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@@ -332,7 +332,7 @@ public class ScreenLocate : MonoBehaviour
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infraredLocate = new InfraredLocate(mUVCCameraInfo, screenIdentification, InfraredSpotSettings);
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float redfilterValue = PlayerPrefs.GetFloat("Init redFilterSliderValue", 0.8f);
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Debug.Log("Init Red filterValue:" + redfilterValue);
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- infraredLocate.SetBrightnessThreshold(redfilterValue); // 参数是 红外灯的亮度阈值,阈值越小能够检测到的亮度就越低,默认值是0.93
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+ infraredLocate.SetBrightnessThreshold(redfilterValue); // 参数是 红外灯的亮度阈值,阈值越小能够检测到的亮度就越低,默认值是0.93
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}
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//screenIdentification.Update(DebugScreenImage);
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