#include "pch-cpp.hpp" #ifndef _MSC_VER # include #else # include #endif #include #include // System.Collections.Generic.List`1 struct List_1_t3F94120C77410A62EAE48421CF166B83AB95A2F5; // System.Collections.Generic.List`1 struct List_1_t3926283FA9AE49778D95220056CEBFB01D034379; // System.Collections.Generic.List`1 struct List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1; // System.Char[] struct CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34; // UnityEngine.Collider2D[] struct Collider2DU5BU5D_t00DF4453C28C5F1D2EE97FAE6CF865E53DE189D1; // UnityEngine.ContactPoint2D[] struct ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277; // System.Object[] struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE; // UnityEngine.RaycastHit2D[] struct RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09; // UnityEngine.Rigidbody2D[] struct Rigidbody2DU5BU5D_t9CE3D06C92F81A1266F9DDF9BE6180FE19CC5CEF; // UnityEngine.Behaviour struct Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9; // UnityEngine.Collider2D struct Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722; // UnityEngine.Object struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A; // UnityEngine.Rigidbody2D struct Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5; // System.String struct String_t; // System.Void struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5; IL2CPP_EXTERN_C RuntimeClass* Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C String_t* _stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC; IL2CPP_EXTERN_C const RuntimeMethod* List_1__ctor_m42BFD7A7FC288F4627CD724F28FF73E9BC0FE7AB_RuntimeMethod_var; struct ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62 ; struct Collider2DU5BU5D_t00DF4453C28C5F1D2EE97FAE6CF865E53DE189D1; struct ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277; struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE; struct RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09; IL2CPP_EXTERN_C_BEGIN IL2CPP_EXTERN_C_END #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // struct U3CModuleU3E_tB9AD1E70EEC6CD05D7E857DE3C07E77B470C8679 { public: public: }; // System.Object // System.Collections.Generic.List`1 struct List_1_t3926283FA9AE49778D95220056CEBFB01D034379 : public RuntimeObject { public: // T[] System.Collections.Generic.List`1::_items RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ____items_1; // System.Int32 System.Collections.Generic.List`1::_size int32_t ____size_2; // System.Int32 System.Collections.Generic.List`1::_version int32_t ____version_3; // System.Object System.Collections.Generic.List`1::_syncRoot RuntimeObject * ____syncRoot_4; public: inline static int32_t get_offset_of__items_1() { return static_cast(offsetof(List_1_t3926283FA9AE49778D95220056CEBFB01D034379, ____items_1)); } inline RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* get__items_1() const { return ____items_1; } inline RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09** get_address_of__items_1() { return &____items_1; } inline void set__items_1(RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* value) { ____items_1 = value; Il2CppCodeGenWriteBarrier((void**)(&____items_1), (void*)value); } inline static int32_t get_offset_of__size_2() { return static_cast(offsetof(List_1_t3926283FA9AE49778D95220056CEBFB01D034379, ____size_2)); } inline int32_t get__size_2() const { return ____size_2; } inline int32_t* get_address_of__size_2() { return &____size_2; } inline void set__size_2(int32_t value) { ____size_2 = value; } inline static int32_t get_offset_of__version_3() { return static_cast(offsetof(List_1_t3926283FA9AE49778D95220056CEBFB01D034379, ____version_3)); } inline int32_t get__version_3() const { return ____version_3; } inline int32_t* get_address_of__version_3() { return &____version_3; } inline void set__version_3(int32_t value) { ____version_3 = value; } inline static int32_t get_offset_of__syncRoot_4() { return static_cast(offsetof(List_1_t3926283FA9AE49778D95220056CEBFB01D034379, ____syncRoot_4)); } inline RuntimeObject * get__syncRoot_4() const { return ____syncRoot_4; } inline RuntimeObject ** get_address_of__syncRoot_4() { return &____syncRoot_4; } inline void set__syncRoot_4(RuntimeObject * value) { ____syncRoot_4 = value; Il2CppCodeGenWriteBarrier((void**)(&____syncRoot_4), (void*)value); } }; struct List_1_t3926283FA9AE49778D95220056CEBFB01D034379_StaticFields { public: // T[] System.Collections.Generic.List`1::_emptyArray RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ____emptyArray_5; public: inline static int32_t get_offset_of__emptyArray_5() { return static_cast(offsetof(List_1_t3926283FA9AE49778D95220056CEBFB01D034379_StaticFields, ____emptyArray_5)); } inline RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* get__emptyArray_5() const { return ____emptyArray_5; } inline RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09** get_address_of__emptyArray_5() { return &____emptyArray_5; } inline void set__emptyArray_5(RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* value) { ____emptyArray_5 = value; Il2CppCodeGenWriteBarrier((void**)(&____emptyArray_5), (void*)value); } }; // System.Collections.Generic.List`1 struct List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1 : public RuntimeObject { public: // T[] System.Collections.Generic.List`1::_items Rigidbody2DU5BU5D_t9CE3D06C92F81A1266F9DDF9BE6180FE19CC5CEF* ____items_1; // System.Int32 System.Collections.Generic.List`1::_size int32_t ____size_2; // System.Int32 System.Collections.Generic.List`1::_version int32_t ____version_3; // System.Object System.Collections.Generic.List`1::_syncRoot RuntimeObject * ____syncRoot_4; public: inline static int32_t get_offset_of__items_1() { return static_cast(offsetof(List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1, ____items_1)); } inline Rigidbody2DU5BU5D_t9CE3D06C92F81A1266F9DDF9BE6180FE19CC5CEF* get__items_1() const { return ____items_1; } inline Rigidbody2DU5BU5D_t9CE3D06C92F81A1266F9DDF9BE6180FE19CC5CEF** get_address_of__items_1() { return &____items_1; } inline void set__items_1(Rigidbody2DU5BU5D_t9CE3D06C92F81A1266F9DDF9BE6180FE19CC5CEF* value) { ____items_1 = value; Il2CppCodeGenWriteBarrier((void**)(&____items_1), (void*)value); } inline static int32_t get_offset_of__size_2() { return static_cast(offsetof(List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1, ____size_2)); } inline int32_t get__size_2() const { return ____size_2; } inline int32_t* get_address_of__size_2() { return &____size_2; } inline void set__size_2(int32_t value) { ____size_2 = value; } inline static int32_t get_offset_of__version_3() { return static_cast(offsetof(List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1, ____version_3)); } inline int32_t get__version_3() const { return ____version_3; } inline int32_t* get_address_of__version_3() { return &____version_3; } inline void set__version_3(int32_t value) { ____version_3 = value; } inline static int32_t get_offset_of__syncRoot_4() { return static_cast(offsetof(List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1, ____syncRoot_4)); } inline RuntimeObject * get__syncRoot_4() const { return ____syncRoot_4; } inline RuntimeObject ** get_address_of__syncRoot_4() { return &____syncRoot_4; } inline void set__syncRoot_4(RuntimeObject * value) { ____syncRoot_4 = value; Il2CppCodeGenWriteBarrier((void**)(&____syncRoot_4), (void*)value); } }; struct List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1_StaticFields { public: // T[] System.Collections.Generic.List`1::_emptyArray Rigidbody2DU5BU5D_t9CE3D06C92F81A1266F9DDF9BE6180FE19CC5CEF* ____emptyArray_5; public: inline static int32_t get_offset_of__emptyArray_5() { return static_cast(offsetof(List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1_StaticFields, ____emptyArray_5)); } inline Rigidbody2DU5BU5D_t9CE3D06C92F81A1266F9DDF9BE6180FE19CC5CEF* get__emptyArray_5() const { return ____emptyArray_5; } inline Rigidbody2DU5BU5D_t9CE3D06C92F81A1266F9DDF9BE6180FE19CC5CEF** get_address_of__emptyArray_5() { return &____emptyArray_5; } inline void set__emptyArray_5(Rigidbody2DU5BU5D_t9CE3D06C92F81A1266F9DDF9BE6180FE19CC5CEF* value) { ____emptyArray_5 = value; Il2CppCodeGenWriteBarrier((void**)(&____emptyArray_5), (void*)value); } }; struct Il2CppArrayBounds; // System.Array // UnityEngine.Physics2D struct Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92 : public RuntimeObject { public: public: }; struct Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_StaticFields { public: // System.Collections.Generic.List`1 UnityEngine.Physics2D::m_LastDisabledRigidbody2D List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1 * ___m_LastDisabledRigidbody2D_0; public: inline static int32_t get_offset_of_m_LastDisabledRigidbody2D_0() { return static_cast(offsetof(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_StaticFields, ___m_LastDisabledRigidbody2D_0)); } inline List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1 * get_m_LastDisabledRigidbody2D_0() const { return ___m_LastDisabledRigidbody2D_0; } inline List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1 ** get_address_of_m_LastDisabledRigidbody2D_0() { return &___m_LastDisabledRigidbody2D_0; } inline void set_m_LastDisabledRigidbody2D_0(List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1 * value) { ___m_LastDisabledRigidbody2D_0 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_LastDisabledRigidbody2D_0), (void*)value); } }; // System.String struct String_t : public RuntimeObject { public: // System.Int32 System.String::m_stringLength int32_t ___m_stringLength_0; // System.Char System.String::m_firstChar Il2CppChar ___m_firstChar_1; public: inline static int32_t get_offset_of_m_stringLength_0() { return static_cast(offsetof(String_t, ___m_stringLength_0)); } inline int32_t get_m_stringLength_0() const { return ___m_stringLength_0; } inline int32_t* get_address_of_m_stringLength_0() { return &___m_stringLength_0; } inline void set_m_stringLength_0(int32_t value) { ___m_stringLength_0 = value; } inline static int32_t get_offset_of_m_firstChar_1() { return static_cast(offsetof(String_t, ___m_firstChar_1)); } inline Il2CppChar get_m_firstChar_1() const { return ___m_firstChar_1; } inline Il2CppChar* get_address_of_m_firstChar_1() { return &___m_firstChar_1; } inline void set_m_firstChar_1(Il2CppChar value) { ___m_firstChar_1 = value; } }; struct String_t_StaticFields { public: // System.String System.String::Empty String_t* ___Empty_5; public: inline static int32_t get_offset_of_Empty_5() { return static_cast(offsetof(String_t_StaticFields, ___Empty_5)); } inline String_t* get_Empty_5() const { return ___Empty_5; } inline String_t** get_address_of_Empty_5() { return &___Empty_5; } inline void set_Empty_5(String_t* value) { ___Empty_5 = value; Il2CppCodeGenWriteBarrier((void**)(&___Empty_5), (void*)value); } }; // System.ValueType struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52 : public RuntimeObject { public: public: }; // Native definition for P/Invoke marshalling of System.ValueType struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_pinvoke { }; // Native definition for COM marshalling of System.ValueType struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_com { }; // System.Boolean struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37 { public: // System.Boolean System.Boolean::m_value bool ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37, ___m_value_0)); } inline bool get_m_value_0() const { return ___m_value_0; } inline bool* get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(bool value) { ___m_value_0 = value; } }; struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields { public: // System.String System.Boolean::TrueString String_t* ___TrueString_5; // System.String System.Boolean::FalseString String_t* ___FalseString_6; public: inline static int32_t get_offset_of_TrueString_5() { return static_cast(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___TrueString_5)); } inline String_t* get_TrueString_5() const { return ___TrueString_5; } inline String_t** get_address_of_TrueString_5() { return &___TrueString_5; } inline void set_TrueString_5(String_t* value) { ___TrueString_5 = value; Il2CppCodeGenWriteBarrier((void**)(&___TrueString_5), (void*)value); } inline static int32_t get_offset_of_FalseString_6() { return static_cast(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___FalseString_6)); } inline String_t* get_FalseString_6() const { return ___FalseString_6; } inline String_t** get_address_of_FalseString_6() { return &___FalseString_6; } inline void set_FalseString_6(String_t* value) { ___FalseString_6 = value; Il2CppCodeGenWriteBarrier((void**)(&___FalseString_6), (void*)value); } }; // System.Enum struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA : public ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52 { public: public: }; struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields { public: // System.Char[] System.Enum::enumSeperatorCharArray CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* ___enumSeperatorCharArray_0; public: inline static int32_t get_offset_of_enumSeperatorCharArray_0() { return static_cast(offsetof(Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields, ___enumSeperatorCharArray_0)); } inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* get_enumSeperatorCharArray_0() const { return ___enumSeperatorCharArray_0; } inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34** get_address_of_enumSeperatorCharArray_0() { return &___enumSeperatorCharArray_0; } inline void set_enumSeperatorCharArray_0(CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* value) { ___enumSeperatorCharArray_0 = value; Il2CppCodeGenWriteBarrier((void**)(&___enumSeperatorCharArray_0), (void*)value); } }; // Native definition for P/Invoke marshalling of System.Enum struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_pinvoke { }; // Native definition for COM marshalling of System.Enum struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_com { }; // System.Int32 struct Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046 { public: // System.Int32 System.Int32::m_value int32_t ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046, ___m_value_0)); } inline int32_t get_m_value_0() const { return ___m_value_0; } inline int32_t* get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(int32_t value) { ___m_value_0 = value; } }; // System.IntPtr struct IntPtr_t { public: // System.Void* System.IntPtr::m_value void* ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(IntPtr_t, ___m_value_0)); } inline void* get_m_value_0() const { return ___m_value_0; } inline void** get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(void* value) { ___m_value_0 = value; } }; struct IntPtr_t_StaticFields { public: // System.IntPtr System.IntPtr::Zero intptr_t ___Zero_1; public: inline static int32_t get_offset_of_Zero_1() { return static_cast(offsetof(IntPtr_t_StaticFields, ___Zero_1)); } inline intptr_t get_Zero_1() const { return ___Zero_1; } inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; } inline void set_Zero_1(intptr_t value) { ___Zero_1 = value; } }; // UnityEngine.LayerMask struct LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 { public: // System.Int32 UnityEngine.LayerMask::m_Mask int32_t ___m_Mask_0; public: inline static int32_t get_offset_of_m_Mask_0() { return static_cast(offsetof(LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8, ___m_Mask_0)); } inline int32_t get_m_Mask_0() const { return ___m_Mask_0; } inline int32_t* get_address_of_m_Mask_0() { return &___m_Mask_0; } inline void set_m_Mask_0(int32_t value) { ___m_Mask_0 = value; } }; // UnityEngine.PhysicsScene2D struct PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 { public: // System.Int32 UnityEngine.PhysicsScene2D::m_Handle int32_t ___m_Handle_0; public: inline static int32_t get_offset_of_m_Handle_0() { return static_cast(offsetof(PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48, ___m_Handle_0)); } inline int32_t get_m_Handle_0() const { return ___m_Handle_0; } inline int32_t* get_address_of_m_Handle_0() { return &___m_Handle_0; } inline void set_m_Handle_0(int32_t value) { ___m_Handle_0 = value; } }; // System.Single struct Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E { public: // System.Single System.Single::m_value float ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E, ___m_value_0)); } inline float get_m_value_0() const { return ___m_value_0; } inline float* get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(float value) { ___m_value_0 = value; } }; // UnityEngine.Vector2 struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 { public: // System.Single UnityEngine.Vector2::x float ___x_0; // System.Single UnityEngine.Vector2::y float ___y_1; public: inline static int32_t get_offset_of_x_0() { return static_cast(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___x_0)); } inline float get_x_0() const { return ___x_0; } inline float* get_address_of_x_0() { return &___x_0; } inline void set_x_0(float value) { ___x_0 = value; } inline static int32_t get_offset_of_y_1() { return static_cast(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___y_1)); } inline float get_y_1() const { return ___y_1; } inline float* get_address_of_y_1() { return &___y_1; } inline void set_y_1(float value) { ___y_1 = value; } }; struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields { public: // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___zeroVector_2; // UnityEngine.Vector2 UnityEngine.Vector2::oneVector Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___oneVector_3; // UnityEngine.Vector2 UnityEngine.Vector2::upVector Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___upVector_4; // UnityEngine.Vector2 UnityEngine.Vector2::downVector Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___downVector_5; // UnityEngine.Vector2 UnityEngine.Vector2::leftVector Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___leftVector_6; // UnityEngine.Vector2 UnityEngine.Vector2::rightVector Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___rightVector_7; // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___positiveInfinityVector_8; // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___negativeInfinityVector_9; public: inline static int32_t get_offset_of_zeroVector_2() { return static_cast(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___zeroVector_2)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_zeroVector_2() const { return ___zeroVector_2; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_zeroVector_2() { return &___zeroVector_2; } inline void set_zeroVector_2(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___zeroVector_2 = value; } inline static int32_t get_offset_of_oneVector_3() { return static_cast(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___oneVector_3)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_oneVector_3() const { return ___oneVector_3; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_oneVector_3() { return &___oneVector_3; } inline void set_oneVector_3(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___oneVector_3 = value; } inline static int32_t get_offset_of_upVector_4() { return static_cast(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___upVector_4)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_upVector_4() const { return ___upVector_4; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_upVector_4() { return &___upVector_4; } inline void set_upVector_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___upVector_4 = value; } inline static int32_t get_offset_of_downVector_5() { return static_cast(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___downVector_5)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_downVector_5() const { return ___downVector_5; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_downVector_5() { return &___downVector_5; } inline void set_downVector_5(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___downVector_5 = value; } inline static int32_t get_offset_of_leftVector_6() { return static_cast(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___leftVector_6)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_leftVector_6() const { return ___leftVector_6; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_leftVector_6() { return &___leftVector_6; } inline void set_leftVector_6(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___leftVector_6 = value; } inline static int32_t get_offset_of_rightVector_7() { return static_cast(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___rightVector_7)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_rightVector_7() const { return ___rightVector_7; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_rightVector_7() { return &___rightVector_7; } inline void set_rightVector_7(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___rightVector_7 = value; } inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___positiveInfinityVector_8)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; } inline void set_positiveInfinityVector_8(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___positiveInfinityVector_8 = value; } inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___negativeInfinityVector_9)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; } inline void set_negativeInfinityVector_9(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___negativeInfinityVector_9 = value; } }; // UnityEngine.Vector3 struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E { public: // System.Single UnityEngine.Vector3::x float ___x_2; // System.Single UnityEngine.Vector3::y float ___y_3; // System.Single UnityEngine.Vector3::z float ___z_4; public: inline static int32_t get_offset_of_x_2() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___x_2)); } inline float get_x_2() const { return ___x_2; } inline float* get_address_of_x_2() { return &___x_2; } inline void set_x_2(float value) { ___x_2 = value; } inline static int32_t get_offset_of_y_3() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___y_3)); } inline float get_y_3() const { return ___y_3; } inline float* get_address_of_y_3() { return &___y_3; } inline void set_y_3(float value) { ___y_3 = value; } inline static int32_t get_offset_of_z_4() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___z_4)); } inline float get_z_4() const { return ___z_4; } inline float* get_address_of_z_4() { return &___z_4; } inline void set_z_4(float value) { ___z_4 = value; } }; struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields { public: // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___zeroVector_5; // UnityEngine.Vector3 UnityEngine.Vector3::oneVector Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___oneVector_6; // UnityEngine.Vector3 UnityEngine.Vector3::upVector Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___upVector_7; // UnityEngine.Vector3 UnityEngine.Vector3::downVector Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___downVector_8; // UnityEngine.Vector3 UnityEngine.Vector3::leftVector Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___leftVector_9; // UnityEngine.Vector3 UnityEngine.Vector3::rightVector Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___rightVector_10; // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___forwardVector_11; // UnityEngine.Vector3 UnityEngine.Vector3::backVector Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___backVector_12; // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positiveInfinityVector_13; // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___negativeInfinityVector_14; public: inline static int32_t get_offset_of_zeroVector_5() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___zeroVector_5)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_zeroVector_5() const { return ___zeroVector_5; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_zeroVector_5() { return &___zeroVector_5; } inline void set_zeroVector_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___zeroVector_5 = value; } inline static int32_t get_offset_of_oneVector_6() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___oneVector_6)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_oneVector_6() const { return ___oneVector_6; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_oneVector_6() { return &___oneVector_6; } inline void set_oneVector_6(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___oneVector_6 = value; } inline static int32_t get_offset_of_upVector_7() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___upVector_7)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_upVector_7() const { return ___upVector_7; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_upVector_7() { return &___upVector_7; } inline void set_upVector_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___upVector_7 = value; } inline static int32_t get_offset_of_downVector_8() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___downVector_8)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_downVector_8() const { return ___downVector_8; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_downVector_8() { return &___downVector_8; } inline void set_downVector_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___downVector_8 = value; } inline static int32_t get_offset_of_leftVector_9() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___leftVector_9)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_leftVector_9() const { return ___leftVector_9; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_leftVector_9() { return &___leftVector_9; } inline void set_leftVector_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___leftVector_9 = value; } inline static int32_t get_offset_of_rightVector_10() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___rightVector_10)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_rightVector_10() const { return ___rightVector_10; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_rightVector_10() { return &___rightVector_10; } inline void set_rightVector_10(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___rightVector_10 = value; } inline static int32_t get_offset_of_forwardVector_11() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___forwardVector_11)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_forwardVector_11() const { return ___forwardVector_11; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_forwardVector_11() { return &___forwardVector_11; } inline void set_forwardVector_11(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___forwardVector_11 = value; } inline static int32_t get_offset_of_backVector_12() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___backVector_12)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_backVector_12() const { return ___backVector_12; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_backVector_12() { return &___backVector_12; } inline void set_backVector_12(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___backVector_12 = value; } inline static int32_t get_offset_of_positiveInfinityVector_13() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___positiveInfinityVector_13)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positiveInfinityVector_13() const { return ___positiveInfinityVector_13; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positiveInfinityVector_13() { return &___positiveInfinityVector_13; } inline void set_positiveInfinityVector_13(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___positiveInfinityVector_13 = value; } inline static int32_t get_offset_of_negativeInfinityVector_14() { return static_cast(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___negativeInfinityVector_14)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_negativeInfinityVector_14() const { return ___negativeInfinityVector_14; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_negativeInfinityVector_14() { return &___negativeInfinityVector_14; } inline void set_negativeInfinityVector_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___negativeInfinityVector_14 = value; } }; // System.Void struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5 { public: union { struct { }; uint8_t Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5__padding[1]; }; public: }; // UnityEngine.Collision2D struct Collision2D_t95B5FD331CE95276D3658140844190B485D26564 : public RuntimeObject { public: // System.Int32 UnityEngine.Collision2D::m_Collider int32_t ___m_Collider_0; // System.Int32 UnityEngine.Collision2D::m_OtherCollider int32_t ___m_OtherCollider_1; // System.Int32 UnityEngine.Collision2D::m_Rigidbody int32_t ___m_Rigidbody_2; // System.Int32 UnityEngine.Collision2D::m_OtherRigidbody int32_t ___m_OtherRigidbody_3; // UnityEngine.Vector2 UnityEngine.Collision2D::m_RelativeVelocity Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_RelativeVelocity_4; // System.Int32 UnityEngine.Collision2D::m_Enabled int32_t ___m_Enabled_5; // System.Int32 UnityEngine.Collision2D::m_ContactCount int32_t ___m_ContactCount_6; // UnityEngine.ContactPoint2D[] UnityEngine.Collision2D::m_ReusedContacts ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277* ___m_ReusedContacts_7; // UnityEngine.ContactPoint2D[] UnityEngine.Collision2D::m_LegacyContacts ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277* ___m_LegacyContacts_8; public: inline static int32_t get_offset_of_m_Collider_0() { return static_cast(offsetof(Collision2D_t95B5FD331CE95276D3658140844190B485D26564, ___m_Collider_0)); } inline int32_t get_m_Collider_0() const { return ___m_Collider_0; } inline int32_t* get_address_of_m_Collider_0() { return &___m_Collider_0; } inline void set_m_Collider_0(int32_t value) { ___m_Collider_0 = value; } inline static int32_t get_offset_of_m_OtherCollider_1() { return static_cast(offsetof(Collision2D_t95B5FD331CE95276D3658140844190B485D26564, ___m_OtherCollider_1)); } inline int32_t get_m_OtherCollider_1() const { return ___m_OtherCollider_1; } inline int32_t* get_address_of_m_OtherCollider_1() { return &___m_OtherCollider_1; } inline void set_m_OtherCollider_1(int32_t value) { ___m_OtherCollider_1 = value; } inline static int32_t get_offset_of_m_Rigidbody_2() { return static_cast(offsetof(Collision2D_t95B5FD331CE95276D3658140844190B485D26564, ___m_Rigidbody_2)); } inline int32_t get_m_Rigidbody_2() const { return ___m_Rigidbody_2; } inline int32_t* get_address_of_m_Rigidbody_2() { return &___m_Rigidbody_2; } inline void set_m_Rigidbody_2(int32_t value) { ___m_Rigidbody_2 = value; } inline static int32_t get_offset_of_m_OtherRigidbody_3() { return static_cast(offsetof(Collision2D_t95B5FD331CE95276D3658140844190B485D26564, ___m_OtherRigidbody_3)); } inline int32_t get_m_OtherRigidbody_3() const { return ___m_OtherRigidbody_3; } inline int32_t* get_address_of_m_OtherRigidbody_3() { return &___m_OtherRigidbody_3; } inline void set_m_OtherRigidbody_3(int32_t value) { ___m_OtherRigidbody_3 = value; } inline static int32_t get_offset_of_m_RelativeVelocity_4() { return static_cast(offsetof(Collision2D_t95B5FD331CE95276D3658140844190B485D26564, ___m_RelativeVelocity_4)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_m_RelativeVelocity_4() const { return ___m_RelativeVelocity_4; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_m_RelativeVelocity_4() { return &___m_RelativeVelocity_4; } inline void set_m_RelativeVelocity_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___m_RelativeVelocity_4 = value; } inline static int32_t get_offset_of_m_Enabled_5() { return static_cast(offsetof(Collision2D_t95B5FD331CE95276D3658140844190B485D26564, ___m_Enabled_5)); } inline int32_t get_m_Enabled_5() const { return ___m_Enabled_5; } inline int32_t* get_address_of_m_Enabled_5() { return &___m_Enabled_5; } inline void set_m_Enabled_5(int32_t value) { ___m_Enabled_5 = value; } inline static int32_t get_offset_of_m_ContactCount_6() { return static_cast(offsetof(Collision2D_t95B5FD331CE95276D3658140844190B485D26564, ___m_ContactCount_6)); } inline int32_t get_m_ContactCount_6() const { return ___m_ContactCount_6; } inline int32_t* get_address_of_m_ContactCount_6() { return &___m_ContactCount_6; } inline void set_m_ContactCount_6(int32_t value) { ___m_ContactCount_6 = value; } inline static int32_t get_offset_of_m_ReusedContacts_7() { return static_cast(offsetof(Collision2D_t95B5FD331CE95276D3658140844190B485D26564, ___m_ReusedContacts_7)); } inline ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277* get_m_ReusedContacts_7() const { return ___m_ReusedContacts_7; } inline ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277** get_address_of_m_ReusedContacts_7() { return &___m_ReusedContacts_7; } inline void set_m_ReusedContacts_7(ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277* value) { ___m_ReusedContacts_7 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_ReusedContacts_7), (void*)value); } inline static int32_t get_offset_of_m_LegacyContacts_8() { return static_cast(offsetof(Collision2D_t95B5FD331CE95276D3658140844190B485D26564, ___m_LegacyContacts_8)); } inline ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277* get_m_LegacyContacts_8() const { return ___m_LegacyContacts_8; } inline ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277** get_address_of_m_LegacyContacts_8() { return &___m_LegacyContacts_8; } inline void set_m_LegacyContacts_8(ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277* value) { ___m_LegacyContacts_8 = value; Il2CppCodeGenWriteBarrier((void**)(&___m_LegacyContacts_8), (void*)value); } }; // Native definition for P/Invoke marshalling of UnityEngine.Collision2D struct Collision2D_t95B5FD331CE95276D3658140844190B485D26564_marshaled_pinvoke { int32_t ___m_Collider_0; int32_t ___m_OtherCollider_1; int32_t ___m_Rigidbody_2; int32_t ___m_OtherRigidbody_3; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_RelativeVelocity_4; int32_t ___m_Enabled_5; int32_t ___m_ContactCount_6; ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62 * ___m_ReusedContacts_7; ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62 * ___m_LegacyContacts_8; }; // Native definition for COM marshalling of UnityEngine.Collision2D struct Collision2D_t95B5FD331CE95276D3658140844190B485D26564_marshaled_com { int32_t ___m_Collider_0; int32_t ___m_OtherCollider_1; int32_t ___m_Rigidbody_2; int32_t ___m_OtherRigidbody_3; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_RelativeVelocity_4; int32_t ___m_Enabled_5; int32_t ___m_ContactCount_6; ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62 * ___m_ReusedContacts_7; ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62 * ___m_LegacyContacts_8; }; // UnityEngine.ContactFilter2D struct ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB { public: // System.Boolean UnityEngine.ContactFilter2D::useTriggers bool ___useTriggers_0; // System.Boolean UnityEngine.ContactFilter2D::useLayerMask bool ___useLayerMask_1; // System.Boolean UnityEngine.ContactFilter2D::useDepth bool ___useDepth_2; // System.Boolean UnityEngine.ContactFilter2D::useOutsideDepth bool ___useOutsideDepth_3; // System.Boolean UnityEngine.ContactFilter2D::useNormalAngle bool ___useNormalAngle_4; // System.Boolean UnityEngine.ContactFilter2D::useOutsideNormalAngle bool ___useOutsideNormalAngle_5; // UnityEngine.LayerMask UnityEngine.ContactFilter2D::layerMask LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 ___layerMask_6; // System.Single UnityEngine.ContactFilter2D::minDepth float ___minDepth_7; // System.Single UnityEngine.ContactFilter2D::maxDepth float ___maxDepth_8; // System.Single UnityEngine.ContactFilter2D::minNormalAngle float ___minNormalAngle_9; // System.Single UnityEngine.ContactFilter2D::maxNormalAngle float ___maxNormalAngle_10; public: inline static int32_t get_offset_of_useTriggers_0() { return static_cast(offsetof(ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB, ___useTriggers_0)); } inline bool get_useTriggers_0() const { return ___useTriggers_0; } inline bool* get_address_of_useTriggers_0() { return &___useTriggers_0; } inline void set_useTriggers_0(bool value) { ___useTriggers_0 = value; } inline static int32_t get_offset_of_useLayerMask_1() { return static_cast(offsetof(ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB, ___useLayerMask_1)); } inline bool get_useLayerMask_1() const { return ___useLayerMask_1; } inline bool* get_address_of_useLayerMask_1() { return &___useLayerMask_1; } inline void set_useLayerMask_1(bool value) { ___useLayerMask_1 = value; } inline static int32_t get_offset_of_useDepth_2() { return static_cast(offsetof(ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB, ___useDepth_2)); } inline bool get_useDepth_2() const { return ___useDepth_2; } inline bool* get_address_of_useDepth_2() { return &___useDepth_2; } inline void set_useDepth_2(bool value) { ___useDepth_2 = value; } inline static int32_t get_offset_of_useOutsideDepth_3() { return static_cast(offsetof(ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB, ___useOutsideDepth_3)); } inline bool get_useOutsideDepth_3() const { return ___useOutsideDepth_3; } inline bool* get_address_of_useOutsideDepth_3() { return &___useOutsideDepth_3; } inline void set_useOutsideDepth_3(bool value) { ___useOutsideDepth_3 = value; } inline static int32_t get_offset_of_useNormalAngle_4() { return static_cast(offsetof(ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB, ___useNormalAngle_4)); } inline bool get_useNormalAngle_4() const { return ___useNormalAngle_4; } inline bool* get_address_of_useNormalAngle_4() { return &___useNormalAngle_4; } inline void set_useNormalAngle_4(bool value) { ___useNormalAngle_4 = value; } inline static int32_t get_offset_of_useOutsideNormalAngle_5() { return static_cast(offsetof(ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB, ___useOutsideNormalAngle_5)); } inline bool get_useOutsideNormalAngle_5() const { return ___useOutsideNormalAngle_5; } inline bool* get_address_of_useOutsideNormalAngle_5() { return &___useOutsideNormalAngle_5; } inline void set_useOutsideNormalAngle_5(bool value) { ___useOutsideNormalAngle_5 = value; } inline static int32_t get_offset_of_layerMask_6() { return static_cast(offsetof(ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB, ___layerMask_6)); } inline LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 get_layerMask_6() const { return ___layerMask_6; } inline LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 * get_address_of_layerMask_6() { return &___layerMask_6; } inline void set_layerMask_6(LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 value) { ___layerMask_6 = value; } inline static int32_t get_offset_of_minDepth_7() { return static_cast(offsetof(ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB, ___minDepth_7)); } inline float get_minDepth_7() const { return ___minDepth_7; } inline float* get_address_of_minDepth_7() { return &___minDepth_7; } inline void set_minDepth_7(float value) { ___minDepth_7 = value; } inline static int32_t get_offset_of_maxDepth_8() { return static_cast(offsetof(ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB, ___maxDepth_8)); } inline float get_maxDepth_8() const { return ___maxDepth_8; } inline float* get_address_of_maxDepth_8() { return &___maxDepth_8; } inline void set_maxDepth_8(float value) { ___maxDepth_8 = value; } inline static int32_t get_offset_of_minNormalAngle_9() { return static_cast(offsetof(ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB, ___minNormalAngle_9)); } inline float get_minNormalAngle_9() const { return ___minNormalAngle_9; } inline float* get_address_of_minNormalAngle_9() { return &___minNormalAngle_9; } inline void set_minNormalAngle_9(float value) { ___minNormalAngle_9 = value; } inline static int32_t get_offset_of_maxNormalAngle_10() { return static_cast(offsetof(ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB, ___maxNormalAngle_10)); } inline float get_maxNormalAngle_10() const { return ___maxNormalAngle_10; } inline float* get_address_of_maxNormalAngle_10() { return &___maxNormalAngle_10; } inline void set_maxNormalAngle_10(float value) { ___maxNormalAngle_10 = value; } }; // Native definition for P/Invoke marshalling of UnityEngine.ContactFilter2D struct ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB_marshaled_pinvoke { int32_t ___useTriggers_0; int32_t ___useLayerMask_1; int32_t ___useDepth_2; int32_t ___useOutsideDepth_3; int32_t ___useNormalAngle_4; int32_t ___useOutsideNormalAngle_5; LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 ___layerMask_6; float ___minDepth_7; float ___maxDepth_8; float ___minNormalAngle_9; float ___maxNormalAngle_10; }; // Native definition for COM marshalling of UnityEngine.ContactFilter2D struct ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB_marshaled_com { int32_t ___useTriggers_0; int32_t ___useLayerMask_1; int32_t ___useDepth_2; int32_t ___useOutsideDepth_3; int32_t ___useNormalAngle_4; int32_t ___useOutsideNormalAngle_5; LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 ___layerMask_6; float ___minDepth_7; float ___maxDepth_8; float ___minNormalAngle_9; float ___maxNormalAngle_10; }; // UnityEngine.ContactPoint2D struct ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62 { public: // UnityEngine.Vector2 UnityEngine.ContactPoint2D::m_Point Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_Point_0; // UnityEngine.Vector2 UnityEngine.ContactPoint2D::m_Normal Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_Normal_1; // UnityEngine.Vector2 UnityEngine.ContactPoint2D::m_RelativeVelocity Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_RelativeVelocity_2; // System.Single UnityEngine.ContactPoint2D::m_Separation float ___m_Separation_3; // System.Single UnityEngine.ContactPoint2D::m_NormalImpulse float ___m_NormalImpulse_4; // System.Single UnityEngine.ContactPoint2D::m_TangentImpulse float ___m_TangentImpulse_5; // System.Int32 UnityEngine.ContactPoint2D::m_Collider int32_t ___m_Collider_6; // System.Int32 UnityEngine.ContactPoint2D::m_OtherCollider int32_t ___m_OtherCollider_7; // System.Int32 UnityEngine.ContactPoint2D::m_Rigidbody int32_t ___m_Rigidbody_8; // System.Int32 UnityEngine.ContactPoint2D::m_OtherRigidbody int32_t ___m_OtherRigidbody_9; // System.Int32 UnityEngine.ContactPoint2D::m_Enabled int32_t ___m_Enabled_10; public: inline static int32_t get_offset_of_m_Point_0() { return static_cast(offsetof(ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62, ___m_Point_0)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_m_Point_0() const { return ___m_Point_0; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_m_Point_0() { return &___m_Point_0; } inline void set_m_Point_0(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___m_Point_0 = value; } inline static int32_t get_offset_of_m_Normal_1() { return static_cast(offsetof(ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62, ___m_Normal_1)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_m_Normal_1() const { return ___m_Normal_1; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_m_Normal_1() { return &___m_Normal_1; } inline void set_m_Normal_1(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___m_Normal_1 = value; } inline static int32_t get_offset_of_m_RelativeVelocity_2() { return static_cast(offsetof(ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62, ___m_RelativeVelocity_2)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_m_RelativeVelocity_2() const { return ___m_RelativeVelocity_2; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_m_RelativeVelocity_2() { return &___m_RelativeVelocity_2; } inline void set_m_RelativeVelocity_2(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___m_RelativeVelocity_2 = value; } inline static int32_t get_offset_of_m_Separation_3() { return static_cast(offsetof(ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62, ___m_Separation_3)); } inline float get_m_Separation_3() const { return ___m_Separation_3; } inline float* get_address_of_m_Separation_3() { return &___m_Separation_3; } inline void set_m_Separation_3(float value) { ___m_Separation_3 = value; } inline static int32_t get_offset_of_m_NormalImpulse_4() { return static_cast(offsetof(ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62, ___m_NormalImpulse_4)); } inline float get_m_NormalImpulse_4() const { return ___m_NormalImpulse_4; } inline float* get_address_of_m_NormalImpulse_4() { return &___m_NormalImpulse_4; } inline void set_m_NormalImpulse_4(float value) { ___m_NormalImpulse_4 = value; } inline static int32_t get_offset_of_m_TangentImpulse_5() { return static_cast(offsetof(ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62, ___m_TangentImpulse_5)); } inline float get_m_TangentImpulse_5() const { return ___m_TangentImpulse_5; } inline float* get_address_of_m_TangentImpulse_5() { return &___m_TangentImpulse_5; } inline void set_m_TangentImpulse_5(float value) { ___m_TangentImpulse_5 = value; } inline static int32_t get_offset_of_m_Collider_6() { return static_cast(offsetof(ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62, ___m_Collider_6)); } inline int32_t get_m_Collider_6() const { return ___m_Collider_6; } inline int32_t* get_address_of_m_Collider_6() { return &___m_Collider_6; } inline void set_m_Collider_6(int32_t value) { ___m_Collider_6 = value; } inline static int32_t get_offset_of_m_OtherCollider_7() { return static_cast(offsetof(ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62, ___m_OtherCollider_7)); } inline int32_t get_m_OtherCollider_7() const { return ___m_OtherCollider_7; } inline int32_t* get_address_of_m_OtherCollider_7() { return &___m_OtherCollider_7; } inline void set_m_OtherCollider_7(int32_t value) { ___m_OtherCollider_7 = value; } inline static int32_t get_offset_of_m_Rigidbody_8() { return static_cast(offsetof(ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62, ___m_Rigidbody_8)); } inline int32_t get_m_Rigidbody_8() const { return ___m_Rigidbody_8; } inline int32_t* get_address_of_m_Rigidbody_8() { return &___m_Rigidbody_8; } inline void set_m_Rigidbody_8(int32_t value) { ___m_Rigidbody_8 = value; } inline static int32_t get_offset_of_m_OtherRigidbody_9() { return static_cast(offsetof(ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62, ___m_OtherRigidbody_9)); } inline int32_t get_m_OtherRigidbody_9() const { return ___m_OtherRigidbody_9; } inline int32_t* get_address_of_m_OtherRigidbody_9() { return &___m_OtherRigidbody_9; } inline void set_m_OtherRigidbody_9(int32_t value) { ___m_OtherRigidbody_9 = value; } inline static int32_t get_offset_of_m_Enabled_10() { return static_cast(offsetof(ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62, ___m_Enabled_10)); } inline int32_t get_m_Enabled_10() const { return ___m_Enabled_10; } inline int32_t* get_address_of_m_Enabled_10() { return &___m_Enabled_10; } inline void set_m_Enabled_10(int32_t value) { ___m_Enabled_10 = value; } }; // UnityEngine.ForceMode2D struct ForceMode2D_tAD695DED33FB7C591354430C88D220D71109ABF4 { public: // System.Int32 UnityEngine.ForceMode2D::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(ForceMode2D_tAD695DED33FB7C591354430C88D220D71109ABF4, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; // UnityEngine.Object struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A : public RuntimeObject { public: // System.IntPtr UnityEngine.Object::m_CachedPtr intptr_t ___m_CachedPtr_0; public: inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A, ___m_CachedPtr_0)); } inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; } inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; } inline void set_m_CachedPtr_0(intptr_t value) { ___m_CachedPtr_0 = value; } }; struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields { public: // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1; public: inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); } inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; } inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; } inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value) { ___OffsetOfInstanceIDInCPlusPlusObject_1 = value; } }; // Native definition for P/Invoke marshalling of UnityEngine.Object struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_pinvoke { intptr_t ___m_CachedPtr_0; }; // Native definition for COM marshalling of UnityEngine.Object struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_com { intptr_t ___m_CachedPtr_0; }; // UnityEngine.Ray struct Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 { public: // UnityEngine.Vector3 UnityEngine.Ray::m_Origin Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Origin_0; // UnityEngine.Vector3 UnityEngine.Ray::m_Direction Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Direction_1; public: inline static int32_t get_offset_of_m_Origin_0() { return static_cast(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Origin_0)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Origin_0() const { return ___m_Origin_0; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Origin_0() { return &___m_Origin_0; } inline void set_m_Origin_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___m_Origin_0 = value; } inline static int32_t get_offset_of_m_Direction_1() { return static_cast(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Direction_1)); } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Direction_1() const { return ___m_Direction_1; } inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Direction_1() { return &___m_Direction_1; } inline void set_m_Direction_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value) { ___m_Direction_1 = value; } }; // UnityEngine.RaycastHit2D struct RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 { public: // UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Centroid Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_Centroid_0; // UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Point Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_Point_1; // UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Normal Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_Normal_2; // System.Single UnityEngine.RaycastHit2D::m_Distance float ___m_Distance_3; // System.Single UnityEngine.RaycastHit2D::m_Fraction float ___m_Fraction_4; // System.Int32 UnityEngine.RaycastHit2D::m_Collider int32_t ___m_Collider_5; public: inline static int32_t get_offset_of_m_Centroid_0() { return static_cast(offsetof(RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4, ___m_Centroid_0)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_m_Centroid_0() const { return ___m_Centroid_0; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_m_Centroid_0() { return &___m_Centroid_0; } inline void set_m_Centroid_0(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___m_Centroid_0 = value; } inline static int32_t get_offset_of_m_Point_1() { return static_cast(offsetof(RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4, ___m_Point_1)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_m_Point_1() const { return ___m_Point_1; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_m_Point_1() { return &___m_Point_1; } inline void set_m_Point_1(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___m_Point_1 = value; } inline static int32_t get_offset_of_m_Normal_2() { return static_cast(offsetof(RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4, ___m_Normal_2)); } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_m_Normal_2() const { return ___m_Normal_2; } inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_m_Normal_2() { return &___m_Normal_2; } inline void set_m_Normal_2(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value) { ___m_Normal_2 = value; } inline static int32_t get_offset_of_m_Distance_3() { return static_cast(offsetof(RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4, ___m_Distance_3)); } inline float get_m_Distance_3() const { return ___m_Distance_3; } inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; } inline void set_m_Distance_3(float value) { ___m_Distance_3 = value; } inline static int32_t get_offset_of_m_Fraction_4() { return static_cast(offsetof(RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4, ___m_Fraction_4)); } inline float get_m_Fraction_4() const { return ___m_Fraction_4; } inline float* get_address_of_m_Fraction_4() { return &___m_Fraction_4; } inline void set_m_Fraction_4(float value) { ___m_Fraction_4 = value; } inline static int32_t get_offset_of_m_Collider_5() { return static_cast(offsetof(RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4, ___m_Collider_5)); } inline int32_t get_m_Collider_5() const { return ___m_Collider_5; } inline int32_t* get_address_of_m_Collider_5() { return &___m_Collider_5; } inline void set_m_Collider_5(int32_t value) { ___m_Collider_5 = value; } }; // UnityEngine.Component struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A { public: public: }; // UnityEngine.Behaviour struct Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 { public: public: }; // UnityEngine.Rigidbody2D struct Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 { public: public: }; // UnityEngine.Collider2D struct Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif // UnityEngine.ContactPoint2D[] struct ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277 : public RuntimeArray { public: ALIGN_FIELD (8) ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62 m_Items[1]; public: inline ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62 * GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62 * GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, ContactPoint2D_t5A4C242ABAE740C565BF01A35CEE279058E66A62 value) { m_Items[index] = value; } }; // UnityEngine.RaycastHit2D[] struct RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09 : public RuntimeArray { public: ALIGN_FIELD (8) RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 m_Items[1]; public: inline RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 value) { m_Items[index] = value; } }; // UnityEngine.Collider2D[] struct Collider2DU5BU5D_t00DF4453C28C5F1D2EE97FAE6CF865E53DE189D1 : public RuntimeArray { public: ALIGN_FIELD (8) Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * m_Items[1]; public: inline Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 ** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 ** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // System.Object[] struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE : public RuntimeArray { public: ALIGN_FIELD (8) RuntimeObject * m_Items[1]; public: inline RuntimeObject * GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline RuntimeObject ** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, RuntimeObject * value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline RuntimeObject * GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline RuntimeObject ** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject * value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // System.Void System.Collections.Generic.List`1::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void List_1__ctor_m0F0E00088CF56FEACC9E32D8B7D91B93D91DAA3B_gshared (List_1_t3F94120C77410A62EAE48421CF166B83AB95A2F5 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Behaviour::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Behaviour__ctor_mCACD3614226521EA607B0F3640C0FAC7EACCBCE0 (Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9 * __this, const RuntimeMethod* method); // System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_Injected_mFF4A5178E9F60CCF59DDE6B6F0013D182294573E (ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * ____unity_self0, const RuntimeMethod* method); // System.Void UnityEngine.ContactFilter2D::CheckConsistency() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_m4B6DAA0197DC017E3B7A8B8F661729431504C5D1 (ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * __this, const RuntimeMethod* method); // System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_SetLayerMask_m925C98BC2EEAA78349B3ED3654BC3C362743BBDE (ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * __this, LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 ___layerMask0, const RuntimeMethod* method); // System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_SetDepth_m63872B3F8BBDB962AF44D064BA328599C74D840F (ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * __this, float ___minDepth0, float ___maxDepth1, const RuntimeMethod* method); // System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics2D_get_queriesHitTriggers_mA735707551D682297446435DFC7963E97F562E44 (const RuntimeMethod* method); // UnityEngine.LayerMask UnityEngine.LayerMask::op_Implicit(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 LayerMask_op_Implicit_mC7EE32122D2A4786D3C00B93E41604B71BF1397C (int32_t ___intVal0, const RuntimeMethod* method); // UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83 (const RuntimeMethod* method); // UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 PhysicsScene2D_Raycast_m22F55CAAA1B34A02757A5C6E2B573F6464B32723 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, int32_t ___layerMask3, const RuntimeMethod* method); // UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ContactFilter2D_CreateLegacyFilter_mA293F293D35236A5564D57574012590BD6DF385A (int32_t ___layerMask0, float ___minDepth1, float ___maxDepth2, const RuntimeMethod* method); // UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter3, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_Raycast_m3B011D4A6CA691739178E253665799A7AD0CB423 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter3, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results4, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_Raycast_m6FB2BBC4E3BE53114D7F6EFA975F5AF703ADCDC0 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter3, List_1_t3926283FA9AE49778D95220056CEBFB01D034379 * ___results4, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Ray::get_origin() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Ray::get_direction() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, const RuntimeMethod* method); // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* Physics2D_GetRayIntersectionAll_Internal_mA2BD81667462FF3C9E67A7E0445CC874009CF337 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction2, float ___distance3, int32_t ___layerMask4, const RuntimeMethod* method); // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* Physics2D_GetRayIntersectionAll_Internal_Injected_m87038811DE210AFEEAD218D82268AF482BBD24C7 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___origin1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___direction2, float ___distance3, int32_t ___layerMask4, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___distance1, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results2, int32_t ___layerMask3, const RuntimeMethod* method); // UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle(UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * PhysicsScene2D_OverlapCircle_mEA7BE62E482D8F352D5C17738A1AF9776FC40F6B (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___point0, float ___radius1, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter2, const RuntimeMethod* method); // UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2DU5BU5D_t00DF4453C28C5F1D2EE97FAE6CF865E53DE189D1* Physics2D_OverlapCircleAll_Internal_m5E0B68FBDC36985268B1A0D0ED3B6EC102C1BA89 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___point1, float ___radius2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter3, const RuntimeMethod* method); // UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2DU5BU5D_t00DF4453C28C5F1D2EE97FAE6CF865E53DE189D1* Physics2D_OverlapCircleAll_Internal_Injected_mA8F3E6FC493512102940D0B04FFA037315CBA224 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___point1, float ___radius2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * ___contactFilter3, const RuntimeMethod* method); // System.Void System.Collections.Generic.List`1::.ctor() inline void List_1__ctor_m42BFD7A7FC288F4627CD724F28FF73E9BC0FE7AB (List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1 * __this, const RuntimeMethod* method) { (( void (*) (List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1 *, const RuntimeMethod*))List_1__ctor_m0F0E00088CF56FEACC9E32D8B7D91B93D91DAA3B_gshared)(__this, method); } // System.String UnityEngine.UnityString::Format(System.String,System.Object[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* UnityString_Format_m7A07C068ED408DD06F634070770FB55F13AA4EC9 (String_t* ___fmt0, ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* ___args1, const RuntimeMethod* method); // System.String UnityEngine.PhysicsScene2D::ToString() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene2D_ToString_mDA6F499BD218AA31A450D918BB6C1890A9CE1109 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene2D::GetHashCode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetHashCode_m4B5D8DCBA0AD6E5767C4D7A6AD6BC789EB19C8F5 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene2D_Equals_m0C61F175C3B1BB308ADBC2AB323CEC45D1B5E99C (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, RuntimeObject * ___other0, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene2D_Equals_m581586F404E7A3BD3B6F0A05362974A6B523A2DA (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___other0, const RuntimeMethod* method); // UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 PhysicsScene2D_Raycast_Internal_m933E452FA1E36FFC87A0EC896EE4D36859935C91 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin1, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction2, float ___distance3, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter4, const RuntimeMethod* method); // System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicsScene2D_Raycast_Internal_Injected_m6CEAF96A977FEDD926FBAAA74FFA2D571D75C422 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___origin1, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___direction2, float ___distance3, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * ___contactFilter4, RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * ___ret5, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastArray_Internal_mB02544544B0F0AA17972D1D9ABC7CA0171537D9D (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin1, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction2, float ___distance3, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter4, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results5, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastArray_Internal_Injected_mE7F2FCB47E154BB4062BCEFECD74385275109D76 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___origin1, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___direction2, float ___distance3, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * ___contactFilter4, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results5, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastList_Internal_m10A64653E2C399B6523B2D04B1E1C8626BF68B24 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin1, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction2, float ___distance3, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter4, List_1_t3926283FA9AE49778D95220056CEBFB01D034379 * ___results5, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastList_Internal_Injected_m0866D19E97A4D9267F9E91C3CE33B7D34AB2DFBC (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___origin1, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___direction2, float ___distance3, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * ___contactFilter4, List_1_t3926283FA9AE49778D95220056CEBFB01D034379 * ___results5, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersectionArray_Internal_m44D4B8638806360B19BDCFDCC090C1AD1267539E (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction2, float ___distance3, int32_t ___layerMask4, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results5, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAF80210771484878DF20775EE91ADF1D19CCA99D (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___origin1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___direction2, float ___distance3, int32_t ___layerMask4, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results5, const RuntimeMethod* method); // UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * PhysicsScene2D_OverlapCircle_Internal_m88F466F9EDE8A89360FD717500B47210D8856808 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___point1, float ___radius2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter3, const RuntimeMethod* method); // UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * PhysicsScene2D_OverlapCircle_Internal_Injected_m766F66F3EE0F34CD5E4668537DC0E08819857794 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___point1, float ___radius2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * ___contactFilter3, const RuntimeMethod* method); // UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 RaycastHit2D_get_point_m10D5AB3B26EAE62583BE35CFA13A3E40BDAF30AE (RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * __this, const RuntimeMethod* method); // UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 RaycastHit2D_get_normal_m6F8B9F4018EFA126CC33126E8E42B09BB5A82637 (RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * __this, const RuntimeMethod* method); // System.Single UnityEngine.RaycastHit2D::get_distance() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit2D_get_distance_mA910B45BD349A8F70139F6BC1E686F47F40A1662 (RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * __this, const RuntimeMethod* method); // UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * Object_FindObjectFromInstanceID_m0AD731D3F583CBBDC7DC0E08B38F742B447FA44A (int32_t ___instanceID0, const RuntimeMethod* method); // UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * RaycastHit2D_get_collider_m00F7EC55C36F39E2ED64B31354FB4D9C8938D563 (RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_get_position_Injected_m1B97DC47EDF69F0506CEC24603C3A330B7E8FAB4 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___ret0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_set_position_Injected_mB05AB62CD1D243D071F60E48C9905587ACB94933 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_MovePosition_Injected_mCD46D7FE92C344BB29C67C5D23068982445AB549 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___position0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody2D::MoveRotation_Angle(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_MoveRotation_Angle_mE1BD3C755F9FB7782274F50D55496441F8675245 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, float ___angle0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_get_velocity_Injected_m2102CD221C46BA3C36127D7413D8C35A402A8903 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___ret0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_set_velocity_Injected_m198FAA0E7A328E1B236FC5835C9711987D3C691E (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___value0, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody2D::AddForce(UnityEngine.Vector2,UnityEngine.ForceMode2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_AddForce_m2360EEDAF4E9F279AAB77DBD785A7F7161865343 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___force0, int32_t ___mode1, const RuntimeMethod* method); // System.Void UnityEngine.Rigidbody2D::AddForce_Injected(UnityEngine.Vector2&,UnityEngine.ForceMode2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_AddForce_Injected_m238B89F81818A2A5A0CBD3BADE376151EA7243C7 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___force0, int32_t ___mode1, const RuntimeMethod* method); #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Collider2D::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider2D__ctor_mB3AFF9CA18C8FA8E4F75DC45CA2D4A423A40F23D (Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * __this, const RuntimeMethod* method) { { Behaviour__ctor_mCACD3614226521EA607B0F3640C0FAC7EACCBCE0(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.Collision2D IL2CPP_EXTERN_C void Collision2D_t95B5FD331CE95276D3658140844190B485D26564_marshal_pinvoke(const Collision2D_t95B5FD331CE95276D3658140844190B485D26564& unmarshaled, Collision2D_t95B5FD331CE95276D3658140844190B485D26564_marshaled_pinvoke& marshaled) { marshaled.___m_Collider_0 = unmarshaled.get_m_Collider_0(); marshaled.___m_OtherCollider_1 = unmarshaled.get_m_OtherCollider_1(); marshaled.___m_Rigidbody_2 = unmarshaled.get_m_Rigidbody_2(); marshaled.___m_OtherRigidbody_3 = unmarshaled.get_m_OtherRigidbody_3(); marshaled.___m_RelativeVelocity_4 = unmarshaled.get_m_RelativeVelocity_4(); marshaled.___m_Enabled_5 = unmarshaled.get_m_Enabled_5(); marshaled.___m_ContactCount_6 = unmarshaled.get_m_ContactCount_6(); if (unmarshaled.get_m_ReusedContacts_7() != NULL) { il2cpp_array_size_t _unmarshaled_m_ReusedContacts_Length = (unmarshaled.get_m_ReusedContacts_7())->max_length; marshaled.___m_ReusedContacts_7 = il2cpp_codegen_marshal_allocate_array(_unmarshaled_m_ReusedContacts_Length); for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaled_m_ReusedContacts_Length); i++) { (marshaled.___m_ReusedContacts_7)[i] = (unmarshaled.get_m_ReusedContacts_7())->GetAtUnchecked(static_cast(i)); } } else { marshaled.___m_ReusedContacts_7 = NULL; } if (unmarshaled.get_m_LegacyContacts_8() != NULL) { il2cpp_array_size_t _unmarshaled_m_LegacyContacts_Length = (unmarshaled.get_m_LegacyContacts_8())->max_length; marshaled.___m_LegacyContacts_8 = il2cpp_codegen_marshal_allocate_array(_unmarshaled_m_LegacyContacts_Length); for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaled_m_LegacyContacts_Length); i++) { (marshaled.___m_LegacyContacts_8)[i] = (unmarshaled.get_m_LegacyContacts_8())->GetAtUnchecked(static_cast(i)); } } else { marshaled.___m_LegacyContacts_8 = NULL; } } IL2CPP_EXTERN_C void Collision2D_t95B5FD331CE95276D3658140844190B485D26564_marshal_pinvoke_back(const Collision2D_t95B5FD331CE95276D3658140844190B485D26564_marshaled_pinvoke& marshaled, Collision2D_t95B5FD331CE95276D3658140844190B485D26564& unmarshaled) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } int32_t unmarshaled_m_Collider_temp_0 = 0; unmarshaled_m_Collider_temp_0 = marshaled.___m_Collider_0; unmarshaled.set_m_Collider_0(unmarshaled_m_Collider_temp_0); int32_t unmarshaled_m_OtherCollider_temp_1 = 0; unmarshaled_m_OtherCollider_temp_1 = marshaled.___m_OtherCollider_1; unmarshaled.set_m_OtherCollider_1(unmarshaled_m_OtherCollider_temp_1); int32_t unmarshaled_m_Rigidbody_temp_2 = 0; unmarshaled_m_Rigidbody_temp_2 = marshaled.___m_Rigidbody_2; unmarshaled.set_m_Rigidbody_2(unmarshaled_m_Rigidbody_temp_2); int32_t unmarshaled_m_OtherRigidbody_temp_3 = 0; unmarshaled_m_OtherRigidbody_temp_3 = marshaled.___m_OtherRigidbody_3; unmarshaled.set_m_OtherRigidbody_3(unmarshaled_m_OtherRigidbody_temp_3); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 unmarshaled_m_RelativeVelocity_temp_4; memset((&unmarshaled_m_RelativeVelocity_temp_4), 0, sizeof(unmarshaled_m_RelativeVelocity_temp_4)); unmarshaled_m_RelativeVelocity_temp_4 = marshaled.___m_RelativeVelocity_4; unmarshaled.set_m_RelativeVelocity_4(unmarshaled_m_RelativeVelocity_temp_4); int32_t unmarshaled_m_Enabled_temp_5 = 0; unmarshaled_m_Enabled_temp_5 = marshaled.___m_Enabled_5; unmarshaled.set_m_Enabled_5(unmarshaled_m_Enabled_temp_5); int32_t unmarshaled_m_ContactCount_temp_6 = 0; unmarshaled_m_ContactCount_temp_6 = marshaled.___m_ContactCount_6; unmarshaled.set_m_ContactCount_6(unmarshaled_m_ContactCount_temp_6); if (marshaled.___m_ReusedContacts_7 != NULL) { if (unmarshaled.get_m_ReusedContacts_7() == NULL) { unmarshaled.set_m_ReusedContacts_7(reinterpret_cast((ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277*)SZArrayNew(ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277_il2cpp_TypeInfo_var, 1))); } il2cpp_array_size_t _arrayLength = (unmarshaled.get_m_ReusedContacts_7())->max_length; for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++) { (unmarshaled.get_m_ReusedContacts_7())->SetAtUnchecked(static_cast(i), (marshaled.___m_ReusedContacts_7)[i]); } } if (marshaled.___m_LegacyContacts_8 != NULL) { if (unmarshaled.get_m_LegacyContacts_8() == NULL) { unmarshaled.set_m_LegacyContacts_8(reinterpret_cast((ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277*)SZArrayNew(ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277_il2cpp_TypeInfo_var, 1))); } il2cpp_array_size_t _arrayLength = (unmarshaled.get_m_LegacyContacts_8())->max_length; for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++) { (unmarshaled.get_m_LegacyContacts_8())->SetAtUnchecked(static_cast(i), (marshaled.___m_LegacyContacts_8)[i]); } } } // Conversion method for clean up from marshalling of: UnityEngine.Collision2D IL2CPP_EXTERN_C void Collision2D_t95B5FD331CE95276D3658140844190B485D26564_marshal_pinvoke_cleanup(Collision2D_t95B5FD331CE95276D3658140844190B485D26564_marshaled_pinvoke& marshaled) { if (marshaled.___m_ReusedContacts_7 != NULL) { il2cpp_codegen_marshal_free(marshaled.___m_ReusedContacts_7); marshaled.___m_ReusedContacts_7 = NULL; } if (marshaled.___m_LegacyContacts_8 != NULL) { il2cpp_codegen_marshal_free(marshaled.___m_LegacyContacts_8); marshaled.___m_LegacyContacts_8 = NULL; } } // Conversion methods for marshalling of: UnityEngine.Collision2D IL2CPP_EXTERN_C void Collision2D_t95B5FD331CE95276D3658140844190B485D26564_marshal_com(const Collision2D_t95B5FD331CE95276D3658140844190B485D26564& unmarshaled, Collision2D_t95B5FD331CE95276D3658140844190B485D26564_marshaled_com& marshaled) { marshaled.___m_Collider_0 = unmarshaled.get_m_Collider_0(); marshaled.___m_OtherCollider_1 = unmarshaled.get_m_OtherCollider_1(); marshaled.___m_Rigidbody_2 = unmarshaled.get_m_Rigidbody_2(); marshaled.___m_OtherRigidbody_3 = unmarshaled.get_m_OtherRigidbody_3(); marshaled.___m_RelativeVelocity_4 = unmarshaled.get_m_RelativeVelocity_4(); marshaled.___m_Enabled_5 = unmarshaled.get_m_Enabled_5(); marshaled.___m_ContactCount_6 = unmarshaled.get_m_ContactCount_6(); if (unmarshaled.get_m_ReusedContacts_7() != NULL) { il2cpp_array_size_t _unmarshaled_m_ReusedContacts_Length = (unmarshaled.get_m_ReusedContacts_7())->max_length; marshaled.___m_ReusedContacts_7 = il2cpp_codegen_marshal_allocate_array(_unmarshaled_m_ReusedContacts_Length); for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaled_m_ReusedContacts_Length); i++) { (marshaled.___m_ReusedContacts_7)[i] = (unmarshaled.get_m_ReusedContacts_7())->GetAtUnchecked(static_cast(i)); } } else { marshaled.___m_ReusedContacts_7 = NULL; } if (unmarshaled.get_m_LegacyContacts_8() != NULL) { il2cpp_array_size_t _unmarshaled_m_LegacyContacts_Length = (unmarshaled.get_m_LegacyContacts_8())->max_length; marshaled.___m_LegacyContacts_8 = il2cpp_codegen_marshal_allocate_array(_unmarshaled_m_LegacyContacts_Length); for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaled_m_LegacyContacts_Length); i++) { (marshaled.___m_LegacyContacts_8)[i] = (unmarshaled.get_m_LegacyContacts_8())->GetAtUnchecked(static_cast(i)); } } else { marshaled.___m_LegacyContacts_8 = NULL; } } IL2CPP_EXTERN_C void Collision2D_t95B5FD331CE95276D3658140844190B485D26564_marshal_com_back(const Collision2D_t95B5FD331CE95276D3658140844190B485D26564_marshaled_com& marshaled, Collision2D_t95B5FD331CE95276D3658140844190B485D26564& unmarshaled) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } int32_t unmarshaled_m_Collider_temp_0 = 0; unmarshaled_m_Collider_temp_0 = marshaled.___m_Collider_0; unmarshaled.set_m_Collider_0(unmarshaled_m_Collider_temp_0); int32_t unmarshaled_m_OtherCollider_temp_1 = 0; unmarshaled_m_OtherCollider_temp_1 = marshaled.___m_OtherCollider_1; unmarshaled.set_m_OtherCollider_1(unmarshaled_m_OtherCollider_temp_1); int32_t unmarshaled_m_Rigidbody_temp_2 = 0; unmarshaled_m_Rigidbody_temp_2 = marshaled.___m_Rigidbody_2; unmarshaled.set_m_Rigidbody_2(unmarshaled_m_Rigidbody_temp_2); int32_t unmarshaled_m_OtherRigidbody_temp_3 = 0; unmarshaled_m_OtherRigidbody_temp_3 = marshaled.___m_OtherRigidbody_3; unmarshaled.set_m_OtherRigidbody_3(unmarshaled_m_OtherRigidbody_temp_3); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 unmarshaled_m_RelativeVelocity_temp_4; memset((&unmarshaled_m_RelativeVelocity_temp_4), 0, sizeof(unmarshaled_m_RelativeVelocity_temp_4)); unmarshaled_m_RelativeVelocity_temp_4 = marshaled.___m_RelativeVelocity_4; unmarshaled.set_m_RelativeVelocity_4(unmarshaled_m_RelativeVelocity_temp_4); int32_t unmarshaled_m_Enabled_temp_5 = 0; unmarshaled_m_Enabled_temp_5 = marshaled.___m_Enabled_5; unmarshaled.set_m_Enabled_5(unmarshaled_m_Enabled_temp_5); int32_t unmarshaled_m_ContactCount_temp_6 = 0; unmarshaled_m_ContactCount_temp_6 = marshaled.___m_ContactCount_6; unmarshaled.set_m_ContactCount_6(unmarshaled_m_ContactCount_temp_6); if (marshaled.___m_ReusedContacts_7 != NULL) { if (unmarshaled.get_m_ReusedContacts_7() == NULL) { unmarshaled.set_m_ReusedContacts_7(reinterpret_cast((ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277*)SZArrayNew(ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277_il2cpp_TypeInfo_var, 1))); } il2cpp_array_size_t _arrayLength = (unmarshaled.get_m_ReusedContacts_7())->max_length; for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++) { (unmarshaled.get_m_ReusedContacts_7())->SetAtUnchecked(static_cast(i), (marshaled.___m_ReusedContacts_7)[i]); } } if (marshaled.___m_LegacyContacts_8 != NULL) { if (unmarshaled.get_m_LegacyContacts_8() == NULL) { unmarshaled.set_m_LegacyContacts_8(reinterpret_cast((ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277*)SZArrayNew(ContactPoint2DU5BU5D_t7AE0F95E9BFC90DE859575689AA76B503D433277_il2cpp_TypeInfo_var, 1))); } il2cpp_array_size_t _arrayLength = (unmarshaled.get_m_LegacyContacts_8())->max_length; for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++) { (unmarshaled.get_m_LegacyContacts_8())->SetAtUnchecked(static_cast(i), (marshaled.___m_LegacyContacts_8)[i]); } } } // Conversion method for clean up from marshalling of: UnityEngine.Collision2D IL2CPP_EXTERN_C void Collision2D_t95B5FD331CE95276D3658140844190B485D26564_marshal_com_cleanup(Collision2D_t95B5FD331CE95276D3658140844190B485D26564_marshaled_com& marshaled) { if (marshaled.___m_ReusedContacts_7 != NULL) { il2cpp_codegen_marshal_free(marshaled.___m_ReusedContacts_7); marshaled.___m_ReusedContacts_7 = NULL; } if (marshaled.___m_LegacyContacts_8 != NULL) { il2cpp_codegen_marshal_free(marshaled.___m_LegacyContacts_8); marshaled.___m_LegacyContacts_8 = NULL; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.ContactFilter2D IL2CPP_EXTERN_C void ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB_marshal_pinvoke(const ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB& unmarshaled, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB_marshaled_pinvoke& marshaled) { marshaled.___useTriggers_0 = static_cast(unmarshaled.get_useTriggers_0()); marshaled.___useLayerMask_1 = static_cast(unmarshaled.get_useLayerMask_1()); marshaled.___useDepth_2 = static_cast(unmarshaled.get_useDepth_2()); marshaled.___useOutsideDepth_3 = static_cast(unmarshaled.get_useOutsideDepth_3()); marshaled.___useNormalAngle_4 = static_cast(unmarshaled.get_useNormalAngle_4()); marshaled.___useOutsideNormalAngle_5 = static_cast(unmarshaled.get_useOutsideNormalAngle_5()); marshaled.___layerMask_6 = unmarshaled.get_layerMask_6(); marshaled.___minDepth_7 = unmarshaled.get_minDepth_7(); marshaled.___maxDepth_8 = unmarshaled.get_maxDepth_8(); marshaled.___minNormalAngle_9 = unmarshaled.get_minNormalAngle_9(); marshaled.___maxNormalAngle_10 = unmarshaled.get_maxNormalAngle_10(); } IL2CPP_EXTERN_C void ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB_marshal_pinvoke_back(const ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB_marshaled_pinvoke& marshaled, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB& unmarshaled) { bool unmarshaled_useTriggers_temp_0 = false; unmarshaled_useTriggers_temp_0 = static_cast(marshaled.___useTriggers_0); unmarshaled.set_useTriggers_0(unmarshaled_useTriggers_temp_0); bool unmarshaled_useLayerMask_temp_1 = false; unmarshaled_useLayerMask_temp_1 = static_cast(marshaled.___useLayerMask_1); unmarshaled.set_useLayerMask_1(unmarshaled_useLayerMask_temp_1); bool unmarshaled_useDepth_temp_2 = false; unmarshaled_useDepth_temp_2 = static_cast(marshaled.___useDepth_2); unmarshaled.set_useDepth_2(unmarshaled_useDepth_temp_2); bool unmarshaled_useOutsideDepth_temp_3 = false; unmarshaled_useOutsideDepth_temp_3 = static_cast(marshaled.___useOutsideDepth_3); unmarshaled.set_useOutsideDepth_3(unmarshaled_useOutsideDepth_temp_3); bool unmarshaled_useNormalAngle_temp_4 = false; unmarshaled_useNormalAngle_temp_4 = static_cast(marshaled.___useNormalAngle_4); unmarshaled.set_useNormalAngle_4(unmarshaled_useNormalAngle_temp_4); bool unmarshaled_useOutsideNormalAngle_temp_5 = false; unmarshaled_useOutsideNormalAngle_temp_5 = static_cast(marshaled.___useOutsideNormalAngle_5); unmarshaled.set_useOutsideNormalAngle_5(unmarshaled_useOutsideNormalAngle_temp_5); LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 unmarshaled_layerMask_temp_6; memset((&unmarshaled_layerMask_temp_6), 0, sizeof(unmarshaled_layerMask_temp_6)); unmarshaled_layerMask_temp_6 = marshaled.___layerMask_6; unmarshaled.set_layerMask_6(unmarshaled_layerMask_temp_6); float unmarshaled_minDepth_temp_7 = 0.0f; unmarshaled_minDepth_temp_7 = marshaled.___minDepth_7; unmarshaled.set_minDepth_7(unmarshaled_minDepth_temp_7); float unmarshaled_maxDepth_temp_8 = 0.0f; unmarshaled_maxDepth_temp_8 = marshaled.___maxDepth_8; unmarshaled.set_maxDepth_8(unmarshaled_maxDepth_temp_8); float unmarshaled_minNormalAngle_temp_9 = 0.0f; unmarshaled_minNormalAngle_temp_9 = marshaled.___minNormalAngle_9; unmarshaled.set_minNormalAngle_9(unmarshaled_minNormalAngle_temp_9); float unmarshaled_maxNormalAngle_temp_10 = 0.0f; unmarshaled_maxNormalAngle_temp_10 = marshaled.___maxNormalAngle_10; unmarshaled.set_maxNormalAngle_10(unmarshaled_maxNormalAngle_temp_10); } // Conversion method for clean up from marshalling of: UnityEngine.ContactFilter2D IL2CPP_EXTERN_C void ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB_marshal_pinvoke_cleanup(ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB_marshaled_pinvoke& marshaled) { } // Conversion methods for marshalling of: UnityEngine.ContactFilter2D IL2CPP_EXTERN_C void ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB_marshal_com(const ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB& unmarshaled, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB_marshaled_com& marshaled) { marshaled.___useTriggers_0 = static_cast(unmarshaled.get_useTriggers_0()); marshaled.___useLayerMask_1 = static_cast(unmarshaled.get_useLayerMask_1()); marshaled.___useDepth_2 = static_cast(unmarshaled.get_useDepth_2()); marshaled.___useOutsideDepth_3 = static_cast(unmarshaled.get_useOutsideDepth_3()); marshaled.___useNormalAngle_4 = static_cast(unmarshaled.get_useNormalAngle_4()); marshaled.___useOutsideNormalAngle_5 = static_cast(unmarshaled.get_useOutsideNormalAngle_5()); marshaled.___layerMask_6 = unmarshaled.get_layerMask_6(); marshaled.___minDepth_7 = unmarshaled.get_minDepth_7(); marshaled.___maxDepth_8 = unmarshaled.get_maxDepth_8(); marshaled.___minNormalAngle_9 = unmarshaled.get_minNormalAngle_9(); marshaled.___maxNormalAngle_10 = unmarshaled.get_maxNormalAngle_10(); } IL2CPP_EXTERN_C void ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB_marshal_com_back(const ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB_marshaled_com& marshaled, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB& unmarshaled) { bool unmarshaled_useTriggers_temp_0 = false; unmarshaled_useTriggers_temp_0 = static_cast(marshaled.___useTriggers_0); unmarshaled.set_useTriggers_0(unmarshaled_useTriggers_temp_0); bool unmarshaled_useLayerMask_temp_1 = false; unmarshaled_useLayerMask_temp_1 = static_cast(marshaled.___useLayerMask_1); unmarshaled.set_useLayerMask_1(unmarshaled_useLayerMask_temp_1); bool unmarshaled_useDepth_temp_2 = false; unmarshaled_useDepth_temp_2 = static_cast(marshaled.___useDepth_2); unmarshaled.set_useDepth_2(unmarshaled_useDepth_temp_2); bool unmarshaled_useOutsideDepth_temp_3 = false; unmarshaled_useOutsideDepth_temp_3 = static_cast(marshaled.___useOutsideDepth_3); unmarshaled.set_useOutsideDepth_3(unmarshaled_useOutsideDepth_temp_3); bool unmarshaled_useNormalAngle_temp_4 = false; unmarshaled_useNormalAngle_temp_4 = static_cast(marshaled.___useNormalAngle_4); unmarshaled.set_useNormalAngle_4(unmarshaled_useNormalAngle_temp_4); bool unmarshaled_useOutsideNormalAngle_temp_5 = false; unmarshaled_useOutsideNormalAngle_temp_5 = static_cast(marshaled.___useOutsideNormalAngle_5); unmarshaled.set_useOutsideNormalAngle_5(unmarshaled_useOutsideNormalAngle_temp_5); LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 unmarshaled_layerMask_temp_6; memset((&unmarshaled_layerMask_temp_6), 0, sizeof(unmarshaled_layerMask_temp_6)); unmarshaled_layerMask_temp_6 = marshaled.___layerMask_6; unmarshaled.set_layerMask_6(unmarshaled_layerMask_temp_6); float unmarshaled_minDepth_temp_7 = 0.0f; unmarshaled_minDepth_temp_7 = marshaled.___minDepth_7; unmarshaled.set_minDepth_7(unmarshaled_minDepth_temp_7); float unmarshaled_maxDepth_temp_8 = 0.0f; unmarshaled_maxDepth_temp_8 = marshaled.___maxDepth_8; unmarshaled.set_maxDepth_8(unmarshaled_maxDepth_temp_8); float unmarshaled_minNormalAngle_temp_9 = 0.0f; unmarshaled_minNormalAngle_temp_9 = marshaled.___minNormalAngle_9; unmarshaled.set_minNormalAngle_9(unmarshaled_minNormalAngle_temp_9); float unmarshaled_maxNormalAngle_temp_10 = 0.0f; unmarshaled_maxNormalAngle_temp_10 = marshaled.___maxNormalAngle_10; unmarshaled.set_maxNormalAngle_10(unmarshaled_maxNormalAngle_temp_10); } // Conversion method for clean up from marshalling of: UnityEngine.ContactFilter2D IL2CPP_EXTERN_C void ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB_marshal_com_cleanup(ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB_marshaled_com& marshaled) { } // System.Void UnityEngine.ContactFilter2D::CheckConsistency() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_m4B6DAA0197DC017E3B7A8B8F661729431504C5D1 (ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * __this, const RuntimeMethod* method) { { ContactFilter2D_CheckConsistency_Injected_mFF4A5178E9F60CCF59DDE6B6F0013D182294573E((ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *)__this, /*hidden argument*/NULL); return; } } IL2CPP_EXTERN_C void ContactFilter2D_CheckConsistency_m4B6DAA0197DC017E3B7A8B8F661729431504C5D1_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); ContactFilter2D_CheckConsistency_m4B6DAA0197DC017E3B7A8B8F661729431504C5D1(_thisAdjusted, method); } // System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_SetLayerMask_m925C98BC2EEAA78349B3ED3654BC3C362743BBDE (ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * __this, LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 ___layerMask0, const RuntimeMethod* method) { { LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 L_0 = ___layerMask0; __this->set_layerMask_6(L_0); __this->set_useLayerMask_1((bool)1); return; } } IL2CPP_EXTERN_C void ContactFilter2D_SetLayerMask_m925C98BC2EEAA78349B3ED3654BC3C362743BBDE_AdjustorThunk (RuntimeObject * __this, LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 ___layerMask0, const RuntimeMethod* method) { ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); ContactFilter2D_SetLayerMask_m925C98BC2EEAA78349B3ED3654BC3C362743BBDE(_thisAdjusted, ___layerMask0, method); } // System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_SetDepth_m63872B3F8BBDB962AF44D064BA328599C74D840F (ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * __this, float ___minDepth0, float ___maxDepth1, const RuntimeMethod* method) { { float L_0 = ___minDepth0; __this->set_minDepth_7(L_0); float L_1 = ___maxDepth1; __this->set_maxDepth_8(L_1); __this->set_useDepth_2((bool)1); ContactFilter2D_CheckConsistency_m4B6DAA0197DC017E3B7A8B8F661729431504C5D1((ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *)__this, /*hidden argument*/NULL); return; } } IL2CPP_EXTERN_C void ContactFilter2D_SetDepth_m63872B3F8BBDB962AF44D064BA328599C74D840F_AdjustorThunk (RuntimeObject * __this, float ___minDepth0, float ___maxDepth1, const RuntimeMethod* method) { ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); ContactFilter2D_SetDepth_m63872B3F8BBDB962AF44D064BA328599C74D840F(_thisAdjusted, ___minDepth0, ___maxDepth1, method); } // UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ContactFilter2D_CreateLegacyFilter_mA293F293D35236A5564D57574012590BD6DF385A (int32_t ___layerMask0, float ___minDepth1, float ___maxDepth2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB V_0; memset((&V_0), 0, sizeof(V_0)); ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB V_1; memset((&V_1), 0, sizeof(V_1)); { il2cpp_codegen_initobj((&V_0), sizeof(ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB )); IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); bool L_0; L_0 = Physics2D_get_queriesHitTriggers_mA735707551D682297446435DFC7963E97F562E44(/*hidden argument*/NULL); (&V_0)->set_useTriggers_0(L_0); int32_t L_1 = ___layerMask0; LayerMask_t5FA647D8C300EA0621360CA4424717C3C73190A8 L_2; L_2 = LayerMask_op_Implicit_mC7EE32122D2A4786D3C00B93E41604B71BF1397C(L_1, /*hidden argument*/NULL); ContactFilter2D_SetLayerMask_m925C98BC2EEAA78349B3ED3654BC3C362743BBDE((ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *)(&V_0), L_2, /*hidden argument*/NULL); float L_3 = ___minDepth1; float L_4 = ___maxDepth2; ContactFilter2D_SetDepth_m63872B3F8BBDB962AF44D064BA328599C74D840F((ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *)(&V_0), L_3, L_4, /*hidden argument*/NULL); ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_5 = V_0; V_1 = L_5; goto IL_0031; } IL_0031: { ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_6 = V_1; return L_6; } } // System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_Injected_mFF4A5178E9F60CCF59DDE6B6F0013D182294573E (ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * ____unity_self0, const RuntimeMethod* method) { typedef void (*ContactFilter2D_CheckConsistency_Injected_mFF4A5178E9F60CCF59DDE6B6F0013D182294573E_ftn) (ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *); static ContactFilter2D_CheckConsistency_Injected_mFF4A5178E9F60CCF59DDE6B6F0013D182294573E_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ContactFilter2D_CheckConsistency_Injected_mFF4A5178E9F60CCF59DDE6B6F0013D182294573E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)"); _il2cpp_icall_func(____unity_self0); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83 (const RuntimeMethod* method) { PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 V_0; memset((&V_0), 0, sizeof(V_0)); PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 V_1; memset((&V_1), 0, sizeof(V_1)); { il2cpp_codegen_initobj((&V_0), sizeof(PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 )); PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0 = V_0; V_1 = L_0; goto IL_000d; } IL_000d: { PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_1 = V_1; return L_1; } } // System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics2D_get_queriesHitTriggers_mA735707551D682297446435DFC7963E97F562E44 (const RuntimeMethod* method) { typedef bool (*Physics2D_get_queriesHitTriggers_mA735707551D682297446435DFC7963E97F562E44_ftn) (); static Physics2D_get_queriesHitTriggers_mA735707551D682297446435DFC7963E97F562E44_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics2D_get_queriesHitTriggers_mA735707551D682297446435DFC7963E97F562E44_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::get_queriesHitTriggers()"); bool icallRetVal = _il2cpp_icall_func(); return icallRetVal; } // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 Physics2D_Raycast_m9DF2A5F7852F9C736CA4F1BABA52DC0AB24ED983 (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 V_0; memset((&V_0), 0, sizeof(V_0)); RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 V_1; memset((&V_1), 0, sizeof(V_1)); { IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0; L_0 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL); V_0 = L_0; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_1 = ___origin0; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_2 = ___direction1; RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 L_3; L_3 = PhysicsScene2D_Raycast_m22F55CAAA1B34A02757A5C6E2B573F6464B32723((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&V_0), L_1, L_2, (std::numeric_limits::infinity()), ((int32_t)-5), /*hidden argument*/NULL); V_1 = L_3; goto IL_001a; } IL_001a: { RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 L_4 = V_1; return L_4; } } // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 Physics2D_Raycast_m684AD52FAD1E3BF5AE53F8E48AF92202114053C2 (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 V_0; memset((&V_0), 0, sizeof(V_0)); RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 V_1; memset((&V_1), 0, sizeof(V_1)); { IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0; L_0 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL); V_0 = L_0; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_1 = ___origin0; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_2 = ___direction1; float L_3 = ___distance2; RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 L_4; L_4 = PhysicsScene2D_Raycast_m22F55CAAA1B34A02757A5C6E2B573F6464B32723((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), /*hidden argument*/NULL); V_1 = L_4; goto IL_0016; } IL_0016: { RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 L_5 = V_1; return L_5; } } // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 Physics2D_Raycast_mE1F849D695803D7409790B7C736D00FD9724F65A (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, int32_t ___layerMask3, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB V_0; memset((&V_0), 0, sizeof(V_0)); PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 V_1; memset((&V_1), 0, sizeof(V_1)); RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 V_2; memset((&V_2), 0, sizeof(V_2)); { int32_t L_0 = ___layerMask3; ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_1; L_1 = ContactFilter2D_CreateLegacyFilter_mA293F293D35236A5564D57574012590BD6DF385A(L_0, (-std::numeric_limits::infinity()), (std::numeric_limits::infinity()), /*hidden argument*/NULL); V_0 = L_1; IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_2; L_2 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL); V_1 = L_2; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_3 = ___origin0; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_4 = ___direction1; float L_5 = ___distance2; ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_6 = V_0; RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 L_7; L_7 = PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&V_1), L_3, L_4, L_5, L_6, /*hidden argument*/NULL); V_2 = L_7; goto IL_0026; } IL_0026: { RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 L_8 = V_2; return L_8; } } // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 Physics2D_Raycast_mCA2AD72EC8244B2208955E072BD0B619F9376143 (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, int32_t ___layerMask3, float ___minDepth4, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB V_0; memset((&V_0), 0, sizeof(V_0)); PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 V_1; memset((&V_1), 0, sizeof(V_1)); RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 V_2; memset((&V_2), 0, sizeof(V_2)); { int32_t L_0 = ___layerMask3; float L_1 = ___minDepth4; ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_2; L_2 = ContactFilter2D_CreateLegacyFilter_mA293F293D35236A5564D57574012590BD6DF385A(L_0, L_1, (std::numeric_limits::infinity()), /*hidden argument*/NULL); V_0 = L_2; IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_3; L_3 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL); V_1 = L_3; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_4 = ___origin0; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_5 = ___direction1; float L_6 = ___distance2; ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_7 = V_0; RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 L_8; L_8 = PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&V_1), L_4, L_5, L_6, L_7, /*hidden argument*/NULL); V_2 = L_8; goto IL_0023; } IL_0023: { RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 L_9 = V_2; return L_9; } } // UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 Physics2D_Raycast_mF01414D1A1EF5BA1B012AB14583518BAD0A65CB0 (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, int32_t ___layerMask3, float ___minDepth4, float ___maxDepth5, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB V_0; memset((&V_0), 0, sizeof(V_0)); PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 V_1; memset((&V_1), 0, sizeof(V_1)); RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 V_2; memset((&V_2), 0, sizeof(V_2)); { int32_t L_0 = ___layerMask3; float L_1 = ___minDepth4; float L_2 = ___maxDepth5; ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_3; L_3 = ContactFilter2D_CreateLegacyFilter_mA293F293D35236A5564D57574012590BD6DF385A(L_0, L_1, L_2, /*hidden argument*/NULL); V_0 = L_3; IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_4; L_4 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL); V_1 = L_4; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_5 = ___origin0; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_6 = ___direction1; float L_7 = ___distance2; ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_8 = V_0; RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 L_9; L_9 = PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&V_1), L_5, L_6, L_7, L_8, /*hidden argument*/NULL); V_2 = L_9; goto IL_0020; } IL_0020: { RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 L_10 = V_2; return L_10; } } // System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_Raycast_mEB1CCF6AF3D9FC18576F70C95E2FD82C8CF840A4 (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter2, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results3, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0; L_0 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL); V_0 = L_0; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_1 = ___origin0; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_2 = ___direction1; ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_3 = ___contactFilter2; RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_4 = ___results3; int32_t L_5; L_5 = PhysicsScene2D_Raycast_m3B011D4A6CA691739178E253665799A7AD0CB423((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&V_0), L_1, L_2, (std::numeric_limits::infinity()), L_3, L_4, /*hidden argument*/NULL); V_1 = L_5; goto IL_001a; } IL_001a: { int32_t L_6 = V_1; return L_6; } } // System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_Raycast_m007A72E26CA79C348434B46F9D04DD915CE6CE67 (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter2, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results3, float ___distance4, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0; L_0 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL); V_0 = L_0; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_1 = ___origin0; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_2 = ___direction1; float L_3 = ___distance4; ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_4 = ___contactFilter2; RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_5 = ___results3; int32_t L_6; L_6 = PhysicsScene2D_Raycast_m3B011D4A6CA691739178E253665799A7AD0CB423((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_1 = L_6; goto IL_0017; } IL_0017: { int32_t L_7 = V_1; return L_7; } } // System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_Raycast_m2A909F3065F530329891F5B8D1B80202300786AA (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter2, List_1_t3926283FA9AE49778D95220056CEBFB01D034379 * ___results3, float ___distance4, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0; L_0 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL); V_0 = L_0; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_1 = ___origin0; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_2 = ___direction1; float L_3 = ___distance4; ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_4 = ___contactFilter2; List_1_t3926283FA9AE49778D95220056CEBFB01D034379 * L_5 = ___results3; int32_t L_6; L_6 = PhysicsScene2D_Raycast_m6FB2BBC4E3BE53114D7F6EFA975F5AF703ADCDC0((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_1 = L_6; goto IL_0017; } IL_0017: { int32_t L_7 = V_1; return L_7; } } // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* Physics2D_GetRayIntersectionAll_m233595BB5435D09B5F38773D14C01C9A3BD8C04D (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* V_0 = NULL; { IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0; L_0 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1; L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2; L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_3; L_3 = Physics2D_GetRayIntersectionAll_Internal_mA2BD81667462FF3C9E67A7E0445CC874009CF337(L_0, L_1, L_2, (std::numeric_limits::infinity()), ((int32_t)-5), /*hidden argument*/NULL); V_0 = L_3; goto IL_0023; } IL_0023: { RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_4 = V_0; return L_4; } } // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* Physics2D_GetRayIntersectionAll_m496B28AE025E60DE4DA540159C10AEBFE6B1A28A (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___distance1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* V_0 = NULL; { IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0; L_0 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1; L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2; L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); float L_3 = ___distance1; RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_4; L_4 = Physics2D_GetRayIntersectionAll_Internal_mA2BD81667462FF3C9E67A7E0445CC874009CF337(L_0, L_1, L_2, L_3, ((int32_t)-5), /*hidden argument*/NULL); V_0 = L_4; goto IL_001f; } IL_001f: { RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_5 = V_0; return L_5; } } // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* Physics2D_GetRayIntersectionAll_m71FB456B2AA9C909119CF5399AD8F4CB6EDED7F2 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___distance1, int32_t ___layerMask2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* V_0 = NULL; { IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0; L_0 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1; L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2; L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); float L_3 = ___distance1; int32_t L_4 = ___layerMask2; RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_5; L_5 = Physics2D_GetRayIntersectionAll_Internal_mA2BD81667462FF3C9E67A7E0445CC874009CF337(L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); V_0 = L_5; goto IL_001e; } IL_001e: { RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_6 = V_0; return L_6; } } // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* Physics2D_GetRayIntersectionAll_Internal_mA2BD81667462FF3C9E67A7E0445CC874009CF337 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction2, float ___distance3, int32_t ___layerMask4, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { float L_0 = ___distance3; int32_t L_1 = ___layerMask4; IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_2; L_2 = Physics2D_GetRayIntersectionAll_Internal_Injected_m87038811DE210AFEEAD218D82268AF482BBD24C7((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&___physicsScene0), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___origin1), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction2), L_0, L_1, /*hidden argument*/NULL); return L_2; } } // System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_GetRayIntersectionNonAlloc_m5E63F05DC3EE41BEE3B869614CEE27DA4A0340F4 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results1, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0; L_0 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL); V_0 = L_0; Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_1 = ___ray0; RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_2 = ___results1; int32_t L_3; L_3 = PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&V_0), L_1, (std::numeric_limits::infinity()), L_2, ((int32_t)-5), /*hidden argument*/NULL); V_1 = L_3; goto IL_001a; } IL_001a: { int32_t L_4 = V_1; return L_4; } } // System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_GetRayIntersectionNonAlloc_m866F0C065F53C6CDD6BDD8EEB9CE1EB213763548 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results1, float ___distance2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0; L_0 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL); V_0 = L_0; Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_1 = ___ray0; float L_2 = ___distance2; RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_3 = ___results1; int32_t L_4; L_4 = PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), /*hidden argument*/NULL); V_1 = L_4; goto IL_0016; } IL_0016: { int32_t L_5 = V_1; return L_5; } } // System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_GetRayIntersectionNonAlloc_m8EED1B31A7E557C3D7B6C67D2D3AD77A8BA31B5F (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results1, float ___distance2, int32_t ___layerMask3, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0; L_0 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL); V_0 = L_0; Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_1 = ___ray0; float L_2 = ___distance2; RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_3 = ___results1; int32_t L_4 = ___layerMask3; int32_t L_5; L_5 = PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&V_0), L_1, L_2, L_3, L_4, /*hidden argument*/NULL); V_1 = L_5; goto IL_0015; } IL_0015: { int32_t L_6 = V_1; return L_6; } } // UnityEngine.Collider2D UnityEngine.Physics2D::OverlapCircle(UnityEngine.Vector2,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * Physics2D_OverlapCircle_mA13E0B8B40964C93CD1E8BB9B4FE32B19B52BC07 (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___point0, float ___radius1, int32_t ___layerMask2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB V_0; memset((&V_0), 0, sizeof(V_0)); PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 V_1; memset((&V_1), 0, sizeof(V_1)); Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * V_2 = NULL; { int32_t L_0 = ___layerMask2; ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_1; L_1 = ContactFilter2D_CreateLegacyFilter_mA293F293D35236A5564D57574012590BD6DF385A(L_0, (-std::numeric_limits::infinity()), (std::numeric_limits::infinity()), /*hidden argument*/NULL); V_0 = L_1; IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_2; L_2 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL); V_1 = L_2; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_3 = ___point0; float L_4 = ___radius1; ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_5 = V_0; Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * L_6; L_6 = PhysicsScene2D_OverlapCircle_mEA7BE62E482D8F352D5C17738A1AF9776FC40F6B((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&V_1), L_3, L_4, L_5, /*hidden argument*/NULL); V_2 = L_6; goto IL_0025; } IL_0025: { Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * L_7 = V_2; return L_7; } } // UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll(UnityEngine.Vector2,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2DU5BU5D_t00DF4453C28C5F1D2EE97FAE6CF865E53DE189D1* Physics2D_OverlapCircleAll_m1D3E8E59627D524F35EF6C67940DD1121CEE6E7C (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___point0, float ___radius1, int32_t ___layerMask2, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB V_0; memset((&V_0), 0, sizeof(V_0)); Collider2DU5BU5D_t00DF4453C28C5F1D2EE97FAE6CF865E53DE189D1* V_1 = NULL; { int32_t L_0 = ___layerMask2; ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_1; L_1 = ContactFilter2D_CreateLegacyFilter_mA293F293D35236A5564D57574012590BD6DF385A(L_0, (-std::numeric_limits::infinity()), (std::numeric_limits::infinity()), /*hidden argument*/NULL); V_0 = L_1; IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_2; L_2 = Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83(/*hidden argument*/NULL); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_3 = ___point0; float L_4 = ___radius1; ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_5 = V_0; Collider2DU5BU5D_t00DF4453C28C5F1D2EE97FAE6CF865E53DE189D1* L_6; L_6 = Physics2D_OverlapCircleAll_Internal_m5E0B68FBDC36985268B1A0D0ED3B6EC102C1BA89(L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_1 = L_6; goto IL_0022; } IL_0022: { Collider2DU5BU5D_t00DF4453C28C5F1D2EE97FAE6CF865E53DE189D1* L_7 = V_1; return L_7; } } // UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2DU5BU5D_t00DF4453C28C5F1D2EE97FAE6CF865E53DE189D1* Physics2D_OverlapCircleAll_Internal_m5E0B68FBDC36985268B1A0D0ED3B6EC102C1BA89 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___point1, float ___radius2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter3, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { float L_0 = ___radius2; IL2CPP_RUNTIME_CLASS_INIT(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); Collider2DU5BU5D_t00DF4453C28C5F1D2EE97FAE6CF865E53DE189D1* L_1; L_1 = Physics2D_OverlapCircleAll_Internal_Injected_mA8F3E6FC493512102940D0B04FFA037315CBA224((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&___physicsScene0), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *)(&___point1), L_0, (ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *)(&___contactFilter3), /*hidden argument*/NULL); return L_1; } } // System.Void UnityEngine.Physics2D::.cctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics2D__cctor_m2C742CE7156A78480229016DEEF403B45E4DAFEE (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1__ctor_m42BFD7A7FC288F4627CD724F28FF73E9BC0FE7AB_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1 * L_0 = (List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1 *)il2cpp_codegen_object_new(List_1_t61A36FEC0532A7CC39DB1770BFA5C1967348FAC1_il2cpp_TypeInfo_var); List_1__ctor_m42BFD7A7FC288F4627CD724F28FF73E9BC0FE7AB(L_0, /*hidden argument*/List_1__ctor_m42BFD7A7FC288F4627CD724F28FF73E9BC0FE7AB_RuntimeMethod_var); ((Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_StaticFields*)il2cpp_codegen_static_fields_for(Physics2D_t1C1ECE6BA2F958C5C1440DDB9E9A5DAAA8F86D92_il2cpp_TypeInfo_var))->set_m_LastDisabledRigidbody2D_0(L_0); return; } } // UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* Physics2D_GetRayIntersectionAll_Internal_Injected_m87038811DE210AFEEAD218D82268AF482BBD24C7 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___origin1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___direction2, float ___distance3, int32_t ___layerMask4, const RuntimeMethod* method) { typedef RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* (*Physics2D_GetRayIntersectionAll_Internal_Injected_m87038811DE210AFEEAD218D82268AF482BBD24C7_ftn) (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, float, int32_t); static Physics2D_GetRayIntersectionAll_Internal_Injected_m87038811DE210AFEEAD218D82268AF482BBD24C7_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics2D_GetRayIntersectionAll_Internal_Injected_m87038811DE210AFEEAD218D82268AF482BBD24C7_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)"); RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* icallRetVal = _il2cpp_icall_func(___physicsScene0, ___origin1, ___direction2, ___distance3, ___layerMask4); return icallRetVal; } // UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2DU5BU5D_t00DF4453C28C5F1D2EE97FAE6CF865E53DE189D1* Physics2D_OverlapCircleAll_Internal_Injected_mA8F3E6FC493512102940D0B04FFA037315CBA224 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___point1, float ___radius2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * ___contactFilter3, const RuntimeMethod* method) { typedef Collider2DU5BU5D_t00DF4453C28C5F1D2EE97FAE6CF865E53DE189D1* (*Physics2D_OverlapCircleAll_Internal_Injected_mA8F3E6FC493512102940D0B04FFA037315CBA224_ftn) (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *, float, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *); static Physics2D_OverlapCircleAll_Internal_Injected_mA8F3E6FC493512102940D0B04FFA037315CBA224_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics2D_OverlapCircleAll_Internal_Injected_mA8F3E6FC493512102940D0B04FFA037315CBA224_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)"); Collider2DU5BU5D_t00DF4453C28C5F1D2EE97FAE6CF865E53DE189D1* icallRetVal = _il2cpp_icall_func(___physicsScene0, ___point1, ___radius2, ___contactFilter3); return icallRetVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.String UnityEngine.PhysicsScene2D::ToString() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene2D_ToString_mDA6F499BD218AA31A450D918BB6C1890A9CE1109 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC); s_Il2CppMethodInitialized = true; } String_t* V_0 = NULL; { ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* L_0 = (ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE*)(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE*)SZArrayNew(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE_il2cpp_TypeInfo_var, (uint32_t)1); ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* L_1 = L_0; int32_t L_2 = __this->get_m_Handle_0(); int32_t L_3 = L_2; RuntimeObject * L_4 = Box(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var, &L_3); NullCheck(L_1); ArrayElementTypeCheck (L_1, L_4); (L_1)->SetAt(static_cast(0), (RuntimeObject *)L_4); String_t* L_5; L_5 = UnityString_Format_m7A07C068ED408DD06F634070770FB55F13AA4EC9(_stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC, L_1, /*hidden argument*/NULL); V_0 = L_5; goto IL_0022; } IL_0022: { String_t* L_6 = V_0; return L_6; } } IL2CPP_EXTERN_C String_t* PhysicsScene2D_ToString_mDA6F499BD218AA31A450D918BB6C1890A9CE1109_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); String_t* _returnValue; _returnValue = PhysicsScene2D_ToString_mDA6F499BD218AA31A450D918BB6C1890A9CE1109(_thisAdjusted, method); return _returnValue; } // System.Int32 UnityEngine.PhysicsScene2D::GetHashCode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetHashCode_m4B5D8DCBA0AD6E5767C4D7A6AD6BC789EB19C8F5 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, const RuntimeMethod* method) { int32_t V_0 = 0; { int32_t L_0 = __this->get_m_Handle_0(); V_0 = L_0; goto IL_000a; } IL_000a: { int32_t L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C int32_t PhysicsScene2D_GetHashCode_m4B5D8DCBA0AD6E5767C4D7A6AD6BC789EB19C8F5_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); int32_t _returnValue; _returnValue = PhysicsScene2D_GetHashCode_m4B5D8DCBA0AD6E5767C4D7A6AD6BC789EB19C8F5(_thisAdjusted, method); return _returnValue; } // System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene2D_Equals_m0C61F175C3B1BB308ADBC2AB323CEC45D1B5E99C (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, RuntimeObject * ___other0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; bool V_2 = false; { RuntimeObject * L_0 = ___other0; V_1 = (bool)((((int32_t)((!(((RuntimeObject*)(RuntimeObject *)((RuntimeObject *)IsInstSealed((RuntimeObject*)L_0, PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48_il2cpp_TypeInfo_var))) <= ((RuntimeObject*)(RuntimeObject *)NULL)))? 1 : 0)) == ((int32_t)0))? 1 : 0); bool L_1 = V_1; if (!L_1) { goto IL_0015; } } { V_2 = (bool)0; goto IL_002d; } IL_0015: { RuntimeObject * L_2 = ___other0; V_0 = ((*(PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)UnBox(L_2, PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48_il2cpp_TypeInfo_var)))); int32_t L_3 = __this->get_m_Handle_0(); PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_4 = V_0; int32_t L_5 = L_4.get_m_Handle_0(); V_2 = (bool)((((int32_t)L_3) == ((int32_t)L_5))? 1 : 0); goto IL_002d; } IL_002d: { bool L_6 = V_2; return L_6; } } IL2CPP_EXTERN_C bool PhysicsScene2D_Equals_m0C61F175C3B1BB308ADBC2AB323CEC45D1B5E99C_AdjustorThunk (RuntimeObject * __this, RuntimeObject * ___other0, const RuntimeMethod* method) { PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); bool _returnValue; _returnValue = PhysicsScene2D_Equals_m0C61F175C3B1BB308ADBC2AB323CEC45D1B5E99C(_thisAdjusted, ___other0, method); return _returnValue; } // System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene2D_Equals_m581586F404E7A3BD3B6F0A05362974A6B523A2DA (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___other0, const RuntimeMethod* method) { bool V_0 = false; { int32_t L_0 = __this->get_m_Handle_0(); PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_1 = ___other0; int32_t L_2 = L_1.get_m_Handle_0(); V_0 = (bool)((((int32_t)L_0) == ((int32_t)L_2))? 1 : 0); goto IL_0012; } IL_0012: { bool L_3 = V_0; return L_3; } } IL2CPP_EXTERN_C bool PhysicsScene2D_Equals_m581586F404E7A3BD3B6F0A05362974A6B523A2DA_AdjustorThunk (RuntimeObject * __this, PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___other0, const RuntimeMethod* method) { PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); bool _returnValue; _returnValue = PhysicsScene2D_Equals_m581586F404E7A3BD3B6F0A05362974A6B523A2DA(_thisAdjusted, ___other0, method); return _returnValue; } // UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 PhysicsScene2D_Raycast_m22F55CAAA1B34A02757A5C6E2B573F6464B32723 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, int32_t ___layerMask3, const RuntimeMethod* method) { ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB V_0; memset((&V_0), 0, sizeof(V_0)); RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 V_1; memset((&V_1), 0, sizeof(V_1)); { int32_t L_0 = ___layerMask3; ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_1; L_1 = ContactFilter2D_CreateLegacyFilter_mA293F293D35236A5564D57574012590BD6DF385A(L_0, (-std::numeric_limits::infinity()), (std::numeric_limits::infinity()), /*hidden argument*/NULL); V_0 = L_1; PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_2 = (*(PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)__this); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_3 = ___origin0; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_4 = ___direction1; float L_5 = ___distance2; ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_6 = V_0; RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 L_7; L_7 = PhysicsScene2D_Raycast_Internal_m933E452FA1E36FFC87A0EC896EE4D36859935C91(L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL); V_1 = L_7; goto IL_0025; } IL_0025: { RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 L_8 = V_1; return L_8; } } IL2CPP_EXTERN_C RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 PhysicsScene2D_Raycast_m22F55CAAA1B34A02757A5C6E2B573F6464B32723_AdjustorThunk (RuntimeObject * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, int32_t ___layerMask3, const RuntimeMethod* method) { PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 _returnValue; _returnValue = PhysicsScene2D_Raycast_m22F55CAAA1B34A02757A5C6E2B573F6464B32723(_thisAdjusted, ___origin0, ___direction1, ___distance2, ___layerMask3, method); return _returnValue; } // UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter3, const RuntimeMethod* method) { RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 V_0; memset((&V_0), 0, sizeof(V_0)); { PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0 = (*(PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)__this); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_1 = ___origin0; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_2 = ___direction1; float L_3 = ___distance2; ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_4 = ___contactFilter3; RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 L_5; L_5 = PhysicsScene2D_Raycast_Internal_m933E452FA1E36FFC87A0EC896EE4D36859935C91(L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); V_0 = L_5; goto IL_0014; } IL_0014: { RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 L_6 = V_0; return L_6; } } IL2CPP_EXTERN_C RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2_AdjustorThunk (RuntimeObject * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter3, const RuntimeMethod* method) { PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 _returnValue; _returnValue = PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2(_thisAdjusted, ___origin0, ___direction1, ___distance2, ___contactFilter3, method); return _returnValue; } // UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 PhysicsScene2D_Raycast_Internal_m933E452FA1E36FFC87A0EC896EE4D36859935C91 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin1, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction2, float ___distance3, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter4, const RuntimeMethod* method) { RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 V_0; memset((&V_0), 0, sizeof(V_0)); { float L_0 = ___distance3; PhysicsScene2D_Raycast_Internal_Injected_m6CEAF96A977FEDD926FBAAA74FFA2D571D75C422((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&___physicsScene0), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *)(&___origin1), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *)(&___direction2), L_0, (ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *)(&___contactFilter4), (RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 *)(&V_0), /*hidden argument*/NULL); RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 L_1 = V_0; return L_1; } } // System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_Raycast_m3B011D4A6CA691739178E253665799A7AD0CB423 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter3, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results4, const RuntimeMethod* method) { int32_t V_0 = 0; { PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0 = (*(PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)__this); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_1 = ___origin0; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_2 = ___direction1; float L_3 = ___distance2; ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_4 = ___contactFilter3; RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_5 = ___results4; int32_t L_6; L_6 = PhysicsScene2D_RaycastArray_Internal_mB02544544B0F0AA17972D1D9ABC7CA0171537D9D(L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_0 = L_6; goto IL_0016; } IL_0016: { int32_t L_7 = V_0; return L_7; } } IL2CPP_EXTERN_C int32_t PhysicsScene2D_Raycast_m3B011D4A6CA691739178E253665799A7AD0CB423_AdjustorThunk (RuntimeObject * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter3, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results4, const RuntimeMethod* method) { PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); int32_t _returnValue; _returnValue = PhysicsScene2D_Raycast_m3B011D4A6CA691739178E253665799A7AD0CB423(_thisAdjusted, ___origin0, ___direction1, ___distance2, ___contactFilter3, ___results4, method); return _returnValue; } // System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastArray_Internal_mB02544544B0F0AA17972D1D9ABC7CA0171537D9D (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin1, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction2, float ___distance3, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter4, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results5, const RuntimeMethod* method) { { float L_0 = ___distance3; RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_1 = ___results5; int32_t L_2; L_2 = PhysicsScene2D_RaycastArray_Internal_Injected_mE7F2FCB47E154BB4062BCEFECD74385275109D76((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&___physicsScene0), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *)(&___origin1), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *)(&___direction2), L_0, (ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *)(&___contactFilter4), L_1, /*hidden argument*/NULL); return L_2; } } // System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_Raycast_m6FB2BBC4E3BE53114D7F6EFA975F5AF703ADCDC0 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter3, List_1_t3926283FA9AE49778D95220056CEBFB01D034379 * ___results4, const RuntimeMethod* method) { int32_t V_0 = 0; { PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0 = (*(PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)__this); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_1 = ___origin0; Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_2 = ___direction1; float L_3 = ___distance2; ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_4 = ___contactFilter3; List_1_t3926283FA9AE49778D95220056CEBFB01D034379 * L_5 = ___results4; int32_t L_6; L_6 = PhysicsScene2D_RaycastList_Internal_m10A64653E2C399B6523B2D04B1E1C8626BF68B24(L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_0 = L_6; goto IL_0016; } IL_0016: { int32_t L_7 = V_0; return L_7; } } IL2CPP_EXTERN_C int32_t PhysicsScene2D_Raycast_m6FB2BBC4E3BE53114D7F6EFA975F5AF703ADCDC0_AdjustorThunk (RuntimeObject * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction1, float ___distance2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter3, List_1_t3926283FA9AE49778D95220056CEBFB01D034379 * ___results4, const RuntimeMethod* method) { PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); int32_t _returnValue; _returnValue = PhysicsScene2D_Raycast_m6FB2BBC4E3BE53114D7F6EFA975F5AF703ADCDC0(_thisAdjusted, ___origin0, ___direction1, ___distance2, ___contactFilter3, ___results4, method); return _returnValue; } // System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastList_Internal_m10A64653E2C399B6523B2D04B1E1C8626BF68B24 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___origin1, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___direction2, float ___distance3, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter4, List_1_t3926283FA9AE49778D95220056CEBFB01D034379 * ___results5, const RuntimeMethod* method) { { float L_0 = ___distance3; List_1_t3926283FA9AE49778D95220056CEBFB01D034379 * L_1 = ___results5; int32_t L_2; L_2 = PhysicsScene2D_RaycastList_Internal_Injected_m0866D19E97A4D9267F9E91C3CE33B7D34AB2DFBC((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&___physicsScene0), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *)(&___origin1), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *)(&___direction2), L_0, (ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *)(&___contactFilter4), L_1, /*hidden argument*/NULL); return L_2; } } // System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___distance1, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results2, int32_t ___layerMask3, const RuntimeMethod* method) { int32_t V_0 = 0; { PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0 = (*(PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)__this); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1; L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2; L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL); float L_3 = ___distance1; int32_t L_4 = ___layerMask3; RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_5 = ___results2; int32_t L_6; L_6 = PhysicsScene2D_GetRayIntersectionArray_Internal_m44D4B8638806360B19BDCFDCC090C1AD1267539E(L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_0 = L_6; goto IL_0021; } IL_0021: { int32_t L_7 = V_0; return L_7; } } IL2CPP_EXTERN_C int32_t PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A_AdjustorThunk (RuntimeObject * __this, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___distance1, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results2, int32_t ___layerMask3, const RuntimeMethod* method) { PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); int32_t _returnValue; _returnValue = PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A(_thisAdjusted, ___ray0, ___distance1, ___results2, ___layerMask3, method); return _returnValue; } // System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersectionArray_Internal_m44D4B8638806360B19BDCFDCC090C1AD1267539E (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction2, float ___distance3, int32_t ___layerMask4, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results5, const RuntimeMethod* method) { { float L_0 = ___distance3; int32_t L_1 = ___layerMask4; RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* L_2 = ___results5; int32_t L_3; L_3 = PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAF80210771484878DF20775EE91ADF1D19CCA99D((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&___physicsScene0), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___origin1), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction2), L_0, L_1, L_2, /*hidden argument*/NULL); return L_3; } } // UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle(UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * PhysicsScene2D_OverlapCircle_mEA7BE62E482D8F352D5C17738A1AF9776FC40F6B (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___point0, float ___radius1, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter2, const RuntimeMethod* method) { Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * V_0 = NULL; { PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 L_0 = (*(PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)__this); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_1 = ___point0; float L_2 = ___radius1; ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB L_3 = ___contactFilter2; Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * L_4; L_4 = PhysicsScene2D_OverlapCircle_Internal_m88F466F9EDE8A89360FD717500B47210D8856808(L_0, L_1, L_2, L_3, /*hidden argument*/NULL); V_0 = L_4; goto IL_0012; } IL_0012: { Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * L_5 = V_0; return L_5; } } IL2CPP_EXTERN_C Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * PhysicsScene2D_OverlapCircle_mEA7BE62E482D8F352D5C17738A1AF9776FC40F6B_AdjustorThunk (RuntimeObject * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___point0, float ___radius1, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter2, const RuntimeMethod* method) { PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * _returnValue; _returnValue = PhysicsScene2D_OverlapCircle_mEA7BE62E482D8F352D5C17738A1AF9776FC40F6B(_thisAdjusted, ___point0, ___radius1, ___contactFilter2, method); return _returnValue; } // UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * PhysicsScene2D_OverlapCircle_Internal_m88F466F9EDE8A89360FD717500B47210D8856808 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___point1, float ___radius2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB ___contactFilter3, const RuntimeMethod* method) { { float L_0 = ___radius2; Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * L_1; L_1 = PhysicsScene2D_OverlapCircle_Internal_Injected_m766F66F3EE0F34CD5E4668537DC0E08819857794((PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *)(&___physicsScene0), (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *)(&___point1), L_0, (ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *)(&___contactFilter3), /*hidden argument*/NULL); return L_1; } } // System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicsScene2D_Raycast_Internal_Injected_m6CEAF96A977FEDD926FBAAA74FFA2D571D75C422 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___origin1, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___direction2, float ___distance3, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * ___contactFilter4, RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * ___ret5, const RuntimeMethod* method) { typedef void (*PhysicsScene2D_Raycast_Internal_Injected_m6CEAF96A977FEDD926FBAAA74FFA2D571D75C422_ftn) (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *, float, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *, RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 *); static PhysicsScene2D_Raycast_Internal_Injected_m6CEAF96A977FEDD926FBAAA74FFA2D571D75C422_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene2D_Raycast_Internal_Injected_m6CEAF96A977FEDD926FBAAA74FFA2D571D75C422_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)"); _il2cpp_icall_func(___physicsScene0, ___origin1, ___direction2, ___distance3, ___contactFilter4, ___ret5); } // System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastArray_Internal_Injected_mE7F2FCB47E154BB4062BCEFECD74385275109D76 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___origin1, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___direction2, float ___distance3, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * ___contactFilter4, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results5, const RuntimeMethod* method) { typedef int32_t (*PhysicsScene2D_RaycastArray_Internal_Injected_mE7F2FCB47E154BB4062BCEFECD74385275109D76_ftn) (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *, float, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09*); static PhysicsScene2D_RaycastArray_Internal_Injected_mE7F2FCB47E154BB4062BCEFECD74385275109D76_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene2D_RaycastArray_Internal_Injected_mE7F2FCB47E154BB4062BCEFECD74385275109D76_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])"); int32_t icallRetVal = _il2cpp_icall_func(___physicsScene0, ___origin1, ___direction2, ___distance3, ___contactFilter4, ___results5); return icallRetVal; } // System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastList_Internal_Injected_m0866D19E97A4D9267F9E91C3CE33B7D34AB2DFBC (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___origin1, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___direction2, float ___distance3, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * ___contactFilter4, List_1_t3926283FA9AE49778D95220056CEBFB01D034379 * ___results5, const RuntimeMethod* method) { typedef int32_t (*PhysicsScene2D_RaycastList_Internal_Injected_m0866D19E97A4D9267F9E91C3CE33B7D34AB2DFBC_ftn) (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *, float, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *, List_1_t3926283FA9AE49778D95220056CEBFB01D034379 *); static PhysicsScene2D_RaycastList_Internal_Injected_m0866D19E97A4D9267F9E91C3CE33B7D34AB2DFBC_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene2D_RaycastList_Internal_Injected_m0866D19E97A4D9267F9E91C3CE33B7D34AB2DFBC_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1)"); int32_t icallRetVal = _il2cpp_icall_func(___physicsScene0, ___origin1, ___direction2, ___distance3, ___contactFilter4, ___results5); return icallRetVal; } // System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAF80210771484878DF20775EE91ADF1D19CCA99D (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___origin1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___direction2, float ___distance3, int32_t ___layerMask4, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09* ___results5, const RuntimeMethod* method) { typedef int32_t (*PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAF80210771484878DF20775EE91ADF1D19CCA99D_ftn) (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, float, int32_t, RaycastHit2DU5BU5D_tDEABD9FBBA32C695C932A32A1B8FB9C06A496F09*); static PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAF80210771484878DF20775EE91ADF1D19CCA99D_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAF80210771484878DF20775EE91ADF1D19CCA99D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])"); int32_t icallRetVal = _il2cpp_icall_func(___physicsScene0, ___origin1, ___direction2, ___distance3, ___layerMask4, ___results5); return icallRetVal; } // UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * PhysicsScene2D_OverlapCircle_Internal_Injected_m766F66F3EE0F34CD5E4668537DC0E08819857794 (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 * ___physicsScene0, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___point1, float ___radius2, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB * ___contactFilter3, const RuntimeMethod* method) { typedef Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * (*PhysicsScene2D_OverlapCircle_Internal_Injected_m766F66F3EE0F34CD5E4668537DC0E08819857794_ftn) (PhysicsScene2D_tB68D090292BC3369F94CBB7496FE96EB00853E48 *, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *, float, ContactFilter2D_t82BBB159A7E392A24921803A0E79669F4E34DFCB *); static PhysicsScene2D_OverlapCircle_Internal_Injected_m766F66F3EE0F34CD5E4668537DC0E08819857794_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene2D_OverlapCircle_Internal_Injected_m766F66F3EE0F34CD5E4668537DC0E08819857794_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::OverlapCircle_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)"); Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * icallRetVal = _il2cpp_icall_func(___physicsScene0, ___point1, ___radius2, ___contactFilter3); return icallRetVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 RaycastHit2D_get_point_m10D5AB3B26EAE62583BE35CFA13A3E40BDAF30AE (RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * __this, const RuntimeMethod* method) { Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_0 = __this->get_m_Point_1(); V_0 = L_0; goto IL_000a; } IL_000a: { Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 RaycastHit2D_get_point_m10D5AB3B26EAE62583BE35CFA13A3E40BDAF30AE_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 _returnValue; _returnValue = RaycastHit2D_get_point_m10D5AB3B26EAE62583BE35CFA13A3E40BDAF30AE(_thisAdjusted, method); return _returnValue; } // UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 RaycastHit2D_get_normal_m6F8B9F4018EFA126CC33126E8E42B09BB5A82637 (RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * __this, const RuntimeMethod* method) { Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_0 = __this->get_m_Normal_2(); V_0 = L_0; goto IL_000a; } IL_000a: { Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 RaycastHit2D_get_normal_m6F8B9F4018EFA126CC33126E8E42B09BB5A82637_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 _returnValue; _returnValue = RaycastHit2D_get_normal_m6F8B9F4018EFA126CC33126E8E42B09BB5A82637(_thisAdjusted, method); return _returnValue; } // System.Single UnityEngine.RaycastHit2D::get_distance() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit2D_get_distance_mA910B45BD349A8F70139F6BC1E686F47F40A1662 (RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * __this, const RuntimeMethod* method) { float V_0 = 0.0f; { float L_0 = __this->get_m_Distance_3(); V_0 = L_0; goto IL_000a; } IL_000a: { float L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C float RaycastHit2D_get_distance_mA910B45BD349A8F70139F6BC1E686F47F40A1662_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); float _returnValue; _returnValue = RaycastHit2D_get_distance_mA910B45BD349A8F70139F6BC1E686F47F40A1662(_thisAdjusted, method); return _returnValue; } // UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * RaycastHit2D_get_collider_m00F7EC55C36F39E2ED64B31354FB4D9C8938D563 (RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * V_0 = NULL; { int32_t L_0 = __this->get_m_Collider_5(); IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var); Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * L_1; L_1 = Object_FindObjectFromInstanceID_m0AD731D3F583CBBDC7DC0E08B38F742B447FA44A(L_0, /*hidden argument*/NULL); V_0 = ((Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 *)IsInstClass((RuntimeObject*)L_1, Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722_il2cpp_TypeInfo_var)); goto IL_0014; } IL_0014: { Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * L_2 = V_0; return L_2; } } IL2CPP_EXTERN_C Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * RaycastHit2D_get_collider_m00F7EC55C36F39E2ED64B31354FB4D9C8938D563_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { RaycastHit2D_t210878DAEBC96C1F69DF9883C454758724A106A4 * _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Collider2D_tDDBF081328B83D21D0BA3B5036D77B32528BA722 * _returnValue; _returnValue = RaycastHit2D_get_collider_m00F7EC55C36F39E2ED64B31354FB4D9C8938D563(_thisAdjusted, method); return _returnValue; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_position() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 Rigidbody2D_get_position_mEC7D07E3478BEF5A2A0E22C91CA54935376F84C2 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, const RuntimeMethod* method) { Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0; memset((&V_0), 0, sizeof(V_0)); { Rigidbody2D_get_position_Injected_m1B97DC47EDF69F0506CEC24603C3A330B7E8FAB4(__this, (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *)(&V_0), /*hidden argument*/NULL); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_0 = V_0; return L_0; } } // System.Void UnityEngine.Rigidbody2D::set_position(UnityEngine.Vector2) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_set_position_m1604084713EB195D44B8B411D4BCAFA5941E3413 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___value0, const RuntimeMethod* method) { { Rigidbody2D_set_position_Injected_mB05AB62CD1D243D071F60E48C9905587ACB94933(__this, (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *)(&___value0), /*hidden argument*/NULL); return; } } // System.Single UnityEngine.Rigidbody2D::get_rotation() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Rigidbody2D_get_rotation_mD58E62EDB334FCDF7914A94C940F7903E8ADBBFF (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, const RuntimeMethod* method) { typedef float (*Rigidbody2D_get_rotation_mD58E62EDB334FCDF7914A94C940F7903E8ADBBFF_ftn) (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 *); static Rigidbody2D_get_rotation_mD58E62EDB334FCDF7914A94C940F7903E8ADBBFF_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody2D_get_rotation_mD58E62EDB334FCDF7914A94C940F7903E8ADBBFF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::get_rotation()"); float icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.Rigidbody2D::MovePosition(UnityEngine.Vector2) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_MovePosition_mB4493BFC30B2FEBB02C7819AAE626871939D5BD9 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___position0, const RuntimeMethod* method) { { Rigidbody2D_MovePosition_Injected_mCD46D7FE92C344BB29C67C5D23068982445AB549(__this, (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *)(&___position0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody2D::MoveRotation(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_MoveRotation_mB550025C3B09DB909CB895609BF642EF768C5B22 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, float ___angle0, const RuntimeMethod* method) { { float L_0 = ___angle0; Rigidbody2D_MoveRotation_Angle_mE1BD3C755F9FB7782274F50D55496441F8675245(__this, L_0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody2D::MoveRotation_Angle(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_MoveRotation_Angle_mE1BD3C755F9FB7782274F50D55496441F8675245 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, float ___angle0, const RuntimeMethod* method) { typedef void (*Rigidbody2D_MoveRotation_Angle_mE1BD3C755F9FB7782274F50D55496441F8675245_ftn) (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 *, float); static Rigidbody2D_MoveRotation_Angle_mE1BD3C755F9FB7782274F50D55496441F8675245_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody2D_MoveRotation_Angle_mE1BD3C755F9FB7782274F50D55496441F8675245_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::MoveRotation_Angle(System.Single)"); _il2cpp_icall_func(__this, ___angle0); } // UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_velocity() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 Rigidbody2D_get_velocity_m138328DCC01EB876FB5EA025BF08728030D93D66 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, const RuntimeMethod* method) { Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0; memset((&V_0), 0, sizeof(V_0)); { Rigidbody2D_get_velocity_Injected_m2102CD221C46BA3C36127D7413D8C35A402A8903(__this, (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *)(&V_0), /*hidden argument*/NULL); Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_0 = V_0; return L_0; } } // System.Void UnityEngine.Rigidbody2D::set_velocity(UnityEngine.Vector2) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_set_velocity_m56B745344E78C85462843AE623BF0A40764FC2DA (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___value0, const RuntimeMethod* method) { { Rigidbody2D_set_velocity_Injected_m198FAA0E7A328E1B236FC5835C9711987D3C691E(__this, (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *)(&___value0), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody2D::AddForce(UnityEngine.Vector2) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_AddForce_mB4754FC98ED65E5381854CDC858D12F0504FB3A2 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___force0, const RuntimeMethod* method) { { Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_0 = ___force0; Rigidbody2D_AddForce_m2360EEDAF4E9F279AAB77DBD785A7F7161865343(__this, L_0, 0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody2D::AddForce(UnityEngine.Vector2,UnityEngine.ForceMode2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_AddForce_m2360EEDAF4E9F279AAB77DBD785A7F7161865343 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___force0, int32_t ___mode1, const RuntimeMethod* method) { { int32_t L_0 = ___mode1; Rigidbody2D_AddForce_Injected_m238B89F81818A2A5A0CBD3BADE376151EA7243C7(__this, (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *)(&___force0), L_0, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_get_position_Injected_m1B97DC47EDF69F0506CEC24603C3A330B7E8FAB4 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___ret0, const RuntimeMethod* method) { typedef void (*Rigidbody2D_get_position_Injected_m1B97DC47EDF69F0506CEC24603C3A330B7E8FAB4_ftn) (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 *, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *); static Rigidbody2D_get_position_Injected_m1B97DC47EDF69F0506CEC24603C3A330B7E8FAB4_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody2D_get_position_Injected_m1B97DC47EDF69F0506CEC24603C3A330B7E8FAB4_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&)"); _il2cpp_icall_func(__this, ___ret0); } // System.Void UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_set_position_Injected_mB05AB62CD1D243D071F60E48C9905587ACB94933 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody2D_set_position_Injected_mB05AB62CD1D243D071F60E48C9905587ACB94933_ftn) (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 *, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *); static Rigidbody2D_set_position_Injected_mB05AB62CD1D243D071F60E48C9905587ACB94933_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody2D_set_position_Injected_mB05AB62CD1D243D071F60E48C9905587ACB94933_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_MovePosition_Injected_mCD46D7FE92C344BB29C67C5D23068982445AB549 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___position0, const RuntimeMethod* method) { typedef void (*Rigidbody2D_MovePosition_Injected_mCD46D7FE92C344BB29C67C5D23068982445AB549_ftn) (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 *, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *); static Rigidbody2D_MovePosition_Injected_mCD46D7FE92C344BB29C67C5D23068982445AB549_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody2D_MovePosition_Injected_mCD46D7FE92C344BB29C67C5D23068982445AB549_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&)"); _il2cpp_icall_func(__this, ___position0); } // System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_get_velocity_Injected_m2102CD221C46BA3C36127D7413D8C35A402A8903 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___ret0, const RuntimeMethod* method) { typedef void (*Rigidbody2D_get_velocity_Injected_m2102CD221C46BA3C36127D7413D8C35A402A8903_ftn) (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 *, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *); static Rigidbody2D_get_velocity_Injected_m2102CD221C46BA3C36127D7413D8C35A402A8903_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody2D_get_velocity_Injected_m2102CD221C46BA3C36127D7413D8C35A402A8903_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&)"); _il2cpp_icall_func(__this, ___ret0); } // System.Void UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_set_velocity_Injected_m198FAA0E7A328E1B236FC5835C9711987D3C691E (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___value0, const RuntimeMethod* method) { typedef void (*Rigidbody2D_set_velocity_Injected_m198FAA0E7A328E1B236FC5835C9711987D3C691E_ftn) (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 *, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *); static Rigidbody2D_set_velocity_Injected_m198FAA0E7A328E1B236FC5835C9711987D3C691E_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody2D_set_velocity_Injected_m198FAA0E7A328E1B236FC5835C9711987D3C691E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Rigidbody2D::AddForce_Injected(UnityEngine.Vector2&,UnityEngine.ForceMode2D) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_AddForce_Injected_m238B89F81818A2A5A0CBD3BADE376151EA7243C7 (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 * __this, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * ___force0, int32_t ___mode1, const RuntimeMethod* method) { typedef void (*Rigidbody2D_AddForce_Injected_m238B89F81818A2A5A0CBD3BADE376151EA7243C7_ftn) (Rigidbody2D_tD23204FEE9CB4A36737043B97FD409DE05D5DCE5 *, Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 *, int32_t); static Rigidbody2D_AddForce_Injected_m238B89F81818A2A5A0CBD3BADE376151EA7243C7_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody2D_AddForce_Injected_m238B89F81818A2A5A0CBD3BADE376151EA7243C7_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::AddForce_Injected(UnityEngine.Vector2&,UnityEngine.ForceMode2D)"); _il2cpp_icall_func(__this, ___force0, ___mode1); } #ifdef __clang__ #pragma clang diagnostic pop #endif