UnityEngine.Physics2DModule.cpp 204 KB

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  1. #include "pch-cpp.hpp"
  2. #ifndef _MSC_VER
  3. # include <alloca.h>
  4. #else
  5. # include <malloc.h>
  6. #endif
  7. #include <limits>
  8. #include <stdint.h>
  9. // System.Collections.Generic.List`1<System.Object>
  10. struct List_1_t3F94120C77410A62EAE48421CF166B83AB95A2F5;
  11. // System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>
  12. struct List_1_t3926283FA9AE49778D95220056CEBFB01D034379;
  13. // System.Collections.Generic.List`1<UnityEngine.Rigidbody2D>
  14. struct List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1;
  15. // System.Char[]
  16. struct CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34;
  17. // UnityEngine.Collider2D[]
  18. struct Collider2DU5BU5D_t00DF4453C28C5F1D2EE97FAE6CF865E53DE189D1;
  19. // UnityEngine.ContactPoint2D[]
  20. struct ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277;
  21. // System.Object[]
  22. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE;
  23. // UnityEngine.RaycastHit2D[]
  24. struct RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09;
  25. // UnityEngine.Rigidbody2D[]
  26. struct Rigidbody2DU5BU5D_t9CE3D06C92F81A1266F9DDF9BE6180FE19CC5CEF;
  27. // UnityEngine.Behaviour
  28. struct Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9;
  29. // UnityEngine.Collider2D
  30. struct Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722;
  31. // UnityEngine.Object
  32. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A;
  33. // UnityEngine.Rigidbody2D
  34. struct Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5;
  35. // System.String
  36. struct String_t;
  37. // System.Void
  38. struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5;
  39. IL2CPP_EXTERN_C RuntimeClass* Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722_il2cpp_TypeInfo_var;
  40. IL2CPP_EXTERN_C RuntimeClass* ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277_il2cpp_TypeInfo_var;
  41. IL2CPP_EXTERN_C RuntimeClass* Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var;
  42. IL2CPP_EXTERN_C RuntimeClass* List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1_il2cpp_TypeInfo_var;
  43. IL2CPP_EXTERN_C RuntimeClass* ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE_il2cpp_TypeInfo_var;
  44. IL2CPP_EXTERN_C RuntimeClass* Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var;
  45. IL2CPP_EXTERN_C RuntimeClass* Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var;
  46. IL2CPP_EXTERN_C RuntimeClass* PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48_il2cpp_TypeInfo_var;
  47. IL2CPP_EXTERN_C String_t* _stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC;
  48. IL2CPP_EXTERN_C const RuntimeMethod* List_1__ctor_m42BFD7A7FC288F4627CD724F28FF73E9BC0FE7AB_RuntimeMethod_var;
  49. struct ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62 ;
  50. struct Collider2DU5BU5D_t00DF4453C28C5F1D2EE97FAE6CF865E53DE189D1;
  51. struct ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277;
  52. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE;
  53. struct RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09;
  54. IL2CPP_EXTERN_C_BEGIN
  55. IL2CPP_EXTERN_C_END
  56. #ifdef __clang__
  57. #pragma clang diagnostic push
  58. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  59. #pragma clang diagnostic ignored "-Wunused-variable"
  60. #endif
  61. // <Module>
  62. struct U3CModuleU3E_tB9AD1E70EEC6CD05D7E857DE3C07E77B470C8679
  63. {
  64. public:
  65. public:
  66. };
  67. // System.Object
  68. // System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>
  69. struct List_1_t3926283FA9AE49778D95220056CEBFB01D034379 : public RuntimeObject
  70. {
  71. public:
  72. // T[] System.Collections.Generic.List`1::_items
  73. RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ____items_1;
  74. // System.Int32 System.Collections.Generic.List`1::_size
  75. int32_t ____size_2;
  76. // System.Int32 System.Collections.Generic.List`1::_version
  77. int32_t ____version_3;
  78. // System.Object System.Collections.Generic.List`1::_syncRoot
  79. RuntimeObject * ____syncRoot_4;
  80. public:
  81. inline static int32_t get_offset_of__items_1() { return static_cast<int32_t>(offsetof(List_1_t3926283FA9AE49778D95220056CEBFB01D034379, ____items_1)); }
  82. inline RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* get__items_1() const { return ____items_1; }
  83. inline RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09** get_address_of__items_1() { return &____items_1; }
  84. inline void set__items_1(RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* value)
  85. {
  86. ____items_1 = value;
  87. Il2CppCodeGenWriteBarrier((void**)(&____items_1), (void*)value);
  88. }
  89. inline static int32_t get_offset_of__size_2() { return static_cast<int32_t>(offsetof(List_1_t3926283FA9AE49778D95220056CEBFB01D034379, ____size_2)); }
  90. inline int32_t get__size_2() const { return ____size_2; }
  91. inline int32_t* get_address_of__size_2() { return &____size_2; }
  92. inline void set__size_2(int32_t value)
  93. {
  94. ____size_2 = value;
  95. }
  96. inline static int32_t get_offset_of__version_3() { return static_cast<int32_t>(offsetof(List_1_t3926283FA9AE49778D95220056CEBFB01D034379, ____version_3)); }
  97. inline int32_t get__version_3() const { return ____version_3; }
  98. inline int32_t* get_address_of__version_3() { return &____version_3; }
  99. inline void set__version_3(int32_t value)
  100. {
  101. ____version_3 = value;
  102. }
  103. inline static int32_t get_offset_of__syncRoot_4() { return static_cast<int32_t>(offsetof(List_1_t3926283FA9AE49778D95220056CEBFB01D034379, ____syncRoot_4)); }
  104. inline RuntimeObject * get__syncRoot_4() const { return ____syncRoot_4; }
  105. inline RuntimeObject ** get_address_of__syncRoot_4() { return &____syncRoot_4; }
  106. inline void set__syncRoot_4(RuntimeObject * value)
  107. {
  108. ____syncRoot_4 = value;
  109. Il2CppCodeGenWriteBarrier((void**)(&____syncRoot_4), (void*)value);
  110. }
  111. };
  112. struct List_1_t3926283FA9AE49778D95220056CEBFB01D034379_StaticFields
  113. {
  114. public:
  115. // T[] System.Collections.Generic.List`1::_emptyArray
  116. RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ____emptyArray_5;
  117. public:
  118. inline static int32_t get_offset_of__emptyArray_5() { return static_cast<int32_t>(offsetof(List_1_t3926283FA9AE49778D95220056CEBFB01D034379_StaticFields, ____emptyArray_5)); }
  119. inline RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* get__emptyArray_5() const { return ____emptyArray_5; }
  120. inline RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09** get_address_of__emptyArray_5() { return &____emptyArray_5; }
  121. inline void set__emptyArray_5(RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* value)
  122. {
  123. ____emptyArray_5 = value;
  124. Il2CppCodeGenWriteBarrier((void**)(&____emptyArray_5), (void*)value);
  125. }
  126. };
  127. // System.Collections.Generic.List`1<UnityEngine.Rigidbody2D>
  128. struct List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1 : public RuntimeObject
  129. {
  130. public:
  131. // T[] System.Collections.Generic.List`1::_items
  132. Rigidbody2DU5BU5D_t9CE3D06C92F81A1266F9DDF9BE6180FE19CC5CEF* ____items_1;
  133. // System.Int32 System.Collections.Generic.List`1::_size
  134. int32_t ____size_2;
  135. // System.Int32 System.Collections.Generic.List`1::_version
  136. int32_t ____version_3;
  137. // System.Object System.Collections.Generic.List`1::_syncRoot
  138. RuntimeObject * ____syncRoot_4;
  139. public:
  140. inline static int32_t get_offset_of__items_1() { return static_cast<int32_t>(offsetof(List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1, ____items_1)); }
  141. inline Rigidbody2DU5BU5D_t9CE3D06C92F81A1266F9DDF9BE6180FE19CC5CEF* get__items_1() const { return ____items_1; }
  142. inline Rigidbody2DU5BU5D_t9CE3D06C92F81A1266F9DDF9BE6180FE19CC5CEF** get_address_of__items_1() { return &____items_1; }
  143. inline void set__items_1(Rigidbody2DU5BU5D_t9CE3D06C92F81A1266F9DDF9BE6180FE19CC5CEF* value)
  144. {
  145. ____items_1 = value;
  146. Il2CppCodeGenWriteBarrier((void**)(&____items_1), (void*)value);
  147. }
  148. inline static int32_t get_offset_of__size_2() { return static_cast<int32_t>(offsetof(List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1, ____size_2)); }
  149. inline int32_t get__size_2() const { return ____size_2; }
  150. inline int32_t* get_address_of__size_2() { return &____size_2; }
  151. inline void set__size_2(int32_t value)
  152. {
  153. ____size_2 = value;
  154. }
  155. inline static int32_t get_offset_of__version_3() { return static_cast<int32_t>(offsetof(List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1, ____version_3)); }
  156. inline int32_t get__version_3() const { return ____version_3; }
  157. inline int32_t* get_address_of__version_3() { return &____version_3; }
  158. inline void set__version_3(int32_t value)
  159. {
  160. ____version_3 = value;
  161. }
  162. inline static int32_t get_offset_of__syncRoot_4() { return static_cast<int32_t>(offsetof(List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1, ____syncRoot_4)); }
  163. inline RuntimeObject * get__syncRoot_4() const { return ____syncRoot_4; }
  164. inline RuntimeObject ** get_address_of__syncRoot_4() { return &____syncRoot_4; }
  165. inline void set__syncRoot_4(RuntimeObject * value)
  166. {
  167. ____syncRoot_4 = value;
  168. Il2CppCodeGenWriteBarrier((void**)(&____syncRoot_4), (void*)value);
  169. }
  170. };
  171. struct List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1_StaticFields
  172. {
  173. public:
  174. // T[] System.Collections.Generic.List`1::_emptyArray
  175. Rigidbody2DU5BU5D_t9CE3D06C92F81A1266F9DDF9BE6180FE19CC5CEF* ____emptyArray_5;
  176. public:
  177. inline static int32_t get_offset_of__emptyArray_5() { return static_cast<int32_t>(offsetof(List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1_StaticFields, ____emptyArray_5)); }
  178. inline Rigidbody2DU5BU5D_t9CE3D06C92F81A1266F9DDF9BE6180FE19CC5CEF* get__emptyArray_5() const { return ____emptyArray_5; }
  179. inline Rigidbody2DU5BU5D_t9CE3D06C92F81A1266F9DDF9BE6180FE19CC5CEF** get_address_of__emptyArray_5() { return &____emptyArray_5; }
  180. inline void set__emptyArray_5(Rigidbody2DU5BU5D_t9CE3D06C92F81A1266F9DDF9BE6180FE19CC5CEF* value)
  181. {
  182. ____emptyArray_5 = value;
  183. Il2CppCodeGenWriteBarrier((void**)(&____emptyArray_5), (void*)value);
  184. }
  185. };
  186. struct Il2CppArrayBounds;
  187. // System.Array
  188. // UnityEngine.Physics2D
  189. struct Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92 : public RuntimeObject
  190. {
  191. public:
  192. public:
  193. };
  194. struct Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_StaticFields
  195. {
  196. public:
  197. // System.Collections.Generic.List`1<UnityEngine.Rigidbody2D> UnityEngine.Physics2D::m_LastDisabledRigidbody2D
  198. List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1 * ___m_LastDisabledRigidbody2D_0;
  199. public:
  200. inline static int32_t get_offset_of_m_LastDisabledRigidbody2D_0() { return static_cast<int32_t>(offsetof(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_StaticFields, ___m_LastDisabledRigidbody2D_0)); }
  201. inline List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1 * get_m_LastDisabledRigidbody2D_0() const { return ___m_LastDisabledRigidbody2D_0; }
  202. inline List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1 ** get_address_of_m_LastDisabledRigidbody2D_0() { return &___m_LastDisabledRigidbody2D_0; }
  203. inline void set_m_LastDisabledRigidbody2D_0(List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1 * value)
  204. {
  205. ___m_LastDisabledRigidbody2D_0 = value;
  206. Il2CppCodeGenWriteBarrier((void**)(&___m_LastDisabledRigidbody2D_0), (void*)value);
  207. }
  208. };
  209. // System.String
  210. struct String_t : public RuntimeObject
  211. {
  212. public:
  213. // System.Int32 System.String::m_stringLength
  214. int32_t ___m_stringLength_0;
  215. // System.Char System.String::m_firstChar
  216. Il2CppChar ___m_firstChar_1;
  217. public:
  218. inline static int32_t get_offset_of_m_stringLength_0() { return static_cast<int32_t>(offsetof(String_t, ___m_stringLength_0)); }
  219. inline int32_t get_m_stringLength_0() const { return ___m_stringLength_0; }
  220. inline int32_t* get_address_of_m_stringLength_0() { return &___m_stringLength_0; }
  221. inline void set_m_stringLength_0(int32_t value)
  222. {
  223. ___m_stringLength_0 = value;
  224. }
  225. inline static int32_t get_offset_of_m_firstChar_1() { return static_cast<int32_t>(offsetof(String_t, ___m_firstChar_1)); }
  226. inline Il2CppChar get_m_firstChar_1() const { return ___m_firstChar_1; }
  227. inline Il2CppChar* get_address_of_m_firstChar_1() { return &___m_firstChar_1; }
  228. inline void set_m_firstChar_1(Il2CppChar value)
  229. {
  230. ___m_firstChar_1 = value;
  231. }
  232. };
  233. struct String_t_StaticFields
  234. {
  235. public:
  236. // System.String System.String::Empty
  237. String_t* ___Empty_5;
  238. public:
  239. inline static int32_t get_offset_of_Empty_5() { return static_cast<int32_t>(offsetof(String_t_StaticFields, ___Empty_5)); }
  240. inline String_t* get_Empty_5() const { return ___Empty_5; }
  241. inline String_t** get_address_of_Empty_5() { return &___Empty_5; }
  242. inline void set_Empty_5(String_t* value)
  243. {
  244. ___Empty_5 = value;
  245. Il2CppCodeGenWriteBarrier((void**)(&___Empty_5), (void*)value);
  246. }
  247. };
  248. // System.ValueType
  249. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52 : public RuntimeObject
  250. {
  251. public:
  252. public:
  253. };
  254. // Native definition for P/Invoke marshalling of System.ValueType
  255. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_pinvoke
  256. {
  257. };
  258. // Native definition for COM marshalling of System.ValueType
  259. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_com
  260. {
  261. };
  262. // System.Boolean
  263. struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37
  264. {
  265. public:
  266. // System.Boolean System.Boolean::m_value
  267. bool ___m_value_0;
  268. public:
  269. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37, ___m_value_0)); }
  270. inline bool get_m_value_0() const { return ___m_value_0; }
  271. inline bool* get_address_of_m_value_0() { return &___m_value_0; }
  272. inline void set_m_value_0(bool value)
  273. {
  274. ___m_value_0 = value;
  275. }
  276. };
  277. struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields
  278. {
  279. public:
  280. // System.String System.Boolean::TrueString
  281. String_t* ___TrueString_5;
  282. // System.String System.Boolean::FalseString
  283. String_t* ___FalseString_6;
  284. public:
  285. inline static int32_t get_offset_of_TrueString_5() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___TrueString_5)); }
  286. inline String_t* get_TrueString_5() const { return ___TrueString_5; }
  287. inline String_t** get_address_of_TrueString_5() { return &___TrueString_5; }
  288. inline void set_TrueString_5(String_t* value)
  289. {
  290. ___TrueString_5 = value;
  291. Il2CppCodeGenWriteBarrier((void**)(&___TrueString_5), (void*)value);
  292. }
  293. inline static int32_t get_offset_of_FalseString_6() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___FalseString_6)); }
  294. inline String_t* get_FalseString_6() const { return ___FalseString_6; }
  295. inline String_t** get_address_of_FalseString_6() { return &___FalseString_6; }
  296. inline void set_FalseString_6(String_t* value)
  297. {
  298. ___FalseString_6 = value;
  299. Il2CppCodeGenWriteBarrier((void**)(&___FalseString_6), (void*)value);
  300. }
  301. };
  302. // System.Enum
  303. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA : public ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52
  304. {
  305. public:
  306. public:
  307. };
  308. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields
  309. {
  310. public:
  311. // System.Char[] System.Enum::enumSeperatorCharArray
  312. CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* ___enumSeperatorCharArray_0;
  313. public:
  314. inline static int32_t get_offset_of_enumSeperatorCharArray_0() { return static_cast<int32_t>(offsetof(Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields, ___enumSeperatorCharArray_0)); }
  315. inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* get_enumSeperatorCharArray_0() const { return ___enumSeperatorCharArray_0; }
  316. inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34** get_address_of_enumSeperatorCharArray_0() { return &___enumSeperatorCharArray_0; }
  317. inline void set_enumSeperatorCharArray_0(CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* value)
  318. {
  319. ___enumSeperatorCharArray_0 = value;
  320. Il2CppCodeGenWriteBarrier((void**)(&___enumSeperatorCharArray_0), (void*)value);
  321. }
  322. };
  323. // Native definition for P/Invoke marshalling of System.Enum
  324. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_pinvoke
  325. {
  326. };
  327. // Native definition for COM marshalling of System.Enum
  328. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_com
  329. {
  330. };
  331. // System.Int32
  332. struct Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046
  333. {
  334. public:
  335. // System.Int32 System.Int32::m_value
  336. int32_t ___m_value_0;
  337. public:
  338. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046, ___m_value_0)); }
  339. inline int32_t get_m_value_0() const { return ___m_value_0; }
  340. inline int32_t* get_address_of_m_value_0() { return &___m_value_0; }
  341. inline void set_m_value_0(int32_t value)
  342. {
  343. ___m_value_0 = value;
  344. }
  345. };
  346. // System.IntPtr
  347. struct IntPtr_t
  348. {
  349. public:
  350. // System.Void* System.IntPtr::m_value
  351. void* ___m_value_0;
  352. public:
  353. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
  354. inline void* get_m_value_0() const { return ___m_value_0; }
  355. inline void** get_address_of_m_value_0() { return &___m_value_0; }
  356. inline void set_m_value_0(void* value)
  357. {
  358. ___m_value_0 = value;
  359. }
  360. };
  361. struct IntPtr_t_StaticFields
  362. {
  363. public:
  364. // System.IntPtr System.IntPtr::Zero
  365. intptr_t ___Zero_1;
  366. public:
  367. inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
  368. inline intptr_t get_Zero_1() const { return ___Zero_1; }
  369. inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
  370. inline void set_Zero_1(intptr_t value)
  371. {
  372. ___Zero_1 = value;
  373. }
  374. };
  375. // UnityEngine.LayerMask
  376. struct LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8
  377. {
  378. public:
  379. // System.Int32 UnityEngine.LayerMask::m_Mask
  380. int32_t ___m_Mask_0;
  381. public:
  382. inline static int32_t get_offset_of_m_Mask_0() { return static_cast<int32_t>(offsetof(LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8, ___m_Mask_0)); }
  383. inline int32_t get_m_Mask_0() const { return ___m_Mask_0; }
  384. inline int32_t* get_address_of_m_Mask_0() { return &___m_Mask_0; }
  385. inline void set_m_Mask_0(int32_t value)
  386. {
  387. ___m_Mask_0 = value;
  388. }
  389. };
  390. // UnityEngine.PhysicsScene2D
  391. struct PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48
  392. {
  393. public:
  394. // System.Int32 UnityEngine.PhysicsScene2D::m_Handle
  395. int32_t ___m_Handle_0;
  396. public:
  397. inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48, ___m_Handle_0)); }
  398. inline int32_t get_m_Handle_0() const { return ___m_Handle_0; }
  399. inline int32_t* get_address_of_m_Handle_0() { return &___m_Handle_0; }
  400. inline void set_m_Handle_0(int32_t value)
  401. {
  402. ___m_Handle_0 = value;
  403. }
  404. };
  405. // System.Single
  406. struct Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E
  407. {
  408. public:
  409. // System.Single System.Single::m_value
  410. float ___m_value_0;
  411. public:
  412. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E, ___m_value_0)); }
  413. inline float get_m_value_0() const { return ___m_value_0; }
  414. inline float* get_address_of_m_value_0() { return &___m_value_0; }
  415. inline void set_m_value_0(float value)
  416. {
  417. ___m_value_0 = value;
  418. }
  419. };
  420. // UnityEngine.Vector2
  421. struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9
  422. {
  423. public:
  424. // System.Single UnityEngine.Vector2::x
  425. float ___x_0;
  426. // System.Single UnityEngine.Vector2::y
  427. float ___y_1;
  428. public:
  429. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___x_0)); }
  430. inline float get_x_0() const { return ___x_0; }
  431. inline float* get_address_of_x_0() { return &___x_0; }
  432. inline void set_x_0(float value)
  433. {
  434. ___x_0 = value;
  435. }
  436. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___y_1)); }
  437. inline float get_y_1() const { return ___y_1; }
  438. inline float* get_address_of_y_1() { return &___y_1; }
  439. inline void set_y_1(float value)
  440. {
  441. ___y_1 = value;
  442. }
  443. };
  444. struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields
  445. {
  446. public:
  447. // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
  448. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___zeroVector_2;
  449. // UnityEngine.Vector2 UnityEngine.Vector2::oneVector
  450. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___oneVector_3;
  451. // UnityEngine.Vector2 UnityEngine.Vector2::upVector
  452. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___upVector_4;
  453. // UnityEngine.Vector2 UnityEngine.Vector2::downVector
  454. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___downVector_5;
  455. // UnityEngine.Vector2 UnityEngine.Vector2::leftVector
  456. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___leftVector_6;
  457. // UnityEngine.Vector2 UnityEngine.Vector2::rightVector
  458. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___rightVector_7;
  459. // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
  460. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___positiveInfinityVector_8;
  461. // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
  462. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___negativeInfinityVector_9;
  463. public:
  464. inline static int32_t get_offset_of_zeroVector_2() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___zeroVector_2)); }
  465. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_zeroVector_2() const { return ___zeroVector_2; }
  466. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_zeroVector_2() { return &___zeroVector_2; }
  467. inline void set_zeroVector_2(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  468. {
  469. ___zeroVector_2 = value;
  470. }
  471. inline static int32_t get_offset_of_oneVector_3() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___oneVector_3)); }
  472. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_oneVector_3() const { return ___oneVector_3; }
  473. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_oneVector_3() { return &___oneVector_3; }
  474. inline void set_oneVector_3(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  475. {
  476. ___oneVector_3 = value;
  477. }
  478. inline static int32_t get_offset_of_upVector_4() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___upVector_4)); }
  479. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_upVector_4() const { return ___upVector_4; }
  480. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_upVector_4() { return &___upVector_4; }
  481. inline void set_upVector_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  482. {
  483. ___upVector_4 = value;
  484. }
  485. inline static int32_t get_offset_of_downVector_5() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___downVector_5)); }
  486. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_downVector_5() const { return ___downVector_5; }
  487. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_downVector_5() { return &___downVector_5; }
  488. inline void set_downVector_5(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  489. {
  490. ___downVector_5 = value;
  491. }
  492. inline static int32_t get_offset_of_leftVector_6() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___leftVector_6)); }
  493. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_leftVector_6() const { return ___leftVector_6; }
  494. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_leftVector_6() { return &___leftVector_6; }
  495. inline void set_leftVector_6(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  496. {
  497. ___leftVector_6 = value;
  498. }
  499. inline static int32_t get_offset_of_rightVector_7() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___rightVector_7)); }
  500. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_rightVector_7() const { return ___rightVector_7; }
  501. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_rightVector_7() { return &___rightVector_7; }
  502. inline void set_rightVector_7(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  503. {
  504. ___rightVector_7 = value;
  505. }
  506. inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___positiveInfinityVector_8)); }
  507. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; }
  508. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; }
  509. inline void set_positiveInfinityVector_8(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  510. {
  511. ___positiveInfinityVector_8 = value;
  512. }
  513. inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___negativeInfinityVector_9)); }
  514. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; }
  515. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; }
  516. inline void set_negativeInfinityVector_9(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  517. {
  518. ___negativeInfinityVector_9 = value;
  519. }
  520. };
  521. // UnityEngine.Vector3
  522. struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E
  523. {
  524. public:
  525. // System.Single UnityEngine.Vector3::x
  526. float ___x_2;
  527. // System.Single UnityEngine.Vector3::y
  528. float ___y_3;
  529. // System.Single UnityEngine.Vector3::z
  530. float ___z_4;
  531. public:
  532. inline static int32_t get_offset_of_x_2() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___x_2)); }
  533. inline float get_x_2() const { return ___x_2; }
  534. inline float* get_address_of_x_2() { return &___x_2; }
  535. inline void set_x_2(float value)
  536. {
  537. ___x_2 = value;
  538. }
  539. inline static int32_t get_offset_of_y_3() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___y_3)); }
  540. inline float get_y_3() const { return ___y_3; }
  541. inline float* get_address_of_y_3() { return &___y_3; }
  542. inline void set_y_3(float value)
  543. {
  544. ___y_3 = value;
  545. }
  546. inline static int32_t get_offset_of_z_4() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___z_4)); }
  547. inline float get_z_4() const { return ___z_4; }
  548. inline float* get_address_of_z_4() { return &___z_4; }
  549. inline void set_z_4(float value)
  550. {
  551. ___z_4 = value;
  552. }
  553. };
  554. struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields
  555. {
  556. public:
  557. // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
  558. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___zeroVector_5;
  559. // UnityEngine.Vector3 UnityEngine.Vector3::oneVector
  560. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___oneVector_6;
  561. // UnityEngine.Vector3 UnityEngine.Vector3::upVector
  562. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___upVector_7;
  563. // UnityEngine.Vector3 UnityEngine.Vector3::downVector
  564. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___downVector_8;
  565. // UnityEngine.Vector3 UnityEngine.Vector3::leftVector
  566. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___leftVector_9;
  567. // UnityEngine.Vector3 UnityEngine.Vector3::rightVector
  568. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___rightVector_10;
  569. // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
  570. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___forwardVector_11;
  571. // UnityEngine.Vector3 UnityEngine.Vector3::backVector
  572. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___backVector_12;
  573. // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
  574. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positiveInfinityVector_13;
  575. // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
  576. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___negativeInfinityVector_14;
  577. public:
  578. inline static int32_t get_offset_of_zeroVector_5() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___zeroVector_5)); }
  579. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_zeroVector_5() const { return ___zeroVector_5; }
  580. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_zeroVector_5() { return &___zeroVector_5; }
  581. inline void set_zeroVector_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  582. {
  583. ___zeroVector_5 = value;
  584. }
  585. inline static int32_t get_offset_of_oneVector_6() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___oneVector_6)); }
  586. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_oneVector_6() const { return ___oneVector_6; }
  587. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_oneVector_6() { return &___oneVector_6; }
  588. inline void set_oneVector_6(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  589. {
  590. ___oneVector_6 = value;
  591. }
  592. inline static int32_t get_offset_of_upVector_7() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___upVector_7)); }
  593. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_upVector_7() const { return ___upVector_7; }
  594. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_upVector_7() { return &___upVector_7; }
  595. inline void set_upVector_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  596. {
  597. ___upVector_7 = value;
  598. }
  599. inline static int32_t get_offset_of_downVector_8() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___downVector_8)); }
  600. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_downVector_8() const { return ___downVector_8; }
  601. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_downVector_8() { return &___downVector_8; }
  602. inline void set_downVector_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  603. {
  604. ___downVector_8 = value;
  605. }
  606. inline static int32_t get_offset_of_leftVector_9() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___leftVector_9)); }
  607. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_leftVector_9() const { return ___leftVector_9; }
  608. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_leftVector_9() { return &___leftVector_9; }
  609. inline void set_leftVector_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  610. {
  611. ___leftVector_9 = value;
  612. }
  613. inline static int32_t get_offset_of_rightVector_10() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___rightVector_10)); }
  614. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_rightVector_10() const { return ___rightVector_10; }
  615. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_rightVector_10() { return &___rightVector_10; }
  616. inline void set_rightVector_10(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  617. {
  618. ___rightVector_10 = value;
  619. }
  620. inline static int32_t get_offset_of_forwardVector_11() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___forwardVector_11)); }
  621. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_forwardVector_11() const { return ___forwardVector_11; }
  622. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_forwardVector_11() { return &___forwardVector_11; }
  623. inline void set_forwardVector_11(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  624. {
  625. ___forwardVector_11 = value;
  626. }
  627. inline static int32_t get_offset_of_backVector_12() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___backVector_12)); }
  628. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_backVector_12() const { return ___backVector_12; }
  629. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_backVector_12() { return &___backVector_12; }
  630. inline void set_backVector_12(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  631. {
  632. ___backVector_12 = value;
  633. }
  634. inline static int32_t get_offset_of_positiveInfinityVector_13() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___positiveInfinityVector_13)); }
  635. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positiveInfinityVector_13() const { return ___positiveInfinityVector_13; }
  636. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positiveInfinityVector_13() { return &___positiveInfinityVector_13; }
  637. inline void set_positiveInfinityVector_13(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  638. {
  639. ___positiveInfinityVector_13 = value;
  640. }
  641. inline static int32_t get_offset_of_negativeInfinityVector_14() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___negativeInfinityVector_14)); }
  642. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_negativeInfinityVector_14() const { return ___negativeInfinityVector_14; }
  643. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_negativeInfinityVector_14() { return &___negativeInfinityVector_14; }
  644. inline void set_negativeInfinityVector_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  645. {
  646. ___negativeInfinityVector_14 = value;
  647. }
  648. };
  649. // System.Void
  650. struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5
  651. {
  652. public:
  653. union
  654. {
  655. struct
  656. {
  657. };
  658. uint8_t Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5__padding[1];
  659. };
  660. public:
  661. };
  662. // UnityEngine.Collision2D
  663. struct Collision2D_t95B5FD331CE95276D3658140844190B485D26564 : public RuntimeObject
  664. {
  665. public:
  666. // System.Int32 UnityEngine.Collision2D::m_Collider
  667. int32_t ___m_Collider_0;
  668. // System.Int32 UnityEngine.Collision2D::m_OtherCollider
  669. int32_t ___m_OtherCollider_1;
  670. // System.Int32 UnityEngine.Collision2D::m_Rigidbody
  671. int32_t ___m_Rigidbody_2;
  672. // System.Int32 UnityEngine.Collision2D::m_OtherRigidbody
  673. int32_t ___m_OtherRigidbody_3;
  674. // UnityEngine.Vector2 UnityEngine.Collision2D::m_RelativeVelocity
  675. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_RelativeVelocity_4;
  676. // System.Int32 UnityEngine.Collision2D::m_Enabled
  677. int32_t ___m_Enabled_5;
  678. // System.Int32 UnityEngine.Collision2D::m_ContactCount
  679. int32_t ___m_ContactCount_6;
  680. // UnityEngine.ContactPoint2D[] UnityEngine.Collision2D::m_ReusedContacts
  681. ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277* ___m_ReusedContacts_7;
  682. // UnityEngine.ContactPoint2D[] UnityEngine.Collision2D::m_LegacyContacts
  683. ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277* ___m_LegacyContacts_8;
  684. public:
  685. inline static int32_t get_offset_of_m_Collider_0() { return static_cast<int32_t>(offsetof(Collision2D_t95B5FD331CE95276D3658140844190B485D26564, ___m_Collider_0)); }
  686. inline int32_t get_m_Collider_0() const { return ___m_Collider_0; }
  687. inline int32_t* get_address_of_m_Collider_0() { return &___m_Collider_0; }
  688. inline void set_m_Collider_0(int32_t value)
  689. {
  690. ___m_Collider_0 = value;
  691. }
  692. inline static int32_t get_offset_of_m_OtherCollider_1() { return static_cast<int32_t>(offsetof(Collision2D_t95B5FD331CE95276D3658140844190B485D26564, ___m_OtherCollider_1)); }
  693. inline int32_t get_m_OtherCollider_1() const { return ___m_OtherCollider_1; }
  694. inline int32_t* get_address_of_m_OtherCollider_1() { return &___m_OtherCollider_1; }
  695. inline void set_m_OtherCollider_1(int32_t value)
  696. {
  697. ___m_OtherCollider_1 = value;
  698. }
  699. inline static int32_t get_offset_of_m_Rigidbody_2() { return static_cast<int32_t>(offsetof(Collision2D_t95B5FD331CE95276D3658140844190B485D26564, ___m_Rigidbody_2)); }
  700. inline int32_t get_m_Rigidbody_2() const { return ___m_Rigidbody_2; }
  701. inline int32_t* get_address_of_m_Rigidbody_2() { return &___m_Rigidbody_2; }
  702. inline void set_m_Rigidbody_2(int32_t value)
  703. {
  704. ___m_Rigidbody_2 = value;
  705. }
  706. inline static int32_t get_offset_of_m_OtherRigidbody_3() { return static_cast<int32_t>(offsetof(Collision2D_t95B5FD331CE95276D3658140844190B485D26564, ___m_OtherRigidbody_3)); }
  707. inline int32_t get_m_OtherRigidbody_3() const { return ___m_OtherRigidbody_3; }
  708. inline int32_t* get_address_of_m_OtherRigidbody_3() { return &___m_OtherRigidbody_3; }
  709. inline void set_m_OtherRigidbody_3(int32_t value)
  710. {
  711. ___m_OtherRigidbody_3 = value;
  712. }
  713. inline static int32_t get_offset_of_m_RelativeVelocity_4() { return static_cast<int32_t>(offsetof(Collision2D_t95B5FD331CE95276D3658140844190B485D26564, ___m_RelativeVelocity_4)); }
  714. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_m_RelativeVelocity_4() const { return ___m_RelativeVelocity_4; }
  715. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_m_RelativeVelocity_4() { return &___m_RelativeVelocity_4; }
  716. inline void set_m_RelativeVelocity_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  717. {
  718. ___m_RelativeVelocity_4 = value;
  719. }
  720. inline static int32_t get_offset_of_m_Enabled_5() { return static_cast<int32_t>(offsetof(Collision2D_t95B5FD331CE95276D3658140844190B485D26564, ___m_Enabled_5)); }
  721. inline int32_t get_m_Enabled_5() const { return ___m_Enabled_5; }
  722. inline int32_t* get_address_of_m_Enabled_5() { return &___m_Enabled_5; }
  723. inline void set_m_Enabled_5(int32_t value)
  724. {
  725. ___m_Enabled_5 = value;
  726. }
  727. inline static int32_t get_offset_of_m_ContactCount_6() { return static_cast<int32_t>(offsetof(Collision2D_t95B5FD331CE95276D3658140844190B485D26564, ___m_ContactCount_6)); }
  728. inline int32_t get_m_ContactCount_6() const { return ___m_ContactCount_6; }
  729. inline int32_t* get_address_of_m_ContactCount_6() { return &___m_ContactCount_6; }
  730. inline void set_m_ContactCount_6(int32_t value)
  731. {
  732. ___m_ContactCount_6 = value;
  733. }
  734. inline static int32_t get_offset_of_m_ReusedContacts_7() { return static_cast<int32_t>(offsetof(Collision2D_t95B5FD331CE95276D3658140844190B485D26564, ___m_ReusedContacts_7)); }
  735. inline ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277* get_m_ReusedContacts_7() const { return ___m_ReusedContacts_7; }
  736. inline ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277** get_address_of_m_ReusedContacts_7() { return &___m_ReusedContacts_7; }
  737. inline void set_m_ReusedContacts_7(ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277* value)
  738. {
  739. ___m_ReusedContacts_7 = value;
  740. Il2CppCodeGenWriteBarrier((void**)(&___m_ReusedContacts_7), (void*)value);
  741. }
  742. inline static int32_t get_offset_of_m_LegacyContacts_8() { return static_cast<int32_t>(offsetof(Collision2D_t95B5FD331CE95276D3658140844190B485D26564, ___m_LegacyContacts_8)); }
  743. inline ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277* get_m_LegacyContacts_8() const { return ___m_LegacyContacts_8; }
  744. inline ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277** get_address_of_m_LegacyContacts_8() { return &___m_LegacyContacts_8; }
  745. inline void set_m_LegacyContacts_8(ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277* value)
  746. {
  747. ___m_LegacyContacts_8 = value;
  748. Il2CppCodeGenWriteBarrier((void**)(&___m_LegacyContacts_8), (void*)value);
  749. }
  750. };
  751. // Native definition for P/Invoke marshalling of UnityEngine.Collision2D
  752. struct Collision2D_t95B5FD331CE95276D3658140844190B485D26564_marshaled_pinvoke
  753. {
  754. int32_t ___m_Collider_0;
  755. int32_t ___m_OtherCollider_1;
  756. int32_t ___m_Rigidbody_2;
  757. int32_t ___m_OtherRigidbody_3;
  758. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_RelativeVelocity_4;
  759. int32_t ___m_Enabled_5;
  760. int32_t ___m_ContactCount_6;
  761. ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62 * ___m_ReusedContacts_7;
  762. ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62 * ___m_LegacyContacts_8;
  763. };
  764. // Native definition for COM marshalling of UnityEngine.Collision2D
  765. struct Collision2D_t95B5FD331CE95276D3658140844190B485D26564_marshaled_com
  766. {
  767. int32_t ___m_Collider_0;
  768. int32_t ___m_OtherCollider_1;
  769. int32_t ___m_Rigidbody_2;
  770. int32_t ___m_OtherRigidbody_3;
  771. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_RelativeVelocity_4;
  772. int32_t ___m_Enabled_5;
  773. int32_t ___m_ContactCount_6;
  774. ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62 * ___m_ReusedContacts_7;
  775. ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62 * ___m_LegacyContacts_8;
  776. };
  777. // UnityEngine.ContactFilter2D
  778. struct ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB
  779. {
  780. public:
  781. // System.Boolean UnityEngine.ContactFilter2D::useTriggers
  782. bool ___useTriggers_0;
  783. // System.Boolean UnityEngine.ContactFilter2D::useLayerMask
  784. bool ___useLayerMask_1;
  785. // System.Boolean UnityEngine.ContactFilter2D::useDepth
  786. bool ___useDepth_2;
  787. // System.Boolean UnityEngine.ContactFilter2D::useOutsideDepth
  788. bool ___useOutsideDepth_3;
  789. // System.Boolean UnityEngine.ContactFilter2D::useNormalAngle
  790. bool ___useNormalAngle_4;
  791. // System.Boolean UnityEngine.ContactFilter2D::useOutsideNormalAngle
  792. bool ___useOutsideNormalAngle_5;
  793. // UnityEngine.LayerMask UnityEngine.ContactFilter2D::layerMask
  794. LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 ___layerMask_6;
  795. // System.Single UnityEngine.ContactFilter2D::minDepth
  796. float ___minDepth_7;
  797. // System.Single UnityEngine.ContactFilter2D::maxDepth
  798. float ___maxDepth_8;
  799. // System.Single UnityEngine.ContactFilter2D::minNormalAngle
  800. float ___minNormalAngle_9;
  801. // System.Single UnityEngine.ContactFilter2D::maxNormalAngle
  802. float ___maxNormalAngle_10;
  803. public:
  804. inline static int32_t get_offset_of_useTriggers_0() { return static_cast<int32_t>(offsetof(ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB, ___useTriggers_0)); }
  805. inline bool get_useTriggers_0() const { return ___useTriggers_0; }
  806. inline bool* get_address_of_useTriggers_0() { return &___useTriggers_0; }
  807. inline void set_useTriggers_0(bool value)
  808. {
  809. ___useTriggers_0 = value;
  810. }
  811. inline static int32_t get_offset_of_useLayerMask_1() { return static_cast<int32_t>(offsetof(ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB, ___useLayerMask_1)); }
  812. inline bool get_useLayerMask_1() const { return ___useLayerMask_1; }
  813. inline bool* get_address_of_useLayerMask_1() { return &___useLayerMask_1; }
  814. inline void set_useLayerMask_1(bool value)
  815. {
  816. ___useLayerMask_1 = value;
  817. }
  818. inline static int32_t get_offset_of_useDepth_2() { return static_cast<int32_t>(offsetof(ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB, ___useDepth_2)); }
  819. inline bool get_useDepth_2() const { return ___useDepth_2; }
  820. inline bool* get_address_of_useDepth_2() { return &___useDepth_2; }
  821. inline void set_useDepth_2(bool value)
  822. {
  823. ___useDepth_2 = value;
  824. }
  825. inline static int32_t get_offset_of_useOutsideDepth_3() { return static_cast<int32_t>(offsetof(ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB, ___useOutsideDepth_3)); }
  826. inline bool get_useOutsideDepth_3() const { return ___useOutsideDepth_3; }
  827. inline bool* get_address_of_useOutsideDepth_3() { return &___useOutsideDepth_3; }
  828. inline void set_useOutsideDepth_3(bool value)
  829. {
  830. ___useOutsideDepth_3 = value;
  831. }
  832. inline static int32_t get_offset_of_useNormalAngle_4() { return static_cast<int32_t>(offsetof(ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB, ___useNormalAngle_4)); }
  833. inline bool get_useNormalAngle_4() const { return ___useNormalAngle_4; }
  834. inline bool* get_address_of_useNormalAngle_4() { return &___useNormalAngle_4; }
  835. inline void set_useNormalAngle_4(bool value)
  836. {
  837. ___useNormalAngle_4 = value;
  838. }
  839. inline static int32_t get_offset_of_useOutsideNormalAngle_5() { return static_cast<int32_t>(offsetof(ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB, ___useOutsideNormalAngle_5)); }
  840. inline bool get_useOutsideNormalAngle_5() const { return ___useOutsideNormalAngle_5; }
  841. inline bool* get_address_of_useOutsideNormalAngle_5() { return &___useOutsideNormalAngle_5; }
  842. inline void set_useOutsideNormalAngle_5(bool value)
  843. {
  844. ___useOutsideNormalAngle_5 = value;
  845. }
  846. inline static int32_t get_offset_of_layerMask_6() { return static_cast<int32_t>(offsetof(ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB, ___layerMask_6)); }
  847. inline LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 get_layerMask_6() const { return ___layerMask_6; }
  848. inline LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 * get_address_of_layerMask_6() { return &___layerMask_6; }
  849. inline void set_layerMask_6(LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 value)
  850. {
  851. ___layerMask_6 = value;
  852. }
  853. inline static int32_t get_offset_of_minDepth_7() { return static_cast<int32_t>(offsetof(ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB, ___minDepth_7)); }
  854. inline float get_minDepth_7() const { return ___minDepth_7; }
  855. inline float* get_address_of_minDepth_7() { return &___minDepth_7; }
  856. inline void set_minDepth_7(float value)
  857. {
  858. ___minDepth_7 = value;
  859. }
  860. inline static int32_t get_offset_of_maxDepth_8() { return static_cast<int32_t>(offsetof(ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB, ___maxDepth_8)); }
  861. inline float get_maxDepth_8() const { return ___maxDepth_8; }
  862. inline float* get_address_of_maxDepth_8() { return &___maxDepth_8; }
  863. inline void set_maxDepth_8(float value)
  864. {
  865. ___maxDepth_8 = value;
  866. }
  867. inline static int32_t get_offset_of_minNormalAngle_9() { return static_cast<int32_t>(offsetof(ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB, ___minNormalAngle_9)); }
  868. inline float get_minNormalAngle_9() const { return ___minNormalAngle_9; }
  869. inline float* get_address_of_minNormalAngle_9() { return &___minNormalAngle_9; }
  870. inline void set_minNormalAngle_9(float value)
  871. {
  872. ___minNormalAngle_9 = value;
  873. }
  874. inline static int32_t get_offset_of_maxNormalAngle_10() { return static_cast<int32_t>(offsetof(ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB, ___maxNormalAngle_10)); }
  875. inline float get_maxNormalAngle_10() const { return ___maxNormalAngle_10; }
  876. inline float* get_address_of_maxNormalAngle_10() { return &___maxNormalAngle_10; }
  877. inline void set_maxNormalAngle_10(float value)
  878. {
  879. ___maxNormalAngle_10 = value;
  880. }
  881. };
  882. // Native definition for P/Invoke marshalling of UnityEngine.ContactFilter2D
  883. struct ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB_marshaled_pinvoke
  884. {
  885. int32_t ___useTriggers_0;
  886. int32_t ___useLayerMask_1;
  887. int32_t ___useDepth_2;
  888. int32_t ___useOutsideDepth_3;
  889. int32_t ___useNormalAngle_4;
  890. int32_t ___useOutsideNormalAngle_5;
  891. LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 ___layerMask_6;
  892. float ___minDepth_7;
  893. float ___maxDepth_8;
  894. float ___minNormalAngle_9;
  895. float ___maxNormalAngle_10;
  896. };
  897. // Native definition for COM marshalling of UnityEngine.ContactFilter2D
  898. struct ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB_marshaled_com
  899. {
  900. int32_t ___useTriggers_0;
  901. int32_t ___useLayerMask_1;
  902. int32_t ___useDepth_2;
  903. int32_t ___useOutsideDepth_3;
  904. int32_t ___useNormalAngle_4;
  905. int32_t ___useOutsideNormalAngle_5;
  906. LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 ___layerMask_6;
  907. float ___minDepth_7;
  908. float ___maxDepth_8;
  909. float ___minNormalAngle_9;
  910. float ___maxNormalAngle_10;
  911. };
  912. // UnityEngine.ContactPoint2D
  913. struct ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62
  914. {
  915. public:
  916. // UnityEngine.Vector2 UnityEngine.ContactPoint2D::m_Point
  917. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_Point_0;
  918. // UnityEngine.Vector2 UnityEngine.ContactPoint2D::m_Normal
  919. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_Normal_1;
  920. // UnityEngine.Vector2 UnityEngine.ContactPoint2D::m_RelativeVelocity
  921. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_RelativeVelocity_2;
  922. // System.Single UnityEngine.ContactPoint2D::m_Separation
  923. float ___m_Separation_3;
  924. // System.Single UnityEngine.ContactPoint2D::m_NormalImpulse
  925. float ___m_NormalImpulse_4;
  926. // System.Single UnityEngine.ContactPoint2D::m_TangentImpulse
  927. float ___m_TangentImpulse_5;
  928. // System.Int32 UnityEngine.ContactPoint2D::m_Collider
  929. int32_t ___m_Collider_6;
  930. // System.Int32 UnityEngine.ContactPoint2D::m_OtherCollider
  931. int32_t ___m_OtherCollider_7;
  932. // System.Int32 UnityEngine.ContactPoint2D::m_Rigidbody
  933. int32_t ___m_Rigidbody_8;
  934. // System.Int32 UnityEngine.ContactPoint2D::m_OtherRigidbody
  935. int32_t ___m_OtherRigidbody_9;
  936. // System.Int32 UnityEngine.ContactPoint2D::m_Enabled
  937. int32_t ___m_Enabled_10;
  938. public:
  939. inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62, ___m_Point_0)); }
  940. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_m_Point_0() const { return ___m_Point_0; }
  941. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_m_Point_0() { return &___m_Point_0; }
  942. inline void set_m_Point_0(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  943. {
  944. ___m_Point_0 = value;
  945. }
  946. inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62, ___m_Normal_1)); }
  947. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_m_Normal_1() const { return ___m_Normal_1; }
  948. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_m_Normal_1() { return &___m_Normal_1; }
  949. inline void set_m_Normal_1(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  950. {
  951. ___m_Normal_1 = value;
  952. }
  953. inline static int32_t get_offset_of_m_RelativeVelocity_2() { return static_cast<int32_t>(offsetof(ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62, ___m_RelativeVelocity_2)); }
  954. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_m_RelativeVelocity_2() const { return ___m_RelativeVelocity_2; }
  955. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_m_RelativeVelocity_2() { return &___m_RelativeVelocity_2; }
  956. inline void set_m_RelativeVelocity_2(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  957. {
  958. ___m_RelativeVelocity_2 = value;
  959. }
  960. inline static int32_t get_offset_of_m_Separation_3() { return static_cast<int32_t>(offsetof(ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62, ___m_Separation_3)); }
  961. inline float get_m_Separation_3() const { return ___m_Separation_3; }
  962. inline float* get_address_of_m_Separation_3() { return &___m_Separation_3; }
  963. inline void set_m_Separation_3(float value)
  964. {
  965. ___m_Separation_3 = value;
  966. }
  967. inline static int32_t get_offset_of_m_NormalImpulse_4() { return static_cast<int32_t>(offsetof(ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62, ___m_NormalImpulse_4)); }
  968. inline float get_m_NormalImpulse_4() const { return ___m_NormalImpulse_4; }
  969. inline float* get_address_of_m_NormalImpulse_4() { return &___m_NormalImpulse_4; }
  970. inline void set_m_NormalImpulse_4(float value)
  971. {
  972. ___m_NormalImpulse_4 = value;
  973. }
  974. inline static int32_t get_offset_of_m_TangentImpulse_5() { return static_cast<int32_t>(offsetof(ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62, ___m_TangentImpulse_5)); }
  975. inline float get_m_TangentImpulse_5() const { return ___m_TangentImpulse_5; }
  976. inline float* get_address_of_m_TangentImpulse_5() { return &___m_TangentImpulse_5; }
  977. inline void set_m_TangentImpulse_5(float value)
  978. {
  979. ___m_TangentImpulse_5 = value;
  980. }
  981. inline static int32_t get_offset_of_m_Collider_6() { return static_cast<int32_t>(offsetof(ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62, ___m_Collider_6)); }
  982. inline int32_t get_m_Collider_6() const { return ___m_Collider_6; }
  983. inline int32_t* get_address_of_m_Collider_6() { return &___m_Collider_6; }
  984. inline void set_m_Collider_6(int32_t value)
  985. {
  986. ___m_Collider_6 = value;
  987. }
  988. inline static int32_t get_offset_of_m_OtherCollider_7() { return static_cast<int32_t>(offsetof(ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62, ___m_OtherCollider_7)); }
  989. inline int32_t get_m_OtherCollider_7() const { return ___m_OtherCollider_7; }
  990. inline int32_t* get_address_of_m_OtherCollider_7() { return &___m_OtherCollider_7; }
  991. inline void set_m_OtherCollider_7(int32_t value)
  992. {
  993. ___m_OtherCollider_7 = value;
  994. }
  995. inline static int32_t get_offset_of_m_Rigidbody_8() { return static_cast<int32_t>(offsetof(ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62, ___m_Rigidbody_8)); }
  996. inline int32_t get_m_Rigidbody_8() const { return ___m_Rigidbody_8; }
  997. inline int32_t* get_address_of_m_Rigidbody_8() { return &___m_Rigidbody_8; }
  998. inline void set_m_Rigidbody_8(int32_t value)
  999. {
  1000. ___m_Rigidbody_8 = value;
  1001. }
  1002. inline static int32_t get_offset_of_m_OtherRigidbody_9() { return static_cast<int32_t>(offsetof(ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62, ___m_OtherRigidbody_9)); }
  1003. inline int32_t get_m_OtherRigidbody_9() const { return ___m_OtherRigidbody_9; }
  1004. inline int32_t* get_address_of_m_OtherRigidbody_9() { return &___m_OtherRigidbody_9; }
  1005. inline void set_m_OtherRigidbody_9(int32_t value)
  1006. {
  1007. ___m_OtherRigidbody_9 = value;
  1008. }
  1009. inline static int32_t get_offset_of_m_Enabled_10() { return static_cast<int32_t>(offsetof(ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62, ___m_Enabled_10)); }
  1010. inline int32_t get_m_Enabled_10() const { return ___m_Enabled_10; }
  1011. inline int32_t* get_address_of_m_Enabled_10() { return &___m_Enabled_10; }
  1012. inline void set_m_Enabled_10(int32_t value)
  1013. {
  1014. ___m_Enabled_10 = value;
  1015. }
  1016. };
  1017. // UnityEngine.ForceMode2D
  1018. struct ForceMode2D_tAD695DED33FB7C591354430C88D220D71109ABF4
  1019. {
  1020. public:
  1021. // System.Int32 UnityEngine.ForceMode2D::value__
  1022. int32_t ___value___2;
  1023. public:
  1024. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(ForceMode2D_tAD695DED33FB7C591354430C88D220D71109ABF4, ___value___2)); }
  1025. inline int32_t get_value___2() const { return ___value___2; }
  1026. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1027. inline void set_value___2(int32_t value)
  1028. {
  1029. ___value___2 = value;
  1030. }
  1031. };
  1032. // UnityEngine.Object
  1033. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A : public RuntimeObject
  1034. {
  1035. public:
  1036. // System.IntPtr UnityEngine.Object::m_CachedPtr
  1037. intptr_t ___m_CachedPtr_0;
  1038. public:
  1039. inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A, ___m_CachedPtr_0)); }
  1040. inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
  1041. inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
  1042. inline void set_m_CachedPtr_0(intptr_t value)
  1043. {
  1044. ___m_CachedPtr_0 = value;
  1045. }
  1046. };
  1047. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields
  1048. {
  1049. public:
  1050. // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
  1051. int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
  1052. public:
  1053. inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
  1054. inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
  1055. inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
  1056. inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
  1057. {
  1058. ___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
  1059. }
  1060. };
  1061. // Native definition for P/Invoke marshalling of UnityEngine.Object
  1062. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_pinvoke
  1063. {
  1064. intptr_t ___m_CachedPtr_0;
  1065. };
  1066. // Native definition for COM marshalling of UnityEngine.Object
  1067. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_com
  1068. {
  1069. intptr_t ___m_CachedPtr_0;
  1070. };
  1071. // UnityEngine.Ray
  1072. struct Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6
  1073. {
  1074. public:
  1075. // UnityEngine.Vector3 UnityEngine.Ray::m_Origin
  1076. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Origin_0;
  1077. // UnityEngine.Vector3 UnityEngine.Ray::m_Direction
  1078. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Direction_1;
  1079. public:
  1080. inline static int32_t get_offset_of_m_Origin_0() { return static_cast<int32_t>(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Origin_0)); }
  1081. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Origin_0() const { return ___m_Origin_0; }
  1082. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Origin_0() { return &___m_Origin_0; }
  1083. inline void set_m_Origin_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1084. {
  1085. ___m_Origin_0 = value;
  1086. }
  1087. inline static int32_t get_offset_of_m_Direction_1() { return static_cast<int32_t>(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Direction_1)); }
  1088. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Direction_1() const { return ___m_Direction_1; }
  1089. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Direction_1() { return &___m_Direction_1; }
  1090. inline void set_m_Direction_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1091. {
  1092. ___m_Direction_1 = value;
  1093. }
  1094. };
  1095. // UnityEngine.RaycastHit2D
  1096. struct RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4
  1097. {
  1098. public:
  1099. // UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Centroid
  1100. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_Centroid_0;
  1101. // UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Point
  1102. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_Point_1;
  1103. // UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Normal
  1104. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_Normal_2;
  1105. // System.Single UnityEngine.RaycastHit2D::m_Distance
  1106. float ___m_Distance_3;
  1107. // System.Single UnityEngine.RaycastHit2D::m_Fraction
  1108. float ___m_Fraction_4;
  1109. // System.Int32 UnityEngine.RaycastHit2D::m_Collider
  1110. int32_t ___m_Collider_5;
  1111. public:
  1112. inline static int32_t get_offset_of_m_Centroid_0() { return static_cast<int32_t>(offsetof(RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4, ___m_Centroid_0)); }
  1113. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_m_Centroid_0() const { return ___m_Centroid_0; }
  1114. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_m_Centroid_0() { return &___m_Centroid_0; }
  1115. inline void set_m_Centroid_0(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  1116. {
  1117. ___m_Centroid_0 = value;
  1118. }
  1119. inline static int32_t get_offset_of_m_Point_1() { return static_cast<int32_t>(offsetof(RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4, ___m_Point_1)); }
  1120. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_m_Point_1() const { return ___m_Point_1; }
  1121. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_m_Point_1() { return &___m_Point_1; }
  1122. inline void set_m_Point_1(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  1123. {
  1124. ___m_Point_1 = value;
  1125. }
  1126. inline static int32_t get_offset_of_m_Normal_2() { return static_cast<int32_t>(offsetof(RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4, ___m_Normal_2)); }
  1127. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_m_Normal_2() const { return ___m_Normal_2; }
  1128. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_m_Normal_2() { return &___m_Normal_2; }
  1129. inline void set_m_Normal_2(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  1130. {
  1131. ___m_Normal_2 = value;
  1132. }
  1133. inline static int32_t get_offset_of_m_Distance_3() { return static_cast<int32_t>(offsetof(RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4, ___m_Distance_3)); }
  1134. inline float get_m_Distance_3() const { return ___m_Distance_3; }
  1135. inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; }
  1136. inline void set_m_Distance_3(float value)
  1137. {
  1138. ___m_Distance_3 = value;
  1139. }
  1140. inline static int32_t get_offset_of_m_Fraction_4() { return static_cast<int32_t>(offsetof(RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4, ___m_Fraction_4)); }
  1141. inline float get_m_Fraction_4() const { return ___m_Fraction_4; }
  1142. inline float* get_address_of_m_Fraction_4() { return &___m_Fraction_4; }
  1143. inline void set_m_Fraction_4(float value)
  1144. {
  1145. ___m_Fraction_4 = value;
  1146. }
  1147. inline static int32_t get_offset_of_m_Collider_5() { return static_cast<int32_t>(offsetof(RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4, ___m_Collider_5)); }
  1148. inline int32_t get_m_Collider_5() const { return ___m_Collider_5; }
  1149. inline int32_t* get_address_of_m_Collider_5() { return &___m_Collider_5; }
  1150. inline void set_m_Collider_5(int32_t value)
  1151. {
  1152. ___m_Collider_5 = value;
  1153. }
  1154. };
  1155. // UnityEngine.Component
  1156. struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1157. {
  1158. public:
  1159. public:
  1160. };
  1161. // UnityEngine.Behaviour
  1162. struct Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  1163. {
  1164. public:
  1165. public:
  1166. };
  1167. // UnityEngine.Rigidbody2D
  1168. struct Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  1169. {
  1170. public:
  1171. public:
  1172. };
  1173. // UnityEngine.Collider2D
  1174. struct Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
  1175. {
  1176. public:
  1177. public:
  1178. };
  1179. #ifdef __clang__
  1180. #pragma clang diagnostic pop
  1181. #endif
  1182. // UnityEngine.ContactPoint2D[]
  1183. struct ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277 : public RuntimeArray
  1184. {
  1185. public:
  1186. ALIGN_FIELD (8) ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62 m_Items[1];
  1187. public:
  1188. inline ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62 GetAt(il2cpp_array_size_t index) const
  1189. {
  1190. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1191. return m_Items[index];
  1192. }
  1193. inline ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62 * GetAddressAt(il2cpp_array_size_t index)
  1194. {
  1195. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1196. return m_Items + index;
  1197. }
  1198. inline void SetAt(il2cpp_array_size_t index, ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62 value)
  1199. {
  1200. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1201. m_Items[index] = value;
  1202. }
  1203. inline ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62 GetAtUnchecked(il2cpp_array_size_t index) const
  1204. {
  1205. return m_Items[index];
  1206. }
  1207. inline ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62 * GetAddressAtUnchecked(il2cpp_array_size_t index)
  1208. {
  1209. return m_Items + index;
  1210. }
  1211. inline void SetAtUnchecked(il2cpp_array_size_t index, ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62 value)
  1212. {
  1213. m_Items[index] = value;
  1214. }
  1215. };
  1216. // UnityEngine.RaycastHit2D[]
  1217. struct RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09 : public RuntimeArray
  1218. {
  1219. public:
  1220. ALIGN_FIELD (8) RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 m_Items[1];
  1221. public:
  1222. inline RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 GetAt(il2cpp_array_size_t index) const
  1223. {
  1224. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1225. return m_Items[index];
  1226. }
  1227. inline RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * GetAddressAt(il2cpp_array_size_t index)
  1228. {
  1229. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1230. return m_Items + index;
  1231. }
  1232. inline void SetAt(il2cpp_array_size_t index, RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 value)
  1233. {
  1234. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1235. m_Items[index] = value;
  1236. }
  1237. inline RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 GetAtUnchecked(il2cpp_array_size_t index) const
  1238. {
  1239. return m_Items[index];
  1240. }
  1241. inline RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * GetAddressAtUnchecked(il2cpp_array_size_t index)
  1242. {
  1243. return m_Items + index;
  1244. }
  1245. inline void SetAtUnchecked(il2cpp_array_size_t index, RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 value)
  1246. {
  1247. m_Items[index] = value;
  1248. }
  1249. };
  1250. // UnityEngine.Collider2D[]
  1251. struct Collider2DU5BU5D_t00DF4453C28C5F1D2EE97FAE6CF865E53DE189D1 : public RuntimeArray
  1252. {
  1253. public:
  1254. ALIGN_FIELD (8) Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * m_Items[1];
  1255. public:
  1256. inline Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * GetAt(il2cpp_array_size_t index) const
  1257. {
  1258. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1259. return m_Items[index];
  1260. }
  1261. inline Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 ** GetAddressAt(il2cpp_array_size_t index)
  1262. {
  1263. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1264. return m_Items + index;
  1265. }
  1266. inline void SetAt(il2cpp_array_size_t index, Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * value)
  1267. {
  1268. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1269. m_Items[index] = value;
  1270. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  1271. }
  1272. inline Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * GetAtUnchecked(il2cpp_array_size_t index) const
  1273. {
  1274. return m_Items[index];
  1275. }
  1276. inline Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  1277. {
  1278. return m_Items + index;
  1279. }
  1280. inline void SetAtUnchecked(il2cpp_array_size_t index, Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * value)
  1281. {
  1282. m_Items[index] = value;
  1283. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  1284. }
  1285. };
  1286. // System.Object[]
  1287. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE : public RuntimeArray
  1288. {
  1289. public:
  1290. ALIGN_FIELD (8) RuntimeObject * m_Items[1];
  1291. public:
  1292. inline RuntimeObject * GetAt(il2cpp_array_size_t index) const
  1293. {
  1294. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1295. return m_Items[index];
  1296. }
  1297. inline RuntimeObject ** GetAddressAt(il2cpp_array_size_t index)
  1298. {
  1299. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1300. return m_Items + index;
  1301. }
  1302. inline void SetAt(il2cpp_array_size_t index, RuntimeObject * value)
  1303. {
  1304. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1305. m_Items[index] = value;
  1306. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  1307. }
  1308. inline RuntimeObject * GetAtUnchecked(il2cpp_array_size_t index) const
  1309. {
  1310. return m_Items[index];
  1311. }
  1312. inline RuntimeObject ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  1313. {
  1314. return m_Items + index;
  1315. }
  1316. inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject * value)
  1317. {
  1318. m_Items[index] = value;
  1319. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  1320. }
  1321. };
  1322. // System.Void System.Collections.Generic.List`1<System.Object>::.ctor()
  1323. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void List_1__ctor_m0F0E00088CF56FEACC9E32D8B7D91B93D91DAA3B_gshared (List_1_t3F94120C77410A62EAE48421CF166B83AB95A2F5 * __this, const RuntimeMethod* method);
  1324. // System.Void UnityEngine.Behaviour::.ctor()
  1325. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Behaviour__ctor_mCACD3614226521EA607B0F3640C0FAC7EACCBCE0 (Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9 * __this, const RuntimeMethod* method);
  1326. // System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
  1327. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_Injected_mFF4A5178E9F60CCF59DDE6B6F0013D182294573E (ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * ____unity_self0, const RuntimeMethod* method);
  1328. // System.Void UnityEngine.ContactFilter2D::CheckConsistency()
  1329. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_m4B6DAA0197DC017E3B7A8B8F661729431504C5D1 (ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * __this, const RuntimeMethod* method);
  1330. // System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask)
  1331. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_SetLayerMask_m925C98BC2EEAA78349B3ED3654BC3C362743BBDE (ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * __this, LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 ___layerMask0, const RuntimeMethod* method);
  1332. // System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single)
  1333. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_SetDepth_m63872B3F8BBDB962AF44D064BA328599C74D840F (ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * __this, float ___minDepth0, float ___maxDepth1, const RuntimeMethod* method);
  1334. // System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
  1335. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics2D_get_queriesHitTriggers_mA735707551D682297446435DFC7963E97F562E44 (const RuntimeMethod* method);
  1336. // UnityEngine.LayerMask UnityEngine.LayerMask::op_Implicit(System.Int32)
  1337. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 LayerMask_op_Implicit_mC7EE32122D2A4786D3C00B93E41604B71BF1397C (int32_t ___intVal0, const RuntimeMethod* method);
  1338. // UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene()
  1339. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83 (const RuntimeMethod* method);
  1340. // UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
  1341. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 PhysicsScene2D_Raycast_m22F55CAAA1B34A02757A5C6E2B573F6464B32723 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, int32_t ___layerMask3, const RuntimeMethod* method);
  1342. // UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single)
  1343. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ContactFilter2D_CreateLegacyFilter_mA293F293D35236A5564D57574012590BD6DF385A (int32_t ___layerMask0, float ___minDepth1, float ___maxDepth2, const RuntimeMethod* method);
  1344. // UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
  1345. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter3, const RuntimeMethod* method);
  1346. // System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
  1347. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_Raycast_m3B011D4A6CA691739178E253665799A7AD0CB423 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter3, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results4, const RuntimeMethod* method);
  1348. // System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
  1349. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_Raycast_m6FB2BBC4E3BE53114D7F6EFA975F5AF703ADCDC0 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter3, List_1_t3926283FA9AE49778D95220056CEBFB01D034379 * ___results4, const RuntimeMethod* method);
  1350. // UnityEngine.Vector3 UnityEngine.Ray::get_origin()
  1351. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, const RuntimeMethod* method);
  1352. // UnityEngine.Vector3 UnityEngine.Ray::get_direction()
  1353. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, const RuntimeMethod* method);
  1354. // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
  1355. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* Physics2D_GetRayIntersectionAll_Internal_mA2BD81667462FF3C9E67A7E0445CC874009CF337 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction2, float ___distance3, int32_t ___layerMask4, const RuntimeMethod* method);
  1356. // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
  1357. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* Physics2D_GetRayIntersectionAll_Internal_Injected_m87038811DE210AFEEAD218D82268AF482BBD24C7 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___origin1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___direction2, float ___distance3, int32_t ___layerMask4, const RuntimeMethod* method);
  1358. // System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32)
  1359. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___distance1, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results2, int32_t ___layerMask3, const RuntimeMethod* method);
  1360. // UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle(UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
  1361. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * PhysicsScene2D_OverlapCircle_mEA7BE62E482D8F352D5C17738A1AF9776FC40F6B (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___point0, float ___radius1, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter2, const RuntimeMethod* method);
  1362. // UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
  1363. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2DU5BU5D_t00DF4453C28C5F1D2EE97FAE6CF865E53DE189D1* Physics2D_OverlapCircleAll_Internal_m5E0B68FBDC36985268B1A0D0ED3B6EC102C1BA89 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___point1, float ___radius2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter3, const RuntimeMethod* method);
  1364. // UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
  1365. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2DU5BU5D_t00DF4453C28C5F1D2EE97FAE6CF865E53DE189D1* Physics2D_OverlapCircleAll_Internal_Injected_mA8F3E6FC493512102940D0B04FFA037315CBA224 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___point1, float ___radius2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * ___contactFilter3, const RuntimeMethod* method);
  1366. // System.Void System.Collections.Generic.List`1<UnityEngine.Rigidbody2D>::.ctor()
  1367. inline void List_1__ctor_m42BFD7A7FC288F4627CD724F28FF73E9BC0FE7AB (List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1 * __this, const RuntimeMethod* method)
  1368. {
  1369. (( void (*) (List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1 *, const RuntimeMethod*))List_1__ctor_m0F0E00088CF56FEACC9E32D8B7D91B93D91DAA3B_gshared)(__this, method);
  1370. }
  1371. // System.String UnityEngine.UnityString::Format(System.String,System.Object[])
  1372. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* UnityString_Format_m7A07C068ED408DD06F634070770FB55F13AA4EC9 (String_t* ___fmt0, ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* ___args1, const RuntimeMethod* method);
  1373. // System.String UnityEngine.PhysicsScene2D::ToString()
  1374. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene2D_ToString_mDA6F499BD218AA31A450D918BB6C1890A9CE1109 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, const RuntimeMethod* method);
  1375. // System.Int32 UnityEngine.PhysicsScene2D::GetHashCode()
  1376. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetHashCode_m4B5D8DCBA0AD6E5767C4D7A6AD6BC789EB19C8F5 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, const RuntimeMethod* method);
  1377. // System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object)
  1378. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene2D_Equals_m0C61F175C3B1BB308ADBC2AB323CEC45D1B5E99C (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, RuntimeObject * ___other0, const RuntimeMethod* method);
  1379. // System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D)
  1380. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene2D_Equals_m581586F404E7A3BD3B6F0A05362974A6B523A2DA (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___other0, const RuntimeMethod* method);
  1381. // UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
  1382. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 PhysicsScene2D_Raycast_Internal_m933E452FA1E36FFC87A0EC896EE4D36859935C91 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin1, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction2, float ___distance3, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter4, const RuntimeMethod* method);
  1383. // System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
  1384. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicsScene2D_Raycast_Internal_Injected_m6CEAF96A977FEDD926FBAAA74FFA2D571D75C422 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___origin1, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___direction2, float ___distance3, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * ___contactFilter4, RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * ___ret5, const RuntimeMethod* method);
  1385. // System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
  1386. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastArray_Internal_mB02544544B0F0AA17972D1D9ABC7CA0171537D9D (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin1, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction2, float ___distance3, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter4, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results5, const RuntimeMethod* method);
  1387. // System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
  1388. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastArray_Internal_Injected_mE7F2FCB47E154BB4062BCEFECD74385275109D76 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___origin1, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___direction2, float ___distance3, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * ___contactFilter4, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results5, const RuntimeMethod* method);
  1389. // System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
  1390. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastList_Internal_m10A64653E2C399B6523B2D04B1E1C8626BF68B24 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin1, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction2, float ___distance3, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter4, List_1_t3926283FA9AE49778D95220056CEBFB01D034379 * ___results5, const RuntimeMethod* method);
  1391. // System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
  1392. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastList_Internal_Injected_m0866D19E97A4D9267F9E91C3CE33B7D34AB2DFBC (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___origin1, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___direction2, float ___distance3, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * ___contactFilter4, List_1_t3926283FA9AE49778D95220056CEBFB01D034379 * ___results5, const RuntimeMethod* method);
  1393. // System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
  1394. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersectionArray_Internal_m44D4B8638806360B19BDCFDCC090C1AD1267539E (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction2, float ___distance3, int32_t ___layerMask4, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results5, const RuntimeMethod* method);
  1395. // System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
  1396. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAF80210771484878DF20775EE91ADF1D19CCA99D (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___origin1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___direction2, float ___distance3, int32_t ___layerMask4, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results5, const RuntimeMethod* method);
  1397. // UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
  1398. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * PhysicsScene2D_OverlapCircle_Internal_m88F466F9EDE8A89360FD717500B47210D8856808 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___point1, float ___radius2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter3, const RuntimeMethod* method);
  1399. // UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
  1400. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * PhysicsScene2D_OverlapCircle_Internal_Injected_m766F66F3EE0F34CD5E4668537DC0E08819857794 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___point1, float ___radius2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * ___contactFilter3, const RuntimeMethod* method);
  1401. // UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point()
  1402. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 RaycastHit2D_get_point_m10D5AB3B26EAE62583BE35CFA13A3E40BDAF30AE (RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * __this, const RuntimeMethod* method);
  1403. // UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal()
  1404. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 RaycastHit2D_get_normal_m6F8B9F4018EFA126CC33126E8E42B09BB5A82637 (RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * __this, const RuntimeMethod* method);
  1405. // System.Single UnityEngine.RaycastHit2D::get_distance()
  1406. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit2D_get_distance_mA910B45BD349A8F70139F6BC1E686F47F40A1662 (RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * __this, const RuntimeMethod* method);
  1407. // UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
  1408. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * Object_FindObjectFromInstanceID_m0AD731D3F583CBBDC7DC0E08B38F742B447FA44A (int32_t ___instanceID0, const RuntimeMethod* method);
  1409. // UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider()
  1410. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * RaycastHit2D_get_collider_m00F7EC55C36F39E2ED64B31354FB4D9C8938D563 (RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * __this, const RuntimeMethod* method);
  1411. // System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&)
  1412. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_get_position_Injected_m1B97DC47EDF69F0506CEC24603C3A330B7E8FAB4 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___ret0, const RuntimeMethod* method);
  1413. // System.Void UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&)
  1414. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_set_position_Injected_mB05AB62CD1D243D071F60E48C9905587ACB94933 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___value0, const RuntimeMethod* method);
  1415. // System.Void UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&)
  1416. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_MovePosition_Injected_mCD46D7FE92C344BB29C67C5D23068982445AB549 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___position0, const RuntimeMethod* method);
  1417. // System.Void UnityEngine.Rigidbody2D::MoveRotation_Angle(System.Single)
  1418. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_MoveRotation_Angle_mE1BD3C755F9FB7782274F50D55496441F8675245 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, float ___angle0, const RuntimeMethod* method);
  1419. // System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&)
  1420. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_get_velocity_Injected_m2102CD221C46BA3C36127D7413D8C35A402A8903 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___ret0, const RuntimeMethod* method);
  1421. // System.Void UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&)
  1422. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_set_velocity_Injected_m198FAA0E7A328E1B236FC5835C9711987D3C691E (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___value0, const RuntimeMethod* method);
  1423. // System.Void UnityEngine.Rigidbody2D::AddForce(UnityEngine.Vector2,UnityEngine.ForceMode2D)
  1424. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_AddForce_m2360EEDAF4E9F279AAB77DBD785A7F7161865343 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___force0, int32_t ___mode1, const RuntimeMethod* method);
  1425. // System.Void UnityEngine.Rigidbody2D::AddForce_Injected(UnityEngine.Vector2&,UnityEngine.ForceMode2D)
  1426. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_AddForce_Injected_m238B89F81818A2A5A0CBD3BADE376151EA7243C7 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___force0, int32_t ___mode1, const RuntimeMethod* method);
  1427. #ifdef __clang__
  1428. #pragma clang diagnostic push
  1429. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1430. #pragma clang diagnostic ignored "-Wunused-variable"
  1431. #endif
  1432. #ifdef __clang__
  1433. #pragma clang diagnostic pop
  1434. #endif
  1435. #ifdef __clang__
  1436. #pragma clang diagnostic push
  1437. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1438. #pragma clang diagnostic ignored "-Wunused-variable"
  1439. #endif
  1440. // System.Void UnityEngine.Collider2D::.ctor()
  1441. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider2D__ctor_mB3AFF9CA18C8FA8E4F75DC45CA2D4A423A40F23D (Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * __this, const RuntimeMethod* method)
  1442. {
  1443. {
  1444. Behaviour__ctor_mCACD3614226521EA607B0F3640C0FAC7EACCBCE0(__this, /*hidden argument*/NULL);
  1445. return;
  1446. }
  1447. }
  1448. #ifdef __clang__
  1449. #pragma clang diagnostic pop
  1450. #endif
  1451. #ifdef __clang__
  1452. #pragma clang diagnostic push
  1453. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1454. #pragma clang diagnostic ignored "-Wunused-variable"
  1455. #endif
  1456. // Conversion methods for marshalling of: UnityEngine.Collision2D
  1457. IL2CPP_EXTERN_C void Collision2D_t95B5FD331CE95276D3658140844190B485D26564_marshal_pinvoke(const Collision2D_t95B5FD331CE95276D3658140844190B485D26564& unmarshaled, Collision2D_t95B5FD331CE95276D3658140844190B485D26564_marshaled_pinvoke& marshaled)
  1458. {
  1459. marshaled.___m_Collider_0 = unmarshaled.get_m_Collider_0();
  1460. marshaled.___m_OtherCollider_1 = unmarshaled.get_m_OtherCollider_1();
  1461. marshaled.___m_Rigidbody_2 = unmarshaled.get_m_Rigidbody_2();
  1462. marshaled.___m_OtherRigidbody_3 = unmarshaled.get_m_OtherRigidbody_3();
  1463. marshaled.___m_RelativeVelocity_4 = unmarshaled.get_m_RelativeVelocity_4();
  1464. marshaled.___m_Enabled_5 = unmarshaled.get_m_Enabled_5();
  1465. marshaled.___m_ContactCount_6 = unmarshaled.get_m_ContactCount_6();
  1466. if (unmarshaled.get_m_ReusedContacts_7() != NULL)
  1467. {
  1468. il2cpp_array_size_t _unmarshaled_m_ReusedContacts_Length = (unmarshaled.get_m_ReusedContacts_7())->max_length;
  1469. marshaled.___m_ReusedContacts_7 = il2cpp_codegen_marshal_allocate_array<ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62 >(_unmarshaled_m_ReusedContacts_Length);
  1470. for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaled_m_ReusedContacts_Length); i++)
  1471. {
  1472. (marshaled.___m_ReusedContacts_7)[i] = (unmarshaled.get_m_ReusedContacts_7())->GetAtUnchecked(static_cast<il2cpp_array_size_t>(i));
  1473. }
  1474. }
  1475. else
  1476. {
  1477. marshaled.___m_ReusedContacts_7 = NULL;
  1478. }
  1479. if (unmarshaled.get_m_LegacyContacts_8() != NULL)
  1480. {
  1481. il2cpp_array_size_t _unmarshaled_m_LegacyContacts_Length = (unmarshaled.get_m_LegacyContacts_8())->max_length;
  1482. marshaled.___m_LegacyContacts_8 = il2cpp_codegen_marshal_allocate_array<ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62 >(_unmarshaled_m_LegacyContacts_Length);
  1483. for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaled_m_LegacyContacts_Length); i++)
  1484. {
  1485. (marshaled.___m_LegacyContacts_8)[i] = (unmarshaled.get_m_LegacyContacts_8())->GetAtUnchecked(static_cast<il2cpp_array_size_t>(i));
  1486. }
  1487. }
  1488. else
  1489. {
  1490. marshaled.___m_LegacyContacts_8 = NULL;
  1491. }
  1492. }
  1493. IL2CPP_EXTERN_C void Collision2D_t95B5FD331CE95276D3658140844190B485D26564_marshal_pinvoke_back(const Collision2D_t95B5FD331CE95276D3658140844190B485D26564_marshaled_pinvoke& marshaled, Collision2D_t95B5FD331CE95276D3658140844190B485D26564& unmarshaled)
  1494. {
  1495. static bool s_Il2CppMethodInitialized;
  1496. if (!s_Il2CppMethodInitialized)
  1497. {
  1498. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277_il2cpp_TypeInfo_var);
  1499. s_Il2CppMethodInitialized = true;
  1500. }
  1501. int32_t unmarshaled_m_Collider_temp_0 = 0;
  1502. unmarshaled_m_Collider_temp_0 = marshaled.___m_Collider_0;
  1503. unmarshaled.set_m_Collider_0(unmarshaled_m_Collider_temp_0);
  1504. int32_t unmarshaled_m_OtherCollider_temp_1 = 0;
  1505. unmarshaled_m_OtherCollider_temp_1 = marshaled.___m_OtherCollider_1;
  1506. unmarshaled.set_m_OtherCollider_1(unmarshaled_m_OtherCollider_temp_1);
  1507. int32_t unmarshaled_m_Rigidbody_temp_2 = 0;
  1508. unmarshaled_m_Rigidbody_temp_2 = marshaled.___m_Rigidbody_2;
  1509. unmarshaled.set_m_Rigidbody_2(unmarshaled_m_Rigidbody_temp_2);
  1510. int32_t unmarshaled_m_OtherRigidbody_temp_3 = 0;
  1511. unmarshaled_m_OtherRigidbody_temp_3 = marshaled.___m_OtherRigidbody_3;
  1512. unmarshaled.set_m_OtherRigidbody_3(unmarshaled_m_OtherRigidbody_temp_3);
  1513. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 unmarshaled_m_RelativeVelocity_temp_4;
  1514. memset((&unmarshaled_m_RelativeVelocity_temp_4), 0, sizeof(unmarshaled_m_RelativeVelocity_temp_4));
  1515. unmarshaled_m_RelativeVelocity_temp_4 = marshaled.___m_RelativeVelocity_4;
  1516. unmarshaled.set_m_RelativeVelocity_4(unmarshaled_m_RelativeVelocity_temp_4);
  1517. int32_t unmarshaled_m_Enabled_temp_5 = 0;
  1518. unmarshaled_m_Enabled_temp_5 = marshaled.___m_Enabled_5;
  1519. unmarshaled.set_m_Enabled_5(unmarshaled_m_Enabled_temp_5);
  1520. int32_t unmarshaled_m_ContactCount_temp_6 = 0;
  1521. unmarshaled_m_ContactCount_temp_6 = marshaled.___m_ContactCount_6;
  1522. unmarshaled.set_m_ContactCount_6(unmarshaled_m_ContactCount_temp_6);
  1523. if (marshaled.___m_ReusedContacts_7 != NULL)
  1524. {
  1525. if (unmarshaled.get_m_ReusedContacts_7() == NULL)
  1526. {
  1527. unmarshaled.set_m_ReusedContacts_7(reinterpret_cast<ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277*>((ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277*)SZArrayNew(ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277_il2cpp_TypeInfo_var, 1)));
  1528. }
  1529. il2cpp_array_size_t _arrayLength = (unmarshaled.get_m_ReusedContacts_7())->max_length;
  1530. for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++)
  1531. {
  1532. (unmarshaled.get_m_ReusedContacts_7())->SetAtUnchecked(static_cast<il2cpp_array_size_t>(i), (marshaled.___m_ReusedContacts_7)[i]);
  1533. }
  1534. }
  1535. if (marshaled.___m_LegacyContacts_8 != NULL)
  1536. {
  1537. if (unmarshaled.get_m_LegacyContacts_8() == NULL)
  1538. {
  1539. unmarshaled.set_m_LegacyContacts_8(reinterpret_cast<ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277*>((ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277*)SZArrayNew(ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277_il2cpp_TypeInfo_var, 1)));
  1540. }
  1541. il2cpp_array_size_t _arrayLength = (unmarshaled.get_m_LegacyContacts_8())->max_length;
  1542. for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++)
  1543. {
  1544. (unmarshaled.get_m_LegacyContacts_8())->SetAtUnchecked(static_cast<il2cpp_array_size_t>(i), (marshaled.___m_LegacyContacts_8)[i]);
  1545. }
  1546. }
  1547. }
  1548. // Conversion method for clean up from marshalling of: UnityEngine.Collision2D
  1549. IL2CPP_EXTERN_C void Collision2D_t95B5FD331CE95276D3658140844190B485D26564_marshal_pinvoke_cleanup(Collision2D_t95B5FD331CE95276D3658140844190B485D26564_marshaled_pinvoke& marshaled)
  1550. {
  1551. if (marshaled.___m_ReusedContacts_7 != NULL)
  1552. {
  1553. il2cpp_codegen_marshal_free(marshaled.___m_ReusedContacts_7);
  1554. marshaled.___m_ReusedContacts_7 = NULL;
  1555. }
  1556. if (marshaled.___m_LegacyContacts_8 != NULL)
  1557. {
  1558. il2cpp_codegen_marshal_free(marshaled.___m_LegacyContacts_8);
  1559. marshaled.___m_LegacyContacts_8 = NULL;
  1560. }
  1561. }
  1562. // Conversion methods for marshalling of: UnityEngine.Collision2D
  1563. IL2CPP_EXTERN_C void Collision2D_t95B5FD331CE95276D3658140844190B485D26564_marshal_com(const Collision2D_t95B5FD331CE95276D3658140844190B485D26564& unmarshaled, Collision2D_t95B5FD331CE95276D3658140844190B485D26564_marshaled_com& marshaled)
  1564. {
  1565. marshaled.___m_Collider_0 = unmarshaled.get_m_Collider_0();
  1566. marshaled.___m_OtherCollider_1 = unmarshaled.get_m_OtherCollider_1();
  1567. marshaled.___m_Rigidbody_2 = unmarshaled.get_m_Rigidbody_2();
  1568. marshaled.___m_OtherRigidbody_3 = unmarshaled.get_m_OtherRigidbody_3();
  1569. marshaled.___m_RelativeVelocity_4 = unmarshaled.get_m_RelativeVelocity_4();
  1570. marshaled.___m_Enabled_5 = unmarshaled.get_m_Enabled_5();
  1571. marshaled.___m_ContactCount_6 = unmarshaled.get_m_ContactCount_6();
  1572. if (unmarshaled.get_m_ReusedContacts_7() != NULL)
  1573. {
  1574. il2cpp_array_size_t _unmarshaled_m_ReusedContacts_Length = (unmarshaled.get_m_ReusedContacts_7())->max_length;
  1575. marshaled.___m_ReusedContacts_7 = il2cpp_codegen_marshal_allocate_array<ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62 >(_unmarshaled_m_ReusedContacts_Length);
  1576. for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaled_m_ReusedContacts_Length); i++)
  1577. {
  1578. (marshaled.___m_ReusedContacts_7)[i] = (unmarshaled.get_m_ReusedContacts_7())->GetAtUnchecked(static_cast<il2cpp_array_size_t>(i));
  1579. }
  1580. }
  1581. else
  1582. {
  1583. marshaled.___m_ReusedContacts_7 = NULL;
  1584. }
  1585. if (unmarshaled.get_m_LegacyContacts_8() != NULL)
  1586. {
  1587. il2cpp_array_size_t _unmarshaled_m_LegacyContacts_Length = (unmarshaled.get_m_LegacyContacts_8())->max_length;
  1588. marshaled.___m_LegacyContacts_8 = il2cpp_codegen_marshal_allocate_array<ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62 >(_unmarshaled_m_LegacyContacts_Length);
  1589. for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaled_m_LegacyContacts_Length); i++)
  1590. {
  1591. (marshaled.___m_LegacyContacts_8)[i] = (unmarshaled.get_m_LegacyContacts_8())->GetAtUnchecked(static_cast<il2cpp_array_size_t>(i));
  1592. }
  1593. }
  1594. else
  1595. {
  1596. marshaled.___m_LegacyContacts_8 = NULL;
  1597. }
  1598. }
  1599. IL2CPP_EXTERN_C void Collision2D_t95B5FD331CE95276D3658140844190B485D26564_marshal_com_back(const Collision2D_t95B5FD331CE95276D3658140844190B485D26564_marshaled_com& marshaled, Collision2D_t95B5FD331CE95276D3658140844190B485D26564& unmarshaled)
  1600. {
  1601. static bool s_Il2CppMethodInitialized;
  1602. if (!s_Il2CppMethodInitialized)
  1603. {
  1604. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277_il2cpp_TypeInfo_var);
  1605. s_Il2CppMethodInitialized = true;
  1606. }
  1607. int32_t unmarshaled_m_Collider_temp_0 = 0;
  1608. unmarshaled_m_Collider_temp_0 = marshaled.___m_Collider_0;
  1609. unmarshaled.set_m_Collider_0(unmarshaled_m_Collider_temp_0);
  1610. int32_t unmarshaled_m_OtherCollider_temp_1 = 0;
  1611. unmarshaled_m_OtherCollider_temp_1 = marshaled.___m_OtherCollider_1;
  1612. unmarshaled.set_m_OtherCollider_1(unmarshaled_m_OtherCollider_temp_1);
  1613. int32_t unmarshaled_m_Rigidbody_temp_2 = 0;
  1614. unmarshaled_m_Rigidbody_temp_2 = marshaled.___m_Rigidbody_2;
  1615. unmarshaled.set_m_Rigidbody_2(unmarshaled_m_Rigidbody_temp_2);
  1616. int32_t unmarshaled_m_OtherRigidbody_temp_3 = 0;
  1617. unmarshaled_m_OtherRigidbody_temp_3 = marshaled.___m_OtherRigidbody_3;
  1618. unmarshaled.set_m_OtherRigidbody_3(unmarshaled_m_OtherRigidbody_temp_3);
  1619. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 unmarshaled_m_RelativeVelocity_temp_4;
  1620. memset((&unmarshaled_m_RelativeVelocity_temp_4), 0, sizeof(unmarshaled_m_RelativeVelocity_temp_4));
  1621. unmarshaled_m_RelativeVelocity_temp_4 = marshaled.___m_RelativeVelocity_4;
  1622. unmarshaled.set_m_RelativeVelocity_4(unmarshaled_m_RelativeVelocity_temp_4);
  1623. int32_t unmarshaled_m_Enabled_temp_5 = 0;
  1624. unmarshaled_m_Enabled_temp_5 = marshaled.___m_Enabled_5;
  1625. unmarshaled.set_m_Enabled_5(unmarshaled_m_Enabled_temp_5);
  1626. int32_t unmarshaled_m_ContactCount_temp_6 = 0;
  1627. unmarshaled_m_ContactCount_temp_6 = marshaled.___m_ContactCount_6;
  1628. unmarshaled.set_m_ContactCount_6(unmarshaled_m_ContactCount_temp_6);
  1629. if (marshaled.___m_ReusedContacts_7 != NULL)
  1630. {
  1631. if (unmarshaled.get_m_ReusedContacts_7() == NULL)
  1632. {
  1633. unmarshaled.set_m_ReusedContacts_7(reinterpret_cast<ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277*>((ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277*)SZArrayNew(ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277_il2cpp_TypeInfo_var, 1)));
  1634. }
  1635. il2cpp_array_size_t _arrayLength = (unmarshaled.get_m_ReusedContacts_7())->max_length;
  1636. for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++)
  1637. {
  1638. (unmarshaled.get_m_ReusedContacts_7())->SetAtUnchecked(static_cast<il2cpp_array_size_t>(i), (marshaled.___m_ReusedContacts_7)[i]);
  1639. }
  1640. }
  1641. if (marshaled.___m_LegacyContacts_8 != NULL)
  1642. {
  1643. if (unmarshaled.get_m_LegacyContacts_8() == NULL)
  1644. {
  1645. unmarshaled.set_m_LegacyContacts_8(reinterpret_cast<ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277*>((ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277*)SZArrayNew(ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277_il2cpp_TypeInfo_var, 1)));
  1646. }
  1647. il2cpp_array_size_t _arrayLength = (unmarshaled.get_m_LegacyContacts_8())->max_length;
  1648. for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++)
  1649. {
  1650. (unmarshaled.get_m_LegacyContacts_8())->SetAtUnchecked(static_cast<il2cpp_array_size_t>(i), (marshaled.___m_LegacyContacts_8)[i]);
  1651. }
  1652. }
  1653. }
  1654. // Conversion method for clean up from marshalling of: UnityEngine.Collision2D
  1655. IL2CPP_EXTERN_C void Collision2D_t95B5FD331CE95276D3658140844190B485D26564_marshal_com_cleanup(Collision2D_t95B5FD331CE95276D3658140844190B485D26564_marshaled_com& marshaled)
  1656. {
  1657. if (marshaled.___m_ReusedContacts_7 != NULL)
  1658. {
  1659. il2cpp_codegen_marshal_free(marshaled.___m_ReusedContacts_7);
  1660. marshaled.___m_ReusedContacts_7 = NULL;
  1661. }
  1662. if (marshaled.___m_LegacyContacts_8 != NULL)
  1663. {
  1664. il2cpp_codegen_marshal_free(marshaled.___m_LegacyContacts_8);
  1665. marshaled.___m_LegacyContacts_8 = NULL;
  1666. }
  1667. }
  1668. #ifdef __clang__
  1669. #pragma clang diagnostic pop
  1670. #endif
  1671. #ifdef __clang__
  1672. #pragma clang diagnostic push
  1673. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1674. #pragma clang diagnostic ignored "-Wunused-variable"
  1675. #endif
  1676. // Conversion methods for marshalling of: UnityEngine.ContactFilter2D
  1677. IL2CPP_EXTERN_C void ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB_marshal_pinvoke(const ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB& unmarshaled, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB_marshaled_pinvoke& marshaled)
  1678. {
  1679. marshaled.___useTriggers_0 = static_cast<int32_t>(unmarshaled.get_useTriggers_0());
  1680. marshaled.___useLayerMask_1 = static_cast<int32_t>(unmarshaled.get_useLayerMask_1());
  1681. marshaled.___useDepth_2 = static_cast<int32_t>(unmarshaled.get_useDepth_2());
  1682. marshaled.___useOutsideDepth_3 = static_cast<int32_t>(unmarshaled.get_useOutsideDepth_3());
  1683. marshaled.___useNormalAngle_4 = static_cast<int32_t>(unmarshaled.get_useNormalAngle_4());
  1684. marshaled.___useOutsideNormalAngle_5 = static_cast<int32_t>(unmarshaled.get_useOutsideNormalAngle_5());
  1685. marshaled.___layerMask_6 = unmarshaled.get_layerMask_6();
  1686. marshaled.___minDepth_7 = unmarshaled.get_minDepth_7();
  1687. marshaled.___maxDepth_8 = unmarshaled.get_maxDepth_8();
  1688. marshaled.___minNormalAngle_9 = unmarshaled.get_minNormalAngle_9();
  1689. marshaled.___maxNormalAngle_10 = unmarshaled.get_maxNormalAngle_10();
  1690. }
  1691. IL2CPP_EXTERN_C void ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB_marshal_pinvoke_back(const ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB_marshaled_pinvoke& marshaled, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB& unmarshaled)
  1692. {
  1693. bool unmarshaled_useTriggers_temp_0 = false;
  1694. unmarshaled_useTriggers_temp_0 = static_cast<bool>(marshaled.___useTriggers_0);
  1695. unmarshaled.set_useTriggers_0(unmarshaled_useTriggers_temp_0);
  1696. bool unmarshaled_useLayerMask_temp_1 = false;
  1697. unmarshaled_useLayerMask_temp_1 = static_cast<bool>(marshaled.___useLayerMask_1);
  1698. unmarshaled.set_useLayerMask_1(unmarshaled_useLayerMask_temp_1);
  1699. bool unmarshaled_useDepth_temp_2 = false;
  1700. unmarshaled_useDepth_temp_2 = static_cast<bool>(marshaled.___useDepth_2);
  1701. unmarshaled.set_useDepth_2(unmarshaled_useDepth_temp_2);
  1702. bool unmarshaled_useOutsideDepth_temp_3 = false;
  1703. unmarshaled_useOutsideDepth_temp_3 = static_cast<bool>(marshaled.___useOutsideDepth_3);
  1704. unmarshaled.set_useOutsideDepth_3(unmarshaled_useOutsideDepth_temp_3);
  1705. bool unmarshaled_useNormalAngle_temp_4 = false;
  1706. unmarshaled_useNormalAngle_temp_4 = static_cast<bool>(marshaled.___useNormalAngle_4);
  1707. unmarshaled.set_useNormalAngle_4(unmarshaled_useNormalAngle_temp_4);
  1708. bool unmarshaled_useOutsideNormalAngle_temp_5 = false;
  1709. unmarshaled_useOutsideNormalAngle_temp_5 = static_cast<bool>(marshaled.___useOutsideNormalAngle_5);
  1710. unmarshaled.set_useOutsideNormalAngle_5(unmarshaled_useOutsideNormalAngle_temp_5);
  1711. LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 unmarshaled_layerMask_temp_6;
  1712. memset((&unmarshaled_layerMask_temp_6), 0, sizeof(unmarshaled_layerMask_temp_6));
  1713. unmarshaled_layerMask_temp_6 = marshaled.___layerMask_6;
  1714. unmarshaled.set_layerMask_6(unmarshaled_layerMask_temp_6);
  1715. float unmarshaled_minDepth_temp_7 = 0.0f;
  1716. unmarshaled_minDepth_temp_7 = marshaled.___minDepth_7;
  1717. unmarshaled.set_minDepth_7(unmarshaled_minDepth_temp_7);
  1718. float unmarshaled_maxDepth_temp_8 = 0.0f;
  1719. unmarshaled_maxDepth_temp_8 = marshaled.___maxDepth_8;
  1720. unmarshaled.set_maxDepth_8(unmarshaled_maxDepth_temp_8);
  1721. float unmarshaled_minNormalAngle_temp_9 = 0.0f;
  1722. unmarshaled_minNormalAngle_temp_9 = marshaled.___minNormalAngle_9;
  1723. unmarshaled.set_minNormalAngle_9(unmarshaled_minNormalAngle_temp_9);
  1724. float unmarshaled_maxNormalAngle_temp_10 = 0.0f;
  1725. unmarshaled_maxNormalAngle_temp_10 = marshaled.___maxNormalAngle_10;
  1726. unmarshaled.set_maxNormalAngle_10(unmarshaled_maxNormalAngle_temp_10);
  1727. }
  1728. // Conversion method for clean up from marshalling of: UnityEngine.ContactFilter2D
  1729. IL2CPP_EXTERN_C void ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB_marshal_pinvoke_cleanup(ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB_marshaled_pinvoke& marshaled)
  1730. {
  1731. }
  1732. // Conversion methods for marshalling of: UnityEngine.ContactFilter2D
  1733. IL2CPP_EXTERN_C void ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB_marshal_com(const ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB& unmarshaled, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB_marshaled_com& marshaled)
  1734. {
  1735. marshaled.___useTriggers_0 = static_cast<int32_t>(unmarshaled.get_useTriggers_0());
  1736. marshaled.___useLayerMask_1 = static_cast<int32_t>(unmarshaled.get_useLayerMask_1());
  1737. marshaled.___useDepth_2 = static_cast<int32_t>(unmarshaled.get_useDepth_2());
  1738. marshaled.___useOutsideDepth_3 = static_cast<int32_t>(unmarshaled.get_useOutsideDepth_3());
  1739. marshaled.___useNormalAngle_4 = static_cast<int32_t>(unmarshaled.get_useNormalAngle_4());
  1740. marshaled.___useOutsideNormalAngle_5 = static_cast<int32_t>(unmarshaled.get_useOutsideNormalAngle_5());
  1741. marshaled.___layerMask_6 = unmarshaled.get_layerMask_6();
  1742. marshaled.___minDepth_7 = unmarshaled.get_minDepth_7();
  1743. marshaled.___maxDepth_8 = unmarshaled.get_maxDepth_8();
  1744. marshaled.___minNormalAngle_9 = unmarshaled.get_minNormalAngle_9();
  1745. marshaled.___maxNormalAngle_10 = unmarshaled.get_maxNormalAngle_10();
  1746. }
  1747. IL2CPP_EXTERN_C void ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB_marshal_com_back(const ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB_marshaled_com& marshaled, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB& unmarshaled)
  1748. {
  1749. bool unmarshaled_useTriggers_temp_0 = false;
  1750. unmarshaled_useTriggers_temp_0 = static_cast<bool>(marshaled.___useTriggers_0);
  1751. unmarshaled.set_useTriggers_0(unmarshaled_useTriggers_temp_0);
  1752. bool unmarshaled_useLayerMask_temp_1 = false;
  1753. unmarshaled_useLayerMask_temp_1 = static_cast<bool>(marshaled.___useLayerMask_1);
  1754. unmarshaled.set_useLayerMask_1(unmarshaled_useLayerMask_temp_1);
  1755. bool unmarshaled_useDepth_temp_2 = false;
  1756. unmarshaled_useDepth_temp_2 = static_cast<bool>(marshaled.___useDepth_2);
  1757. unmarshaled.set_useDepth_2(unmarshaled_useDepth_temp_2);
  1758. bool unmarshaled_useOutsideDepth_temp_3 = false;
  1759. unmarshaled_useOutsideDepth_temp_3 = static_cast<bool>(marshaled.___useOutsideDepth_3);
  1760. unmarshaled.set_useOutsideDepth_3(unmarshaled_useOutsideDepth_temp_3);
  1761. bool unmarshaled_useNormalAngle_temp_4 = false;
  1762. unmarshaled_useNormalAngle_temp_4 = static_cast<bool>(marshaled.___useNormalAngle_4);
  1763. unmarshaled.set_useNormalAngle_4(unmarshaled_useNormalAngle_temp_4);
  1764. bool unmarshaled_useOutsideNormalAngle_temp_5 = false;
  1765. unmarshaled_useOutsideNormalAngle_temp_5 = static_cast<bool>(marshaled.___useOutsideNormalAngle_5);
  1766. unmarshaled.set_useOutsideNormalAngle_5(unmarshaled_useOutsideNormalAngle_temp_5);
  1767. LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 unmarshaled_layerMask_temp_6;
  1768. memset((&unmarshaled_layerMask_temp_6), 0, sizeof(unmarshaled_layerMask_temp_6));
  1769. unmarshaled_layerMask_temp_6 = marshaled.___layerMask_6;
  1770. unmarshaled.set_layerMask_6(unmarshaled_layerMask_temp_6);
  1771. float unmarshaled_minDepth_temp_7 = 0.0f;
  1772. unmarshaled_minDepth_temp_7 = marshaled.___minDepth_7;
  1773. unmarshaled.set_minDepth_7(unmarshaled_minDepth_temp_7);
  1774. float unmarshaled_maxDepth_temp_8 = 0.0f;
  1775. unmarshaled_maxDepth_temp_8 = marshaled.___maxDepth_8;
  1776. unmarshaled.set_maxDepth_8(unmarshaled_maxDepth_temp_8);
  1777. float unmarshaled_minNormalAngle_temp_9 = 0.0f;
  1778. unmarshaled_minNormalAngle_temp_9 = marshaled.___minNormalAngle_9;
  1779. unmarshaled.set_minNormalAngle_9(unmarshaled_minNormalAngle_temp_9);
  1780. float unmarshaled_maxNormalAngle_temp_10 = 0.0f;
  1781. unmarshaled_maxNormalAngle_temp_10 = marshaled.___maxNormalAngle_10;
  1782. unmarshaled.set_maxNormalAngle_10(unmarshaled_maxNormalAngle_temp_10);
  1783. }
  1784. // Conversion method for clean up from marshalling of: UnityEngine.ContactFilter2D
  1785. IL2CPP_EXTERN_C void ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB_marshal_com_cleanup(ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB_marshaled_com& marshaled)
  1786. {
  1787. }
  1788. // System.Void UnityEngine.ContactFilter2D::CheckConsistency()
  1789. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_m4B6DAA0197DC017E3B7A8B8F661729431504C5D1 (ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * __this, const RuntimeMethod* method)
  1790. {
  1791. {
  1792. ContactFilter2D_CheckConsistency_Injected_mFF4A5178E9F60CCF59DDE6B6F0013D182294573E((ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *)__this, /*hidden argument*/NULL);
  1793. return;
  1794. }
  1795. }
  1796. IL2CPP_EXTERN_C void ContactFilter2D_CheckConsistency_m4B6DAA0197DC017E3B7A8B8F661729431504C5D1_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  1797. {
  1798. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * _thisAdjusted;
  1799. int32_t _offset = 1;
  1800. _thisAdjusted = reinterpret_cast<ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *>(__this + _offset);
  1801. ContactFilter2D_CheckConsistency_m4B6DAA0197DC017E3B7A8B8F661729431504C5D1(_thisAdjusted, method);
  1802. }
  1803. // System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask)
  1804. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_SetLayerMask_m925C98BC2EEAA78349B3ED3654BC3C362743BBDE (ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * __this, LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 ___layerMask0, const RuntimeMethod* method)
  1805. {
  1806. {
  1807. LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 L_0 = ___layerMask0;
  1808. __this->set_layerMask_6(L_0);
  1809. __this->set_useLayerMask_1((bool)1);
  1810. return;
  1811. }
  1812. }
  1813. IL2CPP_EXTERN_C void ContactFilter2D_SetLayerMask_m925C98BC2EEAA78349B3ED3654BC3C362743BBDE_AdjustorThunk (RuntimeObject * __this, LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 ___layerMask0, const RuntimeMethod* method)
  1814. {
  1815. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * _thisAdjusted;
  1816. int32_t _offset = 1;
  1817. _thisAdjusted = reinterpret_cast<ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *>(__this + _offset);
  1818. ContactFilter2D_SetLayerMask_m925C98BC2EEAA78349B3ED3654BC3C362743BBDE(_thisAdjusted, ___layerMask0, method);
  1819. }
  1820. // System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single)
  1821. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_SetDepth_m63872B3F8BBDB962AF44D064BA328599C74D840F (ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * __this, float ___minDepth0, float ___maxDepth1, const RuntimeMethod* method)
  1822. {
  1823. {
  1824. float L_0 = ___minDepth0;
  1825. __this->set_minDepth_7(L_0);
  1826. float L_1 = ___maxDepth1;
  1827. __this->set_maxDepth_8(L_1);
  1828. __this->set_useDepth_2((bool)1);
  1829. ContactFilter2D_CheckConsistency_m4B6DAA0197DC017E3B7A8B8F661729431504C5D1((ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *)__this, /*hidden argument*/NULL);
  1830. return;
  1831. }
  1832. }
  1833. IL2CPP_EXTERN_C void ContactFilter2D_SetDepth_m63872B3F8BBDB962AF44D064BA328599C74D840F_AdjustorThunk (RuntimeObject * __this, float ___minDepth0, float ___maxDepth1, const RuntimeMethod* method)
  1834. {
  1835. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * _thisAdjusted;
  1836. int32_t _offset = 1;
  1837. _thisAdjusted = reinterpret_cast<ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *>(__this + _offset);
  1838. ContactFilter2D_SetDepth_m63872B3F8BBDB962AF44D064BA328599C74D840F(_thisAdjusted, ___minDepth0, ___maxDepth1, method);
  1839. }
  1840. // UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single)
  1841. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ContactFilter2D_CreateLegacyFilter_mA293F293D35236A5564D57574012590BD6DF385A (int32_t ___layerMask0, float ___minDepth1, float ___maxDepth2, const RuntimeMethod* method)
  1842. {
  1843. static bool s_Il2CppMethodInitialized;
  1844. if (!s_Il2CppMethodInitialized)
  1845. {
  1846. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  1847. s_Il2CppMethodInitialized = true;
  1848. }
  1849. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB V_0;
  1850. memset((&V_0), 0, sizeof(V_0));
  1851. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB V_1;
  1852. memset((&V_1), 0, sizeof(V_1));
  1853. {
  1854. il2cpp_codegen_initobj((&V_0), sizeof(ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ));
  1855. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  1856. bool L_0;
  1857. L_0 = Physics2D_get_queriesHitTriggers_mA735707551D682297446435DFC7963E97F562E44(/*hidden argument*/NULL);
  1858. (&V_0)->set_useTriggers_0(L_0);
  1859. int32_t L_1 = ___layerMask0;
  1860. LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 L_2;
  1861. L_2 = LayerMask_op_Implicit_mC7EE32122D2A4786D3C00B93E41604B71BF1397C(L_1, /*hidden argument*/NULL);
  1862. ContactFilter2D_SetLayerMask_m925C98BC2EEAA78349B3ED3654BC3C362743BBDE((ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *)(&V_0), L_2, /*hidden argument*/NULL);
  1863. float L_3 = ___minDepth1;
  1864. float L_4 = ___maxDepth2;
  1865. ContactFilter2D_SetDepth_m63872B3F8BBDB962AF44D064BA328599C74D840F((ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *)(&V_0), L_3, L_4, /*hidden argument*/NULL);
  1866. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_5 = V_0;
  1867. V_1 = L_5;
  1868. goto IL_0031;
  1869. }
  1870. IL_0031:
  1871. {
  1872. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_6 = V_1;
  1873. return L_6;
  1874. }
  1875. }
  1876. // System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
  1877. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_Injected_mFF4A5178E9F60CCF59DDE6B6F0013D182294573E (ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * ____unity_self0, const RuntimeMethod* method)
  1878. {
  1879. typedef void (*ContactFilter2D_CheckConsistency_Injected_mFF4A5178E9F60CCF59DDE6B6F0013D182294573E_ftn) (ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *);
  1880. static ContactFilter2D_CheckConsistency_Injected_mFF4A5178E9F60CCF59DDE6B6F0013D182294573E_ftn _il2cpp_icall_func;
  1881. if (!_il2cpp_icall_func)
  1882. _il2cpp_icall_func = (ContactFilter2D_CheckConsistency_Injected_mFF4A5178E9F60CCF59DDE6B6F0013D182294573E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)");
  1883. _il2cpp_icall_func(____unity_self0);
  1884. }
  1885. #ifdef __clang__
  1886. #pragma clang diagnostic pop
  1887. #endif
  1888. #ifdef __clang__
  1889. #pragma clang diagnostic push
  1890. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1891. #pragma clang diagnostic ignored "-Wunused-variable"
  1892. #endif
  1893. #ifdef __clang__
  1894. #pragma clang diagnostic pop
  1895. #endif
  1896. #ifdef __clang__
  1897. #pragma clang diagnostic push
  1898. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1899. #pragma clang diagnostic ignored "-Wunused-variable"
  1900. #endif
  1901. #ifdef __clang__
  1902. #pragma clang diagnostic pop
  1903. #endif
  1904. #ifdef __clang__
  1905. #pragma clang diagnostic push
  1906. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1907. #pragma clang diagnostic ignored "-Wunused-variable"
  1908. #endif
  1909. // UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene()
  1910. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83 (const RuntimeMethod* method)
  1911. {
  1912. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 V_0;
  1913. memset((&V_0), 0, sizeof(V_0));
  1914. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 V_1;
  1915. memset((&V_1), 0, sizeof(V_1));
  1916. {
  1917. il2cpp_codegen_initobj((&V_0), sizeof(PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ));
  1918. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0 = V_0;
  1919. V_1 = L_0;
  1920. goto IL_000d;
  1921. }
  1922. IL_000d:
  1923. {
  1924. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_1 = V_1;
  1925. return L_1;
  1926. }
  1927. }
  1928. // System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
  1929. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics2D_get_queriesHitTriggers_mA735707551D682297446435DFC7963E97F562E44 (const RuntimeMethod* method)
  1930. {
  1931. typedef bool (*Physics2D_get_queriesHitTriggers_mA735707551D682297446435DFC7963E97F562E44_ftn) ();
  1932. static Physics2D_get_queriesHitTriggers_mA735707551D682297446435DFC7963E97F562E44_ftn _il2cpp_icall_func;
  1933. if (!_il2cpp_icall_func)
  1934. _il2cpp_icall_func = (Physics2D_get_queriesHitTriggers_mA735707551D682297446435DFC7963E97F562E44_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::get_queriesHitTriggers()");
  1935. bool icallRetVal = _il2cpp_icall_func();
  1936. return icallRetVal;
  1937. }
  1938. // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2)
  1939. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 Physics2D_Raycast_m9DF2A5F7852F9C736CA4F1BABA52DC0AB24ED983 (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, const RuntimeMethod* method)
  1940. {
  1941. static bool s_Il2CppMethodInitialized;
  1942. if (!s_Il2CppMethodInitialized)
  1943. {
  1944. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  1945. s_Il2CppMethodInitialized = true;
  1946. }
  1947. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 V_0;
  1948. memset((&V_0), 0, sizeof(V_0));
  1949. RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 V_1;
  1950. memset((&V_1), 0, sizeof(V_1));
  1951. {
  1952. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  1953. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0;
  1954. L_0 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL);
  1955. V_0 = L_0;
  1956. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_1 = ___origin0;
  1957. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_2 = ___direction1;
  1958. RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 L_3;
  1959. L_3 = PhysicsScene2D_Raycast_m22F55CAAA1B34A02757A5C6E2B573F6464B32723((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&V_0), L_1, L_2, (std::numeric_limits<float>::infinity()), ((int32_t)-5), /*hidden argument*/NULL);
  1960. V_1 = L_3;
  1961. goto IL_001a;
  1962. }
  1963. IL_001a:
  1964. {
  1965. RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 L_4 = V_1;
  1966. return L_4;
  1967. }
  1968. }
  1969. // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)
  1970. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 Physics2D_Raycast_m684AD52FAD1E3BF5AE53F8E48AF92202114053C2 (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, const RuntimeMethod* method)
  1971. {
  1972. static bool s_Il2CppMethodInitialized;
  1973. if (!s_Il2CppMethodInitialized)
  1974. {
  1975. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  1976. s_Il2CppMethodInitialized = true;
  1977. }
  1978. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 V_0;
  1979. memset((&V_0), 0, sizeof(V_0));
  1980. RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 V_1;
  1981. memset((&V_1), 0, sizeof(V_1));
  1982. {
  1983. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  1984. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0;
  1985. L_0 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL);
  1986. V_0 = L_0;
  1987. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_1 = ___origin0;
  1988. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_2 = ___direction1;
  1989. float L_3 = ___distance2;
  1990. RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 L_4;
  1991. L_4 = PhysicsScene2D_Raycast_m22F55CAAA1B34A02757A5C6E2B573F6464B32723((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), /*hidden argument*/NULL);
  1992. V_1 = L_4;
  1993. goto IL_0016;
  1994. }
  1995. IL_0016:
  1996. {
  1997. RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 L_5 = V_1;
  1998. return L_5;
  1999. }
  2000. }
  2001. // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
  2002. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 Physics2D_Raycast_mE1F849D695803D7409790B7C736D00FD9724F65A (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, int32_t ___layerMask3, const RuntimeMethod* method)
  2003. {
  2004. static bool s_Il2CppMethodInitialized;
  2005. if (!s_Il2CppMethodInitialized)
  2006. {
  2007. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2008. s_Il2CppMethodInitialized = true;
  2009. }
  2010. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB V_0;
  2011. memset((&V_0), 0, sizeof(V_0));
  2012. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 V_1;
  2013. memset((&V_1), 0, sizeof(V_1));
  2014. RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 V_2;
  2015. memset((&V_2), 0, sizeof(V_2));
  2016. {
  2017. int32_t L_0 = ___layerMask3;
  2018. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_1;
  2019. L_1 = ContactFilter2D_CreateLegacyFilter_mA293F293D35236A5564D57574012590BD6DF385A(L_0, (-std::numeric_limits<float>::infinity()), (std::numeric_limits<float>::infinity()), /*hidden argument*/NULL);
  2020. V_0 = L_1;
  2021. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2022. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_2;
  2023. L_2 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL);
  2024. V_1 = L_2;
  2025. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_3 = ___origin0;
  2026. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_4 = ___direction1;
  2027. float L_5 = ___distance2;
  2028. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_6 = V_0;
  2029. RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 L_7;
  2030. L_7 = PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&V_1), L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
  2031. V_2 = L_7;
  2032. goto IL_0026;
  2033. }
  2034. IL_0026:
  2035. {
  2036. RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 L_8 = V_2;
  2037. return L_8;
  2038. }
  2039. }
  2040. // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single)
  2041. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 Physics2D_Raycast_mCA2AD72EC8244B2208955E072BD0B619F9376143 (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, int32_t ___layerMask3, float ___minDepth4, const RuntimeMethod* method)
  2042. {
  2043. static bool s_Il2CppMethodInitialized;
  2044. if (!s_Il2CppMethodInitialized)
  2045. {
  2046. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2047. s_Il2CppMethodInitialized = true;
  2048. }
  2049. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB V_0;
  2050. memset((&V_0), 0, sizeof(V_0));
  2051. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 V_1;
  2052. memset((&V_1), 0, sizeof(V_1));
  2053. RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 V_2;
  2054. memset((&V_2), 0, sizeof(V_2));
  2055. {
  2056. int32_t L_0 = ___layerMask3;
  2057. float L_1 = ___minDepth4;
  2058. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_2;
  2059. L_2 = ContactFilter2D_CreateLegacyFilter_mA293F293D35236A5564D57574012590BD6DF385A(L_0, L_1, (std::numeric_limits<float>::infinity()), /*hidden argument*/NULL);
  2060. V_0 = L_2;
  2061. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2062. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_3;
  2063. L_3 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL);
  2064. V_1 = L_3;
  2065. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_4 = ___origin0;
  2066. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_5 = ___direction1;
  2067. float L_6 = ___distance2;
  2068. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_7 = V_0;
  2069. RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 L_8;
  2070. L_8 = PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&V_1), L_4, L_5, L_6, L_7, /*hidden argument*/NULL);
  2071. V_2 = L_8;
  2072. goto IL_0023;
  2073. }
  2074. IL_0023:
  2075. {
  2076. RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 L_9 = V_2;
  2077. return L_9;
  2078. }
  2079. }
  2080. // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
  2081. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 Physics2D_Raycast_mF01414D1A1EF5BA1B012AB14583518BAD0A65CB0 (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, int32_t ___layerMask3, float ___minDepth4, float ___maxDepth5, const RuntimeMethod* method)
  2082. {
  2083. static bool s_Il2CppMethodInitialized;
  2084. if (!s_Il2CppMethodInitialized)
  2085. {
  2086. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2087. s_Il2CppMethodInitialized = true;
  2088. }
  2089. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB V_0;
  2090. memset((&V_0), 0, sizeof(V_0));
  2091. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 V_1;
  2092. memset((&V_1), 0, sizeof(V_1));
  2093. RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 V_2;
  2094. memset((&V_2), 0, sizeof(V_2));
  2095. {
  2096. int32_t L_0 = ___layerMask3;
  2097. float L_1 = ___minDepth4;
  2098. float L_2 = ___maxDepth5;
  2099. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_3;
  2100. L_3 = ContactFilter2D_CreateLegacyFilter_mA293F293D35236A5564D57574012590BD6DF385A(L_0, L_1, L_2, /*hidden argument*/NULL);
  2101. V_0 = L_3;
  2102. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2103. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_4;
  2104. L_4 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL);
  2105. V_1 = L_4;
  2106. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_5 = ___origin0;
  2107. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_6 = ___direction1;
  2108. float L_7 = ___distance2;
  2109. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_8 = V_0;
  2110. RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 L_9;
  2111. L_9 = PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&V_1), L_5, L_6, L_7, L_8, /*hidden argument*/NULL);
  2112. V_2 = L_9;
  2113. goto IL_0020;
  2114. }
  2115. IL_0020:
  2116. {
  2117. RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 L_10 = V_2;
  2118. return L_10;
  2119. }
  2120. }
  2121. // System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
  2122. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_Raycast_mEB1CCF6AF3D9FC18576F70C95E2FD82C8CF840A4 (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter2, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results3, const RuntimeMethod* method)
  2123. {
  2124. static bool s_Il2CppMethodInitialized;
  2125. if (!s_Il2CppMethodInitialized)
  2126. {
  2127. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2128. s_Il2CppMethodInitialized = true;
  2129. }
  2130. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 V_0;
  2131. memset((&V_0), 0, sizeof(V_0));
  2132. int32_t V_1 = 0;
  2133. {
  2134. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2135. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0;
  2136. L_0 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL);
  2137. V_0 = L_0;
  2138. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_1 = ___origin0;
  2139. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_2 = ___direction1;
  2140. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_3 = ___contactFilter2;
  2141. RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_4 = ___results3;
  2142. int32_t L_5;
  2143. L_5 = PhysicsScene2D_Raycast_m3B011D4A6CA691739178E253665799A7AD0CB423((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&V_0), L_1, L_2, (std::numeric_limits<float>::infinity()), L_3, L_4, /*hidden argument*/NULL);
  2144. V_1 = L_5;
  2145. goto IL_001a;
  2146. }
  2147. IL_001a:
  2148. {
  2149. int32_t L_6 = V_1;
  2150. return L_6;
  2151. }
  2152. }
  2153. // System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single)
  2154. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_Raycast_m007A72E26CA79C348434B46F9D04DD915CE6CE67 (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter2, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results3, float ___distance4, const RuntimeMethod* method)
  2155. {
  2156. static bool s_Il2CppMethodInitialized;
  2157. if (!s_Il2CppMethodInitialized)
  2158. {
  2159. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2160. s_Il2CppMethodInitialized = true;
  2161. }
  2162. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 V_0;
  2163. memset((&V_0), 0, sizeof(V_0));
  2164. int32_t V_1 = 0;
  2165. {
  2166. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2167. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0;
  2168. L_0 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL);
  2169. V_0 = L_0;
  2170. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_1 = ___origin0;
  2171. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_2 = ___direction1;
  2172. float L_3 = ___distance4;
  2173. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_4 = ___contactFilter2;
  2174. RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_5 = ___results3;
  2175. int32_t L_6;
  2176. L_6 = PhysicsScene2D_Raycast_m3B011D4A6CA691739178E253665799A7AD0CB423((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  2177. V_1 = L_6;
  2178. goto IL_0017;
  2179. }
  2180. IL_0017:
  2181. {
  2182. int32_t L_7 = V_1;
  2183. return L_7;
  2184. }
  2185. }
  2186. // System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>,System.Single)
  2187. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_Raycast_m2A909F3065F530329891F5B8D1B80202300786AA (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter2, List_1_t3926283FA9AE49778D95220056CEBFB01D034379 * ___results3, float ___distance4, const RuntimeMethod* method)
  2188. {
  2189. static bool s_Il2CppMethodInitialized;
  2190. if (!s_Il2CppMethodInitialized)
  2191. {
  2192. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2193. s_Il2CppMethodInitialized = true;
  2194. }
  2195. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 V_0;
  2196. memset((&V_0), 0, sizeof(V_0));
  2197. int32_t V_1 = 0;
  2198. {
  2199. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2200. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0;
  2201. L_0 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL);
  2202. V_0 = L_0;
  2203. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_1 = ___origin0;
  2204. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_2 = ___direction1;
  2205. float L_3 = ___distance4;
  2206. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_4 = ___contactFilter2;
  2207. List_1_t3926283FA9AE49778D95220056CEBFB01D034379 * L_5 = ___results3;
  2208. int32_t L_6;
  2209. L_6 = PhysicsScene2D_Raycast_m6FB2BBC4E3BE53114D7F6EFA975F5AF703ADCDC0((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  2210. V_1 = L_6;
  2211. goto IL_0017;
  2212. }
  2213. IL_0017:
  2214. {
  2215. int32_t L_7 = V_1;
  2216. return L_7;
  2217. }
  2218. }
  2219. // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray)
  2220. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* Physics2D_GetRayIntersectionAll_m233595BB5435D09B5F38773D14C01C9A3BD8C04D (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, const RuntimeMethod* method)
  2221. {
  2222. static bool s_Il2CppMethodInitialized;
  2223. if (!s_Il2CppMethodInitialized)
  2224. {
  2225. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2226. s_Il2CppMethodInitialized = true;
  2227. }
  2228. RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* V_0 = NULL;
  2229. {
  2230. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2231. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0;
  2232. L_0 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL);
  2233. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2234. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2235. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  2236. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2237. RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_3;
  2238. L_3 = Physics2D_GetRayIntersectionAll_Internal_mA2BD81667462FF3C9E67A7E0445CC874009CF337(L_0, L_1, L_2, (std::numeric_limits<float>::infinity()), ((int32_t)-5), /*hidden argument*/NULL);
  2239. V_0 = L_3;
  2240. goto IL_0023;
  2241. }
  2242. IL_0023:
  2243. {
  2244. RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_4 = V_0;
  2245. return L_4;
  2246. }
  2247. }
  2248. // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single)
  2249. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* Physics2D_GetRayIntersectionAll_m496B28AE025E60DE4DA540159C10AEBFE6B1A28A (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___distance1, const RuntimeMethod* method)
  2250. {
  2251. static bool s_Il2CppMethodInitialized;
  2252. if (!s_Il2CppMethodInitialized)
  2253. {
  2254. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2255. s_Il2CppMethodInitialized = true;
  2256. }
  2257. RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* V_0 = NULL;
  2258. {
  2259. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2260. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0;
  2261. L_0 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL);
  2262. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2263. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2264. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  2265. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2266. float L_3 = ___distance1;
  2267. RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_4;
  2268. L_4 = Physics2D_GetRayIntersectionAll_Internal_mA2BD81667462FF3C9E67A7E0445CC874009CF337(L_0, L_1, L_2, L_3, ((int32_t)-5), /*hidden argument*/NULL);
  2269. V_0 = L_4;
  2270. goto IL_001f;
  2271. }
  2272. IL_001f:
  2273. {
  2274. RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_5 = V_0;
  2275. return L_5;
  2276. }
  2277. }
  2278. // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single,System.Int32)
  2279. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* Physics2D_GetRayIntersectionAll_m71FB456B2AA9C909119CF5399AD8F4CB6EDED7F2 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___distance1, int32_t ___layerMask2, const RuntimeMethod* method)
  2280. {
  2281. static bool s_Il2CppMethodInitialized;
  2282. if (!s_Il2CppMethodInitialized)
  2283. {
  2284. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2285. s_Il2CppMethodInitialized = true;
  2286. }
  2287. RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* V_0 = NULL;
  2288. {
  2289. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2290. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0;
  2291. L_0 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL);
  2292. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2293. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2294. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  2295. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2296. float L_3 = ___distance1;
  2297. int32_t L_4 = ___layerMask2;
  2298. RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_5;
  2299. L_5 = Physics2D_GetRayIntersectionAll_Internal_mA2BD81667462FF3C9E67A7E0445CC874009CF337(L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  2300. V_0 = L_5;
  2301. goto IL_001e;
  2302. }
  2303. IL_001e:
  2304. {
  2305. RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_6 = V_0;
  2306. return L_6;
  2307. }
  2308. }
  2309. // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
  2310. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* Physics2D_GetRayIntersectionAll_Internal_mA2BD81667462FF3C9E67A7E0445CC874009CF337 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction2, float ___distance3, int32_t ___layerMask4, const RuntimeMethod* method)
  2311. {
  2312. static bool s_Il2CppMethodInitialized;
  2313. if (!s_Il2CppMethodInitialized)
  2314. {
  2315. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2316. s_Il2CppMethodInitialized = true;
  2317. }
  2318. {
  2319. float L_0 = ___distance3;
  2320. int32_t L_1 = ___layerMask4;
  2321. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2322. RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_2;
  2323. L_2 = Physics2D_GetRayIntersectionAll_Internal_Injected_m87038811DE210AFEEAD218D82268AF482BBD24C7((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&___physicsScene0), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___origin1), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction2), L_0, L_1, /*hidden argument*/NULL);
  2324. return L_2;
  2325. }
  2326. }
  2327. // System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[])
  2328. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_GetRayIntersectionNonAlloc_m5E63F05DC3EE41BEE3B869614CEE27DA4A0340F4 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results1, const RuntimeMethod* method)
  2329. {
  2330. static bool s_Il2CppMethodInitialized;
  2331. if (!s_Il2CppMethodInitialized)
  2332. {
  2333. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2334. s_Il2CppMethodInitialized = true;
  2335. }
  2336. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 V_0;
  2337. memset((&V_0), 0, sizeof(V_0));
  2338. int32_t V_1 = 0;
  2339. {
  2340. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2341. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0;
  2342. L_0 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL);
  2343. V_0 = L_0;
  2344. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_1 = ___ray0;
  2345. RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_2 = ___results1;
  2346. int32_t L_3;
  2347. L_3 = PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&V_0), L_1, (std::numeric_limits<float>::infinity()), L_2, ((int32_t)-5), /*hidden argument*/NULL);
  2348. V_1 = L_3;
  2349. goto IL_001a;
  2350. }
  2351. IL_001a:
  2352. {
  2353. int32_t L_4 = V_1;
  2354. return L_4;
  2355. }
  2356. }
  2357. // System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single)
  2358. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_GetRayIntersectionNonAlloc_m866F0C065F53C6CDD6BDD8EEB9CE1EB213763548 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results1, float ___distance2, const RuntimeMethod* method)
  2359. {
  2360. static bool s_Il2CppMethodInitialized;
  2361. if (!s_Il2CppMethodInitialized)
  2362. {
  2363. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2364. s_Il2CppMethodInitialized = true;
  2365. }
  2366. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 V_0;
  2367. memset((&V_0), 0, sizeof(V_0));
  2368. int32_t V_1 = 0;
  2369. {
  2370. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2371. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0;
  2372. L_0 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL);
  2373. V_0 = L_0;
  2374. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_1 = ___ray0;
  2375. float L_2 = ___distance2;
  2376. RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_3 = ___results1;
  2377. int32_t L_4;
  2378. L_4 = PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), /*hidden argument*/NULL);
  2379. V_1 = L_4;
  2380. goto IL_0016;
  2381. }
  2382. IL_0016:
  2383. {
  2384. int32_t L_5 = V_1;
  2385. return L_5;
  2386. }
  2387. }
  2388. // System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single,System.Int32)
  2389. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_GetRayIntersectionNonAlloc_m8EED1B31A7E557C3D7B6C67D2D3AD77A8BA31B5F (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results1, float ___distance2, int32_t ___layerMask3, const RuntimeMethod* method)
  2390. {
  2391. static bool s_Il2CppMethodInitialized;
  2392. if (!s_Il2CppMethodInitialized)
  2393. {
  2394. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2395. s_Il2CppMethodInitialized = true;
  2396. }
  2397. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 V_0;
  2398. memset((&V_0), 0, sizeof(V_0));
  2399. int32_t V_1 = 0;
  2400. {
  2401. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2402. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0;
  2403. L_0 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL);
  2404. V_0 = L_0;
  2405. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_1 = ___ray0;
  2406. float L_2 = ___distance2;
  2407. RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_3 = ___results1;
  2408. int32_t L_4 = ___layerMask3;
  2409. int32_t L_5;
  2410. L_5 = PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&V_0), L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  2411. V_1 = L_5;
  2412. goto IL_0015;
  2413. }
  2414. IL_0015:
  2415. {
  2416. int32_t L_6 = V_1;
  2417. return L_6;
  2418. }
  2419. }
  2420. // UnityEngine.Collider2D UnityEngine.Physics2D::OverlapCircle(UnityEngine.Vector2,System.Single,System.Int32)
  2421. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * Physics2D_OverlapCircle_mA13E0B8B40964C93CD1E8BB9B4FE32B19B52BC07 (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___point0, float ___radius1, int32_t ___layerMask2, const RuntimeMethod* method)
  2422. {
  2423. static bool s_Il2CppMethodInitialized;
  2424. if (!s_Il2CppMethodInitialized)
  2425. {
  2426. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2427. s_Il2CppMethodInitialized = true;
  2428. }
  2429. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB V_0;
  2430. memset((&V_0), 0, sizeof(V_0));
  2431. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 V_1;
  2432. memset((&V_1), 0, sizeof(V_1));
  2433. Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * V_2 = NULL;
  2434. {
  2435. int32_t L_0 = ___layerMask2;
  2436. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_1;
  2437. L_1 = ContactFilter2D_CreateLegacyFilter_mA293F293D35236A5564D57574012590BD6DF385A(L_0, (-std::numeric_limits<float>::infinity()), (std::numeric_limits<float>::infinity()), /*hidden argument*/NULL);
  2438. V_0 = L_1;
  2439. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2440. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_2;
  2441. L_2 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL);
  2442. V_1 = L_2;
  2443. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_3 = ___point0;
  2444. float L_4 = ___radius1;
  2445. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_5 = V_0;
  2446. Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * L_6;
  2447. L_6 = PhysicsScene2D_OverlapCircle_mEA7BE62E482D8F352D5C17738A1AF9776FC40F6B((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&V_1), L_3, L_4, L_5, /*hidden argument*/NULL);
  2448. V_2 = L_6;
  2449. goto IL_0025;
  2450. }
  2451. IL_0025:
  2452. {
  2453. Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * L_7 = V_2;
  2454. return L_7;
  2455. }
  2456. }
  2457. // UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll(UnityEngine.Vector2,System.Single,System.Int32)
  2458. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2DU5BU5D_t00DF4453C28C5F1D2EE97FAE6CF865E53DE189D1* Physics2D_OverlapCircleAll_m1D3E8E59627D524F35EF6C67940DD1121CEE6E7C (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___point0, float ___radius1, int32_t ___layerMask2, const RuntimeMethod* method)
  2459. {
  2460. static bool s_Il2CppMethodInitialized;
  2461. if (!s_Il2CppMethodInitialized)
  2462. {
  2463. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2464. s_Il2CppMethodInitialized = true;
  2465. }
  2466. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB V_0;
  2467. memset((&V_0), 0, sizeof(V_0));
  2468. Collider2DU5BU5D_t00DF4453C28C5F1D2EE97FAE6CF865E53DE189D1* V_1 = NULL;
  2469. {
  2470. int32_t L_0 = ___layerMask2;
  2471. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_1;
  2472. L_1 = ContactFilter2D_CreateLegacyFilter_mA293F293D35236A5564D57574012590BD6DF385A(L_0, (-std::numeric_limits<float>::infinity()), (std::numeric_limits<float>::infinity()), /*hidden argument*/NULL);
  2473. V_0 = L_1;
  2474. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2475. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_2;
  2476. L_2 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL);
  2477. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_3 = ___point0;
  2478. float L_4 = ___radius1;
  2479. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_5 = V_0;
  2480. Collider2DU5BU5D_t00DF4453C28C5F1D2EE97FAE6CF865E53DE189D1* L_6;
  2481. L_6 = Physics2D_OverlapCircleAll_Internal_m5E0B68FBDC36985268B1A0D0ED3B6EC102C1BA89(L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  2482. V_1 = L_6;
  2483. goto IL_0022;
  2484. }
  2485. IL_0022:
  2486. {
  2487. Collider2DU5BU5D_t00DF4453C28C5F1D2EE97FAE6CF865E53DE189D1* L_7 = V_1;
  2488. return L_7;
  2489. }
  2490. }
  2491. // UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
  2492. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2DU5BU5D_t00DF4453C28C5F1D2EE97FAE6CF865E53DE189D1* Physics2D_OverlapCircleAll_Internal_m5E0B68FBDC36985268B1A0D0ED3B6EC102C1BA89 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___point1, float ___radius2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter3, const RuntimeMethod* method)
  2493. {
  2494. static bool s_Il2CppMethodInitialized;
  2495. if (!s_Il2CppMethodInitialized)
  2496. {
  2497. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2498. s_Il2CppMethodInitialized = true;
  2499. }
  2500. {
  2501. float L_0 = ___radius2;
  2502. IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2503. Collider2DU5BU5D_t00DF4453C28C5F1D2EE97FAE6CF865E53DE189D1* L_1;
  2504. L_1 = Physics2D_OverlapCircleAll_Internal_Injected_mA8F3E6FC493512102940D0B04FFA037315CBA224((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&___physicsScene0), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *)(&___point1), L_0, (ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *)(&___contactFilter3), /*hidden argument*/NULL);
  2505. return L_1;
  2506. }
  2507. }
  2508. // System.Void UnityEngine.Physics2D::.cctor()
  2509. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics2D__cctor_m2C742CE7156A78480229016DEEF403B45E4DAFEE (const RuntimeMethod* method)
  2510. {
  2511. static bool s_Il2CppMethodInitialized;
  2512. if (!s_Il2CppMethodInitialized)
  2513. {
  2514. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1__ctor_m42BFD7A7FC288F4627CD724F28FF73E9BC0FE7AB_RuntimeMethod_var);
  2515. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1_il2cpp_TypeInfo_var);
  2516. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var);
  2517. s_Il2CppMethodInitialized = true;
  2518. }
  2519. {
  2520. List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1 * L_0 = (List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1 *)il2cpp_codegen_object_new(List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1_il2cpp_TypeInfo_var);
  2521. List_1__ctor_m42BFD7A7FC288F4627CD724F28FF73E9BC0FE7AB(L_0, /*hidden argument*/List_1__ctor_m42BFD7A7FC288F4627CD724F28FF73E9BC0FE7AB_RuntimeMethod_var);
  2522. ((Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_StaticFields*)il2cpp_codegen_static_fields_for(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var))->set_m_LastDisabledRigidbody2D_0(L_0);
  2523. return;
  2524. }
  2525. }
  2526. // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
  2527. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* Physics2D_GetRayIntersectionAll_Internal_Injected_m87038811DE210AFEEAD218D82268AF482BBD24C7 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___origin1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___direction2, float ___distance3, int32_t ___layerMask4, const RuntimeMethod* method)
  2528. {
  2529. typedef RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* (*Physics2D_GetRayIntersectionAll_Internal_Injected_m87038811DE210AFEEAD218D82268AF482BBD24C7_ftn) (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, float, int32_t);
  2530. static Physics2D_GetRayIntersectionAll_Internal_Injected_m87038811DE210AFEEAD218D82268AF482BBD24C7_ftn _il2cpp_icall_func;
  2531. if (!_il2cpp_icall_func)
  2532. _il2cpp_icall_func = (Physics2D_GetRayIntersectionAll_Internal_Injected_m87038811DE210AFEEAD218D82268AF482BBD24C7_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)");
  2533. RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* icallRetVal = _il2cpp_icall_func(___physicsScene0, ___origin1, ___direction2, ___distance3, ___layerMask4);
  2534. return icallRetVal;
  2535. }
  2536. // UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
  2537. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2DU5BU5D_t00DF4453C28C5F1D2EE97FAE6CF865E53DE189D1* Physics2D_OverlapCircleAll_Internal_Injected_mA8F3E6FC493512102940D0B04FFA037315CBA224 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___point1, float ___radius2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * ___contactFilter3, const RuntimeMethod* method)
  2538. {
  2539. typedef Collider2DU5BU5D_t00DF4453C28C5F1D2EE97FAE6CF865E53DE189D1* (*Physics2D_OverlapCircleAll_Internal_Injected_mA8F3E6FC493512102940D0B04FFA037315CBA224_ftn) (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *, float, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *);
  2540. static Physics2D_OverlapCircleAll_Internal_Injected_mA8F3E6FC493512102940D0B04FFA037315CBA224_ftn _il2cpp_icall_func;
  2541. if (!_il2cpp_icall_func)
  2542. _il2cpp_icall_func = (Physics2D_OverlapCircleAll_Internal_Injected_mA8F3E6FC493512102940D0B04FFA037315CBA224_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)");
  2543. Collider2DU5BU5D_t00DF4453C28C5F1D2EE97FAE6CF865E53DE189D1* icallRetVal = _il2cpp_icall_func(___physicsScene0, ___point1, ___radius2, ___contactFilter3);
  2544. return icallRetVal;
  2545. }
  2546. #ifdef __clang__
  2547. #pragma clang diagnostic pop
  2548. #endif
  2549. #ifdef __clang__
  2550. #pragma clang diagnostic push
  2551. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2552. #pragma clang diagnostic ignored "-Wunused-variable"
  2553. #endif
  2554. // System.String UnityEngine.PhysicsScene2D::ToString()
  2555. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene2D_ToString_mDA6F499BD218AA31A450D918BB6C1890A9CE1109 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, const RuntimeMethod* method)
  2556. {
  2557. static bool s_Il2CppMethodInitialized;
  2558. if (!s_Il2CppMethodInitialized)
  2559. {
  2560. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var);
  2561. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE_il2cpp_TypeInfo_var);
  2562. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC);
  2563. s_Il2CppMethodInitialized = true;
  2564. }
  2565. String_t* V_0 = NULL;
  2566. {
  2567. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* L_0 = (ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE*)(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE*)SZArrayNew(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE_il2cpp_TypeInfo_var, (uint32_t)1);
  2568. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* L_1 = L_0;
  2569. int32_t L_2 = __this->get_m_Handle_0();
  2570. int32_t L_3 = L_2;
  2571. RuntimeObject * L_4 = Box(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var, &L_3);
  2572. NullCheck(L_1);
  2573. ArrayElementTypeCheck (L_1, L_4);
  2574. (L_1)->SetAt(static_cast<il2cpp_array_size_t>(0), (RuntimeObject *)L_4);
  2575. String_t* L_5;
  2576. L_5 = UnityString_Format_m7A07C068ED408DD06F634070770FB55F13AA4EC9(_stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC, L_1, /*hidden argument*/NULL);
  2577. V_0 = L_5;
  2578. goto IL_0022;
  2579. }
  2580. IL_0022:
  2581. {
  2582. String_t* L_6 = V_0;
  2583. return L_6;
  2584. }
  2585. }
  2586. IL2CPP_EXTERN_C String_t* PhysicsScene2D_ToString_mDA6F499BD218AA31A450D918BB6C1890A9CE1109_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2587. {
  2588. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * _thisAdjusted;
  2589. int32_t _offset = 1;
  2590. _thisAdjusted = reinterpret_cast<PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *>(__this + _offset);
  2591. String_t* _returnValue;
  2592. _returnValue = PhysicsScene2D_ToString_mDA6F499BD218AA31A450D918BB6C1890A9CE1109(_thisAdjusted, method);
  2593. return _returnValue;
  2594. }
  2595. // System.Int32 UnityEngine.PhysicsScene2D::GetHashCode()
  2596. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetHashCode_m4B5D8DCBA0AD6E5767C4D7A6AD6BC789EB19C8F5 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, const RuntimeMethod* method)
  2597. {
  2598. int32_t V_0 = 0;
  2599. {
  2600. int32_t L_0 = __this->get_m_Handle_0();
  2601. V_0 = L_0;
  2602. goto IL_000a;
  2603. }
  2604. IL_000a:
  2605. {
  2606. int32_t L_1 = V_0;
  2607. return L_1;
  2608. }
  2609. }
  2610. IL2CPP_EXTERN_C int32_t PhysicsScene2D_GetHashCode_m4B5D8DCBA0AD6E5767C4D7A6AD6BC789EB19C8F5_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2611. {
  2612. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * _thisAdjusted;
  2613. int32_t _offset = 1;
  2614. _thisAdjusted = reinterpret_cast<PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *>(__this + _offset);
  2615. int32_t _returnValue;
  2616. _returnValue = PhysicsScene2D_GetHashCode_m4B5D8DCBA0AD6E5767C4D7A6AD6BC789EB19C8F5(_thisAdjusted, method);
  2617. return _returnValue;
  2618. }
  2619. // System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object)
  2620. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene2D_Equals_m0C61F175C3B1BB308ADBC2AB323CEC45D1B5E99C (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, RuntimeObject * ___other0, const RuntimeMethod* method)
  2621. {
  2622. static bool s_Il2CppMethodInitialized;
  2623. if (!s_Il2CppMethodInitialized)
  2624. {
  2625. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48_il2cpp_TypeInfo_var);
  2626. s_Il2CppMethodInitialized = true;
  2627. }
  2628. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 V_0;
  2629. memset((&V_0), 0, sizeof(V_0));
  2630. bool V_1 = false;
  2631. bool V_2 = false;
  2632. {
  2633. RuntimeObject * L_0 = ___other0;
  2634. V_1 = (bool)((((int32_t)((!(((RuntimeObject*)(RuntimeObject *)((RuntimeObject *)IsInstSealed((RuntimeObject*)L_0, PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48_il2cpp_TypeInfo_var))) <= ((RuntimeObject*)(RuntimeObject *)NULL)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
  2635. bool L_1 = V_1;
  2636. if (!L_1)
  2637. {
  2638. goto IL_0015;
  2639. }
  2640. }
  2641. {
  2642. V_2 = (bool)0;
  2643. goto IL_002d;
  2644. }
  2645. IL_0015:
  2646. {
  2647. RuntimeObject * L_2 = ___other0;
  2648. V_0 = ((*(PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)UnBox(L_2, PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48_il2cpp_TypeInfo_var))));
  2649. int32_t L_3 = __this->get_m_Handle_0();
  2650. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_4 = V_0;
  2651. int32_t L_5 = L_4.get_m_Handle_0();
  2652. V_2 = (bool)((((int32_t)L_3) == ((int32_t)L_5))? 1 : 0);
  2653. goto IL_002d;
  2654. }
  2655. IL_002d:
  2656. {
  2657. bool L_6 = V_2;
  2658. return L_6;
  2659. }
  2660. }
  2661. IL2CPP_EXTERN_C bool PhysicsScene2D_Equals_m0C61F175C3B1BB308ADBC2AB323CEC45D1B5E99C_AdjustorThunk (RuntimeObject * __this, RuntimeObject * ___other0, const RuntimeMethod* method)
  2662. {
  2663. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * _thisAdjusted;
  2664. int32_t _offset = 1;
  2665. _thisAdjusted = reinterpret_cast<PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *>(__this + _offset);
  2666. bool _returnValue;
  2667. _returnValue = PhysicsScene2D_Equals_m0C61F175C3B1BB308ADBC2AB323CEC45D1B5E99C(_thisAdjusted, ___other0, method);
  2668. return _returnValue;
  2669. }
  2670. // System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D)
  2671. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene2D_Equals_m581586F404E7A3BD3B6F0A05362974A6B523A2DA (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___other0, const RuntimeMethod* method)
  2672. {
  2673. bool V_0 = false;
  2674. {
  2675. int32_t L_0 = __this->get_m_Handle_0();
  2676. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_1 = ___other0;
  2677. int32_t L_2 = L_1.get_m_Handle_0();
  2678. V_0 = (bool)((((int32_t)L_0) == ((int32_t)L_2))? 1 : 0);
  2679. goto IL_0012;
  2680. }
  2681. IL_0012:
  2682. {
  2683. bool L_3 = V_0;
  2684. return L_3;
  2685. }
  2686. }
  2687. IL2CPP_EXTERN_C bool PhysicsScene2D_Equals_m581586F404E7A3BD3B6F0A05362974A6B523A2DA_AdjustorThunk (RuntimeObject * __this, PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___other0, const RuntimeMethod* method)
  2688. {
  2689. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * _thisAdjusted;
  2690. int32_t _offset = 1;
  2691. _thisAdjusted = reinterpret_cast<PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *>(__this + _offset);
  2692. bool _returnValue;
  2693. _returnValue = PhysicsScene2D_Equals_m581586F404E7A3BD3B6F0A05362974A6B523A2DA(_thisAdjusted, ___other0, method);
  2694. return _returnValue;
  2695. }
  2696. // UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
  2697. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 PhysicsScene2D_Raycast_m22F55CAAA1B34A02757A5C6E2B573F6464B32723 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, int32_t ___layerMask3, const RuntimeMethod* method)
  2698. {
  2699. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB V_0;
  2700. memset((&V_0), 0, sizeof(V_0));
  2701. RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 V_1;
  2702. memset((&V_1), 0, sizeof(V_1));
  2703. {
  2704. int32_t L_0 = ___layerMask3;
  2705. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_1;
  2706. L_1 = ContactFilter2D_CreateLegacyFilter_mA293F293D35236A5564D57574012590BD6DF385A(L_0, (-std::numeric_limits<float>::infinity()), (std::numeric_limits<float>::infinity()), /*hidden argument*/NULL);
  2707. V_0 = L_1;
  2708. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_2 = (*(PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)__this);
  2709. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_3 = ___origin0;
  2710. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_4 = ___direction1;
  2711. float L_5 = ___distance2;
  2712. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_6 = V_0;
  2713. RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 L_7;
  2714. L_7 = PhysicsScene2D_Raycast_Internal_m933E452FA1E36FFC87A0EC896EE4D36859935C91(L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
  2715. V_1 = L_7;
  2716. goto IL_0025;
  2717. }
  2718. IL_0025:
  2719. {
  2720. RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 L_8 = V_1;
  2721. return L_8;
  2722. }
  2723. }
  2724. IL2CPP_EXTERN_C RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 PhysicsScene2D_Raycast_m22F55CAAA1B34A02757A5C6E2B573F6464B32723_AdjustorThunk (RuntimeObject * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, int32_t ___layerMask3, const RuntimeMethod* method)
  2725. {
  2726. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * _thisAdjusted;
  2727. int32_t _offset = 1;
  2728. _thisAdjusted = reinterpret_cast<PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *>(__this + _offset);
  2729. RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 _returnValue;
  2730. _returnValue = PhysicsScene2D_Raycast_m22F55CAAA1B34A02757A5C6E2B573F6464B32723(_thisAdjusted, ___origin0, ___direction1, ___distance2, ___layerMask3, method);
  2731. return _returnValue;
  2732. }
  2733. // UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
  2734. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter3, const RuntimeMethod* method)
  2735. {
  2736. RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 V_0;
  2737. memset((&V_0), 0, sizeof(V_0));
  2738. {
  2739. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0 = (*(PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)__this);
  2740. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_1 = ___origin0;
  2741. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_2 = ___direction1;
  2742. float L_3 = ___distance2;
  2743. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_4 = ___contactFilter3;
  2744. RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 L_5;
  2745. L_5 = PhysicsScene2D_Raycast_Internal_m933E452FA1E36FFC87A0EC896EE4D36859935C91(L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  2746. V_0 = L_5;
  2747. goto IL_0014;
  2748. }
  2749. IL_0014:
  2750. {
  2751. RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 L_6 = V_0;
  2752. return L_6;
  2753. }
  2754. }
  2755. IL2CPP_EXTERN_C RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2_AdjustorThunk (RuntimeObject * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter3, const RuntimeMethod* method)
  2756. {
  2757. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * _thisAdjusted;
  2758. int32_t _offset = 1;
  2759. _thisAdjusted = reinterpret_cast<PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *>(__this + _offset);
  2760. RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 _returnValue;
  2761. _returnValue = PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2(_thisAdjusted, ___origin0, ___direction1, ___distance2, ___contactFilter3, method);
  2762. return _returnValue;
  2763. }
  2764. // UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
  2765. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 PhysicsScene2D_Raycast_Internal_m933E452FA1E36FFC87A0EC896EE4D36859935C91 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin1, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction2, float ___distance3, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter4, const RuntimeMethod* method)
  2766. {
  2767. RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 V_0;
  2768. memset((&V_0), 0, sizeof(V_0));
  2769. {
  2770. float L_0 = ___distance3;
  2771. PhysicsScene2D_Raycast_Internal_Injected_m6CEAF96A977FEDD926FBAAA74FFA2D571D75C422((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&___physicsScene0), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *)(&___origin1), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *)(&___direction2), L_0, (ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *)(&___contactFilter4), (RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 *)(&V_0), /*hidden argument*/NULL);
  2772. RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 L_1 = V_0;
  2773. return L_1;
  2774. }
  2775. }
  2776. // System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
  2777. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_Raycast_m3B011D4A6CA691739178E253665799A7AD0CB423 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter3, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results4, const RuntimeMethod* method)
  2778. {
  2779. int32_t V_0 = 0;
  2780. {
  2781. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0 = (*(PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)__this);
  2782. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_1 = ___origin0;
  2783. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_2 = ___direction1;
  2784. float L_3 = ___distance2;
  2785. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_4 = ___contactFilter3;
  2786. RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_5 = ___results4;
  2787. int32_t L_6;
  2788. L_6 = PhysicsScene2D_RaycastArray_Internal_mB02544544B0F0AA17972D1D9ABC7CA0171537D9D(L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  2789. V_0 = L_6;
  2790. goto IL_0016;
  2791. }
  2792. IL_0016:
  2793. {
  2794. int32_t L_7 = V_0;
  2795. return L_7;
  2796. }
  2797. }
  2798. IL2CPP_EXTERN_C int32_t PhysicsScene2D_Raycast_m3B011D4A6CA691739178E253665799A7AD0CB423_AdjustorThunk (RuntimeObject * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter3, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results4, const RuntimeMethod* method)
  2799. {
  2800. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * _thisAdjusted;
  2801. int32_t _offset = 1;
  2802. _thisAdjusted = reinterpret_cast<PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *>(__this + _offset);
  2803. int32_t _returnValue;
  2804. _returnValue = PhysicsScene2D_Raycast_m3B011D4A6CA691739178E253665799A7AD0CB423(_thisAdjusted, ___origin0, ___direction1, ___distance2, ___contactFilter3, ___results4, method);
  2805. return _returnValue;
  2806. }
  2807. // System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
  2808. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastArray_Internal_mB02544544B0F0AA17972D1D9ABC7CA0171537D9D (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin1, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction2, float ___distance3, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter4, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results5, const RuntimeMethod* method)
  2809. {
  2810. {
  2811. float L_0 = ___distance3;
  2812. RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_1 = ___results5;
  2813. int32_t L_2;
  2814. L_2 = PhysicsScene2D_RaycastArray_Internal_Injected_mE7F2FCB47E154BB4062BCEFECD74385275109D76((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&___physicsScene0), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *)(&___origin1), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *)(&___direction2), L_0, (ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *)(&___contactFilter4), L_1, /*hidden argument*/NULL);
  2815. return L_2;
  2816. }
  2817. }
  2818. // System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
  2819. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_Raycast_m6FB2BBC4E3BE53114D7F6EFA975F5AF703ADCDC0 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter3, List_1_t3926283FA9AE49778D95220056CEBFB01D034379 * ___results4, const RuntimeMethod* method)
  2820. {
  2821. int32_t V_0 = 0;
  2822. {
  2823. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0 = (*(PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)__this);
  2824. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_1 = ___origin0;
  2825. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_2 = ___direction1;
  2826. float L_3 = ___distance2;
  2827. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_4 = ___contactFilter3;
  2828. List_1_t3926283FA9AE49778D95220056CEBFB01D034379 * L_5 = ___results4;
  2829. int32_t L_6;
  2830. L_6 = PhysicsScene2D_RaycastList_Internal_m10A64653E2C399B6523B2D04B1E1C8626BF68B24(L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  2831. V_0 = L_6;
  2832. goto IL_0016;
  2833. }
  2834. IL_0016:
  2835. {
  2836. int32_t L_7 = V_0;
  2837. return L_7;
  2838. }
  2839. }
  2840. IL2CPP_EXTERN_C int32_t PhysicsScene2D_Raycast_m6FB2BBC4E3BE53114D7F6EFA975F5AF703ADCDC0_AdjustorThunk (RuntimeObject * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter3, List_1_t3926283FA9AE49778D95220056CEBFB01D034379 * ___results4, const RuntimeMethod* method)
  2841. {
  2842. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * _thisAdjusted;
  2843. int32_t _offset = 1;
  2844. _thisAdjusted = reinterpret_cast<PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *>(__this + _offset);
  2845. int32_t _returnValue;
  2846. _returnValue = PhysicsScene2D_Raycast_m6FB2BBC4E3BE53114D7F6EFA975F5AF703ADCDC0(_thisAdjusted, ___origin0, ___direction1, ___distance2, ___contactFilter3, ___results4, method);
  2847. return _returnValue;
  2848. }
  2849. // System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
  2850. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastList_Internal_m10A64653E2C399B6523B2D04B1E1C8626BF68B24 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin1, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction2, float ___distance3, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter4, List_1_t3926283FA9AE49778D95220056CEBFB01D034379 * ___results5, const RuntimeMethod* method)
  2851. {
  2852. {
  2853. float L_0 = ___distance3;
  2854. List_1_t3926283FA9AE49778D95220056CEBFB01D034379 * L_1 = ___results5;
  2855. int32_t L_2;
  2856. L_2 = PhysicsScene2D_RaycastList_Internal_Injected_m0866D19E97A4D9267F9E91C3CE33B7D34AB2DFBC((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&___physicsScene0), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *)(&___origin1), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *)(&___direction2), L_0, (ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *)(&___contactFilter4), L_1, /*hidden argument*/NULL);
  2857. return L_2;
  2858. }
  2859. }
  2860. // System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32)
  2861. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___distance1, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results2, int32_t ___layerMask3, const RuntimeMethod* method)
  2862. {
  2863. int32_t V_0 = 0;
  2864. {
  2865. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0 = (*(PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)__this);
  2866. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2867. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2868. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  2869. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2870. float L_3 = ___distance1;
  2871. int32_t L_4 = ___layerMask3;
  2872. RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_5 = ___results2;
  2873. int32_t L_6;
  2874. L_6 = PhysicsScene2D_GetRayIntersectionArray_Internal_m44D4B8638806360B19BDCFDCC090C1AD1267539E(L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  2875. V_0 = L_6;
  2876. goto IL_0021;
  2877. }
  2878. IL_0021:
  2879. {
  2880. int32_t L_7 = V_0;
  2881. return L_7;
  2882. }
  2883. }
  2884. IL2CPP_EXTERN_C int32_t PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A_AdjustorThunk (RuntimeObject * __this, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___distance1, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results2, int32_t ___layerMask3, const RuntimeMethod* method)
  2885. {
  2886. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * _thisAdjusted;
  2887. int32_t _offset = 1;
  2888. _thisAdjusted = reinterpret_cast<PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *>(__this + _offset);
  2889. int32_t _returnValue;
  2890. _returnValue = PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A(_thisAdjusted, ___ray0, ___distance1, ___results2, ___layerMask3, method);
  2891. return _returnValue;
  2892. }
  2893. // System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
  2894. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersectionArray_Internal_m44D4B8638806360B19BDCFDCC090C1AD1267539E (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction2, float ___distance3, int32_t ___layerMask4, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results5, const RuntimeMethod* method)
  2895. {
  2896. {
  2897. float L_0 = ___distance3;
  2898. int32_t L_1 = ___layerMask4;
  2899. RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_2 = ___results5;
  2900. int32_t L_3;
  2901. L_3 = PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAF80210771484878DF20775EE91ADF1D19CCA99D((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&___physicsScene0), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___origin1), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction2), L_0, L_1, L_2, /*hidden argument*/NULL);
  2902. return L_3;
  2903. }
  2904. }
  2905. // UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle(UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
  2906. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * PhysicsScene2D_OverlapCircle_mEA7BE62E482D8F352D5C17738A1AF9776FC40F6B (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___point0, float ___radius1, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter2, const RuntimeMethod* method)
  2907. {
  2908. Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * V_0 = NULL;
  2909. {
  2910. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0 = (*(PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)__this);
  2911. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_1 = ___point0;
  2912. float L_2 = ___radius1;
  2913. ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_3 = ___contactFilter2;
  2914. Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * L_4;
  2915. L_4 = PhysicsScene2D_OverlapCircle_Internal_m88F466F9EDE8A89360FD717500B47210D8856808(L_0, L_1, L_2, L_3, /*hidden argument*/NULL);
  2916. V_0 = L_4;
  2917. goto IL_0012;
  2918. }
  2919. IL_0012:
  2920. {
  2921. Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * L_5 = V_0;
  2922. return L_5;
  2923. }
  2924. }
  2925. IL2CPP_EXTERN_C Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * PhysicsScene2D_OverlapCircle_mEA7BE62E482D8F352D5C17738A1AF9776FC40F6B_AdjustorThunk (RuntimeObject * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___point0, float ___radius1, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter2, const RuntimeMethod* method)
  2926. {
  2927. PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * _thisAdjusted;
  2928. int32_t _offset = 1;
  2929. _thisAdjusted = reinterpret_cast<PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *>(__this + _offset);
  2930. Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * _returnValue;
  2931. _returnValue = PhysicsScene2D_OverlapCircle_mEA7BE62E482D8F352D5C17738A1AF9776FC40F6B(_thisAdjusted, ___point0, ___radius1, ___contactFilter2, method);
  2932. return _returnValue;
  2933. }
  2934. // UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
  2935. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * PhysicsScene2D_OverlapCircle_Internal_m88F466F9EDE8A89360FD717500B47210D8856808 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___point1, float ___radius2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter3, const RuntimeMethod* method)
  2936. {
  2937. {
  2938. float L_0 = ___radius2;
  2939. Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * L_1;
  2940. L_1 = PhysicsScene2D_OverlapCircle_Internal_Injected_m766F66F3EE0F34CD5E4668537DC0E08819857794((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&___physicsScene0), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *)(&___point1), L_0, (ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *)(&___contactFilter3), /*hidden argument*/NULL);
  2941. return L_1;
  2942. }
  2943. }
  2944. // System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
  2945. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicsScene2D_Raycast_Internal_Injected_m6CEAF96A977FEDD926FBAAA74FFA2D571D75C422 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___origin1, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___direction2, float ___distance3, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * ___contactFilter4, RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * ___ret5, const RuntimeMethod* method)
  2946. {
  2947. typedef void (*PhysicsScene2D_Raycast_Internal_Injected_m6CEAF96A977FEDD926FBAAA74FFA2D571D75C422_ftn) (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *, float, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *, RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 *);
  2948. static PhysicsScene2D_Raycast_Internal_Injected_m6CEAF96A977FEDD926FBAAA74FFA2D571D75C422_ftn _il2cpp_icall_func;
  2949. if (!_il2cpp_icall_func)
  2950. _il2cpp_icall_func = (PhysicsScene2D_Raycast_Internal_Injected_m6CEAF96A977FEDD926FBAAA74FFA2D571D75C422_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)");
  2951. _il2cpp_icall_func(___physicsScene0, ___origin1, ___direction2, ___distance3, ___contactFilter4, ___ret5);
  2952. }
  2953. // System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
  2954. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastArray_Internal_Injected_mE7F2FCB47E154BB4062BCEFECD74385275109D76 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___origin1, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___direction2, float ___distance3, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * ___contactFilter4, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results5, const RuntimeMethod* method)
  2955. {
  2956. typedef int32_t (*PhysicsScene2D_RaycastArray_Internal_Injected_mE7F2FCB47E154BB4062BCEFECD74385275109D76_ftn) (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *, float, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09*);
  2957. static PhysicsScene2D_RaycastArray_Internal_Injected_mE7F2FCB47E154BB4062BCEFECD74385275109D76_ftn _il2cpp_icall_func;
  2958. if (!_il2cpp_icall_func)
  2959. _il2cpp_icall_func = (PhysicsScene2D_RaycastArray_Internal_Injected_mE7F2FCB47E154BB4062BCEFECD74385275109D76_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])");
  2960. int32_t icallRetVal = _il2cpp_icall_func(___physicsScene0, ___origin1, ___direction2, ___distance3, ___contactFilter4, ___results5);
  2961. return icallRetVal;
  2962. }
  2963. // System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
  2964. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastList_Internal_Injected_m0866D19E97A4D9267F9E91C3CE33B7D34AB2DFBC (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___origin1, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___direction2, float ___distance3, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * ___contactFilter4, List_1_t3926283FA9AE49778D95220056CEBFB01D034379 * ___results5, const RuntimeMethod* method)
  2965. {
  2966. typedef int32_t (*PhysicsScene2D_RaycastList_Internal_Injected_m0866D19E97A4D9267F9E91C3CE33B7D34AB2DFBC_ftn) (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *, float, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *, List_1_t3926283FA9AE49778D95220056CEBFB01D034379 *);
  2967. static PhysicsScene2D_RaycastList_Internal_Injected_m0866D19E97A4D9267F9E91C3CE33B7D34AB2DFBC_ftn _il2cpp_icall_func;
  2968. if (!_il2cpp_icall_func)
  2969. _il2cpp_icall_func = (PhysicsScene2D_RaycastList_Internal_Injected_m0866D19E97A4D9267F9E91C3CE33B7D34AB2DFBC_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)");
  2970. int32_t icallRetVal = _il2cpp_icall_func(___physicsScene0, ___origin1, ___direction2, ___distance3, ___contactFilter4, ___results5);
  2971. return icallRetVal;
  2972. }
  2973. // System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
  2974. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAF80210771484878DF20775EE91ADF1D19CCA99D (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___origin1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___direction2, float ___distance3, int32_t ___layerMask4, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results5, const RuntimeMethod* method)
  2975. {
  2976. typedef int32_t (*PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAF80210771484878DF20775EE91ADF1D19CCA99D_ftn) (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, float, int32_t, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09*);
  2977. static PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAF80210771484878DF20775EE91ADF1D19CCA99D_ftn _il2cpp_icall_func;
  2978. if (!_il2cpp_icall_func)
  2979. _il2cpp_icall_func = (PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAF80210771484878DF20775EE91ADF1D19CCA99D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])");
  2980. int32_t icallRetVal = _il2cpp_icall_func(___physicsScene0, ___origin1, ___direction2, ___distance3, ___layerMask4, ___results5);
  2981. return icallRetVal;
  2982. }
  2983. // UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
  2984. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * PhysicsScene2D_OverlapCircle_Internal_Injected_m766F66F3EE0F34CD5E4668537DC0E08819857794 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___point1, float ___radius2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * ___contactFilter3, const RuntimeMethod* method)
  2985. {
  2986. typedef Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * (*PhysicsScene2D_OverlapCircle_Internal_Injected_m766F66F3EE0F34CD5E4668537DC0E08819857794_ftn) (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *, float, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *);
  2987. static PhysicsScene2D_OverlapCircle_Internal_Injected_m766F66F3EE0F34CD5E4668537DC0E08819857794_ftn _il2cpp_icall_func;
  2988. if (!_il2cpp_icall_func)
  2989. _il2cpp_icall_func = (PhysicsScene2D_OverlapCircle_Internal_Injected_m766F66F3EE0F34CD5E4668537DC0E08819857794_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::OverlapCircle_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)");
  2990. Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * icallRetVal = _il2cpp_icall_func(___physicsScene0, ___point1, ___radius2, ___contactFilter3);
  2991. return icallRetVal;
  2992. }
  2993. #ifdef __clang__
  2994. #pragma clang diagnostic pop
  2995. #endif
  2996. #ifdef __clang__
  2997. #pragma clang diagnostic push
  2998. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2999. #pragma clang diagnostic ignored "-Wunused-variable"
  3000. #endif
  3001. // UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point()
  3002. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 RaycastHit2D_get_point_m10D5AB3B26EAE62583BE35CFA13A3E40BDAF30AE (RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * __this, const RuntimeMethod* method)
  3003. {
  3004. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0;
  3005. memset((&V_0), 0, sizeof(V_0));
  3006. {
  3007. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_0 = __this->get_m_Point_1();
  3008. V_0 = L_0;
  3009. goto IL_000a;
  3010. }
  3011. IL_000a:
  3012. {
  3013. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_1 = V_0;
  3014. return L_1;
  3015. }
  3016. }
  3017. IL2CPP_EXTERN_C Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 RaycastHit2D_get_point_m10D5AB3B26EAE62583BE35CFA13A3E40BDAF30AE_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  3018. {
  3019. RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * _thisAdjusted;
  3020. int32_t _offset = 1;
  3021. _thisAdjusted = reinterpret_cast<RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 *>(__this + _offset);
  3022. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 _returnValue;
  3023. _returnValue = RaycastHit2D_get_point_m10D5AB3B26EAE62583BE35CFA13A3E40BDAF30AE(_thisAdjusted, method);
  3024. return _returnValue;
  3025. }
  3026. // UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal()
  3027. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 RaycastHit2D_get_normal_m6F8B9F4018EFA126CC33126E8E42B09BB5A82637 (RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * __this, const RuntimeMethod* method)
  3028. {
  3029. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0;
  3030. memset((&V_0), 0, sizeof(V_0));
  3031. {
  3032. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_0 = __this->get_m_Normal_2();
  3033. V_0 = L_0;
  3034. goto IL_000a;
  3035. }
  3036. IL_000a:
  3037. {
  3038. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_1 = V_0;
  3039. return L_1;
  3040. }
  3041. }
  3042. IL2CPP_EXTERN_C Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 RaycastHit2D_get_normal_m6F8B9F4018EFA126CC33126E8E42B09BB5A82637_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  3043. {
  3044. RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * _thisAdjusted;
  3045. int32_t _offset = 1;
  3046. _thisAdjusted = reinterpret_cast<RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 *>(__this + _offset);
  3047. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 _returnValue;
  3048. _returnValue = RaycastHit2D_get_normal_m6F8B9F4018EFA126CC33126E8E42B09BB5A82637(_thisAdjusted, method);
  3049. return _returnValue;
  3050. }
  3051. // System.Single UnityEngine.RaycastHit2D::get_distance()
  3052. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit2D_get_distance_mA910B45BD349A8F70139F6BC1E686F47F40A1662 (RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * __this, const RuntimeMethod* method)
  3053. {
  3054. float V_0 = 0.0f;
  3055. {
  3056. float L_0 = __this->get_m_Distance_3();
  3057. V_0 = L_0;
  3058. goto IL_000a;
  3059. }
  3060. IL_000a:
  3061. {
  3062. float L_1 = V_0;
  3063. return L_1;
  3064. }
  3065. }
  3066. IL2CPP_EXTERN_C float RaycastHit2D_get_distance_mA910B45BD349A8F70139F6BC1E686F47F40A1662_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  3067. {
  3068. RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * _thisAdjusted;
  3069. int32_t _offset = 1;
  3070. _thisAdjusted = reinterpret_cast<RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 *>(__this + _offset);
  3071. float _returnValue;
  3072. _returnValue = RaycastHit2D_get_distance_mA910B45BD349A8F70139F6BC1E686F47F40A1662(_thisAdjusted, method);
  3073. return _returnValue;
  3074. }
  3075. // UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider()
  3076. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * RaycastHit2D_get_collider_m00F7EC55C36F39E2ED64B31354FB4D9C8938D563 (RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * __this, const RuntimeMethod* method)
  3077. {
  3078. static bool s_Il2CppMethodInitialized;
  3079. if (!s_Il2CppMethodInitialized)
  3080. {
  3081. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722_il2cpp_TypeInfo_var);
  3082. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  3083. s_Il2CppMethodInitialized = true;
  3084. }
  3085. Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * V_0 = NULL;
  3086. {
  3087. int32_t L_0 = __this->get_m_Collider_5();
  3088. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  3089. Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * L_1;
  3090. L_1 = Object_FindObjectFromInstanceID_m0AD731D3F583CBBDC7DC0E08B38F742B447FA44A(L_0, /*hidden argument*/NULL);
  3091. V_0 = ((Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 *)IsInstClass((RuntimeObject*)L_1, Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722_il2cpp_TypeInfo_var));
  3092. goto IL_0014;
  3093. }
  3094. IL_0014:
  3095. {
  3096. Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * L_2 = V_0;
  3097. return L_2;
  3098. }
  3099. }
  3100. IL2CPP_EXTERN_C Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * RaycastHit2D_get_collider_m00F7EC55C36F39E2ED64B31354FB4D9C8938D563_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  3101. {
  3102. RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * _thisAdjusted;
  3103. int32_t _offset = 1;
  3104. _thisAdjusted = reinterpret_cast<RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 *>(__this + _offset);
  3105. Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * _returnValue;
  3106. _returnValue = RaycastHit2D_get_collider_m00F7EC55C36F39E2ED64B31354FB4D9C8938D563(_thisAdjusted, method);
  3107. return _returnValue;
  3108. }
  3109. #ifdef __clang__
  3110. #pragma clang diagnostic pop
  3111. #endif
  3112. #ifdef __clang__
  3113. #pragma clang diagnostic push
  3114. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3115. #pragma clang diagnostic ignored "-Wunused-variable"
  3116. #endif
  3117. // UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_position()
  3118. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 Rigidbody2D_get_position_mEC7D07E3478BEF5A2A0E22C91CA54935376F84C2 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, const RuntimeMethod* method)
  3119. {
  3120. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0;
  3121. memset((&V_0), 0, sizeof(V_0));
  3122. {
  3123. Rigidbody2D_get_position_Injected_m1B97DC47EDF69F0506CEC24603C3A330B7E8FAB4(__this, (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *)(&V_0), /*hidden argument*/NULL);
  3124. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_0 = V_0;
  3125. return L_0;
  3126. }
  3127. }
  3128. // System.Void UnityEngine.Rigidbody2D::set_position(UnityEngine.Vector2)
  3129. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_set_position_m1604084713EB195D44B8B411D4BCAFA5941E3413 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___value0, const RuntimeMethod* method)
  3130. {
  3131. {
  3132. Rigidbody2D_set_position_Injected_mB05AB62CD1D243D071F60E48C9905587ACB94933(__this, (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *)(&___value0), /*hidden argument*/NULL);
  3133. return;
  3134. }
  3135. }
  3136. // System.Single UnityEngine.Rigidbody2D::get_rotation()
  3137. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Rigidbody2D_get_rotation_mD58E62EDB334FCDF7914A94C940F7903E8ADBBFF (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, const RuntimeMethod* method)
  3138. {
  3139. typedef float (*Rigidbody2D_get_rotation_mD58E62EDB334FCDF7914A94C940F7903E8ADBBFF_ftn) (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 *);
  3140. static Rigidbody2D_get_rotation_mD58E62EDB334FCDF7914A94C940F7903E8ADBBFF_ftn _il2cpp_icall_func;
  3141. if (!_il2cpp_icall_func)
  3142. _il2cpp_icall_func = (Rigidbody2D_get_rotation_mD58E62EDB334FCDF7914A94C940F7903E8ADBBFF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::get_rotation()");
  3143. float icallRetVal = _il2cpp_icall_func(__this);
  3144. return icallRetVal;
  3145. }
  3146. // System.Void UnityEngine.Rigidbody2D::MovePosition(UnityEngine.Vector2)
  3147. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_MovePosition_mB4493BFC30B2FEBB02C7819AAE626871939D5BD9 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___position0, const RuntimeMethod* method)
  3148. {
  3149. {
  3150. Rigidbody2D_MovePosition_Injected_mCD46D7FE92C344BB29C67C5D23068982445AB549(__this, (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *)(&___position0), /*hidden argument*/NULL);
  3151. return;
  3152. }
  3153. }
  3154. // System.Void UnityEngine.Rigidbody2D::MoveRotation(System.Single)
  3155. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_MoveRotation_mB550025C3B09DB909CB895609BF642EF768C5B22 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, float ___angle0, const RuntimeMethod* method)
  3156. {
  3157. {
  3158. float L_0 = ___angle0;
  3159. Rigidbody2D_MoveRotation_Angle_mE1BD3C755F9FB7782274F50D55496441F8675245(__this, L_0, /*hidden argument*/NULL);
  3160. return;
  3161. }
  3162. }
  3163. // System.Void UnityEngine.Rigidbody2D::MoveRotation_Angle(System.Single)
  3164. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_MoveRotation_Angle_mE1BD3C755F9FB7782274F50D55496441F8675245 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, float ___angle0, const RuntimeMethod* method)
  3165. {
  3166. typedef void (*Rigidbody2D_MoveRotation_Angle_mE1BD3C755F9FB7782274F50D55496441F8675245_ftn) (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 *, float);
  3167. static Rigidbody2D_MoveRotation_Angle_mE1BD3C755F9FB7782274F50D55496441F8675245_ftn _il2cpp_icall_func;
  3168. if (!_il2cpp_icall_func)
  3169. _il2cpp_icall_func = (Rigidbody2D_MoveRotation_Angle_mE1BD3C755F9FB7782274F50D55496441F8675245_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::MoveRotation_Angle(System.Single)");
  3170. _il2cpp_icall_func(__this, ___angle0);
  3171. }
  3172. // UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_velocity()
  3173. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 Rigidbody2D_get_velocity_m138328DCC01EB876FB5EA025BF08728030D93D66 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, const RuntimeMethod* method)
  3174. {
  3175. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0;
  3176. memset((&V_0), 0, sizeof(V_0));
  3177. {
  3178. Rigidbody2D_get_velocity_Injected_m2102CD221C46BA3C36127D7413D8C35A402A8903(__this, (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *)(&V_0), /*hidden argument*/NULL);
  3179. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_0 = V_0;
  3180. return L_0;
  3181. }
  3182. }
  3183. // System.Void UnityEngine.Rigidbody2D::set_velocity(UnityEngine.Vector2)
  3184. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_set_velocity_m56B745344E78C85462843AE623BF0A40764FC2DA (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___value0, const RuntimeMethod* method)
  3185. {
  3186. {
  3187. Rigidbody2D_set_velocity_Injected_m198FAA0E7A328E1B236FC5835C9711987D3C691E(__this, (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *)(&___value0), /*hidden argument*/NULL);
  3188. return;
  3189. }
  3190. }
  3191. // System.Void UnityEngine.Rigidbody2D::AddForce(UnityEngine.Vector2)
  3192. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_AddForce_mB4754FC98ED65E5381854CDC858D12F0504FB3A2 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___force0, const RuntimeMethod* method)
  3193. {
  3194. {
  3195. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_0 = ___force0;
  3196. Rigidbody2D_AddForce_m2360EEDAF4E9F279AAB77DBD785A7F7161865343(__this, L_0, 0, /*hidden argument*/NULL);
  3197. return;
  3198. }
  3199. }
  3200. // System.Void UnityEngine.Rigidbody2D::AddForce(UnityEngine.Vector2,UnityEngine.ForceMode2D)
  3201. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_AddForce_m2360EEDAF4E9F279AAB77DBD785A7F7161865343 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___force0, int32_t ___mode1, const RuntimeMethod* method)
  3202. {
  3203. {
  3204. int32_t L_0 = ___mode1;
  3205. Rigidbody2D_AddForce_Injected_m238B89F81818A2A5A0CBD3BADE376151EA7243C7(__this, (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *)(&___force0), L_0, /*hidden argument*/NULL);
  3206. return;
  3207. }
  3208. }
  3209. // System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&)
  3210. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_get_position_Injected_m1B97DC47EDF69F0506CEC24603C3A330B7E8FAB4 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___ret0, const RuntimeMethod* method)
  3211. {
  3212. typedef void (*Rigidbody2D_get_position_Injected_m1B97DC47EDF69F0506CEC24603C3A330B7E8FAB4_ftn) (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 *, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *);
  3213. static Rigidbody2D_get_position_Injected_m1B97DC47EDF69F0506CEC24603C3A330B7E8FAB4_ftn _il2cpp_icall_func;
  3214. if (!_il2cpp_icall_func)
  3215. _il2cpp_icall_func = (Rigidbody2D_get_position_Injected_m1B97DC47EDF69F0506CEC24603C3A330B7E8FAB4_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&)");
  3216. _il2cpp_icall_func(__this, ___ret0);
  3217. }
  3218. // System.Void UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&)
  3219. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_set_position_Injected_mB05AB62CD1D243D071F60E48C9905587ACB94933 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___value0, const RuntimeMethod* method)
  3220. {
  3221. typedef void (*Rigidbody2D_set_position_Injected_mB05AB62CD1D243D071F60E48C9905587ACB94933_ftn) (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 *, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *);
  3222. static Rigidbody2D_set_position_Injected_mB05AB62CD1D243D071F60E48C9905587ACB94933_ftn _il2cpp_icall_func;
  3223. if (!_il2cpp_icall_func)
  3224. _il2cpp_icall_func = (Rigidbody2D_set_position_Injected_mB05AB62CD1D243D071F60E48C9905587ACB94933_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&)");
  3225. _il2cpp_icall_func(__this, ___value0);
  3226. }
  3227. // System.Void UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&)
  3228. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_MovePosition_Injected_mCD46D7FE92C344BB29C67C5D23068982445AB549 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___position0, const RuntimeMethod* method)
  3229. {
  3230. typedef void (*Rigidbody2D_MovePosition_Injected_mCD46D7FE92C344BB29C67C5D23068982445AB549_ftn) (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 *, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *);
  3231. static Rigidbody2D_MovePosition_Injected_mCD46D7FE92C344BB29C67C5D23068982445AB549_ftn _il2cpp_icall_func;
  3232. if (!_il2cpp_icall_func)
  3233. _il2cpp_icall_func = (Rigidbody2D_MovePosition_Injected_mCD46D7FE92C344BB29C67C5D23068982445AB549_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&)");
  3234. _il2cpp_icall_func(__this, ___position0);
  3235. }
  3236. // System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&)
  3237. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_get_velocity_Injected_m2102CD221C46BA3C36127D7413D8C35A402A8903 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___ret0, const RuntimeMethod* method)
  3238. {
  3239. typedef void (*Rigidbody2D_get_velocity_Injected_m2102CD221C46BA3C36127D7413D8C35A402A8903_ftn) (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 *, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *);
  3240. static Rigidbody2D_get_velocity_Injected_m2102CD221C46BA3C36127D7413D8C35A402A8903_ftn _il2cpp_icall_func;
  3241. if (!_il2cpp_icall_func)
  3242. _il2cpp_icall_func = (Rigidbody2D_get_velocity_Injected_m2102CD221C46BA3C36127D7413D8C35A402A8903_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&)");
  3243. _il2cpp_icall_func(__this, ___ret0);
  3244. }
  3245. // System.Void UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&)
  3246. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_set_velocity_Injected_m198FAA0E7A328E1B236FC5835C9711987D3C691E (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___value0, const RuntimeMethod* method)
  3247. {
  3248. typedef void (*Rigidbody2D_set_velocity_Injected_m198FAA0E7A328E1B236FC5835C9711987D3C691E_ftn) (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 *, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *);
  3249. static Rigidbody2D_set_velocity_Injected_m198FAA0E7A328E1B236FC5835C9711987D3C691E_ftn _il2cpp_icall_func;
  3250. if (!_il2cpp_icall_func)
  3251. _il2cpp_icall_func = (Rigidbody2D_set_velocity_Injected_m198FAA0E7A328E1B236FC5835C9711987D3C691E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&)");
  3252. _il2cpp_icall_func(__this, ___value0);
  3253. }
  3254. // System.Void UnityEngine.Rigidbody2D::AddForce_Injected(UnityEngine.Vector2&,UnityEngine.ForceMode2D)
  3255. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_AddForce_Injected_m238B89F81818A2A5A0CBD3BADE376151EA7243C7 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___force0, int32_t ___mode1, const RuntimeMethod* method)
  3256. {
  3257. typedef void (*Rigidbody2D_AddForce_Injected_m238B89F81818A2A5A0CBD3BADE376151EA7243C7_ftn) (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 *, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *, int32_t);
  3258. static Rigidbody2D_AddForce_Injected_m238B89F81818A2A5A0CBD3BADE376151EA7243C7_ftn _il2cpp_icall_func;
  3259. if (!_il2cpp_icall_func)
  3260. _il2cpp_icall_func = (Rigidbody2D_AddForce_Injected_m238B89F81818A2A5A0CBD3BADE376151EA7243C7_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::AddForce_Injected(UnityEngine.Vector2&,UnityEngine.ForceMode2D)");
  3261. _il2cpp_icall_func(__this, ___force0, ___mode1);
  3262. }
  3263. #ifdef __clang__
  3264. #pragma clang diagnostic pop
  3265. #endif