SmartBowNetwork.cs 6.2 KB

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  1. using System;
  2. using System.Collections;
  3. using UnityEngine;
  4. using UnityEngine.Networking;
  5. using Newtonsoft.Json;
  6. using Newtonsoft.Json.Linq;
  7. namespace SmartBowSDK
  8. {
  9. public class SmartBowNetwork : MonoBehaviour
  10. {
  11. public SmartBowHelper smartBowHelper;
  12. private const string serverURL = "https://xmjssvr.cn/SmartBowBusinessServer";
  13. //private const string serverURL = "http://127.0.0.1:11332/SmartBowBusinessServer";
  14. private string loginToken;
  15. public void Login(string gameID, string channelID, string username, string password, Action<LoginResult> callback)
  16. {
  17. WWWForm form = new WWWForm();
  18. form.AddField("gameID", gameID);
  19. form.AddField("channelID", channelID);
  20. form.AddField("username", username);
  21. form.AddField("password", password);
  22. StartCoroutine(Post(serverURL + "/SmartBowSDK/login", form, (res) =>
  23. {
  24. bool loginSuccess = res.code == 0;
  25. if (loginSuccess) loginToken = res.data as string;
  26. LoginResult loginResult = new LoginResult();
  27. loginResult.success = loginSuccess;
  28. loginResult.message = res.msg;
  29. callback?.Invoke(loginResult);
  30. }));
  31. }
  32. public void Logout(Action<bool> callback)
  33. {
  34. loginToken = null;
  35. callback?.Invoke(true);
  36. }
  37. public void GetUserInfo(Action<GetUserInfoResult> callback)
  38. {
  39. GetUserInfoResult getUserInfoResult = new GetUserInfoResult();
  40. if (loginToken == null)
  41. {
  42. getUserInfoResult.message = "尚未登录";
  43. callback?.Invoke(getUserInfoResult);
  44. return;
  45. }
  46. WWWForm form = new WWWForm();
  47. form.AddField("token", loginToken);
  48. StartCoroutine(Post(serverURL + "/SmartBowSDK/getUserInfo", form, (res) =>
  49. {
  50. if (res.code == 0)
  51. {
  52. UserInfo userInfo = (res.data as JObject).ToObject<UserInfo>();
  53. getUserInfoResult.success = true;
  54. getUserInfoResult.userInfo = userInfo;
  55. }
  56. getUserInfoResult.message = res.msg;
  57. callback?.Invoke(getUserInfoResult);
  58. }));
  59. }
  60. private string GetCalibrateDataStorageLocalKey(string mac)
  61. {
  62. string key = "CalibrateDataStorage";
  63. string version = "1.0.0";
  64. return key + "_" + mac + "_" + version;
  65. }
  66. internal void SaveCalibrateRecord(string mac, string record)
  67. {
  68. if (smartBowHelper.calibrateDataStorageMode == CalibrateDataStorageMode.Local)
  69. {
  70. PlayerPrefs.SetString(GetCalibrateDataStorageLocalKey(mac), record == null ? "" : record);
  71. }
  72. else if (smartBowHelper.calibrateDataStorageMode == CalibrateDataStorageMode.Remote)
  73. {
  74. WWWForm form = new WWWForm();
  75. form.AddField("mac", mac);
  76. form.AddField("record", record);
  77. StartCoroutine(Post(serverURL + "/SmartBowSDK/saveCalibrateRecord", form, null));
  78. }
  79. }
  80. internal void GetCalibrateRecord(string mac, Action<string> callback)
  81. {
  82. if (smartBowHelper.calibrateDataStorageMode == CalibrateDataStorageMode.Local)
  83. {
  84. callback?.Invoke(PlayerPrefs.GetString(GetCalibrateDataStorageLocalKey(mac), ""));
  85. }
  86. else if (smartBowHelper.calibrateDataStorageMode == CalibrateDataStorageMode.Remote)
  87. {
  88. WWWForm form = new WWWForm();
  89. form.AddField("mac", mac);
  90. StartCoroutine(Post(serverURL + "/SmartBowSDK/getCalibrateRecord", form, (res) =>
  91. {
  92. if (res.code == 0) callback?.Invoke(res.data as string);
  93. }));
  94. }
  95. }
  96. public static IEnumerator Post(string url, WWWForm form, Action<RequestResult> callback)
  97. {
  98. using (UnityWebRequest request = UnityWebRequest.Post(url, form))
  99. {
  100. yield return request.SendWebRequest();
  101. if (request.result == UnityWebRequest.Result.Success)
  102. callback?.Invoke(JsonConvert.DeserializeObject<RequestResult>(request.downloadHandler.text));
  103. else
  104. callback?.Invoke(new RequestResult());
  105. }
  106. }
  107. public static IEnumerator LoadSprite(string url, Action<Sprite> callback)
  108. {
  109. using (UnityWebRequest uwr = new UnityWebRequest(url, UnityWebRequest.kHttpVerbGET))
  110. {
  111. uwr.downloadHandler = new DownloadHandlerTexture();
  112. yield return uwr.SendWebRequest();
  113. if (uwr.result != UnityWebRequest.Result.Success) yield break;
  114. Texture2D texture = DownloadHandlerTexture.GetContent(uwr);
  115. Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
  116. callback?.Invoke(sprite);
  117. }
  118. }
  119. }
  120. public class RequestResult
  121. {
  122. public int code = -9999;
  123. public object data;
  124. public string msg = "网络出错";
  125. }
  126. public class LoginResult
  127. {
  128. /// <summary>
  129. /// 是否登录成功
  130. /// </summary>
  131. public bool success;
  132. /// <summary>
  133. /// 消息描述
  134. /// </summary>
  135. public string message;
  136. }
  137. public class GetUserInfoResult
  138. {
  139. /// <summary>
  140. /// 是否获取成功
  141. /// </summary>
  142. public bool success;
  143. /// <summary>
  144. /// 消息描述
  145. /// </summary>
  146. public string message;
  147. /// <summary>
  148. /// 用户信息
  149. /// </summary>
  150. public UserInfo userInfo;
  151. }
  152. public class UserInfo
  153. {
  154. /// <summary>
  155. /// 昵称
  156. /// </summary>
  157. public string nickname;
  158. /// <summary>
  159. /// 头像地址
  160. /// </summary>
  161. public string avatarUrl;
  162. /// <summary>
  163. /// 性别(1表示男,2表示女)
  164. /// </summary>
  165. public int gender;
  166. }
  167. }