76B8FD8F1B2B2F12C52A30470443D3A,
  389. SphereCollider_set_center_mD5E898A2FED304A82BC67ABB11B60BB0F612CED7,
  390. SphereCollider_get_radius_m403989140BDAD513299276953B481167CF08D02F,
  391. SphereCollider_set_radius_m55A0D144B32871AECC2A83FBCF423FBE1E5A63A0,
  392. SphereCollider_get_center_Injected_mF082CC62A7E8DE3DD5B86518C210D85139DD93CB,
  393. SphereCollider_set_center_Injected_mB213D6CB194E150BBEF8EC2AA31EA391C2F4A641,
  394. Joint_get_connectedBody_m35ED1900CACED65F78E5D612BE8979142CBA68A5,
  395. Joint_set_connectedBody_m572C6C32E2FC5263AECDC460D50E5B0F79727B30,
  396. Joint_set_anchor_m3A05D61F5EF40CDAE51C6C32FC42533BA049BA47,
  397. Joint_set_anchor_Injected_m036040DCC96FC83B2711CD3A9423AE91DD0C1306,
  398. SpringJoint_set_spring_mD13E36119ECED2503EBD1C04AEBBD75B91757429,
  399. SpringJoint_set_damper_m48539DD75A85D3CF6E57A058D71FF17C2F96DD7B,
  400. SpringJoint_set_maxDistance_m1490994DABABA9CA28431AB8CF53DCF0C5C7DD00,
  401. ContactPoint_get_point_mEA976D5E3BC57FAB78F68BE0AA17A97293AEA5BC,
  402. ContactPoint_get_normal_m0561937E45F5356C7BB90D861422BD76B36D037A,
  403. PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F,
  404. PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2,
  405. PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC,
  406. PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8,
  407. PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187,
  408. PhysicsScene_Internal_RaycastTest_m6715CAD8D0330195269AA7FCCD91613BC564E3EB,
  409. PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208,
  410. PhysicsScene_Internal_Raycast_m1E630AA11805114B090FC50741AEF64D677AF2C7,
  411. PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73,
  412. PhysicsScene_Internal_RaycastNonAlloc_mE7833EE5F1082431A4C2D29362F5DCDEFBF6D2BD,
  413. PhysicsScene_Query_SphereCast_m47352512958CE213DD034AE53DB2E0C0247A38C3,
  414. PhysicsScene_Internal_SphereCast_mFEE43A5306A097D0D2CB389A200921320130E55B,
  415. PhysicsScene_SphereCast_m72928994362EE11F9A4F72BD79954444B9FD1C2D,
  416. PhysicsScene_Internal_RaycastTest_Injected_m956474EFEA507F82ABE0BCB75DDB3CC8EFF4D12B,
  417. PhysicsScene_Internal_Raycast_Injected_m8868E0BF89F8C42D11F42F94F9CF767647433BB1,
  418. PhysicsScene_Internal_RaycastNonAlloc_Injected_m59FB44C18E62D21E9320F30229C0AA9F9B971211,
  419. PhysicsScene_Query_SphereCast_Injected_m6DD8E497811A3098113F5E9F52D7B0CAE63DC1EB,
  420. Physics_get_gravity_m58D5D94276B1E7A04E9F7108EEAAB7AB786BA532,
  421. Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010,
  422. Physics_Raycast_m9DE0EEA1CF8DEF7D06216225F19E2958D341F7BA,
  423. Physics_Raycast_m09F21E13465121A73F19C07FC5F5314CF15ACD15,
  424. Physics_Raycast_m284670765E1627E43B7B0F5EC811A688EE595091,
  425. Physics_Raycast_mDA2EB8C7692308A7178222D31CBA4C7A1C7DC915,
  426. Physics_Raycast_m2EA572B4613E1BD7DBAA299511CFD2DBA179A163,
  427. Physics_Raycast_mCBD5F7D498C246713EDDBB446E97205DA206C49C,
  428. Physics_Raycast_m18E12C65F127D1AA50D196623F04F81CB138FD12,
  429. Physics_Raycast_mE84D30EEFE59DA28DA172342068F092A35B2BE4A,
  430. Physics_Raycast_m77560CCAA49DC821E51FDDD1570B921D7704646F,
  431. Physics_Raycast_mFDC4B8E7979495E3C22D0E3CEA4BCAB271EEC25A,
  432. Physics_Raycast_mD7A711D3A790AC505F7229A4FFFA2E389008176B,
  433. Physics_Raycast_m111AFC36A136A67BE4776670E356E99A82010BFE,
  434. Physics_Raycast_mCA3F2DD1DC08199AAD8466BB857318CD454AC774,
  435. Physics_Raycast_m46E12070D6996F4C8C91D49ADC27C74AC1D6A3D8,
  436. Physics_Raycast_mA64F8C30681E3A6A8F2B7EDE592FE7BBC0D354F4,
  437. Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E,
  438. Physics_SphereCast_m3179B64AAFD6E888FF0A9CBB967CE342529C333D,
  439. Physics_SphereCast_mF2EE3CD3E7169B32E5BCCEEC2EED4D2759E6CB36,
  440. Physics_Internal_RaycastAll_m39EE7CF896F9D8BA58CC623F14E4DB0641480523,
  441. Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8,
  442. Physics_RaycastAll_m2C977C8B022672F42B5E18F40B529C0A74B7E471,
  443. Physics_RaycastAll_m2BBC8D2731B38EE0B704A5C6A09D0F8BBA074A4D,
  444. Physics_RaycastAll_m83F28CB671653C07995FB1BCDC561121DE3D9CA6,
  445. Physics_RaycastAll_m55EB4478198ED6EF838500257FA3BE1A871D3605,
  446. Physics_RaycastAll_mA24B9B922C98C5D18397FAE55C04AEAFDD47F029,
  447. Physics_RaycastAll_m72947571EFB0EFB34E48340AA2EC0C8030D27C50,
  448. Physics_RaycastAll_m529EE59D6D03E4CFAECE4016C8CC4181BEC2D26D,
  449. Physics_RaycastNonAlloc_m7C81125AD7D5891EBC3AB48C6DED7B60F53DF099,
  450. Physics_RaycastNonAlloc_m8F62EE5A33E81A02E4983A171023B7BC4AC700CA,
  451. Physics_RaycastNonAlloc_m41BB7BB8755B09700C10F59A29C3541D45AB9CCD,
  452. Physics_RaycastNonAlloc_mBC5BE514E55B8D98A8F4752DED6850E02EE8AD98,
  453. Physics_RaycastNonAlloc_m2C90D14E472DE7929EFD54FDA7BC512D3FBDE4ED,
  454. Physics_RaycastNonAlloc_m316F597067055C9F923F57CC68D68FF917C3B4D1,
  455. Physics_RaycastNonAlloc_m1B8F31BF41F756F561F6AC3A2E0736F2BC9C4DB4,
  456. Physics_RaycastNonAlloc_m9076DDE1A65F87DB3D2824DAD4E5B8B534159F1F,
  457. Physics_Query_SphereCastAll_m290982F68113941617D41D76F6BA6A1691688701,
  458. Physics_SphereCastAll_m819438325E419C699AE3245CB9C08B300A6CFCD9,
  459. Physics_SphereCastAll_m33BB4ED4BCC53FDCE44B4236ABE0C452BB352C9E,
  460. Physics_SphereCastAll_m237B3FE8A8FFF578B922DD8574AE8628DDA22FA5,
  461. Physics_OverlapSphere_Internal_m92572431C76930C21D10CEFC0F0D37B945A6F4FF,
  462. Physics_OverlapSphere_m1CDA8916BA89EE2B497158A08CD571044D60054B,
  463. Physics_OverlapSphere_mE4A0577DF7C0681DE7FFC4F2A2C1BFB8D402CA0C,
  464. Physics_get_gravity_Injected_mC0C1A2C9C0490972A162C313425CFC05BDE6C892,
  465. Physics_get_defaultPhysicsScene_Injected_m0B71068269B3C8499A258BBCAEA7E3D9D020BADA,
  466. Physics_Internal_RaycastAll_Injected_mD4C3E8762D9FCEE654CE0415E636EB7DBEC92A5B,
  467. Physics_Query_SphereCastAll_Injected_mE9FEF854EB63E9814AE2A53400ABD8A0C116A17E,
  468. Physics_OverlapSphere_Internal_Injected_mBC7164D0CB4C0ED3299EE6515F162F324C16D291,
  469. };
  470. extern void RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E_AdjustorThunk (void);
  471. extern void RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E_AdjustorThunk (void);
  472. extern void RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674_AdjustorThunk (void);
  473. extern void RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA_AdjustorThunk (void);
  474. extern void RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D_AdjustorThunk (void);
  475. extern void RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB_AdjustorThunk (void);
  476. extern void ContactPoint_get_point_mEA976D5E3BC57FAB78F68BE0AA17A97293AEA5BC_AdjustorThunk (void);
  477. extern void ContactPoint_get_normal_m0561937E45F5356C7BB90D861422BD76B36D037A_AdjustorThunk (void);
  478. extern void PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F_AdjustorThunk (void);
  479. extern void PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2_AdjustorThunk (void);
  480. extern void PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC_AdjustorThunk (void);
  481. extern void PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8_AdjustorThunk (void);
  482. extern void PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187_AdjustorThunk (void);
  483. extern void PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208_AdjustorThunk (void);
  484. extern void PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73_AdjustorThunk (void);
  485. extern void PhysicsScene_SphereCast_m72928994362EE11F9A4F72BD79954444B9FD1C2D_AdjustorThunk (void);
  486. static Il2CppTokenAdjustorThunkPair s_adjustorThunks[16] =
  487. {
  488. { 0x06000006, RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E_AdjustorThunk },
  489. { 0x06000007, RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E_AdjustorThunk },
  490. { 0x06000008, RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674_AdjustorThunk },
  491. { 0x06000009, RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA_AdjustorThunk },
  492. { 0x0600000A, RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D_AdjustorThunk },
  493. { 0x0600000B, RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB_AdjustorThunk },
  494. { 0x06000056, ContactPoint_get_point_mEA976D5E3BC57FAB78F68BE0AA17A97293AEA5BC_AdjustorThunk },
  495. { 0x06000057, ContactPoint_get_normal_m0561937E45F5356C7BB90D861422BD76B36D037A_AdjustorThunk },
  496. { 0x06000058, PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F_AdjustorThunk },
  497. { 0x06000059, PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2_AdjustorThunk },
  498. { 0x0600005A, PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC_AdjustorThunk },
  499. { 0x0600005B, PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8_AdjustorThunk },
  500. { 0x0600005C, PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187_AdjustorThunk },
  501. { 0x0600005E, PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208_AdjustorThunk },
  502. { 0x06000060, PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73_AdjustorThunk },
  503. { 0x06000064, PhysicsScene_SphereCast_m72928994362EE11F9A4F72BD79954444B9FD1C2D_AdjustorThunk },
  504. };
  505. static const int32_t s_InvokerIndices[153] =
  506. {
  507. 8496,
  508. 8583,
  509. 8583,
  510. 8496,
  511. 8496,
  512. 8496,
  513. 8583,
  514. 8583,
  515. 8549,
  516. 8496,
  517. 8496,
  518. 8583,
  519. 7470,
  520. 8583,
  521. 7470,
  522. 8549,
  523. 7440,
  524. 8549,
  525. 7440,
  526. 8543,
  527. 7434,
  528. 7369,
  529. 7470,
  530. 8583,
  531. 8511,
  532. 7408,
  533. 7440,
  534. 7470,
  535. 7408,
  536. 8589,
  537. 4490,
  538. 7470,
  539. 4490,
  540. 7470,
  541. 3008,
  542. 4493,
  543. 873,
  544. 8589,
  545. 7262,
  546. 7262,
  547. 7262,
  548. 7262,
  549. 7262,
  550. 7262,
  551. 7262,
  552. 7262,
  553. 7262,
  554. 7262,
  555. 3836,
  556. 3836,
  557. 1795,
  558. 869,
  559. 8496,
  560. 8543,
  561. 1616,
  562. 1691,
  563. 8589,
  564. 1109,
  565. 5699,
  566. 8583,
  567. 8543,
  568. 8549,
  569. 8549,
  570. 5532,
  571. 7262,
  572. 8583,
  573. 7470,
  574. 8549,
  575. 8549,
  576. 7440,
  577. 7262,
  578. 7262,
  579. 8583,
  580. 7470,
  581. 8549,
  582. 7440,
  583. 7262,
  584. 7262,
  585. 8496,
  586. 7394,
  587. 7470,
  588. 7262,
  589. 7440,
  590. 7440,
  591. 7440,
  592. 8583,
  593. 8583,
  594. 8496,
  595. 8467,
  596. 6565,
  597. 6570,
  598. 587,
  599. 9550,
  600. 373,
  601. 9147,
  602. 340,
  603. 9062,
  604. 8851,
  605. 8850,
  606. 218,
  607. 9523,
  608. 9121,
  609. 9040,
  610. 8842,
  611. 14697,
  612. 14677,
  613. 9555,
  614. 10164,
  615. 10791,
  616. 12902,
  617. 9149,
  618. 9554,
  619. 10163,
  620. 10789,
  621. 10152,
  622. 10781,
  623. 12884,
  624. 14419,
  625. 9551,
  626. 10151,
  627. 10780,
  628. 12883,
  629. 8942,
  630. 9552,
  631. 9493,
  632. 9499,
  633. 10081,
  634. 10713,
  635. 12558,
  636. 10075,
  637. 10701,
  638. 12547,
  639. 14368,
  640. 9413,
  641. 9900,
  642. 10579,
  643. 12426,
  644. 9066,
  645. 9417,
  646. 9906,
  647. 10584,
  648. 8930,
  649. 9109,
  650. 9496,
  651. 10702,
  652. 9494,
  653. 10080,
  654. 12557,
  655. 14504,
  656. 14504,
  657. 9436,
  658. 8910,
  659. 9436,
  660. };
  661. extern const CustomAttributesCacheGenerator g_UnityEngine_PhysicsModule_AttributeGenerators[];
  662. IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_PhysicsModule_CodeGenModule;
  663. const Il2CppCodeGenModule g_UnityEngine_PhysicsModule_CodeGenModule =
  664. {
  665. "UnityEngine.PhysicsModule.dll",
  666. 153,
  667. s_methodPointers,
  668. 16,
  669. s_adjustorThunks,
  670. s_InvokerIndices,
  671. 0,
  672. NULL,
  673. 0,
  674. NULL,
  675. 0,
  676. NULL,
  677. NULL,
  678. g_UnityEngine_PhysicsModule_AttributeGenerators,
  679. NULL, // module initializer,
  680. NULL,
  681. NULL,
  682. NULL,
  683. };